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Just reached the wind temple. How in the world can anyone prefer the older games.
>>
because they're better
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When you get to the boss, know that there's a fully intended way to defeat it without using a weapon or shooting your bow even once. Let's see if you figure it out.
>>
I hated the first 2 hours of Breathe of the Wild so much I sold my just-purchased switch to some roastie from craigslist
>>
>>724309005
they'd shit on the old games if they were released today, nothing posted here is genuine it's all mindless seething and shitposting
>>
>>724309005
I got a refund around this point. Think this was the second Dungeon I did?
I didn't like TotK very much.
>>
>>724309005
I wish they hadn't released BotW because TotK is better in every single way and handles a lot (tho not all) of the complaints I had with that game.

I really like how they made the dungeons in TotK part of the world
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>>724309756
>I really like how they made the dungeons in TotK part of the world
When did that happen?
>>
>>724309756
I miss the guardians, they were cool :(
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>>724309756
Incidentally the biggest problem with both games is the bestiary is really lackluster, you're always fighting the same 4-5 enemy types all game long. The way enemy scaling works the one new region unique enemy type also gets invalidated quickly (I strongly recommend you do Geruro desert second for this reason)
>>
>>724309798
In TotK, where none of the dungeons exist in a seperate space like in BotW.
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>>724309907
>In TotK, where none of the dungeons exist in a seperate space
That's not true at all. Did you even play the game? Post a specific example.
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>>724309497
BOTW was what convinced me not to buy a Switch. I got it on the Wii U and was unimpressed. Seeing the Switch library be nothing but Wii U ports/rehashes and the worst versions of 3rd party games feels like vindication.
>>
>>724309947
The example is every dungeon in the game retard. Take the wind ship, if OP jumps off the side off the wind ship he'll just end up on the mountain's below, if you use the surface power in the Pyramid you'll poke out the roof of the dungeon on the outside, etc.
>>
>>724310064
Post a specific example.
>"hurr everything XD"
Is not specific, retard.

If you can't do this, you lose.
>>
>>724310129
he gave you specific examples? Lol? outside observer btw
>>
>>724310161
>"hurr everything XD"
Is not a specific example, retard.
>>
>>724310193
>Take the wind ship, if OP jumps off the side off the wind ship he'll just end up on the mountain's below, if you use the surface power in the Pyramid you'll poke out the roof of the dungeon on the outside
How about this actual real quote that exists instead of the one you made up in your mind after reading his first sentence and ignoring the rest?
>>
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>>724309005
i like all styles of Zelda. Yes. Including Zelda II.
For me there are 3 types of Zelda games:

2D, 3D and botw.

each style has his own things to enjoy.
>>
>>724309005
Have you actually played any of the older games? Not even trying to dunk on the new games, just asking.
>>
Still refuse to engage with their insipid weapon degradation mechanic.
>>
>>724310064
you could jump off the bird in botw
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>>724310259
Okay. Now you have to prove that these specific parts "exist in a seperate space like in BotW."
Go ahead.
>>
>>724309907
Did a paid shill write this post?
Having the dungeons be part of the world did nothing for the dungeons or the world, it was just bad optimization for the sake of fluff.
>>
>>724310370
Correction
>"DON'T exist in a seperate space like in BotW."
My bad.
>>
>>724310129
you post an example, retard
>>
i dunno totk using the same overworld as botw was kinda boring and i hated building shit/exploring the depths. for the love of god i hope the next zelda is linear with actual dungeons. darker art direction/atmosphere like OoT/Twilight Princess would be nice too
>>
>>724310370
>Okay. Now you have to
If you admit that you were wrong and were given two examples that met your criteria, I will perhaps consider accommodating your moving of the goalposts. Otherwise, How can I know you won't just move them again?
>>
>>724310370
When you approach any of them a seperate loading screen transitions you into any of them?
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>>724310417
Burden of proof is on you, just like a real debate.
If you can't prove your own claims to be true, you lose.
>>
>>724309604
This. Webms of something like Twilight Princess' Ganondorf fight would be shitposted day in day out if it were in the newer games, but because it's in what's arbitrarily considered to be a "real" Zelda game it's kino and atmospheric etc
>>
>>724310370
https://www.youtube.com/watch?v=ZQYE40Ur3I8
You need to teleport to get into any of them
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>>724310504
>Burden of proof is on you, just like a real debate.
You asked for a specific example and were given two
You've lost this debate unless you can bring up any sort of counter evidence at all
>>
>>724309947
>Did you even play the game?
What he means is pretty self-explanatory if you've played both games
>>
>>724310475
How is asking anon to prove his own claim to be true "moving the goalposts"?
Be specific. I don't think you know what that phrase means.
>>
>>724310512
I was shitting on the TP Ganondorf battle when it came out thohaps.
>>
>>724310587
>provide me an example
>two are provided
>OKAY BUT NOW YOU HAVE TO DO THIS OTHER THING INSTEAD
>tells me I don't know what moving the goalposts mean
you're actually clinically retarded. Like for real
>>
>>724310561
>Makes a statement
I asked for proof. If you can't provide any, you lose. Simple as.
Should I accept your concession now?
>>
3D Zelda is not real Zelda
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>>724309005
The entire journey to this dungeon, from Outlook Landing to the Hebra Mountains and then into the storm. Was about a dozen hours of the finest open world adventuring I've ever had in a video game.

Making your way up into the storm

using your abilities in so many cool and creative ways to solve environmental puzzles and slowly progres
Higher and higher into the sky
finding mini dungeons and epic boss battles on the way up.
And the music and atmosphere.

