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>take the series into the right direction
>next game immediately back pedals and turns the series into action roll slop
why does this always happen
>>
>>724294643
>take the series into the right direction
lol. lmao.
>>
>>724294643
i love strong White men
>>
>>724294643
other interesting stuff it had was with armor getting it wet or drenched in specific stuff gave you resistances or vulnerability to certain elements or in your showcase but with stamina instead stances and posture change
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>>724295176
all of the souls games afterwards still have that.
>>
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Soul is dead
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>>724294643
Miyazaki always wanted brainless action slop. You might think DeS and DS1 were slow and methodical but that's because you're looking at them in isolation and not as a part of FromSoft's library. The original DeS before Miyazaki joined was very likely going to be a slower King's Field-like game, but that just does not have a mainstream appeal
He did the same with Armored Core too, Last Raven is much more pure combat (especially 1vs1 with other ACs) focused than the previous games and with 4 it turns into brainless fast paced action
>>
With hindsight being what it is I kinda have to agree. I'd go as far as to say that, next to Demon's Souls, Dark Souls 2 has probably aged best out of all of them.
>>
>>724295772
I just realized I said I agree without saying what I agreed with lol

I agree that DS2 was the right way to take the series.
>>
>>724295504
this adds nothing and only serves to make the devs life more miserable and overworked
>>
>>724296109
It adds important element called soul
>>
All the neat details in the world won't make up for the actual game being not very good.
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>>724296262
>best game in the series
>not very good
>>
>>724296342
are the kings field games playable by todays standards?
>>
>>724296262
I don't think it's a good game but its approach to game design is different from the Miyazaki games and I do think it is a lot better, they just fucked up the execution, likely because of the downgrades and dev hell stuff
>>724296543
by today's standards if you mean that you're a retard, then probably no
>>
>>724294643
Makes a cool visual thingy.
Forgets to include a good game.
>>
>>724296240
You need a good base game for soul to matter.
Smeared jank poop isn't a good start.
>>
>>724294643
because dark souls 2 hard filtered the band wagoners and shitters who cheesed their way through 1 and there was so much negative reception on release that normies looking at what was going on decided not to buy the game and it had the worst sales in the series. So fromsoft said "fuck it, just give them slop!" and thats how 3 as made.
>>
>>724296543
The average modern player would get filtered by the controls 2 minutes in and quit. If you consider yourself above average, maybe give KF4 a go.
>>
>>724296932
>The average modern player would get filtered by the controls 2 minutes in and quit
just say the game aged like milk
>>
>>724296908
DS2 is the easiest souls game with infinite healing items, Mr Poopeating Nigger Jeet.
>>
>>724297196
>game aged
it's the same game, the players just got more retarded
>>
>>724295504
but what does it look like dual wielding two weapons? does it tilt further in one direction if one is heavier?
>>
>>724294643
>roll slop
What the FUCK are you talking about? I literally had to learn how to roll in DS2, because I finished DS1 using shields, which wasn't possible in 2, since bosses often hit with 2 or more different elements and get through your shield.
>>
>>724297234
Easiest souls game wouldn't have the most faggots making a million different debunked excuses about why they suck at it. Also Lifegems kneecap your build progression if you over rely on them due to how expensive they are early game. You can always tell someone is a guide reading secondary when they tell you to pump ADP and spam lifegems, easily the slowest, least effective, and most boring way to play the game.
>>724297575
DaS2 has a large accumulative stamina cost increase on spamming rolls, ADP, and less recovery between rolls. The rest of the game was built with not forcing you to roll in mind, unlike later souls titles.
>>
>>724296109
>this adds nothing and only serves to make the devs life more miserable and overworked
it's literally an animation additive layer that anyone can do in literally a few minutes, including exporting the animaitons.
>>
>>724294643
that's not demon's souls though
>>
>>724297962
Everything you mention is a shit game design and half cooked mechanics that contradict one with each other.
You really need to have a... certain mindset to enjoy this thing called DS2.
>>
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>>724297234
you needed to spend a certain amount of souls to get the merchant to sell infinite life gems. And most people were trying to roll through attacks despite dark souls 2 having inherently weaker i-frames at the start. The game didnt become "the easiest souls" until people minmaxed agility stat and merchant spawns. Also the infinite variety of stones healed super slowly so people would need to run around circles in the boss room avoiding combat for like 15 minutes to "easily" get through the boss with infinite healing. Where as an actual good player would just kill the boss in 5 mins without using infinite healing. Its basically the elden ring argument all over again where "the game is totally easy bro i just run around avoiding the boss for 15 minutes until it does 'that one attack' i know how to punish, it just takes a long time!"
>>
>>724297575
but I played through 2 with shields so I don't know what you're going on about
>>
>>724297962
my no death run used shields to make it like 100 times easier in 2. once in a while a boss would have an attack that you needed to i-frame or get out of the way of but otherwise shields were good in 2.
>>
>>724298359
>but I played through 2 with shields
And had to get and upgrade a specific one for every second boss. DLC bosses must've been super fun to block, by the way.
>>
>>724298163
Everything I mention isn't a shit game design and half cooked mechanics that don't contradict one with each other. You really need to have a... based minset to enjoy this thing called DS2.
>>724298360
Even without shields, you can roll well against most enemies without ADP, and you don't even need to know the specific timing for the minimal i-frames. Most of the enemies have honest tracking, so if you roll in the proper direction their weapon will never even touch you.
>>
>>724297575
Shields are fucking strong in DS2 though, deal lots of damage and blocks attacks
>>
>>724298631
I mean I don't just deliberately block every attack, every attack in the game can be avoided just by walking and blocks covered me when I was standing in the wrong spot
