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Is Factorio any good? How smart do I have to be to play it?
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>>724369829
Yes. 110 IQ.
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>>724369829
>Is Factorio any good?
Yes

>How smart do I have to be to play it?
Not at all. Just be aware that it's a game where you're kind of meant to periodically restart your base as you learn more and more about how you need things to be able to scale
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>>724369829
I have completely lost touch with whatever passes for the average intellect in clownworld, but I can tell you that the wiring and programming are completely optional subsystems, and if you really don't like the idea of optimizing and re-optimizing a bunch of belts every time you need some new component, the logistics robots are there fairly early on to make progression nearly braindead if you so desire.
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>>724369829
>How smart do I have to be to play it?
not very, its pretty intuitive.
you do need to be some level of autistic to optimize shit properly though.
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my IQ is slightly below average and I still enjoyed the game. Even if you're bad at it it's still fun trying to come up with good factory designs
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>>724369829
you don't need to be smart
spaghetti is soul
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just launching the rocket without the DLC is pretty easy honestly, I think nearly anyone could do it
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>>724369829
Yes
Depends how aggressive you set biters to be in the early game and how willing you are to cave and look up how to do logistics on advanced science packs
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>Is Factorio any good?
Yes.
>How smart do I have to be to play it?
You could power through it with room tempature IQ if you really wanted tbrute force it but if you're a little more clever than the average bear you'll probably enjoy it a little more.
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Wiring/programming/train setups are the more complex parts of the game but they're optional. I strongly recommend at least dipping your toes into it and mess around with it just to get an idea on how it works and later expand on it. Just doing basic shit like sending a signal to point a to point b when a condition is fulfilled is really useful and not that hard to setup. You don't got to make some batshit machine or anything.
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>Build a factory block
>Plug in the resources
>tfw watching the belts flood with product
Even if your shoe size is bigger than your IQ you will still get that dopamine rush.
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Real talk, nothing in the game is overly complicated. If you just take things one step at a time it's all pretty simple. If you can keep a couple things in your head at once you can probably build a little more effectively but anything you place can be picked back up with no resource loss so there is no harm in making minor tweaks to designs. If you're on the smarter side you might enjoy things a little more but it really doesn't have anything to do with how smart you are. If you enjoy figuring out how things work and puzzling out how you want to place down little sections of the factory you will have a great time regardless of how smart or dumb you are. Things can seem overwhelming when you dive in but there is no rush. Take your time and tinker and figure things out one at a time. Progression in the game guides you pretty well without railroading you. If you're ever lost and don't know what to do next just look at your tech tree and reach for one of those. Usually your next step is automating the next tier of science. If you dont have enough [Product] to make that science at a decent speed, your next task is making more of that product. It can lead you down a rabbit hole of making more X so you can make more Y so you can make more Z but that's just the game. Build shit and scale up to build more shit.
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you'll know pretty immediately if it is for you or not. you mine minerals and then build things to more efficiently mine minerals. it will either hook you in the first 30min-1hr or it wont
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>>724369829
this >>724370591
you can build like trash and still beat the base game after a few tries
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AP calculus or physics
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The "smart" way to play factorio is to just figure out red/green science production. Once you realize that 48 furnaces = 1 belt half the game is basically done. The other half is the plc simulator/circuit network. Factorio easy mode aka the base game can be beaten in <20 hours playing casually, Space Age is harder because important technologies (artillery specifically) require interplanetary research first. Factorio base game can be beaten with just red/green/blue science in about ~10 hours casually.
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>>724369829
It's the best. You have to be able to think at least one step ahead, or you will be another one of the weird people who get filtered by oil for some dumb reason.
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>>724372417
>People still get filtered by oil even though they changed the early oil refining
Come on, guys. Apply yourself. It's really not that tough.
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>>724370708
>train setups
Are also utterly obsolete as of space age. Good thing wube are more concerned with "balancing" out OP setups people can optionally run after they've beaten the game than they are with making trains actually worth using.
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>
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>>724369829
Yes, the base game is extremely well designed and highly refined.
