fallout 4 was the death knell and you're retarded if you expect anything better since then
>>724314313>space is inherently boringThey should make it NOT boring then.
ONETHOUSANDPLANETS
>>724314690>b-but naspunkDidn't it have some super powers as well?
>>724314690No, that isn't the pointAstronauts experience something called the overview effect but Shatner put it more succinctly after he got back from space: it's terrible, it's dead and nothing can survive there.
>>724314313space is boring sure but you don't have to make a boring videogame
>>724315090If you larp as a astronaut the game should be about fucking survival, from meteors, radiation, heat, cold, and absolutely unknown shit
Then why do Elite Dangerous players still enjoy landing on their 50,000th desert moon that took them two IRL hours to reach, just to scan some bacteria patches?Why do EVE Online players still enjoy flying to random spots in the middle of solar systems to shoot 34985293875 enemy ships and then repeat?Sounds like space isn't the problem, it's the game design.
>>724314313Interesting. For some reason he said the exact opposite of the truth.
Sci-fi fans btfo'd by Bethesda's game philosophy department
>>724314313Outer Wilds made a fun game out of a wacky star system & universe.KSP made a fun game out of engineering autism to space. Starfield has... motherfucking loading screens from orbit to landing. It just doesn't feel like space at all.
>>724314313He said like Bethesda games are not inherently boring. I belive people like them because they attach their experience, the fantasy book they read, the movie they watched to the bland far cry tier open world. The didn't read hard sci-fi and this time it didn't work
>>724314313Why would you make a game in a setting you consider boring? Also don't you spend most of your time on planets anyway? Wasn't the previous DLC entirely on a planet?
>>724314313What the heck? That's the job of the creative to make it NOT boring. You can do literally anything you want in video games. YOU made it boring. You could have done anything and you chose to make it boring.
>>724314313>Am I so out of touch?>No, it's the reality of space itself that is wrong
>>724314690The original article talks about how they fucked up by relying on procedural generation>"I’m an enormous space fan, I’m an amateur astronomer, I’m up on all that stuff, a lot of the work I did on Starfield was on the astronomical data," Nesmith said. "... but space is inherently boring. It’s literally described as nothingness. So moving throughout that isn’t where the excitement is, in my opinion.">To Nesmith, procedural generation made the planets feel very "samey" and less exciting, which is "where it falls apart." Nesmith also lamented the lack of enemy variety, saying that regular humans were the only serious enemies despite the presence of "cool alien creatures."
>>724316462ONETHOUSANDPLANETS
>>724314762all they had to do was make like 10-20 planets that were detailed and interesting similar to how outer worlds, borderlands 3 etc. Get rid of space combat. It's so obvious and you can put plenty of sci-fi shit in. it hurts how obvious it is.You can still make lil exo planets and space stations for quests too.Also, lets be honest, the random generation for quests/planets was bad. There were maybe like 10 random quests/events. Starfield was just a shitpost and not a serious attempt.
>>724316761Bethesda can't get away with designing a game like Outer Worlds or Borderlands 3. It needs to be full open world slop.The "solution" for them was to have the game set in a huge planet that had a fuckload of unnavigable areas (Oceans, lava, ice, etc) with only one big city in the middle and a bunch of small settlements around. Then they'd add like 14 moons to that planet and a bunch of space stations and go "You see it? You can fly close to it!"The game would still be boring open world slop, but not the retarded procedural generation garbage they ended up on.
>>724314313They need to approach space games like they do games about the ocean.>AC4 Black Flag>Sea of Thieves>World of WarshipsMake it about something specific rather than trying to explore space which is limitless and will require endless funding cough StarCitizen cough
Mass Effect literally solved this problem, have a couple of detailed locations but space as a whole is just a fancy menu where you pick where to go. Why does everything have to be seamless? Does it really matter that much?
>>724315617Mass Effect Andromeda did exploration better. You had a fast car so you were never more than 5 minutes from something.
>>724317465But Starfield did the same thing.
Space is boring. that's why aliens were invented.
