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Space games from roughly the mid to late 1990's and early 2000's had an indescribable and mystical atmosphere
>>
yes
nowadays every remotely space game just devolves into 500 ship offscreen fleet automating trade routes
like where even is the fun in that?
>>
I really wish this one didn't suck because conceptually it was incredible
>>
>>724265685
nigger makeing me get my thesaurus
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>>724265685
That game was so all over the place
>start being gritty sci-fi with realistic ships
>devolves into quippy pulp with all kinds of space magic and pew pew lazors
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>>724264157
>ragoli de asteroidi
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Damn right.
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>>724265685
The early game was amazing in that.
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>>724267450
gaem?
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>It is 2025 AD
>There is STILL not a true, comprehensive, in-depth space battle game with actually meaningful piloting and destruction physics that can handle giant battles with hundreds of ships
It's really amazing. It feels like there should be.
>>
space held such hope for humanity...
now i can only look back on it and see the dreams we've abandoned.
>>
I honestly think these old games just went all in on depicting nebula and beautiful colors
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>>724266108
>finally destroy the Sathanas
>there's another Sathanas
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>>724269008
I'd kill a man for a modern Freespace.
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>>724265685
This game kicked me in the fucking balls after the opening quarter ends and you wind up in the super sci-fi part of the plot.
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>>724268869
You should recognize the Freelancer from the UI and graphics.
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>>724266258
While the sequels in the trilogy weren't exactly bad, they are nowhere near as good as the first game.
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>>724271258
absolutely true, but I think all three games are pretty solid, even if they did asspull aliens eventually
still to this day when I think of late 90's sci-fi games Colony Wars and Homeworld immediately come to mind, they look like they could even have been set in the same universe just because they got that mystifying aesthetic
>>
>>724271747
I don't know why Vengeance and Red Sun got rid of the database that the first game had. That was some very interesting world building. To this day, I think I play the first Colony Wars the most out of all 3 of them. The aliens in Boreas were still really fucking weird.
>>
>>724265685
Kino game with a lot of kino mods, especially the battlestar galactica one, shame on scam citizen for killing the sequel, which was on kick starter a few days before sc.
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>>724264157
Freelancer, my beloved...
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>>724264157
Homeworld certainly did.
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>>724272039
Yeah that was a completely stupid decision, the first game went so in-depth about EVERYTHING in the world in an unobtrusive and fully narrated way and they dumped it
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>>724270508
This looks really cool, what is it?
>>
>>724272361
It did make encountering the Super Titan at the end of the game really scary for kid me because even the database had no info about it. Granted, it makes sense considering the canon ending, but whatever.
>>724272485
That looks like Zone of The Enders. Specifically The Second Runner.
>>
>>724266152
fighter planes in space? must be Chris Roberts
doesn't look like a space aircraft carrier? must be privateer
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>>724266152
DIE BY THE VERY WEAPONS YOU ADORE
>>
>>724272485
ZOE2
>>
>>724268869
Freelancer with the /v/lancer mod. Dev went on to do Underspace
>>
Any modern games as good as Freespace 1&2?
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>>724273284
House of the Dying Sun
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All this talk about the aesthetic of Halo lately, that's how CE always felt to me even though you weren't actually up in space
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>>724272270
How has it been 23 years and not a single space sim has come close to it
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>>724269719
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>>724266108
freespace 2 is still fun to this day
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>>724275070
welp, time to start knossos.
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>>724274691
Cause they didn't just rip it off wholesale until Underspace, which has to be made by Freelancer modders.

Floors me that Starfield has a winning formula right there and learned nothing from it
>>
I've gone to see Yes many times (including just last weekend in fact) and sadly they never play Homeworld
https://www.youtube.com/watch?v=iJkoBNOPvjU
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>>724275797
Underspace still need hammy voice acting
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>>724275332
Kino Ruskie sovl
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>>724279910
>still getting updates despite the studio being dead
Who is doing it???
>>
>>724275797
Bethesda is still planning things for Starfield, even if the whole internet hates it, if they didn't give up on Fallout 76 of all things they sure as hell aren't giving up on starfield. just last month on the 2nd anniversary they teased pic related, all they really need to do a bit of an overhaul on ship travel and a some things for the sandbox for it to truly become the Daggarfall in space it was made out to be
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>>724264157
>Macross (without the teen romance drama, DECULTURE and the VFs): the Videogame
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>>724272145
>scam citizen
it killed more than just that. it put all space games on pause as people waited to see what it would deliver, and then it just dragged on and on. It killed the genre off.
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>>724283298
Dude will go down go history as the jackass who killed space games.
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>>724283298
Yeah but then it reinvigorated it on the indie side when everyone realized it wouldn't ever be out and made people made their own freelancer 2
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>>724283298
There was zero chance that was going to turn out well, their pitch was terrible and choice of engine even worse.
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>>724282756
I mean adding seamless space travel and more space content is good, but unless everything is getting points of interest there's not much point.
Bethesda games should be fun to wander around in. Starfield isn't.
>>
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>>724264157
Giorgio di Chirico once described an experience he had as a kid as one of the most profound influences on his artwork. He talked about how going to church had this compelling and overwhelming appeal and how specifically the alter filled him with this overwhelming sense of mystical awe. One day he snuck into church after mass, and went behind the alter and saw that nothing was there.

Back up until the early 2000s, even big production games were still usually smaller scale and had much more limitations than games do now. Because of this, there was a lot of emptyness within these games and the player would fill in these gaps with their own imagination. Its like giving you 90% of something and making you do the other 10%. This "filling in the blanks" makes the whole thing much more personal, more mystical, and leaves a much more lasting memory for you.

Now days, games are all these giant hollywood tier productions. Every single thing in the game is accounted for. Theres an index for everything, theres a database that explains every single device, ect.

We all looked behind the alter, found nothing, and now we're disappointed.
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>Space game
>Immediately see if I can be a space pirate
Anyone else? If I can't take slaves/loot and dodge spacecops, I uninstall.
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>>724266108
I love how FS2 made capships actually feel powerful. I haven't seen another space fighter game that did that.
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>>724285384
I made my fortune smuggling literal space porn in underspace, and that's satisfying to me.
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>>724269719
There is a modern Freespace. It's called Freespace 2 Open. The community has been using the source code to improve the game for years, and there are a lot of high-quality mods.
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>>724285535
Freespace mods, I guess
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>>724272039
I don't get how the League turned Boreas into their capital system and somehow missed the aliens.
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>>724264157
>>724265685
>>724266108
>>724275070
>>724275332
I WANT TO GO BACK
LET ME GO BACK
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>>724286508
Sorry, it's procgen Elite slop until you die.
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>>724264157
This might be a strange question but
Have any of the space games had you upgrade evasive maneuvers into your AI controlled ships against increasingly difficult levels of enemy AI turret prediction patterns?

I can imagine something of an arms race like this:
Basic turret: shoots at wheres it sees the enemy fighter. Effective vs missles or ships flying straight at you.
Basic turret 2: shoots alternating fire at where threat is, and where its current velocity prediction expects it to be at the current distance away
Basic turret 3: creates a profile on routine changes of velocity and acceleration of target. Effective at short repeating evasive patterns such as strafing left and right, or corkscrewing
And so on
>>
Anyone remember this?
https://www.youtube.com/watch?v=8QgOXZRhc-Q
>>
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>>724285206
I know the feeling and I've been able to replicate it through living in a little bubble. WoW still has the 10% left for me since I never got into it when I was young so all the old zones and expansions are brand new to me and I actively ignore the lore I dont care for or like so it's practically my own little world designed just how I like it. it's fun to just wander in a zone I've never been before and imagine what it's like in universe rather than the scaled down version in game.
smaller games like darkest dungeon is similar too. I get to imagine what the wider world is like (I know the sequel shows the world but I havent played it yet) and what the rules on the occult magic is and stuff.
sure the alter doesn't change anything physically but it's what you give to it. from the front of it you're looking at a grand symbol of authority and only one person gets to speak from it giving them a sense of awe, when at it you get a commanding view of the church and you let that feeling take you.
it's not as easy since as a kid you naturally expect more from less, you dont understand how game dev works back then and thought that games could truly do anything. now we know better but the feeling can still be had, after all, it was always your imagination. so sure, why cant you imagine whatever races you wanted were your allies in WoW or that the one you picked was more important in the lore than it was written by blizzard? it may have been written by a team of writers but it's still make believe at the end of day, you can write whatever you want as long as you can play the game. you can be a pirate even if there's no gameplay support for sailing, you can be a sneaky thief even if there's nothing to steal, you can be whatever you want. it's a game and as long as it's not some restrictive stick in the mud like most modern games have become then you can imagine that alter to be whatever you want it to be.
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>>724288359
This got me into Flash gaming when I was a little kid. For some reason it was on an educational games website that my parents pointed me to, and it was the only fun game on that site. After I beat Realspace 2, I clicked on the link to Arcadetown and found more games there. For the next ten years I would spend hours every evening playing Flash games of every type.
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>>724266152
the aesthetic/feel of this game is amazing. even to this day theres nothing like it
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Every games hud is streamlined now for normalfags and thats why everything feels the same
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>>724288876
it's because normalfags don't want to spend five seconds learning a game's mechanics
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>>724285206
A high IQ and perceptive post, indicative of the audience of space games.
That said, a religious platform is an "altar"

>>724287759
That would be extremely cool, but I don't think a game exists for it to occur in.
I'm sure Stellaris has a technology upgrade with a lore description like that, but it's a 4X game where an actual AI change of that nature would never happen.
RTS games are the right scale for such a feature but it there aren't any new space RTS games.

>>724288576
I played Conan Exiles recently and I spent some time standing at the edge of the map, looking over the border wall that kills you if you cross and just gazing into the endless desert.
>>
>>724283298
>>724283298
Elite
X4
Children of a dead earth
Stellaris
NEBULOUS: Fleet Command (better version of Nexus)
House of the Dying Sun
Underspace
I can go on my v/igger
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>>724289183
I agree it's tremendously fucking sickening
>>
My autism prevents me from replaying the freespace games because they made cruisers the smallest ship class and destroyers the largest (besides juggernaut).
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>>724289119
>>
Man

I have a vague memory of an obscure DOS space game, probably from the early to mid '90s but it could be maybe up to 2000 if my memory is off. It's obscure enough that I've never seen it mentioned on /v/ or /vr/. It's set entirely in the Solar system. You basically progress outward through the planets, and in the late game I THINK you have to fire a gigantic missile into Jupiter or Saturn to kill some dangerous gas giant invasive species. It felt like a Crichton novel like Sphere.
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>>724289468
>things that were either already in development or released a long time after
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>>724289816
how fucked up am I that what most gets my attention here are the flickering banks of computer monitors full of delicious green
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>>724289871
>or released a long time after
Yeah, no shit? People got sick of Star Citizen and developed their own games
>>
>>724289753
"Alien Legacy". It's not in the Solar system, just a similar one. Also you don't remember the part about Chronos quite right.
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>>724285535
The first Colony Wars game had some powerful capital ships
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>>724290191
Right, thanks. Sorry for misremembering the Empiants, they seem like fine gas giant people.
>>
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>>724288843
true, but it was also the germ of the idea that became Freelancer
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>>724289468
Is underspace actually good or is it just /v/ hyping it up because it was made by someone from here
>>
>>724290296
No big deal. For me these cases of fading memories are fine excuses to play something again sooner.
>>
>>724290347
Man I kind of want to play a game like this that's got these implications of big worlds and this aesthetic but full 3D and not FMVs.

