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did you finish it? If so, then which is your favorite:

>boss
>zone
>crest
>tool or silk skill
>>
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>>724413698
Bug cock is my favorite - Hornet
>>
>>724414096
your brain is fried
>>
>>724413698
>boss
Karmelita, although First Sinner and Nyleth where up there
>zone
Citadel in general, if that doesn't count than the Choral Chambers
>Crest
Reaper
>tool or silk skill
Pale Needles. I see summon Swords I use it simple as
>>
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The funny thing about this game is that i finished it yet i have no favourites. I didn't really enjoy it all that much.
Bosses? Eh probably the clockwork dancers, the only actually mechanically unique and standout fight.
Zones are all garbage, i didn't enjoy a single one. All of them are significantly worse than HK's. Verdania had potential, but it's an act 3 area and thus an underwhelming piece of shit.
Crests are all sidegrades except wanderer which is just a shittier HK moveset, but even a shittier HK moveset is better than the rest.
None of the tools are fun to use because of shell shard system attached to it. Cross Stitch is fun i guess, but i would really prefer if it had its own input instead of being tied to directional or neutral inputs that can be messed up in a heat of battle.
>>
>>724413698
>boss
probably grand mother silk
>zone
blasted steps of cogworks core
>crest
wanderer
>tool
sting shard
>>
>>724413698
>Karmelita/Last Judge/Trobbio (I can't decide)
>The Citadel
>Hunter
>Cross stitch
>>
>>724413698
>First Sinner
>The Slab (Coral Tower if sub-areas count)
>Hunter (Beast close second, but the pogo's long windup combined with its hurtbox shifting makes it AIDS to use)
>Flintslate
>>
>>724413698

>boss
phantom

>zone
high halls


>crest
shaman

>tool or silk skill
pale nails. this shit is op with the lightning blue tool and weavelight and shaman. all you have to do is dodge and spam it
>>
>>724413698
First Sinner
Blasted Steps probably. Coral Tower was easily the coolest but it doesn't really count.
Hunter
Sharpdart


Honestly even though Silksong is technically much better than HK, it's a worse game overall. Much less memorable across the board with the exception of the Fleas and Sherma. Everything else is a rehash, or just boring.
Added nothing interesting to the world and the fact that seeing a fucking broken elevator in Red Memory is the best part of the game speaks volumes.
>>
>>724413698
>boss
First Sinner
>zone
Hunter's March
>crest
Hunter or beast but I couldn't go platforming and exploring with beast because I suck, just fun for bosses.
>tool or silk skill
Railgun silkshot, also rosary cannon but rarely get the opportunity to go all out with it.
>>
>>724414971
Faggot with dogshit taste
>>
>>724413698
First Sinner
Greymoor
Hunter
Boomerang
>>
>>724413698
>boss
phantom or lace
>zone
shellwood or far fields
>crest
beast enjoyer
>tool or silk skill
Cross Stitch
>>
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>>724413698
Phantom and First Sinner
Underworks
Beast
Parry
>>
>>724415135
>Everyone look at me, I will get upset at someone's opinion over another devs videogame!
How's it feel being 14 and being a new HK fan?
>>
>>724413698
phantom or karmelita
lost verdania
honestly like almost all of them equally; reaper is least favourite
volt vessels + sharpdart
>>
I've been wondering but have the devs talked about the masks all those bugs use? I know there is the mask maker but even then I don't quite get why. At least the Nails they explain that being disarmed means death in Hallownest but what do the masks mean? And why are they all upside down with the teeth up?
>>
>boss
trobbio 1 and 2
>zone
shellwood
>crest
hunter and wanderer, used hunter 99% of the time but destroying stuff with wanderer in my new game is fun
>tool
harpoon and the flame thing that ignited your nail
>>
>Boss (fun)
First Sinner
>Boss (concept)
Clockwork Dancers
>Zone
Mt. Fay
>Crest
I enjoy both wanderer and beast, gotta go fast
>Skill
Cross-Stitch
>OST
The Mist into Phantom is impeccable. The game has a bunch of rather well thought out tracks that aren't just a cool theme.
>>
First sinner. Went with just wanderer and no tools
>>
>>724415821
Oh and skill, cross stitch for bosses and the circle for everything else.
>>
>>724413698
>boss
Groal
>zone
Bilewater
>crest
Reaper, Hunter
>tool
Plasmium, Conchcutter
>silk skill
Pure Nails
>>
>>724415821
I just got 100% 2 days ago. The only thing I didn't do was get all the lore relics.

>Boss
Karmelita
2nd: Lost Sinner

>Zone
Coral Caverns

>Crest
Hunter's

>Tool
Flea Brew
2: Flintslate

>Skill
Cross Stitch

I started a new game an hour ago and knowing the full context, I can see things I missed before. There's Silk absolutely everywhere but also you can see the Haunted Silk force its way into nearby Pilgrims and they immediately attack you.
>>
I've beat act 3 without seeing verdania, the pochanka warrior, the green prince or doing any flea mini game. Are those things fun to do?
>>
tfw missed everything in act 3
>>
>>724416646
>verdania
I actually liked this area. You missed out

>the pochanka warrior
I did not fight Shakra either. Gonna do it in my new game

>the green prince
It's a slightly harder version of the Cogwork Dancers. But I loved the Cogwork Dancers so it's worth doing

>flea mini game.
These suck but a Nail Upgrade is locked behind it.
>>
>>724413698
My favorite part was when I beat the game and realized I never had to play it ever again.
>>
>>724413698
>boss
Lost Lace.
>zone
Mount Fay.
>crest
Reaper.
>silk skill
Sharpdart.
>>
>>724416646
verdania is a good area and you can still do it in act 3
POSHANKA is a fun fight
green prince is part of verdania
i like flea juggle and dodge but bounce is kinda boring
>>
>>724414971
>>724415757
>>724417447
>sharpdart
basado
>>
>>724413698
nyleth
greymoor
witch
shards
>>
>>724413698
widow
blasted steps
only used hunter. if I replay it I'll try another
the fire buff
counter skill
>>
>>724413698
>First Sinner
>Weavenest Atla
>Reaper
>Clawline
I know that Atla.is barely a zone, but I loved the aesthetic. Very spooky, gave a real thrill of discovery the first time I visited. White Ward is a close second for the same reason.
>>
>>724413698
>boss
TRRRRRROIBBIO (either version)
>zone
greymor
>crest
i used witch crest for alot of my 2nd playthrough very fun
>tool
straight pin
super reliable and it doesnt make me feel like im cheap like cogflies and tacks
>>
>>724414096
Kek fpbp
>>
>>724413698
I got close to the end then decided to stop torturing myself when I don't like the game at all. If the devs ever produce another game (they won't), I'm not letting myself get tricked into buying it.
>>
>>724421614
Careful you don't cut yourself on that edge.
>>
>>724413698
>boss
Either nyleth or nigga Lace
>zone
Greymoore
>crest
Basic bitch hunter
>tool
Flintslate
>silk skill
Cross Stitch
>>
>>724413698
>First Sinner / Widow
> Not sure desu
> Witch, definitely
> The triple pin tool
>>
>>724413698
>Groal
>Karak Sands
>Shaman
>Pale Nails
>>
>>724413698
First Sinner
Shellwood (gameplay)/High Halls (aesthetic & music)
Wanderer
Curveclaw/Cross-Stitch
>>
I'm surprised how many Greymoor fans there are. I kind of hated that place.
>>
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>>724413698
Just now, absolutely amazing game

>boss
probably a tie between lost lace/karmelita and cogwork. Honorable mention to first sinner too
>zone
the citadel, there just that atmosphere and random npc encounters that make it fun
>crest
I fucking tried man, but i always came back to wonderer, you just cant beat it. Stuggled with lost lace while using hunter, but then beat her on my first try with wonderer
>tool or silk skill
Cogfly and cross stitch, no im not ashamed, if fags can damage me for 2 damage just for bumping into them, ill use cheap shit too then
>>
>>724417460
>POSHANKA is a fun fight
Im still mad i missed it. Why the fuck would you design it like that, at least give us the opportunity to fight her in act 3 too ffs
>>
$20
>>
>>724413698
The last judge, Lost Lace
Blasted steps, the citadel
Reaper, wanderer
>>
>>724413698
Haven't beaten it yet but phantom was really fun, and the giant drill bugs. Last judge was ruined for me by the run back.
>>
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Still in Act 3.

>boss
First Sinner
>zone
Whiteward
>crest
Witch was most fun but I’m bad at it
>tool or silk skill
Silkshot
>>
>you can jump into the abyss water and nothing will happen to you if you got the flower
>laces pin will stay on the title screen no matter which version you pick when finishing the game with her ending
Man i love little stuff like that, so few games go that extra few steps to make something special
>>
No I stopped at a good part where I can pick it up in a few months and re-learn the game.
>at three melodies
>haven't Bilewater
>haven't beat Trobbio
>haven't beat the Last Judge
>haven't beat Moorwing
>haven't gotten Beast Crest
>haven't done Broodmother
I'll probably do Moorwing>Beast Crest>Last Judge>Broodmother>Trobbio>Melodies>Bilewater
>>
>>724413698
>Karmalita
>Lifeblood Wormways
>Hunter (I value my muscle memory too much)
>Longclaw, my beloved
>>
>>724413698
>boss
Karmelita
>zone
Greymoor
>crest
Reaper
>tool or silk skill
Longclaw
>>
>>724425170
I like how the black threads react to the Needolin when you play it. Also in Nameless Town, the bugs up there know about the Weavers below. If you attempt to play the Needolin near them, they'll run away before you have a chance to invade their thoughts
>>
>>724413698
Karmelita
Archives
Wanderer
Cogflies
Silk Spear. Would be Pale Nails but you get it too late.
>>
>>724413698

>boss
First Sinner or Crawfather of interns of the look of the bosses
>zone
Cogwork core
>crest
Mechanic
>tool
Either True Silkshot or Cogflies
>>
>>724426476
Also for zone Bilewater suck so much that it turns around and becomes good due to how much it sucks ass
>>
>blow like 100 shards on unravelled
>"this is getting me nowhere I'll just kill him nail only"
>kill him nail only
>tool was totally irrelevant
not sure why these things exist desu, I feel like I started out the game not knowing how good they were and then you get punished so hard for using them it doesn't even matter how good they are
>>
>>724425669
I like how that was a direct contrast to the judge grubs who will avoid you normally, but when you play the Needolin they all show up to gleefully sing about how they were chosen to be holy.
>>
>>724426735
Architect Crest competing with Wanderers is already a testament to how good tools are. Being able to make enemies literally explode. Or do damage just by walking. Or doubling your speed. Or adding fire damage to the needle. Or having the Castlevania Holy Cross. You have a bazillion ways to vaporize enemies without smacking them with the needle. This isn't a meme, your post sounds like a skill issue
>>
First Sinner and Tormented Trobbio are kino, Lost Lace could've used a few more attacks
>>
>>724427572
Is it weird that I felt bad when I found the Judge's training grounds. Those bugs were trained from infancy to believe they're better than every other bug by default. And yet still can't enter the Citadel because their charge is to judge the Pilgrims who found a way to make it all the way to the Blasted Steps. Just to kill them all so they can't enjoy a promised land that they can't enjoy either.
>>
>>724427572
>WAA WAA WAA WAA
>Let's grpw Holy together!
That's right you little shits, just ignore me planting these runes on the ground
>>
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Question: why is there a Conductor corpse at Pharloom's edge?
>>
I'm trying to do a minimum upgrades run and Groal is predictably the biggest asshole in the game. Of course this is entirely me doing a self-imposed challenge, but I'm spending hours trying to find a way to beat this fat fuck with just the single mandatory nail upgrade, Shakra's rings, and an un-upgraded Hunter with silkspear.
>>
>>724413698
>First Sinner
>Choral Chambers
>Hunter
>Curveclaw
>Sharpdart