>>
>>724298163
>these are bad mechanics
>why?
>these are bad mechanics
>but why are they bad?
>these are bad mechanics, just shut up retard
There, I posted the entire reply chain that comes from this post. Now we can skip the boring part of thread.
>>
DS2 was too good for ungrateful swamp souls lovers
>>
>>724296109
>but muh devs
String you up from the rafters.
>>
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Nobody liked DS2 because everyone thought Dark Souls was a streamer bait game. The mascot may as well be a naked guy with a great club, and Dark Souls 3 is designed around you playing as Giant Dad.
>>
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>>724296109
animation took 30 seconds, figuring out how to edit the video took 10 minutes. basically, it's extremely minimum work for the satisfaction of a few people, but those few people will appreciate it, talk about it, and other people will miss it when it's not in other games. it's 100% worth doing, and i did it in the laziest way possible.
>>
DaS2 was experimetal and full of good ideas, but it was also just a bunch of assets slapped together in a rush.
>>
>>724294643
filtered too many souls "fans"
>but the game's easy
post your illusory rings
>>
>>724296584
The only problem with Dark Souls 2, is that it was made with the ambition Elden Ring was, before Fromsoft had actually made their Bloodborne and Dark Souls 3 money to make it.
They needed to move some damn product, and Dark Souls 2 wasn't product. It was broken apart and turned into product on short notice, so it doesn't work well as either product, or what it was always supposed to be.
>>
>>724294643
If only they put that much care in the level design.
>>
>>724299180
Isn't that the same for the other Souls titles and Bloodborne + Elden Ring too? Have they ever actually even had a normal development cycle and just finished a game before release without haphazardly slamming things together at the end?
>>
>>724296543
nope it would need to be turned into a first person dark souls in gameplay
>>
>>724296543
Depends on what you mean by playable.
If you are someone who is offput by "clunky" things, or NEED quality of life streamlining of gameplay as refined over the last 15ish years, no, it probably isn't.
If you can bash your head into an old school crpg, if you can play some Jagged Alliance, Fallout 1 & 2, or hell, even some Planescape with minimal groaning over the experience of learning to play these games, it's absolutely playable, and kinda holds up.
>>
>>724298804
This
Shields are a supplement to movement as a defensive tool. Blocking isn't usually the goal, it's your buffer for failure. If you do things perfectly, you'll never block anything. But, nobody's perfect, so you have the shield.
>>
>>724298284
>kill the boss in 5 mins
Bosses take 5 seconds when you are behind them (no one had time to test this shit when the game was still in pieces and someone announced they have a month to finish this abomination).
Unlucky.
>>
>>724299556
But also you can just use a shield most of the time because the game accommodates a ton of different approaches.
>>
>>724299306
No sane person will go through DS2 twice.
>>
It's funny how soulsfags love talking about level design, yet they will throw a tantrum everytime they have to engage with the level itself instead of running through it
>>
>>724299375
All I can do is 256x256 px texture repeating on a cube.
>>
>>724296109
>knows nothing of the subject at hand
>spouts shit
you and your ilk need to be shot
>>
>>724298284
The wildest thing about most reactions to Dark Souls 2, is how badly the response is to the most basic principle of DS2. "Respect every single enemy". No, you cannot kill enemies for free, no you cannot ignore them.
In this, it's the antithesis to Elden Ring, where normal enemies are just here to die to you or be skipped. No normal enemy in Elden Ring is ever a threat, while there are many specific normal enemies in DS2 I'd rank as more dangerous than a lot of bosses.
>>
>>724299802
color me coocoo for coco puffs then because sotfs is my favorite, even more than poopring
>>
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Wish other souls games let you hit things with bow
>>
>724299802
true, souls fans never replay their games
>>
>>724299946
That's because most people think of Dark Souls as only the boss rush game, that's how they think it's balanced and what it's primarily designed around. You can tell when you see complaints like enemies being able to hit you out of fog gates, muh ganks or complaints like every weapon not being universal tools.
>>
>>724299802
I've played through it probably like four, five times?
DS3 is the only one I've played through more, and that's at least half Cinders doing the heavy lifting
>>
>>724294643
wtf why didn't it show 0%?
>>
>>724300172
You'd really think the extra slot, and durability that depleted quickly but refreshes at bonfires would clue people in to the idea you should probably have more than one "main" weapon at a time.
>>
>>724297234
>what is moongrass
>>
>>724299946
DeS is also like that. The levels and the regular enemies are often more dangerous than the bosses
3 dropped that completely and focused on bosses because it's le epic hardcore difficult streamerbait series with anime boss fights
>>
DS2 would probably be the perfect game if its development wasn't a mess. It's the biggest wasted potential.
>>
>>724300358
Unfortunately people are generally against stuff like switching to a horizontal focused moveset like a Greatsword for groups if you're using something like a Rapier, or even using items and spells for AOE or ranged damage. They just don't think of the game as a series of "puzzles" with both easy and hard solutions, to them it's just a group of enemies for whatever reason.
>>
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>>724300108
you can shoot the fucking bell!?
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>>724300981
Yeah
If you know the shot, you can skip most of the area outright
If you're summoned and helping someone, if they miss the lever, you can shoot the bell for them (I mean they won't learn, but...)
>>
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DS2 literally carried the whole franchise. Without it, there would be no DS.
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>>724305004
Link?
>>
>>724305991
No it's the Bearer of the Curseâ„¢

https://www.thegamer.com/elden-ring-director-hidetaka-miyazaki-defends-dark-souls-2-says-it-carried-the-rest-of-the-series/
>>
>>724299836
because to secondaries it's literally
>level design = number of shortcuts to the first bonfire
they do not understand what the term even means
>>
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>>724306286
KEK
>>
>>724295504
all the effort and the sword still rests floating 5 inches above the shoulder and hammer still clips directly into the player model
>>
>>724300108
>i've been playing ds2 since 2014 and i never thought about doing that