I miss the days before normal maps.
>>
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>>724290121
the point is star citizen killed the genre, the momentum died, and now we are having to restart it. imagine the losses, imagine where we could be today if not for the jpeg salesman
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>>724285206
Well said
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>>724290363
It's legit good and the actual closest thing to Freelancer 2 there's ever going to be unless Microsoft pulls off a miracle. But it's also early access, for better or worse.
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>>724283298
is this what people believe now? space fags keep talking about the lack of space games, then shit like X4 or Elite come out and no one buys them
the reality is that no one cares about space sims
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>>724290363
>early access
>dev shills on /v/
what do you think anon? at this point /v/ would eat literal shit if it had a space sim tag attached
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>>724290596
Or if scam citizen actually releases and isn't complete ass.

I actually wonder sometimes what happens if the single player game actually releases in 2026?
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>>724265685
The game was at its best when they stuck to hard scifi

the overall design and game mechanics fell through the floor once they started with the space fantasy bullshit
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>>724290695
If that was the case people would eat up Scam Citizen
>>
>>724290628
>>724290628
I bought X4 and the dlc and modded the shit out of it.

It's fucking awesome, basically Mount and Blade but in space. Building a mega shipyard and having my fleet float around it then walking around the viewing areas is so fucking cash.

Or going outside on some ships during a massive fleet battle or watching a fleet battle from a station.

Like yeah fighting in onme is cool but watching it is fucking awesoem
>>
>>724290747
>Or if scam citizen actually releases and isn't complete ass.
Star Citizen will not be Freelancer 2 because Freelancer was not what Roberts wanted for Freelancer. All the things that made it good happened after he got kicked off, and Star Citizen is a hyper autistic hyper boring space game that wants everything to be about player driven retard stuff instead of like, an interesting game in an interesting world that sacrifices space autism for the greater good.

He scammed people claiming he'd make Freelancer 2 and succeeded because people forgot what his actual plans were.
>>
>>724283298
BUT THE SPACE BURRITOS ANON WE NEED TO GET THE SPACE PASTE JUST RIGHT
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>>724290695
Star Shitizen made people wary of early access, especially with space games, and that's another point against it when there are plenty of ones that are fine to outright good. Starsector, for example.
>>
>>724290628
every spacefag has elite purely by virtue of there being nothing else to buy during the drought. ive played the shit out of it and its a bad game now and keeps getting made worse.
x4 i kept an eye on but it seems worse than x3
>>
>>724290695
Hey 7 Days to Die was early access and that game fucking rocks.
>>
Avorion would be so fucking good if it didn't have the gay ass rifts in space, the shit turret limit and the save files didn't bloat to 50 gigabytes for a single playthrough. Also the retarded material tier system needs a total rework.
>>
>>724291042
Abiotic Factor was early access and great.
>>
>>724290774
Funds Raised
881,547,590

To be fair from only 5.9 million people, 1474.15 per person.
>>
>>724290975
Don't remind me of Elite, it still hurts how they absolutely blundered that game to pander to the geriatric dad gamers.
>>
Is it too much to ask for a space sim game to have the flight and physics system of Elite Dangerous but be like an actual videogame?
>>
>>724266152
Elite II?
>>
>>724291174
As in eat it up here, anon. We're talking about /v/ bending over backwards for any space game despite that being clearly false.
>>
>>724290975
>>724290975
X4 with the dlc, and mods is better than x3 with mods. For instance remove the stupid highways.
>>
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>>724290439
i fucking feel you on that one man I have been waiting basically my entire life for some sci-fi game that makes you feel totally ensconced in a huge future city or spaceport or heavy industrial area of some kind, not even one where you can explore the whole place but one that just feels real
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>>724290363
Plays better, runs worse.
>>
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Reminder that Star Control 2 is getting an actual sequel decades later out of nowhere, hope it's as good as the original!
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>>724291541
It won't be.
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>>724264157
Fuck yes, they did. Picrel, it's the REAL best Treasure shmup and best Gradius game. Ikarugafags gonna seethe.
>>
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>>724291271
>>724291271
Oh boy I hate to say it...but if that's all you're looking for..umm..Star citizen and set your home planet to Hurston, the city lorville is basically just that and with the original blade runner vibe. Polluted factory shit hole. Pic related

Then there's arcorp which is a city planet, air is cleaner, just a steel jungle

There's another onevplanet in the system microtech it's like if Apple owned future planet and built a city. It's a tundra world, but in the north it as obsidian fields with heat vents sort of cool, smoked a lot of weed and drive around my speeder bike in those fields years ago.

Then after I stopped playing theree now:

Then there's a gas gaint that has what's basically cloud city. It's shipyard I think owned by a corporation called crusader

Then there's some other solar system I forget what's there called pyro, you have to jump through a worm hole....I think some massive semi destroyed space station ran by unaligned people...IDK. some planets with small settlements.

Then there's a third system coming out with some massive asteroid base.
>>
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>>724282756
>they sure as hell aren't giving up on starfield.
cuz their investors paid like $400mil expecting a return on profit and still havent seen anything from it.
Now Microshart own it they'll divert Windows 11 and Office 365 subscription money to make a profit off of it before shuttering it and forgetting it ever happened.
>>
>>724290695
>at this point /v/ would eat literal shit if it had a space sim tag attached
Its because most space games are trash and the few good ones are either ded or too hard for /v/ to play.
Remember X3, X4 and Eve Online are quite literally /v/'s ideal space games but /v/ being mostly console moviegame players thinks they're too hard.
>>
>>724291541
>development started in 2021
>months of legal drama with Stardock before that
>"out of nowhere"
>>
>>724291271
>>724291271
https://youtu.be/fgJ-pE8gFjg?si=Mcs5arbzjbNxFLUM
>>
>>724285206
I get the concept but I don't know if it's to blame in this particular situation.
>>
>>724292176
>too hard
Too boring*
>>
>>724292086
>>724292086
Nah they made the money back. They had enough in launch numbers to get a portion of the way there

But what really does it is paid mods. That's what made pure net for the game. Costs zero labor for Bethesda so it's pure profit
>>
>>724291271
>>724291271
>>724291271
Christ on a Cross dont make me say it
>>
>>724292571
What is your ideal space game anon
>>
>>724292741
Freelancer with Elder Scrolls/Fallout portions when you land.
>>
>>724283298
No Man's Sky is doing consistently well. Despite its console kiddie gameplay, it's the most polished.
>Everspace 2 has the next best shot
>X4 still feels unpolished and has a stupid UI and default control scheme.
>Elite has nonexistent lore and "you are the ship" feels both stifling and distant.
>Underspace just isn't there yet.
The devs simply aren't putting in the time or the talent.
>>
>>724292869
>>X4 still feels unpolished and has a stupid UI and default control scheme.
So it's an X game.
>>
I had this as a kid but I have so little memories of it
>>
>>724292869
>Underspace just isn't there yet.
Hasn't it only got one update left until it leaves EA?
>>
>>724292584
Yeah Starfield was a critical failure but commercially it was like their best selling game ever.
>>
>>724292760
>>724292760
So either starfield or Star citizen
>>
>>724293323
>>724293323
Fucking Christ it's the most bland feeling space game I've ever played.

Something about starfield it's like it was written with waaaaaay to much input from the hr department and from marketing teams. It had no identify.

And to make it worse IS THE FUCKING MENU BASED TRACEL SYSTEM WTF IS THAT SHIT. AT LEAST SCAM citizen feels like you're going through fucking space and exploring, especially when you're short on fuel in pyro
>>
>>724293454
No, because I want handmade portions with good scale and good exploration, not procgen slop.
>>
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>>724264157
Yeah brah
>>
>>724266108
>Epic duel against the SJ Sathanas, the largest warship ever seen
>Surely this is the Shivan flagship and blowing it up will end the war right?
>They spawn in like 70 more fucking Sathanas
>You never stood a chance against the Shivans, EVER
>>
>>724267450
How the fuck have we still had nothing like this? It's bullshit
>>
>>724293881
/v/lancer? The guy behind it just remade it in underspace
>>
>>724281794
that's not super rare. Devs are more than happy to hand off source code to hardcore fans if the studio and the game go out of business
>>
>>724293858
>You never stood a chance against the Shivans, EVER
And we never will again, since Freespace 3 is never coming out.
>>
>>724293947
I meant Freelancer more broadly, but I didn't know about /v/lancer in underspace. Thanks anon, I'll give it a look.
>>
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>>724266108
To this day I will maintain that Freespace 2 is the best game ever made. It does literally everything right, and it's crazy to have essentially the capstone of a genre also be the best example of it.
Shame it needs a joystick to really enjoy so I can't shill it to people enough.
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I grew up in a mac home, so for me it was shit like picrel and marathon
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>>724293989
They wrote themselves into a hole by making the Shivans too powerful.
Freespace 1 gives them the Lucifer, an incredibly powerful vessel that can in theory be killed by a squad of bombers.
FS2 gives them an entire fleet of super-dreadnoughts that can 1 salvo-kill the strongest vessels in human possession.
>>
>>724267450
I find it so interesting that despite most of these games being over 2 decades old they look better than Star Shittyzen and X4, purely based off fantastic art direction. There's something about the simplicity of the aesthetics without 1000 tonnes of lensflare and shiny surfaces that makes it easier on on the eyes. I really enjoy how a lot of these ships, especially in Freelancer, look almost like they're made out of ceramics instead of metal. Same kind of look that ships in Star Wars and and Star Trek have. Ships never used to be so insanely reflective.
>>
>>724294180
Every ship in that webm is from a mod and i'm pretty sure the background is too.

Fuck the ship being flown is from Sins of a Solar Empire
>>
>>724292176
>eve
>hard
It's just tedious and boring. Also, CCP is amazingly unethical in their personal conduct and their policies toward botting and RMT.