Anyway I finished the game fully today. Completed Steel Heart and 100% speedrun in one go, and just finished the normal speedrun in three hours. There is nothing else until the DLC.
>>
>>724424743
she's a little busy in act 3, but i do agree
>>
>>724424369
nice big area with loads of secrets. I was still discovering new things in act 3.
>>
>>724428232
Probably the Conductor who led the Citadel invasion of Karak. Watcher managed to take him down but it ended up being a hollow victory since the rest of the area fell.
>>
>>724426735
Tools suck when people rely on them as a crutch to try and win a fight for free, instead of using them as supplemental damage to just make a fight go by faster. Tacks and snare setter melt Unravelled but you still need to beat the rest of his health normally with the needle and whatever silk skill you want.
>>
>>724426735
Tools are great but ironically anytime I change my usual loadout (Curveclaw and Threefold Pins) it fucks up my groove and I lose health
>>
>>724413698
finish? i didn't even get around to installing it
>>
>>724420993 (you)
btw fellow witch bros i beat seth and lost lace in 4 tried but karmalita took me 10+
am i a jobber or?
>>
>>724413698
First Sinner
Bilewater
the one that's really slow
>tool
>silk skill
lmao
>>
>>724430810
Karmelita is considered the most challenging of the four heart bosses, though that's mainly because Seth and the Coral gauntlets are harder than Nyleth and Khann.
>>
Phantom
The Mist
Wanderer
Flintslate
>>
>>724430810
I would job to that feisty Lantina any day.
>>
>>724414763
God, I did not enjoy Trobbio. Feels like he’s meant to be ding defender 2.0, except really unpleasant to deal with.
>>
>>724413698
Is it weird I felt most of the areas were way too short? Like physically the game is massive compared to HK, but then you get dash and you can rush through everything, plus wall grip, clawline, and double jump on top of that. Bilewater is the only area that felt like it took the same amount of time as the larger HK areas, and that was only the first time before I found the hidden bench.
>>
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>>724429382
Playing normally I use tools for flying bastards.
For bosses I roll them out when the fight is gay and I would rather get it over with than learn it. Examples:

Craggler > Cogflies
Father of the Flame > Electric Spear
Bell Eater > Double Electric Spear
Those big douchebags in the abyss > double conchcutters
>>
>>724431416
wisp thicket, verdania, and the abyss all felt like this
>>
>>724431260
Turning off screen shake made that fight way easier
>>
>>724413698
Not yet. I just got the first part of the song.

>sister splinter/clockwork dancers/or that big mech so far
>citadel
>hunter. The rest all feel like downgrades so far
>the blue mask one is amazing in a pinch. Get yourself low on health while exploring with no way to get silk? No problem
>>
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>thought that "Pharloom" is a play on Far Loom
>it's actually from the Pharlids that the Weavers were forcibly evolved from
>mfw the Weavers probably changed the kingdom's name from something else after they put GMS to sleep
>>
>>724424790

Image without text?
>>
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>>724413698
>did you finish it? If so, then which is your favorite:

Karmelita
Bilewater
Wanderer
Plasmid
>>
>>724432542
MOTHER FUCKER THAT MAKES SENSE
>>
>>724413698
>boss
Lost Lace
>zone
The Slab
>crest
Wanderer
>tool or silk skill
kunai, whatever it's actually called.
>>
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>see this shit game everywhere
>pirate it
>play 3 hours and exit
>never play it again
>uninstall

I have no idea why this is popular? Bloodstained was much more engaging.
>>
>>724433351
filtered
>>
>>724433015
>fleatopia as Romanian
>America as the citadel while Israel is the cradel
geg
>>
>>724413698
Man I put 85 hours in this game on opening week and I haven't touched it since. Crazy how little it's stuck with me.
>Silk
>The Slab
>Wanderer, Shaman is fun but the healing sucks.
>Cross Stitch, Pale Needles
>>724414425
I like this, good selection.
>>724431012
The Mist is a really cool area. I'm sad you can't go back to it when it's done.
>>
>>724428232
What conductor corpse where?
>>
am i misremembering or did thread storm used to be called gossamer storm at some point prior to release?
>>
>>724434736
that was in the previous timeline, we jumped on 23 OCT to our current one

>>724434305
the things to the left could be one
>>
>>724415802
I want to know too.
>>
>>724434736
I've seen references to that being the name for the move in HK, but I can't find a single source indicating that was an official name and not a fan name.
>>
>>724433351
serious question, but how on earth do you find bloodstained of all metroidvanias more engaging? i would undertand something like ori or metroid (personal tastes) but bloodstained????
>>
>>724437558
Because his entire personality is based on the shitty GBA castlevania games
>>
>>724413698
>boss
First Sinner
>zone
Mount Fay
>crest
Wanderer
>tool or silk skill
Straight Pin
>>
>>724413698
>boss
last judge
>Zone
cogwork core
>crest
hunter
>tool
curveclaw/injector band/anklets
>Skill
cross stitch
>>
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>mfw just figured out that there is an Act 3
How do I get to the area above the Blasted steps and below The Slab?
>>
>>724438373
double jump sequence near pinmaster
>>
>>724438373
Clawline near the Pinstress' house, keep going up.
>>
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>724413698
>boss
Karmelita
>zone
Bilewater
>crest
Witch
>tool or silk skill
Silkshot
>>
>>724414096
Based fpbp
Never stop posting this
>>
I started a second run and I was planning on using beast crest and being cool like beastanon
but I got it and... the pogo just feels like shit
>>
>>724413698
First sinner
Shellwood
Witch
Red cone drill thing/Cross stitch
>>
>>724438445
>>724438472
Wtf damn. I now vaguely remember the seamstress NPC balloons all had hooks. Thanks anons.
>>
>>724438605
I want to use the Witch Crest but I have to get the Parasite ending
>>
>>724438904
We're talking about the one on the west corner of the map near Last Judge, which is the pinstress not the seamstress who is in the east
>>
>>724438932
But you can't even trobbio bomb that's half the fun
>>
>>724413698
>boss
Lost sinner (first sinner mod)
>zone
bilewater
>crest
wanderer
>tool or silk skill
the small cherry bomb
>>
>>724439018
I know but the hot air balloons have similarities that I'm pointing out.
>>
>>724439248
a fellow benchod enjoyer
>>
>>724414096
What other kind of cock would she take, anon?
>>
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>>724413698
I dropped it sometime in act 3 very close to the ending, I think it was around lost Verdania. Game was a bit too long and bloated for my taste, and I find that it didn't deliver on all the expectations I had placed on it. The Abyss escape sequence was cool as fuck and exactly the type of stuff I wanted the game to be full of, but I don't care for much after that.

>favorite boss
1st Sinner, boring answer but there you go.
>favorite zone
I'm not sure. Looking back, it might be Blasted Steppes, I like the wind and music.
>favorite crest
Hunter.
>favorite tool or silk skill
The drill!
>>
>>724413698

>phantom
>wisp thicket
>shaman
>pale nails
>>
>>724413698
>Play Act 1
>Think I'm enjoying it
>Get to Act 2
>Still think I'm enjoying it
>Silent Hill F releases
>Take a break to beat that
>Decide to go back to Silksong
>Realize it's a boring waste of time
>Ghost of Sushi 2 releases
>Take another break to play that
>Thoroughly enjoy it
>Consider picking SS up again
>Realize there isn't a single enjoyable thing about it
>No desire to play
I guess I liked the earlier act because I assumed the slow, tedious progression and boring filler traversal would lead to something rewarding. But it never did. Took playing two fun games to make me realize how dull SS actually is. I may go back and beat it eventually. When I have fuck all else to play maybe.
>>
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>>724413698
>first sinner
>bilewater
>wanderer
>cross stitch
>>
>>724413698
>did you finish it?
No. Which is kinda sad considering I was a backer for the original Hollow Knight and spent years waiting for the sequel. It's a good game but it just lost me somewhere near the end and I went to play something else. I might've finished it a bit later but I just saw the ending on youtube so there's no reason to, I'll be back for the DLC of course.
>>
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>>724413698
>Boss
Karmelita. The Moveset, the Design, the Music, the little gauntlet beforehand. I loved learning that fight. For me it was the perfect balance between the quick paced dueling bosses like Lace, Phantom and Seth and more AoE focused bosses like GMS and First Sinner
>Zone
Choral Chambers. Good vertical platforming in open spaces and crawling through tighter hazardous areas. I also liked the enemy variety and big golden architecture is like crack to me.
>Crest
Hunter definitely got the lions share of my usage with Architect, Wanderer, and Witch all getting some long turns. I like the idea of Beast but the lack of Blue Slots suck, Shaman is obviously good but it felt so late in the game and it's base moveset felt so weak I didn't bother. I tried to maintain a balance use of everything but Hunter just felt right.
>Tool or Silk Skill
GIVE ME THE SNARE SETTER BACK WHAT THE FUCK
>>
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My friends that are playing Battlefield 6 instead right now called me a Skonger.
>>
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>>724413698
i need to work on my perspective
gonna try again later

