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>Has only four (4) attacks
>You can easily heal in each attack because the each one takes ages to finish
>Super forgiving hitboxes
>You can get an item in the second area of the game that makes each attack deal half damage
>Has a 25 seconds runback, all enemies are optional
>Somehow filters 50% of the players
Is the average gamer fucking retarded?
>>
Never trust the death animation of a boss associated with fire and explosives
>>
>>724263315
>Is the average gamer retarded?
Yes, the average gamer can barely play anything that isn't a battle royale.
>>
>>724263315
I'm so tired of "heh, people struggled with this? Not me" posts. Haven't played the game so I'm not even saying you're wrong. It's just as pathetic as whining about something being too hard though.
>>
>>724263315
>>Has a 25 seconds runback
even speedrunning it, it's closer to 45 you disingenuous fuck
>>
I think most people struggled more with that second drillfly or whatever those red guys are called.
>>
>>724263315
>only has 4 attacks
anon, the average hollow knight player can barely handle a energy with more than 2 attacks
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>>724263735
You can literally just ignore it
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>>724263315
Speed's usually the issue.
I'm an old man, I'm slower than I used to be.
I still beat it, but it took me over 5 tries.
>>
>>724263853
Yes, I did. But most people couldn't. Didn't they patch out the fly I'm talking about? I haven't updated the game yet.
>>
>>724263853
Can you ignore it all the way to act 3 and does that have any effect?
Is there anything special if you try to enter from the stop vent?
>>
Not retarded, just used to being coddled. Here's how the fight would go if it were a """"modern"""" game

>Fight Last Judge like normal and die
>Respawn at bench, pop up appears:
>"Hornet: That enemy was tough. If only there were a way reduce its damage..."
>Fade to black cutscene
>Fade in to Forge Daughter location
>Shop interface appears
>Magma Bell glows

>Fight Last Judge again and die even with the bell
>Respawn right outside the boss arena, pop up appears:
>"Would you like to reduce the difficulty of this fight?"
>If you click YES you get six extra temporary masks and the boss attacks less

>Fight Last Judge again and die even with the bell and the help
>Popup immediately appears
>"Would you like to skip this fight? You are not punished for this, the rest of the game remains the same."
>If you click YES you're brought back to 1 HP and the boss immediately explodes. The game treats the victory as if you killed it yourself
>>
>>724263957
The first one? They didn't, and even then, is just 2 jumps while holding the sprint button
>>
>>724263990
>TOP vent
Sorry, I meant the Last Judge, not the conchflies
I'm pretty sure you can get to the citadel via the mist organ
>>
>>724263889
>it took me over 5 tries.
Only "over 5"? That's easy as fuck in HK/SS terms.
>>
>>724264030
No man the second one that pops up near the far right edge of the section.
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>>724264105
The one next to the bells? They deleted it, surprising because he's the less annoying of the two for the average normie
>>
>>724263315
You have 0.2 seconds to guess which move the boss's flinching signifies. Now do this 300 times.
The boss can kill you in 3 hits, but you have to get 9 hits to heal.
What's that? you want to use a silk skill? That's going to throw off your rhythm. There's no room to think or breathe, because the boss is already flinching for their next attack, just move.
>>
>>724264082
>>724263889
Now I feel bad because last judge took me fucking 40 attempts on my first playthrough, atleast on the second one I did it first try
>>
annoying and tanky but i didnt mind it
i think it's fitting that a hard boss would stand in the gate, also the runback is really fun but can be annoying
>>
>>724264340
>No bro, each boss should have a giant arrow that tells me where it's going alongside a text that tells me how to evade and a quick time event!!!
retarded
>>
>>724264568
That's not what I said. Dumbass with a shitty strawman.
>>
>>724264374
I think Silksong has a fair few enemies like that.
You struggle, walk into attacks, struggle to get into phase 2, etc.
And then it just clicks and you almost no-hit the fucker. Happened with Last Judge and Karmelita.
>>
>>724264081
most people who struggle with LJ will not make it past sinners road, even less bilewater, to reach the alternative route
>>
silktranny bait thread
>>
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>>724263718
>>
>>724263315
Yeah he's easy if you count his arms and actually learn. I truly don't think most people see the apple or process real thought anymore though so it's not surprising the info doesn't get stored
>>
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>Beat Karmelita in 5 tries
It's good because I'm in a bit of a hurry for the speedrun achievement but man, what a great boss
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>>724265376
Why did you cut off getting of the bench and having to run to the next screen?
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>>724263735
funnily enough, Reaper literally owned raging conchfly. It died before I even knew it
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>>724266020
How come? Conchfly isn't really a bossfight that a wide pogo benefits
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>>724263391
What about Palenque and his instakill kamikaze attack with no foreshadowing?
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>>724263315
What if?
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>>724263315
>Has a 25 seconds runback, all enemies are optional
Why lie?
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>>724263315
I died until I stopped trying to rush it. Only its second phase is really a threat, and you can learn those moves after a few times seeing them no problem.
The runback sucks but it was never a problem. The first phase was easy enough to always heal in.
>Use reaper
>>
>>724266120
but It does though?
>>
>>724263315
Simple answer: yes
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>>724267601
>Reaper
Didn't beat the game
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>>724267601
It still hits once though.
I was thinking like Father of The Flame where the wide and easy pogo gives you more control to dodge flames
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>>724263315
I only hard thing about this boss is that the mace starts exploding in the 2nd phase, but your brain is used to it not exploding in the first phase so you don't think to dodge it
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>>724263315
way more retarded than you think
the other 50% kept playing this awful shit after getting to Act 2
>>
>>724268043
yeah and I was sleepwalking through the fight. not the highest dps by any mean but It was pretty easy
>>
>>724265841
So add 5 seconds, you pedantic asshole. That clocks it up to 27 seconds, still nowhere near 45. The real argument you should've made is that nobody bad enough at the game to complain about the runback on fucking Last Judge of all things is going to be able to move as good as that.
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>>724268120
It's the second best indie game ever and you should reconsider suicide
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>>724263315
Some people can't slam with the best
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>>724268120
Retarded opinion of someone who didn't beat the game
>>
>damn bro this boss is hard!
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>>724267041
>>>/a/
>>
>>724270368
I want to fight the real unerfed Khan, without the shortcut.
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>>724268630
only retards thing silksong is anywhere close to the best indies of all time, is not even top 20 best metroidvanias ever
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>Is the average gamer fucking retarded
Undoubtedly, yes.
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>>724271720
It's hollowlike actually
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>>724271762
>Hey guys, check out this run I perfected after 100 tries, using a crest that's notoriously difficult to accustom oneself to. This proves that you're bad at the game
???
>>
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>>724271720
>hater is an esl
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>>724263315
The only reason any skong bosses are hard is because you die in 3 hits so the early phases of the learning curve are extremely punishing; you barely get to even see what the boss is doing before you die so you trial error and trial again.
>>
>>724271720
Silksong is the number 1 hollowlike
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>>724272174
Anon, that's the point of difficulty in games. You aren't supposed to be able to beat a challenge until you have mastered or nearly mastered it. Not being able to do that doesn't mean you're bad at the game, it just means you don't deserve to win yet.
>>
>>724271720
>t. average gamer
>>
Nine Sols mogs this game btw.
>>
All silksong proves to me is that retards only liked elden ring because they cheesed everything with ashes. Were it not for that people would have seen the game as the barren boring fucking world it is.
For anyone developing a game, if you want good reviews put in an easy mode.
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>>724272425
...wat? If you beat the boss, you deserve the win. Simple as that.
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>>724272573
Shitty exploration music, same corridors for 80% of the game
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>>724272573
No one ever cared about that shit anon, everyone played it because there was not silksong yet
>>724272174
*hollow-like
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>>724272641
Previous souls games got great reviews without ashes.
>>
>>724272751
NTA but
>popularity=quality
Do skillets really?
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>>724272680
Yeah. What does that imply about people who don't beat the boss?
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>>724272929
is not a good game in general, gameplay is just a worst version of sekiro with dogshit hitboxes and ecploration makes the first super mario look good in comparison, and the visuals are just a lot uglier than ari gibson art
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>>724272425
NTA but that webm is "all I did was practice this boss for 2 dozen hours, how can you say it's hard are you fucking stupid?" which is cringe and retarded. The game is hard.
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>>724264568
did you forget the two gay robots that quite literally do this? they show you where not to be for each one of their attacks?
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>>724265376
>not using the armor near the end to bounce up on the bell and save time
So sad...
>>
>>724272942
That they don't deserve the win? Nobody said they deserved to win.
Not winning against the boss doesn't make them retarded. It just means they either don't have the skills, or don't have the tolerance for frustration to practice as much as they need to win.

The average person who beat the boss didn't play at the level displayed in the video. So why do you expect people to be that good in order to win?
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>>724273113
Trying WAY too hard.
>>724272680
It's true. You can continue to seethe because I killed the boss with poison cogflies with wanderer meanwhile I'm on the way to the next boss.
>>
>>724271762
You're actually misusing the beast crest if you're doing it hitless.
The beast mode thingy extends if you heal at least one mask, so can actually do more damage if you get hit once between cycles and stay longer in the mode
>>
>>724273168
>>724273241
Fine, I'll concede I have a stick up my ass about the game's difficulty.
>>
>>724273423
Well alright. I'm not used to people conceding a point on 4chan. So I don't know what to say. But I guess we're cool then.
>>
>>724273603
It's kind of enviable tbqh
>>
>>724273603
Want to pretend we're both still mad so we can keep talking?
>>
>>724273725
lol, hell no. In fact, I'm leaving the thread before anyone thinks of a new argument.
>>
>>724263315
>Has only four (4) attacks
This is a consequence of the double-damage-on-every-attack gimmick. The boss can kill you so fucking fast upon entering the room that it's actual moveset is kind of basic. Savage Beastfly is one of the hardest bosses in the game (relative to your toolkit when you meet him), but he only does 2 fucking attacks + summon adds. The bosses with a lot of 1-damage attacks, particularly 1-damage-contact, all tend to have way more complex movesets.
>>
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The discourse on difficulty is strange to me. Because I'm nearly finished on my first game. I've beaten Lost Lace and I'm at 99% completion. My first game went BAD and even looking at the videos of some of my victories, you can clearly see I'm an amateur.

And yet I'm looking forward to my 2nd game. I'm upset I have to wait to use the Witch Crest because I want to unlock the Parasite ending I missed. I'm using the Shaman Crest now but I wish you could unlock it earlier. More than anything I want to clear the bosses faster and better than I did the first time.