>>724275070
Oh, it's so good.
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>>724275797
>Cause they didn't just rip it off wholesale until Underspace
They did, and then reddit hijacked the game and turned it into a perma-dev MMO that was almost entirely different to what was originally promised.
Reminder that the original crowdfunding campaign promised discrete sectors with jump points between them, saving and loading with optional multiplayer servers, and none of the full-scale planet bullshit that Star Citizen became.
I'm still mad.
>>
>>724267450
>All developers have to do is make some PS3 quality dreadnoughts with heaps of lasers, projectile weapons, missiles, etc
>Give the player some shitty snub-fighter and let them progress to said dreadnoughts with some dumbass campaign about alien invaders, a civil war, or economic bullshit
>Doesn't even need to be to-scale, just big enough of a world that it fools players into thinking it's big enough
>Could be done for a fraction the budget of a modern AAA game and fill an important niche
>Yeah fuck that, lets make another 1 billion dollar open world collectathon hack and slash FPS!
>>
>>724294065
There's a few games that are Freelancer like that are newer, not many though. The Everspace series is one. There's also Chorvs and Rebel Galxy Outlaw, but those are more their own thing.
>>
>>724294332
Microsoft fumbled the shit out of Freelancer and has been sitting on the rights for 20 years, and their other forays into space stuff were Chorus and Starfield.
>>
>>724294286
>reddit hijacked the game
Explain this process
Chris Roberts was in charge from the start, it was never going to pan out into anything of substance
>>
>>724294229
Yeah I know it's from /v/lancer I'm just saying, it still fits within the aesthetic and what I'm talking about with ships back then having more of a matte look to them.
>>
>>724294141
It being an unstoppable, cosmic-horror style threat was always the point (before that became an obnoxious meme). There's definitely stuff they could have kept doing with it though. It wasn't writing themselves into a corner that killed the series, it was Freespace 2 selling like shit despite reviewing amazingly. Then the mess of the IP rights stopped any revival ever happening.
>>
>>724294413
People think Star Citizen bloating out of control wasn't just Chris chasing whatever latest technology seemed cool? I'm surprised it hasn't integrated AI into it.
>>
>>724294413
>Roberts defines stretch goals
>stretch goals are met
>Reddit did this
>>
>>724294079
I loved the original EV, but I felt that Rebel bias was too strong storywise.
Not a fan of how one of the storylines kidnaps you and forces you into a faction/questline.
>>
>>724294457
It's the age before texture shaders and shadows, so all the normal maps were basically built in. Instead you had to rely on lighting.
>>
>>724294413
A lot of retards online became thoroughly convinced in their heads that the game was the perfect, u-can-do-anything mmo. With the amount of funding the game released they were essentially forced to just keep working on the game until it became that.
Especially after No Man's Sky came out and was slaughtered because it wasn't the headcannon retarded redditors had come up with, ignoring any of the actual information about the game we had.
>>
>>724294391
Microsoft didn't fumble Freelancer, they fixed it and made it playable after Chris Roberts, the retard himself, fucked the game up massively.
>>724294473
The Shivans were never depicted as an all-powerful race in FS1, to the contrary the whole game is about explaining how VERY MUCH DEFEATABLE they are.
Only for FS2 to retcon that by saying they have infinite massive ships.
>>
>>724294591
I'm saying they never did anything with the IP after that. There was a planned sequel (which would have, given recent posts from one of the devs, sucked ass) and that's it.
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>>724272039
>mfw chilling and listening to YouTube videos of the databases, once again learning about the history of Jupiter and its sky city that fell into its atmosphere
>>
>>724294286
I still don't get how this piece of shit has any sort of fanbase.
Who the fuck reads 'game where you will just get spawnkilled by chinese gankers and you lose all your shit for reals' and thinks 'THAT SOUNDS FUN AS FUCK'???
Or is this one of those things where everyone thinks they'll be on the top of the ponzi pyramid of players, rather than the base of the pyramid?
>>
>>724294591
Did you never watch any of the ancients cutscenes in FS1 or something?
Obviously the second game expanded upon the world of the game but the first was pretty clear about the Shivans being destroyers that had leveled countless civilizations including ones far bigger than humanity.
>>
>>724294773
>Did you never watch any of the ancients cutscenes in FS1 or something?
The one which explicitly says the Shivan's weakness is comically easy to exploit, and the Ancients only figured it out when they had nothing left to actually fight with.
When humans destroyed the fucking Lucifer a SUPERDESTROYER with some bombers?
>>
>>724294767
Because they think they'll be the gankers, yes.
>>
>>724279910
Millennial and gen x are th new boomers. Everything from our childhood/teenage years = soul
Everything new =souless
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Anyone else play? I remember getting floored by the graphics at the time.
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>>724294895
Why does every modern human have some sort of fucked up desire to dominate everyone at the expense of greater society?
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>>724291271
nar shaddaa in swtor was great
one thing online games do well is sell the illusion of space
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>>724294840
>We did discover they are not invulnerable. The destroyers that darkened our skies like a plague can be harmed. But we have no way to deliver the hurt.
Yeah darkening their skies like a plague means there's only one and once it's gone there's happy times forever, right?
They also mention the ancients being an intergalactic civilization, not one that died to one invincible ship with a few support destroyers. It's not unreasonable to assume the ancients figured out they could destroy *a* ship but had nothing left to deal with the many, many others.
Freespace 1 was itself pretty clear about the fact that you were fighting a small vanguard force that humanity/vasudans heavily outnumbered, not some full scale invasion.
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>>724295061
>mfw one of the big ships would explode
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>>724295182
FS2 starts with the idea that the Collossus could take on the entire Shivan armada and win.
They were never intended to be '70 fucking Sathanas' tier strong.
>>
>>724267450
Will librelancer be finished soon?
>>
>>724273098
Underspace, despite being an unfinished trainwreck, is the closest thing to freelancer I've played. I like it, I just wish he'd sit down and polish it a bit.
>>
>>724295659
Does it do anything new?
>>
Are there any "modern" space games worth playing? Surely some indies are making some interesting stuff?
>>
>>724295724
Isn't it just Freelancer with monsters tacked on top? Freelancer was polished as fuck.
>>
>>724294338
Yeah, I've got Everspace and I like it, but it feels more like a roguelike than anything else, it doesn't have that sense of a huge interconnected galaxy like I got with Freelancer.

Rebel Galaxy outlaw is good too, but again, just feels a lot more simplified than Freelancer.
>>
>>724295794
Rebel Galaxy is based off privateer is why
>>
>>724295774
Freelancer was polished because it's super basic. Underspace comparatively is a lot more complex and there's more moving parts that get buggy. Like the missions for example.
>>
>>724295857
Like Wing Commander Privateer or something else entirely?
>>
why are explosions blue in these game? what would a real explosion look like in space?
>>
>>724293881
there's a new freelancer game, do yourself a favor and never play it :)
>>
>>724269719
>Volition died before they could eviscerate Freespace HW style
Thank fuck
>>
>>724295954
Like that, yes.
>>
>>724295991
I haven't touched Starfield, don't worry.
>>
>>724290363
It's an unfinished mess but it's very very much going in the right direction. It's playable and runs decently but not anywhere near "a complete game". It's the best thing we've got though.
>>
>>724295981
google videos of space X rockets exploding
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>>724272582
>going into the ship database for the first time and watching it skip over the names of the ones you haven't seen yet
>"Super Titan" appears for a split second
>>
>>724296042
Interesting; I never actually played it, but looking at screenshots I kind of get the progression.
>>
>>724296113
What's it missing? I haven't touched it since the demo.
>>
>>724296014
Wait what? When did Volition become evil? They used to make good games once.
>>
>>724296181
Voice acting, random dialogue for some NPCs (I think party members are meant to have more conversations too?) and multiplayer. Those are big things but if you aren't a speed reader (since most of the game's dialogue is made to be voiced) it can be a real pain.

>>724296202
Someone post the Homeworld 3 webm. You know the one.
>>
>>724294332
>AAA studio makes the attempt
>Floating point rounding errors
>AAA studio quits
>>
>>724296256
>Someone post the Homeworld 3 webm. You know the one.
pls no...
>>
>>724264157
Modern industry has really neglected Outer Space and the unique pit in your stomach feeling it can give you when you feel infinitely small and alone.

https://www.youtube.com/watch?v=2VlgYgN8qos
>>
>>724296256
>Someone post the Homeworld 3 webm
Please no. It both makes me laugh a ton but hurt inside
>>
>>724283298
For me it's Cosmoteeer. If only the actual game wasn't EAfodder. At least now you can fuck around with oversized flagships and railguns big enough to oneshot starbases from end to end. That's what I've been experimenting with now that the overclocking update has fucked the balance up.
>>
>>724296302
Just make the play areas smaller. Only autists care about full sized space.
>>
>>724296256
>Homeworld 3
Hold up, it was them? I completely missed who was the developer. Somehow.
What happened? Were they bought by EA or something? I don't even remember anything of theirs past I think Summoner or Red Faction. Just looked up and apparently Saints Row which I guess explains a lot.
>>
>>724296532
They're just a different studio under the same name, basically. Like how Rockfish came from Fishlabs but Fishlabs is still around but has none of the OG devs.
>>
>>724296727
Ah, so the BioWare situation. Might as well have been bought by EA or Ubisoft.
>>
>>724294558
>A lot of retards online became thoroughly convinced in their heads that the game was the perfect, u-can-do-anything mmo
There's no "convincing" when Chris Roberts has explicitly marketed it as such to keep the grift going.
You're not a victim. If you bought into this cartoonishly obvious scam at any point, you're a sucker and you deserved to have your money stolen.
>>
>>724296852
Roberts isn't even a grifter, he's far worse: He actually believes and wants his game to be this shithole born of perfectionism. You read stuff from people working on it and it's clear the guy has no idea what he's doing but wants to come off as brilliant, so he'll insist on shit like making first and third person animations match 1-1 and not use normal maps for detail.

It was the exact shit in Freelancer before he was kicked off and the game made good: full of ideas that might sound cool but in practice were either not viable or worse, fucking unfun. Remember his vision for the game was one where you just told the AI to pilot the ship and all you got were more complex maneuvers.
>>
>>724295602
>FS2 starts with the idea that the Collossus could take on the entire Shivan armada and win.
Anon when they wrote that they knew that it was false.
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Rebel Galaxy Outlaw was basically Wing Commander Privateer again. Not the best game I've ever played, but it scratched an itch.
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>>724296386
Is he going to fix the ion beam overclock to not be complete dogshit?
>>
>>724296181
He only just finished adding interiors for most planets. Like, up until a month or so ago, half the places you went were just empty voids with NPCs standing around on a white background.
It's not a finished game in any regard. But you can at least actually play it, and the space part is fleshed out enough to not be too jarringly broken.
>>
>>724296202
They became a studio dedicated to open world games before that was the norm. Saints Row being successful led to a period where they started pumping out garbage and flanderized saints row to stay alive. Then top level decisions forced them to make agents of mayhem and the reboot saints row which were obviously going to be flops. Deep Silver and Embracer seem to be the cause for their downfall.