what do you guys think?
>>
>>724441634
>volt filament not on shaman
bro?
>>
>>724413698
>did you finish it?
no
>boss
bell beast
>zone
moss zone
>crest
hunter's crest
>tool or silk skill
running
>>
>>724442379
based and fuckmothspilled
>>
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>>724442419
The purple lightning doesn't really suit the vibe I got from the Shamans compared to the reconstructed Weaver artifacts, which look good and synergize well. Also the other purples don't have great synergy with Shaman and by putting Volt Filament on Witch it incentivizes me to use the Silk Skill on occasion instead of the Bind more often.
>>
>>724442852
we have these in my area sometimes and every time i see one i stare for like five minutes
>>
>>724413698
GMS
Coral chambers
Wanderer
Threadstorm (pre nerf), pure nails otherwise
>>
>>724413698
>boss
Carmelita
>zone
Bilewater, unironically.
>crest
I used hunter the whole playthrough, tested wanderer and it seemed op, tested shaman and it seemed fun, I'll have to replay the game at use different shit before figuring out my true favorite.
>tool and silk skill
Silkgun or tacks and parry, of course.
>>724421163
>>724438546
>first post brown post
Indeed.
>>
I'm in act 3 and have no desire to keep playing
Lots of bosses have been great but HK was so much better overall
>>
>>724413698
>bosses the fun and hard ones
Last Judge, Trobbio, Phantom, First Sinner, Signis & Gron, Karmelita, Nyleth ( Nyleth wasn't hard but she makes the list cuz it was unique )
>zones
Bellhart, Hunter's March, Greymoor, The Citadel
>crests
mostly hunter some times reaper
>tools & skills
Straight Pin, Sting Shard / Pimpillo, Cross Stitch ( although i think Silkshot (Forge Daughter) would be taking over Straight Pin if i had it, the normal Silkshot is slow as fuck it's unusable in boss fights and they said it's the best one -_- )
>>
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>>724413698
>boss
lace 2/tormented trobbio
>zone
bilewater/greymoor, insanely kino areas that shit on the first games in every way
hunter/witch, witch has my fav moveset, shame about the heal
>skill
cross stitch
didnt use tools for the most part
>>
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>>
>>724443458
rose tinted glasses
>>
>>724443847
What's this list lmao
>Bellheart
1 city and 2 tunnels?
>Hunters march
2 corridors
>Greymoor
One a half towers and 2 empty corridors
>Citadel
It's like, half the map and spans 5 zones
>>
>>724444248
Well you see anon, some of us actually played the game instead of just looking at a map image.
>>
>>724413698
>boss
Karmelita
>zone
Far Fields
>crest
Wanderer
>tool or silk skill
Thread Storm
>>
>>724444335
I finished the game
If you did too you wouldn't call the citadel a zone
>>
>>724413698
I didn't it's fucking amazing. I wish they still made games like Hollow Knight: Silksong in 2025. This shit is a fucking spectacular art piece with a good platformer game attached to it.
>>
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>>724433351
lil bug guys but a dark souls castlevania
>>
>>724443847
Nyleth is kind of hard if you try doing it nail-only because of how the clawline saps your silk, its practically a no-heal-allowed fight. I swear they made up that mechanic literally just because they noticed playtesters were beating Nyleth too quickly.
>>
>>724444248
ok i'll give you my reasoning of why i pick those
>Bellheart
it's the hub area it feels safe and it looks nice and like that silly npc
>Greymoor
the atmosphere is different it gives me
https://www.youtube.com/watch?v=fPqH9FHfdiw
vibes
>Hunters march
i like traps, i like the devs's trolling attempts
>Citadel
i just like the vibes of Coral chambers don't care much for other areas
>>
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I finished act 2 then looked up how to get to act 3 and it seems tedious as fuck. Is it really worth it?
>>
>>724445429
It's not that tedious, it just amounts to doing enough side quests and moving the fleas, which doesn't even require every flea.
Act 3 kinda feels like a letdown in some aspects but it also has some of my favourite boss fights in the game.
>>
>>724413698
I got filtered by the final boss
>>
>>724413698
>boss
Nyleth. A boss with no ground and you have to walljump and pogo constantly is really fun. Being able to heal in the air is the best thing they've added from HK
>zone
Honestly none of them stick out to me. I'm proud of TC for being able to make 2 lava levels though.
>crest
Hunter/Wanderer. I got Witch and Shaman so late I never got to use them on bosses.
>tool or silk skill
Conchdrill and Cross Stitching
>>
>>724444971
ok but idk if it's cuz i did her straight after Karmelita which was a hell of a fight i died soo many times to , then i go to Nyleth and clap her ass first try barely using any tools

i just don't like using tools in general cuz it feels like skipping parts of the fight
>>
>>724433351
determination is lacking in this one
>>
Anyone got emotional during the watcher at the edge fight? The music, the background and the boss's design itself got me in a teary mood for 0 reason. I have no idea why
>>
>>724414096
FPBP
>>
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>>724414763
Karmelita is the only choice
>>
>>724445429
>Is it really worth it?
yes
>>
>>724413698
First Sinner
Verdania
Beast
Sting Shard and Sharpdart
>>
>>724416109
>>724431012
>>724433754
MY FUCKING NIGGERS HELL YES
https://www.youtube.com/watch?v=rAsBBHPfv0M
>>
>>724438373
>>724438904
>>724439278
Oh yeah? Try searching around in Putrified Ducts and see what you find...
>>
Why does this always happen to ME? Why does every thread I post in dies instantly with zero replies? Why must I be cursed with a thread-killing power yet I only want to post earnestly in threads that interest me?
>>
>>724450739
I too have that power
>>
>>724451012
I know that feel bro
You are not alone here
>>
Just reached Act 3 in Steel Soul. Don't know why I even bothered when Seth is gonna roadblock me every single time.
>>
>>724413698
>first sinner
>sands of karak
>witch crest
>clawmirrors
yeah i know i'm based no need to tell me
>>
I have just cleared everything in act 2. I have sworn not to start any more games till I finish, but playing for too long fucks with my hand and I have to wear a wrist brace for a few weeks so I've been progressing slowly
>>
>>724450358
I think I cleared everything in that area but I'll check again tomorrow.
>>
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OOO MOSS DRUID. I REQUIRE YOUR STRONGEST STEW.
>>
>>724452672
I like the michael jackson "Waaow!" yell she does
https://www.youtube.com/watch?v=WHoWETZW7Hc&t=50s
>>
Why is this game so mean spirited
>You want to rest on this bench? Here's a spike trap to your skull
>You want a bench in Sinners Road? Do a spike gauntlet first
>Bilewater bullshit
>NPCs treat you like garbage, always try to scam you

It feels like they're trying to make memorable moments but it's all at the expense of the player
>>
>>724452979
>at the expense of the player
I felt exactly this way with my Last Judge experience
>Last Judge is clearly designed to give players trouble
>Players are likely going to lose their money doing attempts
>Last Judge explodes and cripples your hp
>Game makes you pay for a bench afterward
I can understand the payable benches and stuff from a lore perspective to convey "Citadel bad!"
But I don't think that they had to be mean to the player in order to convey that.
>>
>>724452672
https://www.youtube.com/watch?v=R_FQU4KzN7A
>>
>>724453263
I don't think paying for a bench is a big deal since you can just save and quit to go back to it immediately, it's a one time fee. I really don't like the elevator drop though.
>You've reached the Citadel!! After so many grueling fights and obstacles, you can finally see what everyone has been climbing towards!
>SIKE GET DROPPED, BETTER GO THROUGH THE UNDERWORKS BEFORE YOU GET TO SEE THE REAL CITADEL
>>
>>724426735
The fundamental problem stems from the fact that the devs were expanding the areas but not player's arsenal. I think I've spent a couple of hours from blasted steps to citadel underworks without getting anything, despite exploring 4 new areas and beating a bunch of challenges. (Red) tools are for the most part damage-dealing sidegrades, but are treated with way bigger importance compared to SotN subweapons or AoS souls. The fact that tools are capped by both per-rest and global resources is just another disincentive to care about them.
Tools are most effective as fire-and-forget cheeky damage, or as an opportunity to crush some bosses. But then finding them (and craftmetal) can be hardly considered a big reward, and the game is lacking in that department already.
>>
>>724443458
Yup me too. I gave up mid Act 3. I'm just tired and this just keeps on dragging and I can't be arsed to do this gauntlet shit in sands of karak. I really want to like this game but some of the design choices just has me scratching my head. This game unironically reminds me of DS2 in the worst way
>>
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I need a laugh. Link me videos of streamers suffering in Bilewater.
Especially Maggots lake and fake bench shenanigans.
>>
>>724455658
your build suck or you have bad habits or something idk

it took me 2 deaths on the crusty army and 1 death on the boss. would've done better if i wasn't sick
>>
I have a simple rule.
If I don't have to pay 80 rosaries to sit on a bench I don't trust it.
>>
>>724413698
>Groal
>Bilewater
>Wanderer
>Lifeblood and Thread Storm
>>
>>724457321
dunno why I greentextd
>>
100%
>Karmelita
>Greymoor
>Reaper
>Pre-nerf storm
>>
>>724456128
>*super mild spicy*
>wow, this is the hottest food I've ever had
It do be like that for AAA piggies
>>
>>724452672
>Okay, here you go
>Thanks!

Silly me for thinking it was going to be this easy everytime
>>
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>>724426735
>not sure why these things exist desu
They exist to solve different problems. Let's say a boss spawns small flying enemies, trying to hit them with your nail while you dodge the boss may become hard, instead use a long range tool to delete them fast and keep your focus on the boss. Similarly during exploration where you have all these flying enemies that dodge backwards when you try to hit them with your nail. Don't try to think every problem is a nail and every tool you have is a hammer.
>>
Isn't this a tranny game?
>>
>>724459040
why would games target minorities ?
>>
>>724459210
Everything I've seen is tranny coded or thinly veiled furry shit
>>
>>724459257
it's woke tranny and furry you're right.
>>
>>724413698
>boss
cogwork dancers
>zone
probably mount fay
>crest
hunter, I used mainly that, even if I'm trying out wanderer for my steel souls speedruns
>tool or silk skill
I'm not sure, for now I will say cogflies because them singing is extremely cute.
>>
>>724459257
you sound like the wook game list wepsites tho lol
>>
>>724459529
woke*
>>
>>724459606
>>724459529
Why do all the silksois want to fuck bugs then
>>
>>724415802
According to the mask maker
>A wonderful thing to have, a face. Not a thing with which we all are blessed
>To change a face; to conceal it fully within another... A powerful protection that is, but one with sad consequence.
The original mind is destroyed, though those of striking will may still retain a sliver of that concealed self.
>>
>>724445429
Get the completa act 2 save. It's all pointless busywork. Go to act 3, save yourself the pacing block
>>
>>724425669
I think the Skrill are just scared pf the sound.
>>
>>724459776
Nah, just watch it on YouTube instead, even better pacing and more respect for your time.

Do people really just rush bosses skipping all side content, then complain that side content becomes a checklist? It's side content, you're supposed to do it on the side, not at the end.
>>
How would you fix the pacing issue between Act 2 and Act 3?

Instead of having Hornet do a series of fetch quests, I would add a mission to destroy the Underwork or Cog Core. This would make the entire machine collapse, causing the Cradle to fall in on itself and freeing the slaves trapped in the citadel. That way, Hornet still shows her care for the other bugs instead of becoming a tyrannical weaver, while creating a stronger and more natural transition into Act 3.