TANIMURA SAMA I FUCKING KNEEL PLEASE MAKE A NEW KING'S FIELD
>>
>>724305004
There would be DaS and DeS but DS2 was an experimental game which told them that it's not a rigid formula
and now we have Bloodborne and Sekiro
also powerstancing
>>
>>724294643
>>724295504
B team? More like S (for soul) team
>>
>>724296908
But 2 was the easiest souls game thoughbelt?
I remember day one lightning spears unlike you zoom zoom
>>
>>724300108
god i want a fromsoft immersive sim
>>
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>>724295504
Another detail that's missing from the newer games: your character correctly holding heavy weapons over the shoulder whether you equip them in the left or right hand

Meanwhile in Elden Ring, even though dual wielding is a central mechanic again, your character still holds heavy weapons on the left hand completely erect as if they were a dagger that weighs nothing. And gameplay wise, you STILL can't do running or rolling attacks with left hand weapons, which you could in DaS2

The ''A team'' at Fromsoft really doesn't get enough shit for being lazy, incompetent hacks
>>
>>724294759
Yeah, it was the perfect continuation of DeS and DaS1. The evolution of the classic combat with more of an emphasis on stamina management than ever, and features like sprinting while locked on (which Bloodborne didn't even have) that made positing more crucial than ever before. The focus was still on levels with interesting environmental dangers and treacharous enemy placements, rather than the difficulty coming solely from overtuned bosses while levels are a walk in the park

Not to mention the insane amount of new additions, cool details and quality of life features. Omni directional rolling, Bonfire Ascetics, the Covenant of Champions letting you go to NG+ difficulty right away on a fresh character, NG+ actually having new enemy placements, being able to beat the final boss while staying in your current game cycle, binoculars being an actual tool you can use to aim spells. The magic system in general just being the absolute fucking best in the series, I could go on and on

Of course a brainlet like you would scoff at all that while praising nu-From's stagnant, parody tier sloppa
>>
>>724305004
>its ds2s fault ds3 and ER exist
even more reason to hate it
without ds2 we would just have the perfect trilogy of demons dark and blood
>>
>>724309008
> sprinting while locked on
>Omni directional rolling
>that made positing more crucial than ever before

these changes literally punish you less for shitty positioning
>>
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Why do DS2 players have such a tree strong victim complexs? Shit loads of stuff continued from the game into the series (power stancing being the most important), but the way you guys talk you'd think the Devs all commited ritual suicide live on stage
>>
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>>724309829
No? They reward you for good positioning like quickly sprinting away from or around an enemy to avoid attacks and conserve stamina, especially since stamina management is more crucial than ever as you can barely do 3 back-to-back rolls with max stamina, going into negative stamina reduces roll distance and attack speed and damage, etc.
>>
>>724306648
Self-clipping is the real final frontier for game physics.
>>
>>724296342
>>724296543
Kings Field games are all shit.
Only the first one is redeemable, because it was a tech demo for PS1 graphics.
All the others are less interesting and mechanically complex than fucking Ultima Underworld from 1992.
Why would you want to be more like that jank instead of actually being a good game?
>>
>>724299383
I think they finished Elden Ring's map fully, or at least mostly so.
But the story was clearly unfinished by that point.
>>
>>724310486
Because it's the most unfairly maligned game in the series, because people single it out for issues that every From game suffers from, because we're still hearing people parroting the same disingenuous arguments and debunked lies from youtubers
>>
>>724299946
This is purely an artifact of player skill increasing.
Take Stormveil Castle, the Banished Knights, Crucible Knight, Omen, and the flamethrower Hawks, are all very challenging enemies for a first time player.
In Raya Lucaria, closing distance on the casters is challenging for noobs, and enemies like the Alabaster Lord, Moongrum, and the Iron Maidens, are all definitely challenging for a new player. Moongrum in particular.
>>
>>724300108
woah, i didn't know this is possible.
>>
>>724300108
doesn't elden ring rely pretty hard on hitting traps with a bow to disable them?
>>
>>724299946
>while there are many specific normal enemies in DS2 I'd rank as more dangerous than a lot of bosses.
because DS2 has bosses like the flexible sentry who you have to try to get hit by

plenty of genuinely dangerous enemies in elden ring too, everyone has died to a friggin runebear at some point for example
the rooftop archers are also pretty infamous for making part of the game a living hell, same with the projectile spam bugs

Something like the omens has a larger and more dangerous moveset than 90% of DS2 bosses
>>
>>724314397
No, Shulva in DS2 had buttons you needed to shoot with a bow to activate mechanisms though
>>
>>724314659
the flame pillars literally require you to hit them with an arrow to disable them
or any other projectile

you also need to use a bow to destroy the chariot at the first hero grave

also plenty enemies you can take out by using knockback heavy arrows (not really something DS2 lets you do to the same degree) or fire arrow abuse on explosive barrels
>>
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DeS, DS1, DS2 are adventure games. Everything after that is DMC action rollslop. Fromsoft is dead and we will never get a good game with the insane worldbuilding of DS1/2 ever again.
>>
>>724315086
Oh yeah I forgot about those
I just use the shackle for those pillars honestly
>>
>>724315249
sure but the shackle is not something most players would know about, especially not at the start

really ER has plenty of situations where having a bow on you is super useful, tons of places have enemies close enough together luring them out one at a time with arrow fire or luring them into traps is ungodly useful

places like Stormveil also heavily reward you for finding less obvious ways of approach from which point you can snipe enemies, be it with a bow or magic
>>
>>724300172
Guilty as charged. I came from WoW which is all about the bosses and the ads are essentially meaningless so I had great fun with the souls games.
>>
>>724300592
to be fair though, using a rapier was the correct thing to do in 99% of encounters in DS2
rapiers were utterly and completely OP in every way possible and largely invalidated the existence of just about any other weapon type
>>
>>724312346
>Moongrum in particular.