The funniest part is the crew we got in reboot Saints Row were apparently originally intended to be a joke that got killed off, but that didn't happen. The general direction of "humor" alone was enough to kill the game, as if putting out a shitty GTA clone in 2023 had too much chance to be successful as is. They actually some of lot of the old leads back for that game too, after they'd gone to make Overload. Mike Kulas at least, and I think one or two others.
>>
>>724297215
There's a beta branch now that's definitely way more complete, most of what's missing is minor (minus multiplayer but I don't care about that, multiplayer is a waste of fucking time)
>>
>>724264157
Escort/protect the convoy quests in late 90's/early 2000's RTS gmes were pure cancer
>>
>>724267450
My first freelancer playthrough ever I just rushed through the campaign and uninstalled the game shortly after. My second playthrough I realized that theres a huge universe outside of the beaten path so I went on to explore every single location, check what they sell, talk to everyone in their bars, check the news/lore, etc. It is still one of my fondest gaming memories.
>>
>>724297253
Yes, I meant exactly finding something popular with the majority and doubling down on whatever seemed to likely result in raking in lots of dosh. Never played any of those games so I can't appreciate or be upset by whatever changes in later instalments.
>>
>>724267450
God I miss /v/lancer
>>
>>724297461
I always hated them and timed missions/quests in everything but eventually they grew on me as their own kind of extra difficulty scenarios.
>>
>>724297461
>Starlancer's torpedo defense missions
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>>724290224
Not really. Sometimes one of them would destroy another one as part of a scripted event, but otherwise, they were just big targets. They didn't actually fight each other like Freespace ships do.
>>
>>724265685
>>724269816
I too found this game had a severe spike in difficulty.
I was doing all the missions fine till i got to one where the enemy charges up a laser. The friendlies kept going "we got a wolf in the sheeps pen." is what i remember from it. Not enjoyable. Tried to lower the difficulty but wouldve had to replay the whole game up till then.
>>
>>724295732
Probably not much until it's complete, maybe afterwards modders coule expand it.
>>
>>724264157
Is Freelancer good? I've been meaning to try out a space game.
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>>724298234
There's a reason a ton of modern games reference it as an inspiration.
>>
>>724298234
Freelancer is god tier. If there was a bucket list of games you need to play it would be on it
>>
>>724294079
>EV:Nova was the first game I bought online. Had boatloads of fun between all the story lines and getting giant fleets together to conquer planets
>No more sequels, Ambrosia Software goes bankrupt after floundering for years on mobile games
>Kickstarter for a spiritual successor, Cosmic Frontier: Override set to release in 2021. Still not close to being done.
>Guy's once-in-a-blue-moon blog update talks about using chatGPT
Man. Glad I didn't back that one but how hard could it possibly be to make these?
>>
I unironically enjoy star citizen.
>>
>>724291541
There will almost certainly be no bikini-clad blue alien babes, because modern audience.
>>
>>724264157
but nortubel had it better
>>
>>724298309
What do you do in SC? I've only seen people have fun when playin with friends.
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>>724298309
Wait its a game people can play?
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>>724296181
Big titted alien women
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>>724298234
Yes. Fun combat, lots of places to explore, it can be a little tedious sometimes traveling around but such is space. There's a reason all us boomers in the thread are talking about it, it scratched the space itch better than anything else, even if it didn't get it completely right.
>>
>>724294079
>>724298303
All the escape velocity games are very fun, override is likely my favorite personally.
>>724298349
I backed the ks, stopped paying attention to it at all in 2019 and just download it last March.
I'm having fun just exploring all the stuff they added and trying all their janky poorly thought out missions and game loops.
Its very pretty but after watching their citizen con video I'm convinced that whatever they make now won't be what they talked about in the Kickstarter.
That isn't to say I don't enjoy it but I do wish that a good flight model was an actual priority for these clowns instead of unlimited fps for everything all the time.
>>
>>724293858
Even before the reveal of the juggernaut armada, I thought the GTVA was being awfully presumptuous in assuming the Shivans weren't a threat anymore. Even if it wasn't a hundred Sathanases, it could've been a thousand Ravanas or something else. They've had thousands of years to build stuff.
>>
I played freelancer multiplayer *once*. Here's how it went:
>Play singleplayer to get the basics of movement and stuff
>Get multiplayer
>Only populated server is an "RP" one
>Join with non RP name because idk what im doing yet
>Some player finds me at spawn "Hey want to make some money?"
>Uhh sure i guess
>He gives me a fuck ton of money and says "buy this cargo ship" (endgame ridiculous length cargo ship, almost like picrel). I comply.
>"Follow me" As he travels off for 40 minutes to some fuckoff planet thing
I quit after then.
>>
>>724298889
Yeah that's how Discovery works.
>>
>>724294141
I agree. As much as I love the game for the gameplay and the mods, I don't like the hopelessness of the story. I don't like hopelessness in any story.

Someone from the community interviewed one of the devs a while back, and one of the things they said was that FS3 would've had the Alliance go on the offensive and hit the Shivans' home (which he jokingly called "Shivantown"). So it's possible that they planned to have some way to beat them.
>>
>>724294141
>super-dreadnoughts that can 1 salvo-kill the strongest vessels in human possession
And blow up stars.
>>
>>724299008
>ends with the alliance blowing up the shivan's home star and just becoming what they are in the galactic community
>>
>>724298303
Thoughts on Endless Sky?
I enjoyed it for a good hundred hours.
>>
>>724297593
>so I can't appreciate or be upset by whatever changes in later instalments
Saints Row 3 took the whacky humor a little far but did okay.
Saints Row 4 was a complete meme but it did well since at least it stood out with its digital world bullshit.
Agents of Mayhem looked some bland generic fortnite shit, clearly went against the zeitgeist of the time, and wasn't obviously tied in to Saint's Row so nobody cared. It also reviewed pretty poorly. Deep Silver gutted the company's leadership after it flopped hard.
Saint's Row remake was as I described above, and they were put down immediately after that.

tl;dr company was pushed into chasing the exact kind of stereotypical onions-corpo trends that /v/ mocks relentlessly, and failed because those don't feed a real market
>>
>>724298234
It is thoroughly beloved, especially on /v/.
Personally, I love space games, I love PC games of its era, I love exploring non-procgen space sectors and the like, I love pretty much everything Freelancer should be, but I cannot fucking stand the game.
I think its combat is some of the most obnoxiously terrible combat I've ever seen and you are forced into it constantly. The outright majority of your time is spent with your mouse following a lead indicator killing ship after ship after ship. You can't even travel without the game spawning in enemies to lock you into combat. It's incredibly frustrating because I truly want to love the game but I just can't.
Play it and make up your own mind, I guess.
>>
>>724288594
Some lazy guy looked at the title and thought it was an educational game about space I guess
>>
>>724299289
I honestly haven't given that one a try like I should have ages ago. Something about it being fully top-down with ships more resembling the original EV and EV Override stylings instead of the 3D isometric spriting of Nova puts me off from playing it, despite it being a free game.
>>
>>724299495
>its digital world
The only part of 4 anyone cares about is the superpowers.
>>
>>724299008
I never felt Freespace 2 felt too hopeless. You were losing, but always managing to claw out minor successors that led to hope despite how dire the situation clearly was. To me it balanced a losing war and an impossible situation in a way that prevented it from feeling like a downer the way most media depicting hopeless situations has come to these days. Maybe it's because the series was never finished and we never got the alliance on the offensive, who knows.
>>
>>724299754
Sure. That's basically what I meant, not like people thought it was unique and deep in worldbuilding or some shit.
>>
>>724299765
>I never felt Freespace 2 felt too hopeless. You were losing, but always managing to claw out minor successors that led to hope despite how dire the situation clearly was.
Sure, but then you get the Sathanas armada and hope dies.
>>
>>724299289
>>724298303
For me? It's transcendence.
Still feels weird the guy put the game on steam and updated it a bunch in the mid-late 2010's.
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>>724264157
It's not an early 2000's (and definitely not mid/late 90's) game, but i realy like Starsector, even though i'm definitely playing it incorrectly by never assuming direct control other ships and only using orders
>>
>>724290628
I bought spacebourne2, reality break and underspace. Elite is shit and x4 is german scat porn. Fucking hate realism wank in my space games.
>>
>>724294286
>>724294767
>I still don't get how this piece of shit has any sort of fanbase.
How does EVE still have a fanbase despite the whaling for that game being pretty terrible? Roberts just did exactly what he had always planned. Make a worse version of that games monetisation scheme, make it the most truly awful money grabbing piece of shit possible. He made SC such an exclusive club that people spend multiple thousands of dollars on ships and have brainwashed all of it's loyal player base that it's not pay2win even when it crossed over that line long ago, before even the paid flight blade modules were considered which was the clearest distinction for some of them. I don't think there was ever really a Freelancer in mind from the start, Roberts always knew he was going in this specific direction.
>>
>>724291174
>To be fair from only 5.9 million people, 1474.15 per person.
Sounds like we gotta push that line up faster. The cultists are being severely undermonitized right now.
>>
>>724299985
There's only 4-5 missions after that, most of which are fairly all-out. The game ends without any clear way to beat the shivans but does give humanity time for now. And the promise of restoring contact with Earth, at least. Felt a long way from miseryporn at the very least, just about the right amount of hopelessness for the typical dark middle chapter of a trilogy.
>>
>>724300226
>x4
>realismwank
Anon, stop being a retard.
Regardless being hyper fickle and autistic about what you will or won't buy is exactly what that anon is talking about.
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>>724266108
DIVE DIVE DIVE HIT YOUR BURNERS PILOT
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>>724300497
That's fair, I suppose, especially if you see it as a middle chapter.
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>>724300021
>post this
>check steam and see this
Huh
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>>724300570
That actually got me the first time I played the campaign. I'd heard there was a moment like that, but I didn't know when it would happen.
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As far as I'm concerned SC fans are beyond salvation. They can't see a sinking ship.
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>>724291174
>>724300382
>scam whales out of hundreds of millions
>build actual spaceships
Trust the plan.
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>>724297014
>Anon when they wrote that they knew that it was false.
Yeah no shit, but in context of FS1 the Collosus COULD take on the whole armada and win with trivial ease. The Ancients fought a fucking Lucifer and lost, some retarded humans blew up the Lucifer like it was nothing.
>>
>>724266108
I checked thread to see how fast Freespace is mentioned
>>
>>724285535
Size is one thing, it was same in FS1 but in that era they don't have proper anti capship weapons (not counting Lucy) and introduction of shield made any current anti fighter weapons not that good anymore (especially on largest ships)
But FS2 turned Lucifer exclusive beam cannons into standard weapons for any capships and added smaller faster anti fighter beams, not to mention those flak cannons. Another thing there was limit of how much dmg you can do to capitol ship without special weapons (not counting bombs, only 2 other misses can finish of capitol ships)
>>
>>724301426
Would be the easiest thing in the world to be fair, it's reaching Jonestown levels of worship.
>hey, am I allowed to give you MORE money?
>>
>>724298701
They assumed Sathanas was like Lucifer. That taking it out made rest of fleet easy to fight, despite any other advantages
>>
>>724294074
>Shame it needs a joystick to really enjoy so I can't shill it to people enough.
Not really. It is perfectly playable with Mouse and keyboard (unlike other space sims). Plenty of people play it without joystick. It still Descent DNA in it
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>>724302442
>people who deigrate us are jealous because we have achieved something they have not
>>
>>724302591
Playing it on mouse like you would descent is pretty horrid, unless FSO has some mouse-tracking mode but even then it's gonna be boring. Genuinely I'd prefer using numpad, which I think I did a bit as a kid. The game has more X-Wing/TIE Fighter DNA than anything really.
>>
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>>724294079
My nigger. EV Nova is one of my all time favorites. I still like looking at those old renders and sprites every now and then.
>>
>>724302754
I only played with mouse it was great. For comparison I also played Wing Commander Prophecy with mouse and it wasn't that great to play. Also I played XWing Alliance with mouse (this didn't really support mouse control and I could only trick it into believing my mouse is joystick) and it was fine but it was clear it was joystick only and final mission was unplayable
So yes, Freespace is also made for mouse control and you can freely recommend it to people
>>
>>724298701
Well, the Lucifer cruiser was the heaviest class of ship they had seen from the Shivans at that time in FS1. You (meaning the GTVA) can only infer information through first-hand experience, presumptuous as it was. Even during FS2, we still know fuck all about the Shivans other than they were an ancient race, had an armada of Dreanaughts that they were willing to sacrifice just to prove a fuckin point by blowing up Capella's sun, fucking up nearly the entire GTVA fleet, eliminating the ability to use the jump node in Capella for the GTVA while retaining the ability to use the node themselves (seeing that they could use the jump node that the Knossos was keeping stable after blowing it up).

The entirety of the FS2 campaign was literally to suck on the Shivan cock in a manner of how Mass Effect did with with the Reapers in ME1, but didn't fuck it up at all. But now seeing as the Shivans know basically everything they want to know of humanity and the Vasudans from taking everyone from the Iceni and Admiral Bosch, they're not only at a tactical advantage, but the Shivans know wayyyyyy more about their enemy than vice-versa.
>>
>>724303080
I don't get why you'd willingly use a device that can't produce a continuous input for an extended time in a game where you turn via continuous input.
>>
>>724303129
>in a manner of how Mass Effect did with with the Reapers in ME1, but didn't fuck it up at all
I do wonder how much the whole setting is held up by the fact that they never had to finish the trilogy and beat the unbeatable badguys.
>>
>>724296202
Volition have bad track record with sequels. They eventually change series to much or just run in to ground
Saints Row is prime example but Red Faction was good example
>>
>>724303160
Simple. Joysticks used to cost an arm and a leg back when Freespace 1 and 2 were a thing.
>>
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>>724266152
Any news of local interest?
>>
>>724297461
Escort missions in Freespace were pretty good

>>724297634
I don't like timed missions that much unless it is about something what in game enemy can achieve during mission, not just timer like reverse escort mission
>>
>>724303442
>Escort missions in Freespace were pretty good

Freespace 1's escort missions were tolerable, but in FS2 they were a lot more manageable given the increased control the player had over their own ship, the increased defenses of shields, and a far better AI controlling your fighter/bomber wings as well as them doing exactly what you told them to do.