>>724459883
low quality side content is required to be grinded to reach act 3. You can simply skip it by getting the act 2 into act 3 save. Why waste time getting 20 rags like it's a MMO for nothing ?
>>
>>724459624
hey hey hey HEY stop with the generalizations you will always have innocent people caught in the crossfire
>>
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>>724459624
With Mask or not ?
>>
>>724459985
Do them as you're playing the game normally? Did you just look up the r*ddit where they explicitly lied about the requirements?
>>
>>724460708
Nta but it isn't complex, for example I got the rags inbetween my attempts in fighting Trobbio.
>>
>>724413698
>boss
Lost Lace was the most fun but Karmelita had the best presentation. Before those two First Sinner was the clear frontrunner.
>zone
Bilewater. It's ass but I spent so much time there it kinda grew on me, and it has the best zone music.
>crest
I used hunter 95% of the game, so hunter.
>tool or silk skill
Silk Spear
>>
>>724459985
I was ready to get into act 3 by the time I had to fight GMS for the first time on my first playthrough simply because I was exploring everything aka playing the game and I didn't look anything up even once.
Out of all the disingenuous complaints this game tends to receive, I think faggots like you piss me off the most
>>
>>724462214
"To reach the true ending, you’ve got to do those pointless busywork side missions like collecting berries and junk"

Great game design. I see why you’d piss yourself over this.
>>
>>724413698
>>boss
First Sinner
>>zone
Moss Grotto/Moss Home
>>crest
Wanderer duh
>>tool or silk skill
Didn't use any active tools or silk skills. I did like the sprint tool and the hook tool though
>>
>>724463778
You say this only because of what AAA slop made you associate side quests with.
Not for a second you've actually stopped to try and use that monkey brain of yours to think about "a point" or an intent behind any of the tasks in the game and how it would affect the game if you were to remove them or replace them with whatever you think is good game design.
>busywork
You just play the game, fucktard. The only "grindy" part about them is taking them off the board and then turning them in. They complete themselves while you explore. And you don't need all of them completed to get act 3, in case you're that adverse to the idea of collecting stuff.
Rescuing all fleas is magnitudes more tedious (in a vacuum) than, say, simply collecting silver bells under the bellhart. Which is why the alternative exists in case you don't feel like doing either one of them.
Then, there's the idea of them being tied into the worldbuilding and/or the storyline of the game, but mouthbreathers such as yourself have a powerful card in the form of "i don't care about allat" to play so there's not much to discuss here.
Lastly, you usually get rewarded with currency when you turn in a completed quest, in case you need extra. This goes without saying and should already be enough of a reason for the quests to exist
>>
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>>724465371


That’s about as forced and artificial as it gets. The idea of a narrative pull behind a fetch quest am I seriously reading this? The supposed story value of collecting a thousand rosaries or scales? You need 17 points to progress, and there’s no indication of that through normal gameplay. You just grind side content until a special mission randomly appears. Killing fifteen roaches for their guts, yeah, that’s truly the kind of compelling, organic content that naturally leads you to the final act, right?
It’s fine if you enjoy doing your MMO time wasting quests to amass the amount of stuff you need to buy overpriced things and fix the place, but don’t come around saying it’s decent content, since I could program the same thing and waste ten times more of your time and you’d apparently still be “above you mouthbreathers.”
>>
>know I'm near the end of the game
>stop progressing and go for 100%
>burn out and never do final boss
Done this before
>>
>>724466015
As I have stated in my initial reply, I have met the conditions for the act 3 ending without going out of my way to do any specific quests. I was simply accepting the wishes as I progressed through the game because you never know what you may yield from them now or in the future. And then at some point talked to the shaman in songclave because the retard kept calling for me.
How the fuck is this supposed to get any more "organic" gameplay wise? You getting upset over the number on the wiki page is somehow the game designer's problem?
And no, I never needed to go out of my way to "grind" rosaries off of the quests to buy anything I needed. I even 100% the game before I bought (picked up off the corpse in act 3) the rosary magnet you can get at the start because I didn't feel like it would be worth it to spend whatever its cost is there. I only mentioned the rewards you get for the quests because it's a legit argument in their favor in the game that lets you lose all of your currency if you die twice in a row, or lets you spend your money in some less-relevant for you at the time place since it's not a linear game per se.
Silver bells or fine pins quests' existance is hardly justifiable, but the rest of the quests, at their worst, at least incentivize exploration.
I don't go around saying that they are particularly great or decent. It's just that the game has other more grating problems, and when someone decides to trash on quests of all things, for the wrong reasons (since they can't comprehend the intent behind), without proposing a solution ("uhh let's let hornet make citadel collapse" is not a sensible proposition) - that's when I'm ticked off.
>>
>>724467473
"I don't go around saying that they are particularly great or decent." ok,we are on the same page.

The intent might be cool, the execution not so much
>>
>>724413698
>Boss
Karmelita. Best ost, when you're fighting her and dodging her moves it looks like dance choreography. I like her design too
>Zone
Choral chambers. Best bgm in the game. Connects to a bunch of different areas in the citadel. Great enemy variety in the area
>Crest
On first playthrough it was the reaper. Subsequent playthroughs when I was going for the platinum it became the wanderer crest. After discussing it here with other anons they were right, the DPS of the wanderer crest made a huge difference
>Tool or silk
I'm a cogfly shitter + poison shitter. I didn't have a favourite silk skill. I was constantly changing them for different scenarios. I guess thread storm since I used it the most

It really was amazing game. No amount of downplaying by /v/ would make me dislike it
>>
>>724467973
I fucking hate groal and bilewater. God speed anon
>>
>>724467973
First tried him (though tbf I survived with only 1 hp), he only has like 2 moves, what are you doing? You can just unload all of your tools and win, he doesn't have much HP either

And if want to completely cheese the fight, just pick Wanderer + Flea Brew and get succ'd on purpose then just mash attack to destroy him from within, saw this strat on YT the other day
>>
>>724467869
>the execution not so much
I suppose.
My stance is that they are more than tolerable and, at best, are not noticable. I was kind of shocked how many of those "collect 10 of those things" quests were actually in the game the first time I've had to think about them when seen someone brought it up, since I've forgotten about most of them due to how little of my time I had to consciously dedicate to them during my playthrough. Before that, I thought that there were, like, 3 of those total.
>>
>>724468228
Only did a few tries so far but it's the journey to him plus small gauntlet with obnoxious mobs, and he summons mobs as well.
>>
>>724468719
you got the hidden bench, right?
>>
>>724467973
>t.filtered
>>
>>724413698
>Crust king Khann
>Far Fields
>Witch
>Pimpillo
>>
>>724468782
Of course, it's still some way to go and the flies on the climb are annoying.
>>
>>724468447
there are 15 gather mission + 940 Shell Shards and 1,450 Rosaries to donate .
How fun
>>
>>724413698
>Cogwork Dancers
>Coral Chambers
>Reaper
>Cogfly, Bombs and Silk Storm
>>
>>724413698
finished, but not 100%. There's too much shit to do.
>boss
Bellbeast eater thing, felt like a Treasure boss
>zone
Far Fields
>crest
Hunter
>tool or silk skill
Phantom's parry
>>
>did you finish it?
no, I found it to be boring shite that didn't seem to understand what metroidvanias are even about. really ironic considering they made hollow knight 8 years ago.
>>
>>724442379
what the fuck
>>
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>>724413698
>boss
karmelita or lace. pinstress was also fun.
>zone
the citadel. golden halls, fun enemies, beautiful music https://youtu.be/FTicXQYw2ts. I felts so bad destroying it in act 3.
>crest
evolved hunter. damage is no joke if you don't get hit.
>tool or silk skill
the boomerang was my used probably.
>>
>>724414460

Yeah the shards were a terrible design choice
>>
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>>724413698
I'm still going. Haven't got any of the four hearts yet, but I'm well into act 3.

Really liked Seth, fun fight.
Zone, dunno.
Witch crest is fun as fuck.
Rune Rage gives me dopamine when it multihits.
>>
>>724460203
Great googly-moogly!
>>
>>724414460
>Cross Stitch is fun i guess, but i would really prefer if it had its own input instead of being tied to directional or neutral inputs that can be messed up in a heat of battle.
>Game gives you a parry
>Except it's one of 6 spells that yu have to choose between
>Parry or projectiles, can't have both
>Plus it costs silk, so it can straight up refuse to work if you're not keeping track of your resources during tense fights
Really hate it. They couldn't just make it a permanent upgrade?
>>
>>724414460
I completely agree with this post. Silksong was disappointing after how good Hollow Knight was + 7 years of dev time
>>
>>
>>724473508
I played basically every single metroidvania released this year and Silksong was pretty much the one i enjoyed the least. And that's absolutely fucking wild.
>>
>>724413698
>Did you finish it
Yes.
But I didn't like it more than Hollow Knight.
>>
>>724444248
>he doesnt have greymoor in his top 3
ngmi
>>
>>724473348
>clashing
>>
i just reached the fools colosseum in hollow knight
wait for me bros
>>
>tools trivialize the game despite the shards system being annoying
>90% of the game spent surrounded by rocks, bells, or baroque cathedral shit
>endgame shows you how cool areas could be instead with actual color and variety
>but only lets you play zombie versions
>mist/organ areas are actually grimdark and cool
>make them temporary
>nobody remembers the different areas of the citadel because it's all the same shit
>hard bosses less memorable than their walk-backs or gauntlets
>big bad is meh
>has no personality
>just kind of attacks you with needles
>OK
>nobody cares about lace
>yet fight her three times (her latter two fights are good but)
>randomly save her at the end of the game as if it mattered at all
>all the other lovable bugs you met along the way not mentioned/seen
>green prince is gay
>enter his subconscious and kill him
>cameltoetina is chopped by the time you meet her
>enter her subconscious and mog her at her most beautful so she kills herself
>verdania could be a goated area but you fight a meme deer for no reason who literally operates like a lvl 5 abra and teleports away the whole time
>gameplay doesnt even get good until midway thru act 3
>void is aesthetically well-realized but compeltely undercooked and has like 3 rooms and 2 enemies
>7 years and end with To be continued
Tried to convince myself I was having fun while playing but mostly it was a boring grind. I basically want to be able to replay Act 3 with all my skills as if it were a real act and not just a tacked-on post-game
>>
>>724473348
you can spam infinite silk skills with shaman + weavelight
>>
>>724473852
It's not even a real metroidvania
>>
>>724413698
>boss
First Sinner, Seth and Karmelita are close
>zone
The Citadel
>crest
>tool
I didn't play with crests or tools
>>
>>724474780
You have to use crests. So your favourite is the default one, correct?
>>
>>724474892
>"You have to use crests."
>he doesn't know
>>
I wanna play sooo bad.
But the only thing I got left is act 3 Steel Soul and it's so stressful, I can't play if I'm not ready to lock in, I just wanna chill and grind bosses.
Hope we get a godhome soon enough, that was my relaxation time in HK for a while.
I'll probably just start yet another account and scout act 3 before going back to steel soul.
>>
>>724474510
>nobody cares about lace
She feels like the biggest missed potential of the game. If it was Sherma in her place, people would care.
>>
I miss when architect was bugged and couldn't repair tools in the memory fights that made me actually try to use other crests for them until they fixed it and I went back to architect to shred the ant queen
>>
>>724413698
>Boss: Karmelita or Cogwork Dancers
>Zone: Choral Chambers
>Crest: Reaper
>Tool: Tacks
>Spell: Silk spear
>>
>>724475054
You have to use the starting crest.
Why do you think otherwise?
>>
>>724475338
you miss something that is fully within your control?
>>
>>724475291
That would've been a crazy twist
>>
>>724413698
>did you finish it?
NO
i hated. uninstaled and deleted it
i wanted more Hollow Knight, not more Godmaster
>patience and memory are tested more than skill and reflex
>zones blend into eachother and lack the uniqueness they had in the first game
>the crest system is the most abyssmal downgrade from the charm system they could have possibly come up with
>spells are utter garbage, just like tools, with the exception of the game breaking cheese gadgets
7 years for this
my dissapointment is inmeasurable
>>
>>724475109
>Steel Soul

why do you even do this?
>>
>>724475507
Not even a twist, really
>Sherma reaches the Cradle just in time for Hornet to confront Mother Silk
>pushes Hornet out and gets grabbed by Silk instead
>now have to save an actually likeable character who was there all over the game
>since he's also the only character tangible connected with the music, make the final battle an actual Silksong, as his corrupted form uses abyss-corrupted strings for some insane musical attacks
>>
>>724474510
hornet didn't save lace for no reason. that was "GMS' wish" to save her daughter.
>7 years and end with To be continued
a blatanlty bait post. I should've seen it coming.
>>
>>724475510
>zones blend into eachother and lack the uniqueness they had in the first game
Seriously, how the fuck did they fumble with the world so much? The small snippets of cannibalized act 3 areas look far more distinct than what we got instead.
>>
>>724413698
>First Sinner
>Choral Chambers
>Reaper
>Silk Storm/Voltvessels
>>
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>>724413698
Probably First Sinner
Is Citadel cheating?
Hunter
The coral drills
>>
>>724475510
>>zones blend into eachother and lack the uniqueness they had in the first game
the only part of this post i agree with
>>
>>724475648
That would've been a lot better than what we got
>>
>>724475510
Poor little babby got filtered.
>>
>>724414971
I'm replaying HK after like 4 years ans I agree with you