Silksong was a hard game for me but it was never so hard that it felt unfair. I could always look back and see exactly wear I fucked up. It was always
>I lost focus here
>I was rushing there
>Shit my reactions were bad
Even the bench traps were more funny than irritating. The only area I felt frustrated by is Bilewater, an area I don't mind as much now. There are games that I've given up on before so to see people say Silksong is too hard gives me the weirdest feeling. Like THIS is the game that broke the gaming community?
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>>724273793
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>>724273926
The difficulty discourse isn't actually about silksong. People picked their sides long before the game came out.
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>>724273926
For me, the difficulty isn't what's frustrating about Silksong, it's the devs going out of your way to cuck you. Take First Sinner for example
>"Oh shit its the Clawline Tutorial boss"
>"Holy shit chasing after her with Clawline is so much fun"
>"Wait, am I so low on silk wtf I'm supposed to be getting refunded on contact?"
>FACT: Clawline is actually a double hit, and you only get the silk refund if both hits land, and enemies that have a chance to teleport instantly upon getting hit, like First Sinner, mean you lose silk because you didn't land first hits. It's way smarter to just dash back and forth against First Sinner than use Clawline because of this.
>"Oh."
First Sinner was still easy and fun, but it really exemplifies in my head Team Cherry's philosophy of going out of their way to cuck your options whenever they possibly could. Yes, doing this makes the game way harder. But IMO it adds difficulty in a way that's pretty annoying.
>>
>>724274420
just use the sprint attack
>>
>>724273926
>Like THIS is the game that broke the gaming community?
Considering its popularity, I don't see that as a surprise at all. Silksong became a complete meme, something to spam at literally any gaming event, and that got amped up over the years.
I know a fair amount of people who got wrapped up into that and played silksong when it came out without playing hollowknight, or others who only played bits of HK. It's what happens when a game gets out of its own bubble.
Honestly feel a lot of comparisons to Elden Ring. (Still thinking when both were hyped to come out) Both are more popular than their predecessors and both handle difficulty in similar ways, ie allowing players to go to harder areas before they're prepped.
A lot of people complain for both, either Margit or Hunters march, both places you can go early and get fucked if you don't bother to explore at all. Paired with most people's stubborness, and see it as the games fault not theirs for not trying anything new. For later just take High Halls. It's more than clear that unless you like a meaty gauntlet, the game is basically screaming at you to come back later. But no, many just keep bashing their head there unprepped, and a chunk actually dropped it there.
Same goes with combat of both, if you play silksong like hollow knight or elden ring like a dark souls while ignoring all the new stuff you're bound to have a tough time. Seems so many people just can't adapt to sequels' new mechanics and intentionally play it in a much harder way than necessary. Whether not using any tools, not using clawline in combat, or not trying to experiment with any of the crests other than one, players tend to blame their own stubborness on the games design.
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>>724264340
Learn English retard.
>>
>>724274921
Clawline lets you get away with moving between her needles in ways the dash doesn't, plus its also way more fun. Point is, it feels like TC spent all 7 years of development going through every single interaction you have with the geometry or enemies in the entire game and saying "no wait you can't just do that here's some terms and conditions," and it gets very grating very fast. Silksong is the first game in a long time where I did have to take breaks between sessions because I was getting too tilted to enjoy it.
>>
>>724274950
it will be interesting if when silksong dlc drops, the discussion will be like when sote dropped
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>>724275231
fuck, i forgot the "?"
>>
>>724263315
I eventually beat the boss, but it did take me longer than most of the others.
Your fourth bullet point was the turning point. Once I realized the fire charm worked on this boss, it instantly became way easier and only took like 4 more attempts.

The "easy to heal" point gets mitigated by the fact that the boss has a jump attack along with a huge frame. So if you try to heal in the air like the game has thus far been rewarding you for doing, the boss either hits you in the air, or moves beneath you so that you fall onto her and take contact damage.
The runback is annoying, but it doesn't really make the fight itself harder.
The "has only four attacks" + "super forgiving hitboxes" is almost a fair point. Three of those four attacks are easy as shit to dodge. The problem is that the circle whirlwind attack windup looks kinda similar to one of the others, and it also has a very short windup. Combining that with the fact that you need to get close to do melee damage (if you don't want to spend a shit ton of tool shards) makes it hard.
>>
>>724263315
Getting overconfident leads to getting greedy, which is exactly what Last Judge is designed to punish. The average player has problems staying level-headed, either panicking or getting cocky, both of which are bad in fights like this.
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>>724271762
cheese
>>
>>724275231
Well, at least silksong DLC won't have any scadutree, so none of that discussion at least.
Though, I'll be expecting a lot more 3 mask damage attacks, base game only had like 2 attacks who did that, and I'm sure that'll rile a lot of people up.
Personally found silksong same difficulty as base HK, and DLC HK had harder fights/parkour sections, so really do expect the DLC to ramp up in both those areas.
>>
>>724263315
Nah, the average gamer don't use tool or silk skill and just use the nail, at least that's what I watched from all the people that complained about the majority of the bosses being difficult
>>
>>724275830
Knowing TC nerfed a lot of the game and changed act 1 economy, i don't think they will make the DLC harder in any way
>>
>>724275845
It's a lot easier to learn the fights without using tools or silk skills. There were only a few fights where I felt comfortable using them, and even then that was after a lot of experimenting with the base move set.

Not saying it should be easier. Finding the right tool for the job is satisfying.
>>
I think the only thing I'm missing for moving on and finishing chapter 2 are one of the songs and the duel with Shakra. Is the road to the coral tower accessible now or only until chapter 3? I see a double jump is not enough and you can't bounce off those red spikes
>>
>>724263315
Only 20% of players finish games ON AVERAGE. Assasin's Creed, Mario, Elden Ring, Red Dead... All the same. There are some outliers (mostly Shooters) that can go as high as 40%, but that'a not a rule either. Also about 10% of buyers never even launch any given game.
>>
>>724275085
Learn basic reading comprehension
>>
>>724272694
>shitty exploration says the nigger whose game's rewards for exploration consist of 99% worthless shards and rosaries
>>
>>724276204
I disagree. Because they only nerfed act 1, and the every DLC for the first game had at least 1 thing way harder than vanilla, I expect the DLC for silk song will rise to the challenge. They know their most dedicated fans are gluttons for punishment.
>>
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>A lot of people complain that silksong is a much harder game
>It doesn't even have a deepnest moment which can get you stuck in a tough area
And no, the Slab while cool doesn't count, since it's more a gimmick to being weaponless and you can't even fight the boss there early.
All of silksongs most difficult bits can just be ignored until you're stronger. I don't see how people see it more punishing than HK
>>
>>724276293
All of Karak except the tower ascent (but you can still enter the ground floor of the tower) is accessible once you get clawlien.
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>>724264340
How fucking awful is your reaction time? Are you 50?
>>
>>724276204
Agree with the other anon, it feels like the Act 1 "nerfs" were just to appease a bit the outrage to those getting filtered at the start, they didn't touch at all any of Act 3 or other later bits that tons of people complained about. It's clear TC loves challenging the fanbase, and the DLC is a prime place to unleash their toughest stuff.
>>
>>724271762
You didn't beat the game.
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>>724276447
Deepnest had the spooky factor.
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>>724275845
At least they aren't like the ones that complain about the devs focusing so much in the lore instead of making the gameplay more accessible
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>>724276489
Now that you say it I guess I could have baited one of those flying enemies that focus on you all the way there. Thanks anon
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>>724276826
You don't need to bait any of the enemies, just use the orb growths.
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>>72427691
I don't remember any on that climb towards the top part but I must have blinded, thanks anon
>>
I love how shitters argue that the LJ runback is long because they never thought to jump to the left and go up to avoid enemies in their way. Or how they argue that Lost Lace teleports into you, when in reality she appears a reasonable distance in front of Hornet, but they are too stupid to slow down and keep running into her.
>>
>>724271762
>moving
didn't beat the game
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>>724263315
>has a giant hit box that moves at max speed through the screen
>does 2 damage on contact, before doing fire damage
>very small openings for you to land the 9 hits you need to charge a heal
>runback is extremely annoying tedious uncesesary and avobe all else UNJUSTIFIABLE
>the silk injector and long claw would have helped a lot, if only they weren`t locked behind him
why make it so shit to play?
it´s shit like this that zaps the joy outta the game
>>
>>724276447
Deepnest was more build up than substance. The game foreshadows it well, and either way that you get in, it feels like you're walking into somewhere serious. Actual difficulty isn't that bad, it's just big and dark, doesn't even have a boss.

That said, silk song does lack the build up and hype that hollow knight had. Even though Lost Lace is comparably difficult, it is nowhere as awe striking as the Radiance. Part of that is just the nature of being a sequel, and it's harder to surprise the player, but hollow knight had the mantis lords, white palace, the abyss, so many strong stand out grandiose moments. Silksong has entering the citadel, the phantom sequence, and maybe Mount Fay? Bellheart might contend if you could fight Widow as soon as you got there, immediately leaving the area takes a lot out of the pacing. On actual difficulty Silksong is great, but narrative a lot of the challenges feel less threatening to Hornet.

Most comparable place to deepnest in silk song would be what, the white ward? The white ward is creepy, but in no way does it feel like it'll be more dangerous than anything else hornet is doing going in.
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>>724277028
If you mean the part circled in yellow, you need to break the floor first before you can climb up completely. If you mean the part circled in green, there's an orb at the bottom and you have to climb all the way up quickly. Also once you do get to the top of the central shaft, you can get to the Voltnest without silk soar.
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>>724277249
this specific moment had more hype that all of hk combined.
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>>724277413
Gotcha, I assumed the orb only took you back to the middle part so I didn't find out
>>
Act 3 steel soul sounds scary. I feel like I'm gonna job to that intro fight before I actually get started on it
I forget, do you keep your loadout/tools from when you beat grandma or are you stuck with nothing until you actually leave the cradle
>>
>>724277754
no, nothing but 4 masks and hunter. hardest part of steelsoul
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>>724277249
>it's just big and dark, doesn't even have a boss.
Am I misremembering but can't you fight Nosk there quite early? One of the things I remember a lot about deepnest
>immediately leaving the area takes a lot out of the pacing.
Yeah, Silksong has that issue quite a lot. Belhart you're meant to go explore shellwood and come back to it, but since they designed belhart to be accessed in multiple ways, you have multiple paths to go as well. You can even reach Bilewater without rescuing Belhart.
And same with white ward, that area is designed at first for you to walk through to get to the underworks, only until you get more abilities can you fight the boss there. Hunters March is always a matter of the player deciding "oh, guess have nothing else to do here, better leave" instead of it turning to its grand fight, which is saved for Act 3.
Since the map is designed like this, never got as invested in certain areas.