giant, but
hole ahead
>>
>>724315910
Thrusting weapons are always S tier in these games.
>>
>>724294643
>>724295504
Always liked these little details.
Ds2 can be the most hated one by all the masses, I don't care.
It'll always be the best one to me.
>>
>>724316608
in DS1 some of my favorite weapons were slashing weapons and they were actually viable in a way DS2 simply didn't allow for

thrusting weapons should be the premium pick for narrow areas, but DS2 also makes them the premium pick for fighting large bosses which is stupid
>>
>>724309008
I didn't praise nu-From with a single breath. Only Demon's Souls and Dark Souls 1 were good.
>>
>>724316734
why not? during the first half of dark souls 2, i constantly slashed enemies with a longsword and a scythe. in the second half i powerstanced warped sword and katana
>>
>>724311518
>They reward you for good positioning like quickly sprinting away
Brother. The quicker you can get out of harms way, the less your positioning matters.
>>
For me it was Lance and a greatshield that broke the game
Pretty much nothing has a reliable answer to pointy stick and shield
>>
>>724316792
you could have used rapiers and dealt far more damage with far lower downsides
>>
>>724316903
i dont know man that double-hit spinning slash of the warped sword hits like a truck for burst damage, perfectly powerful
>>
>>724316987
>double hit
actually nvm its quadruple hit when powerstancing
>>724316871
have you tried elden ring yet? lategame elden ring lets you be super strong with shields except with some fancier special attacks, guard counters, spells and stance breaks
>>
It’s tough because I love a lot of the ideas DaS2 had but fuck me did they not land the execution, and compared to DaS1 and beyond it just doesn’t FEEL as good to play when it comes to combat and the way your character moves. Blatantly unfinished of course but fuck me did it have the coolest ideas since Demons Souls.
>>
>>724316843
Dude, getting out of harms' way by sprinting or even walking away from or around a boss, and then perhaps being able to get some attacks in while the boss is still swinging because you were standing in the right place, is all part of positioning. I'm not sure what you think positioning is
>>
>>724317067
Oh I am talking about Elden Ring, but that was also the answer to DS2.
>puts the Grand Lance, access to a good early game greatshield and the fucking Leo Ring in the first two areas of the game
What were they thinking, especially with the Leo Ring
>>
>>724315391
>play ER first time
>see the button at top of the tower which has the gimmick of flipping upside down
>try shooting that button
>nothing happens
I was so disappointed
>>
>>724315391
Stormveil is one of their best levels. I wonder how long it took to make because nothing else in ER compares.
>>
>>724294643
ds2 is the definition of soul. it's rough around the edges because they had to port it to the ps3/360 last second and rushed it
>>
>>724319807
I'd say Leyndell compares, and both are among the best levels fromsoft ever produced
>>
>>724319807
>>724319807
its much simpler but i really like haligtree and crumbling farum azula for invasions

also a few select of the catacombs are great with sick gimmicks, they could have just cut out the ammount of catacombs in half and keep only the great ones
>>
>>724321091
the one where there's actually 2 identical catacombs under each other is hilarious once you figure it out
>>
>>724320686
Leyndell is visually one of the most impressive things they've ever done architecturally, since the game quite literally revolves around reaching leyndell.
but as an actual video game level its not that impressive, compared to stormveil its very tame. Its their Ash Lake, where it focuses on the visuals more than its design. Most of the reason Leyndell is so good is its the first time a souls game had a city that feels like a city
>>
>>724321317
if you include the sewers I think it definitely feels good design wise, but I can understand not including the sewers
>>
>>724294643
>ready to enjoy some DS2 for old times sake this weekend
>Servers down starting Friday through Sunday
>It's Monday time for work and the servers are back up
God Damn It
>>
>>724321426
thats true, sewers were really good. I miss the tight level design of their older dungeons and the sewers does feel like that.
>>
>>724321293
The one with the chest teleporter maze fucked me up
Also is a nightmare to deal with in modded runs where you randomize the fog gates because every single warp chest counts as a fog gate for the purpose of the mod
>>
>>724322247
that one is peak fromsoft honestly
doubly so when you realize that using the glowing stones helps so much
>>
>>724321091
>catacombs are great with sick gimmicks
those are the only reason I would return, but when I did, the entire catacombs was only 15 minutes with the interesting bit only lasting like 5 minutes. ER should've been a third of its original size and these catacombs jammed together or at the very least, make these puzzles or gimmicks last so much longer.
sometimes the gimmick shows up, i realize whats going on, and then its over.
>>
>>724309008
>Mathematically armor and resistances
>Useless shields that take forever to raise up
>Boring dude in armor bosses everywhere
>Awful range and movesets
>Awful healing system broken by spammable life gems
>Awful pvp systems that turn everything into duels because the host can clitch onto infinite healing and the invader can't even heal
>Boring story that tries to ape the original but is also detatched to not try and mess with the lore (it still does)
>Western MMO art direction
Kill yourself Shart Souls 2 fan
>>
>>724299736
yep yep, it's part of why its still my favorite in the series
>>
>>724322662
B-but your character breathes heavily!!
>>
>>724322662
90% of all this is a skill issue
>>
>>724323351
Nigger
https://youtu.be/8LtRS0AW9Qg?si=siDlkHSF6kuzT88a
>>
>>724322662
>useless shields
During the early game i crutched the ever living fuck out of the Iron Parma that i hadnt even upgraded much, as i decided not to level ADP and wasnt used to it yet. It was immensely helpful, so i can only imagine a bigger shield is even better
>boring dude in armor bosses everywhere
people already checked and the percentage is basically like only 10% more than ds1 with dlc or ds3 lol. not sure where this meme comes from
>range and movesets
lots of sick powerstance moves and heavy attacks, many of which never seen before, some implemented really well in the rest of the series
>healing
i can accept that
>awful pvp systems
the pvp literally held up better than other games in current day. its so much easier to stop people from healing in this one compared to others
>boring story, ape the original
it has basically nothing to do with the original in terms of progression or people involved
>art direction
its cool