>HK vs SS
>Enemy NPCs design is a mixed bag they are better in SS but some of them are just reskins
>HK has better bosses
>Biomes/Maps are slightly better in SS but not by much
>HK lore is better
>HK charms are way better
>HK skills are useful and always online
>HK secrets are handled better (Biomes are chock full of them)
>SS has overall better plataforming sans PoP and White Palace

HK starts slow and becomes better each minute until Radianve/GodHome while SS caps early-mid ACT 2 (Last Judge/Trobbio/First Sinner)

Game needs better/more lore
>>
Personally I think Lace is great as a final boss mechanically. She has so many moves and she's so mobile she really keeps you on your toes the entire fight. I just wish there was some way to replenish tools without using shards there (like a weird Abyss machine that just fill you back up everytime you step on it)
>>
>Did you finish it?
No, I got a refund after about 3 hours.
I don't really like how Hornet controls.
>>
>>724413698
>>boss
between GMS and Karmelita
>>zone
Lost Verdania and nothing really came close to what that area made me feel
>>crest
Hunter
>>tool or silk skill
Thread Storm is awesome and trivializes every gauntlet in the game. Wish I realized that before I completed the whole game. Only when I did my <5 hrs achievement I got a chance to see it in its glory. And then they nerfed it
>>
>>724475745
>how the fuck did they fumble with the world so much
they mixed and matched themes and color pallets for different areas:
>moss grotto + hunter's marsh = cloverfield
>hunter's marsh + deep docks = farfields
the western and eastern part of the map are also similar in a way but with minor differences:
>worm ways = blasted steps = sands of karak
>sinner's road = vile water = putrefied ducts
the whole cathedral shares a very similar theme that may get monotonous too
then there's areas like greymore that looks like a sadder version fo city of tears
The map feels small because to many areas look and feel way to similar to each other
>>
>>724475648
Meh, pretty convoluted.

Lace is fine, it's just that Silk herself really needed another pass to make her motivation clearer, and the second half of Lace's fight should've been Silk trying to aid Lace in the battle more directly instead of essentially more of the same but with less clarity
>>
>>724476507
>gets filtered by diagonal pogo
Retard.
>>
>>724475637
It's fun, I just hate not being able to play if I'm feeling lazy or just want to take it easy for the day
>>
>>724476968
That was part of it, yes.
I also don't like that big delay before Hornet jumps, while running. Found that very frustrating.
>>
>>724476830
>the whole cathedral shares a very similar theme that may get monotonous too
I think my biggest issue with the citadel is that there's basically no interesting landmarks within the central building. Remember Blasphemous and Mother of Mothers? It had some memorable setpieces like a library with a constant stream of spooky ghosts or a gigantic lamp swinging on a background left and right. There's nothing like this in the citadel, just endless dull monotonous corridors and vertical shafts with spikes. Only cogwork core feels like it had a real work put into it, and it's like 30 minutes long.
>>
>>724475648
>>724476178
true ending's resolution is already cheesy as it is.
>>
>>724477135
Running also has acceleration attached to it, which can get very frustrating at times.
>>
>>724476268
>HK lore is better
>Game needs better/more lore
Wait 8 years after the DLC is finished and the game has been overanalyzed to hell and back by autists before you say that
>>
>>724475109
>act 3 Steel Soul
Neat, I still haven't reached act 2 in steel soul.
>>
>>724476190
>i hate double damage
>i hate runbacks
>i hate item farming
>i hate cheese death traps designed to ragebait streamers
>i hate stiffer playstyle customization options
>i hate tinny inconsequential one time stack of farmable items being the most frequent reward for map exploration
>i hate all upgrades to be paywalled in shops instead of hidden across the map
>i hate fetchquests
>i hate countles gauntles blocking the way all the time
>i hate damage sponge input reading flying mooks with ranged attacks
>i hate random summons of enemies with giant hitboxes and i-frame moves
>i hate being frame locked by rng
>i hate lack of power progresion or margin or error until late in the game
yeah i got filtered, but it wasn't by lack of skill, just pure frustration and tedium
>>
>>724475109
Act 3 Steel Soul is easy when you're fighting the actual heart bosses because the dream worlds don't count for permadeath, like the dream bosses in HK. So ignore Seth and you're pretty safe until you've finished Red Memory.
>>
>>724477549
>first sentence
Yep, pure skill issue.
>>
>>724477618
There isn't a whole sentence in this entire post.
>>
>>724477549
why did you even boot the game up in the first place, retard?
>>
>>724477570
Are you guys speed runners or are people save scumming steel soul mode
>>
>>724477549
>Not only does he have skill issues, he's so mad he's actually lying too
>>
>>724477549
>wasn't by lack of skill, just pure frustration and tedium
Higher skill means less or no frustration and tedium though
>>
I finished it and am not willing to play it ever again. Decided to replay base HK tho. It's way more chill and fun so far.
From the Silk I liked Trobi, Phantom and Lace (all versions). Mother and Judge were ok.
>>
>>724477570
Actually you need to fight either Seth or the second Conchfly to get three hearts.
>>
>>724477771
How was he going to find out he didn't like these mechanics without playing the game?
>>
>>724477902
there's no *game* left if you remove everything that he hates
>>
>>724477976
>Dodges the question
How was he supposed to know he doesn't like those mechanics in the game, unless he played the game?
>>
>>724477801
Save-quitting is the most common (and officially approved) way of save scumming Steel Soul, but most of it is just playing safe since you should know where all the tougher parts are and how to cheese them.
>>724477897
Raging Conchfly can be done in act 2 so I don't mentally associate it with Coral Tower. I need to go there to get the map and Crunchnut anyway so I might as well knock it out of the way. And it's nowhere near as bad as Seth.
>>
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>>724443426
crests are so unbalanced it's ridiculous
>every crest has the exact same damage on attack
>except this crest attacks 40% slower than the base one, but in exchange it gets 5% longer attacks
>and this one attacks 30% faster than the base one
>oh but don't be fooled! its range is 1% smaller so its not as good!
it took them 8 years to reach this level of balance
>>
>>724478074
Wow almost like there's more of a difference between crests than just the basic ground attack.
>>
>>724476268
>HK has better bosses
HK bosses are stiff and robotic. I don't see myself go back to HK bosses after silksong
>charms are better
Only in theory. charms in HK are straight up garbage except quick slash and fragile ones. The only reason I can see them better than crest/tools is because you like doing a preschool math problem. Silksong' combat and movement outclassed HK by a lot and the game has better replayablity with crests
t. replayed and beaten PoH right before silksong
>>
>>724477816
Lying about what you Team Tranny shill cocksucker?
>>
>>724478058
>and officially approved
Yeah, by reddit l33t players who think it's as valid as exploiting any other game mechanic because they're not literally running a cheat executable.

If you did not get Steel Soul/Steel Heart with 0 death from the opening cutscene to the credits you did not get the achievement
>>
>>724478226
>If you did not get Steel Soul/Steel Heart with 0 death from the opening cutscene to the credits
Save-quitting isn't a death so I won :)
>>
>>724478226
Kys Soulstranny.
>>
>>724413698
Raging conchfly
Mount Fay
Reaper
Boomerang
>>
>>724478226
>If you did not get Steel Soul/Steel Heart with 0 death from the opening cutscene to the credits you did not get the achievement
That includes save-scummers tho. SO you're saying he did, infact, beat the game and get the achivement.
>>
>>724478175
yeah and theyre always drawbacks
>>
>>724478226
Seriously though, TC knew that save-quitting is how most people beat Steel Soul in HK, and they had years to think of a way to deal with it if they wanted to. They didn't, which means it's working as intended.
>>
>>724413698
>Trobbio
>Bilewater
>Reaper
>Thread Storm
Something about Bilewater is pretty relaxing once you've got platforming down.
Don't get all the people saying HK was better. Hornet plays so much better I can barely consider going back. Are you guys really that thrown off by healing and damage being less granular?
>>
>>724413698
no
>>
>>724478434
I'm convinced the loudest complainers are people who did nothing but grind Godseeker Mode for years on end.
>>
>>724478382
How could they have dealt with it? You can't just remove the pause button in Steel Soul, the inconvenience would be way more than what you'd gain. And making any forcequitting of the game counts as a death is just not fair (hell, my own game crashed almost once everyday).

The fact is, there's the achievement, which is what you gain if you do a successful SS run properly, and there's slightly shinier pixels in the "Achievements" menu, which is all you gain if you cheated
>>
>>724475648
holy fucking cringe. my nigga even disney would reject this happening as cliche. sherma should've unironically been jaded into hermithood and gone to live in a bell. he should've had his faith crushed and found some deeper bedrock of reality.
>>
>>724477618
>die in 3 hits until past half the game and you can get hit twice simultaniously
>healing mechanics forces dangerous play to max silk efficiency or waste of silk for safe play
>failure is constantly punished with time wasting (having a full time job is the greatest debuff to play this game)
>bosses have insane ammounts of hp and always boil down to fights of atrition while monotonously dodging the same 4 attacks and slowly chipping away in the small openinign between their moves
i love the way the character moves and the platforming, but all the time whenever i expect more running and jumping i get locked into a pit where i have to kill waves of mooks to pass

and for a game with such a busted economy i sure miss back when bosses exploded into a bukake of Geo back in the first game
>>
>>724478737
>How could they have dealt with it?
You can't exit the run. It has to be done in 1 playthrough.
>>
>>724478737
Quitting the game when you're not in a bench room rolls back the save to the last backup point.
>>
>>724478870
That's just an appeal to the RNGod to not have your game or computer gives up on you. No one else but me had that bug where the controller would start vibrating nonstop and if you tried to hit pause it would freeze the game without showing you the pause menu?
>>
Cross Stich is cringe, has to style, and is too generous. It should be removed from the game.
>>
>>724478843
>worry about "wasting silk" when you're one hit from dying
>can't handle bosses expecting you to know how to CONSISTENTLY dodge ALL of their attacks to win
>thinks penalty for loss is "time wasting"
>struggles for rosaries at any point
You are making your own problems.
>>
>>724477448
Act 1 is probably harder than 2 just because of how less equipped you are, good look!
Just don't get too comfortable with random bosses like the Skull Tyrant whenever you make it to Act 2 lol... (I lost a run to him 15 hours in lmao)
>>
>>724478968
>No one else but me had that bug
Do you have any proof that you experienced this bug?
>>
>>724477570
Seth however, is the big motherfucker of the run
>>
>>724478926
You get one backup point like every two hours or so though
>>
>>724478074
>each Crest provides a different kind of gameplay
>this is bad, because--
disingenuous faggot
>>
>>724477853
What's the point of making a game for
>higher skilled players
when the first one was known for being balanced well enough for all kinds of players?
What's the point of catering strictly to pantheon lovers?
>>
>>724478843
Just don't get hit you fucking retard.
>>
>>724479229
Yeah which still allows people to continue after quitting, but it results in a lot more of a time loss unless it's a boss right after a backup point like Widow.
>>
>>724479243
The first Hollow Knight was filled with people screeching about how it was unfair to make money collection or the compass take charm slots they could use for combat, and bosses didn't give them enough time to heal, and nothing should EVER do two masks of damage, and so on and so forth. People will bitch about any game that's hard enough to lose at all.
>>
>>724413698
>did you finish it
I finished act2, but not act3