>so many strong stand out grandiose moments. Silksong has entering the citadel, the phantom sequence, and maybe Mount Fay?
Well, for me the parkour out of the abyss got my blood pumping as well, sure it's parkour but damn well done with the music build up.
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>>724277754
You're stuck with nothing, which was a profoundly stupid decision by TC
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>>724277513
I disagree, the radiance reveal will never be topped, but the citadel felt really great. Once inside though, it felt more like wandering the city of tears than like you were in your enemy's base of power. Especially once all the friends you met on your way up to the citadel start showing up. Maybe would've benefited from a persistent enemy like RE's Nemesis tracking you once you're inside, but that may be asking a bit much. The game is already great.

In retrospect, the story of the game feels less like Hornet narrowly avoiding capture to fight for her freedom, and more like Hornet once freed from the first cage is an unstoppable force approaching the peak to perform GMS her funeral rites.
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>>724277874
if I ever do steel soul I'm 100% savescumming that lmao. get hit twice and you have to start all over
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>>724277852
>>724277874
Maybe I should just stop now before I try putting twenty hours into act 1 and 2
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>>724277869
Nosk was a boss?
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>>724263315
The boss is a bit too easy desu. I kept jumping, on instinct, and getting hit by the ball being reeled in. I beat the boss before I actually broke that instinct. Disappointing.
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>>724277971
>In retrospect, the story of the game feels less like Hornet narrowly avoiding capture to fight for her freedom, and more like Hornet once freed from the first cage is an unstoppable force approaching the peak to perform GMS her funeral rites.
That's basically Hornet's stated motivation in-universe. She frequently mentions that she could just simply leave, but she'd just get tracked down again and that's too much of a bother for her to put up with, so she'd rather just snuff out the problem at the source.
>>
>>724278041
Yes???
What else is he, has his own special arena, build up to reaching him, own special moveset, name pops up when fighting him, killing him gives you a good item, etc.
>>
>>724278041
Everything that reappears in the Pantheon is considered a boss.
>>
So what exactly is the citadel doing to fuck up everything around it? There's the underworks and the scrap there, and the organ Phantom uses as an exhaust for them, but I'm not seeing how it would fuck up the areas around it in the way that they were. I see no sludge for the maggot water, or how the coral area got dried the fuck up.
>>
>>724278264
Really? Strange. Could've sworn he was a trash mob.
>>
Silksong only ever feels excessive during the runback to Groal in Bilewater and the High Halls gauntlet. There's hard shit in Act 3 but its to be expected because its the endgame and there's no real atrocious runback besides dying in Coral Tower before unlocking the shortcut. I didn't struggle with Last Judge too much hoenstly
>>
>>724278387
The silk is all spun by GMS and/or the Weavers, and as such it's infused with soul. That soul can fuck everything up if it's untethered to a bug, such as if dregs of silk are collected together. The maggots feed off the soul in the silk, which is why they drain your own silk when you're infested, and the soul energy clumping together is what led to stuff like the Unravelled and the Mist Wraiths.
>>
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>>724276447
>There's no Deepnest equivalent in Silksong
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>>724278387
>or how the coral area got dried the fuck up.
Given there's some Karak crust at the very bottom of the Slab, I'm assuming the construction of the Slab resulted in melted snow and ice from Mt. Fay being blocked from flowing down, drying up Karak. Bilewater gets runoff from the Putrified Ducts, which acts as the Citadel's sewer system, and between the two there are multiple areas showing the clean pure water still runs through there.
>>
>>724278387
Pious Isamor's dialogue, and a few other sources suggest the citadel was original quite ascetic, and only in the later years did they start building lavish bath houses, gilding everything in precious metals, feasting on decadent food, and harvesting silk dregs for the white ward's immortality experiments.

So the corals getting drained for their bath houses makes sense, but how they fucked up bilewater or what exactly the exhaust organ was exhausting isn't clear, but we can probably assume it's the shit of everyone who lived in the citadel.
>>
>>724278718
Yep, my point still stands. Deepnest is something you can get stuck in, but most people go through bilewater from the bottom up, and it can be left any time (sure, technically one can fall down from the citadel in it, but that connects quite fast to the main shaft with the bellways). Plus, if you're in bilewater you're bound to have some silkeaters, so it's easy to just ignore it for later if you die.
In fact, the game blocks you from going up most of it until you have the double jump, you can't really get "stuck" there, it should be the last thing you do before starting act 3.
>>
>>724278041
>>724278264
Both of you are autists
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>>724279116
You're on /v/, that's a redundant statement. Autism runs deep here
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>>724279116
Thanks for the compliment.
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>>724275845
>the average gamer don't use tool or silk skill and just use the nail
>The average player is a baller
Huh.
>>
>>724276447
I didn't get to Deep Nest until I was already near the end of the game.
>>
>>724276447
>>724276784
It had the 'can't see shit' factor which I think was overused in Silksong.
>>
>>724264340
This and many other complains are from people used to rollslops who can't think of any way of dealing with bosses outside of pure reaction. No positioning and no prediction. All they do is have their finger ready on the designated dodge button
>>
>>724279341
That only counts if you're actually good. There's a difference between not using your options because you're that skilled and not using your options because you're just dumb
>>
>>724277221
>the silk injector and long claw would have helped a lot, if only they weren`t locked behind him
nothing is locked behind him retard, imagine not exploring in an exploration game
>>
>>724263315
Without all the posturing,I say this unironically:
He feels like he should be easy as fuck. I can see exactly when every single attack is coming.
And yet I keep getting hit every fucking time.
I won, but it felt like I lost.

Why the fuck is that?
>>
>>724264340
>Only ways to dodge are jumping or not jumping
How about just moving away from the enemy if you're so oxygen starved that you can't react properly?
>>
>>724265376
now add +8 seconds for getting off the bench and running 2 screens, and another +7 seconds for running up to where the boss spawns in the boss room + the stunlock while he screams before you finally get to fight again.
>>
>everything does 2 hits
>swings ball halfway across map
>fire phase that spits fire everywhere
>camps you in the corner
>shitty wall that you cant use to jump over her
>explodes
nah shes shit and I took the phantom path and waited till I was OP to beat her. I also took the bench in karak to avoid the obstacle course. ;^)
>>
>>724278493
coral tower made me drop the game. doesn't help that it was the first thing I went to do in act 3 so it hadn't built any goodwill
>>
>the one guy who didn't want the Weavers in Pharloom but no one listened
>>
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>>724275845
Most people also don't use Hunter despite it being the default crest
>>
>>724263315
>Is the average gamer fucking retarded?
Yes, and all the tutorials and yellow paint and constant handholding since like 2001 is devs tiptoeing around these retards.
>>
>>724279747
>camps you in the corner
I'm 85% sure that she'll jump whenever you're in a corner to give you a chance to dash under her.
>>
>>724279592
You're not autistic enough
>>
>>724279927
I'll never forget this interview

>Arkane: Dishonored play testers "didn't know what to do," needed more hints | PC Gamer >https://share.google/879Qa8gwdNDN3O7Md

>"People would just walk around during playtesting of the 'Lady Boyle' mission," Dishonored executive producer Julien Roby said. "They didn't know what to do. They didn't even go upstairs because a guard told them they couldn't. They'd say, 'Okay, I can't go upstairs.' They wouldn't do anything."

>September 21, 2012
>>
>>724280140
remember that you share a road with these people
remember that your vote counts as much as these people
remember that women this retarded are the ones sticking their nose up at the thought of dating you
>>
>>724279835
Most people use hunter
>>
>>724280140
>"They didn't know what to do. They didn't even go upstairs because a guard told them they couldn't. They'd say, 'Okay, I can't go upstairs.' They wouldn't do anything."
I don't remember the game that well, but would the solution be to have the MC have an inner dialogue saying 'I guess I'll have to find my own way up there' to prompt them to look for alternate methods?
Maybe they thought they had to bribe the guard or a cutscene would give them access/bring a key NPC downstaits in a grand entrance?
>>
>>724280140
>people respect authority again
Thank God for Trump
>>
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>>724272335
>>724272024
>faggots have to pretend their game has enough impact for a name
Its a metroidvania and a soulslike like so many other. Your turd wasnt the 1st and aint good/unique enough for others to copy anything about it
>>
>>724280546
>September 21, 2012
>>
only trannies wanted silksong to be a hard game. hk was an easy comfy exploration game, silksong NEEDED to be the same.
>>
>>724277971
>I disagree, the radiance reveal will never be topped, but the citadel felt really great. Once inside though, it felt more like wandering the city of tears than like you were in your enemy's base of power.
youre a massive faggot
>>724277513
this
>>
>>724280584
It crashed all online stores and delayed indie games to the point that September became the month with less releases since Covid 19
>>
>>724279806
wheres that
>>
>>724280815
Retarded faggot, have you considered playing homosexual games like animal crossing instead?
>>
>>724279835
hunter is so fun and beautiful to watch i never wanted to use anything else
>>
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>>724270368
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>>724281845
The Varg one is funnier
>>
Since it's just the Knight's moveset, Wanderer should have forced you to heal on the ground instead of Shaman.
>>
>>724279031
You get "stuck" in Deepnest for like 10 minutes max, I find Bilewater to be a much more memorable hostile zone. Deepnest is spooky but it's not a super challenging area, every square inch of Bilewater feels like it wants to make your life miserable.
>>
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>>724281201
ye and palworld shat on it 5 fold, but it doesnt get a name either despite having a much bigger impact than HK
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>>724281254
Nameless Town

Above The Cradle, accessible in Act 3. There's not much up there however there is an interesting tidbit. The ghostly thread holds the regrets of a bug that used to live there. It laments on how The Weavers seduced the inhabitants and led them to their doom in Pharloom. If you attempt to play the Needolin to the bugs that are up there now, you'll never get to hear their thoughts. The Needolin is a Weaver skill and the moment they hear it, they immediately run away
>>
>>724282623
I really thought the Citadel was above-ground, so finding that place was pretty surprising.
>>
>>724282096
>every square inch of Bilewater feels like it wants to make your life miserable.
I'd agree if it wasn't for that music. No matter how annoying Bilewater is, I just can't help but feel at peace while listening to that theme
>>
>>724282623
i thought there was something up there but i couldnt find a way in
i'll check it out
>>
The citadel should have dumped so much waste into Bilewater it killed everyone.
>>
>>724263315
Phase 1 is definitely easy, but phase 2 is not THAT easy. There is a lot to pay attention to and if you suck at pogoing it's hard to deal damage. Xhe also has a lot of HP.
>>
>>724282721
Likewise. Probably because of all the gold, I figured that was the sun. Turns out it wasn't.