Above average intelligence is probably required, but not far above average. This isn't a requirement to be able to beat the game, but instead a requirement on being able to enjoy it; it is fundamentally a game about learning and improving your techniques and processes so you need to be able to do that to enjoy it.
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>>724373117
>Are also utterly obsolete as of space age
waitwut? Why?
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>>724373851
tutorials and blueprints mean you finish the game with the early resources since there's no waste. Or something.
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If you used blueprints that you didn't make yourself, you didn't beat the game.
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how is the switch 2 version?
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>>724374923
it's not out yet, sometime in December.
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>>724373851
He's a retard, ignore him.
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>>724373117
Space age just extending the game makes having a train setup so you can quickly expand to more resource patches important in and of itself.
Full on train-only megabases are obsolete but that isn't really relevant and it's more that megabases in general don't work great with spages mechanics.
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>>724369829
One of if not the best game ever made.
Like more than 80 iq. Go get it mate, ask in general if you want.
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I have a dumb question. To power furnaces with coal automatically is there some way to force coal to be on one lane of a belt and then the raw material to be on the other lane so that the same/two inserters can both power a furnace and insert the input material? Or am I expected to feed it manually until I get electric power?
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>>724376389
You absolutely can, here's one way
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game is really fun
it can be easy if you just use blueprints
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>>724376570
If I'm looking at this correctly, doesn't this only bring the inner half of the belts to the furnaces?
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>>724376830
the outer half will fill in if the inner half runs out
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>>724376389
Yes. That said, electric power is less far away than you think.
>>724376830
Half a belt will naturally have half the throughput of a full belt. You can "solve" this with splitters, but that also requires research.
I don't think there's a way to do a full automated furnace stack at full belt capacity without long inserters, splitters or undergrounds.
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>>724376389
>I have a dumb question
Questions are not dumb or smart. They are questions.
*You* are dumb. But a little bit less so after getting your question answered.
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>>724376830
Inserters pick up from both sides of a belt, once the input is at 5, it will pick up coal for fuel.
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>>724370410
>meant to periodically restart your base
no.
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>>724377152
>no.
When you're very first learning it's almost a necessity.
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>>724373117
Anonymous
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>>724374873
what about balancers
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>>724373851
What do you need a train for when you can have retarded throughput by stacking green belts?
>>724375906
>Space age just extending the game makes having a train setup so you can quickly expand to more resource patches important in and of itself.
Ironic you say that, I ran railworld and by the time I depleted my starting area patches I was already at a point where I had no need for trains.
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>>724372312
what is that exactly
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Fulgora encourages you to build trains until you unlock foundations
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>>724377906
>I ran railworld
Yeah well railworld is just a poor setup for spage, especially if you're referring to just dropping resources in from space.
On default settings you're not realistically getting to other planets without trains unless you're extremely tight and if you have some trains expanding your nauvis mines through most of the games so you can use nauvis as a hub for other planets is by far the most efficient course of action.
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>>724377337
did you make the design yourself?
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>>724377906
>You don't need trians because of stacking green belts
When you get stacking you're damn near done with the game and green belts are ridiculously expensive per tile. And if you're way out there with outposts adding to the train network is way quicker and easier. And if the shit is way way out there you'll be training built products in from satellite factories. There is still tons of usage for trains.
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>>724369829
You have to be smart enough to pirate it.
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>>724379996
Green belts are made on Vulcanus and nothing is expensive on Vulcanus
Though i am quite a fan of quality nuclear fuel trains, they're fun
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>>724379996
>green belts are ridiculously expensive
lol lmao
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>go to vulcanus
>set up more resource generation
>set up a full stack of belt production
>make sure it works on scale
>get high rocket capacity on vulcanus
>get lots of bots there to load the rockets
>make extra ships to transport the belts
vs
>fly around area nuking bases for a few minutes
>paste down existing defense blueprint on next chokepoint
>paste down existing defense station
>paste mining blueprint over resources
>paste loading station
>drag a few rails and belts to connect things

