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>spend nearly a decade of my life developing a video game
>have growing delusions of this being my big financial and artistic breakthrough as release approaches
>end up with a handful of people posting about it for a week and some change, then never mentioned anywhere on the internet ever again
okay, this is epic...
>>
shoulda done roofing
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>>724257106
>enter a highly competitive market where you compete with possibly millions of other indie devs all around the world
>don't win
>wtf bros!?
learn to plumb
>>
>a handful of people posting about it for a week
Not too bad. I just finished a "game" (CYOA Text) that has 4 reviews on the Interactive Fiction Database and 1 post in a forum about it. I thought it was pretty good.
>>
>>724257535
based realistic expectation haver.
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>>724257106
Pizzer is our word
You can say pizza
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>>724257106
I can make pizza myself for 0$
I pirate all the ingredients from my mom's kitchen
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>>724257743
Oh, no, I didn't make the game. I mean I completed playing it. It's from 2018.

I guess that should be what OP should be focusing on. Odds are more people will occasionally flock to your game out of curiosity if it has some interesting stuff to it.
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>>724257106
>>end up with a handful of people posting about it for a week and some change, then never mentioned anywhere on the internet ever again
Most indie games get no players whatsoever. Consider yourself lucky.
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>>724257106
post your game
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>>724258150
get out of my board you fuckin pizzers
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>>724257106
An average 12 inch pepperoni pizza has 60-90g of protein. Muscles are forever
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>>724257106
Doesn't eat
*Dies*
Doesn't play game
*Nothing happens*
>>
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>>724260097
this is basically me when I did do nothing and nothing happened
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>>724257106
post your game retard
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Kek is this the dev who called the cops over some bad reviews?
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>$15 game
>should be 10 hours max
>keep fucking up in different ways every single time
>almost 170 hours and haven't reached the CO yet
Worst part is that the bad rng situations don't make me mad, it's the ones where I know I'm at fault and I fucked up that actually upset me.
Fuck neo babylon
>>
>>724260414
Someone will tell him to buy an ad.
>>
>>724257106
What's your game anon?
>>
>>724257446
Honestly it's not that bad. Most indie games are utter dogshit or don't deserve to exist in any way. I tried to find competition and there was nothing, every time I post at all about my game 30+ people play it. My solo project is approaching 3000 people who have played and I barely try. Getting viral success or conversations flowing about your game isn't guaranteed or a quick thing that you can conjure up. Becoming a household name requires people seeing your shit multiple times from multiple different sources. Having multiple people all suddenly click and put their interest into your thing is a hard thing to make happen. Keep updating your game and posting about it and see if things snowball from there.
>>
>>724257106
solo dev is one of the most depressing careers someone can involve themselves in. Yet people still do it, A LOT. It really boggles the mind. It's quite retarded yet endearing.

But anyway, almost every time someone says this and then shows their game its plainly obvious no one was going to care about it.
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>>724262285
Yeah, me. But more specifically:
[Buy a fucking ad]
Now to go find some threads to post that to.
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>>724257106
That’s a real fuckin’ pizzer.
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You can’t eat video game you will die with only video game pizza mean no death another day on this earth
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Why's it so hard for amateur game devs to start small and remake pong or something first so they're not over-investing in something too ambitious to pay back the cost?
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>>724257106
goblinism dev?
>>
Make a better game next time.
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>>724262619
I made a thread sort of like this, basically just asking in a /v/ thread whether or not I'm allowed to post about my own game, and everybody started putting pressure on me to post the game. I posted it, and this is the game:

https://www.youtube.com/watch?v=gzE3f6Mb0A8

Very simple programmer style graphics, developed on and off over a few years in my spare time. The whole thread was extremely positive and I actually almost cried because I was expecting people to be mean and nobody was. People were genuinely rooting for me and one guy was even like "Thank you so much for making this, this is the exact type of game I wanted to see made" or something like that. I think if your game is ambitious enough and you have the will to push through very frustrating problems you'll be able to create something that people naturally respond positively to. I have a second game and it also receives mostly very positive feedback.
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>>724257106
Make many small things instead of one big one.
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>>724262709
retard
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>>724263223
moron
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>>724257106
advertising dipshit, how the fuck do I even know your game exists if you dont advertise it.
it could bad, it could be great, it could be the niche I've been looking for, but it all doesn't matter if we dont even know it exists for us to judge.
don't be THAT hard on yourself, it's better to be a potential diamond in the rough than exposed to be the hack you are.
>>
>>724257106
The shittiest quality pizza has more value than whatever slop you made.
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>>724257106
if you want to be an artist you're playing life on hard mode. you have to git gud if you want to prevail.