Fuck me this game is absolutely incredible.
>>
>>724310625
No, that's still part of my first request. He hasn't provided any examples for me to see, he's just insisting that his statements should be believed without evidence (they shouldn't be).
Provide evidence, don't be scared. Nobody ever won without any.
>>
>>724310627
Why did you ask for an example then, if that wouldn't be sufficient? Why would you ask for something that is totally irrelevant? That seems really stupid
It seems more likely you got BTFO and are now coping anon. In fact, that's obviously the case, and I'm only humoring the alternative because it points out how BTFO you were even further
>>
>>724310504
lmao you claimed that a problem existed without posting proof of it. go get ready for school.
>>
>>724309005
>>724310643
Don't worry, 99% of people already recognize the game is amazing and the loud minority will stop poisoning discussion once the next game comes out to move on to it.
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>>724310736
>no proof
Cute
>>
>>724310674
This cope is genuinely pathetic. Are you saying he's a liar and that you won't fall down into the world if you jump off the ship, or appear from below etc?
Or is he telling the truth
Why do you need to see a video of it. Is it because you're hoping I'm too lazy to find one so you can escape with some semblance of dignity? Because I assure you it's already gone
>>
>BoTW dungeons where kinda mid
>somehow they managed to make them even worse in ToTK
>>
>>724310751
>lmao you claimed that a problem existed
Where did I do that? Quote the exact post.
You won't, because you can't.
>>
>>724309497
>>724309741
I hated the first several hours and was shitting on the game so much I was contemplating just stopping outright. I forget exactly when my opinion changed but I know it was a gradual warming up to the game after a while and having gotten used to the new experiences in the world. There was one moment I keenly remember was one of the best I've ever felt in a Zelda game and it was the entire approach to the Wind Temple. Doing this section completely blind not knowing wtf is really going on but you just keep slowly going up and up as the music builds every step of the way was really fucking cool, it hitting the crescendo as you finally reach the top of the storm and jump inside. It was one of the few times I've ever felt truly immersed in something a video game did.
>>
>>724310845
I didn't play tiktok yet, how bad are they?
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>>724310841
i'm saying he hasn't proven any of his claims to be true yet, because he hasn't.
Why does this upset you so much?
>>
>>724309005
OOT and MM are still the best
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>>724310643
too bad the entire rest of the game doesn't come close to ever reaching these heights again.
>>
Tendies really do be non-sentient flesh golems that only exist for the sole purpose of being raped by their masters
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>>724310923
Because it's dishonest and embarrassing
Is he lying about how you will land on the world when you jump off the ship or not?
Are you accusing him of lying about that? Or is it true?
I've never played the game so I won't be able to find footage of this because i don't know what to search for. I'm the outside observer judging your embarrassing and pathetic cope after losing this debate badly and then trying to move the goalposts into something absurd
If I knew what to search for I'd provide your "proof" just so I could watch you cope harder, it's funny
>>
>>724310907
They have unique aesthetics, gimmicks and puzzles, and actual enemies instead of all being uniform like in TotK. The bosses are all also unique monsters with traditional Zelda boss style weaknesses instead four Phantom Ganons with different weapons.
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>>724311032
>crying this hard
>just because "another anon" hasn't proved his own claims to be true yet
Ok.
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>>724310940
Imo Gerudo Arc is much better, diving into Death Mountain, the thunderclap mystery (especially if you solve it without doing the puzzle before), finding the Mastersword and the final descent into Ganon's tomb are all better.
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>>724310907
They are just semi open areas with some random puzzles scattered around them you solve until you are allowed to fight the boss. The theming on the puzzles is incredibly weak and there is no progression of puzzles getting harder/more interesting because you can do them in any order.

I much preferred the divine beasts because they at least had a central gimmick all the puzzles where based on. The only thing totk does better is that the bosses are actually unique for each dungeon instead of just being a repeat of the same boss.
>>
>>724310907
>walk in
>20 minute cutscene of the camera zooming in on every switch in the level
>pans back out so you can see exactly where it is
>spirit guardian pops up
>"hey I bet you could hit those switches to active the boss"
>the actual "puzzles" take a combined 15 minutes
>oh boy a boss battle
>oops they're all just shadow ganon with an added gimmick
>get your reward
>it's one of the worst collection of abilities to exist in a game
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>>724310643
>>724311153
All of the main quests in TotK are amongst thr finest the series has ever produced. TotK is literally the ultimate Zelda game.
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>>724309756
Botw and Totk are a more perfect pair than Oot and Mm though, complaints or not, they're just peak gaming.
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>>724311193
That's BotW
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>>724310284
I've played all the games except Echoes of Wisdom. Totk is so far my favorite.
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>>724311272
They're the exact same game
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>>724311318
Nah, TotK was worse.
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>>724310456
>i hope the next zelda is linear
for what fucking purpose?? seriously, you fucking people, why do you want the game to hold you by the hand and guide you through it. fuck off
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>>724309005
Getting to wind temple was the only good part of ToTK.
I did it first and everything else was shit in comparison.
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>>724309005
That's the one most people get led to in the early game, and it's all downhill from there.
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>>724310643
Even getting up there alongside Tulin was awesome, remember how insufferable the wind temple was in fucking Wind Waker? they fixed companions and I love it.
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>>724311169
The fire, lightning and spirit dungeon all have progressively harder puzzles since you advance through them in a linear fashion even though you can do them out of order. Water, Sky, and Hyrule castle are the ones where its the same no matter the order. And Ganon cave has no puzzles so it doesn't count.
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>>724311382
Well designed levels >Well designed fields
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>>724309005
Yeah getting to the wind temple is the best part
Unfortunately, it's followed by doing the wind temple
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>>724311318
No they're not.
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>>724311496
Why not both?
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>>724311318
>>724311349
What they greentexted doesn't happen. When I showed up I had a cutscene of Zelda disappearing, then the gears tried to activate, then the voice in the storm mentioned getting the hatch opened. Then I was just exploring.
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>>724309005
The dungeons weren't all the same in the old games. They were also 2 hours long in OOT and had a cool unique puzzle bosses at the end.
And Wind Waker had the cool seafaring gimmick.
A Link to the Past has a beautiful retro artstyle and a more rich world to explore with cool dungeons. But My favourite "Zelda" was the tingle game. It was unique, it had great humor, great charme the combat was basic and the only thing worse than nu zelda but there were cool dungeons with traps and puzzles and the bosses were AWESOME!!!