>>724317465Open world slop meme, please understand. It's all Bethesda has.
>>724314313Kek, the cope
They're nearly almost half right. Space is mostly nothing so developers are supposed to put things in it to make it fun, but that's beneath Bethesda's ability.
Why 40k sucks ball. Cus space sucks.
>>724314313people were playing space engine for like a decade before shitfield came out
>>724314313How would anyone working at Bethesda be able to judge what a good game is
>>724317465Bethesda fanboys would have hated the game even more if this is what they got, no matter how well designed it was. Muh seamless immersion and "You see that spacial coordinate? You can fly there" is their reason to live.
>>724314313I've spent dozens of hours scanning planets in deep space elite dangerous. the isolation and emptiness is great. no other game has the same sense of journeying.
>>724317465The obsession with """""open""""" world design has infected the brain of every AAA developer.
>there's nothing wrong with me>there must be something wrong with the universe
>>724315392>Then why do Elite Dangerous players still enjoy landing on their 50,000th desert moon that took them two IRL hours to reach, just to scan some bacteria patches?>Why do EVE Online players still enjoy flying to random spots in the middle of solar systems to shoot 34985293875 enemy ships and then repeat?Autism, unironically.
>>724314313Instead of doing a whole procedurally generated universe they should have had like 5-8 planets with their own biome-types. They could make handcrafted playable areas for each of those planets that are the same size as their other games. They can even keep the procedural generation stuff; just let the player go into space and land in an "uninhabited" part of the planet with random caves, outposts, bandit camps, etc. that have styles unique to that planet.
>>724314313Space was only ever seen as exciting because the government needed to justify spending billions on it to own the commies in the 60s. Then everyone realised that it's just an empty void with a couple of barren rocks that only rock nerds give a shit about.
>>724315090The upper atmosphere is not space, Shatner is a fraud hack and a terrible actor.
>>724319062>to own the commiesYou mean to line their pockets The American and the Soviet govts pulled the same trick on both their populations, and both laughed all the way to the same bank
>>724314313No it isn't, what a retard. Making fallout/bethesda BUT IN SPACE with billion copypasted planets is.
>>724314313Modern Bethesda is so cooked. I read an interview from a Bethesda employee recently where they refer to the elder scrolls series as just Skyrim multiple times.
>>724314313Space is full of weirder shit than anyone ever imagined and Bethesda deliberately made the choice to stylize the game based on what we knew about it in the 1960's. That's why they chose 'nasapunk,' just because its cheaper to make assets and a terrain generation system for boring planets. Their take on 'subsurface ocean' is just a tiny hole in the ground with some glowy plants in it, just as an example. Its so fucking infuriatingly lazy, implausibly so, that any reasonable person interested in space exploration would be upset by Starfield. Its just an offensively badly designed game on every level. I could've given it a pass if it was just Daggerfall in space with procgen colonies and cities too, but they shoehorned in an absolutely repugnant caste of fully voiced goblinoid subhuman characters to narrate a horrifically incompetent OC donut steal sci-fi setting even less interesting than half the fedora shit based on edgy novella on apple+.
kneel, bethesda
Starfield is so bad it made me hope for a better space game and introduced me to Space Engineers.Thanks Bethesda, genuinely one of the best sandbox and space games out there.
>>724320456Starfield and NMS is indeed on par in quality.NMS do somehow have more bugs than a Bethesda game. Not sure how they managed that.
>>724314313Just like an open world game is boring if there's nothing to do in it?
>>724317505From mountains?
>>724320836Yeah maybe on NMS's launch it was
>>724321184Ah yes, the loot craft loot craft loot craft, is just so much better now...I haven't even been able to play the game since the Voyager update do to the memory leak bug causing the game to constantly crash.
>>724314313Devs that say space is boring have a critical lack of imagination and creativity. It's like a painter saying a blank canvas is boring, like that excuses his dogshit painting.
>>724321347>admits to playing it constantly and that he only stopped because an actual bugged stopped himlmao
>>724320456>needed 10 years to reach the state Starfield released inNot bad.
