[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1747109749498834.jpg (1.44 MB, 3840x2160)
1.44 MB
1.44 MB JPG
name one reason this looks bad that doesn't rely on nostalgia
>>
It looks good. Which halo is it? I stopped at odst
>>
Too much visual clutter.
>>
>>724289846
the enemy is the least distinctive thing on-screen in a first person shooter
>>
>>724289846
What is it about Unreal 5 that makes every single game look exactly the same?
is it just not all that customizable?
>>
>>724289846
It looks worse than the original
t. played the original for the first time last year
>>
>>724289846
unreal engine 5 asset flip
>>
File: gamesss.jpg (163 KB, 958x702)
163 KB
163 KB JPG
I remember when i saw the first halo commercial on TV. all my PC games were part 2d, like duke nukem, 3d world, 2d "models". the 3d games i played were on consoles like playstation and n64. Halo 1 looked crazy, i remember thinking the graphics were so realistic compared to anything else i had seen.

If you showed halo remake to little kid me back in the day my head would probably explode.
>>
>>724289846
It has no reason to exist.

Imagine wasting time and resources on remaking games that are already perfect instead of making something new.
>>
>>724289846
I LOVE hyperrealistic UE5 stutterslop
>>
>>724289846
It looks real but it doesn't look good. There's no sense of style to it because the jeets they farmed the work out to haven't played the original and have no idea how it felt to play.
>>
>>724289846
Looks cool. Id play it.
>>
File: 1756371959712874.jpg (628 KB, 2560x1403)
628 KB
628 KB JPG
>>724290197
it is customizable
pseudoregalia is a UE5 game
but many devs just go for the default settings and pump up the realism as much as possible
>>
File: 1760241920480049.jpg (412 KB, 1710x974)
412 KB
412 KB JPG
>>724290241
>>
>>724289846
aren't we like 10 years past graphics being the selling point?
>>
File: 20251026_234150.png (3.92 MB, 1795x1405)
3.92 MB
3.92 MB PNG
>>724289846
>>
>>724290589
I'm low iq, explain the joke
>>
>>724290771
sabrina carpenter is a generic plastic whore while sydney sweeney is sovlful because she has a 10/10 body but a dysgenic (natural) face
>>
>>724289846
graphical fidelity is not the same thing as looking good
>>
>>724290192
This. Your eyes are drawn to literally everything but the enemy.
>>
>>724290771
top is natural beauty, the bottom is artificially enhanced by a buncha make-up, expensive lingerie, and lighting.
>>
>>724289846
Unreal Engine 5
>>
looks the exact same as every other ue5 game, instead of halo
>>
File: 1749189077733834.jpg (179 KB, 960x960)
179 KB
179 KB JPG
>>724289846
Post webm. Lemme see this shit in motion.
>>
File: 82546527.jpg (15 KB, 300x300)
15 KB
15 KB JPG
Bad visual clarity, too noisy. Anyway I don't mind the bad art direction, I'm just curious if it's going to have the usual problems you expect from a UE5 game.
>>
Microsoft hired that man. At least it isn't the anniversary edition.
>>
>>724291674
https://youtu.be/GWrZLvIMVA8?si=yEmRFjDsbx2u93Hi
Just watch
>>
It looks like something from Bollywood, because they fired all the white people and replaced them with Indians.
>>
>>724289846
it's going to run like shit
>>
>>724289846
Doesn't look like those plasma rifle projectiles actually have a glow reflecting off the environment
>>
>>724289846
Zoom in a bit
>>
>>724289846
You mean besides the awful ue5 artifacts?
>>
>>724289846

Who asked for this? Halo 1 has had a re-release and remaster already. Has anyone really said "man I really wanna play the original Halo but its soo clunky and need a remake"
>>
>>724292953
We asked for halo 3 and they keep telling us to eat shit
>>
File: 1757624301394434.jpg (88 KB, 800x600)
88 KB
88 KB JPG
>>724292127
The raytracing is a bit clunky in some parts, and certain areas are definitely way darker than in the original game. Apart from that, though, it looks fine. I wonder how the Covenant battlecruiser will look.
>>
>>724289846
I can't, it looks incredible
>>
>>724289846
Looks like UE asset store slop, my brain skips over things that feel copy pasted or low effort. In 5 years every indie game will look like this because volumetric clouds are a check box as is photorealistic water, megascans rocks and sand and grass already exist, throwing all this together with no overriding feels cheaper than even a low poly horror slop game
>>
File: 1761544001707819.jpg (204 KB, 1000x750)
204 KB
204 KB JPG
>
>>
>>724290771
I see you are also gay
>>
File: 1740871549281208.jpg (180 KB, 1024x1024)
180 KB
180 KB JPG
>>724289846
>that doesn't rely on nostalgia
but anon, remakes are ENTIRELY about nostalgia
>>
It might look good on still images. But as soon as you start playing you will notice the soulless assets, extremely plasticy look, horrible artifacting on shadows, stuttering, input lag and you know you are playing a fucking modern slop game, oh dont forget mandatory upscaling blurry mess
>>
>>724294479
God I love these old 90's CG renders
I should go grab a copy of Bryce and make my own
we really need more games that try to look like these old renders
>>
File: ehhhh wheres the hole.jpg (3.03 MB, 1280x2160)
3.03 MB
3.03 MB JPG
>>
>>724294980
the hole was no longer made for you
>>
File: file.png (33 KB, 201x228)
33 KB
33 KB PNG
>>724295075
>>
>remaking halo entirely
>campaign only
>releasing on every platform

whats the fucking point? its not like this is going to revitalize the franchise somehow
>>
>>724289846
Radar should be bottom left. Grenade and ammo count should be merged and moved to the top left or top right. Based off the lack of divisions in the shield/health bar I guess they also got rid of health packs and it autoregens so it's not particularly faithful to the original. Seriously though how do you fuck up radar UI placement which has been the same for every Halo game ever? 343 are hacks.
>>
>>724295286
It will, what, you think Halo's dead ass multiplayer, which will also be coming to every platform, is going revitalize it when it died years ago?
>>
File: classic hud.jpg (901 KB, 1920x1080)
901 KB
901 KB JPG
>>724295304
There is a classic option but the fact that it's an option and doesn't even make sense by any Halo game's standards is especially kind of what the fuck.

>>724295286
The rumors and statements go that they're planning a live service game that will "be Halo's Fortnite", a nightmare of a statement to ever make if I've seen one. You can't pre-order the campaign, and it says you cannot purchase it separately right now, so odds are this is basically the flagship part of their attempt to revive Halo by starting anew while also launching it alongside a F2P multiplayer component to supersede (or, in a riskier overhaul possibility, update) Infinite.
>>
>>724295425
Infinite had the momentum at first but they just did nothing with it. Honestly its over.
>>
>>724295425
MCC is still going strong with only PC and Xbox players. If 343 was smart enough to port it to PS and Switch 2 they could have raked in serious money but instead they tried retarded microtransaction shit with Spartan Points before rolling it back when everyone complained. Truly the most retarded game devs in the business.
>>
File: 1200px-Haloceanniversary.jpg (196 KB, 1200x1704)
196 KB
196 KB JPG
>Remaking games that have already been remade in the last decade.
>>
>>724289846
The whole thing is a product of nostalgia. If it can't compete with my nostalgia why make it.
>>
>>724295427
>be Halo's Fortnite
It's another live service multiplayer but the battle royale was killed.
>>
>>724289846
>saarlo: combat redeemed
>>
>>724289846
Where the fuck is the lighting coming from
>>
>>724295564
Yeah, pretty much, I can see it doing well for about a week or month, but I can see it crashing after that. Halo's going the way of Doom, a singleplayer-only series starring the Master Chief. The ABK purchased killed Halo's MP.
>>
>>724295871
the sky nigga
>>
>>724289846
ik nobody cares what people on twitter think but i like how everyone who has ever been against ai has done a 180 and are going "oh ummm its actually a good thing that big companies use ai like ummmm get owned chuds"
>>
>>724295605
>MCC is still going strong with only PC and Xbox players
MCC and Infinite are barely alive, lol
>>
343 has no sense of style
>>
>>724295897
literally who the fuck are you talking about
AI hate is as big as it has ever been, at least among the people who started out hating it
>>
File: 1761339466438160m.jpg (91 KB, 1024x576)
91 KB
91 KB JPG
>>724295425
Nigga who cares about Halo anymore? The kids find this shit way too slow compared to their CoDs and their Fortnites, and the people who grew up with this are either too old and have quit gaming entirely or are just replaying the old ones
>>
>>724295654
This is a remaster, genius
>>
Frankie had a plan and outline for Didact, but threw it out and gave the pen to Brian Reed who gave us Spartan Ops and Evil Cortana

>Episode 10: Exodus and Episode 11: Exodus Conclusion

>We couldn't figure out how the story ended. Room full of smart people, all with storytelling skills and the resumes to prove it, and we could not tie a bow on this story in the outline stage. Then Frank O'Connor says, "Maybe Jul just drives Requiem into the sun." And we all laughed, because that was so wonderfully absurd. A half hour later we still didn't have an idea of how the Requiem adventure ended. Eventually we let Jul drive Requiem into the sun because, come on. That's pretty awesome, throwing planets into suns.

>Brian Reed: "No – if anything it was a goal. Halo has been around for 12 years now, and has been really healthy and really good with just Master Chief and Cortana as our identifiable heroes, but it was time to let the universe grow. Fans of the novels and the comics and the live action stuff all know that there’s a lot of other stories going on in Halo, but we’ve very rarely seen them in the game – Reach and ODST were as close as we got. This was an opportunity to make the pool a little deeper, and give us a few more characters. I’ve said it multiple times that my goal all through Halo 5 was: you need to be able to come out with your favourite Spartan. If you can go into it going ‘I really like Master Chief’, and you come out going ‘Man I still like Master Chief, he’s still awesome, but I wanna know more about Spartan Vale… I wanna have another adventure with Spartan Buck’ – that was our goal here.""

https://halo.bungie.org/halobulletins/87

https://www.gameplanet.com.au/xbox-one/features/g562060c3a7141/Halo-5-Guardians-interview/?utm_source=geo&referrer=https%253A%252F%252Fwww.bing.com%252F

They have no choice but to reboot the entire franchise after Frankie, Kevin Grace and Brian Reed fucked it
>>
>>724289846
Doesn't look bad, it just looks like every other UE5 slop out there. Nothing unique about it.
>>
File: 1761374218614123m.jpg (102 KB, 835x1024)
102 KB
102 KB JPG
I always found Halo to be in a very weird spot, because "pure" Halo is unironically too dated for the modern market, but changing/adding even the most basic shit feels wrong and feels like you are just ripping away what makes Halo, Halo.
>>
>>724289846
It looks good to me, it is a 4K screenshot and most people aren't on 4K yet.
>>
>>724296104
Halo should die a honest death. Let it rest.
>>
File: 1574817120699.jpg (77 KB, 1280x720)
77 KB
77 KB JPG
It's 2011. Bungie is cooking up Destiny. Halo 4 releases in late 2012.

>Greg Bear: Cryptum, the first Halo novel, and so anyone who’s a Halo fan is going to enjoy the collaboration between the people in [Microsoft’s] 343 [division]—Frank O’Connor and Kevin Grace

>Frankie: I was always doing little tiny incremental things with development throughout, but where I really started working on things going directly into the game was Halo 3, when I worked with (engineer) Damian Isla on the terminals that explained the deeper lore. So I was doing more and more story as we got towards the end of it, and as we started Reach, I got the chance to actually write the script.

>Frankie: Most of the books for the last two years have dealt with building backstory for Halo 4, rather than fixing canonical errors or mismatches. We've bought ourselves a little bit of latitude with the terminals in previous Halo games. We knew that the fiction was going to evolve when we were writing the terminals for Halo 3.

>“Every novel that you’ve read in the last couple of years, every comic book, the Terminals in Halo Anniversary […] everything is feeding directly into the story for the next Halo trilogy.” [Frank O’Connor, Halo Fest 2011 – Halo 4 Panel (2:50)]
>>
>>724295968
That's why we have sprint now
>>
>>724296104
The key is to not keep doing Master Chief adventures that have to try to up the scale and escalate the conflict while modernizing his shit in a way that goes on forever, and instead shift priorities elsewhere. People love Buck and miss the Rookie despite not thinking much of him in his time, give us another Noble Six, I don't fucking know. Spinoffs, new arcs that focus elsewhere, stories that don't eternally focus around Chief and (a) Cortana. With new generations and new tech you have the justification to change things better than if you did what 4 jumped on from 3 by literal retcons and nanomachines. It's like if Doom just continued forever and the Doom Guy who already killed armies of hell didn't do a soft reboot to justify his Praetor Suit superhuman armor demigod bullshit; a lot of old fans still fuckin hate it but the gap between the OG games and 2016 helped cement a sort of 'anything goes' revival fair, and he wasn't even confirmed to be the same character at first.