They were still tedious though, especially the early ones in the campaign.
>>
>>724303160
If don't have joystick, you will get used to it
>>
>>724303261
A high end one, maybe, but there were plenty of cheap joysticks around in the 90's. And in the time since that one logitech joystick that's been around for 20+ years has been pretty consistent and not too expensive.
If you're genuinely one of the like, 15,000 total people who bought Freespace 2 retail then sure, whatever, but I doubt that.
>>
I love how my fav track is in both games

https://www.youtube.com/watch?v=G6NElvSCOzg
https://www.youtube.com/watch?v=tAk7H2oWhKM
>>
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>>724303616
You were saying?
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>>724264157
they weren't afraid to be high contrast. nowadays everything is a smudge, and space is bright. older games had pitch black space, a few stars for contrast, and brightly colored ships with stark lighting. modern games miss the point, space isn't meant to always be this colorful thing. not everywhere is a gas cloud or nebula, it's space. also, the ships are either comically weird marvel guardians of the galaxy shit or grey boxes, nothing in between.
>>
>>724303734
I kneel, king.
Except that's a 4chan filename from 2012.
>>
>>724303543
Control over ship is same in both games. AI improvement is true for both allied and enemy AI. Also missiles are better, more accurate. This changed balance in game so much that some escort scenarios are far harder, you don't objective to protect containers or escape pods in Freespace 2 anymore, this is also reason why some escort missions in Freespace Port are almost impossible to do all objectives
>>
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https://www.youtube.com/watch?v=UV9wWejnKnk
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>>724303616
whyd only 15000 people buy fs2?
>>
>>724304008
Space sims were a dying breed is the biggest reason. There's also some shit about Interplay forcing the game out early because they were going public, and literally just not adjusting their advertising for the appropriate time.
>>
>>724264157
Best OST coming through:

ttps://www.youtube.com/watch?v=nHyOxfaLBxQ
>>
>>724303805
It's also from a phone camera of the same time, and after about 8 reformats, 4 different rigs, and obviously a lot of time, but it is the genuine article.
>>
>>724304120
Fair enough honestly, I don't know who'd have an image that hold on hand if it was just randomly saved.
Incredibly based then.
>>
>>724304070
that sucks
im getting through fs1 and im stuck on that one mission where i have to escort two omega transports
the shields and armor in this game count for shit though i guess that emphasizes the importance of having wingmen cover you when all the enemies focus their fire entirely on you
>>
Freespace 2 is the best flight sim ever made.

Realism? Nah. Lasers going pewpewpew.
>>
>>724303261
Only if you wanted some high-end, super-realistic HOTAS setup. There have always been cheaper joysticks available.
>>
>>724304070
https://www.youtube.com/watch?v=Q8tsuYH1AIk&t=19m13s
The FS2 section here of this documentary is my primary source on that, and I suppose it's worth posting because it's a pretty interesting runthrough of Volition in general and there's been enough discussion about them in this thread.
>>
This thread made me try out Freespace 2. Thank you so much for the recommendation bros. Really needed a game like this.
>>
The dude who made Starships Unlimited (2001) and Starship Kingdom (2007) is distributing them as freeware in his home page nowadays, along with other games he mad. Accessing the downloads requires giving an email adress, any throwaway email for single use will do.

https://apezone.com/
>>
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>>724304296
I'm imagining VR + HOTAS Freespace 2 and cursing God that it will never be
>>
>>724304296
With how many targeting keys, subsystem targeting keys, bomb targeting keys, escort targeting keys, closest enemy fighter, closest enemy bomber, the shields/engines/weapons subsystems, the secondary weapons selection and modes, looking around the cockpit, activating the afterburners, setting your engines to X speed, etc...

Having as many buttons on a joystick was an incredible boon for any pilot.
>>
>>724304460
It starts of VERY slow, but man does the game slam on the accelerator once you get to GTD Aquitane
>>
I wish someone would give the Star Wolves (a space dogfight game as a party-based tactical RPG) formula another go.
>>
>>724304585
I think it works fine with just a regular stick and the keyboard, especially after I did some rebinding to move a lot of controls closer together so I don't have to reach across the keyboard very often. I actually don't think any HOTAS has enough buttons to make it worth losing quick access to the keyboard.
>>
>>724303616
>15,000 total people who bought Freespace 2 retail then sure
Is this including european releases?
>>
>>724304163
I always do it by ordering fighters to cover transports while my wing is disarming Anvil while I'm bombing it
>>
>>724305040
idk, it's a figure I read like a decade ago and half remember
It's somewhere in that order of magnitude though
>>
>>724304460
You should start with Freespace 1
>>
>>724305195
FS2 works fine as a starting point. Its story kind of works better thematically if you do, even.
>>
>>724290480
That's a kick to the memory, even the finished product felt like a demo but was interesting. Kind of a proto star trek armada.
Tanks in space (battlezone) was good for it's time as well, fps/rts hybrid. Still worth a replay from time to time.
>>
>>724305407
I still haven't beaten the Soviet campaign. It's so bullshit.
I've seen a couple of mega-shills for the sequel over the years too, but it seemed pretty bland from the like 10 minutes I played of it too. None of the rock solid soul battlezone 98 had.
>>
>>724264157
https://www.youtube.com/watch?v=NJ-xcgBL1mY

For some reason, it feels like modern sci-fi games are just missing a je ne sais quoi that the old games had.
>>
>check Hard-Light on a whim after a decade of not keeping track of
>Inferno is not only getting remade but might actually get finished in our lifetime
Holy shit.
>>
I will die on the hill of Sid Meier's Starships being decent and it getting maligned because people did not want a casual strategy game from Firaxis.
>>
>>724305706
Never liked Inferno and fans were hyping it as unofficial FS3
>>
>>724305679
none woke writers who just want to tell a compelling sci fi story
not a single character complains about being diverse
>>
>>724267450
Where can I download this mod? Searching for /v/lancer doesn't work because of the forward slashes in the name.
>>
>>724305514
>mega-shills for the sequel
I assume you aren't talking about Battlezone 2 which is 20+ years old and was pretty good. If you are referring to Redux, it's just a remaster, same game new paint. Probably the best (maybe only) way to play on a modern system.
>>
>>724306215
I was talking about combat commander, yes. I didn't mean literal paid shills I just meant diehards. I am well aware of redux and have enjoyed it.
>>
lets get for real
space warfare would just become entirely automated and long range and just devolve into who has to most arms to throw at an opponent to overwhelm their defences
""short range"" fighter/bomber attacks are just busy-work intermediate stage to extremely long range, light-speed-rapid-response automated warfare
>>
>>724306279
Yes.
Flying space ships around and shooting pew pew lasers at other ships is still cool and fun.
>>
>>724306279
children of a dead earth came out in 2016 and does not qualify for this thread
>>
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This thread's making me want to play X2 again
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>>724306279
>lets get for real
No
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Has a couple of Starship Troopers references. One of the destroyer designs is straight out of the movie too
>>
>>724305960
The links I remember using to download the mod are dead, so here's a reupload.
https://mega.nz/file/bZ5wwZ5J#uQi7xt5YbNGZTgH6sCvsTUtNJPZ4121IXNj-q-MvqAk
>>
>>724306279
>talking about vidya
>fictional games in fictional universes using fictional weapons/engines/warp systems/shields/weapons of mass destruction no nuke could touch
>lEtS gEt FoR rEaL

Look man, you're barking up the wrong tree here. I'd sit here and do the generic /v/ insults and such, but seeing as we have a legitimately good thread going on and everyone seems to be enjoying themselves I'll forgo it and just ask you a simple question: You do understand what "suspension of disbelief" means in a Scifi (science fiction) setting is, yeah?
>>
>>724296130
The worst part is that aside from the final mission of the game, the only time you'll hear of this monster is during the worst ending of the game.
>>
>>724306515
>>
>>724306649
Thanks bro
>>
>>724306676
>>
>>724306716
>>
>>724264157
Merc III, if you want a chill civilian like experience, galaxy so big 255 planets maximum will keep you playing till you die of old age.
https://www.youtube.com/watch?v=TeV9o8uPQ8E&t=1015s
>>
>>724306272
Interesting, that game did have a solid multiplayer following. But yeah, cold war was the betting setting. Now that I think of it, 2 is basically Avatar.
>>
>>724304798
Yeah :(
>>
Which Freelancer should I download?
>>
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>>724308661
forgot image
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Unironically, anyone want to make a space game with me?
Tons of experience making Space Games in UE4/5, can do any genre. I already have a fuckload of space assets. I really just need someone to give feedback and ideas as I hate solo deving
>>
these fight bomber games would be inifinitely better if they didnt limit players to lockon combat or short range melee fighting
aiming at shit long range like in mech warrior where you can zoom a bit to fire a laser for a short or 1-3 second blast or having higher(er) speed projectiles would increase the skill level ceiling of the game
>>
>>724308806
I would. But I only worked with Unity before.
>>
>>724306279
If you want a 'real' answer for this, read some David Weber. There will always be a need for close-range small platforms.
>>
>>724306760
Do you have any idea how mad I was that the Starship Troopers RTS we got was absolute dogshit?
>>
Terra Invicta is really good spacebros. I highly suggest reading the three body problem trilogy and then playing Terra Invicta, which was clearly inspired by the books.
>>
>>724293858
>You never stood a chance against the Shivans, EVER
I know it was kind of a lame trick, but it was fucking KINO
>>
>>724308909
That really doesn't matter and I can bridge going from Unity -> Unreal
>>724308995
Three Body is kino. What D&D did to the netflix show is worse than season 8 of Game of Thrones. At least the chink version was pretty good, though a slow burn
>>
>>724267450
>Freelancer alpha one dash one
seriously how the fuck did your MC manage to get this callsign? like you're literally the first person to sign up as a freelancer or something?
>>
>>724308910
interesting.... anything in particular or is that a theme of his stories?
every time i read a interstellar scifi book it always just makes me think space warfare is so mundane and dehumanizing because opponents can just nuke who cities and planets from afar and never have to deal with aftermath because it so far away or they are just instantaneously dead
>>
>>724285384
I'm the opposite and immediately go to do safe space trucker quests while scoping out commodity lanes

I blame Privateer, Taipan 3000 and Archimedean Dynasty for this habit
With Privateer it was just getting enough engines to constantly afterburner past enemies until you could jump
>>
>>724308910
There is very little reason to have those platforms manned. There is genuine sentiment that manned jets and helicopters are on their last legs as concept, considering their current day usage and visual range engagements being delegated to either cqc building clears or 500-1000m lmg pot shots.
>>
I should download Elite again, maybe this time i don't get bored from the constant jumping around
>>
>>724285384
I love space piracy as a concept but in practice it's almost always convoluted and annoying to actually do
>what if you had to spend 50x the effort to get half the crap you'd get playing normally?
>also you can't use fast travel anymore, lol lmao
>also 90% of quests/content is now unavailable to you

I wish someone would make it work. That someone should be me (literally created my own universe for this and have a career that came about from my space game prototypes) but I'm old and tired
>>
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Starsector had a little bit of that magic in it but I understand that 2D space ship mountainblade is not what some people are looking for
Shame that the modern versions are a bit all over the place in terms of quality and the mod scene is hamstrung by modders being egotistical faggots (not that this is a unique problem)
I should check if Alex has unfucked ship AI yet or if they're still one of 17 different flavors of retarded
>>
>>724309259
His most well-known series is The Honor Harrington series, which is basically Horation Hornblower in Space; small fighters start making an appearance around Book 3 and the tactics he writes are quite interesting (although there's a certain leeway based on the rules and in-universe mechanics he made up).