One of these is much easier
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>>724369829
It's not hard, it's meme hard. There's no real consequence for being inefficent or just completely ignoring ratios. The only requirement is the ability to organise yourself, which probably puts you in the top 50% of society
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The early game is fun for everyone, I drop the game where I have to restart my whole factory for no short term benefit
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>>724379463
i made a bunch of them back in like 0.18, just after they added filtering splitter, most of them were huge though, usually just split everything into like, 8 lanes, then loop any spare belts back in to the start, would balance pretty well, but usually ended up with more on the edge belts, and they were like, 20x20 at the smallest, i used them mostly on train outputs or at the end of a furnace stack.

then i found the balancer book and now i use that, because i know i CAN get a solid balance going, but spending 20 minutes everytime i need to mix belts, and another 40 whenever i need to add or remove a belt, was not worth the burn out, since unlike most of my other builds, they never got more streamlined or condensed.

>>724381326
adding train outposts is very enjoyable to me, BUT, one of those plans requires constant player input, while the other will work forever providing you belts to every planet, and work on both large and smaller scales.

now if you'll excuse me, im going to go nuke my way to another bottleneck, because i need more stone to landfill a lake between my train station and more stone.
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>>724380078
>wube is honest to put the price at a solid $60 instead of le 59.99
>they constantly bugfix and do free updates
>all white team always play the game
>even do bugfixes for mods for free
>one of the best and most indepth games of the century
>this is considered a heckin scam by /v/ zoomers
>meanwhile crapcum charge for an unfinished game with dlc and microtransactions
>this is fine
>fighting games continually charge for unfinished products and dlc, even charging for the exact same model like with tekken
>this is fine
/v/ is so fucking retarded
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>>724379996
>When you get stacking you're damn near done with the game
And I was "damn near done with the game" without even having half depleted the single iron and copper patches just a a few chunks from my starting location, thanks to infinite mining productivity, big miners and foundries. That's the point. Space age made trains utterly useless for megabasing, and the early game where they THEORETICALLY might have some use is way too short and are obsoleted by tools that make resource patches near infinite way too soon anyway. It's a completely useless tech.
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After feeling kind of stuck around reaching yellow science and not starting the game for a couple of months I restarted my efforts and build a bunch of bots, bricks, nuclear and electric furnaces to tear down most of the base and rebuild it.

Also I'm a bit confused about space platforms. I'm at the "tutorial" part of it I'm guessing because it shows I get a space platform starter paket if I build 10 platforms. But I don't even have rockets yet and can I get stuck up there or accidentally fly to another planet when I'm not ready?
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>>724384895
You can't space travel until you've produced space science that can only be made on a space platform
Then you'll need to produce fuel also in space and feed it to thrusters, only then can your big shitty space nugget reach other planets
In the event that your shitty space nugget is too shit to even reach another planet the game autosaves right before you launch the first trip
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hate factario love satisfactory. simple as.

when you level up and unlock shit in satisfactory its satisfying when i finally finish researching something in factorio its disappointing as fuck.
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>>724376830
You can also do this with splitters, but it's obviously best paired with two rows of furnaces.
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>>724386117
"Why yes I do want to manually connect 1000 buildings in 3d and cram all my shit in microscopic cucboxes"
Statements dreamed up by utterly deranged.
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>>724369829
Gitting gud at Factorio requires about the same intelligence and effort as getting a bachelor's degree. Stay the fuck away from this game if you're not willing to make such an investment.
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>>724387076
The stuff either goes in containers and/or into the quantum cloud because you build stuff with intermediates in that game for some reason
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>>724369829
30+ IQ is enough for a bus factory, 100+ if you go with sphagetti
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>>724369829
Smart enough to not ignore trains. I would personally recommend starting on a rail world generation preset, it's more fun.
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>>724379015
Railworld Gleba is soul.
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>>724369829
yes. you have to be as smart as a programmer, which these days means 85+ IQ.
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reading this thread makes me wanting to play it. But I currently run a good fortress in DwarfFortress. I don't like playing two games at the same time.
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>>724388857
Sounds like you'll be a playing one game and working on one spreadsheet. No issues.
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I did the first 3 planets of space age not knowing you can drop stuff from orbit without a landing pad.
I did a full clean run to making that landing pad on each of those planets.
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>>724387198
I meant the blueprints boxes.
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>>724390167
Aren't you forced to land on a planet before seeing its surface
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>>724387434
what if I play bus, but I actually came up with the idea myself? Isn't bringing order into chaos just a smart move in of itself?
Of course if someone just heard about the concept of a bus from somewhere else and copies it, you are right.
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>>724369829
It's not hard, just tedious and if you have OCD it's basically impossible to play.
The problem is there's nothing to actually do other than build bases for no reason other than to build them and look at your work. It has enemies but they stop being a threat about 30 minutes in.



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