I'd rather the series just die off at this point if they can't do that, because Chief has nothing else to do now. He's the Dragon Ball Super Goku of getting more toys and powers but no character growth that you know will come out on top anyway. There's nothing more to do with him right now, except best MAYBE take on a mentor or field commander role for someone else finally.
>>
>>724289846
It doesn't have any visual identity. Everything in the pic looks AI generated/UE5 asset swap. The original Halo CE had a distinctive look and feel that set the standard for the rest of the series.
>>
File: 1761337302101577.png (26 KB, 227x331)
26 KB
26 KB PNG
>>724296346
>Which is barely faster than running
Meanwhile you can slide, double jump, wall run, and shit in CoD and Fortnite. Accept it gramps, Halo should have died in 3, zoomers will never enjoy Halo
>>
>>724296012
Yup, and because of this, Microsoft now has a mandate that it doesn't matter if it's a remake or not, singleplayer Halo games can now only star the Master Chief, the player must play the Master Chief from beginning to end. This was all because of this. Bungie made them scared with Halo 2, but these fuckers are the one that made Microsoft pulled the trigger saved for Bungie.
>>
I don't know why they keep trying to market Halo to Zoomers. Nobody under 30 cares about it. They might as well just go the Boomer shooter route at this point and make lower budget SP games.
>>
>>724296461
>>Which is barely faster than walking*
FUCK!!!
>>
this dumpster fire better have halo 4's cortana model.
>>
>>724290197
Tons of these devs seem to use UE5's default render settings, makes even a AAA game look like an esl indie horror
>>
File: 1761338738430951.jpg (175 KB, 960x960)
175 KB
175 KB JPG
>>724296486
It's weird, Halo is too slow to appeal to the Fortnite crowd, but too casualized to appeal to boomer shooter fags, i think that at the end of the day it's just a "you had to be there" kind of franchise
>>
>>724295971
Splitting hairs. It's still the same fucking game with a different coat of paint on it. It's also probably going to be even worse than the 2011 version.
>>
>>724296486
The main reason single player games aren't viable is that it's de facto illegal to have white men run your writing and production design the way they want to.

Boomer-shooter faggot morons said that these games were about their "gameplay" because they are retarded cretins. These games always lived or died as realisations of production design work. Halo is a manifestation of thoughtful, excellent writing and design work. Good work isn't a product of throwing darts at an 'idea board'. There's an underlying and unifying sense behind everything that it takes minds like Jason Jones and Shi Kai Wang (older school east asian americans are honourary whites) to pull together.

The engine and assets, Greg Kirkpatrick, and a team of assemblydrones. There's your Halo successor pipeline. Illegal. Starting point of all popular media production in America is a writer's room of bluehairs absorbing money for an entire year 'brainstorming'.
>>
halo was always shit. literally no one outside of america cared about it
>>
File: 1761341459030065.jpg (46 KB, 600x703)
46 KB
46 KB JPG
>>724296687
>Halo is a manifestation of thoughtful, excellent writing and design work.
It's just Marathon AGAIN but ripping off Dune while having extremely surface level catholic references
>>
>>724296614
>Halo and Titanfall were my favorite FPS series
>Both are completely fucking dead
kill me, pete
>>
>>724296681
>It's still the same fucking game with a different coat of paint on it.
it's halo reach code being mangled to play like infinite while creating levels to "recreate" combat evolved, slapped into unreal engine 5 via converting blam tags to unreal
>>
or you still have servers on UT2004
>>
>>724289846
the art direction is weird it just doesn't look right
>>
>>724289846
TAKE MASTER CHIEF’S MODEL FOR THE FIRST STEP

AND PUT HIM ON A BEACH FILLED WITH STOCK ASSETS
>>
>>724296814
And it's still one of the smartest western video games of all time. It's Marathon but cleaner and more thoroughly executed (until Jason Jones has a nervous breakdown and 3 lands all fucked up).
>>
>>724296814
There's literally nothing Dune adjacent in Halo. Slipspace travel is convenient and accessible to every faction and doesn't require exotic resources and the conflict is purely religious in nature, it's not about resources whatsoever.
The primary antagonists are fucking aliens which already makes it completely unrelated to Dune at all possible levels.
There's energy shields but the way they work is literally completely different and near polar opposite of how shields work in Dune, the best way to destroy somebody's shields in halo is hitting them really hard and fast in a short period of time, like with a sniper rifle or burst of machine gun fire. "Slow" and soft attacks are worthless against them and will let them recharge.
There's no feudal government or nobility politicking, the UNSC have absolutely nothing in common with the Landsraad either aesthetically or how they function as a government.

It's way more Starship Troopers (the book, not the satire movie) than it is Dune
>>
>>724297079
The original trilogy is so disconnected when it comes to the tone and story, what are you on about? Fags like you are why 343 went full muh lore
>>
>>724296681
Can't be worse than laziness
>>
the aesthetics are fucking shit
and also they shipped way too many 343 designs into it
they even recycled infinite assets
>>
>>724289846
Non-ironically: because no SOVL
Now, I'm old; I don't really care for Halo. I thought it was above average at best. But the remake looks dreadfully milquetoast.

Also I don't like how the enemies look, now that the rest of the game looks so realistic. The old game looked pretty cartoony, both characters and the world. In the new one, the design of the enemies is stil pretty cartoony, but everything else looks 100% realistic. It looks dumb.
>>
>>724289846
Nothing. Halo looks great.
The hud looks like it comes from inside the helmet. Every single thing of it looks "realistic" in-universe
>>
>>724297131
2 is a pretty thorough and coherent expansion and elaboration on 1 (especially would have been if it all ended there with the original ending). The ideas in 3 are still there to bring it together. If Spark instead of attacking Chief at the end repeats "you asked me, where I in your position, would I do it?" and doesn't stop you but instead accepts that the chief like halsey has come to put faith in their ability to fix everything without mass sacrifice. Chief then leaves to meet Halsey and his surviving friends where they left off at the end of Ghosts of Onyx, Halsey works out how to make stable expanding AI, humanity surpasses forerunners. You pull those threads together you have a coherent and complete picture of Halo.

>>724297103
Dune is not about spice and worms. It's about human ecology and destiny. Thinking of your entire species from a perspective of an ecologist. Cultivation, preservation, health, growth and mutation. The Covenant are a complicating factor, but one integrated and handled coherently. They have a vision of divinity which is a distorted vision of worldly accomplishment they learned from humanity's past greatness.

I don't have time to write this post more clearly.
>>
>>724296814
not dune, you're probably thinking of one of frank herbert's other series
>>
I want to see the ring in the background.
>>
File: file.jpg (575 KB, 2560x1440)
575 KB
575 KB JPG
>>724297467
>>
it's Halo
>>
>>724289846
Too many shitfinite assets in it.
>>
>>724289846
It's ok when microsoft does it
>>
>>724289846
It doesn't look bad but it is a case of
>nobody asked for this
I hope it's good. I've hoped every Halo since Bungie's departure was good. But I'm not excited for it.
>>
>>724297550
The ring is far too small. These jeets have no concept of scale.
>>
>>724289846
nice try, the bad parts are all in motion and this is a still frame.
>>
>>724296374
too much shit on the screen, it's distracting
>t. old
>>
>>724289846
looks generic and gay
>>
>>724289846
you already know why you low iq clown, stop pretending
art exists because the original creators made it a specific way and made specific choices
if a bunch of rejects come along 20 years later and change those choices because they think they know better, that is no longer the same piece of art or media, period - and those people are generally completely fucking stupid
if a remake is not IDENTICAL in every single detail in every single scene and every aspect of design, right down to clouds, lighting, colour or where rocks are placed, then it is dogshit and a waste of everyones time serving only as a vehicle for less talented people in creative roles to wear the creations of their betters like skinsuits, changing everything that contibuted to the whole of what it was, all so they can claim credit for the success of the original
the only thing a remake should do is increase the texture fidelity, it is their only task. if those textures stop looking literally exactly like what the originals looked like but with more pixels, they have failed at their job

i do not want to play the artistic and media equivalent of a skinwalker, i am not so attached to some piece of media that i need it continuously remade and made worse to be resold again. i will just play the original because you can't do your job even close to properly
>>
>>724297363
>It's about human ecology and destiny.
Anon every fictional work of art with humans is about that
>>
>>724291170
Hahaha, this virgin thinks top isnt full of make up
>>
>>724290413
>but many devs
because they're hiring a bunch of retarded indians and university graduates, whilst pseudoregalia was made by someone who actually wanted to make a game and not just collect a 9-5 paycheque whilst getting to shove social engineering into their work
>>
>>724289846
It looks good
>>
>>724289846
i can tell this is unreal engine garbage just by looking at it
>>
>>724289846
>MARIO IN UNREAL ENGINE
>>
>>724299269
the devs do that because their white upper class bosses tell them to do that thoughbeit
>>
>>724290131
this
>>
>>724289846
It looks like one of those fake videogames tv shows have sometimes. Clearly some prerendered cgi crap that looks like the most generic thing possible.
>>
>>724300484
>B-BING B-
>-HOO WA-WA-WA-WA-WAAAAAAAAA
>An Unreal process has crashed: UE5-SuperMarioIfHeReal.exe
>>
>>724289846
NOW WITH 30 FPS WITH DLSS AND FRAME GENERATION ON
>>
>>724289846
It looks good but it's already been done. They need to let Halo die already
>>
>>724290197
UE5 is ubiquitously used precisely because it allows for more laziness. And the overwhelming majority of hires in studios for the past few years are DEI who unironically never had a video game related job before. Almost every vidya success story starts with "he/they made a few basic games, then they had a great idea and used their experience to make it come to fruition", now all you have are complete neophytes with no ideas and who wouldn't even be allowed to execute them if they did.
>>
>>724289846
It's the epitome of NINTENDO HIRE THIS MAN.
>>
>>724290241
>implying millenials didn't just play bing bing wahoo and GTA III
>>
>>724289846
i only ever played halo 1 and i thought it was mediocre as a game, but i liked the abstract brutalist architecture as it sold a distinctive alien feel to the game
your screenshot looks like any generic shooter

/thread
>>
>>724290197
Most devs use the default rendering pipeline of UE5 because it's very shiny but it also has tons of issues. Lumen for example gives good realistic lighting that doesn't need baking in engine, at the cost of huge performance issues and tons of dithering. But because it's cheaper for devs to just use lumen instead of making their own global illumination pipeline they just use it, which results in so many UE5 games running like ass and looking the same.

UE5 is also notoriously blurry because a lot of it's features rely on TAA/Upscalers to look "good". although this has been a trend not exclusive to unreal. It's a big reason why games look worse today as companies rely so much on post processing garbage to try and hide all the graphical issues.
>>
>>724301454
not every day you see someone obsessed with americans and bbc in the same post
>>
>>724289846
>hate when movies are remade
>yes halo (again)
>>
File: chief not pleased.png (498 KB, 640x640)
498 KB
498 KB PNG
>>724290589
>Pistol now has a front sight
>Sight picture is obscured that front bump
>>
>All that lumen noise in broad daylight
Holy yikes.
>>
File: images (2) (6).jpg (38 KB, 382x523)
38 KB
38 KB JPG
>>724295605
>>724295654

Same thing with Gears of War. They just did another lazy remaster of the first game instead of updating the sequels which still aren't available on PC or anywhere other than Xbox consoles.
>>
Looking complex and advanced doesn't always mean good.
>>
>>724302412
maybe it moves up when you aim?
>>
>name one reason this looks bad that doesn't rely on nostalgia
>>
File: img-2025-10-27-02-44-18.png (2.55 MB, 2560x1315)
2.55 MB
2.55 MB PNG
>>724300484
NAME ONE (1) REASON THIS LOOKS BAD
>>
>>724303270
the mario series has never gone for realism
Halo was going for realism within the constraints of the time it was made
>>
>halo 2 added hijacking and dual wielding
this was considered based and cool

>halo 3 added detachable turrets and utility items
this was considered based and cool

>halo reach added assassinations
this was considered based and cool

>halo 4 added nothing of value

>halo 5 added vehicle seat switching
this was considered based and cool

>halo infinite added a timer to exploding vehicles, throwable fusion coils, and weapon dropping
this was considered based and cool

these were all considered based and cool, but for some reason sprinting, sliding, thrusting, and grappling were considered sacrilege? what the fuck? why did we stop wanting our spartans to do cool shit in our halo games? feels like we're regressing. now it looks like campaign evolved is too scared to do anything cool. all we're getting is hijacking, sprinting, and I think seat switching. kinda lame and gay bros not gonna lie.
>>
>>724290063
Halo CE remake (remake)
>>
>Frank O’Connor
I stayed with Bungie for a little bit and had to make a very hard choice about where to go. I’d been meeting with (343 studio head) Bonnie Ross and some of the other people from 343. Bonnie came in and I wondered, “Is this going to be a marketing person who doesn’t get the universe, or our fanbase?” I was concerned because I love Halo and wanted it to go into good hands. But she was really singularly impressive, and in fact if I hadn’t had those meetings with her I would’ve stayed at Bungie.