>>boss
Last Sinner
>>zone
Graymoor
>>crest
Hunter
>>tool or silk skill
Caltrops
>>
>>724479243
I hate this stupid argument because it's a braindead load of shit parroted by retards. I never had the patience to bother with the pantheons in the original HK and I was still fine with Silksong. Because Silksong isn't about catering to Godseeker autists (who in fact are the biggest complainers lmao) it's about checking your ego and pacing yourself while exploring for upgrades.
>>
>>724478181
The only good charms in HK are the raw dps increasing ones
>>
>>724479410
> People will bitch about any game that's hard enough to lose at all.
But what's the reason to make it substantially harder?
>>
>>724479015
Sharpdart is based, has elegance, and is only mastered with skill alone. It should be mandatory to use it.
>>
>>724479513
They didn't make it substantially harder, they made a game that doesn't reward the exact same style of play exactly as hard as it used to.
>>
>>724479425
>Last Sinner
I do wonder who the last sinner would be
>>
>>724475648
you shouldn't be a writer. this kind of cliche/fanfiction writing just makes my bones cringe
>>
>>724479612
I mean, who else but Hornet
>>
>>724479560
So made it harder.
>>
>>724479613
People who unironically can't think past
>but I don't like this character, why do I want to save them?
Aren't exactly equipped to be good writers in the first place.
>>
>>724479057
>worry about "wasting silk" when you're one hit from dying
you're either a retard with no reading and comprehencion skills or malliciously missinterpreting
you either waste silk to heal 2 mask, or wait till you are 2 mask's away from death for a 3 mask heal
>can't handle bosses
sure can, that's why i say they are shit, they last way to long even with items
>time loss
lose after using items and it's back to shard farming
lose a cocoon and it's back to bead farming
lose in a boss and you get a 3 to 5 room runback
>struggles for rosaries at any point
don't take my word for it, go watch those tas speedruns wheere a computer does everything perfectly finding all hidden money stacks and STILL they are forced to farm rosaries all the way till the end of the game just so they can buy every last shop upgrade
>>
>>724479703
I had an overall easier time with Silksong than Hollow Knight. I'd say it comes down to which jives with your playstyle better.
>but my playstyle is perfectly normal and should've been designed around!
It isn't.
>>
>>724479612
Mr Mushroom
>>
>>724479841
>but my playstyle is perfectly normal and should've been designed around!
Turns out 'my playstyle' is exactly the middle ground people liked. That's why it was a good balance that Silksong shifted into more action-packed side
>>
>>724479796
>it's back to shard farming
there are retards that unironically go out of their way to farm shards?
>>
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Holy hell there's a lot of posts above this one that don't know how to SKONG

Damn captcha is harder than SKONG
>>
>>724479796
Speedruns are going to take optimized routes that will not reflect the experience of 99% of the players. I'm not even talking about reclearing runbacks after dying because the average player will lose a few thousand rosaries by dying before they could get their cocoon anyway, I mean the average player is just going to be exploring normally taking unoptimized routes and backtracking to see if they missed anything, not to mention backtracking after getting new abilities anyway, and will get thousands more rosaries even though they're not actively grinding. Rosaries are only an issue if you have no concept of delayed gratification and want to buy everything in a shop immediately the moment you first get to it (which HK didn't do either btw).
>>
>>724413698
>did you finish it?
Almost. I'm at Lost Lace and probably one or two attempts away from winning, but I'm rapidly losing interest. Same thing happened with the boss in Hollow Knight. These games (these two specifically, not the genre) just tend to leave me feeling unmotivated and underwhelmed when all the exploration and progress is over. I do enjoy them while I'm playing, though.
>boss
First Sinner. I really like most of the bosses, but that was the one I found most thrilling.
>zone
Memorium. Most of the zones are pretty fuckin' bland actually, but this one was a cool little location based on an interesting theme.
>crest
Reaper. Call me a shitter if you will, but I like having range and playing defensively.
>tool or silk skill
Red tools: Drill and buzzsaw are fun to use, but I use the straight pin the most because it's a basic, reliable ranged weapon. The plasmium is great for getting some extra survivability between heals.
Blue tools: Basically all the healing and silk generating ones in various combinations. Longclaw if I'm not using reaper.
Yellow tools: Disappointing. The dice, primarily.
>>
>>724478058
>And it's nowhere near as bad as Seth.
Nta but I had the opposite experience.
>>
>>724480094
i remember with hollow knight i got stuck on radiance and went away from the game for years. I finally got back to it after 3 years and beat it
>>
>>724465371
Not that anon but
>conchfly n°2
>Savage beastfly 1&2
>Broodmother
>Groak
>Father of the Flame
>Shitty electric anemona thing
>cook in sinner's path
>Tyran bug n°2

Could all have been scrapped, the game wouldn't have lost anything. It's busy work, it's not good content, it's filler content, and it adds up to the point it's no longer fun and just a drag. I also reached act 3 and I don't have any lust to wrap things up, if the game had stopped at Citadel and moved there the few act 3 bosses worth fighting that would have been much much better.
Act 3 would have been interesting as a DLC, with a new playground worth exploring, but not like this.
SotN has its upside down castle but it's a 12 hour game, not a 50 hour game. More game when the main quest seems short is good, more game when you've already played for 30+ hour and the game has stopped including new interesting mechanics, it's bloat
>>
>>724479796
>you either wait until you're within one hit of dying to heal because you're afraid of "wasting" a resource that regenerates on its own
>or you heal correctly
Yeah. No shit.
>they last way to long even with items
They last about as long as HK's better bosses did. Soul Master was an exemplary fight.
>lose after using items and
You still have 450 shards. Also, you hardly have to use every charge for a red tool on every attempt of a boss. In fact, if you know its attacks still give you trouble, I'd say you should keep tool use to a minimum.
>STILL they are forced to farm rosaries
I played 100% and wasn't ever forced to farm. My completed file has like 8k rosaries sitting around because they just kept accruing and there was nothing else to fucking buy. I accomplished this by not setting my standard at immediately buying out every shop, and killing enemies that drop decent rosaries whenever they happen to be between me and a destination. I crossed that ultra long hallway at the top of Choral Chambers probably dozens of times and stopped to kill the guys up there each time. That isn't "farming".
>>
>>724413698
>boss
savage beastfly
>zone
the capital
>crest
wanderer
>tool or silk skill
>tool
grenades
>skill
the one that gives you a damaging dodge with iframes
>>
>>724480287
I did basically the exact same thing. When I came back to the game I just spammed Howling Wraiths up Radiance's ass
>>
>>724479996
I never understood why the Architect Crest was so highly regarded when the normals sucked and even if you do rely on tools you either run out of shards after 2 encounters or have to waste the silk for healing, just didn't feel consistent.
Until it struck me in my steel soul, yeah, there are retards who rely entirely on setting no-aim tools and running away until the boss dies because they can't approach without getting themselves killed. So yeah, I'd figure someone like that would have to be constantly farming shards before every boss or even during because they just struggle enough to run out of them.
>>
>>724480032
>>724480094
I'm not reading all of that, I'm gonna

>SHAW
>>
>>724479963
>my playstyle is the exact normal thing that everyone else wanted!
Nope. "Normal skill" in video games is shitter tier. Be good or stop trying to play video games meant for people who understand video games.
>>
>>724480361
>just scrap all the bosses I got filtered by, those are busywork
>>
>>724480098
I haven't played Seth in a while but yeah Conchfly is super stressful, probably the most aggressive boss of the game given its attack speed and its small arena
>>
>>724480372
>>724480429
SHAW
>>
>>724480470
Kys Soulstranny.
>>
>>724480429
>I never understood why the Architect Crest was so highly regarded
Because it's the only crest where you can trigger plasmium regen anywhere instead of having to backtrack back to Wormways.
>>
>>724479410
moving the goal post
there will always be retards with dumb complains like nerfing exploration in a metroidvania, but the bulk of complains are the shift in focus from platforming and exploration to combat and the fact that the main reason it's hard is because of bloated numbers in enemy stat sheets
>>724479446
how is this game not catering to godseeker tards?
there are more gauntlets than secrets per zone and most of those secrets often a one time stack of rosaries or shards
>>
>>724480361
Father of the flame is one of my favorite bosses though
>>
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>>724413698
Dropped it in act 3 after Nyleth
>boss
Groal
>zone
None
>crest
wanderer
>tool or silk skill
parry
tool system is trash
>>
>>724479996
What's retarded about making sure you have a resource? Unless you're suggesting it's more efficient to get rosaries and buy shard bundles, which... is true.
>>
>>724480542
>you think I specifically am not good enough at video games to enjoy this one
>because my complaints reveal I struggled with things that weren't meant to be challenging to the target audience
>HOW DARE YOU, SOULSTRANNY
>>
>>724480583
>how is this game not catering to godseeker tards?
Because it has actual exploration where you need to find upgrades instead of being a boss rush where you have everything given to you at the start.
Godseekertards whine because they have to actually admit they're not good enough to clear a specific part yet and go find upgrades until they can.
>>
>>724480707
Kys Soulstranny.
>>
>>724480579
Eh, seemed broken at first, but the more I meddled with it kinda lost me, GREAT for exploring, but for bosses it'd imply you have to be able to go without getting hit for prolonged periods of time, at which point you're probably already able to beat the boss, otherwise of you're still getting hit every so often, I feel hampering your healing to 1 does more harm than good.
>>
>>724433015
>sinners road
lole
>putrid ducts
is it a reference to aqueducts being roman?
>>
>shards apologists
>>
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Finished it yesterday it wasn't very fun.
>>
>>724480520
I found the easier way to deal with Conchfly was to always be on the offensive whenever it traveled vertically, it always spits conches diagonally so attacking ahead let's you dodge them, heal when it attacks horizontally if you don't get a good timing for the pogo, and thread storm the add ons before they start launching right away. I had more trouble with voltwyrm because I kept messing with the timing to dodge the discharges until I realized it doesn't attack head on so you can just get a hang of the beats first and then just wear it down
>>
>>724480583
Silksong heavily focused more on platforming though, HK had like 3 proper platforming areas, most of the game was mainly labyrinths
>>
>>724480756
Depends on the boss.
Plasmium Overdose makes Groal's fight trivial, because the Plasmium heals you even if you're sick with the maggots, so you can hang out in the water out of reach of 90% of his move
>>
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>>724480583
>>724480585
>>724480645
>>724480672
>>724480707