tl'dr youre retarded
>>
>>724294643
I believe that the phrase "OP is a faggot" has never ringed more true. Selling the worst Souls as the best Souls is fucking insane.
>>
>>724322371
The masterstroke of that dungeon was the gaslighting from pre placing corpses of enemies you probably killed on the initial level in the subsequent one
Absolute bewilderment
>>
>>724323734
I thought the dudes in armor complaints came from the same place the elevator that goes up to the bottom of a volcano complaining did, a YouTube essay.
>>
>greataxe has the range of a fucking dagger and loses to shortsword thrust attack
>Yeah but have you seen the (useless, dps inefficient, worse in every single way) gaystance attacks
Shart Souls 2 niggers are like jews, they can never be wrong, they just deflect and never acknowledge being wrong. And the next day they'll rehash the same debunked arguments
>>
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>>724297575
>>724298359
>>724298631
>>724298804
>>724299556
I played the game with shields too.
Only shields.
>>
>>724324090
ok but have you seen the dual smelter swords
https://youtu.be/IJviw0IhV5s?si=XsW8Kx7W94XupBlO
>>
>>724324090
>>greataxe has the range of a fucking dagger and loses to shortsword thrust attack
So... just like the Greataxe in DaS1 lol

Ultra weapon movesets were massively improved in general in DaS2 (though DeS ultras are still peak)
>>
>>724324343
ds3fags will really see this and go "uhh but the rapier... but muh mathematical efficiency"
>>
>>724324618
>So... just like the Greataxe in DaS1 lol
Nope
>Ultra weapon movesets were massively improved in general in DaS2
No they weren't
The movesets got massively worse and more unbalanced. Everybody is spamming light pokes because hyperarmor and and armor are useless and stone ring instantly staggers any kind of armor set (that also offers zero protection)
The whole game is bad and you are a transexual newfaggot that missed the train for Dark Souls release and played Dark Souls 2 as its first game
>>
>>724324618
Lying nigger
https://youtube.com/shorts/_9FSnPCzAQ4?si=MYisdWLtFW5tXnV8
>>
>Dark Souls 1 and Dark Souls 3
Mace, hand axe and battle axe have each their handcrafted moveset
>Dark Souls 2
Same motion capture trash animation of the player sliding around
https://youtube.com/shorts/YrUuF_sKzyo?si=rs9SZRXjuIBaznM8
https://youtube.com/shorts/WXizUOc0ENQ?si=N64dP6So4IWOQUJj
https://youtube.com/shorts/POBmXyMZyg0?si=Ga6GR7Zm0BuyOk_j
>>
>>724316734
In important note
Dark Souls 2 does not have "Standard" physical damage, except for a handful of fringe cases, and grabs.
There are only Slash, Thrust, and Strike. Everything that did Standard damage in DS1, now does Slash or Strike.
However, Slash as a damage type also had some of the best performance it ever has in the series, instead of being a joke like it usually is. I believe in Elden Ring, Morgott is LITERALLY the only relevant target weak to Slash. Most things resist it.
As a side note. Thrust is actually at its weakest in Dark Souls 2, because Dark Souls 2 removed Counter Damage as a Thrust specific mechanic, and gave it to all weapons. Thrust is still a good damage type by overall matchup types, but it is no longer simply better, since even in situations where a target resists it, the counter boost usually overpowers that resistance.
>>
>>724324801
>The movesets got massively worse and more unbalanced.
The heavy weapon movesets in DaS1 sucked complete ass. Most ultra attacks had basically zero forward momentum so you'd never be able to catch someone backpedaling away from you. The swing speed of their R1's was so fucking slow and predictable that people could easily roll behind and backstab you inbetween R1's
Certain classes like Greataxes and Great hammers didn't even have an R1-R1 chain, it was just a single attack repeated over and over, and for both of those classes it was the same slow, shitty vertical swing for both 1h and 2h
ALL ultra weapons shared the same running attack, it was a vertical attack that you couldn't even aim so it was easy backstab bait Jumping attacks were also fucking worthless in DaS1 due to zero tracking and long recovery
And worst of all, basically all ultra weapon R2's sucked, ESPECIALLY those of the Black Knight and Demon weapons, with literal 5 second long windup unuseable meme attacks that you would NEVER land on anyone

Basically all ultra weapons were good for in DaS1 was being backstab fishing sticks