>Marty O’Donnell
There were on-going weird negotiations with Microsoft for a really long time, but I wasn’t involved with it anymore. It had to do with how much Bungie was going give code support for Halo going forward, and what happened with Bungie.net and how would we migrate lists of Bungie.net subscribers over to 343’s people. There wasn’t a lot of love between Microsoft and Bungie, dating back to early on in the negotiations, prior to Halo 3 being shipped.

>Marty O’Donnell
There was a moment there where I was just like, wow, Frankie, come on. There was a certain amount of: Bungie invented this, Bungie owns the lore, we’re all still together. And sure, 343 were going to do what they were going to do, but we weren’t going to help them.

>Ryan Payton
At the time there was no name for 343 Industries, it was just the Halo studio. When I joined we had some ideas about different projects, but it was undefined. At the beginning, I spent maybe half of my time recruiting.

>there was no name for 343 Industries, it was just the Halo studio

Kek
>>
>>724295427
>"classic" option
>health is still a bar across the top and the ammo is on the top right

343 are so fucking retarded holy fuck
>>
>>724289846
Where's the halo?
>>
>>724303991
>>724297550
>>
>>724289846
Looks like any other muh grapaefix UE5 game. Next time I see a thread about this image again, Im going to try posting a screenshot of the first thing I thought of when I first saw it.
>>
I wonder how other levels look like
>>
>>724289846
You can tell that it is a videogame made in Unreal Engine from every single animation, every single frame.
Old games were not immersion-breaking like this. Give me a Super Mario 64, a Cave Story, a Final Fantasy 9 any day instead of this garbage.
>>
>>724289846
it looks like a polluted Dead or Alive Xtreme Tranquil Beach with a gun copypasted on the image
>>
>>724304478
kek
>>
>>724304219
I wonder how they're going to try and gussy up the library because it's a truly dogshit nothing level in the original
>>
>>724304219
look at halo 4, 5 and 6.
>>
>>724295427
the button prompt for throwing nades/switching/shooting is killing me they really targeting the PS5 faggotic dumb retard mouth breathing nigger
>>
>>724304604
they said they changed some sections of the game and we know they're adding more weapons but god knows why they didnt bother showing any of this during the reveal. now everyone has the assumption it's just gonna be halo ce 1:1 again,
>>
That ugly fat fuck rennreviews made a youtube short and sums it up pretty well.
>>
>>724295605
No this is just straight up what they should've done, released mcc on ps5. There was no fucking reason not to.
>>
>>724303401
exploding vehicle is shit tho, shit are already tanky as fuck and now you dish out 2 rockets on a hog and the dudes in it got the time to ditch out?
>>
>>724304478
I didn't even know there was an Xtreme 3.

>Japan Only
that's why I guess

I remember the first two on Xbox, why didn't this one get released everywhere?
>>
>>724289846
the problem is that they hired that man
>>
I played the halo games for the first time a couple of years ago through MCC. Reach was the one I enjoyed the most and keep coming back to. Do I have the right opinion?
>>
>>724290197
It is set up for realistic PBR, which brainlets see as technologically advanced=good
The developers then completely fail to stylize or experiment. The default is realism (plus eye-watering particle effects), with no aesthetic, palette, or art style.
>>
>>724289846
Enemy blends into environment too much
>>
>>724289846
Even if you buy the newest top of the line overpriced graphics card the game will stutter
>>
>>724295887
Is he covenant, human or forerunner?
>>
>>724305449
Realism isn't even incompatible with artistic intent; see color grading in film. UE5 devs just aren't trying.
>>
>>724303270
I actually like that. It would fit a Halloween themed world.
>>
>>724305449
Spot on
>>
File: A1cDJ2r.png (510 KB, 607x592)
510 KB
510 KB PNG
>they threatened to sue the Halo 3 Combat Evolved dev who was trying to re-create Halo 1's campaign in the Halo 3 ODST engine
LMFAOOOOOO
Post this shit everywhere you can, he was force to take it down due to this shitty remake
https://www.nexusmods.com/halothemasterchiefcollection/mods/2445
https://steamcommunity.com/sharedfiles/filedetails/?id=2899334556
>>
File: s-l1200.jpg (315 KB, 1200x900)
315 KB
315 KB JPG
>>724303321
What about Halo 1 makes you believe Bungie was "going for realism"? This is the fucking pre-rendered box art. Shouldn't they have made it look a little more realistic rather than give it the "fantasy" vibrant colors and aesthetic?
>>
>>724305000
yeah that's not how it worked my friend. if you continued to shoot it while it was red, it would blow up before the timer was up. so if you have enough rockets you could shoot it before the enemy had time to get out. also the vehicles are not tanky. the games had been adding so much anti vehicle weaponry in each game since halo 1 that they were borderline unusable from reach to 5. infinite was a step in the right direction.
>>
>>724296814
You haven't read any of the books, and you're a dumb ignorant clueless civilian on top of that.

The original halo games reveal an appreciation for American military culture that you don't get. It has nothing to do with anything from frank Herbert, you just have nothing else to compare it to so you reach like a neurotic woman reaches when she's about to lie about something.
>>
>>724290197
UE5 is photorealistic and that means by default every game that uses it looks photorealistic (ie the same).
>>
File: 1686102126595599.jpg (583 KB, 1052x1402)
583 KB
583 KB JPG
the only time i will EVER play a remake is if it's complete game reimagining and overhaul like the RE2 remake for example. I am not paying to have some dude to spray UE5 DLSS 44fps vaseline shit all over my favourite old games
>>
>>724289846
bad art style. Mordern programmer art
>>
>>724289846
noisy and completely flatly-lit shrubs all over that, it looks like they pinned a bunch jpg files onto the cliffside
>>
>>724289846
>Remove health packs, massively casualizing the campaign which is balanced around the threat of nonregenerating HP
>Add sprinting with instant-shoot-out-of-sprint, letting you run circles around enemies that weren't designed for it
>The only thing the nostalgiafags on /v/ whine about is the graphix
Why are Halofags so fucking stupid? Of all the giant red flags this game is throwing up, this is what you're mad about? Really? Fuck me I hate nostalgiafaggots so fucking much, you're literal NPCs.
>>
>>724289846
I should be able to go prone and crawl on that sand, and pull out those grass blades, that's realism, thats true freedom.
>>
>>724306535
>nonregenerating HP
I miss shit like this in games. Made it worth it to redo a level to continue with more health and ammo once you learned it.
>>
>>724306575
desu if you're playing on Heroic or Legendary you're constantly restarting to walk guns you need later forward through the level. I had to restart a lot of levels in Infinite because of this. However, CE is specifically balanced around that perma HP and I don't think the gameplay is complete without it unless you massively adjust all the enemy AI and damage numbers to the point where it's no longer really a remake (which I don't think they did).
>>
File: the_thinker_chimp-41.jpg (1.14 MB, 3194x2129)
1.14 MB
1.14 MB JPG
>>724289846
Stylistic contrast.

The gun and the Elite don't look like they belong in the same universe as the beach. I'll admit that its hard to say exactly what gives me this impression, but it's there. Like the player and the Elite were ported in from another game entirely.
>>
>>724306405
it's the future as soon as every artist gets discouraged enough by AI to give up
>>
File: 1614906258082.jpg (277 KB, 750x429)
277 KB
277 KB JPG
CE >>>> CEA >> CEAA
>>
File: 1761354934121171.mp4 (465 KB, 1280x368)
465 KB
465 KB MP4
>>724306535
I see sprint I do not buy
>>
>>724291170
>top
>natural

airbushed porn photoshoot where everything is fake
you people are retarded
>>
>>724307140
After replaying every MCC game back to back, I can say Halo 2 did Brutes the best and in comparison the way they were reskinned in Halo 3/Reach into being not-Elites with slightly different shields was underwhelming as fuck. Infinite restored a lot of the dichotomy by making the Elite/Brute AI way fucking different but in Halo 2 the two enemies still feel the most distinct and need the most distinct tactics to fight
>>
>>724302412
the pistol always had a front sight
it just was covered by the fat bump on top which is pretty much the thing that projects the croshair onto the hud, its a sci fi laser pointer module
you would know this if you werent just here for the discourse
>>
File: 1761540593650662.jpg (346 KB, 1795x1405)
346 KB
346 KB JPG
>>
File: 1741315339361811.png (2.13 MB, 998x768)
2.13 MB
2.13 MB PNG
ok but will it have splitscreen?
>>
>>724308053
top looks like a colder northern sea
bottom looks like a tropical island's sea
>>
>>724291031
>>724290192
Yeah he totally needs a red outline and maybe a guide arrow at the top, a health bar, and an ENEMY name tag above him.
>>
>>724289846
I asked ChatGPT which game invented that round visual directional incoming damage indicator, but it said that no one knows. Far Cry 3 may have might have been the one that made it standard for every game. The AI says Halo 3 had damage direction at the edge of the screen, and that might've been the progenitor.
Any anons have any ideas about the history of this now-ubiquitous vidya innovation?
>>
File: 1644079070478.gif (3.85 MB, 498x628)
3.85 MB
3.85 MB GIF
>>724307458
>>724306535
>>
>>724289846
Yet another thread where OP is an insufferable faggot. Imagine actually engaging with somebody like you on any level. I'd rather hit my balls with a hammer until I became sterile than humor a sack of shit like you. I'd rather take a hammer and nail to my own hands than give you the time of day. What in the fuck is a matter with the people answering this trash with any degree of sincerity?
>>
>>724308248
I know halofags are particularly autistic about this (probably because they want to larp as if they're the doom marine despite being way fucking slower) but there is legitimately starting to be a pushback against movement abilities in games due to so many hyperactive "movementslop" indie games coming out.
>>
>>724308324
The movementslop games of today are still kiddie shit in comparison to the tweaked out movement real boomer shooters let you do, what's really happening is a ton of FPS gamers are washing out of the scene due to age and experiencing an incredibly poorly-handled midlife crisis.
>>
>>724308248
Sprinting is fine in Infinite because the game was designed around it
Sprinting in a CE remake is not fine because the game was not designed around it
The only reason sprinting was even a problem in Reach/4/5 at all is because they actually slowed down your base walking speed to the point where you had to sprint to recover the same no-sprint speed from CE-3, which made the shooting (where you weren't sprinting) feel like ass. I believe this was fixed in Infinite but it's been 10 years of bad memories at that point.
>>
File: FyhdBOEWIAIzx56.png (533 KB, 640x480)
533 KB
533 KB PNG
>>724289846
>ammo count on the gun and also on the UI with a picture of the gun
What the actual fuck for, modern UI design is garbage
>>
>>724290197
The reason why companies use UE5 is antithetical to spending resources customizing the engine.
There are a few exceptions, like Square-Enix, surprisingly enough, but for the most part UE projects use UE so it's easier to hire new third worlders to do outsourced work and fire them at the end of every project.
They're using the most common high budget engine so they don't even need to spend time training new hires, you think they want to spend time changing anything from default settings?
>>
>>724290192
it is a video game anon. the enemy will be in motion when playing and he will stand out just fine.
>>
File: sensible chuckle cat.jpg (96 KB, 1267x1080)
96 KB
96 KB JPG
>>724295178
>>724295075
>>724294980
>>
>>724308759
When you ADS it also shows another ammo counter around the middle of the screen similar to your pic
>>
>>724289846
>>724290131
this
/thread
>>
>>724296814
>It's just Marathon AGAIN but ripping off Dune while having extremely surface level catholic references
Yes that's why everyone loves it.
>>
>>724302835
>>724295654
both of these are/will be available on Playstation. That's the point, that's why they're doing it. They don't care about the people still on xbox, those people aren't enough to be profitable.
>>
>>724290131
this. modern games are too noisy. Even in 4K with DLSS. We need something min like 8K to get rid of the noisy image.
>>
>>724289846
Makes me think of those "Nintendo hire this man" vids.
>>
File: 1754231786109347.gif (665 KB, 500x375)
665 KB
665 KB GIF
>>724297550
they fucked up with the perspective
>>
>>724305389
kys jeet
>>
>>724290131
>>724291694
>>724306405
>>724309241
Nice buzzwords
>>
>>724305389
I never liked the armor abilities gimmick. I fact I never liked that extra "equip" slot in any game. I thought equipment was mid and underwhelming in Halo 3. I thought armor abilities were mid or even antifun in Reach. I thought the armor abilities in Halo 4 were mostly useless. I hated Halo 5. The one and only time in this entire franchise that I thought that equipment slot was implemented well was in Infinite, and that's because they gave up and gave a ton of the equipment slots massively different properties in Campaign and Multiplayer to reflect how the two environments need to be balanced differently.
>>
ODST > 3 = Combat Involved > Reach > 2
>>
>>724310818
No.
>>
>>724289846
Microsoft hire this man
>>
>>724289846
The HUD design is retarded. All 4 important pieces of information are put as far away as possible from one another.
>>
>>724307868
The way H2 Brutes hold all weapons in one hand except the Brute Shot really conveys their strengh and carelessness.
>>
>>724308137
Only on console
>>
>>724308236
The face in Doom would turn toward the direction damage was coming from.
>>
File: 1604914880542.png (435 KB, 512x512)
435 KB
435 KB PNG
Imagining the seethe when people realise the shotgun has been nerfed into the ground because it's nuHalo balance and the flood have weakspots like the later games so precision weapons are best
>>
>>724290131
>>724300610
>>724309241
>>724309624
>extremely normal looking beach
>visually cluttered
Autism.
>>
>>724289846
My issue with this remaster is that its entirely unnecessary and speaks to the current trend of AAA devs being creatively bankrupt. There is also the fact that it is going to run like shit. We have the MCC already and so this is going to be a remaster of a remaster. When is Todd going to remaster Skyrim again?
>>
>>724309076
Watch the gameplay, this does not happen. It's even worse in motion because of all the particle dogshit going on.
>>
File: 1761353890573773.jpg (1.1 MB, 3840x2160)
1.1 MB
1.1 MB JPG
>>724312791
oh
>>
>>724295897
AI hate among libs and commies is stronger than ever before.
>>
>>724312895
Oh 100% but its a big company using ai and the "chuds" dont like it so they have to change their opinion on it
owning the chuds and licking big corpo boots are their favourite hobbies so now they have a great 2 for 1 deal that they cant pass
>>
>>724313150
>Not defending AI means doing the bidding of corporations. When they want to automate away more jobs and put more people out of work and waste tons of electricity and water.