Really Pharloom's climate is kind of fucked up. The obvious is Bilewater and how it went from a clean water reservoir to a swamp. Or how the Sands of Karak dried up. But what the fuck is with Mount Faye? How is both it and The Slab frozen over? And is that where Karak's water originated before the entire region was frozen over?
>>
>>724282831
It's so easy to miss. I only found it because it's connected to another quest.

At the top of The Cradle where you fight Grand Mother Silk, there's a tiny hole on the right hand side of the ceiling. This leads to a new area with a fair amount of platforming
>>
>>724263315
Halfway through act 3 and the only boss that took more than 10 times was Karmelita and one arena fight early in the game cus I sucked. Is there anyone harder than her?
>>
>>724263735
Fuck that drillfly, fuck any boss that the gimmick is tiny arena
>>
>>724282721
>>724282934
I thought Mt. Fay (and the exterior of the Slab) were the only places above ground, until I reached the Nameless Town.
>>
>>724282934
Maybe Mount Fay used to be a tropical rain forest which leaked into the Coral Tower reservoir, but Silk make it winter because... I dunno, they put a roof over it and left a fridge open?
>>
>>724282934
The idea of an underground mountain kinda fucks with my head.
>>
>>724283116
I think it might be. I think Pharloom rests on the side of a cliff on the left hand side.
>>
>>724263315
The run back is gay and youre a nigger for thinking otherwise.
>>
I'm on my 2nd playthrough, trying to see and do things I missed on my 1st. How long can I avoid the Drifter Cloak? It seems like I can at least reach Blasted Steps and could probably even navigate The Mist to get to the Citadel. I'm wondering if it's worth trying to skip or I should just get it so I don't have to go back for it.
>>
>>724283549
>Hollow Knight is taller than Hornet
>Knight is shorter than Hornet
>They're 'twins', born at the same time
They fuck?
>>
>Try using Beast Crest more
>I was right all along, it's garbage
>>
>>724279835
Combat and movement is tuned for how fast it lets you move from its pogo, only thing I hate is how the hitbox and hurtbox are during the dive.
>>
>>724264340
Phantom has me truly believing they have an Ai doing predictions of possible movements you can make in a given situation. The sheer amount of times she landed attacks at locations i hadn't even started moving to yet are too numerous.
>>
>>724283602
>How long can I avoid the Drifter Cloak?
If you're willing to do some quite wild tech, you could basically fully ignore it. You can get into the citadel, get clawline, and just saw a vid you can actually get faydown cloak without drifters cloak, but that really requires some weird voltvessel cheese.
>>
>>724265376
How did he float through the bell, in my game i get stopped by them.
>>
>>724283606
they're half siblings. Paleking+Herra & Paleking+WhiteLady
>>
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>>724283713
>Hunter's
>Start: I hate the pogo!
>End: This is my favorite Crest and I need excuses to remove it

>Reaper's
>Start: Yes! A much better moveset!
>End: This crest is so fucking slow! And why does Hornet swing her needle BEHIND her?

>Wanderer's
>Start: Yes! I can play Hollow Knight again!
>End: This Crest has objectively the highest DPS and is probably the best Crest in the game... Anyway back to Hunter's

>Beast
>Start: Unga Bunga against bosses
>End: Unga Bunga against bosses

>Witch
>Start: This Crest fucking SUCKS!
>End: Nuking 3 enemies at the same time with Bind is fucking fun

>Architect
>Start: Nuking enemies with Tools is hilarious
>End: I really don't feel like grinding. It's still funny though

>Shaman
>Start: This Crest is really boring
>End: This Crest is really boring
>>
>>724283602
Without this >>724284061 you need the cloak to get clawline. Probably intentionally done so players can't go through all of act 1 and 2 without it.
>>
>>724283606
>same time
Hornet was Herra's reward for being willing to be one of the Dreamer seals for the Egg Temple. And the whole plan with the Dreamers wouldn't have existed if the Hollow Knight wasn't already out of the Abyss and chosen. Pretty sure the Knight is technically older, by an undetermined amount of time.
>>
Started the mushroom wish, is it feasible without a guide or it has hintless bullshit?
>>
>>724284154
>Wanderer's
>Start: Yes! I can play Hollow Knight again!
>Shaman
>Start: This Crest is really boring
>End: This Crest is really boring
Shaman is the "yes, I can play a HK spell build again!" crest.
>>724284295
It's feasible if you remember you won't go the same place twice.
>>
>>724284154
I wish the cost to replenish your tools wasn't so high especially if you're trying to use your tools on encounters to reduce the need to get in their face.
>>
>>724284295
It literally tells you where to go, and it's not cryptic either.
>hmmm, wonder where "Past cradle's peak, last test of fitness" could be?? Guess I gotta get a guide..
>>
>>724284295
It's feasible but there's one clue that threw me completely off

One of the clues mention giant spinning towers that is the home of a surgeon. My first thought was Whiteward. Whiteward rests within The Citadel which itself is a giant tower. And it was full of surgeons. Nope. Turns out he was talking about Greymoor and the fly surgeon that lives there
>>
>>724284295
It's feasible. But some clues can be a bit too ambiguous, like the one that says "scorched lands edge" or w/e. You can spot him with the mushrooms in the environment and the noises he makes.
In the end, there's nothing wrong with just looking it up desu
>>
>>724275174
Someone already said it, but this game was made specifically for the godhome completionists.
>>
>>724284558
That person and you are wrong, and in fact that mentality is probably a big reason why you're frustrated instead of going with the flow.
>>
>>724284558
Except even those guys are pissed off, since there's no way to replay most bosses without mods/new save files lol
>>
>>724276447
How do you get stuck in deepnest?
>>
>>724284558
It's "made for" them in the sense that there are multiple points designed to be ego checks for those types of players and remind them that HK and SS are Metroidvanias that are about exploring instead of bashing your head against boss rushes.
Godhome was unironically a mistake for the fandom.
>>
>>724284423
>go above the destroyed campsite (guess it's bone bottom)
>interact with a message that requires the needolin
>nothing happens
I mean, I have an idea of each of the hints locations, but they don't have instructions on what to do there
>>
>>724284808
So I'll help you out: when you find the correct location, you'll see blue mushrooms sprouting from the ground with yellow spores. Remembers Fog Canyon from Hollow Knight?
>>
>>724284808
Did you try all the needolin songs? Not just the regular one. And, think of what should be around where the mushroom guy should be.
>>
Silksong should have had a escape sequence at the end like the Metroid or La Mulana games
Yeah there's the abyss->deep docks platforming segment after you get Silk Soar, but the route you go through you never went to before and you never will again (the game locks it off). It's fun having the game ask you to quickly backtrack through a bunch of terrain you've already gone through to cap off the game
>>
>>724285057
>Everyone complains the meat run from Bellhart to High Halls is too hard
>An escape run from Abyss to the Blasted Steps exit point

Shaw
>>
>Tfw got too good at HK to enjoy the challenge in SS
Godhome update can't come soon enough, sisters...
>>
>>724284558
Never did all that but having fun still, just got to act three.
>>
>>724284734
>Noo, you don't understand! You're not supposed to fight the boss and learn its moves and have fun fighting it, you need to go scour the map for every upgrade and use all of your tools to make sure that you win as easily as possible!
You can't get 'ego checked' if you're having fun and not smashing your controller because the game won't let you win for free. And even if it were possible, there's only a handful of fights in silksong that are Pure Vessel level, so why do you think someone capable of radianting that fight would get 'ego checked'.
>>
>>724285796
>"What do you mean this exploration-based game that I knowingly played wants me to explore, it just let me beat every boss for free!"
Only your own fault.
>>
>>724284558
Honestly I believe it. Way too many enemies deal 2 damage and it feels like they just decided to make it so late in the game's development. It kind of ruined the game's balance where you'd expect the game to get progressively harder, but instead it looks like a cliff where the wall is midway in act 1, and then it's a plateau through the rest of the game
>>
desu I had a lot more fun mixing and matching Charms than the Crest/Tool system in Silksong. That's my biggest letdown.
>>
>>724285970
its what happens when 60% of the crests in this game are objectively worse than the rest. most yellow tools barely do anything to the point where you aren't missing out on much for having compass on the entire game
>>
>>724263315
>Is the average gamer fucking retarded?
extremely
>>
>Broodling's chamber is full of Choir helmets

Were these here before? Did the prisoners turn on The Citadel and started feeding them to the Broodling?
>>
>>724286985
There's also a bunch of them scattered over the entire Slab.
Wouldn't surprise me if that's what happened once the Haunting got going.
>>
>>724287115
That's strange. The Haunting makes you obsessed with serving Grand Mother Silk, since it's her controlling the bugs even in her sleep. Also I'm walking through The Slab using Needolin on the bugs there, and the big guys say this.

Also don't quote me on this, I need to start a new game to verify, but you're supposed to be able to see GMS's Silk when using Needolin on bugs afflicted by The Haunting. I don't think the prison bugs are Haunted. I think they hate Hornet because she's a Weaver, not because they're Haunted.
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>Just found out taunting increases damage of next hit by 50%
What the fuck. WHAT THE FUCK
>>
>>724287634
There's a bunch of little things like that which the game never tells you. Like how continuing to press the button extends Thread Storm. Or how just using the Shaman Crest increases the power of all Silk Skills by 50[PATCHED] 40%
>>
>>724287549
>I don't think the prison bugs are Haunted.
Neither do I but that just flips the reason from what you thought I meant. With the Citadel bugs Haunted and no longer supporting the Slab, the Slab prisoners have no reason not to hunt them down for food and supplies, like the ants, and Bilewater bugs (and possibly craws?) have been doing.
>>
>>724287772
>Or how just using the Shaman Crest increases the power of all Silk Skills by 50[PATCHED] 40%
Well Shaman increasing power of silk skills makes a lot of sense, and increasing thread storm kinda makes sense, you can test. But the amount of things tied to fucking taunt (It can skip dialogue, increase damage, lure enemies and DO damage) while literally never being mentioned in the game at all as a feature (people beat it without knowing it exists) is wild to me
>>
>>724287781
Ah I understand now. And yes I agree.