Ultras in DaS2 are fantastic. All their attacks have much more forward momentum, R1's are faster, you have a whole new vertical moveset for certain UGS, different movesets for 1h and 2h, with some having horizontal attacks in both modes, some a mix of both, etc.
Rolling attacks are much better and you can actually delay them to catch people off guard. You could also speed up queued attacks that you did after a regular attack
Running attacks are actually usable and you don't just have the same one copypasted across every weapon (the nerf to the golf swing was lame tho)
Most R2's are fantastic, like the lightning fast poke on the Zwei (which could also be sped up like I mentioned)
Jumping attacks are amazing thanks to their tracking and speed


https://www.youtube.com/watch?v=tD3PZEKg4tU
>>
>>724325354
>>Dark Souls 1 and Dark Souls 3
>Mace, hand axe and battle axe have each their handcrafted moveset
The mace and battle axe in DaS1 don't even have an R1-R1 chain, you just repeat the same one swing over and over which looks cheap as fuck. It also literally has the same moveset copypasted for both 1hand and 2hand. It was a complete downgrade from Demon's Souls movesets

https://www.youtube.com/watch?v=ENxUFZ9VNKk

I mean 90% of the moves here might as well have the same animation LMAO, people are seriously trying to say this is better than DaS2 movesets
>>
>>724326789
however rapiers are just so fast and stamina efficient they're still nearly always the best choice while the overabundance of small hallways ruins most of slash potential
>>
>>724294643
DS2 hating fags who get their opinions from video essays and insult the game because they suck balls at it unironically made me realize how retarded the general population is. It's the ultimate test to someone's level of sentience. I understand if someone hates all souls games, then it's just an opinion, but if someone thinks DS2 is "a bad souls game" or that DS1 is better when it's worse in almost every way, then they are likely beyond saving. It's best not to engage with them.
>>
>>724328889
I don't think anyone will even try to argue with you if you say that DS1's world is far superior to DS2
and in the end that's a huge part of what makes those games enjoyable

there's also things DS2 have that are quite obviously terrible design choices such as overabundant lifegems taking away any risk of dying during exploration or everything ADP
>>
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>>724295504
>Tanimura...
>>
>>724294643
I genuinely, unironically, wholeheartedly love Dark Souls II, warts and all. I love the more personal presentation of the story, with the BotC being a random undead that gets to Drangelic to try and keep his sanity. I love the return of the hub waifu with the Emerald Herald, and how she's relevant to the plot and you end up learning more about her existence, up to her real name and everything. I love learning about Vendrick and Aldia, their war with the giants, and Nashandra's role in it all. I love the way the curse is treated in a more personal, "grounded" manner with characters like Lucatiel where it's less about "you go zombie" and more about losing your mind, slowly forgetting what's most important to you. I love exploring the downfall of the neighboring kingdoms, each giving you a piece of the final puzzle where you escape the cycle. I love how it feels the most "King's Field"-ish of all Souls due to its dev team having people that worked on them. I love the weird, obtuse, hidden mechanics like the giant ant underground that heals poison but breaks your equipment, the invisible armor set you can only obtain by spending money on the Majula merchant until he's rich then returning to him with 0 souls, Artorias' sword having a unique moveset only if you wield it with your left hand, or Santier's Spear's true potential only being unlocked if you make use of item durability to break the statue stuck on its handle; all details which scream "schoolyard videogame rumor".

It's an ufinished mess of a game that's nevertheless better than anything that came after it sans BB. An unironic cult classic.
https://youtu.be/NgRfdFxdTCU
>>
>>724329102
Yes I agree each game has a set of flaws but almost everything people parrot against DS2 is found in DS1 and even worse most of the time. Broken hit boxes? DS1 has it worse. Ugly unfinished/rushed areas? DS1 has it worse.
DS1 has less build variety, less unique mechanics, personally it was less memorable, and my God the move set of the weapons are horrendous compared to DS2. Why the hell did they ever revert back to the shitty DS1 weapon move sets for DS3? In DS2 it felt like you could make every single weapon fun to use and viable.
>>
>>724329997
Beautiful post, anon. I get you.
>>
>>724308307
they didn't even bother for the dedicated dual ultra weapons lmao
>>
>>724331408
>Ugly unfinished/rushed areas? DS1 has it worse.
I really don't think so, Drangleic castle is unfinished in a way no area in DS1 is

the sheer number of purely empty rooms alone

And while that might be true for you, for the vast majority of people who played both games DS1 is more memorable, DS2 just has a lot of areas that just go on far far too long and end on a bit of a stinker, DS2 definitely has a lot more disappointing major bosses than DS1
>>
>>724309008
You are wasting your time anon, Souls games went mainstream, all these Elden Dogshit Ring FAGGOTS are braindead normalfags, they don't want to play a proper game, they want to play casualized garbage.

DaS2:SOTFS is the best Souls game and the last true Dark Souls game.
>>
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>>724319653
>>try shooting that button
>>nothing happens
>>
>>724325354
>posts evidence of the mace clearly having a different moveset from the axes
???
>>
>>724309008
>>724332490
>>724323734
Nothing you said has any bearing on FUN.
All ds2 fans want just sounds like you wanted more realism by removing fun movement and swordplay. Your character moves like a slug sliding around the ground and swings swords like they suffer from arthritis.

I'm sure whatever direction you want isn't objectively bad, but compared to what ds1 -ds3 went for it felt like an assbackwards step.