>>724262554
my game got made by a youtuber. I think it is a lottery if you get noticed to certain extent, but if the game is good people will find you. it's worth the suffering in the end. if youre a real artist you will endure the suffering.
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>>724257163
What about underwater roofing?
>>
>>724257106
More like
>Gayme
>$25
>1:15 long
>Never touch it again

>Pizza
>$10
>Can leave some of it for tomorrow
>Still leaves you wanting for more
>>
>>724262619
I think its the ultimate proof of videogames being art, even when no one cares, even when the creator knows no one cares, they still try to make it. If that isn't the spirit of art, then i dont know what art is.
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>>724257106
I don't even need games anymore now that I have stable diffusion.
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>>724266393
Van Gogh sold one painting while he was alive. It was partially because he was a huge antisocial dick but still
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>>724257106
>20 dollars for one (1) pizza
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>>724266569
>furfag having a shitty opinion
must be a day ending on y
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>>724262702
>You can’t eat video game
i am fat fuck
>>
>>724266923
Care, I wouldn't want your dogshit game for free.
>>
>>724257106
What's your game about, Anon? I'm sure some people here would like to play it
>>
I made my game and nobody bought it. I envy you.
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>>724257106
Sorry, too many games and too many gamedevs, we need WW3 to cull the populations.
>>
People should only make indie games for love. It's probably not going to make you any money.
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>>724263115
People are supprisingly kind when you post things you made on here. I most some slop of mine in the /v/ drawthread some time ago expecting people to shit all over it, but they genuinely liked what I posted.

Dope looking project, btw. Might check it out.

This is another call for OP to post his game.
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>>724267837
Pictures and games are not treated equally by /v/tards. They shit on games a lot more.
>>
>>724257106
Pirates are futachads
>>
>>724257106
My plan is to make my normal dream game that appeals to me and hopefully appeals to people like me. Then at the end of development I'll add a single black woman that uses they/them pronouns, and post about it once on /v/. After that, I'll get millions of hours of exposure for free.
>>
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>>724266923
based
>>
>>724262062
is cosmic ocean actually a 10 hours endeavor?
i never attempted anything past the main ending because i assume its going to be a 30-100+ hour endeavor
>>
>>724267837
threads like these are ok for devs to talk in but stay away from /agdg/. real crabs in a bucket mentality with that group. kind of like how draw threads are ok but /ic/ will give you shit advice and try to drag you down.
>>
>>724261384
that's so retarded it wraps around to being based, I kneel
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>>724266984
kek
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>>724268730
1) Is the order of books/resources to follow in the /ic/ how to draw guide good?
2) Is the workbook for drawing on the right side of the brain worth going through?
>>
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>>724262702
I could eat a video game if I really tried
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>>724257106
>food analogy
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>>724268904
you're probably just fine if you're using the place to download resources. but I wouldn't rely on the individuals there to guide your education or offer camaraderie.
>>
How many people in the thread would actually buy an interesting indie game?

People complain about the same handful of companies owning everything but then don't support competition.
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>>724269594
Most of the games I buy these days are nip, gook, and chink indie games I find out about through things like Next Fest, Gematsu articles, nip indie event streams, etc.
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>>724257106
Twenty bucks for a pizza?
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>>724269874
it's a big pie
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>>724269594
I spend 0-30$ a year on videogames and it usually all goes to the best roguelites of the year (actual roguelikes/lites, not spammy visual novel slop like hades)
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>>724257106
nortubel but pizza edition
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>>724269594
Problem is 99% of them aren't interesting.
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>>724262619
>all you need is a computer and time
>lots of proof that solo indies can become rich and famous, especially if you have any talent
>games are an easy way to advertise. Want someone to read your stories or look at your art? SNORE. Attach a match-3 puzzle game to it? Suddenly you're popular
>can show modicum of dev progress and gain a big following, just getting high on attention even if you don't finish making the game
Doesn't seem that crazy.
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>>724270001
>Attach a match-3 puzzle game to it? Suddenly you're popular
Shows how far standards have fallen
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>>724257106
>>have growing delusions of this being my big financial and artistic breakthrough as release approaches
You make games because you want to actually play and have fun with the game you're making. I've spent hundreds of hours on mods that I never published anywhere simply because they were created to very specifically suit my playstyle and no other playstyle. My hobbies are video games, anime, and sex, and money will only be used so I can keep indulging in those 3 things
>>
>>724257106
>food analogy



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