And my sword did not break.
And the games were not 80$ + monthly online fee.
And a wii/gamecube/DS wouldn't break down if my dog farts in the same room.
And Nin10do wasn't a meme.
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>>724311767
They aren't the same in Totk at all, so
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>>724309756
If they had released TOTK first, it would've been considered the worst mainline zelda for any nintendo console. It filtered normalfags hard because it turns out locking main quest progression behind a shitty physics based building system coupled with battery based timers for said system turns out to be completely retarded coupled with janky shrines
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>>724310308
Fuck BOTW for making the master sword and shield breakable. That should be a permanent end game sword that never breaks
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>>724309947
lol
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>>724311382
>Asking for linear dungeons system that would've had more soul and effort put into all nine rather than copy pasted shrines all over the place is "hand holdy"
kys
>>
>>724311232
this image sums it up nicely. nu zelda is modern conventions wrapped around an oldschool core. God tier for players with a soul.
>>
>>724314413
Shrines are perfect for this kind of game unless you're a hyper casual used to "clearing" games in a weekend. Gameplay over all else.
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>>724309416
Was that really not obvious to some people?
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>>724309005
That was probably the only good part of the game. Reaching there. Not even the part where you actually do it because that also ends up being disappointing like everything else
>>
I want to fuck the bird twink
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>>724315038
Nobody wants to grind retarded copy and pasted shrines for 100+ faggot
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>>724311079
The ship is a part of the world because it exists at all times and is a part of the overworld. there is no loading screens between it and the rest of the overworld, and you can freely jump in or out of it. The size of the entire dungeon is contained within the overworld and not magically bigger once you step foot inside.

What else do you need? Be specific.
>>
>>724311767
>They were also 2 hours long in OOT
anon, that's just cause you were a retarded child
>>
>>724309005
It's the only good dungeon in the game and it still pales in comparison to previous Zelda dungeons.
>>
>>724316636
nah, the desert dungeon is top tier in the series
>>
>>724309756
I think Tears is technically a better game because it's botw just with more, but I wouldn't necessarily say better in every way. botw felt more cohesive and the world was built with botw mechanics in mind, and Tears of the Kingdom's slightly altered world just feels random and unnatural. Guardians were also cooler than gloom hands. A large part of why Tears of the Kingdom is disappointing is because it's just botw all over again, if it was the first game I played of the 2 it would be amazing.
>>
>>724310643
For me it was the descent into Death Mountain's volcano, that first drop felt like you were diving straight into the depths of Hell.
>>
The truth is that the Zelda series is awful, and the fact that a generic open world with nothing to do, nothing to conquer, and nothing to delve into has become the franchise's salvation says a lot about the "quality" of this thing.
>>
>>724316924
Creativity and originality are worth a lot. TotK might be the better game is both were assessed in a vacuum, but in a world where BotW already exists TotK is much more derivative. Great game, not nearly as groundbreaking since it was a direct sequel.