In regards to that nuke point, he kind of gets around that by inventing something called 'The Eridani Edict', which is basically like Space Geneva Convention after there was a similar attack. Basically, capital ships aren't allowed to indiscriminately fire missiles/projectiles within a planet's known sphere of influence, or 'The Solarian League' (basically Earth + cronies, most powerful group) will stomp the fuck out of them.

It can be trash at times, but the space battles are mechanically sound with a lot of attention paid to KPS and how the ships are moving, when missiles were fired, how long they take to get there, countermeasures, etc
>>
any good space games with little to no combat? blasting ships with lasers doesn't particularly interest me
>>
>>724305154
i wasnt expecting to find someone who knew what i was talking about
lemme ask you something
i launch a harbinger at the anvil and observe it exploding but it does like 2 damage
its supposed to do massive damage to capital ships
am i missing something?
>>
Thoughts on Cosmoteer? I've played it for years now fun to build ships and and make lore, factions, and whatnot around them, career mode needs to be overhauled though
>>
>>724308806
I've pretty much fucked up my life enough to take a random person on /v/ up on such an offer at this point, honestly.
The only relevant experience I have is some programming knowledge from a while back and general technical competence though. I guess having played a retarded number of random space games too, and a critical eye for them.
>>
>>724309785
It worked in X3 I always felt. You could get retardedly good rewards from it if you hit the right targets, and could pick who you pirated from so you weren't fucked by the law too hard.
>>
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>>724264157
how many of you know THIS true oldfag obscure classic from 1999?
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>>724311026
There will always be things to do that have a pretty low floor on required skill. If you can play a space game, you can make a space game (I mean I will be handling most gameplay code type stuff, AI/Flight physics etc, but there is ALWAYS stuff to do. Like making levels (easy for space) or even just giving names to things or setting up socket locations on ships

I would actually do this btw. I have TONS of space game protoypes and like I said, all the asssets needed to do it
I'd probably start this fresh but the point is I have the experience

Mainly unsure if I want to go the fighter right, controller a capitol/larger ship route, or the RTS route. Or some kind of merge
There's a lot of ways this game can go

I'm probably most partial to controlling a fighter in like a 5-7 mission story. It's realistic to make
>>
>>724311078
Didn't play X3 (much), but I did try it in X4 and found it kind of annoying. I've considered starting a pirate run despite this. It would be comfy. But in the end I'd just end up trying to build a xeno-purging empire in that game anyway, so I could pirate in peace. Defeats the point.
>>
>>724310324
There's obviously No Man's Sky or Elite: Dangerous or even EVE I guess, where you can avoid the combat and focus on other shit.
Lots of space games games are focused on trading too, though most have some degree of combat. X series can function as a big economic sandbox for example, though without a combat goal in the lategame they can seem pretty pointless. They're also very autistic.
I enjoyed Starcom lately because it was pretty exploration focused, felt kind of like a Star Trek situation, but there was a fair bit of blowing shit up regardless.
>>
>>724294074
Weird, I love the mouse controls.
Every other game has it wrong with their continual turning BS, fucking up aiming.
>>
>>724264157
Classic EVE had an incredible atmosphere with this vague religious feeling backing everything while we all tried to figure out what the fuck we were doing in this vast new galaxy. I'm terrible at expressing myself but thinking back to my early days in that game makes me feel things no other game does, and it's not nostalgia. Unfortunately as they've modernised the game they've sucked that "soul" out and now it's way too clean.
>>
>>724311423
Yeah, X4 was a big more built around big-picture systems like that so piracy felt weird.
X3 piracy worked in part because it could be so insanely profitable on the right target, and so pointless on the wrong target. Plus you could get buy just forcing random freighters to drop their cargo or boarding vulnerable targets. I guess it contextualized crime a bit better. The central pirate-controlled corridor of the map helped too.
>>
>>724310632
>unable to figure out this new heat system
I've become a brainlet.
>>
>>724309917
starsector is one of the absolute best space games of the last ten years and the quality is top notch, idk whats your problem with it
>>
How's SoaSE2? I really loved Rebellion but i haven't been keeping up with 2 or its development.
>>
>>724311302
I don't worry about my ability to do things or to find something to do, I just don't like pretending I have experience I don't.

Doing just a linear simple fighter campaign makes sense, though if it's a zero budget game then putting some sort of twist on it so it doesn't just feel like existing games but worse is probably a good idea; space combat games rely more heavily on things like voice acting than people realize in order to sell the battles as larger than they really are. There aren't really much in the way of RTS/flying hybrids though if that's what you meant by merge, and that's possibly still doable if it was kept simple.
>>
>>724310632
It's been sitting in my steam library unplayed for far too long. Should it further up the vague backlog in my head?
>>
>>724312408
Its biggest problem is that it was more of the same. After so long, that just felt kind of whatever.
The soundtrack was kind of bland too, and the tech icons were all AI generated which wasn't really offensive but did help contribute to the general feeling that it was lacking soul.
It made the three factions a bit more distinct with their own gimmick mechanic each though, so that's cool.
>>
>>724294074
I've never played freespace 2 is it worth getting cockpit mods? It looks like it doesn't show a cockpit from what I've seen
>>
>>724304514
I've played FSO in VR recently and it was pretty amazing.
>>
>>724312408
I like it a lot but also agree with >>724312669
The game plays a lot better with QoL and interesting new mechanics but it does feel a lot less soulful with the AI art and worse soundtrack. Though I will note that Vasari starting with a Coloniser capital and a small fleet jumping to a new planet instead of the typical start is the coolest thing ever.
>>
https://www.youtube.com/watch?v=2VlgYgN8qos
>dat moment when you realise you're not going home anymore
>you're going to war
>>
>>724293707
So you want a game that will never exist, gotcha.
>>
>>724292692
goycitizen.

Game would be better if it wasn't just rust in space. Stupid fucking design decision that will make sure it's not commercially successful because only china men and turbo autistics like that shit.
>>
If I ever get back home again
If I ever get back home again
If I ever get back home again
That recruiter's gonna die!
>>
>>724295090
>>724295090
Because humans are tards but at least we figured out liberal democracy which helps dampen the tard effect.

Sucks for Americans North and South americans both. Adopting a presidential system (pure retardation) or in canadas case having first past the post + single member districts (also pure retardation).

Embrace the swiss system of government you idiots. Executive council > presidentialism. Multi parties > 2 parties. Ultra mega capitalism >your stupid shit.
>>
>>724312692
>>724312692
Yes cockpit mods add the vibe. Play on Freespace 2 open.
>>
>>724312692
There is one but it always felt weird to me, and was fairly simplistic.
FS2 has enough hud elements that it doesn't feel too barebones without a cockpit model imo.
>>
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>>724312495
build ships
complex ships
however big or small you want them
with lasers, cannons, missiles, mines, and nukes
play career mode
realize there's nothing to do other than bounty missions
play sandbox
build entire fleets of custom ships
do giant space battles with your ships
make up custom factions in your head with lore and stuff
have fun
>>
>>724265109
>want to play space sim like in the 90s where I can be a pilot and shoot enemy ships
>hahaha you fool! Your job is interstellar truck driver, not fighter pilot! Now go deliver 10,000 tons of titanium to your home system of Beta Virginis
Every time
>>
>>724313276
if we're going to start talking about space 4x games, am I allowed to mention Alpha Centauri?
>>
>>724313276
>played that game too much as a kid
>never found or heard of that song until googling it just now
What the fuck
>>
>>724293778
This would be a hundred times more popular if it got on Steam and/or Play Pass.
>>
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>ONE mention of the glory that is Tie Fighter.
Holy shit that's simply sad.

Sorry, Freespace fans, but for me, while the game was great technically, I seriously can't remember much about actual missions or the story. In contrast I remember all Tie Fighter (and X-Wing) missions which gave me problems. Also, the bonus objectives, the briefings, the dynamic music (!).. Tie Fighter is the ultimate mission-based space simulator. Nothing else comes close.
>>
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>>724313726
I don't know why devs are so dead-set on making space trucker games, it's not a fun premise on it's own unless something actually fucking happens
>>
>>724314545
Autists love them.
>>
>>724314545
They probably took a look at how many people are willing to buy and play European Truck Simulator etc. and figured "but what if we make that in SPACE" in order to make a few bucks. And I guess if they manage to make it work then they already have an idea what the fuck to do if they want to make another space game, maybe with lasers going pewpew this time.
>>
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>>724314756
Count me in
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>>724309747
I did a couple days ago after not playing in years. Luckily, the top tier builds are mostly the same, for combat at least. Will give the fleet carriers and colony building a whirl, maybe hunt some xenos, unlock everything new, then shelve it again for a few years.
>>
>>724265685
Is this the one that starts with you commanding a slow ass and equally cool spaceship investigating weird ayyyy activity in the solar system before pulling the rug on you and going full star trek?
>>
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this is the future we were promised bros.............
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>>724294180
I think what makes that enjoyable to look at is the very crisp geometries and high responsiveness, its why source games are so satisfying too.
>>
>>724312416
>>724311302
I can't stay in the thread all day and I don't assume this would go anywhere, but fuck it, I might as well drop a form of contact I don't care about posting on /v/ before fucking off. If you ever decide you did want help making some shitty space game I have little better to do.
sszzzz@cock.li
>>
>>724314545
Most aren't straight up space trucking games, but having a systemic and dynamic economy is kind of just a hallmark of the genre so it always winds up having some degree of space trucking
>>
>>724314492
>he can't remember fighting the Lucifer in subspace
>he can't remember protecting the Colossus while she figths the Sathanas
>he can't remember the OTHER Sathanas
>he can't remember running from the supernova
Your memory is failing, old man.
>>
>>724316328
>he can't remember protecting the Colossus while she figths the Sathanas
nta but I remember that because you always kill shit and then just sit there. It honestly is one of the weakest parts of the entire game when it should be its high point.
>>
>>724311807
I love how piracy is balanced in X3.
>at the start of the game it's insanely profitable compared to legal options, but it's also very risky because you haven't got much rep with any of the races and your ship is probably not even that good
>continues to be meaningful income for a long time
>eventually you reach the point where you wipe your ass with 800,000 credits and it's not really worth the effort to go after small targets
>but that's also when you start to become capable of boarding and stealing capital ships
>stealing capital ships is the highest risk/reward in the entire game, but is a major undertaking even if you know what you're doing
>in the extreme lategame the legal economic income from growing a company/empire outstrips even that as far as income is concerned
>but there are piracy-only ships from all major races that you HAVE to steal if you want one, even if you're a law-abiding citizen
It's such a fine balance and they got it so right.
>>
>>724311734
>Sit on Amamake warp gate with a drag bubble in my Dramiel, and 3-4 bros who were in Rifters and Ruptures
>scream towards our prey at 5.5km/s and tackle/web the ever loving piss out of it
>do this 8 times inside a single day
>courier our shit back to Jita and sell the billions of isk we got from looting the hulls of whatever got caught in our bubble
>suddenly have an entire hangar filled with Dramiels all fit with faction weapons, ammo, MWD, etc
>Do it all over again the next day
>earn a reputation within the community as bloodthirsty pirates
>even got Goonsquad and the russians after us from time to time

There aren't many things I miss about EVE, but it did give me some absolutely incredible memories with bros. By the time I ended my EVE career, I was set to buy a Naglfar and even had all the skills necessary to fit it with good stuff, but one day I just dropped the game and never picked it back up.
>>
>>724315784
>think it's a shot from an anime
>it's Alien(s)
damn
>>
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>>724316328
>Doesn't remember DIVE! DIVE! DIVE!!! HIT YOUR BURNERS PILOT!!!