I was gonna ask why the bugs don't just leave The Slab but then I remember that this is basically their ancestral home. Every bug here was born here. For generations. The new Broodling is being fed by the previous generation to make more eggs already. Every bug here was raised to believe they're unclean and they need to repent but no one can even say what they actually did
>>
>>724287781
Pretty sure the combatative prison bugs are controlled, hence why they show no interest in keeping the roaches in their cages or under control.
>>
>>724288247
If you mean the ones in Sinner's Road, the roaches are meant for food. Need to give them some exercise so they're beefy enough to eat.
>>
Silksong just kinda proved to me the average gam3r sucks shit at games in a major way, but then again every Soulslike is like this too. People just aren't willing to learn how to play games and get better, if they lose like 3 times they go onto the internet to complain.
>>
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>>724288047
It's funny to me how Pharloom is this ecosystem of forced work to maintain the silk flowing, from the dreg gatherers of Greymoor, the eternal chorus of the citadel, the indentured servitude in the underworks, the "ranchers" at sinners road and the family business at the slab. And then you have the deep docks with their sleeping quarters, time to shoot the shit between jobs, some bugs working on there for their autism like the forgedaugther, chances to move up position to foreman and their fucking Sauna
>>
>>724267920
NTA, but people tell me that Reaper is the worst crest, so how does using it mean I didn't beat the game? If anything I beat the game MORE by hindering myself.
>>
>>724288531
Shame they're almost all haunted themselves, an entire area of guys like Ballow would be fantastic.
>>
>>724288247
The Roachfeeders keep them controlled with their pins. The Roachcatchers, the flying fuckers with the spiked bolas, when they're not attacking you, they use them to catch roaches that escape. And the Roachservers, the guys with half a scissor for weapons, use them to hack up the roaches to be cooked. The entire economy of Sinners Road and Greymoor revolves around raising and eating the Roaches
>>
>>724288638
Reaper isn't the worst crest it's just lowest DPS but since you get two tool slots you can offset the DPS loss and you can get more silk to use your abilities to also offset. Reaper is super strong and I never felt like using anything else, by the end of the game you have almost infinite heals because of it.
>>
>>724288664
The Deep Docks was probably the most chill area before The Haunting though. Yeah you do a lot of hard work. You gotta keep up with the demands from the Citadel and meet your quotas and deal with a lot of heat and molten slag. But at least you don't have the Moorwing hovering above you to eat you if you decide to quit your job.
>>
>>724288696
True, but the two you talk to seem to be the only ones interested in eating any of the roach meat or at least cognizant enough to ask you to get it.
>>
>>724272425
>You aren't supposed to be able to beat a challenge until you have mastered or nearly mastered it.
This "every boss needs to be unbeatable until you've learned every attack pattern" mindset is why games like this get more obnoxious over time.
With that said, Last Judge was easy.
>>
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>>724288794
I like how you can see one of the huge bugs at deep docks talking to the others like common chit chat even if haunted. Also unlike the rest of the professions of Pharloom your working hazards are quick and fun. Imagine chocking on fly shit or eaten by a cockroach instead of one last blast of glory
>>
>>724288928
Well we get SOME clarification on what it's like to be Haunted. Hornet recognizes that even Haunted bugs continue on their tasks. So its not like they're zombies. Pavo also describes what it was like to be Haunted

>Hornet: What do you remember of your time caught upon the thread, Pavo?
>Pavo: Oh, ahh. It is difficult... Upsetting even to think. Strange, sad memories, not my own, and my own thoughts smothered amidst the tangle. If only could choose to connect themself to something grander, that curse may seem a wonder. For myself, it now seems a horror.

And GMS describes her ultimate goal once you acquire the Silk Heart from the Unravelled

>...Their voices... Their song...
>...Their memory...
>...Bind their shells...
>...Bind their souls...
>...Bind them all...
>...Raise them... Up...
>...To devote... Eternal...
>...One mind... One union...
>...They are ours... Bound forever...

GMS doesn't want thoughtless zombies, she wants compliant slaves. The bugs of Pharloom are every bit as capable as the were before they were possessed. But they're motivations have changed, they're now wholly devoted to Grand Mother Silk. Even at the expense of their own wellbeing
>>
>>724263315
This guys just has what I like to call the Grimm archetype, takes a bit to get the hang of it because of the speed of the attacks themselves as you figure out when to attack. But once you get it they're incredibly consistent to beat without getting hit. Unlike motherfuckers like Markoth or Nyleth who'll always have some randomness to them. I suggest not upgrating your nail at Bellhart until after beating her, it's more fun when she doesn't melt as easily.
>>
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I just beat Lost Lace
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>>724279835
I fucking HATE the diagonal pogo. Once I got the wanderer I never looked back
>>
>>724288984
Solution isn't to let the player pass bosses before they've learned them, but to make learning them easier. Something like Furi's system where you get 3 lives and each death before the final one only resets the bosses current phase would be good for a lot of games, and allows them to go a lot harder on the final phase without making it a nightmare to learn.
>>
>>724289095
What are they talking about /v/?
>>
>>724263315
I think I died more times to the beast fly or whatever it's called than last judge
>>
>>724289461
Well yes, but that's for beings that HAVE something valuable to do or function, hence why almost all the bugs in the Citadel are not active until Hornet gets confronted by Lace again and talks about killing "a god."
>>
I was surprised how many bosses were considered filters or too hard. All the weaver fights, the Last Judge, the Cogdancers, Trobbio, Fourth Chorus, Last Sinner were all really fun to me. Only bosses I hate were giant fat bosses that summon adds and take up half the room.
>>
>>724289703
FUCK YEAH anon
>>
>>724289461
How does that work with bugs that would antagonize her like the skarr and stilkin? They're reclusive and still haunted, which makes me want to remember what the excuse was for the mantis tribe to be unaffected by the radiance but not the hive
>>
>>724279835
When I first went into Hunter's March I despised the diagonal. But after I got used to it I can't play any other way. I love it and have abused it so much. 90% of my Shakra fight was diagonaling her ass.
>>
>>724263735
That kind of boss is easy once you realize reaper shines in there because all you need to do is pogo from time to time while everything else becomes super easy to dodge since you're not required to stay close anymore
Yeah the fight will take a bit but once you get some confidence you can speed it up
>>
>>724273170
Yeah and they’re harder than the Judge or Widow
>>
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>>724289703
my final tierlist is here, I've posted it a few times in past threads as I was going and doing sessions
Act 3 is not that bad actually, I enjoyed it more than I thought I would

>>724289881
I beat her with Shaman. I dislike how she has the same magnetic pulls-you-into-the-attack bullshit that Lace 2 has, and the sudden aerial combo into divekick move is as cancer as ever from Lace 2. However all those void attacks she has diluting her possible movepool, in addition to how the arena is bigger than in Lace 2 to give you space to move and heal safely in, and how she has bigger openings than in Lace 2 so I can hit her 2-3 times safely sometimes instead of a fixed 1 per attack like in Lace 2... these all make Lost Lace easier than Lace 2 in my mind and from my experience. I enjoyed Lost Lace way more than I did Lace 2 or even Lace 1. Sadly there's no continuation of the possible running gag of being able to stagger push Lace off of a platform since she's voided and the void cannot harm her in this state like lava or the misty area could
>>
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>>724289703
I did it last week.
>>
>>724264340
>You have 0.2 seconds to guess which move the boss's flinching signifies.
Why do you need that? All the fast attacks can be dodge by running away, the attacks that require a jump instead are slow and telegraphed

But if I have a complaint about Silksong is that I'd like the audio for a certain attack to always be the same, it feels very wrong to hear random voice lines, but maybe it'd make the game too easy
>>
>>724289909
Well the last part of Hornet's note explains that. "Until they sense my presence." We know Citadel bugs were going after the descendants of the Weavers that fled from Pharloom. And the Haunted bugs are obsessed with carrying out GMS's will. So logic dictates that even though the Skarr aren't really a part of The Citadel, they still would rather Hornet because she's a Weaver and GMS wants her.

This does bring up something weird though because if the Skarr and the Stilken are Haunted then they SHOULD be a part of the Citadel, right? The Citadel's song is no longer playing so it should be back to being a choir that praises GMS all day, every day. And while I can excuse the Stilken, since he acquired the ability to control Soul from that one Snail Shaman, the Skarr lost their protection from The Haunting once Karmelita lost her voice.
>>
>>724290130
I just got 100% like 2 hours ago. I'm gonna fill out the remainder of the Hunter's Journal, fill out Hornet's Materium notes, best Lost Lace again, and then start a new game
>>
>>724290130
Nice
Also yeah I couldn't use Cross-Stitch as often as I wanted in this fight due to my playstyle not meshing too well against Lost Lace with that. I relied more on spacing and spamming volt-boosted Pale Nails, which funnily enough is kind of appropriate with GMS right fucking there in the room. I had Silk Spear equipped but I never used it once. I did try volt-boosted Threadstorm earlier this morning (I have not updated my game so this is the unnerfed Threadstorm) and I noticed Lost Lace not only doesn't stagger that often in this whole fight (only twice from what I saw) but she breaks out of stagger and is pushed back by the Threadstorm multihit so the full combo doesn't get to connect past the first regular use.
>>
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>>724290184
The Pinstresses are almost definitely Stilken
>>
>>724284154
reaper main. i like reaper being slow, the scythe swing can be wonky tho.
if they were gonna balance crest nail damage it'd've been cool if reaper did a little extra damage
>>
>>724265841
>>724273204
>>724279653
>>724284119
how did none of you retards call him out for pre-clearing all the mobs
>>
>>724289828
>You have to bend your knees brah, or you will fuck up your back
>>
>>724263315
ZAAAYAAArrRRRAAAYAAAAA
https://www.youtube.com/watch?v=pA7Id7lff6E
>>
>>724283365
What about that bottom right corner Weavenest in Far Fields with a map of escape routes away from Pharloom? There's a window there looking out into a slice of wasteland, go check it out
>>
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>>724290553
So to avoid the haunting you need autism, got it
>>
>>724290130
very nice. does 100% include beating gms while infected with the black tentacles tho?
>>
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>>724278718
the benchods of pharloom
>>
Yeah yeah
>me 2 gud u bad
We heard you already who cares
I JUST LOST MY FUCKING STEEL SOUL NEARLY AT THE END BECAUSE APPARENTLY A FUCKING SKULL TYRANT CAN JUST SPAWN IN BONE BOTTOM RANDOMLY WHILE YOU JUST CHILLING???????
I already had double jump and nearly everything you can get in act 2 fucking hell man
>>
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>>724290826
>STOP COOMING TO OUR DAUGHTER AND WORSHIP US!!!!
>>
>>724290638
>if reaper did a little extra damage
I agree. The moment I started swinging with it my first instant thought was "this is 100% a greatsword moveset with that weight and those sound effects" yet it doesn't do any extra damage? What the hell? It should do like 1.5x needle damage AND the bind effect should be buffed somehow to make it enable stacking huge silk with Thread Extender to spam spells with like some magic knight until you get Shaman much later. You have all that silk and for what? Healing again because you got tagged?