I'm glad it exists though. They pushed that formula to its logical extreme and hopefully learned a lot of lessons along the way. Can't wait to see how they apply that to the next game!
>>
>>724309858
It's really disappointing that with all the time and resources they had, Tears still has disappointing enemy variety. The new additions aren't terribly interesting either, I think I only really liked boss bokoblins but they're just like a mix between a moblin and a hinox. The flying enemies just die in a hit and are just harmless pests past the early game, horiblins are one note enemies, none of them are particularly interesting to fight. They could have at least added another Lynel equivalent enemy, I was so sure dark nuts would return and get the Lynel treatment.
>>
>>724317148
sure, homer
>>
>>724310907
They're way better than BotW's "dungeons", but still inferior overall to the rest of the series since you can skip through a lot of areas with relative ease. Fire and Water Temples were piss easy, but Wind and Lightning Temples were pretty fun. There's also a Spirit Temple, but it's only one room and the boss fight, iirc, because the "dungeon" itself was the whole road you had to travel through the Dephts while riding Miuneru's mecha.
>>
>>724315270
a quick google might challenge your little theory. Oops!
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>>724317290
the new dragons are totk's lionels
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>>724311449
>getting up there alongside Tulin was awesome
I hate how after the dungeons they show up as ghost avatars instead the real characters. I game full of magical shit didn't need to try to be logical with that. I loved that game tho that's the only thing I didn't like it
>>
>just got to the wind temple
>10 minutes later
>just finished the wind temple
>>
>>724319336
i can finish any oot dungeon in under 10 minutes
>>
>>724319336
Sure thing. Tell us how you whipped a Gleeok on your first try too.
>>
>>724319293
I don't really mind it, would have been cool if they stuck it out with you, but having their sage spirits instead is also neat
>>
>>724309005
Congratulations you just completed the highlight of the game (not coincidentally one of the most linear parts of the game), it's all downhill from here. Everyone likes the Rising Island Chain, but nothing else in the game reaches that high ever again.
>>
>>724314413
shrines are way better than grottos, and the temples are way better than the dungeons from prior games, cope.
>>
>>724319568
honestly any diehard oot fan can easily blast through most dungeons in 10 to 15
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>>724319293
that is actually my number one problem with the game, followed closely by npcs forgetting who Link is
>>
>>724316924
>Tears of the Kingdom's slightly altered world just feels random and unnatural.
I vehemently disagree. The caves are so awesome and way better than grottos. The sky islands are also very awesome and better than grottos. I cannot think of a single thing that I don't like over Botw and previous games in Totk.
>>
>>724317290
>Tears still has disappointing enemy variety.
it has more enemies in it than any other game in the franchise, what the fuck are you smoking
>>
>>724317521
>since you can skip through a lot of areas
you can also NOT skip through areas, it's your choice. I haven't skipped anything, even when presented with choices to do so I find myself enjoying the walk of Botw's pace.
>>
>>724320226
>npcs forgetting who Link is
Who exactly, are you referring to? Every character I've interacted with in Totk has been shocked, stammering about how "it's Link! the hero of our people, Link! the hero of hyrule!" so who are you refering to? I am 99% certain that people who say things like you are just lying.
>>
>>724319336
>just got to the deku tree
>10 minutes later
>just finished the deku tree
>just got to the forest temple
>10 minutes later
>just finished the forest temple
>just got to the snow peak ruins
>10 minutes later
>just finished the snowpeak ruins
>just got to the dragon roost
>10 minutes later
>just finished dragon roost
>just got to the greatbay temple
>10 minutes later
>just finished the great bay temple
>>
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>>724320226
>my number one problem with the game, followed closely by npcs forgetting who Link is

That's weird considering almost every NPC knows Link by name or has heard of his adventures.

Maybe you played the wrong game?
>>
>>724309005
In most of the other games, the temple wouldn't have been empty and lasted for only 30 minutes with zero thought required and the boss wouldn't have been completely harmless.

BotW/TotK are great at setpieces but not at depth or challenging your intellect.
>>
>>724320596
Absolute bullshit. Most of those examples take several hours the first time. The Deku Tree is about the same scale as the TotK dungeons and that's the fucking tutorial.
>>
>>724323095
Oh, and how many first time's have you experienced with Ocarina of Time exactly?
>>
>>724317521
The title Spirit Temple only comes up when you fight the boss, but the factory where you build the robot to go to the Spirit Temple is the actual dungeon.
>>
>>724309005
You'll change your tune when you do the water temple or fire temple.
>>
>>724323503
bet
>>
>>724320303
No it doesn't, it has a huge bestiary only because the game treats different color/elemebt variants as new enemies. In actuality it has the least enemies of any Zelda game.
>>
>>724323254
A few actually, since I have friends. You can also certainly just look at any streamer to confirm, though I don't watch streamers myself since I'm not vapid.

The Forest Temple and Great Bay Temple in particular are big and complex mazes where pretty much everyone is going to get stuck wandering around aimlessly, they can easily take 4-5 hours the first time even for a smart player.
>>
>Wind has amazing build up with lots of set pieces
>dungeon is just turning on 5 fans
>boss is amazing

>Fire tries the same thing going down, but the depths are just too fucking boring
>temple WANTS you to use mine arts, but you can just climb and glide everywhere
>ring 5 gongs
>boss is shit

>Water has an interesting area at the bottom of Zora's Domain, but it isn't actually a dungeon
>activate 5 switches
>temple is very open and has almost no obstacles
>one of the worst bosses in the game

>Thunder tries a story set up, but defending the town isn't very hard or interesting
>dungeon has actually puzzles
>boss is okay

>Depths dungeon
>lol

And then TotK Hyrule Castle shits the bed spectacularly after BotW made it so good.
>>
>>724323639
Totk has 5 different Octoroks, how many Octoroks does Oot have? Oot doesn't even have a Wizrobe.
>>
>>724320303
It literally has less enemies (and enemy variety) than A Link to the Past, Majora's Mask, and Twilight Princess.
>>
>>724323639
>In actuality it has the least enemies of any Zelda game.
ACKshully, Wind Waker objectively has the least enemies. check it
>>
>>724323646
>I experienced Ocarina of Time for the first time many times because
>le power of friendship
jesus christ
>>
>>724320303
>it has more enemies in it than any other game in the franchise,
nope
ALttP does even if you remove recolored enemies from both lists
>>
>>724324210
Totk has 110 enemies
>>
>>724324360
>just over 50
and also, when it comes to attack patterns Totk mogs the shit out of all the games you can think of, objectively.
>>
>>724324531
nice goalposts
if you had said they were more complex instead of just big numbers you would've been objectively correct
>>
>>724309005
>temple/dungeon
>actually just a bigger shrine with a longer leadup to it
I prefer the old games because they had actual temples in them, totk "temples" were an improvement over botw "temples", but they are by no means temples and it infuriates me how people say they added dungeons/temples to the game
>>
>>724324421
>Boar that dies in one hit
>Bokoblin
>Fat Bokoblin
>Fatter Bokoblin
>Fattest Bokoblin
>Thin Bokoblin
>Lizard
>Stoopid lion
>Strongar bokoblin
>Strongar fat bokoblin
>Strongar fatter Bokoblin
>...
Great 110 enemies here!
>>
>>724324421
and ALttP has 132
>>
>>724324638
>goalposts
the fuck you talking about, sit down