I don't think I've ever shit my pants that much in a fighter sim, ever.
>>
>>724311271
Diaspora?
played it a bit, gathering money and exp on the non-pk zones are grindy, tried going to the pk zone and got obliterated instantly
>>
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>>724305679
The intro for Freespace 2 still gives me chills.
https://www.youtube.com/watch?v=khIWdolT9xY
>>
>>724313414
the executive council in unelected and any retard that can get a referendum to a national vote enough times will eventually get it to pass, and even in the best case scenario where the voting populace is reasonably homogenous and highly educated, they still vote for their own extinction with over 25% migrant population and rising. The federal council can also indefinitely delay any mandate made by the people and they always pass 49-51
>>
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Honest question what was the last truly good space shooter? I mean old fashioned, cockpit view, mission-based, pew pew pew motherfucker space shooting. It feels like it's been 100 years.
>>
https://www.youtube.com/watch?v=H6YJ5oIcT4g
>>
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>>724315784
Akshually this was our promised future
>Explorers leaving the rocket will be encased in airtight, temperature and pressure-controlled moon suits with facilities for light, power and communications.
>Power is generated by thermocouple effect as the sun shines on the large disks
>>
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>>724317953
i live for this shit but don't want to derail the thread with old sci-fi kino
>>
>>724317953
Why the harpoons? They're in space.
>>
>>724317494
I admit I forgot about that for many years until some anon mentioned it maybe 10 years ago.
>>
>>724318208
https://youtu.be/60BjkUtqxPE
>>
>>724318208
For protection
>>
>>724317890
Star Wars: Squadrons was perfectly fine.
As was Strike Suit Zero but that's third person and has you transforming into a mech for Macross shenanigans.

If you mean the old school, original run of space shooters the answer is obviously Freespace 2, as it was the last of its contemporary kind and really perfected the formula. I guess there's no actual cockpit model but other than that it's the very same type of game.
>>
>>724274343
you are in space right now, fag
you also have a skeleton living inside you
>>
>>724318032
>Three-fingered gloves
Uhhh why?
>>
>>724275332
>gregor
FUCKING GREGOR
>>
>>724289468
Forgot Starsector. Of the bunch it's definitely the biggest and has the most replay value barring X-universe games, but they are German autism.
>>
>>724318532
All you need
>>
>>724318686
I was going to say it launched earlier but apparently Starfarer literally first released during Star Citizen's initial funding campaign.
>>
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>>724293778
>>724314443
>does not sell Critical Mass on Steam or GOG
>sells Critical Mass in Windows Store
Sometimes I do not understand oldfag devs.
>>
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>>724310516
haha i did it!
fucking game made me retry a million times but not as many times as those other two mission i got stuck on
survived with only 1 wingman of another wing and all the dead dude managed to disable the anvil so i didnt have to worry about more fighters showing up the ruin the party, which is also something that didnt occur to me - disabling the anvil
plus both omegas escaped
playing on insane is giving me a life time worth of experience with this game
>>
>>724312129
not him but
only one plane of gameplay :^)
>>
>>724318686
>Starsector
>Of the bunch it's definitely the biggest and has the most replay value
lol what are you talking about? The game ain't even finished, the story so far is meh and shit gets stale around ~211 cycle
>>
>>724265906
Making*
I know underages post here but c'mon, you're at least 16, you cannot be that fucking illiterate as to not know what 'conceptually' means.

>>724266108
>DIVE DIVE DIVE
>JUST enough time to throw your fighter into a nosedive before a massive fucking ship gates in in the space you were in a second beforehand.
>That one fucking mission in the fog.
>The sheer scale of the Sathanas
God that game was so full of kino.
>>
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>everyone talks about Freelancer
>no one remembers Starlancer
>fighting against space ruskies
>raging at the shitty wingman AI
Trve kino.
>>
>>724318340
lmao i thought of this exactly
>>
>>724319504
>That one fucking mission in the fog.
Like a full third of the game is in the nebula, anon.
>>
>>724319465
Play it with mods.
>>
>>724269719
Anon, don't. You and I both know how badly they'd desecrate the corpse of it.They'd remove an entire goddamn dimension because 3D dogfighting is confusing to the sub-80 IQ mass market they want to appeal to. The game would be three missions long with 80 randomly generated dogfights in an empty void between them. The main character would be a non-binary they/them that says 'black lives matter' when they destroy an enemy ship. Don't you put that evil on things that are still pure.
>>
I want more people to play Klingon Academy:
- The game: https://www.myabandonware.com/game/star-trek-klingon-academy-dcu#download
- The fixes: http://www.jiri-dvorak.net/ka/index.html
>>
>>724319808
This, we have Homeworld 3 as an excellent example of what happens when you let the ((modern developers)) develop it for the ((modern audience))
>>
>>724317598
yeah! and you needed to be in an established guild so people wouldnt pk because theyd just be kill on sight for half of the server if they did
it was really primitive but entirely player run which is something modern games really lack
would be great to have open games where the devs say, go forth and make friends and alliances
eve did it really well and will probably never be topped, but it would be fun if there was a newer game that built on the same idea
>>
>>724313726
It's on purpose. They don't want you to imagine a world where things aren't shit. They don't want you to escape to a world where things aren't shit. They want you to slave away to make a billionaire richer.
>>
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>>724267450
I still think starlancer had better ships.
>>
>>724319687
The first one, I think? Where you're just hearing other squads go silent one by one. Fuck if I remember, it's been almost a decade since my last replay.
>>
>>724291219
I will never forget.
They legit ruined it at every possible step.
Now you have gamer dads on R****it posting screenshots of an "alien plant" on a barren fucking rock texture planet.
Shit's fucking whack!
It would have been SO FUCKING EASY to add a storyline of some sort, to add anything handmade besides the fucking procgen slop.
I'm still mad at how it all went to shit at Horizons. There was still hope before that, and then it was mishandled at every opportunity.
They needed to double down on Thargoid like content. But nope.
The game is so directionless it's basically impossible to get into unless someone helps you along. I tried to get a few friends into it and they all quit after a week.
>>
>>724315864
I'm the space-game anon from earlier but I passed out kek.
I'll send you an email
I'm not joking in the sense that I have the skills to make whatever game, the assets/resources to do so, but mainly want a team or at least someone to bounce ideas and test/give feedback/maybe contribute a bit if they want
Solodevving gets real boring, at least for me.

But on the flipside, teaming up with people is also extremely difficult. Usually doesn't go anywhere. I have also had success with it, though
>>
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>>724302892
>>724294079
>>724298303
Based and samepilled.
>>
>>724314997
this was such a letdown
the maps are tiny and you always have to stick to the fucking space road or you explode. I'd understand if that was only something you'd need to worry about in extreme environments but its absolutely everywhere.

You'd get a better space hauling experience by just driving at night in euro truck sinulator
>>
>>724320910
I agree, but it did give me a few hours of trucken fun
Hardline Shipbreaker was kinda similar until they changed it
Imagine if someone combined industrial building, space trucking, space mining and allowed guilds to claim territory with Elite's controls/flight

one day bros (jk star citizen isn't real)
>>
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>>724264157
>had an indescribable and mystical atmosphere

all software from that era feels like that because they were made from the minds of white geniuses
>>
>>724321154
Literally. Jeets and nigs are incapable of comprehending the white man's need to explore and conquer, to invent and discover.
Space exploration is inherently a white man's fantasy, other cultures and races are still stuck in the mud hut or bronze age comparatively. They can't dream of space if they still live in an absolute shit hole.
That's why all modern sci-fi is just personal dramaslop, or garbage full of female girlbosses and people of shitskin everywhere.
It's why Starfield was so fucking bad. It was clearly not the product of white minds.
>>
>>724310516
>its supposed to do massive damage to capital ships
am i missing something?
Launching bombs to early is safer for you but they can be intercepted by enemy fighters or target own artillery. Launching them right near target is more dangerous for you (for many reasons) but will hit target
>survived with only 1 wingman of another wing and all the dead dude managed to disable the anvil so i didnt have to worry about more fighters showing up the ruin the party, which is also something that didnt occur to me - disabling the anvil
I was about suggest disabling HoL warship but I assumed it was obvious

>playing on insane is giving me a life time worth of experience with this game
No wonder you got stuck. Last 3 missions should be really brutal
>>
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>>724314492
>Freelancer
That's because the goat was actually Starlancer, and it absolutely mogs Tie Fighter all day long.
>>
>>724290975
>its a bad game now and keeps getting made worse.
How's it been made worse? I bought it during a sale and haven't played it yet, and I want to know what I'll be missing out on when I do.
>>
>>724312692
I was never into cockpit in those games. Freespace feels natural without it. I feel like cockpits are just relics of old era where HUD was taking most of game screen
>>
>>724314492
I was very young and played this on win 95, it was always super fun. I wish we got battlefront 3 the idea you can just fly up into space was so cool
>>
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>>724264157
>go from dogfighting in space to raiding the enemies capital ship
Shame eternal silence never caught on.
>>
>>724321642
It's just that the game keeps going in the wrong direction.
They don't remove things or make patches that completely fuck it up, it's just that nothing they add is good, or the game feels like it's going anywhere at all.
The amount of content for example is nowhere near what you would expect from an MMO type game that has been going for eleven years (game came out in 2014 btw).
It's actually insane how everything they added was wasted potential.
Entire essays could be written on the mismanagement of this game.
>>
>>724321750
I guess it's more of how you see the game with your joystick and desk as the cockpit versus your monitor as your eyes in the game
>>
>>724321516
nah i know that missle can be shot down and i think thats cool because i see the cap ships aiming at them and blowing up missles that come from afar but i launch it and observe it impacting the ship and blowing up but it only causes 2 damage
>>
>>724321642
Early on it was full of space mystery and good vibes
now its been made retarded with a really lame story progression, not to mention a graphical downgrade and increasing the hassles to obtain crafting materials.

Recently they added a colonization system that does absolutely nothing positive for anybody and also results in fucking up a lot of the established mission circuits making it harder to gain faction rep.

i think they managed to improve some aspects of powerplay though, which is the factional 'run missions to get points' npc gimmick.