>>724290982
It doesn't. I know because I did that AND Lace 2. AND Second Sentinel. AND all of High Halls gauntlet.
>>
>>724289828
video games :D
>>
>>724290156
Thats completely false. You can't out space phantoms spear throw simply by running, she travels past the spear to your location unless you jump.
>>
>>724290982
Literally impossible since you can't progress to act 3 while infected.
Doing GMS while infected in under 5 hours in Steel Soul would be cool though.
>>
>>724263315
i got filtered by the extra bosses, besides i wasn’t having much fun, at least i learned that i like more the vania side of this games.
>>
>>724290982
I got the achievement before moving on to Act 3.
>>
>>724289828
The weather, and how it's not the heat but the humidity that gets you
>>
>>724291324
Besides the meme beastfly all the harder bosses are required for plot though
>>
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>2nd playthrough
>Get kidnapped to the Slab since I missed it
>Naked Hornet
>Still does all her usual animations but this time "uncensored"
>Have to go out in the cold as the ice bites into her exposed shell
brehs...
>>
>>724291873
Off of /v/ Kratt
>>
>>724291873
>Still does all her usual animations but this time "uncensored"
wdym "this time"?did they do something in the latest patch? or what?
>>
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>>724291873
also funny kicks
>>
>>724291149
>1.5x
i'd have been fine with 1.2 or 1.25, especially if wanderer got a cut down to .75 - .85. the others are probably fine at 1x consider their gimmicks
>silk
bigger silk pool would've been nice
maybe even slightly increased silk regen upon hit on top of the balls but that's just wish fulfillment. maybe if each crest other than hunter got one upgrade later in the game.
people say this is a big game but i honestly think it could've been bigger/longer, more areas to play around in once you're at full power.

>spoiler
holy fuck anon, i'm sorry. but good to hear. i've explored pretty much everything before gms / act 3. it'd be nice to 100% without that extra challenge, especially not knowing about it.
>>
>>724291873
>>
>>724292108
Beast absolutely should've gotten more base damage considering it's basically just Reaper but with a shitty heal and an unusable pogo, specifically when it's gimmick is supposed to be all risk for more damage
>>
I love the design of the weavers. big ass bulbous head with no arms. very alien-looking creature
>>
>Use Wanderer's Crest
>You didn't beat the game
>Use Reaper Crest
>Absolute fucking retard doesn't know how to play the game
how do i join the crest elitism, bros...?
>>
>>724292352
the berserk buff from focus gives a damage boost.
>>
>>724292364
Use Witch's Crest
>>
>>724292352
Beast does get an attack boost, but exclusively through the bind. And in that bind, it technically out-damages Wanderer. Goodluck on the upkeep of that though.
>>
>>724290660
Because he didn't, you dense motherfucker
>>
>>724292364
>Hunter's Crest
Free extra damage, you also didn't beat the game
>Shaman
Skills too strong, also free range attacks, you didn't beat the game
>Architect
>You ABSOLUTELY didn't beat the game
>Beast
Free damage while binding? You didn't beat the game
>Witch (parasite)
Ok now you beat the game
>>
>>724292567
What about base Hunter?
>>
>>724292410
Which means it's worthless, you're only gonna use that when trying to heal, otherwise it's a waste and you could use Flintslate or Flea Brew or just a Skill if you want to spend silk
>>
>>724292612
>Can heal
>Can use skills
>Can use tools
Didn't beat the game
>>
>>724291873
>That necksnap animation
>Triumphant Hornet's theme from HK
kino sequence
>>
>>724292108
>i'd have been fine with 1.2 or 1.25
Yeah but it doesn't have the OOMPH of 1.5x that is befitting of a greatsword needle.
>bigger silk pool
By default on Reaper?
>spoiler
Hard agree
>if each crest other than hunter got one upgrade later in the game
Sounds like a lot of work. Maybe if they really want that for the DLC.
>could've been bigger/longer
and Uncut
>more areas to play around in once you're at full power.
Agreed, I barely had anything left to use Witch and Shaman on at that point, nor full power Architect with the crawnest giving you infinite rosary and shards over time and with no more things to buy with rosaries and already at 20 rosary string, all the money goes to shard bundles because that's all you can get at the end
>holy fuck anon, i'm sorry
Yeah but it was certainly an experience. That's why I am so rightfully negative of Second Sentinel and to a lesser extent Lace 2, though High Halls gauntlet I do not dislike as much anymore because of Shakra's desperately-needed help AND learning the clawline check nature of that struggle the hard way

>>724292352
You better not be shittalking Beast pogo. It's what got me to beat Nyleth and Moorwing. It having no iframes initially is a real moodkiller

>>724292364
I disagree on Reaper. The slowness of it makes it easier to be patient and precise in hits, giving you more time and room to focus on avoiding enemy attacks and learning their patterns and openings naturally. With Wanderer and Beast, there's no time to learn. There's no will to learn. There is only ATTACK ATTACK ATTACK and nothing else
>>
>>724292662
>NOOO NOT LIKE THAT!
every time
>>
>>724292850
They really missed the biggest chance to let you leave the Slab without your items, maybe make it so instead of using the Attack prompt, you also had the choice to beat them manually, and if you do your items would drop as an item, and if you still choose to ignore them be able to go through the whole game nude and with no nail, maybe even have a special ending for it.
>>
>>724290112
I don't understand what everyone's problem with act 3 is. only thing I commonly see is how people seem to not like lace as a character and how hornet goes to such an effort to save her but people are seriously overthinking lace entirely.

she's a spoiled child that has become disillusioned at the decadence her mother provides, she rebels against this opportunistically, and pays dearly for it. she is even resigned to her fate. hornet also only saves her purely opportunistically. I fully anticipate whatever DLC that follows up on that ending to have hornet simply call her a fool and part ways unceremoniously.
>>
>>724292352
The worst part of Beast is that you should always try to bind in the air. Otherwise, Hornet does a tiny hop if you bind on the ground which could fuck up dodge or jump timings
Also it's a moveset that focuses on aggression but doesn't have any blue tool slots, which are the combat passive tools.
>>
>>724293047
>no clawline
>no pogo off sharp objects
>>
>>724292473
ah I see, he's playing the paypig version post-nerf, hence my confusion
>>
>>724293223
>Clawline gets replaced by Line, literally just spiderman web swing on rings and does not damage enemies
>Can save you, but it's never required
>>
>>724292850
>>
>>724293421
>>724292850
If you don't immediately R3 to taunt the GARAMA GUARANA as soon as you can act, you are not playing the moment correctly
>>
>>724293104
>I don't understand what everyone's problem with act 3 is
Personally I feel it doesn't change enough of the map to justify you exploring it again, especially when silk soar isn't very useful for traversal. The bosses are cool, but feel lacking as a reward because they scream "cut content" that they didn't want to actually cut.

>people seem to not like lace as a character
People definitely like her as a character, but she does not have nearly enough story presence to justify her being the final boss. Contextually, I was hoping to see GMS to join in on a later phase so that the payoff of her doing all of Act 3's destruction for the sake of preserving her daughter pay off in them effectively reconciling and working together, even if only through void-induced madness. Her Act 2 moveset was also so slow and open, part of me was thinking she would be an easy add to Lace as effectively a hazard.
>>
>>724263315
It's mostly because of her huge body and Hornet's massive hurtbox leading to contact damage being the main reason for the fight being difficult.
That's actually true for the great majority of bosses in Silksong, to the point where Grand Mother Silk is easily the easiest boss in the game due to NOT dealing contact damage
>>
>>724293580
YOU CAN TAUNT????
>>
>>724293616
>change enough of the map to justify you exploring it again
You don't, it's either just Silksoar stuff in the very areas where plot happens or stuff you could've gotten in Act 2
>>
>>724293650
R3. Increases the power of your next Needle hit by 50% and attracts the nearest enemy within earshot
>>
>>724293640
Sex with Mother Silk
>>
>>724293754
>SO BRAZEN FOR A MORTAL TO DREAM OF COPULATION WITH THE DIVINE
>>
>>724293616
ok yeah silk soar is trash
>>
>>724293919
>her poses/eventual undressing during lost lace
they knew.
>>
>>724294085
>W-WE'RE STILL THE MONARCH OF PHARLOOM

Side note, I wonder why GMS always refers to herself in plural?
>>
>>724293706
>You don't
You do though. Certain areas are gated off again, forcing you to go through unchanged areas of the map to reunlock certain paths into areas.
>where plot happens
Karmelita's statue, the Sands of Karak, Verdania, and a hole in the elevator shaft of the citadel are not areas "where plot happens"

Fact of the matter is, Act 3 is the smallest Act content-wise, even compared to Act 1, and by the time you do get to Act 3 you'll have thoroughly explored and collected things from Act 2, making their inclusion pointless even if you ignore how stupid it is to count stuff you could have done before the Act as important content for the current Act.
>>
>>724294192
Royal "We" I guess
>>
>>724294230
>Karmelita, Crust King and Nyleth aren't required for the plot
>>
there is a sexual energy mildly simmering throughout this game
>>
>>724294524
They are as plot relevant as Last Judge and Phantom. They aren't "where plot happens", they just happen to gate the story, and focusing on that point is ignoring the entire argument being made. You don't Silksoar at Karmelita, you Silksoar to an area in Hunter's March that leads up to her. You don't Silksoar at Nyleth at all, and you can all but reach Khann's dream area before you even get the ability to enter it, with a Silksoar gate only being there to keep a trailer shot in the game.
>>
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>>724294931
you think?
>>
>>724295132
>constantly broke
skill issue I'm afraid
>>
>>724295132
How can you be on this train of thought and not mention the constant upskirts?
>>
>>724284016
you notice it a lot more on flying enemies that have like 3 different projectile spits that can both track you last minute as they come out and in the middle of their trajectory
the game is unfun and unfair dogshit
>>
>almost 2 months of daily bump limit /v/ cries about silksong threads
no game has ever ass blasted this board of shitters as much as silksong. nothing even comes close. All because it doesn't include an easy babymode for /v/.
>>
>>724295852
I love this game
>>
>>724289798
That's a good compromise I think.
>>
>>724295852
But I love this game. I have 2 more tasks to complete before I start a new game
>>
>shitterd still cry that the 25s runback to the Last Judge is pre-cleared or somehow changed post patch
You absolute morons didn't even explore the area, you just ran in the most straight line you could instead of avoiding as many obstacles as possible
>>
>>724273168
this. its like people calling dark souls easy now its like yeah no fuckin shit dude
>>
>>724272641
this. elden ring has so many fuckin variants of cheesing to it its actually fuckin insane how easy it is to end up with cheese without trying.