110 > 50, next
>>
>>724324824
>TotK has more enemies!
>it doesn't
>Well they have better AI!
>that doesn't change the number
we are here
>>
>>724309005
That sequence is insanely hype, I give you that.
In the long run though, Botw is a better game.
>>
>>724324693
Bokoblin, Bokoblin in unbreakable armor, Bokoblin being dropped in by Aerocuda,

compare that to Ocarina of Time, stalfos, stalfos, floor master, floor master,
>>
>>724324735
negatory
>>
>>724325091
More like niggertory you dumb ESL.
>>
>>724324178
NTA but by TotK logic, at least 4
>The ones in Zora River during the Child Timeline
>The ones in Jabux2's Belly (Uniquely can be stunned and used as platforms by the Boomerang)
>The larger ones in Kokiri Forest and Forest Temple in Adult timeline
And
>The Big Octo in JJB that looks/behaves/fights entirely uniquely from the other 3
>>
Bokoblins interact with the player and the environment in a lot of ways, that's why they get used a lot. You can't compare them to a flying tile
>>
>playing zelda since 1991
>enjoyed zelda 1
>enjoyed zelda 2
>enjoyed lttp
>enjoyed oot
>enjoyed majoras mask
>enjoyed skyward sword
>enjoyed botw
>enjoyed totk
i think i just like zelda games bros
>>
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>>724309005
Because Zelda was always about the adventure, not the mechanics.
Yeah the mechanics are very cool in nu-Zelda but the actual story and world-building are much worse.

Then again they haven't nailed the story/world since MM so its whatever.
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>>724325183
The red things that wave around? are you kidding me
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>>724325287
Totk has the best story
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>>724325254
I wish they gave the other enemies Bokloblin level behavior. It would make the regions more interesting.
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>>724309005
The trip to the wind temple is the best part of the wind temple. And, well, the boss is cool too, especially the song. But the dungeons in the BotW duology all still pretty much suck, EXCEPT for the lightning temple, which I think is perhaps the closest thing we've gotten to an actual real feeling dungeon from these games.
>>
the approach to the wind temple is honestly the only good thing of the game, it's actually amazing how even the wind temple proper that immediately follows is just plain dogshit

also the approach was too basic, tulin wasn't even necessary to navigate the 'storm' and there weren't even any hurricane winds to blow you off course, which has been done in the franchise already
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>>724325254
100% This. Varying the encounters is as natural as placing them in a different location, giving them a different weapon, pairing them with different enemies, altering what objects are around. You can sneak up on them when they are sleeping, you can disarm them, knock them off cliffs or into water. Combat in Botw & Totk is peak.
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>>724325421
>does the stupid memory thing AGAIN
>Zelda goes back and does fuck all
>the plot "twist" is Tetra levels of obvious
>we don't see so much of the past that a fucking musou spinoff had to be made to show us everything
No.
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>>724325421
totk story is pure nonsense. zelda is a moron, rauru is a moron, ganon is a moron (at the end), the presentation was not thought-out at all by copypasting the botw memory format on what is supposed to be a linear narrative, same happened with the infamous copypasted imprisoning war cutscene
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>>724325549
Actual combat is dogshit. BotW and TotK excel at approach options.
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>>724309005
Just completed the Zelda 1 for the first time in 20 years, I don’t know how people can say any subsequent game is better, it’s puzzling, there is virtually no hand holding, it’s challenging, 40 years later still feels open. Dungeons are simple and kino. People who say the new games aren’t handholdy are talking shit.
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>>724325708
You also got a billion combat options, it's amazing.
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>>724325739
Totk Gleeok >>>>>>>>> Z1 Gleeok
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>>724325254
*yawn* Twilight Princess did it better
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>>724325421
>Zelda goes back in time and instead of doing something she hangs out with a pretty lady until she dies meanwhile Rauru who literally has the power to stop Ganondorf at any time doesn't because and then the war happens but we don't see it because they have to copy the great calamity's budget and tell instead of show
>oh and the Sheikah tech and Divine Beasts got retconned because
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>>724309005
>just reached one of the most disappointing dungeons in the series
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>>724325991
dumbass, the sheika tech vanished when it was no longer needed
>>
>regular enemies
>throw puffshroom
>backstab everyone
>repeat 100x

>bosses
>jump off a steering stick
>shooting autotracking 5 shot bow at weakspot through bullet time while the boss is unable to move
>repeat 100x

>omg peak combat
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>>724326089
unironically sounds peak as fuck
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>>724325901
>jump
>slow mo shot to every head
>have to watch it plummet down
>slap it 10 times with weapon
>flies back up
>jump
>slow mo shot to every head
>have to watch it drop again
>switch weapon because durability, slap it ten times
vs
>perfectly timed sword swings, no slow mo, counters, or extra hearts from sleeping and food
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>>724309005
just wait til nintendo changes Zelda formula again, so /v/turds will start nostalgiafagging on BOTW formula.
Whatever, keep enjoying the game my friend.
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>>724326235
>turns the air arid
>burst into flames and die
much more threatening totk
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>>724326086
>no longer needed
>Hyrule had to clean up after BotW
>Zora's Domain is attacked by a creature that flings goop on everything
>the best solution is water
>they had a fucking water spewing elephant mech