Gentlemen. This is time wasted around here that you could be using getting better at SKONG
>>
>>724480756
A lot of bosses are more passive and dodgy so they're easy to abuse regen with.
>>
>>724480583
>there will always be retards with dumb complaints
Yeah, like with Silksong.
>the shift in focus from platforming and exploration to combat
Hollow Knight had combat too. Much of it was mandatory.
>the main reason it's hard is because
You have so many more options than Hollow Knight and you're expected to use them.
>there are more gauntlets than secrets per zone and most of those secrets often a one time stack of rosaries or shards
And you think this alone makes it pandering to people who did nothing but grind pantheons for a month? Christ. Hollow Knight might not have emphasized combat as much as Silksong, but if you thought the combat was so far from "the point" that you didn't want to see it elaborated on at all, you're not the target audience.
>>
>>724479996
i tryed using the boomerang with moorwing but after lossing enough times to have just 70 to 100 shards left i stopped using items entirely and focusing on nail only
the fight was a fucking slog and would just not end
the mere thought of farming literally discourages tool use
>>
>>724414096
none of that implies that hornet isnt a virgin, she could have been in platonic relationships
>>
>>724480972
Sorry, I think I'm gonna rest today because I need to mentally prepare myself for Seth in steel soul kek
>>
>>724480672
just fight the boss without the tools if you run out, holy shit. at no point in the game the tools are mandatory to progress
>>
>>724481058
>use a tool enough times to spend 200+ shards without a winning attempt
>on a random early game boss
>this is the game's fault
Your inability to judge that you aren't good enough to beat the boss yet isn't the game's problem.
>>
>>724481050
That's a lot of words to SKONG OUT
>>
>>724481058
Tools are great for exploring, gauntlets, and for burning down bosses with extra damage
They are not good to actually learn the bosses with
>>
>>724413698
>>boss
Lost Sinner, actually looking forward to a godhome type DLC to replay her and other bosses
>>zone
The Citadel, i just liked fighting all the different enemies in there
>>crest
Hunter or Beast sometimes
>>tool or silk skill
boomerang, the holy cross of this game
>>
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>>724413698
So whats the lore on the Father of the Flame guy and his followers?
>>
>>724480742
>it has actual exploration where you need to find upgrades
gosh i sure fucking love going off the beaten path and finding a secret room where the reward is a one time stack of rosaries and shards
now i just have to farm a couple hundred more to buy the next upgrade at the shop!

Stop lying to yourself, HK only made you pay for a couple of basic upgrades keys and a lanter, every other charm was hidden in the map, SS paywalls almost everything behind a shop
>>
>>724481058
Anon if you fought Moorwing that many times you should have noticed staying under it was a safe spot because even the double blade attack becomes one jump to dodge, you got frustrated
>>
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>I'm gonna I'm gonna

SHAW
>>
>>724481162
That doesn't make it retarded to want to have access to them.
>>
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Anon, never argue with shard apologists. It's waste of time. Everyone knows it's shit system.
>TC is nerfing silk skills
>STOP HAVING FUN USE TOOLS GRIND SHARDS
>>
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hey, now wait just a second.
>>
>>724481341
>exploration specifically means finding side objectives that don't gate anything
>wtf do you mean the side objectives aren't mostly unique upgrades
Caterpillars and geo-filled rocks were probably more common rewards than you remember.
>>
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>>724481405
Access this you sick bastard
>>
>>724479091
>Just don't get too comfortable
That's one of my biggest issues, last run I defeated Widow and ended up being killed by a covetous pilgrim.
>>
was a bit boring how much better the wanderes crest was
>>
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HK is much better than silkshit.
>>
>>724481405
Using enough of them that you "lose access" does though. You should be able to tell you're struggling enough that tools aren't the solution long before you use all your shards.
>>724481439
>everyone knows!
Except the people who actually play Silksong.
>>
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>>724481341
Smells like bitch in here.
>>
>>724481341
>gosh i sure fucking love going off the beaten path and finding a secret room where the reward is a one time stack of rosaries and shards
It annoys me how obnoxiously hidden some of the actually important things are. Throughout this and Hollow Knight I was regularly getting the impression that they just want you to go around hitting every single wall and hyper-analyzing terrain through their shitty, excessive visual effects. My favorite is when they layer darkness and foreground elements on top of tiny fucking ceiling holes.
And there's so much random breakable shit on top of every wall that I regularly hit those and think I've found something when I haven't.
These games have terrible fucking readability
>>
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>>724481521
It's useless...

>or is it?

I'm gonna SHAW so hard
>>
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>>724481540
Btw I love dead ends! I love not having interconnected world? I love to unlock "useless shortcuts" to low level zone from end game zone you can't reach without beating low level zone because TC removed entire zone and cut connections!
>>
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>my favorite boss is lost sinner
>>
>>724481451
The place is named after the three, not the other way around
>>
>>724481439
if you won by spamming tools you didnt beat the game anyway
>>
>>724481719
>no runbacks
>no dogshit gauntlet
>no dogshit song animation
>instant action
>bonus 1 mask contact damage
One of the best bosses in this kusoge.
>>
>>724481329
I think that was a weirdo cult
>>
>>724481593
You're supposed to use game sense to tell "there should be something here" rather than looking for specific individual visual cues.
>>
>>724481665
>baby's first Metroid
>>
>>724481329
The classic "let's make a cult on someone's attic" move
>>
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>>724481772
>le spamming tools
called it
I love to spam silk skills btw for free
>>
>>724481719
you mean last judge
>>
>>724478181
>HK bosses are stiff and robotic
>Kin, Vessel, Nosk, Soul Master, Hornet, Mantis Lords, Ogrim
Not really, they are better and dream variants even more so.
>Only in theory
You can mix and match better and synergies/combos are worth it.
>>
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>>724481719
Dude, it's 4th Chorus, and it ain't even close
>>
>>724481573
>Using enough of them that you "lose access" does though. You should be able to tell you're struggling enough that tools aren't the solution long before you use all your shards.
I've seen you say this before and I don't agree. Tools are never "not the solution", they just have to be used wisely. But even then, I barely used tools for most of the game and I would run out of shards alarmingly fast when I did. The system is busted and farming for shards isn't a failure on the player's part.
It's even worse when you consider how powerful and how low-cost silk skills and clawline are by comparison.
>>
>>724481806
t. didn't play Metroids
HK map solos this shit map
>>
>>724480579
You can slap on druids eye or its upgrade to have basically infinite silk by taking damage. Also you don't even need to abuse life blood for it to be broken you can just use volt vessels and other burst damage tools to melt bosses. Architect is broken both offensively and defensively if you have the shards to spend.
>>
should have kept track of my deaths and when they happened. would have been fun to see which bosses required the most tries in the end.
>>
>>724481050
>Hollow Knight had combat too. Much of it was mandatory.
i don't remember the Coliseum of Fools having several branches in every biome of Hallownest
>You have so many more options than Hollow Knight
all i see is lack of option and no play style flexibility in customization and many of these new options are unecesary clutter barely better than placeholders
>if you thought the combat was so far from "the point" that you didn't want to see it elaborated on at all
the many faults of the combat system have been elaborated upon extensively on this and every other thread
you can easily stop suchg critiques by the shill replies copypasting buzzwords like: "hurrdurr gitgud", "muh skill issue", "lol filtered lmao" often used to deflect
>>
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>>724481883
Last judge is a Mega Man X ripoff
>>
>>724481719
>wow you like good thing? what shepple, I, an intellectual, like worse thing instead which makes me better
>>
>>724481803
Sometimes they were bad at suggesting that too. Sometimes it seemed like "there should be something here" and you'd just waste a lot of time looking for nothing.
>>
>>724481329
Cultists who lived near the Underworks so they associated the holy Citadel with the fire and heat coming out of the Cauldron, so they thought worshipping fire would make them pure enough to enter the Citadel.
>>
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>>724482057
You have no idea how hard I'm gonna SKONG later to this post
>>
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7 years
>>
>>724481282
i spammed poison tacks on last judge until i ran out of them and he still took an ungodly ammount of hits to die
it's not fun, it's frustrating
>>
>>724482057

scientifically and gameplay skillfully speaking, yes
>>
>>724481439
Nobody uses silk skills retard
>>
>>724481965
>Tools are never "not the solution"
If you die to a boss, you didn't need to do more damage, you needed to know its attack patterns better. Tools are a DPS boost for when you already have a decent idea what your enemy is going to do, or a way to get low risk damage against enemies you don't know yet. Low risk damage against enemies you don't know yet IS NOT and WAS NEVER MEANT TO BE a way to clear a boss.
>when I used shards I ran out soooo fast!
Because you think using a tool once or twice doesn't count as "using shards".
>>
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>>724482185
I'm gonna say the gamer word
>>
>>724482048
Dude, HK had gauntlets all over the map, you don't have to be disingenuous just because HK was smaller.
>>
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>>724482216
>>
i need to stop getting baited by the witch crest
>>
>>724482313
>silk depleted

I gotta stop silkposting before I get my ass banned
>>
>>724482208
No.
>>
>>724482273
Shut the fuck up tranny.
>>
>>724482245
>Because you think using a tool once or twice doesn't count as "using shards".
How is this an argument against how incredibly expensive tools are to use with any regularity?
You're assuming that everyone who runs out of tools is spamming them against bosses from the first encounter. In reality, it is VERY easy to run out of them even with moderate use.
>>
>>724445429
>Is it really worth it
No. Act 3 ruins the game.
>>
>>724479240
>different kind of gameplay
that's a nice euphemism for "you didnt beat the game"
>>
>>724481719
I mean it's a fast paced yet very easy boss, same reason people were very comfortable calling Pure Vessel their favorite fight when it was just jumping and pogoing with the same timing the entire time, sometimes reacting to the sword arc attack's sound queue with a dash, but that's after already doing the repetitive jump and sometimes doesn't even hit you even if you stay in place.
I unironically think 1st Sinner needs a buff because she always dies right as I'm starting to have fun and end up feeling let down
>>
>>724482647
>just farm bro