Yeah, makes total sense. Your entire politics are about vibes and aesthetics nothing else.
>>
>>724296104
As a single player game Halo was sick because A.) it did cinematic shooting right before anyone else, and B.) the semi-religious content really brought in a sense of mystique and scope to all the events that other shooters rarely can match.
As a multiplayer game, it really was down to Halo's aesthetic and Forge letting console players get access to PC style custom maps. Both humans and alien teams had some really sick weapons.

Today we're in a weird spot regarding cinematic shooters.
I think people really want one, but they also hate almost all that come out reflexively. Like one that actually hits would sell gangbusters, but people will bitch up a storm about any that aren't perfect. There's no B grade, only A+ or F.
For multiplayer, if Forge is brought back it would be great, because that is something that modern shooters really are lacking. The high TTK style has been cornered by Fortnite pretty well, but I think there's some room for a really good Halo game in there.
>>
>>724296191
The terminal shit is the most pozzed crap that came out of the bungie era, I don't know why people take them seriously. I only believe o'donnell and staten to be the lorekeepers of the franchise. Screw nylund or the other writers who don't play video games
>>
File: 1758717862132286.png (142 KB, 467x359)
142 KB
142 KB PNG
>>724312514
>>
>>724296486
Halo only works with a high budget.
It was the first good shooter with a focus on feeling like a Hollywood blockbuster.
>>
>>724313514
Medal of Honor came out 3 years prior.
>>
>>724313536
>good shooter
I know what I said.
>>
>>724313302
next time use your glasses when reading grandpa
>>
File: 1750129936773150.png (2.11 MB, 1397x786)
2.11 MB
2.11 MB PNG
>>724312690
images feels much more less noisy as higher the res is.
For modern games even 4K is not enough to have a somewhat good image quality.
>>
>>724313571
Clearly not, because you mentioned Halo in the same post.
>>
>>724313571
This. Halo was leagues better as far as shooters went.
>>
>>724305869
>bright greens are fantasy
Halo was always a series with a push for realistic graphics.
Just on that cover, the face of the soldier is more realistic than most shooters of the time period.
Halo 2/3 had great facial animations as well. Not stylized.
>>
>>724303401
There's a cohort of geezers that are afraid of anything that suggests 'movement tech' in their shooters.
>>
File: IMG_9948.jpg (97 KB, 575x620)
97 KB
97 KB JPG
>>724301454
>>
>>724297550
Jesus that is one straight line going up in the sky, it's like the ring isn't actually a circle. Also why does the texture look so lazily designed?
>>
>>724289846
They made the Halo ring smaller than it used to be. Its a lot more closer in view when they showed the demo which literally means that the Halo ring you are on is in fact much smaller than the original Halo CE's which shows it further away.

If they are too retarded to even comprehend basic distance like this then I have no need to buy this game. This isn't nostalgia this is an objective fact. They can't even get details correct.
>>
>>724308248
Sprinting is a litmus test more than a real debate.
>>
>>724289846
It looks bad because everyone doesn't care about gud graphics. See Roblox and Fortnite.
>>
>>724296814
Me when I watch youtubers
>>
>>724312514
I loved how the shotgun went from this beast to barely two tapping people from 5 meters away. All the while designing the appearance of the gun as a nerf toy ugn.
>>
>>724289846
Is it really that hard to alter the default UE render pipeline? why does every single UE game have the same blurry speculars and textures, the same shitty AO, the same default skybox with the same disgusting bloom on all lighting effects.
>>
>>724305389
no but thank you for reaffirming my viewpoint that the only people who like reach are non-halo fans and tourists
>>
>>724290589
>current era sex symbols
man I fucking hate the world we're living in right now
bring back Harvey Weinstein asap
>>
>>724305780
as far as I can tell the mod creator just had a shitfit when they announced the remake, and when people rightfully called out that his mod was quite literally an asset flip just like the remake is he threw a tantrum and took it down.
He's a tranny so this is stock standard behavior
>>
>>724305389
Boomers like halo 1, zoomers like reach. Both are retarded
>>
File: ZayaLHT97hAsda0F.jpg (110 KB, 942x628)
110 KB
110 KB JPG
>>724289846
Trump continues to end wars, my President!
>>
>>724315009
That doesn't make sense at all. People wouldn't care that his free Halo 1 remake in ODST is an "asset flip," nigger. Which 343 employee are you?
>>
>>724290589
Sydney Sweeney is fucking UGLY. There, I SAID IT.
>>
>>724315179
show me where you got the information that microsoft wanted to sue the mod creator and I'll gladly say that I'm wrong
>>
>Just more linear gray corridor war on heckin' mysterious ringworld
FUCK YOU, I WANT TO ACTIVELY EXPLORE AN ALIEN RINGWORLD AND DISCOVER WEIRD SHIT ON IT!!!
>>
>>724289846
just looks like POOP, simple as
>>
>>724315564
>muh open whirl
kys
>>
>>724303401
Retard.
>>
>>724315662
I want my Niven Ringworld in vidya form, KIKE.
>>
>>724289846
GTA sales on PS5 will be interesting and insane.
GTA VI will be current gen ( PS5 /Xbox Series) exclusive next year but Microsoft is no longer pushing Series consoles so PS5 will basically get whatever boost to console sales that GTA6 brings the 1st year or so.
>>
>>724315662
>No ability to load up a death squad of NPC Marines with rockets and snipers into a Warthog and roll around assblasting everything in your path
If there is one mechanic I hope they import into the CE remake, it's this. Insanely fun every time. Unironically saved Infinite's open world for me was the fact that you could solve almost every side mission by doing this, I haven't had as much unironic fun babysitting my marines since Halo 2 Regret.
>>
>>724303401
The answer is "Muh COD"
>>
>>724316032
You can but I doubt there's gonna be troop hog
>>
File: 1757195845051751.jpg (17 KB, 480x474)
17 KB
17 KB JPG
>>724289846
Why is everyone mad about Slop: The Franchise getting an UEslop remake?
>>
>>724316184
Im not asking for a troop hog as much as the ability to exchange weapons with your NPCs, I don't know if that's in the remake or not.
>>
>>724316408
Yes nigga
>>
>>724289846
It looks worse in motion, you can see the smearing on the Elite's right leg, the temporal processing shit is just awful
>>
File: 1761340336549219.png (190 KB, 518x404)
190 KB
190 KB PNG
>>724316521
Looks good to me :^)
>>
>>724316408
It is.
>>
>>724290589
I like the comparison but I feel it could still be made better.
>>
>>724315332
She's alright but not nearly as attractive as they make her out to be. As for Sabrina Carpenter she's had a lot of face lifting surgery so that isn't even her real natural face.
>>
File: 1759930162455798.jpg (34 KB, 351x351)
34 KB
34 KB JPG
>>724316569
>>
>>724289846
All this BS to distract you from the fact that Halo is an amazing IP that doesn't need remakes or spinoffs to be good
Creativity isn't dead, it's being suppressed
>>
>>724290197
Shitty lighting model, bad PBR implementations, bad color grading, post-process over-use and volumetric jew gasses
It's not gay racing or TAA or SS fx
>>
>>724289846
>hit markers
>sprint
>32 round AR
>>
File: 01102198230989405.jpg (599 KB, 1920x2160)
599 KB
599 KB JPG
>>
>>724320158
How's Campaign Shitfinited gonna screw this one? Make it pitch black?
>>
>>724289846
Lumen visual noise.
>>
>>724318693
Halo is an amazing IP, that apparently no one can figure out how to make a good game for anymore.
>>
>>724289846
It looks boring
>>
>>724320930
It's Halo...
>>
>>724290389
It doesn't look good because the Halo art style sucks in the first place. They were trying to make it look real then, and they made it look even realer now. There was never any creativity or imagination with their generic sci fi shooter slop.

Halo was one of the first games that started the realistic graphics trend. Now that we have had a million more games that have done it better the original game with boring realistic graphics looks pretty lame.
>>
File: 1730499373496467.png (313 KB, 645x591)
313 KB
313 KB PNG
It's fucking over, man. They got the "Father of Master Chief" to drool all over the UE5 tech demo like it's exactly how they would've done it if they had the Indian tools as well.
>>
>>724323915
His EA shit didn't work out so he's trying to generate corpo goodwill by shilling over it
>>
>>724289846
the problem with this is it will never run at 60fps because ue5 slop made by jeets
>>
>>724289846
whoever made this didn't understood the meaning behind the art and how to evoke same vibes with modern graphics. same shit as bluepoint remasters/remakes. guess there's not much talent left among western game devs today and those in charge only care about maximizing slop and profit.
>>
>>724289846
It has no style, it has no grace.
>>
>>724295971
A steaming pile of shit, by any other name, would smell just as rank.
>>
>>724328024
The OG Halo graphics were as photorealistic as the technology of the era let them be. Literally all that's changed is UE5 making photorealism so easy to achieve that it makes the grafixfags bored of it.
>>
how shitty bait threads like this get so many replies is beyond me
>>
>halo 1 (campaign only lol) remake with sprint, ADS, later weapons back ported into it and a vastly different art direction
>devs keep saying it's a 100% faithful remake
is this a hail mary to see if they can win over a new audience? I really don't see anyone who liked the originals being too excited for this
>>
>>724330168
>photorealism is when you have motion blur out the ass and exaggerated bloom lighting
>>
>>724289846
Too many small details, they aren't really necessary and cause something akin to visual overload in my brains
>>
File: file.jpg (55 KB, 686x386)
55 KB
55 KB JPG
>>724330168
Exactly. Anyone who played the original Bungie Halo games would see that as obvious.