>Gerudo are attacked by mummy bugs weak to electricity in a sandstorm you can only see out of with enough height
>they had a tall camel mech that produced fucking electric shockwaves

>Rito are surrounded by harsh winds some can't fly through (supposedly)
>they had a giant fucking bird mech that could brave all weather with precision lasers
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>>724311232
that collage is the exact problem with Nintendo fans, they compare the shit we got to the fantastical shit we want like Nintendo finally brought some concept art to life
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>>724326086
>no longer needed
BREATH OF THE WILD LITERALLY ENDS WITH YOU GOING TO CHECK ON THE ZORA DIVINE BEAST TO MAKE SURE IT KEEPS FUNCTIONING
>>
>how could anyone prefer deliberately designed dungeons with care and thought put into them versus a series of isolated rooms where you just tag the terminal
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>>724311257
>comparing botw and botw 1.5
>to two separate full and complete videogames
this sums up the modern gamer pretty well. how did you like the new pokemon?
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>>724326369
>activate all damage nullifying water shield
>use thunder spamming arrow skill
>challenging
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>>724309005
Wind temple boss is pretty much the easiest boss in the game.
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>>724326086
Fuck off Aonuma. You just didn't want to have to include all 4 Divine Beasts because now the player could reach them at any time.
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>>724327098
No, that would be the water temple's glorified octorok where the only danger is moving a little slow if you step in mud.
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>>724325006
>bokoblins repeated across the entire map
vs
>themed enemies for dungeons
doesn't help bokoblins are damage sponges
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>>724327293
Sure, but you can beat the wind temple boss faster.
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>>724309005
>how in the world can people prefer tight cohesive designs over open world slop?
Beats me. And there's a reason the game pushes you towards doing Wind Temple first. It's all downhill from there.
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>>724326089
I agree and disagree. sure, you can use the one specific strategy that works 90% of the time, but the game is giving you options. compare it to mgs5. you could just paralyze everyone and win or you could have some fun
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>>724309005
Having just beaten my third temple, I say they are so far even worse than Divine Beasts.
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>>724327795
Why waste everyone's time with other methods, when you make one method better than every other?
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>>724309005
Old Zelda dungeons
>actually need to remember the layout of the dungeon/consult your map so you know which part of the dungeon is/isn't accessible as you progress
Nu-Zelda dungeons
>Everything is already accessible from the start. You just have to find the 5 macguffins and activate them.
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>>724309005

Totk is a very cool game and I appreciate it, but I have grave complaints with the game. Incoming my autistic TLDR about totk.

>Reused world.
Before it came out, I was the biggest defender of this decision because I thought there would be no way that they wouldn't change it enough so this wouldn't be a problem. I can't say I wasn't disappointed. BotW could get away with such a sparse and big world because it was new and traversing it felt fresh and nice, but having the same characters and the same setting for a very similar story really hurts the sense of discovery. Yes, there were a lot of new things, but not remotely enough to wash away that sensation.

>Dungeons are very simple now
Dungeons were already a bit too simple in the classic games for what they could get to be. I'm not sure who are they catering to with this obsession of making dungeons NOT have unique enemies and maze-like design. I appreciate them giving the dungeons a more unique aesthetic again, but the whole obsession with "freedom" and allowing you to press 4 big bright colored buttons inside of every dungeon in order to advance makes them feel like takeshi's castle and not like a hostile place full of atmosphere and dangers.

>Main quests don't advance the story in any significant way
The was a point in which i Kind of dreaded making the main story beats because having link meet AGAIN the heroes and have everybody act like they didn't save the world together already like 2 years before was lame. And knowing they would not advance the plot or mystery proposed by the game, made me lose interest quickly. Specially when the same cutscene and animation would play after you completed them.

The caves however were extremely cool and the fuse mechanic for weapons was super fun for me. I wish the dungeons were inside of caves you just stumbled upon while exploring. Also the plot had some nice bits and ideas, but nintendo chickened out of some obvious better choices.
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I wish I could stop Wind Waker from being made. I hate Bokoblins.
>Look! They can hunt, communicate with each other, scratch their ballsacks in real time, and pick up rocks!
I don't care. All the pointless fluff doesn't make the game world feel more real because everything else is so artificial. Only like 3 people acknowledge BotW's events happened. All the "repairs" to the towns boil down to piles of garbage that only exist for you to build cars being copypasted all over Hyrule. I'm supposed to believe nobody ever tried exploring the sky and that the Rito never went that high. I'm supposed to accept that before the technologically advanced civilization from the previous game there was another even more futuristic technologically advanced civilization. And they somehow lost.

How about instead of dumping all this shit on the fucking filler mooks I'm going to actively avoid fighting because all I'll do is wear down my shitty rusted weapons, you give less behaviors to a more varied pool of enemies. That way you have more time to make the map feel less devoid of life.
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>>724324336
I watched a few of my friends play it without helping them, is what I meant, you dumb autist.
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>>724328286
Most of the dungeon quests advanced the main plot and mystery for me, but mostly due to just luck in which order I did them, which didn't give away the fake Zelda twist too early and kept her appearances intriguing.
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>>724328837
I think more than advancing or not the plot, it's the sensation that you are not improving or getting stronger in any way because the game is so obsessed with allowing you to make dungeons in any order. The companion spirits are lame as fuck compared to getting a tool that hype you up for making you able to get through some obstacle you couldn't before. There's no build-up, there's no "that part" in a good way. Also the companions are worse than in the previous game. Sidon was great in BotW but for some reason they made him super boring this time around. I don't know what's up with the writing team.
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>>724328281
>You just have to find the 5 macguffins and activate them
and then the way in which you do those things vary infinitely from player to player
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>>724309005
BOTW was a good step forward but TOTK was just too derivative of BOTW
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>>724329535
Who knew that something could be ball-numbingly boring in an infinite number of ways?
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>>724309005
I got here without the birds and was forced yo go down and repeat. Seriously, fuck BotW.
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>>724309005
>3 rooms
>retard boss with 1 pattern
>same architecture as every other "dungeon" and shrine
>done in 5 minutes