same dogshit with this game. everyone that "gits gud" abuses everything they can and then pretend like they only did it with attack and dodge only.
>>
>>724266157
Let's face it, for most people, if you made it all the way to Palenque, you were balls deep in the wiki anyway I'm glad La-Mulana lives here too, playing through HK and SS has made me want to start up the sequel
>>
>>724296619
What cheeses do you think are disqualifying for silksong? Off the top of my head, tacks were pretty bad. Looking forward to the boss rush mode where hopefully tool management will be more important.
>>
>>724296803
poison and cogflies just auto pilots damage for you
the architect+syringe bullshit on top of that
>>
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Team Cherry should have sealed the deal on Silksong being a Megaman Zero analogue by making the pits/spikes instakill on all difficulty levels
>>
>>724282332
impact is more than just sales
>>
If you upgraded the needle at all, you did not beat the game.
>>
>>724297902
Post your low% run
>>
>>724293616
>People definitely like her as a character
I'd wager that most people like her as a moronic anime trope rather than a properly established character with substance, like Hornet. She acts more like a plot device than an actual character most of the time.
>>
>>724298505
Likely, but to me the fact she's a plot device is what I think everyone agrees is her problem. It's when you see her relationship with GMS through the optional lore tidbits we do learn that she becomes something compelling. In theory she's a perfect opposite to The Hollow Knight, but in practice she serves as a diluted mix of Hornet and The Hollow Knight.
>>
>>724296619
Elden ring cheeses are too easy to pull off and way too strong. the boss' AI just breaks when there are more objects for them to focus
>>
>>724298768
You don't see it enough, this game is over 50 hours on average and you see her less than 30 minutes. For a supposedly major antagonist you fight against 3 times, she barely has any presence. The game forces you to care about her, when there's nothing really about her you can care about. Even as a rival she's no Vergil, she's just an overall meh "character" that either shouldn't exist.
>>
>>724292364
>how do i join the crest elitism, bros...?
Beast crest, no tools because shards are a scam
>>
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If you played the game, you didn't beat the game. Beating the game is bad game design. Having fun is bad game design. God's love language is suffering. Good designers know this, and grant us a brief audience with God through digital impossibilities.
>>
>>724263315
>Somehow filters 50% of the players
are we going by achievement %? because if so 59%(on steam) have it and 10% of players in all games dont play for more than 5 mins
>>
>>724299025
Take my gold, kind stranger.
>>
>>724298941
I agree she doesn't have enough presence but I don't think the direct ratio fo gameplay and screentime is fair. Hornet is also very distant in Hollow Knight, but the difference is her appearances leave a more consistent impact and understanding of her character. It also helps that she has like 3 instances of standing around to be intentionally talked to, and inviting her dream nail dialogue from it.

Lace never sticks around to let you actually dissect her and think about what she's doing, two of her more prominent characterising moments is if you Needolin in her second fight, or Needolin a slightly tucked away area in the Exhaust Organ. These are things that could have been better presented if you could see her hanging around the Citadel not even helping you fight. It'd contrast well to the other characters you meet who aren't idling, instead fighting the haunted with you.
>>
>>724289857
>I think I died more times to the beast fly or whatever it's called than last judge
Same, I'm a bit past judge now, took out his optional path counterpart too and nothing has come close to the amount of times I died to that fucking fly.
>>
>>724298768
Lace is already a singular trope wrapped in subpar dialogue, but what really seals her coffin is the horrendous, C-grade anime tier voice acting. The constant Ohuohuohuos and quasi-Japanese squeaks are pure pastiche. I am the first anon to ever make this point. The best voice acting in the game, you ask?

Loyal Mergwin.

https://youtu.be/JUOEsdZIy0Q?si=PG2gw4J8u2RKrjjg
>>
>>724299181
The one in the chapel?
>>
>>724293309
lmao the game is $20 you third worlder
>>
>>724299354
Hey, be nice. $20 is his entire family's monthly earnings
>>
>>724292850
kino.. so hecking kino

https://youtu.be/KC9x5rX1rSU?si=QSp15bLiaX63yN2S&t=17
>>
Goth Trobbio and the flying magma shooting ads that you have to fight on temporary platforms/no platforms are the only truly bullshit things in the game. Managed to beat everything else under 5 tries with hunter and no skills, but the magma fliers took me like 12 tries, and I gave up on Trobbio 2, too much bullshit on the screen, can't deflect any of the projectiles, etc...
>>
>>724289798
Furi giving the player multiple HP bars and having a bar “death” reset the boss phase was a really cool design choice.
>>
>>724263315
>Attack boss
>Boss starts spinning her weapon to wind up for a larger attack
>Her spin causes my attack to parry off her
>I am now STUNLOCKED into a parry animation and cannot avoid the follow up and get hit
>Boss jumps
>Clearly the boss intends to jump on top of me so I dash away
>She alters her angle of descent MID JUMP in order to land on top of me
>This causes a very odd looking jump animation of the boss suddenly speeding up in order to connect the hit, as if the game has already determined it before it happened
Last Judge was garbage and considering you’re hard locked in upgrades before Act 2, has way too much HP, like everything else in the game.
>>
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Jesus Christ the rising lava segment in far fields is absolute cancer even with double jump why is this allowed
>>
>>724301636
That may the the most retarded thing in this whole thread.
>>
>>724302165
The battle or the actual rising lava part?
For the battle, you can always use cogflies and thread storm to make it way easier
For the climb back, there's nothing else to do but climb as fast as possible, there's only one route anyway. If you don't daddle the mobs generally miss you, and of course remember to pick left
>>
>>724282890
Citadel can't beat Bilewater because they learn from adversity. They enjoy the shitty ass water, they swim in it now

Can't beat someone like that
>>
>>724301636
You're right in that the Last Judge has fuckall telegraphing for her censer spinning. Only solution is to maintain some distance. Otherwise you're shrimply moaning.

>>724301264
Agreed Tormented Trobbi-ACK is the hardest fight in the game. Too much random chance, no rhythm, no weaving. It's like being blitzkrieged with clusterbombs.

RIP PHARLOOM BAY.
>>
>>724263315
I found him easy but still died a couple of times because each battle lasted forever
Then I realized half into act 2 that I didn't even get the needle upgrade
>>
I'll replay Silksong when the randomizer or this Phantom skin comes out. I'm not looking forward to bossrush DLC man. This boss slop shit is a plague on gaming. Give me atmosphere, give me exploration, give me story arch's. The bosses should be built around the game, not vice versa.

https://youtu.be/EHKwlkbeSFk?si=ogc0-Fv7gcEvKBhn
>>
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>Effective against big slow dudes getting right on your face
>Effective against fast shitters keeping their distance and throwing their fucking spitballs/bells/spears at you
>Effective against groups and solo enemies alike
>Combine offense, defense and repositioning all at once

I apologize
>>
>>724264340
S K I L L
I S S U E
>>
>>724263315
>Somehow filters 50% of the players
Doubt that, it's more that 50% of players don't feel like playing Silkshit anymore by the time they get to the end of Act 1.
I stopped playing the game also shortly after starting Act 2's main quest, the one with the songs.
I'm too busy to waste my time playing mid.
>>
One dumb thing I dislike in Act 3 is that all settlements you spent your rosaries on get destroyed and the general mood when you go to them is grim.
>Bone Bottom is basically razed
>Bellhart is in even worse shape than when you found it and Pavo cries whenever you rest at the bench
>Songclave is about the same but with less people and the overall color goes from gold to grey
>Only fleatopia is jolly but they're still fully expecting to die soon

I understand they did it to sell that the land is in great danger and that the fate of everyone rests on Hornet's shoulders, but still. As a player you're potentially going to play a lot in Act 3, particularly if you want to collect everything you missed to get to 100% completion. And if there's DLC it's likely that they will be at least accessible through Act 3. There's a feeling that all your hard labors to help the various communities...didn't really pay off in the end. And Act 3 is supposed to take place in a relatively short period of time too, so you can't just show each village being slowly rebuilt.

One thing they should've done is make the "Strengthening settlements" quests optional to unlock Silk and Soul, but if you do them (I think there's 2 quests like that for each settlement), the village resists the Abyss invasion better, going from a refugee camp to a safe haven
>>
>>724302165
Abuse clawline more, it’s easy to overlook how much faster it makes all of those ascend sequences just by virtue of eliminating mid-air travel time to the next pogo or wall.
>>
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>>724304396
Yeah it's so grim that it becomes tryhard cringe. Pharloom is already completely fucked when we arrive, so the "WAUW" surprise they were going for with the super-secret act was supremely diluted. Felt like covering a dirty stone with mud. In itself it's a cool trick, the silken threads being replaced with their voided inverse, but in reality it doesn't deepen the world and it certainly doesn't make it more enjoyable to be in or traverse. Especially considering there is no post-game, void-raped Pharloom will be the final memory the player is left with. One dimensional apocalypses have to be counterbalanced by moments of wonder and levity. They tried to do this with the flea festival rugpull, but then decided to define celebration by fucking minigames, two or which are so difficult that they turn what should be a party into a struggle. What bothers me the most is how much time and energy they wasted on raping Pharloom with void that could've been spent on implementing some of the cut areas, or better yet, replacing the fetch quests with proper story arcs.
>>
>>724304396
At this point it seems all but obvious that a DLC/expansion will involve rebuilding post-void after Act 3.
>>
>>724304771
>Write new dialogue for every single NPC
>Remove Silk threads from every single background
>Remove aggressive behaviours from all previously haunted enemies, requiring hundreds upon hundreds of new animations

There's no fucking way bro. This would be a solid year of work, minimum.
>>
>>724264340
Bro you get way more than 12 frames of tell data on 90% of enemies. Most of them have a full 30 frames (half a second) or more of windup on any attack that isn’t “randomly drifting and happening to bump into you”. And outside of silk skills and like 1 or 2 tools (such as flintslate) NOTHING anim locks you, there is no attack windup or endlag to stop you from instantly moving, you have complete ground control and DI control in midair with no inertia even WHILE swinging the needle. All you have to do is move out of the way.