>>724320456>10 years of record-breaking post release development>still, to this day, the only thing you can do is land on a planet, mine the same copy-pasted rocks, and build a Rust base>bbbut muh fishing! muh freighter!
>>724314313>Starfield is a good game.No. The excuses for this trash will never end will they?
>>724322418>no multiplayer in Starfield launchUh oh! Stinky!
>the final frontier of human discovery and exploration is boring
The fact the big expo trailer hate “spaceborn” as its big reveal. Should tell you everything you need to know about how little Bethesda values its market base. Their creative team is the bottom of the barrel pissant trash of the industry. A glorified AA studio that liked to pretend they are the industry darling
>>724319068I thought he did pretty well in og trek. had this great playful but professional thing about him. though sometimes he overacted during the "I am telling you the theme for this episode" scenes.
If you ever feel bad about yourself, remember that Starfield has cost almost as much as Star Citizen to make.
>>724320456I'm still not going to buy it
>>724329270Fact Check: starfield development cost was roughly 200 million, star citizen development cost is currently at 800 million. Starfields marketing is estimated to be 400 million though so their costs look similar.>twice as much put into marketing as developmentwew
That’s the most retarded statement I’ve ever heard. Space has no limits. Sounds like a literal you problem
>>724314313This is actually true and I'm surprised by how many people that are trying to argue against it. If you want to make space interesting you have to: A. Portray theories and phenomena we never got to see B. Take full creative liberty and ignore the science of space (what most games are doing)If you want to experience space as we know it and by that I mean landing on the moon and collecting rocks, then Starfield is unironically the best game for that.
>>724329768so 600 million for starfield and 800 million for star citizen kek
>>724314313It's not a good game though. They thought by recreating Skyrim (a 15yo game) with less stuff to do would be interesting because it's space. 100 empty planets with different colored rocks is boring as fuck and anyone could have told them that. They're just out of ideas at this point and with bad writing there's no redeeming qualities except slightly improved graphics over FO4.
>>724314313they removed all the simulation aspects of being in a space ship before launch. Now they say space is boring. Space is trying to kill you, but you disabled it.
>>724314313Bethesda games are inherently boring.
>>724320456How many of those are:>add what is counted as free background content in any proper game?Given the gameplay of NMS there's no cohesion, just simple things piled atop each other.
>>724314313Thread themehttps://www.youtube.com/watch?v=LKuNFfy_q8E
Why not making it the 80-90's japanese way ?Bring different race, strange world, cute babes, cool guns
>>724314313>good game>boring
>>724320363I knew it was going to be shit instantly and I can't believe anyone else outside of Xbox fanboys had any excitement for this game. It was so painfully obvious for at least two reasons.1) The appeal of Bethesda's open world is how insanely open and interactive they are. You can go into every building. You can open every container, every shelf. Every book is a book you can read, every food is a real consumable item. Everything on a shelf or table is a real individual item. They're even all physics enabled.2) It has been proven time and time again their lead writers are dumbasses who can't even be consistent in their own writing. I could not even pretend to believe they could do "hard sci-fi" right.Every choice they made seemed to be from laziness. I knew it was going to be shit when there were no playable non-human races. I am an American (and not even a self hating one either) but I honestly don't even give a shit about our 50's and 60's era. The only setting I care about from them is TES. I am excited for TES6 but for all the wrong reasons. Skyrim came out before everything RL and in video games went to shit. It is like a capsule in time right before all the "SJW/Woke" shit truly started. The world really started getting to shit a year or two into Obama's second term. I don't even know (or care) if it's really Obama's fault but it really seemed as if something happened around 2012 on a cosmic level.If TES6 is announced to be some post-apocalyptic version of Tamriel that is the aftermath of the second dragon wars or after a war against the Thalmor and building settlements is a main mechanic I might actually laugh myself to death.
>>724314313>"You can't make space interesting!"t. someone who hasn't been alive for the past 75 years to experience the sci-fi genre
>>724317465Space should never be a "menu." If you don't pilot your ship, you've already failed to be compelling.