kino
>>
>botw
Okay this is cool, lots of cool tech and the world is fun to mess around in and see the mechanics working together, guess they spent most of the time working on the tech and how to make it all work together. Shame that they failed at making it a Zelda game with a cohesive story as well as not having big dungeons in it which are a staple and main part of Zelda games, but i guess they have the ground work now and can fully realise it in the next game, especially considering they are re-using the map, that must mean they are focused on going all out now!
>totk
Oh.. just doubling down on tech stuff and more of the same groundwork huh?
No actual dungeons or story that makes you feel like an actual hero rather than just an errand boy?
Cool....
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>>724325739
>Fight another 30 blue knights
Once a decade is enough for me.
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>>724328225
I dunno why are horses or cars in the game when you can just teleport
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>>724320461
play the game
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>>724321272
you, play the game too
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>>724332997
>>724333074
I will not play the tendieslop kiddie nu switch 2 80$ + online subscription slop.
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>>724333310
Eh I'll accept your concession on that samefag's behalf.
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>>724309005
TotK is unironically a far better game when you don't collect the paraglider.
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>>724327532
themed enemies like uhhh ice keese in ice cavern and uhh ice keese in shadow temple
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>>724328286
>Reused world
very cool aspect of the game, its Totk unique gimmick on top of other additions
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>>724330016
>No actual dungeons or story
play it
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>>724332997
all the NPCs recognize Link
play the game
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>>724309005
Let me explain: BotW was a bold step in a completely new direction,and its major flaws were largely overshadowed by the novelty and sense of innovation. Specifically,
>the story is a disjointed collection of poorly written and weakly acted cutscenes.
>The combat lacks depth.
>The weapon durability system is more frustrating than engaging.
>The soundtrack is largely unmemorable.
> The main villain is underwhelming both in presentation and final battle.
> The primary dungeons fall short of the series’ best and feel like extended shrines.

Totk, instead of addressing these issues, doubles down on them and fixes virtually nothing.
Every *BotW* flaw gets worse. Combat is still brain-dead button mashing with glow stick 1 whole second hit stop on tanky enemies. Sky Islands are copy-paste puzzles that exist just to waste time. The vehicle system breaks the game, making every challenge meaningless. The whole thing feels built for TikTok clips instead of actual gameplay, padded with grinding and fetch quests that lead to weak dungeons. BotW’s world and lore are tossed out, fuck no Guardians, no Sheikah tech, just reskinned temples. The story is a lazy rerun with Zelda sidelined again and nothing new to say.