CE was as photorealistic as technology would allow in 2001.

Halo 2 was trying to make strides and, had Microshit not forced them to release it on the OG Xbox, was gonna have a whole special per-pixel lighting system that would've made the visuals look a lot better than they ended up looking.

Halo 3 was even more photoreal in its appearance and honestly in a lot of ways still holds up graphically today despite the lower poly models and lower res texture than modern games. It's a testament to the art style and direction that it holds up as well as it does.

3:ODST was another, albeit smaller, stepping stone in terms of photoreal.

Halo Reach was pretty photoreal for its time, its art style isn't everyone's cup of tea due to the softer lighting and grittier aesthetic. But it was Bungie's final game

I do agree with some people's criticisms of what was shown and I hope Halo Studios will take the community's feedback into consideration between now and next year.
>>
>>724290413
pseudoregalia does not customize the rendering pipeline at all
its low poly with low res textures using the default settings just like every other retarded Unreal Engine user except maybe that shitty Jet Set Radio clone.
>>
>>724330168
I guess past technological limitations unintentionally made the visuals better in the past but the industry learned the wrong lesson.
>>
>>724290063
It's a remake of the remake that came out a few years ago. They're out of ideas and just using the Todd Howard/Neill Druckmann strategy and producing remakes that literally no one needs or asked for.
>>
But could a remake have worked /v/? Don't give me the knee-jerk demakes are always bad response. If they remade it to give it some qol improvements like better shooting for example and they stuck to the original games artwork would you have been in favor of the game being remade or would it have potential to be good? Be honest here.
>>
File: 1753137593048029.jpg (189 KB, 1025x1750)
189 KB
189 KB JPG
>>724289846
literally all I care about is that they don't fuck up Cortana
>>
>>724331265
They've never said it's a "100% faithful remake" they even have stated they're changing stuff

They are saying they're trying to be as faithful as possible to the original vision of Halo CE.They're referencing concept art, storyboards, the original game/source code, etc to make sure this remake stays true to the original game. But they are indeed adding stuff.

>3 prequel missions
>Flood Tank form
>weapons from newer games
>Sprint (can be turned off)
>bumper seat on Warthog to allow 4 players in co-op to ride the same vehicle
>etc

Obviously the reveal has left stuff to be desired but I think the community is being vocal about it and hopefully Halo Studios will listen.
>>
>>724289846
>name one reason this looks bad that doesn't rely on nostalgia
It's a remake, anon. Relying on nostalgia is all it's got going for it and if they even get that wrong - they fucked it up.
>>
>>724289846
Because this is who made it
>>
>>724290063
>>724332436
It's not a remake of CEA(which was a garbage asset flip remaster that was in part developed by separate studios), it's a full-on remake of the original game. Also CEA released in 2011 anon, a decade and a half ago by the time this remake comes out.
>>
>>724308213
This is a horrible strawman because the original it's being compared to manages to do so without doing any of the dreck you've mentioned, apply yourself next time
>>
>>724289846
It doesn't look bad per se. There just isn't any point to it. Your company is already known for not being able to make a good Halo game any more what's the point of going back and remaking one of the ones from another companys work in a worse way.
>>
>>724332770
>this is who made it
>6 years ago

anon that was a picture of 343 Industries. Since then they've had layoffs, the upper management left and a new person is head of the studio(the same guy who got MCC and Infinite into playable states) and they rebranded as Halo Studios
>>
File: gaylo.jpg (215 KB, 1821x2048)
215 KB
215 KB JPG
>>724330168
you'd have a point if visually fidelity was the only thing that changed, that however is not the case. they are altering the art direction as well.
>>
>>724332130
There are two developers: one with limitations in technology and one without.
Lets say for the sake of argument they are the same level of developer.

The one with limitations, must find other ways to make the game aesthetic, and cannot focus too much on photorealism because the technology for it is limited.
The one without limitations, might just tunnel vision on photorealism because the technology allows it. If that is where his time goes, he wont have time to do the other things that make a game look good.

>>724332770
doubtful, thats not a photograph of indians.
>>
>>724332440
I'd go over it in autistic detail to find even one minor mishap to nitpick about like one misaligned texture, a line of dialogue that sounds silly out of context or a bug that is extremely rare and nigh-impossible to reproduce, then I'd spam /v/ daily for the next two months pointing out this one minor flaw confirming the game is utter shit.
>>
>>724332645
>They've never said it's a "100% faithful remake" they even have stated they're changing stuff
>“Given that Halo: Campaign Evolved is a remake, it is critical that we deliver gameplay that is 100% authentically Halo at its core, ” says Greg Hermann, Game Director on Halo: Campaign Evolved.

https://news.xbox.com/en-us/2025/10/24/halo-campaign-evolved-answering-the-big-questions/
>>
>>724289846
looks good to me? glad i can finally experience it, never played a halo game before cant wait to see what all the fuss was about
>>
>>724333167
just get the MCC, I'm willing to bet it would run just fine even on potato PCs given how all the good halo games are OG xbox/360 titles.
>>
>>724289846
>Contrast is way, way too high yet it still feels unsaturated.
>General overdone post-processing so everything looks fucking blurry and awful
>weapon design is overgreebled for no reason
>none of the level geometry feels like it has any definite form, it's all pure texture almost
>>
>>724289846
It's simultaneously really grainy and really blurry.
It'll probably be fine on PC but anyone playing this on console is in for a bad time I think.
The sand simulation on the beach and especially with the warthog is genuinely impressive though.
>>
>>724290589
>two vapid whores but of a different flavor
wow
>>
>>724333138
You need to learn how to reading comprehension.
>>
>>724333430
quick explain the difference between faithful and authentic
>>
File: 1673294740227069.jpg (107 KB, 602x792)
107 KB
107 KB JPG
>>
>>724332130
lots of fps games at that time (2000-2005) tried looking as realistic as possible, half life 2, doom 3, far cry, fear... and all of them were drastically different in art style and aesthetics even though they had similar hardware limitations. it's partially engine related but this doesn't excuse lazy game devs of today who won't go extra mile to give their games special flavor when working with unreal engine 5.
>>
>>724289846
looks like a standard sci fi enemy, weapon and location, like the ones you would see on the average sci fi channel direct-to-tv movie
its aggressively mediocre
I can't rely on nostalgia at all here, by the time the first halo released I had a full year of playing q3 and UT competitively and found it boring - I was clearly not the target audience, even back then
>>
>>724289846
>they got the amount of bullets in the AR wrong
If you can't get a detail like that right, then you are seriously not the right fit for the job.
It's a literal glowing number.

>b..but they want to change it for xyz reason
Then make your own game.
>>
>>724333494
>deliver
>gameplay
>100%
>halo

He's saying that the gameplay will feel like Halo, not that it is a 1:1 remake.
i.e. the shooting, the AI, etc.
>>
>>724333669
the authentic gameplay experience of sprinting and aiming down the sights of my 32 round assault rifle
>>
>>724333550
The AI that generated the model got it wrong because there are more halo games where the AR is 32 rounds than there is with 60. And then the indian prompter that doesn't know what a halo is shipped it like that.
>>
>>724332952
If anything it's that image but swap 2/3rds of the women for jeets and troons
>>
Halo 2 induced PTSD

>Max Hoberman
People are always shocked when they think about the impact multiplayer had on the quality of what we put out, and when I tell them all the hurdles that I faced. They think multiplayer must been what the majority of the studio was working on. Right? Uh, far from it.

>Marty O’Donnell
The famous Halo 2 crunch was so bad. We had to renege on so many promises. And this is such a typical Bungie story, as it happens over and over again. We just couldn’t deliver.

>Marcus Lehto
I think Halo 2 has the darkest memories for me, personally. We struggled the most as a studio at that time, just to figure out what we wanted to make, how we were going to come off of that success of Halo and to ante it up. But we just didn’t have the right leadership at that time.

>Marcus Lehto
We were obsessed with detail and with quality overall, so whatever we were going to ship, we knew it was going to be something that played well. But we all knew what it could’ve been, had we actually had our shit together.

>Joe Staten
We were driven by the strong desire to outdo ourselves, but we didn’t fully understand our limitations. And it was a hard process to admit to ourselves that we couldn’t do everything.

>Paul Bertone
It was basically a death march to the end. Nobody will say anything different, and if they do they’re just trying to sugarcoat it. Just a death march.

>Jaime Griesemer
Some of Halo 2 was great—the Xbox Live component was something nobody had ever done, the multiplayer was excellent. And a lot of really cool tech and story stuff happened. But we had to kill ourselves to get it done.

>Paul Bertone
I honestly thought that nobody was going to buy it, because the stuff we had to do at the end of the project felt so gut wrenching. But luckily, nobody saw how it was before, so for them it’s like all the stuff we took out just doesn’t exist.
>>
>>724289846
Only one enemy?
>>
>>724332952
so all of those "people" are now senior employees mentoring the new indians and chinese devs they been hiring?
so even worst hires than back then, got it
>>
>>724333523
>haha mom I posted it again to dunk on the uncs
>>
>>724303401
Because you neanderthal, none of that movement shit actually enhances the gunplay.

In halo you can jump and move around while shooting with no penalty to accuracy. The entire flow of combat had a ceirtain deliberate pacie in mind.

Sprinting is completely retarded. It takes away from the flow of combat because youre not introducing a movement option that the combat wasnt designed around, and it makes your game far more luck based, because youll always be at a disadvantage to a play who isnt sprinting.
>>
>>724333812
I find it funny that Halo 2 was mostly a nightmare to make and it ended up being the best in the series.
And Halo Reach was a walk in the park and it's easily one of the worst. (Of the Bungie games anyway)

Something something adversity builds strength
>>
>>724333986
Stress and deadlines really does bring out the best in white dudes
Women can't work and browns all need their siestas, which is why 343 has always been shit
>>
>Marty O’Donnell
It was really hard to figure out who was going to lead Halo 3. Jason (Jones) had left. He said, “I can’t do this again, I almost killed myself.” He didn’t know if he wanted to make games anymore, and he just took off.

>Jaime Griesemer
With Halo we’d started all these different threads in the story, going different ways, and we opened this big can of worms with the multiplayer. Now, how were we going to bring all that to a close? Everybody at Bungie wanted Halo 3 to be the last Halo. It was going to be a complete set, and then we were going to move onto something else.

>Max Hoberman
Going into Halo 3, I think Jason and Pete decided that there really wasn’t anyone on the design side well equipped enough to be the. So at one point they came to me and said: “We want you to be the lead for all of Halo 3.” I talked it through with them, and agreed that we really had no alternative, and that it was the best thing for the project.

>Joe Staten
Jason vaporized at the end of Halo 2. He went on his long sabbatical out of the blue, and it was left to us to figure out who was going to lead the Halo team. At that point Bungie as a group was really rudderless, if not quite leaderless, really.

>Marty O’Donnell
Jason for the most part had very little to do with Halo 3, almost nothing to do with ODST and very little to do with Reach. He was starting work on Destiny because we convinced him to. He was thinking about what else he wanted to do, and travelling a lot. All the while, he was still a Bungie employee. Because, you know, we had convinced everybody that all the magic sauce came from Jason.

QRD on Jason Jones?
>>
File: figure1.jpg (67 KB, 640x480)
67 KB
67 KB JPG
>>724333243
that nigger is not trying to play halo he is here to stir shit up retard
once again modern devs have utterly failed to capture a single ounce of nuance in an uneeded remake of a game made twenty fucking years ago
the art style is dead and the combination of shit worshipping dung golems known as indians and unreal engine are what killed it
preemptive rest in peace to shi kai wang because im sure this releasing will kill him
>>
>>724334285
He's a slimy piece of shit who forced out every remaining high ranking bungie member so that they didn't have to pay out when bought by sony.
>>
File: 1700853720985593.jpg (52 KB, 500x500)
52 KB
52 KB JPG
>>724333986
>being the best in the series.
>>
>>724333812
>>724333986
hypothesis: when it takes more effort and longer to put together a set piece, or event script in a level, it provides the designer with more time to reflect on how to make the scene as interesting as possible.
if it's just slotting generic pieces together, they might become complacent or do the work in a state of fugue.
>>
>>724296012
>with just Master Chief and Cortana as our identifiable heroes
So did they just fucking forget that Halo already had a second protagonist or what?
>>
>>724334379
Halo 2 multiplayer was fantastic and the best reason to own the original Xbox. The campaign was kinda meh and definitely worse than the first game

Halo 3 probably had the best balance really of both campaign and multiplayer modes

Campaigns
H1>H3>H2

Multiplayer
H2>H3>H1
>>
>>724333986
It has the best narrative in the series but the gameplay is definitely rough in places. There's an awful lot of "lock the player in a room and throw waves of enemies at him before opening the door" sections that feel an awful lot like padding when you start to notice them.
>>
File: 1707324026353.png (1.8 MB, 1920x1080)
1.8 MB
1.8 MB PNG
>Marty O’Donnell
They had taken a gamble on what I think was called a stencil lighting model. And they thought they could do the whole engine this way, that they could do all the lighting this way, and it was going to be revolutionary.