This isn't even covering how garbage ds2 encounters are, where it takes the piss. In ds1 you're never in a situation you can't see ahead of time. Ds2 lives to throw you into bullshit traps. It feels obnoxious.
>>
>>724329102
I will argue that DS1's world is worse.
In terms of story, the huge problem with DS1 is that 95% of all the cool stuff is in the opening cinematic. The rest of the game is just being a janitor for some gods and cleaning up a mess. There's not that much to discover story-wise other than Frampt/Kaathe, but I never found that interesting.
DS2 on the other hand doesn't give you a role call at the very start, it lets you figure out the story (the little there is) on your own. I also like how it touches on some universal stuff: not wanting things to end, rebelling against the order of things, forgetting/being forgotten, this kind of stuff.
In terms of actual world, I just prefer DS2 to DS1. It traded believability and graphics for huge variety and I really like it.
>>
>>724300108
Just imagine what an incredible series we would have gotten if Bandai Namco didn't sabotage DaS2 development cycle. It was originally being designed for PC, PS4, Xbone. Bandai Scamco came in, forced them to also make PS3 and Xbox 360 versions, downgrade happened because of this, development time also got shortened. What a disaster. It all went downhill from there. DaS3 is meh, Elden Ring is garbage.
>>
>>724333148
You are a retarded niggerwhore, DaS2:SOTFS is much closer to DaS1 than DaS3 ever will be. DaS3 is not a proper Dark Souls game, it is Bloodborne without all the systems that make Bloodborne good. I would tell you to kill yourself, but after that dogshit abomination Elden Ring, I have grown to be more respectful towards DaS3, it might be garbage, but at least it isn't as bad as Elden Ring.
>>
>>724333728
uh oh meltie!
>>
>>724329997
i really like that song, one of my favourites out the entire series
i will always prefer Demon's souls brass instruments OST. i still find myself listening to armour spiders theme or even tower knights. i think those epic orchestra themes they have now are kinda boring and start to blend in with each other
>>
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>>724294643
https://www.youtube.com/watch?v=kFo01GRhUvY
>>
>>724296109
Good, fuck videogame developers. You produce nothing of value. Get a real job that produces tangible commodities.
>>
>>724317462
Positioning is being in the right place BEFORE something happens. Play a real game like Monster Hunter and you will understand.
>>
>>724309008
There is an entire 12 hour series about why Dark Souls 2 is bad and every point in that series is factually and objectively correct and has been posted about for the last decade. You lost, hbomberguy lost, everyone who defends DS2 is retarded.

And this is coming from an anon who spent years in /dsg/ and played nothing but DS2 and SotFS for a good amount of time. It's horrible.
>>
Dark Souls 2 is such a good game. There's nothing else like it. Too bad it is forever stained by belonging to the trashfire series of a trashfire developer.
>>724336951
>There is an entire 12 hour series about why Dark Souls 2 is bad
Brevity is the soul of wit.
>>
>>724336951
>hundreds upon hundreds of hours in a game
>THIS GAME FUCKING SUCKS
It's an abstract sort of hell for you then?
>>
>>724336951
LMAO, you mean Mauler the furry's video essay? Where he spends half the runtime just showing clips of him and his friends running into a crowd of enemies, getting killed, and then complaining about muh unfair ganks? That shit has been debunked a hundred times over.

https://www.youtube.com/watch?v=mnHf2wemSsk&list=PLkei3Zc3mbYmcj_blebrY5rn7koclcYYs&index=1
>>
>>724336737
>tangible commodities in a digital age
Just because you live in a forest in finland doesnt mean the most important things in the world are fish and fur Sami, you dumb fucking hick. Most people in developed countries dont physically even touch their money anymore silly cunt
>>
>>724336752
Monster Hunter is garbage.
>>
>>724337768
Yeah, we call that a fake economy that relies on the continent of Asia to produce cheap goods.
>>
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>>724295504
>this much little detail but character still handles the massive weapon like it's 10 grams
>>
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praise the sun fellow bearer of the curse
>>
>>724336951
>12 hour series to explain why the game is bad
you can beat the game and all three DLCs before then, why would I watch that?
>>
I think Dark Souls 2 is one of the most overhated games ever on the internet. The intensity of hate it gets is not proportional to its actual quality at all. Not only that but the majority of actual players enjoyed the game, it was just a select few autists that people started parroting because they sadly perceive youtubers to be authority figures.
>>
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The bosses in DS3 were swapped around late in the games development and every lore tuber still called it genius lmao
Gundyr was supposed to be the King Of Lothric
Yhorm was fought at the graves in the beginning
Wolnir is fought at the profaned capital
They scrapped Oceiros' boss fight which started this whole mess.

And then there's Aldrichs, whos internal name is Sullyvahn, and Sullyvahn was teased as the final boss. Pontiffs boss Arena was intended for the fire witch enemy.

