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Honest thoughts on Demon's Souls, the original Souls game?
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>>724333176
It was okay. The lack of poise sucked.
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It had the best two-handed straightsword stance and moveset in the entire series
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>>724333176
Still the best
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>>724333176
When it came out my thoughts were "Oh shit the guys who made those King's Field games I liked made basically a third person King's Field". It's not that but it shares a lot of DNA I guess. I spent day after day after day getting summoned to help other players out.
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>>724333176
I got it for PS3 in Christmas of that year and it delivered on what the reviews were saying. It really has some of the coolest levels I've played, and back then, when it was the only game of its kind, it had a newness that only Dark Souls recaptured.
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Very rough, going to Dark Souls it immediately feels more realized. I think overall though it definitely had an aesthetic feel that is unique even among the other games.
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>>724333176
reminder that /v/ is singlehandedly responsible for the souls series' popularity
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>first boss is a reused asset
slop
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>>724333176
Serious pacing issues and some of the worst bosses in the franchise. The remake also suffers from death of an art style.
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>>724334365
...but enough about Dark Souls
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Good ideas but lacked polish. I felt that the world was boring since it was all just separated instances instead of interconnected like Dark Souls. I liked that some of the bosses were puzzly/gimmicky, but it also made them feel a lot less impressive and more boring especially on repeat playthroughs. Shame there was so much cut and that it feels unfinished just like DS1/2 and Bloodborne.
It's a good game, but I still prefer DS1 and Bloodborne.
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>>724334371
...but enough about Dark Souls 2
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>>724334457
Interconnectivity has no intrisic value from a game design standpoint.
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>>724333176
it's the best one because it was consistently creative and relied on level design instead of the anemic combat
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By the time i got around to playing it, online was dead so i couldn't get the true experience as miyazaki intended.
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I played it for the first time earlier this year after never touching a soulslike before. It's ok, I loved the atmosphere, but most of the actual difficulty felt like it stemmed more from getting stunlocked by fast enemies (dogs under the bridge), enemies having weird animation canceling bullshit (red eyed lance knights morphing into their charge animation is bs) or stuff just being annoying and inconvenient (the gigantic goblins with tons of health, range and damage that are all on narrow platforms). The only real bosses that gave me any challenge were the Maneaters, less because there is two of them and more because they sometimes instantly snap to face you and charge after you damage them, and that fat retard with the bird on his head - he's a joke if you just stay up and shoot the bird, but I could not dodge through his melee attacks for the life of me at all. I had a much easier time fighting the Penetrator for example.

I don't really like runbacks and don't get the point of kicking the player when they are already down with the poorly explained tendency mechanic, I ended up just subverting it by staying a ghost the entire time. I think I died maybe 30 times my first time through as a barbarian, once you get the flaming sword in World 2 and the shield and ring that regenerate your health the game becomes a lot easier.

It feels like a game that is trying to be strategic, and in some ways it is, but a lot of it felt really poorly done. Maybe I just didn't understand it but it felt like I had to cheese at points to progress, like I killed the guy at the end of the swamps by baiting his swing, poking him once, backing off and retreating, or took out clusters of enemies by pulling one with ranged attacks so I didn't have to fight them all at once. I legitimately didn't engage with the dodging mechanic much at all besides Penetrator because I found the timing on it really strange and hated how it didn't come out instantly since it shares a button with sprinting.
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>>724334635
No one cares about what stupid devs or game designers think. People like having a fun world and going "HOLY SHIT THAT CONNECTS BACK HERE?!?"
Lobby systems have always been a joke and mostly hardware limitation. No one likes having to go back to a lobby to do things. No one likes sitting in a lobby waiting for something to happen or queuing for things. People just want to run around.
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>>724333176
atmospheric kino. I will always hate on the remake btw
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>>724333176
>the original
>modded screenshot
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>>724337491
I am torn on the remake because I think visually it's an abomination and the new soundtrack is awful, but the sound design in it is really, REALLY well done. Lots of really satisfying metallic clanging, shouting and impact sounds during combat.



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