Then we had the famous Halo 2 demo at E3 2003. The lighting model was just beautiful. But when we came back we realized: we can’t ship this. It wouldn’t run. There was no way we could do the whole game this way. It was a huge, horrible realization that the entire plan that had been worked on for two years was basically going to be thrown out.

>Paul Bertone
I became mission design lead. We basically started a complete redesign of the campaign about a year and a half in, a very silly Herculean effort. A lot of people sacrificed themselves in ways that you should never have to for your job.

>Jaime Griesemer
I focused on what I really knew best, the combat and weapons and vehicles sandbox. So, I only did one mission on Halo 2. I still wanted to do the tutorial, because I was very involved in playtesting. But we rewrote the AI for Halo 2, and all this stuff worked fine, but apparently it wasn’t good enough for us. So I went from having my hands in almost all the pies on the first Halo to being much more focused on the combat and the moment-to-moment gameplay in the sequel, which would continue.

>Max Hoberman
We went another year-plus without the campaign being playable. Meanwhile, we’re playing multiplayer every single day for two years while the campaign was in development. And the quality of the work was a direct result of just that constant hands-on playtesting and iteration.

>Paul Bertone
Looking back, was our retooling necessary? I don’t know if it was or wasn’t. It was definitely not well thought-out, not well planned and not well executed. I would never do the same things again, so late in a project
>>
>>724308213
or they could look at this cool game called halo 1 which uses color and lighting to make the enemies pop
>>
File: 1718955529414.jpg (171 KB, 1200x900)
171 KB
171 KB JPG
>>724335214
>Jaime Griesemer
Jason’s process is kind of isolated—he tends to just go off in a room, come up with stuff and then come out. We hadn’t been working that way for a year, so it caused some friction with the rest of the team. In the end we just had to do the best we could.

>Paul Bertone
Jason and I would be working on this new campaign while people were still working on the old stuff. We weren’t ready, and they needed to work on something, so there was this whole situation where people knew we were changing things, but we weren’t ready to talk about it yet. That resulted in a whole lot of animosity.

>Marty O’Donnell
Paul and Joe and Jason sequestered themselves away with whiteboards and the team was like, “Okay, what’s going to happen now? What are we going to be working on?”

>Paul Bertone
It was all new missions, so we had whiteboards—I actually still have then in my garage right now. We’d have a top-down layout of the mission, it would have a list of the encounter beat moments from space to space, and a list of narrative beat moments: this is where a cinematic is, and this is where a mission dialogue is going to happen.

And it all lived on the boards. There was no paper, no digital documentation. Because we were working so fast we needed to be able to just stand in front of this essentially live document. If it got erased, it was gone forever. We took a lot of pictures on old-school digital cameras, because we didn’t have picture phones at the time.

>Marty O’Donnell
When we realized that what we were going to be able to ship was a mess, we just had to change it, and so drastically. It was unbelievable.

>Paul Bertone
We got the first couple missions down as templates, with all the information that we needed to see. Then other people started trickling in, like Marcus and the other mission designers. It was so much work, so the other designers were brought in, and we all worked on it together.
>>
>>724313150
you're making people up
>>
>>724302412
It’s for marines to use if they lose their helmet/hud piece, remove the scope apparatus and use the iron sights
>>
>>724334469
I liked the Arbiter and the storyline with the Elites. It's similar to the Turians in Mass Effect with two enemy races coming to respect each other and become allies after fighting vicious wars against each other
>>
>>724291170
Top is squeezing her breasts together to make them look bigger.
>>
Jesus christ the warthog design they used in this remake is the certified 343 one.
>>
>>724333986
its often like this, when you have a talented team the most disgusting, soul destroying work leads to the greatest output. Projects that are easy are just another sign there's no ambition, everyone is operating below their ability and are half checked out. People working on the best pieces of art always end up hating them and are surprised when others love it, retards who work on shitty games and were jerking off the whole time release their shitty games and are horrified when reality hits them.
>>
Is it the mandela effect again? Has no one else heard the elites go "niggr niggr"?
>>
>>724332359
bomb rush cyberfunk is a unity game
>>
>>724296104
Halo was Halo because it felt slower paced and simple compared to the competition. People unironically shit on it because of this but it was also its biggest strength. Those who got it got it and those who didn't hated Halo with a passion. Halo lost its identity when it moved away from this.

Halo empowered players with a golden triangle that wasn't even really a thing in FPS prior to it. You had your dedicated melee/grenade/shooting buttons. I think things got fucked once they put it in their heads that somehow this golden triangle aka trinity wasn't good enough and that it needed more to the core formula.
>>
>>724294980
Where did the stars go?
>>
>>724312690
I'm sure you understand how the quantity of objects and their fidelity can lead to visual noise, and slower object recognition. Real life is not optimized for twitch shooting, a shooter probably should be.
Worth noting that this has been a franchise problem since 3 but only really got bad with 4. Infinite's style was intentionally a bit smoother and more pastel to help solve this problem.
>>
>>724289846
you're forgetting that its gonna be a buggy mess made by amateurs
>>
>>724338635
>Halo empowered players with a golden triangle that wasn't even really a thing in FPS prior to it. You had your dedicated melee/grenade/shooting buttons.
You didn't need them to all be on different buttons because games like Quake let you switch weapons 10x faster than you can in Halo.
>>
>>724289846
You said one. The Halos are all gone.
>>
File: elgoblino.jpg (58 KB, 400x521)
58 KB
58 KB JPG
why can't modern western entertainment studios make original content?
why must everything be a remake?
>>
>>724339614
shareholders, unironically
>>
>>724335859
The problem with this in halo is that the Covenant (and the elites in particular) were responsible for pushing humanity from an interstellar species to near extinction. Thel alone is personally responsible for killing thousands.
>>
>>724339654
The profit line must allows go up no matter what.

I've read that Microsoft has recently imposed a mandate that the Xbox division must meet an annual 30% profit margin. It would honestly explain so much of the dumbfuck decisions that are going on right now.
>>
I'm late to the thread so no one will see but the dithering and raytrace artifacts look fucking awful. Its super noticable on the jackels, plasma rifle and the metal plates you fight the hunters on. Also when the hunters shoot at the player the whole screen is a green dithery mess.
Honestly this is one of the things that I notice during gameplay and its why I tend to turn rtx off despite having a 4090
>>
I'm have remake fatigue.
>>
>>724339614
Nepotism hires replacing the old guard.
>>
>>724334469
Halo is about the adventures of the Master Chief and his AI Cortana/Joyeuse. Your faggot alien was a failed experiment along with the literal-glow nigger and spin-off games.
>>
File: rw1.jpg (619 KB, 1199x1599)
619 KB
619 KB JPG
>>724315852
>I want my Niven Ringworld in vidya form, KIKE.

Same. It's probably never gonna happen though. Infinite was the closest we were ever going to get and they just straight up abandoned it.
>>
>>724332770
>2019
This no longer exists
>>
File: hqdefault (1).jpg (28 KB, 480x360)
28 KB
28 KB JPG
>>724315852
>>724341116
Here (You) go
>>
>>724333986
>ended up being the best in the series
In what universe?
>>
>I'm happy Halo is coming to PlayStation. They're correcting an ancient wrong.
>Halo was suppose to be multiplatform, but Microsoft reigned them in and forced them to work on just Xbox.
>A PS2 version is achievable, by lower resolution everything and lower bump mapping, plus less actors on screen.
>My die-hard PlayStation buddy can finally play Halo with me.
All we need is Mario to go multiplatform now
>>
>>724315852
>You will never explore a giant Ringworld with your hot lucky waifu.

Why live?
>>
>>724341739
Anon... she cucked and abandoned Louie Wu for Strider...
>>
>>724341907
Seeker, but yeah I just remembered that. Fuck...
>>
What is Ringworld?
>>
>>724342708
A based scifi novel series and the primary inspiration behind halo planets
>>
>>724334841
Halo 2 has the best overall experience of all the classic Halos. It's got the deepest weapon sandbox with the least amount of totally useless shit. Pretty much every entry after it that tried to add more just added crap that nobody used cuz it sucked. It's got the best enemy variety, and the enemies themselves are the hardest to fight and require you to use the most brainpower. It's the game that expects you to make the heaviest creative use of vehicles and NPC allies in the franchise, and Arbiter's cloak mechanic (which they never brought back in a satisfactory way) turns the game on its head. It's also by far the longest campaign with the most content. So even if a lot of the levels boil down to shooting enemies until the doors open, that's also exactly what I bought the game to do anyway.
>>
>>724303270
@NINTENDO
BURN THIS FAGGOT INTO ASHES
>>
>>724343302
>It's got the deepest weapon sandbox with the least amount of totally useless shit
Most of Halo 2's weapons suck
>It's got the best enemy variety
The new enemies aren't fun to fight and they're unfinished
> It's the game that expects you to make the heaviest creative use of vehicles and NPC allies in the franchise
It has less freedom of choice than the first Halo game
>Arbiter's cloak mechanic (which they never brought back in a satisfactory way) turns the game on its head
This was already in the first Halo game as a power-up, it didn't really change much at all except being gimped compared to the first game's
>It's also by far the longest campaign with the most content
It's one of the shortest in the series
>So even if a lot of the levels boil down to shooting enemies until the doors open, that's also exactly what I bought the game to do anyway
You clearly don't like video games if this is what interests you. Game took all of Halo 1's problems and makes it worse.
>>
>>724303270
NINTENDO

HIRE

THIS

MAN!!!!!!!!!
>>
>>724343824
>The new enemies aren't fun to fight
Right off the bat you got filtered, very ironic claiming that I don't like vidya when you can't handle being forced to change tactics and experiment. Halo 2 is only NOT the longest game if you're playing on Normal (where it's tied at ~10 hours with CE, H3 onwards are <8), otherwise on real difficulties it's so much more challenging you are straight up lying trying to pretend anything else. Yours is a stupid nostalgiafag vomit post that doesn't deserve respect.
>>
I'm very indifferent to this.
I'll wait at until 3 months after the game comes out
>>
>>724344139
>very ironic claiming that I don't like vidya when you can't handle being forced to change tactics and experiment
What change of tactics, Drones and Brutes weren't fun to fight.
>Halo 2 is only NOT the longest game if you're playing on Normal (where it's tied at ~10 hours with CE, H3 onwards are <8)
I got finished in less, it felt shorter than Halo 1 even on Heroic
>Yours is a stupid nostalgiafag vomit post that doesn't deserve respect
There was no nostalgia to it, Halo 2 was a shitty sequel to an already overrated first game, it somehow made a descent game worse in nearly every way with the sequels barely recovering from its missteps. Only reason you like Halo 2 is because you grew up with it, I only remember it for its multiplayer.
>>
>>724289846
>MP balancing in campaign. Again.
Fucking niggers
>>
>>724344314
in that time it will have dropped from $90 to $85
>>
>>724344652
*decent
>>
>>724344652
>Erm I'm fucking wrong but it FELT different to me!
Did not ask. The change in tactics is "what the fuck do I do when the space gorilla charges at me" which apparently filtered the fuck out of you despite being a very simple problem on it's surface. Shut the fuck up you fucking burnt out dadgamer, apparently it's been 20 years and you never got over being skill diff'd by the AI when you were 14.
>>
>>724339464
Guess you missed the part where I said Halo was meant to be a slower paced FPS. Its multiplayer shined more in modes like BTB and Team Slayer rather than the typical gotta go fast style of arena shooters from the era. And yeah you did need a separate button for all three actions otherwise you lose part of Halo's identity. Its just that it was done best imo when all these actions were tied to the top buttons of the Xbox controller. Also this is why Bungie rightfully realized that dual wielding kind of fucked with the hole golden triangle balance of Halo.
>>
>>724345147
>what the fuck do I do when the space gorilla charges at me
You literally shoot it until it dies, melee it in the back, shoot it in the head, use a Needler, stick him with a Plasma, it's not hard, it's simply not fun.
>>
>>724345326
>It's not fun to shoot the enemies in my snooty game when they're a credible threat that can kill me and demand my focus to deal with, even though I can deal with them through many different ways
Literally why are you playing an FPS game at all, faggot?
>>
>remake of a remake
>>
>>724289846
I just question why it needs to exist to start with, instead of just porting MCC to PS5.