So basically, Dark Souls 3 scrapped its entire plot and characterization, scrambled them around, and made up some post hoc BS that everyone thought was genius. And people say that Dark Souls 2 is just a bunch of random shit.
Meanwhile they ruined the boss arenas just to keep Oceiros, who is missing animations and often gets stuck or falls through the map in his current boss arena.
>>
>>724296774
>You need a good base game for soul to matter.
This is the most retarded shit that's ever been posted on this website
>>
>>724322662
>Mathematically armor and resistances
Good morning saars
>>
>>724338451
i dont get it
>>
>>724336951
>There is an entire 12 hour series about why Dark Souls 2 is bad and every point in that series is factually and objectively correct and has been posted about for the last decade
Why do jeets filter everything through a general consensus? Do they literally think "no one else likes this, so I'm not allowed to like it either"
>>
>>724340672
People will just choose to make up a fictional narrative and stick to it as if it was fact.
>>
>>724294643
>the game that started most of the worst trends of the series took it into the right direction!
The contrarianism of this board is reaching pathological levels.
>>
>>724341174
Like what?
>>
>>724294643
Why do people keep calling it rollslop when rolling is only one of your defensive options?
>>
"Rollslop" auto-translates in my head to "why can't I Havelclown sip through all damage" and the answer is because you're too dumb to just equip Malenia's great rune in Elden Ring and do exactly that with a bunch of weight increasing buffs and fast weapons like Dryleaf Arts
>>
>>724341246
It promoted general laziness. DeS had thematically concise yet evolving Archstones, DaS had an amazing interconnected, layered world. DaS2 normalized that you can get away with just adding more shit. It doesn't have to be good, just make a bunch of levels that are lazily connected with low poly passages. The previous games created difficulty from an interplay of movesets, enemy placement and level geometry, DaS2 started the trend of just giving niggas aggressive tracking. You got behind the enemy? Sorry, he now spins around and hits you anyway. Should have invested in adp and used your iframes. It also started the trend of making everyone play the same. A full havels build played inherently different from a quick roll character in DaS1 but DaS2 started the trend of making armor gay and weak so the player has to roll more no matter what build he is playing.
>>
>>724340672
Sullyvahn is the funniest one to me, the guy responsible for all the shit happening in the game relegated to being a midgame boss with no introduction cutscene at all.
>>
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>>724343908
>DaS2 started the trend of just giving niggas aggressive tracking. You got behind the enemy? Sorry, he now spins around and hits you anyway
It's crazy that people are still parroting the same lies from matthewmatosis' shitty video a decade later
>>
>>724343908
that is some next level copium
>this game did it
>the others did too, but its the fault of this game!
no fucking wonder ds2 gets shit on so much, you retards just attribute everything negative to it and not hold the other games accountable for the same shit
>>
>>724311838
Kys>>
>>
>>724329997
Me too anon. After playing all the KF games you really can feel the same guy worked on it. DS2 would've been far better had he been in charge from the very beginning and didn't have to salvage a mess but I'm still happy with what we got. The game is absolutely full of soul. I can never bring myself to replay DS3,it's way too linear.
>>
>>724344495
It floors me that even by the alpha version used for the Network Test they were scrapping pretty much the whole foundation of the original idea and rejiggering it into what's in the final to drift away from the Berserk Eclipse concept
>>
>>724340435
there's another word for overhated - like it's the black sheep of the souls series, but most people still acknowledged that the game is better than +90% of todays games
>>
>>724309008
You're completely correct king. Thank you. Also the faggot that says it has the worst pvp is retarded.
>>
>>724294643
People who likes DS2 are usually the same persons who plays a game for 7,000 hours then write a bad review starting with "it's a good game but" and then half a ton of retarded shit.
>>
>>724337835
Souls is a sad imitation of everything MH does right.
>>
>>724308307
>And gameplay wise, you STILL can't do running or rolling attacks with left hand weapons, which you could in DaS2
it's literally, unironically, because the base player control scripts they've been using since DeS are a mess of spaghetti code stacked on top of each other that interacts with the havok and animation systems in arcane ways the devs probably can't even figure out themselves
They probably couldn't add ambidextrous movesets even if they wanted
>>
>>724328889
it all comes down to presentation.
DS2 looks and feels like a videogame, while DS1 and DS3 try to be "realistic" to some extent
That's more than enough for some normies to dismiss DS2
>>
>>724343908
DS2 world design actually beautifully recapitulates the hidden lore of the game but you aren't ready for that discussion
>>
>>724294643
>>724295504
youtube link?
>>
>>724332112
>the sheer number of purely empty rooms alone
Like?
>>
>>724354035
https://www.youtube.com/watch?v=O7XKXu5J56c
>>
>>724354526
thank you anon.
>>
>>724294643
>ds2 player pretends to have standards
>>
>>724354526
Wait so you can have max str and you will still lean the same way as if you only had 1 str? Doesn't seem you got stronger weird
>>
>>724354984
yeah but even then in every game you swing the greatsword the same as long as you got the stats, you still struggle to pull it back up, and so on
i guess they never shouldve bothered since now it sticks out through the whole series
>>
>Dragonrider's arena floor
>Pursuer's ballistas
>Flexile Sentry's water level
>Covetous Demon's pots
>Lost Sinner's lock on
>NG+ Freja encounter
>Fume getting mad at Velstadt armor
>Alonne's Seppuku
So many fun little details, it really saddens me how little fucks they give about such things now
>>
>>724295504
>>724294643
heh... this is all it takes to impress the soulsbabby huh...
>>
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>>724329997
I fucking kneel, brother
>>
>>724343908
>The previous games created difficulty from an interplay of movesets, enemy placement and level geometry,
So why can someone who has beaten ER almost invariably go back and steamroll everything in DeS/DS1 despite it being their first time playing those games?
>>
>>724343908
>A full havels build played inherently different from a quick roll character in DaS1
>he doesn't know about flipping havels before Dark Wood Grain Ring nerf
>>
>>724294643
These are nice aesthetic touches and all but I'd rather not have 8 direction movement with deadzones thanks
>>
/v/'s "hardcore gamers" got filtered somehow by adaptability and soul memory (why would they care unless they intend to do coop?)
>>
>>724361851
I thought /v/ barely touched coop and if they did, they never talk about it. Well I do but that's just one person.
>>
>>724360873
>he thinks that the people that relentlessly suck the cock of DS1 and use it as a vehicle to shit on later entries actually played the game
>>
>>724329997
My favorite thing in DS2 is the pickaxe that's insanely absurd to obtain.
>>
>rollslop3fags defending their fossilized turd itt
you hate to see it
>>
Imagine if the word 'slop' just vanished from the English language. Would zoomers even be able to form a single sentence?



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