Found this pic on Plebbit. What the hell is wrong with those people?
>>
>>724414460
>Zones are all garbage, i didn't enjoy a single one.
It's like they took their inspiration purely from those long vertical shafts in Super Metroid that require lots of tedious jumping back and forth, and then went, "Now let's add spikes and a lots of enemies to make it even more of a slog." The exploration is just dogshit. Movement options are given only for TC to immediately put in things to slow the player down and disrupt smooth movement, and to cap it all off, no reward for putting up with it. "Here's your fucking shards for our shitty tool system!" if you're lucky.
>>
>>724482048
>Comparing a room with 3 pairs of shitters to CoF
Actually, unironically need more floorless gauntlets, Nyleth was so good
>>
>>724481719
It's a fun, blisteringly fast boss. Sorry that offends you.
>>
>>724481329
And why are they living in a big balloon? Because it's a balloon, right? Like an ungodly huge version of the Pinstress' house
>>
>>724482095
Turns out every single time I felt "something should be here", something did end up being there, just that it'd be on act 3, a shortcut from somewhere else, or even steel sould exclusive.
>>
>>724482185
7 years actually doesn't sound like that much for modern game development
>>
>>724413698
>boss
Cogwork Dancers
>zone
Choral Chambers, followed by Verdania
>crest
Reaper, used it the whole game
>tool/silk skill
I used the poison Silk Shard for most of the game, so probably that one.
>>
>>724483105
>or even steel sould exclusive.
There's literally only one place like that though
>>
>>724459257
we need to start purging you permanently offended weirdos
>>
>>724482207
>Tacks
>At the Last Judge
I mean, it's possible, but nigga a single Muckroach is way more threatening than Last Judge lmaowhat
My first time with the Last Judge I felt hard locked, ended up getting a big rhythm, constantly moving, every opening I'd get a hit, even hat Pin throwing down to a T, and it still took a long ass time to beat, still had to get everything perfect... turns out I just missed my first nail upgrade; honestly most fun I had in the game, very fond memory.
>>
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>>724483051
It's not, it's wilderness, it's probably whatever biome was steamrolled to build the underworks
>>
>>724483359
2 actually, and I did call the one in bone bottom out
>>
>>724483105
>something should be here
Honestly found this quite annoying though. You get a room that feels significant and there's just nothing in it. Why do they fixate on using fake-significant rooms as a container for secrets instead of just putting something significant in the room? The room with the computer-looking thing in Memorium annoyed me because I tried about five different ways to interact with it, and figured it might do something later. Little did I know there was a stupid crack in the upper right wall. I probably even tried hitting the lower wall, I just didn't hit that one specific spot.
It's just dumb. The devs went out of their way to smear a layer of annoyance over everything in their game.
>>
Tormented Trobbio
Far Fields
Reaper
Silk Storm
>>
>>724483647
I'm not going to excuse level design but they might use those rooms for future DLC
>>
>>724483647
Meanwhile like 2/3 of the charms are vendor items
>>
>>724483829
There are 54 tools in the game (not counting the variants like Silkshot or the upgrades to existing tools)

34 of them are found outside of shops (either while exploring or as quest rewards)
>>
>>724484507
Crests should be counted too. They're just charms but packaged.
>>
>>724433015
meds, now
>>
>>724413698
I got difficulty filtered in the first act.
>>
>>724483408
i got the nail upgrade and he still took way to long
maybe i could have speed up the fight a little with silk skills but the thought of that fucking runback complelty disuaded me from loosing my full health safety net so i kept to the nail mostly and still got hit often enough to spend most of the fight just one more hit away from death
it lasted waaaaaaaaaaaay to fucking much
far more than anything in HK ever did
>>
>>724485336
Yeah it's a beefy boss when you fight it for the first time
>720 health
>9 damages
So that's 80 hits with the +1 needle on the dot. On average I'd say that you can generally gets 3-4 hits in (with Hunter's Crest) but that's still 20+ engagements you have to deal with.

Looking back I don't really mind that it's this beefy as it's clearly the last obstacle before Act 2 and the culmination of your playthrough. And it's so tall that any tool you're throwing its way is bound to hit
>>
>>724486404
Meant to say "your upgraded needle does 9 damages"
>>
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How many inches can hornet take
>>
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>>724481719
it's an ok fight
>>
>>724486404
i was stuck with reaper
not good enough to get past beast fly
get hit way to much with wanderer's short range
and i have a very hard time doing pogo jumps with hunter
all i could do was chip away with hunter 1 hit per opening in between attacks
and i always mistook the attack where he throws the ball and when he spun the ball so i often got hit in those with a 50/50 chance

i hated that fucking fight with every fiber of my being, as it was the case with most bosses
>>
>>724481719
>>724482748
>flashy boss
>but easy as sin
I don't get the fuss either
>>
>>724486404
>it's clearly the last obstacle before Act 2

What? I fought Phantom before Act 2. Haven't found Last Judge yet and I'm currently fighting the Dancers.
>>
>>724489059
Just because you found an alternate route doesn't mean the literal gate guardian to the act 2 area who is also named The Last Judge, isn't the obvious way, as opposed to the hidden late game area with regular enemies who are just as bad as any act 1 boss, like yeah, Phantom's easier, but man does Sinners Road suck, specially for a first time player.
>>
>>724489059
Have you tried walking out the front door of the Citadel?
>>
>>724488914
Entire boss fight is fun zipping around all over the arena dodging everything by the skin of your teeth while keeping up the pressure. It's one of the few fights where Hornet and the boss feels like they're on more or less equal footing and it's a race to see who cracks first.
>>
did they hire new people? specifically unqualified friends and family? because they game has some design choices that are blatantly retarded while doing them correctly in other areas, I find it puzzling.
>>
>>724490595
like what?
>>
>>724490595
They intentionally made design choices to fuck with pseudointellectuals like you who think there are objectively good or bad game design choices because you get all your opinions from 5 hour YouTube videos made by self-proclaimed game design experts who haven't designed a good game in their lives.
>>
>>724490761
for example compare the first sinner with the bile water boss
>respawn right before the door to it
>have to run back through shit
>flashy telegraphed attacks
>mini-gauntlet with random mobs and then fat fuck there to be hit
>first is beloved latter is ultimately just another drag to go through
one lets you get to the fun stuff immediately, the other seems designed to annoy you, I just find it hard to believe that it's the same guy behind both
>>
>>724491149
team cherry apologists like you should be slapped like the bitches they are, these 3 cunts somehow being immune to criticism just because they made a solid indie game is baffling, you faggots never had standards to begin with that's why you go out of your way to defend the first decent game you play
>>
>>724491175
>>724491342
Like clockwork, you expose yourself as a pseud and get mad that everyone else isn't catering to your mental illness.
>>
>>724491409
you expose yourself to children you tranny, kill yourself and stream it
>>
>>724491458
Yes anon we already know you have a mental illness, you don't need to keep reminding us about your tranny obsession and how you can't stop thinking about them.
>>
>>724491525
hell of a comeback tranny apologist, are you brown too? you sound brown. guess we'll be sure when you stream it
>>
>>724491175
I think savestate is what you're looking for buddy. Bliewater is mechanically the best area in the game but you're just not good enough to appreciate that.
>>
>>724491672
>criticize boss fight
>you're not good enough to appreciate the area
you're not intelligent enough to be allowed internet access, yet here we are
>>
>>724491175
First Sinner is designed to be a fun optional fight centred around clawline mastery, Groal is designed to be the last boss fight you need to do to unlock act 3 and centred around throwing everything at the player to make you earn it. Yes, it's designed to be annoying. Your response will be ">it's supposed to be shit" but there's a difference between a game being incompetently designed vs. being intentionally designed to draw out a desired emotion from the player. If you can't understand that then lay off the YouTuber opinions and actually play more games.
>>
>main villain gives up her power to save your rival
Pure kino
>>
>>724413698
>boss
probably the final boss, it reminded me of the last boss of metroid dread. widow is up there too.
>zone
too hard to pick one. probably the choral chambers or bilewater for the music. i also really like the design of bellhart, but i don't know if you'd really consider that a zone. the insanely large piles of bells made into a town is a cool idea.
>crest
wanderer
>tool or silk skill
spike trap, i think that's what it's called, where you throw the spike thing that floats midair. i honestly didn't really use silk skills at all for my playthrough. the dart one seems cool though.
>>
>>724414096
Fpbp. She's a whore and this game is shit.
>>
I was on my way to finish it but then ninja gaiden 4 was released. I'm fighting Seth at the moment, how long do I have till the end?
>>
>>724414096
Never understood the obsession, all anons are sluts inside anyway.
>>
>>724492115
Depends on how many of the other heart bosses you've fought, but Seth is the gatekeeper for that area's actual heart boss. After you get all the hearts you have one more memory segment to get through, then go back into the abyss for the final boss. If you already have two hearts then you might have less than an hour left.
>>
>>724491837
>being intentionally designed to draw out a desired emotion from the player.
yeah bro doing the exact opposite of "fun" in a game is good design. It's a fucking game not a movie you mentally handicapped individual, and you have the audacity to call other pseud, the state of you
>>
>>724492227
Thanks. I don't have a single heart yet.
>>
>>724492265
lmao I literally called what your response would be and you still did it because you're retarded, fucking hilarious.
>>
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>>724474640
>get tired of only slowly getting better at Lace 3 with Reaper
>hey I never really tried out Shaman
>I guess Weavelight + Volt Filament + casting Pale Nails whenever it's up could be fun and different
>mfw win first try
>>
>>724492265
>It's a fucking game not a movie
Funny because it feels like casual moviegames would be more your speed if you just want something that won't challenge you.
>>
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>>724473348
>waah, why isn't this game entirely focused on the parryslop?
>>
>>724491797
>have to run back through shit
>mini-gauntlet with random mobs and then fat fuck there to be hit
you have no right to call out anyone If you thought Bilewater wasn't the extension of Groal, midwit
>>
>>724492343
you called out the response made by everyone else already and the correct one too, you're dumb
>>724492501
I literally beat this game.
>>724493859
>IT'S ART BRO
kill yourself.

Hollow Knight truly spawned one of the most stupid fanbases I've seen in a while, given all the faggotry that there is in Silksong it's an easy guess what type of individuals you are.
>>
>>724494131
getting tired of your yapping, honestly. get back to munching your slops bro
>>
>>724494285
what you gonna do about it, kill yourself?
>>
>>724492265
>>724494131
Funny how someone pointed out an intentional game design choice and your retarded brain thought it was talking about some artsy fartsy shit. Really shows where your priorities and obsessions are.
>>
The runback is the challenge because Groal dies instantly to Voltvessels and it's not even a real fight. Anyone that didn't put together that a boss that is literally jumping in and out of a pool of water will die to electrocution then I don't know what to tell you. You might actually be developmentally disabled.
>>
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>>724494357
>>
>>724494590
stream it, do it
>>
>>724494590
Cry? Like a little baby?
>>
>>724475510
>zones blend into eachother and lack the uniqueness they had in the first game
anon, half of og HK areas are blue with the same tile set and half of the same enemies, and there's 2 greenpath
>>
>>724494478
everyone got it you stupid fuck, it's just boring as shit going back to it
>>
>>724494986
Then why are you crying about it, retard?
>>
>>724495167
better question is why are you defending it while crying like a bitch instead of streaming your suicide?
>>
>>724477227
I think the exact opposite, outside of that room against the sun with the shadows and shit, I barely remember that area, and I played the game this year, the whole are was just the same brown tile set repeated for me.
Matter of tastes I suppose
>>
>>724495248
>nuh uh why are YOU crying about it
My mistake, I didn't realize I was arguing with an eight-year-old. Tell your mom I said hi.
>>
>>724495380
she'll text you in the chat of your live suicide don't worry
>>
>>724495439
They're gonna take your phone away if you keep playing with it in class, kid.
>>
>>724495527
even the teachers would like to see you hang
>>
>>724495686
You seem to be really hung up on suicide. I wonder why that is. HRT not going well? Still the same fat, dumpy lump of a manlet you've always been? I'm sure it's comforting to project those feelings of self-harm on others, but your mother and I worry about you even if you'll never be a woman.
>>
>>724414096
this is fake btw, recently beat it at 100% and despite actively looking out for this it never popped up once
>>
>>724497391
Is the great/raging conchfly entry, is not fake



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