The biggest offender is the merge system. Rocket + shield solves 99% of the shrines. Double copter is better than any contraption that takes 20 hours to grind for just to get a short clip out of it. That’s what Nintendo learned from the first game: a machine to make short videos, not an actual game. Everything you build feels like a chore and serves no real purpose. To make it worse, the whole world turns into a joke as enemies run at you with sticks fused to apples, killing any sense of immersion. Am I palying a fuckign 70 dollars romhack ?
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>>724315112
Shooting the bow is more effective though. And since you already do that against everything else, why wouldn't you?
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>>724309756
botw is the better game thoughbeit
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>>724335559
the story cutscenes carry more weight than any in the franchise
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>>724335559
the crafting system fixes anything "wrong" with durability in Botw thoughbeit
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>>724335731
>this sword that took 10 swings to break in the previous game now takes 15 swings instead if you fuse it with a rock
Wow!
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>>724335492
Serious question. Do you say this because you've read others say it? It's such a bizarre meme to catch on.
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>>724335559
I have had the polar opposite reaction to both games. I thought botw was very not-bold. It felt like a hesitant step in a new direction, unconfident of the changes to formula. I thnk that shows in the game's toolkit. Two of your gadgets are just different bombs. Consider the age old zelda dilemma of a cracked wall: in botw you will either roll a bomb to it or set a square bomb in front of it - almost exactly like the old games. In totk you will probably fuse a bomb to an arrow and shoot it, unless you decide to do something more arcane to amuse yourself. The fuse solution in this case demonstrates a toolkit that is much more versatile and has an identity seperate from the previous era. You are now integrating disparate elements of a huge toolkit (weapon fuse and found items) to produce a solution that would have been as simple as selecting the right gadget just one game ago. The toolkit in botw is too familiar, it makes the game seem insecure, like it wants to try new things but wants you to think its still zelda. You got two bombs and cryo, which is really just an advanced ice arrow - thats two very classic zelda impulses on tap at all times; "i should try blowing that up", "oh, maybe i should freeze that". Totk forces you to translate those impulses into a more improvisational solution. You might be out of ice fruit when you need to freeze something, but you just remembered you've still got a frost emitter from a sky island puzzle. That extra step of deciding how to apply a solution after deciding on a solution gives totk the personality that I thought was missing from botw. I thoroughly hated playing botw. There was a honeymoon period for the first week, because I was really desperate to enjoy something as much as I enjoyed the old zelda games, but after that I became acutely angry at the games existence and resented anybody that said it was an improvement. The story for both games sucks enormous ass.
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>>724335559
Good and accurate post.
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>>724335492
Does literally anyone outside of lookout landing remember him? The first time you go to hateno is written as if it's Link's first time visiting despite the fact he lived there, helped many people and is now a celebrated hero.
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>>724335409
I did, you clearly haven't played an actual Zelda game
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>>724337745
He has a statue on Sidon's back in Zora's domain.
But very few people remember him.
>>
These ubislop Zeldas are so slow and boring. No. Thanks. The games pre-wind waker are way more fun to play.
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>>724309005
wind temple was the best temple of totk then it went sharply downhill, but even calling it a temple is being generous, it was so small. still great game otherwise though and i absolutely love the molgera throwback in the theme
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>>724335668
A random twilight princess cutscene had a bigger impact than any BOTW cutscene except for maybe the king sending you off on your journey.
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>>724335668
majoras mask cutscenes are by far the best in the entire series
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>>724311153
I agree but not about Ganon's tomb, this one was terrible as was the final battle itself
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I feel like the soul of Zelda is somewhere else now. I remember an anon posting something like this in an early AI thread, and it made me long deeply for that kind of Zelda again something with real dark heart. I just want another better paced MM, not another bloated open-world Zelda with forgettable music and shallow dungeons.
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>>724309005
I didn't go there first but when I did I was surprised that the game wanted to frontload what was far and away its best setpiece
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>>724311589
because Nintendo isn't capable of doing so, just look at BotW and how they developed TotK.
Instead of making Hyrule more interesting with actual dungeons and interesting progression they added even more shrines and two new (almost) empty layers for you to be bored with.
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>>724335559
he's right you know, I don't understand why Zelda has to be a sandbox game now. How could it take six years to make Botw even worse?
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>>724335668
I agree, they carry so much weight they had to be repeated three times to fully grasp them
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>likes the dungeons most
>the old games were mostly about dungeons
You realise your not helping your argument? Also the temples is where most of the budget went
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>>724336302
I said it in response to someone saying it while being wrong. All the NPCs in Totk recognize Link, yet I've heard a lot of people say different. So they must be lying.
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>>724337745
>Does literally anyone outside of lookout landing remember him?
Literally EVERYONE in the game recognizes Link, every single character in the game. What is with the deceit?
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>>724344618
Name three who don't appear in cutscenes
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>>724336226
And every weapons has a special ability, and you can give them more abilities. You're just wrong.
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>>724344701
Traysi, Galli, Penn, easy
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>>724326086
Fucking retarded story writing. What was the ending then faggot?
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>>724315112
In what way is diving headfirst into giant ice spikes "obvious" to you? Are you suicidal?
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>>724325421
>Totk has the best story
Yeah if it was your first video game. And you're retarded, sure
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>>724345282
in English?
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>>724345376
lol seethe
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>>724343604
If you want dungeons play Crosscode.
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>>724338386
>the wait until you reach a one note island destination Zelda game
Wind Waker fucking sucks dude, lol
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>>724317879
Actually playing the game actually tells me se and how retarded you are! Coolie!
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>>724345489
seethe about what? That I'm not consuming retarded story telling? sounds coolio.
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There has never been a bad zelda.

What in the living fuck is this captcha?
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>>724345175
doubt 'er
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>>724309005
Better question is, how are you even enjoying that shit?
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>>724309497
I wish I bought physical so I could just get rid of it and have a part of my money back. Money forever burnt as lawsuit fuel for the big tendie
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>>724346234
Because it's the best Zelda game easily
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>>724310643
Nintendo shills really on overdrive today
>>
Nu-zelda apologists are curious specimens even Pokefags aren't eating turds and giving compliments to the chef like they do
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>>724347467
you should try playing any other, you might like them
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that was a horrible temple.
the worst of the entire series desu
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>>724347717
Yes, Pokemon fans are much much worse and I cannot believe you are defending THAT
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>>724347749
I've beaten all the Zelda games except Phantom Hourglass, didn't like ocean king temple super boring.
>>
The dungeon that was the giant robot bird in the sky in BotW is best dungeon between both of them, don't bother debating, this is just plain obvious fact.
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>>724309005
Im partial to snowpeak ruins from Twilight Princess
>>
so we all know that the seething zelda haters are just us trying to keep threads going, right?
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>>724347876
Mechanical camel in desert is way better puzzle wise, and it reminds me of my brand of cigarettes.
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>>724337172
>I thought botw was very not-bold. It felt like a hesitant step in a new direction, unconfident of the changes to formula.
You're not talking about Botw, that's for sure.
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>>724348060
That one irritated the fuck out of me but, that said, I ended up appreciating that I had two actually rub a brain cell or two together

The elephant in the zora region was kinda boring outside of adjusting the water spout
Goron one was pretty boring too but has a good first impression with the darkness gimmick that quickly goes away
>>
The dungeons are big yet empty, what's the point
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Much better boat dungeon
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>>724310129
You're a really dumb cunt aren't you
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>>724349004
>shooting an arrow at the time crystal throught an opening in a lower level
Kino, why won't BOTW/TOTK do stuff like this
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>>724349004
>>724349318
That's the fucke dpart with BotW/TokT "dungeons"
They never did anything truly unique or interesting. Just the same soulless uninspired bullshit as the rest of the game. Heck, some shrines had more going on to them than the dungeons.



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