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I still can't believe Sonic fans tried to psyop themselves into liking this, and it actually somehow worked. Son
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>>724312861
Better than any Sony exclusive I played since Jak 2
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I only like the Cyberspace stages from Final Horizon.
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I liked the experience outside of the Cyberspace levels more than in them.
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They couldn't even commit to the open zones being fully 3D because Chaos Island is like 70% forced 2.5D sections.

Honestly the game doesn't even feel finished. Like they released an alpha of a game then called it a day.

The kicker? it's still better than most 3D Sonic games.
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>>724314213
>Honestly the game doesn't even feel finished. Like they released an alpha of a game then called it a day.

I actually kind of agree but the fact they made something that is competent enough to be worth playing through is a marked improvement over the shitfest that is Forces.

It's not perfect but it also makes me want more, which is all I can ask for. Shadow Generations is a game with a tighter focus so they took what worked and refined it.
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>>724312861
I mean to be fair it was a better game compared to Forces.
Doesn't mean it's good.
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Game's honestly better than Sonic Generations. I say that without irony.

Sonic Generations is a flash in the pan and "fine" but nothing memorable.
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>>724312861
I like it actually.
Buuuuuuuuuuut the open zones can be deadfully boring after spending enough time in them...
The cyberspace levels and bosses are all super cool though.
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>>724312861
It's the best product that Sonic Team has ever put out. It IS very good and I enjoyed my time with it. The concept could be worked on but the foundation is solid.
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>tfw I say I like a game but if I were grilled about why I'd falter and give a bunch of non-reasons, proving OP correct
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>>724314861
Some people just aren't very good with their words.
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It's functional, that goes really far in being a good Sonic game. It's not even that the "foundation is solid" >>724314772 it's just impossible for it to be truly tereible. Like it's built off of 10 year old games, it can only be but so bad.

>>724314374
Idk about "worth playing" this game left no impression on me at all.
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>>724312861
I don't even know what to think about this game
the only game I played after Shadow was Lost World and that game was hot fucking garbage but still the usual hold forward sonic fare
I'm conflicted because this game actually had a bunch of actual platforming and skill challenges in it. I get from a game design perspective that's better but I honestly think Sonic works better being a completely shitty experience with 3 good levels that play themselves like SA2 is.
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>>724312861
Praised this game high right after I beat it, but soured on it somewhat as I had more time to reflect.
I liked cyberspace and the spectacle boss fights, but was underwhelmed by a lot of the open zone's content and wish cyberspace had more visual themes. Ian's writing has its own problems but it's preferable to what P&G were putting out.
Hope to see more condensed and interesting open zones in the future, taking notes from field areas in Shadow Gens, Unleashed, 06 and Adventure.
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I had enough enjoyment out of it from the sandbox and boss fight spectacle.

But not really a game to replay though and Sonic's controls in the Cyberspace stages played like ass for some reason compared to his controls in the open areas.
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The overworld is jank trash but it has my favourite "action stages" of any 3D sonic. It's such a fucking waste, too, because there are so few of them to make room for all the garbage in the overworld and the combat. The boss fights were cool spectacles though, I will admit they were the best super sonic specific gameplay any 3D sonic has ever had, easily.

All in all, I'm split on it.



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