ITs still worth playing if you are new just realize it has no depth. Enjoy flying around in space and seeing things in the galaxy then pack up when you start to get tired because there is nothing to push for.
>>
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Does anyone remember this?
>>
>>724322694
looks kino what is it
>>
>>724322747
Star Wraith 2
>>
I might be the only one that like this game. Or even know about it
>>
>>724321406
>That's why all modern sci-fi is just personal dramaslop, or garbage full of female girlbosses and people of shitskin everywhere.
I watched aliens with my GF last night and it hurt, anons.
We had real strong women in scifi, women who were actually women, and emotionally vulnerable, but still kicked ass and told niggers to fuck off. Relatable, realistic characters with depth and complexity that managed to perfectly balance femininity and killing space bugs.
Now everything is girlboss shit.
https://youtu.be/FDHxXUE1_SU
>>
>>724310516
>i launch a harbinger at the anvil and observe it exploding but it does like 2 damage
>its supposed to do massive damage to capital ships
>am i missing something?
Secondary weapons in general are very weak in FS1. They buffed them massively in FS2 - the Harbinger equivalent for example deals over 4 times more damage in that game.
FS1 Harbinger has one unique use though - it deals ludicrous damage to subsystems.
>>
>>724323470
It's crazy because my girlfriend also can't stand modern foid characters. Watching old movies you start to appreciate how much better it was back then.
I tried watching one of these new "scifi" shows on Netflix and it was so bad I had to turn it off at the third episode, I knew it was bad 20 minutes into the first episode but God damn, it's all just crap.
>>
>>724323680
yea but i might as well just use a stilletto missle for subsystems
>>
>>724266258
fuck shields
fuck the navy and
FUCK THE SPIDER BOSS
>>
>>724293858
Remember in fs2 you are cut off from earth too and can't use some jump nodes that shivans can. We will never know if earth is alive or why they an hero's a star
>>
>>724321406
You can shit on them but the chinks have that drive and technical knowledge as well, at least for now. Eastern asians are just about autistic enough to get a pass in my book. It's true that everyone else on this planet is about a century off from competing in serious space travel though, you need a fuckton of drive, capital and technical excellence to make it work. Euros are pretty much an extension of the US, jeets will never produce the required quality, south america, SEA and africa are dirt poor and unmotivated to improve their circumstances in life. Let alone the fact that any small, splintered country will never be able to push a sizeable space program on their own. Also >Russia

I do hope we can push eachother to greater heights though. We need the competition of a space race to get shit done.
>>
>>724323782
>I tried watching one of these new "scifi" shows on Netflix and it was so bad I had to turn it off at the third episode
Every time I try I get about 5 minutes in, realize that it's jumped randomly back and forth between CGI and action I have no context or frame of reference for and thus no reason to give a shit about, rendering it the visual equivalent of white noise, close it, hit thumbs down, and go rewatch something made in the 80's made by people who understood how to communicate stories in the language of film instead of 'epic' CGI battles and disorientating cuts back and forth to dramatic cuckdrama involving characters that haven't even been properly established yet.
Lately I'm just watching old nobudget shit tier horror and scifi movies from that era. I always figured they'd be shit but the reality is that D-list crap is better written and filmed than 99% of hollywood blockbusters once you can suspend your disbelief that a dude with a coffee maker strapped to his chest is an alien soldier.
>>
>>724285206
The loss of whimsy awe is not a production problem but one of ease of access to information. Internet has made it so everything gets datamined or directly explained to you. In the 90s, you could maybe read some vague description of a dev for an interview in some magazine or something, now you just can @ them personally.
You could avoid "spoiling" yourself but when you know theres concrete answers, data, that shows the workings of what you are interested in, its hard to look away.
>>
Freespace 2 had such comfy nebula missions. Really atmospheric. I miss it.
>>
>>724324558
The writing is so fucking bad in contemporary bullshit. It's blackpilling as hell.
I legit just stopped caring about audiovisual media ages ago and just read books.
I really enjoyed Neal Asher's Polity series books. At least literature written by white men is still safe.
>>
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>>724324891
I've recently taken comfort in the fact that there's so much good, mostly forgotten sci-fi written over the past 100 or so years you could hypothetically read it for the rest of your life and not run out.
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>>724324697
This really ruined RPGs and online games for me.
Back then, when I passed around my copy of Freelancer to my buddies in high school, we didn't really have access to all the information. Discovering shit and sharing it in-person and then going to forums and reading a mixture of real and made up stuff was so whimsical and different.
I purposely avoid the internet and spoiling myself when I play a game. But the unique sense of discovery, like you truly found something, just isn't there anymore because I know I can alt+tab, open an internet browser window and find the exact location and stats for every single thing I could ever imagine.
It's to a point where I think I might need to get high as fuck or piss drunk to remove that sense of personal agency and control to truly immerse myself in a game.
>>
>>724325049
It's so great, no mention of niggers, jeets or girlbosses. When female characters are in the story, they're not offensive to my disbelief, the writer's brains haven't been fried by the internet and smartphones so there's all sorts of distinct technologies that make the world a lot more interesting, there's so much to appreciate and enjoy.
But by far, the best thing is not having a nigger, jeet or woman shoved in my face every 20 seconds like in contemporary media.
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>>724325049
>there's so much good, mostly forgotten sci-fi written over the past 100 or so years you could hypothetically read it for the rest of your life and not run out

This *looks* like a final pill, but it's not. If you will only read & consume stuff from the past, you will potentially ignore great works of art created today, no matter how unknown they may be. So, from time to time, try to find something new and spread the word if you find a diamond in the rough.
>>
>>724325204
>Back then, when I passed around my copy of Freelancer to my buddies in high school, we didn't really have access to all the information. Discovering shit and sharing it in-person and then going to forums and reading a mixture of real and made up stuff was so whimsical and different.
This thread is making me bad nostalgic.
Why is the modern world so shit? All these things that were lost, what did we replace them with? Tik tok and politics?

>But the unique sense of discovery, like you truly found something, just isn't there anymore because I know I can alt+tab, open an internet browser window and find the exact location and stats for every single thing I could ever imagine.
In a decent world, this is what procgen would have been used to solve, instead of creating padding so they can brag the game takes 40 hours when it really takes 5.
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>>724324697
I remember when finding shit in Freelancer was impossible because none of the online guides had the jumpgates marked.
>>
>>724322378
>>724322663
Thanks for explaining, anons. Yeah, you can absolutely ruin something just by adding the wrong things, even if you don't take anything away. Especially if it just weirdly dilutes the experience.
>ITs still worth playing if you are new just realize it has no depth. Enjoy flying around in space and seeing things in the galaxy then pack up when you start to get tired because there is nothing to push for.
That sounds pretty fuckin' dire. You're supposed to be able to get lost in games like this, not just tick off items on a dumb, shallow checklist.
>>
>>724274343
I gave spv3 a try and if you want to see dogshit asthetics look no further
>>
>>724325670
Or those special lvl 10 weapons you could only finds in wrecks.
>>
>>724323470
>We had real strong women in scifi, women who were actually women, and emotionally vulnerable, but still kicked ass and told niggers to fuck off. Relatable, realistic characters with depth and complexity that managed to perfectly balance femininity and killing space bugs.
>Now everything is girlboss shit.
The worst thing about girlboss shit isn't the presence of masculine traits, it's the complete, pathological erasure of feminine ones.
>>
>>724315758
Yeah.
>>
>launch a "space sim"
>it's just planes underwater
>>
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>arrive at space game thread when it's almost reached the bump limit
Welp.
I remember a game called military interface for space combat (MISC) which was an indie game made by two German devs in the 90's. Back thetn indie devs had like no exposure in games media. It was very ambitious. It featured
>modular ship destruction
>modular ship customization (you could add alien ship modules to your own ship)
>pretty destruction effects (for the time)
>strategic ship controls on an RTS map
>ship capture
>damage on your ship carries over to the next mission
Has anyone ever tried this game? It's 100% worth a try if you're fan of this genre. You do need to run it on a virtual machine on Windows 98(SE) though.
>>
>>724325049
It still sucks heavily not to have GOOD NEW things. As a society and as individuals, we need GOOD NEW things too. Living in the past might be preferable in many ways to living in the shitshow of a present we have right now, but it still takes its toll.
>>
>>724326395
Those were cool as fuck, and the one thing underspace is really missing
>>
>>724326152
>tick off items on a dumb, shallow checklist.
apart from flying around in space ticking items off of checklists is a good description of what you do in this game

Flying around in space really is nice though. You can be in a system and look around and see an interesting cluster of stars or a nebula and line up with it and find it on the route planner and actually fly towards it, seeing it get a little bigger each jump. Its a great galaxy they made, they just didnt put anything in it and the most exciting it ever was was early on when there was nothing but hints of the unknown trickling in through some of the community mysteries.
>>
>>724326558
Sounds and looks pretty cool, anon. Thanks for the recommendation.
>>
>>724326421
Yeah, that was what I was getting at, in more succinct terms.

>>724326593
New, I suppose, is relative. If you haven't heard of something before, it's new. It's just a shame the only place you'll ever be able to discuss that kinda thing with someone else is here.
>>
>>724265685
Gave this game a chance, but apparently I got a bug that made the first alien ship mission where you have to do escort impossible to do and could not get myself to start a new save file to fix it
>>
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into the black is pretty promising modern game which got a demo recently
main gimmick is that it has proper orbital mechanics applied to classic space dogfighting
>>
First good and original thread ive seen in weeks. usually it is aerith, tifa threads
>>
>>724304798
Considering how niche it was outside of the former USSR, I doubt we'll see something like that until the end of the decade.
>>
>>724325670
Man I wish everspace 2 was good
>>
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>>724313726
>>724314545
>I don't know why devs are so dead-set on making space trucker games, it's not a fun premise

The original famous space game, Elite, was specifically a space trucking game. I guess you could be a bounty hunter if you wanted but that just involved shooting random pirate ships you saw. Anyway, they all do that because that's what the genre started with and it was considered fun back then.
>>
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>>724327394
At least it's pretty.
>>
Points if anyone here actually played that Russian game with the space Zoroastrians
>>
>>724328392
The Precursors?
>>
>>724326490
>boot realistic spaceship fighing game
>it's like submarine warfare
as above, so below
>>
>>724303258
I remember Summoner 2 being mostly regarded well but I never figured out how to run it in an emulator and I still hate the idea of watching someone else play a game I'd want to (but watching recordings for looking up things I might have forgotten is fine, obviously).
>>
for me, it's Space Rangers 2
>>
For me its X3AP with Mayhem, I like it as a universe simulator much more than X4
>>
>>724305514
II is fine even if it doesn't look as good despite the improved tech. I think sniping works wonkier in II too.
>>
For me? It's Xtended Terran Conflict.
>>
>>724273098
trainwiz i know yuo're here. please optimize underspace so i can play it on my rx580 8gb kthxbai
>>
>>724287759
Carnage Heart in space would be a cool concept.
>>
>>724329780
Runs fine for me since the latest update
>>
>>724329780
Trainwiz would never pass up the opportunity to post with his name on
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>>724329780
I'm sure he isn't ITT. If he was here he'd be spamming the thread with his webms.
>>
>>724329780
>unity game
>optimized
Lmao
>>
>>724309713
Manned jets are fine and I don't see anything concerning for them in future. Helis found a new calling.
>>
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RIP to a kino thread, may space angles sing thee to thy rest
>>
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>>724291720
I just want M2 to re-release this, IV, and Gradius Gaiden. Is that so much to ask?
At least we got Salamander 2 finally.
>>
Thoughts on Spore space stage? Never really put a lot of hours into it but I thought it was neat at least
>>
>>724330348
Cool but not good
>>
>>724330348
On it's own it's cool but I expected some 4x stuff so it also kinda disappointing, you could say same about entire game actually
>>
>>724330348
Fun at first but eventually becomes repeating and taking out the grox was almost impossible.
>>
>>724316328
It's just favouritism. I love TIE Fighter too but can similarly appreciate others for doing other things.
>>
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>Derek Smart mogs your weakling space games
Coke machines were never the same again.
>>
>>724331119
I loved how just mentioning this game anywhere on usenet would summon his presence.
>>
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>>724331119
More like Derek Dumb



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