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How do you make these two roles actually fun?
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>>724282568
In DnD tabletop, Clerics ARE the best healers, but they're only healing from time to time. Mostly they fight or cast CC or the like. Just design better encounters so classes don't have to be healbots or tankbots.
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>>724282568
add a dedicated cocksuck button™ since it's what people who play these enjoy the most
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>>724282568
bringing back an entire party from the brink of death to full health with one ability cast is pretty fun
bonus points if it can apply buffs due to perks or gear
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>>724282943
overwatch had that, but people bitched about it and it got removed
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>>724282568
healing by dealing damage
your healer is now the DPS and if they suck at it everyone dies
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>>724282568
show tanking and healing scores after every dungeon and give rewards based on that
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>>724282568
tanking is already the most interesting role
dps and healing are usually too reactive or non-interactive. if your game has "rotations" you have a problem
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Tank has actually low HP but insane counters.
Healer is just Vlad from LoL, steals HP, cut his own HP to attack and heal others.
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>>724282568
Instead of the third role being 'dps,' it should be something like 'control.' Have all three roles balanced around DPSing, and tanking/healing/CCing mobs is just your other responsibility you do alongside dealing damage.
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>>724283710
Tank is good in concept but in execution it's fucking boring to play.
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>>724282568
You make them both DPS
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idk bout tank but in ffxiv they made some mechanics that basically felt like dps checks but for healing
things that required burst heals, or predicting when players would get hit by critical attack, hps checks to keep people from dying
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>>724283880
Tank is CC
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>>724282568
By giving them a more active role. First off remove auto attacking in general, everyone benefits from that. Then remove all passive damage mitigation besides armor value and resistances. The tank has to manually block and dodge to avoid what can be avoided, both taking stamina with total stamina, stamina consumption, and movement speed increasing/decreasing based on armor value. For healers add universal cooldowns to every heal but give them a bunch of utility spells that increases/decreases movement speed, restores stamina, blocks/decreases damage, stuns, ect so the healer takes a reactive role to assist or patch the holes in the damage that can't be avoided between heal cooldowns. Some of these being apply on hit so they have to be close to and hit the enemy.
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>>724282568
tanking is basically all about getting attention
healing is basically all about keeping your pets healthy and active

that's why they're fun to play.
some people like seeking attention and others like managing pets
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>>724282568
play guild wars 2 to find out
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>>724282568
Tank is smacking the shit out of enemies so the DPS can stab them in the back or so you can environmental hazard them to pieces
just replace Healer's mana with their health and give them some lifesteal
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>>724285530
this
give tank more incentives to push the risk envelope and encounters that punish playing too safe
give healer more tools and encounters that require them
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After giving both tanking and healing a try, I realized I'm happier not bothering and just playing DPS to throw fireball in the back or stab the boss in the back with a sword. Tanking feels incredibly dull regardless of the class I'm playing and healing is even somehow less satisfying.
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Healers and tanks, when played correctly, do the same thing as DPS with an added layer on top. They're already fun and if you dont think so you're playing them wrong.
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They are vastly more fun than the "just hit your rotation" role.



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