Though, with the Johnson prequel missions being added (hopefully taking place as they're bugging out from Reach), that gives me hope that if they eventually remake 2, we'll get a mission or two aboard the Dreadnaught before Chief falls off.
>>
>>724345465
Why are you?
>>
Marty needs to get on that piano at the halo fest during the last show and sing about how niggers and 343shills are ruining our country
>>
>>724345896
Is MCC popular, no, when that's why this exist. You remember what happened when MCC finally got ported to PC, everyone played it, everyone thought it was shit, everyone left, modders stuck around because they finally added them. Why bother putting dated ass games on PlayStation when Snoys had better games. They'll look at that crap and ask, this is the shit Xbots were hyping for years. The same shit as what happened with PC. Get out of your bubble, only non-gaming dudebro butt buddies cared about this shit until COD4 came.
>>
>>724346198
MCC has been fixed for ages.

>dated ass games
Why are zoomies so terrified of things that existed before they were born?
>>
>>724289846
This looks so generic. It looks like a fake game that was made for a tv show
>>
>>724346472
>MCC has been fixed for ages
You're full of shit and delusional, shill, go fuck yourself.
>Why are zoomies so terrified of things that existed before they were born?
I'm a millennial and Halo was dated in 2001, get fucked.
>>
>>724346565
It looks uncanny even, like an almost photorealistic picture but you can clearly see it's artificial because of the game engine
>>
>>724289846
dithering and SSR artifacts
>>
I'm convinced they will slowly change it overtime to try and please the retards who will still fall for their retarded ass corpo MS leadership that replaced the previous corpo ass MS leadership who still can't understand the essence of halo. Hey guys we removed sprint, please buy now!
>>
>>724296614
halo was babby's first xbox fps. that was its only "merit". on pc it was generic slop nobody cared about. the only appeal it ever had was bringing fps experience to kids that grew up on xbox, which you obviously can't recreate by making another UE5 shooter on PC in age where a single impoverished autist in their basement can take that same UE5 and make a game that looks and plays as well the one your bloated AAA studio makes
>>
>>724346764
Reminds me alot of Rage 2 for some reason
>>
>>724346565

I think that's the basic problem. It looks good but it doesn't look like Halo. It's taken whatever unique identity the original design had and just made it into something much more generic that just doesn't feel distinct in any way.

>>724346764
Photorealism should never be the endgoal of game design. We can just watch movies if we want that. Too much realism is a bad thing unless you wanna play Simulators instead of fun video games
>>
>>724347631
Halo's big claim to fame was always it's big team battle mode where you rolled around in a tank splattering the other team, and how the vehicles impacted the struggle for power weapons
>>
>>724289846
they made the water look too realistic that it looks retarded
>>
>>724347941
People pointed out how the clouds seemed to work like how they do in MS Flight Simulator, maybe it's tapping into the same parameters? They must be so lazy
>>
>>724296104
Halo was a product of its time (not saying that's a bad thing). Its was to the 2000s what Indiana Jones was to the 1980s. A phenomena of its era that ended in a trilogy and continued way past than it should. (Holy crap what a shitshow Dial of Destiny was)
>>
>>724290197
All game engines make games look a certain way if you use the default settings. Bad/lazy developers dont change the default settings. The default settings in UE5 makes game look in a very distinct way
>>
>>724339287
I'm sure that you can pretty easily filter between organic NPCs trying to fight you and inorganic set dressing like rocks, waves, and grass.
There are bigger concerns for a game than visibility, like making a world that feels attractive to walk through.
>>
Without corpos we would have had a longer Halo series. We would've had the actual music of the spheres added in every copy of Destiny with its original story intact. We would've had O'Donnell/Salvatori bangers redefining music for video games every raid. Bungie would be as big as Rockstar or CDPR where they can have their own launcher for every game they've made, DRM free. Parsons wouldn't have muscle cars, he would be mopping the floor in the bathroom of Bungie's 5th studio in Seattle. The only corpo that didn't suck was Ed Fries, and may God bless his soul.
>>
>>724291170
>bottom is artificially enhanced by a buncha make-up, expensive lingerie, and lighting
That's a more accurate description of the Halo ring though.
>>
>>724347631
Pretty much, Halo can now only survive as a Master Chief-only singleplayer series taking Chief across the universe and time. It no longer has any merit as a multiplayer series and non-Chief spin-offs are too risky. It's pretty much over for Halo as this major franchise. Now it's just a generic third party game like all the rest.
>>
>>724313631
>even 4k isn't enough
Yeah if you take a screenshot and zoom into grass in the distance you'll see pixels below 4k, but you'll see no difference in motion
>>
>>724348218
It needed better talent. Instead of pouring billions into 343 they should have locked down respawn when they split from activision, They would have been perfect to continue the odst series. Then again when DICE had a brain drain microsoft should have been waiting to scoop them up to make more halo shit with a combined arms flavour. Even when they picked up bethesda they should have put machine games on halo instead of indiana jones.

They kept waiting on 343 to unfuck itself in order to resurrect their most important IP, of course it was never going to happen. Now its too late.
>>
>>724305389
That's fine. Reach has some of weakest feeling guns in the series but the game also has one of the best versions of the covenant. It made elites feel intimidating again which was pretty cool
>>
>>724320204
>Make it pitch black?
Sounds kino as fuck.
>>
>>724303401
Isn't cooler if a spartan could shoot and run at the same time?
>>
>>724289846
It looks like every single Unreal Engine 5 game.
>>
>>724289846
The fact i can tell it is built with AI from the thumbnail.
>>
>>724346198
Campaign Evolved is going to be the exact same shit, so why are you excited for this now?
>>
>>724289846
You cant see THE HALO
>>
>>724289846
UEslop
Stalker 2 has those same grass objects
>>
>>724345896
Speaking of Johnson, is the original voice actor coming back? I heard Sully was part of some voice guild or something which is why he didn't come back for Halo Wars 2. I wonder if they're redubbing his line in game now or just going to get someone who sounds close enough for the prequel missions.
>>
>dat classic UE sheen and dither
kek lmao
>>
>>724289846
The water looks like someone smeared vaseline all over it.
>>
>>724289846
It's ugly, everything blends together like blurry soup, it's the same reason why like all fantasy art now looks like shit, there is no contrast, your eye is lead nowhere
>>724306242
That's what I was saying earlier today, I don't want an uglier, slightly worse version of a game I have already played like RE4 or Dead Space. It has to, at the bare minimum be a fundamentally different type of game from the original to justify it's existence, like the RE2 and 3 remakes going from fixed perspective to over the shoulder
>>
>>724312690
Obscene quantities of ocular interference
>>
File: Trash opinion .jpg (219 KB, 1080x577)
219 KB
219 KB JPG
>>724290131
>It’s a basic HUD with a semi realistic beach and an elite shooting you
What fucking clutter? Disingenuous criticism
>>
>>724346662
>I'm a millennial

That should put you in roughly your 30s then. Why are you talking like an edgy 12-year-old faggot? You've clearly got some kind of developmental issues.
>>
>>724354082
>Why are you talking like an edgy 12-year-old faggot?
Says the retard acting like Halo was the only game that exist. You can almost tell who was stuck on Bungie.net when they post on here.
>>
File: 1_H9As2FHvRToRpOd31NWdPg.png (2.7 MB, 1920x1080)
2.7 MB
2.7 MB PNG
>>724289846
art design. theres beauty in the simplicity of the original's art design. while the graphics are pritive, the game does a great job standing out aesthetically. the remake looks like overly bright and muddy UE5 slop. theres no identity.
>>
>>724354345
>Says the retard acting like Halo was the only game that exist.

1) That is a weak-ass comeback
2) When the fuck did I say that, dipshit?

In fact, I'm not even sure what your issue is here. I said they should have ported MCC, and it's been a bizarre spergout from you ever since. Two fucking hours ago, I would add, and you're still here. I had time to drive home, take a shower, make dinner, and then popped in to see you still at it. What a life you must have.
>>
>>724354741
Yeah I agree. But this was obviously just a kneejerk reaction to how much hate shitfinite got for looking like a roblox game.
despite that they genuinely put too much fucking saturation and flora
>>
>>724289846
Is being faithful to the original nostalgia? Kill yourself tranny. Maybe they shouldn't make a remake if they're just going to drop fat turds all over the original.
>>
>>724354768
Halo sucks
>>
>>724289846
hitmarkers

also, the game is literally an unreal engine asset flip using halo infinite assets
>>
>>724355008
Even halo fans will admit it has sucked for longer than it was ever good.
>>
>>724355126
It sucked since the first game
>>
>>724332770
Lowest IQ culture war obsessed post in human history.
>>
>>724355238
a contrarian opinion on /v/? daring today, arent we?
>>
File: file.png (629 KB, 1254x1032)
629 KB
629 KB PNG
>>724305151
SJWs in their heyday. koei tecmo just said it was too much of a PR nightmare releasing these games in the west because of the growing backlash against sexism against women in gaming in the west.
>>
>>724355126
True. Halo for all intents and purposes died with Reach and the departure of Bungie. Halo 4,5 and Infinite didn't need to exist and have done nothing but ruin the reputation of what was once considered an elite gaming franchise
>>
File: 1684199232957115.jpg (34 KB, 637x359)
34 KB
34 KB JPG
I would have forgiven everything I saw in this gameplay demo if it weren't for the fact that they added sprint.
I cannot fathom sprint, its cancer and gives retards who position bad an escape to run away and zigzag as they're about to die and while I know its an inconsequential feature in a single-player campaign you'll probably be able to just not use it and play normally it just seems like they're still trying to force it so if they eventually shipped a multiplayer component it would DEFINITELY have sprint and feel like shit.

it just needs to be ostracized from the series entirely.
>>
File: 20240706_040357.jpg (342 KB, 1500x1500)
342 KB
342 KB JPG
>>724290589

WHY IS IT SO HARD TO KEEP THE ORIGINAL AESTHETIC!?