Your problem is you aren’t watching tells, you’re trying to avoid the swing itself. It’s not a game about reaction, it’s a game about positioning. I’m not saying it’s EASY but it’s also not unfair bullshit. Getting hit at all is a skill issue. Plenty of things in the game are irritating (the economy, the tool balance, the crest balance, some of the runbacks) but the boss fights themselves aren’t.
>>
>>724299202
Based mergwin appreciator

Lace is dogshit
>>
>>724304896
>Write new dialogue for every single NPC
Act 3 killed 40% of them, plus writing dialogue is easy, it’s just typing, there’s no VA
>Remove Silk threads from every single background
Literally set layer opacity to 0 holy shit an entire afternoon gone
>Remove aggressive behaviours from all previously haunted enemies, requiring hundreds upon hundreds of new animations
Nah. Even now un-voided enemies are still aggressive, the game hasn’t explicitly said “Pharloom is now a peaceful land”, you just take away the random voiding behavior for all areas that are free of Void Masses. Basically the game goes back to Act 2 enemy behaviors.

That’s all it needs to be. If you REALLY wanna be lore friendly, you take the generic pilgrim enemies and make them passive unless Hornet attacks them first. Remove the void and silk “corpse possession” sequences. Disable random void possession. Now all you have to do is some random Wishboard quests to turn various areas back into their Act 2 state. As DLCs go it would probably be less ambitious than whatever will be the Silksong version of Godhome, it basically requires no new asset work.
>>
>>724293309
Not a single enemy has been removed by the patches, you lying pajeet.
>>
>>724287940
>>724287634
I play on a fight pad with no R3, so I wouldn't have even found this by accident.
>>
>>724299175
>if you use this shitty sneedolin mechanic in every single room in the game you might sometimes find a lore snippet that makes our insufferable lesbian power fantasy character slightly less insufferable

How about no
Lace has no redeeming qualities and no upsides
>>
>>724301264
>>724303115
I one shot Trobbio and two shot Tormented Trobbio. I saw through his moves instantly.
It took me over 20 tries to beat Sister Splinter and over 30 to beat the Unravelled. It didn't click for me for a long time with those two.
Nearly everyone has a supposedly hard boss whom they absolutely destroy and a easy-mid boss who gives them trouble.
>>
>>724305724
Yeah for me it was Groal and Trobbio. Very easy fights

Lace 1 gave me lots of trouble and now lace 2 is also giving me trouble
>>
>>724303067
>They enjoy the shitty ass water >>724291056
>>
>>724303421
>a bazillion frames of start up, meaning you're more likely to get hit in situations where it would be useful

I don't
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>>724287634
So you take 3 hearts of damage.
>>
>>724305876
Yeah it's incredibly slow to start up. A charging enemy (like beastfly) needs to be almost off screen for the skill to hit in time

Its finicky
>>
>>724305876
>>724305920
I think Silkpear and Pale Nails are the best spells. Fast casting, lots of damage, no randomness and you don't have to be close to the enemy.
>>
ITT people who play games for attention.
>>
>>724305812
It’s weird how boss assessment works. I died way more to first Beastfly than second Beastfly, everyone seems to think that’s backwards. I also think Lace 3 was peak and First Sinner was meh but most people have the opposite opinion.
>>
>>724306292
It doesn't work as a panic move but it's still>>724306292
great, you just need to plan its use
>>
It was a lot I didn't visit these thread, how are they going? I just lost another steel soul speedrun, after taking a long break I managed to have my best attempt yet, just to lose in an extremely trivial and dumb way.
>>
>>724283081
I did Karmelita in six tries but the last boss took three hours
>>
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Did they HAVE to include a section where she's captured and stripped naked by a bunch of Ugly Bastards?
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>>724306776
I think people just match up well to different bosses, as well as baseline reaction time etc differing

I needed to learn last judge but it was fairly easy when I did
>>
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>>724274950
>I know a fair amount of people who got wrapped up into that and played silksong when it came out without playing hollowknight
It'd be like jumping into Grunty Industries from Banjo Tooie without playing Banjo Kazooie first. Complete retards.
>>
>>724308270
They were contractually obliged to, it was a hidden stretchgoal for the first game's kickstarter
>>
Thought on a Crest that increases the next nail art's damage with each clash (parry)?
>>
>>724309895
If the damage had no cap? Infinite fun. But it would have a cap. It would not be infinitely fun.
>>
>>724302165
Ironically enough double jump makes a lot of the platforming sections harder, most of them were designed without it in mind, clawline is your best friend
>>
>>724271762
Clawline at Last Judge? Thats some wonky ass order
>>
>>724310613
>Clawline
That's the magic missile spell...
>>
>>724307587
How did you die?
My most frustrating Steel Soul loss so far was dying in the Putrified Ducts because I had forgotten about the bench in the Huntress' home
My dumbest one was dying in the fucking Marrow because I goofed up against completely normal mobs
>>
>>724310205
Going back to those sections where you have to transverse ceiling and floor spikes after double jump is hell when you got used to float gently through them
>>
>>724296758
I beat the whole game without looking anything up except being told Hell Temple process by an acquaintance
>>
>>724310613
Phantom route with true ending, you still have to do last judge because of act 3
>>
>>724306292
>Pale Nails
kek
>>
>>724263315
I still died to it a few times. All bosses took me a few goes while I got the hang of the attack patterns. I don't think I did anything the first time, other than the arena battles against enemies I already knew how to not get hit by
>>
>>724290660
That route has no mobs, unless you fuck up the first jump, you can see the first enemy spawning at the start of the video but you just ignore him and run away
>>
How THE FUCK we're still getting Silksong threads 2 months after launch
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>>724315368
Pale Nails is the Cogfly of silk spells, you just fire it off and get free damage without having to think.
>>
>>724315772
It's a pretty good game

I have like 5 more bugs to complete the Hunter's Journal but instead I'm roaming Mt. Faye to see if I can find anything to explain the cold. I could just wait for a YouTube video to tell me but fuck that
>>
>>724315869
I know, I'm currently practicing steel soul, but I don't think I've seen a game so popular is this board so consistently for so long since maybe Elden ring?
>>
>>724315772
Just one more week bro I'm almost done with 100% Steel Soul, and I can probably knock off the 5 hours speedrun in one afternoon. Then I'll be fully done.
>>
>>724265376
>"Hang on, why is he dropping down to the right?"
>Realize that I've had the double jump for so long that I forgot the old runback
>>
>>724289828
>BRUUUUUUUDER BRUUUUUUDER
>>
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>>724308270
Yes
>>
what should i do for my second playthrough?
first one i did hunter, warding bell, multibinder and no active items
>>
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>>724274420
I had the same experience. First Sinner is very obviously asking you to use the Clawline, but I had to stop and try something else when I noticed that I wasn't gaining silk.

Remind me again why the fucking thing costs silk to use?
>>
>>724316660
I actually found the 5 hour achievement significantly easier than the one in HK and Steel Soul, even without much practice the only-required-stuff-road is very straight forward. Did it on my 2nd try with 3:10 time, first try was mainly feeling the route, but no optimization needed, genuinely impressed how linear it felt.
The one thing that may feel like a roadbloack is High Halls without Tacks, but do get 2 Nail upgrades, Thread Storm and Cogflies without any significant detours; I ended up sort of cheesing it by dying, saving my cocoon and unleashing 3 Thread Storms on one of the Choir Clappers at the end.
You can also skip the entire underworks if you enter Coral Chambers through the platforming section at the Grand Gate (you can hit the platforms from below if you can't reach the higher ones).
Or even skipp all of Blasted Steps, Last Judge and most of the Coral Chambers by through Sinner's Road and through Phantom, but no sure if that's actually than the usual Blasted Steps runback+Underworks skip.
>>
>>724306731
Isn't that the whole board? Or would that be "people who don't play games for attention"?
>>
>>724318449
Because you literally use Silk to make the line?
>>
>>724318485
>Or even skipp all of Blasted Steps, Last Judge and most of the Coral Chambers by through Sinner's Road and through Phantom, but no sure if that's actually than the usual Blasted Steps runback+Underworks skip.
Phantom is considered the faster path, partly because it means you don't have to detour to hunt for bells (can skip the entire craw area for example) and partly because it puts you out right at the Bellway. Even skipping the Underworks, the Last Judge route is more meandering before you can finally get to the Dancers.
It's also more useful if you re-use the same file for the 30 hour run, because you can rollback to act 2 starting and make a very quick beeline for the white key to get the clawline and double jump ASAP.
>>
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>>724318449
>>724274420
I second try First Sinner without clawline
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>>724316959
>Beast
>Architect, tools spam
>Witch, nuke mirror
>Shaman's late as fuck but fun
>5 hours cheevo
>Steelsoul
I can't wait for more Crests in the DLCs, preferably for Act 1
>>
>>724319230
Would more crests be doable if you have to either put them with no upgradeable notches, add even more hidden areas for memory lockets or put them behind something grindy like a colosseum or Flea Festival TWO?
>>
>>724319015
I first tried it with clawline.
>>
>>724319527
You didn't first try anything
>>
>>724284154

i used hunter for act 1, wanderer for 2 and shaman for 3. it was fun. shaman is strong af with the lightning thing and weavelight
>>
>>724319015
Everyone 1st tries First Sinner anon...
She unironically needs an hp buff
>>
>>724284154
Hunter truly is the best once the pogo clicks in. and I love how acrobatic it looks.
>>
>>724318820
It used to be the faster route, now people do last judge in any%.
True ending was always Last Judge because of the flea caravan
>>
>>724319394
A new NPC who sells memory lockets/respec after you've acquired Sylphsong.
>>
>>724320530
Hell, doesn't even have to be new, maybe let the relics bug give them to you as rewards for getting her shit, you could rationalize it as "these aren't actually artifacts but personal belongings, don't care and they're taking up space, you can have them"



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