I HATE HALO INFINITE MARINES, BRING BACK THE OG MARINE DESIGN
>>
>>724355380
I'm glad that awful era of gaming is finally starting to end. We've at least had the Koreans stepping in with stuff like Stellar Blade and The First Descendant to fill the gap while the West and Japan as well stops catering to idiots that weren't going to buy their products in the first place
>>
Any screens of the new Cortana yet? I fear what this woke studio will do to her...
>>
File: 124532.jpg (12 KB, 213x203)
12 KB
12 KB JPG
>>724301348
>>
>>724305869
retard
>>
>>724355546
You want to know the really silly thing? The level design is so nearly 1:1 to the original in this demo that there's no purpose to having sprint, and they acknowledged you can outright disable it. So there's no purpose for it to be there but to please the modern gamer that just can't play a shooter without sprint. Same with the smart link ADS for weapons, which doesn't actually seem to change their properties whatsoever, just lightly zoom the view in a bit with the crosshair kept. They pretty much just stapled features onto something that isn't designed for them at all.
>>
>>724290589
>3DPD celeb whores
Nuke nu-/v/ off the face of the Earth
>>
>>724355695
it hurts to see something so cool go to waste
>>
>>724289846
I watched the trailer and I don't remember the jackals being in the original
>>
File: file.png (198 KB, 696x422)
198 KB
198 KB PNG
>>724290589
>>724307993
The M6D never had a front sight in that iteration BECAUSE of the scope sight beneath the barrel shroud. Other iterations like the M6C certainly did, but the 6D was intentionally punched up to be a clunky neural network HUD handcannon. Even the Project Foundry demo last year didn't have a front sight on their iteration of the Magnum at the time. I can just about bet you the only reason it has that pointless front sight here is because Reach's M6G had it in a reduced, almost modular fashion, and whoever painted over the Reach code and stuff for this remake just took that in with the 6D aesthetics on top for something "realistic" if nonsensical.
>>
>>724289846
unreal 5 sprint slop
>>
>>724289846
It's not Titanfall 3
>>
>>724356030
this is the thing that gets me, they know sprinting is enough of a problem to give an option to outright disable it, but still put it in the game anyways. they are married to putting in their shit trend chasing ideas that have killed every halo game they've ever made.
>>
>>724356030
is there actually ads? i didnt see that
>>
>>724355358
>contrarian opinion
That's the general opinion, you echochamber faggot
>>
>>724356525
The Infinite style of it, yeah. It's just so pointless that you probably didn't even realize that was what got used.
>>
>remake of a remake

Jesus Christ this industry is deader than disco.
>>
>>724356627
Anniversary was a remaster built on top of the original game. Oblivion Remaster did the same thing. this, however, is a full from the ground up remake in a new engine with different physics.
>>
>>724356702
>ground up remake in a new engine with different physics.
>on another teams engine
>using code and assets from the remake, instead of original
You're not fooling anyone
>>
>>724355546
A lot of people talk about how sprint screws up map design but I don't see many mention how it screws over the Covenant AI. It really takes the risk and reward factor out if you can just sprint to safety when the aliens catch you making stupid mistakes. Reach made Elites very aggressive and they would chase you down hard if you tried to run away, Reach also had skirmishers that would swarm you, in Halo 4/5 they just said fuck it and made the covenant shoot homing rounds that track you hard. It inevitably turns Halo into more a cover shooter like COD which is not what people want to see in Halo. Yes movement is slower in the OG Halos but its still very important just like it is in TF2 where most of the classes move relatively slow. You either have to dumb down Sprint to the point where its worthless or you have to change the rest of the game to compensate
>>
File: file.png (300 KB, 672x503)
300 KB
300 KB PNG
>>724356525
yes, left trigger will zoom instead of throw grenades in this remake.
>>
>>724289846
erm don't you know old good new bad and beside it lacks soul
>>
File: Halo4.jpg (124 KB, 1265x715)
124 KB
124 KB JPG
>>724348376
I didn't say it was the only problem, or even the biggest, but it's certainly one of several.
Target acquisition is a key part of any FPS, and the delta between a good game and a bad one can be measured in frames. If it's any remote question what is an enemy on screen at any point, then the gameplay is going to suffer.
Ultra realism is fatiguing to play through besides, because of proportionally higher amount of effort it takes to identify even basic threats. When this cost comes at the benefit of arguably not even looking good, you have to wonder why all the effort is going into it to begin with.
>>
>>724356821
you know for a fact that by new i meant not on the original engine you disingenuous faggot. my point is that Anniversary, as shit as it was, was just a graphics overhaul that didnt fuck with anything else. you could swap to the original graphics with the press of a button and nothing besides the graphics changes. this Campaign Devolved is not built on top of the original game.

learn the difference between remaster and remake before responding to me, kthxbai
>>
>>724356919
Fucked thing is playing Infinite Firefight enough has made me just use the Universal Infinite control scheme on MCC now, even though none of the games really take advantage of scoping in the left trigger sort of way. It's just better for my reflexes at this point to make the zoom more accessible because every game does that shit now.
>>
>>724356627
I felt the same way about Gears of War Reloaded. Neither of these games needed to exist and they are both just products of a dying industry that has nothing relevant left to produce and just exists to fleece whatever customers remain for whatever they can
>>
>>724339260
Great little detail you picked up there. While you probably wouldn't be able to see all those given how bright the sun is, they really did contribute to the atmosphere.
>>
>>724357141
im not a gears fan. just not my vibe. but jesus christ the anti soul gas in that new remaster hurts me. what the FUCK were they thinking?!

at least with a game like Croc or Legend of Kay, these are relatively niche games that didnt have legal, easy ways to play them, so the remasters made sense, plus they didnt fuck with the soul. this gears remaster certifiably fucks with the soul.
>>
File: needler zoom.jpg (710 KB, 1920x2158)
710 KB
710 KB JPG
>>724356919
>>
>>724357272
>what the FUCK were they thinking?!
The same thing that happened here. "We have to update the visuals to be more in line with technology and our standards today." Realism, tech showcases and a shift to the studio's modern art style are priority over actual consistency or integrity.
>>
>>724297550
>all these pointless clouds in the immediate area
>couldn't be bothered to actually design the clouds to move on the distant ring

Would've been a more impressive use of resources
>>
so hey what happens when humans run out of new ideas and we stagnate for decades
>>
>>724308236
Goldeneye 007?
>>
>>724289846
Looks like fighting an Elite inside a fucking Windows 10 wallpaper
>>
>>724357508
You want an impressive waste of resources instead?
https://www.youtube.com/watch?v=VA-AhZGd6kI
>>
>>724357628
The only interesting part is on the planet, which is crowding the skybox. The white clouds look like ass. There's just too much clutter
>>
>>724350568
I need MachineGames to finish Wolfenstein trilogy first though.
>>
>>724289846
They should have done a reimagining. It looks like Halo: CE but with pretty graphics. Fuck these niggas who just want a carbon copy.
>>
>>724358136
it wont be a carbon copy.

carbon copy implies itll be good :^)
>>
>>724356835
The regenerating shields mechanic intrinsically makes Halo a kind of cover shooter because the solution to having low HP is always to crouch behind a wall and wait, plus corner peeking with noob combos is the most efficient way to play every game (especially on the higher difficulty settings). For every argument about "sprinting ruins the risk/reward by making it too easy to escape," there's also at the same time "sprinting ruins the map design by making it too risky to stick your neck out"... which means you're complaining about it being not risky enough and too risky at the same time. What's really bad about how 343 implemented sprinting is that they made you REALLY slow when you're not sprinting instead of just giving you more speed, which made the gunplay feel sluggish, and they kept insisting for 3 fucking games in a row to make it count as an armor ability (automatically rendering every other ability useless and destroying their balance) instead of just making it an ability you always have by default in Infinite.
On the multiplayer front, sprinting acts like a nerf to hitscan BRs/DMRs that otherwise shut down entire zones of every map 24/7 and thus force more of the weapon sandbox to exist at any time, unfortunate this was the same phase where they were trying to force COD classes into the MP and thus ruining the sandbox independently for entirely different reasons.
>>
File: file.jpg (216 KB, 1080x1080)
216 KB
216 KB JPG
the game was remade two times now, and two times we have yet to see an actual graphical update to the halo one marines. last time they reused the assets from halo reach, and this time they're 343 style marines.
these guys will never get too see an actual update to HD
>>
>>724357064
They finally added firefight to infinite?
>>
>>724358268
thing is, though, at least in the original CE, you had a health bar under that shield. so you could very much play risky because you had a buffer. thing is, that buffer was limited cause health packs werent super common. in this..thing they call a remake, even your health regens, making that buffer entirely pointless.
>>
>>724358512
But that's an entirely separate problem. I agree that adding sprinting to CE is bad design because CE is not designed for sprinting, for the exact reasons you mentioned, btw. I just don't agree with the fact that sprinting is always bad design, such as making the covie AI more aggressive to handle you being able to run away from them as compensation. In fact I'd argue that makes the game feel more dynamic, because why the fuck would the aliens not chase you if they see you retreating behind cover? Halo was always famous for its incredibly good alien AI, so them getting smarter and you getting more tools to deal with that intelligence is fine.
>>
>>724358498
KOTH at first, then eventually Classic, albeit with an extraction after every set of rounds if you want to cash in the points on a win rather than go forever til you die.
>>
>>724358497
This is the first remake, bean counter.
>>
>>724358497
>>
>>724358205
>carbon copy implies itll be good :^)
Then go play the Master Chief collection? It doesn't make sense. They should have done a reimagining. It's really stupid. Deadass.
>>
File: file.png (497 KB, 661x490)
497 KB
497 KB PNG
>>724358716
if you want to be pedantic, yeah MCC isn't technically a "remake" but don't purposely pretend you don't know what i mean.
>>
>>724358907
The remaster was shit, this is what we should have gotten in 2011, Marcus agrees, 343 before they were gutted agreed, and clearly Halo Studios agreed along with Microsoft. Bungie even wanted to remake it going by Reach alone.
>>
Give me a (you), I'm testing something
>>
>>724303401
You're a fucking retard.
and reach added armor abilities and everyone hated that
>>
>>724289846
you cannot have both wonder and realism
>>
>>724359043
Post cortana nudes and I'll consider it
>>
>>724305151
I think you can emulate the switch and vita, scarlet and fortune I think they're called...There's also other methods to play the dating sim version called Venus, you just have to look for it. Though Venus doesn't have volleyball, so it's boring.
Xemu Xbox 1 emulator can play the first game, and ppsspp emulator can play the DOAX Paradise version, which is the Xtreme 2 version without the fun jetski races :(
>>
>>724359085
Wtf why won't the (you) appear??
>>
The multiplayer glitch in Halo 3 MCC that made BRs not-hitscan was the most based MP mechanic in the history of the franchise. Even if it was accidental. I don't care how hard it made the scrubs mald. We need to face facts and acknowledge that sometimes mistakes become miracles.
>>
>>724315009
did someone archived it?
>>
>>724292127
Halo used to be posted as an example of enemy archetype silhouettes
now you can't see shit
>>
>dev team so inept they have to remake the first game (again)
>>
>>724323915
this means nothing to me, you can create something amazing and still be wrong.
>>
>>724359193
the magnum in CE is a good example of that, too. rumor goes that one dev sneakily upped the damage numbers on the magnum and no one noticed until the game came out.
>>
>>724357141
History repeats itself.
Reload is a remaster of the GOW1 remake. Both completely butchered the atmosphere, specially during the Krill, the caves, and train, Worst parts is PS anons will never get to play the original version on 360 or pc, they're fed this God awful safe garbage with rounded edges.
>>
>>724358676
The aggressive AI was fun in Reach but it made it also made Sprint far better to use than every other armor ability, especially since it made vehicle jacking that much easier
>>
>>724289846
ugly water
>>
>>724359878
Yeah, that's what I mean about one of sprint's biggest issues being that it was an armor ability instead of just being something you could do, which made all the other abilities useless no matter what they did because of how valuable sprinting is. Of all the stupid shit 343 did, sprinting was one of the least dumb things. Its just that sprinting interacted with a lot of their other retard moments in really negative and immediately obvious ways, so even though it was these other core design flaws that are the root cause of the problem, sprinting is the symptom. Like, why does Halo 4 feel so much like a COD cover shooter? Its because whenever you AREN'T sprinting, you move like a fat fuck snail. So you can't do anything besides crouch behind cover because you can't move and shoot. There's a bunch of really famous webms from the Halo 4 era showing that you have to sprint to cross the same distance in Halo 4 as you could just walk between in Halo 3. That's because they wanted you to be able to move ONLY when sprinting. Which is, technically, separate from the issue of being able to sprint, conceptually. Its just that sprinting is what you see and feel while playing the game. This distinction is important because you can "fix" sprinting by getting rid of a lot of these stupid ass decisions that surround sprinting. Infinite doesn't feel nearly as clunky or sluggish to play as Reach or 4, and you get sprinting intrinsically by default. Its because they must have fired the gameplay design leads in charge during the Reach-5 era who were trying to force the game to be COD, and their replacements told them that its fun to go fast without having to pay a fun tax on it.
>>
File: file.png (3.41 MB, 1920x1382)
3.41 MB
3.41 MB PNG
>>724355695
>>724356256
>>724358497
legitimately one of the coolest and ironically unique designs. it's so basic but so effective.

I love the subtle detail that there's no camouflage because it'd be useless in space / against the covenant anyways
>>
Anyone got Foe Hammer?
>>
>>724289846
Can we blow up Spirits now?
>>
File: 20240121_234815.jpg (159 KB, 1087x821)
159 KB
159 KB JPG
>>724355695
>>724358497
>>724360834

I love that its just a slab of armor. Lore wise it makes sense since theyre trying to protect against plasma weaponry. Rugged and tough. My only complaint is lack of pouches. We could have gotten cool kitbashed armor and we could have seen the colonial marines vibe it was inspired by.
>>
>>724289846
As screenshot it does looks okay i guess.
But show me gameplay - in motion - full resolution
In motion when blur shitting on your screen and lumen pissing and shitting it self.
On the other hand never was halo fan, i like destiny 2 however, no matter it's status.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.