[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1611898344720.jpg (476 KB, 1200x800)
476 KB
476 KB JPG
ITT: dishonest game design
>>
I don't get why people meme this, so much it's actually pretty clever
>>
>>724454370
it'd be
>I don't get why people meme this so much,
esl-kun.
and because its silly and shows both bethseda and obsidian can't do basic shit. same for ladders.
It's an inventive work around and creative but very silly
>>
>>724456204
The actual reason is just because its Bethesda. If id or some other respected company did it you'd be creaming your pants over their problem solving creativity.
>>
as much as I hate bethesda, this particular case is actually very cool
t. gamedev
>>
People act as if this is smart when Starfield exist
>>
>>724453568
This shit makes it so clear that /v/ has no idea what their own stance is on things. This is a clever solution, but because it's Bethesda/Obsidian it has to be bad. But when old japanese bingbingwahoo slop goes all "actually the color palette is simultaneously the key to the worldgen" or some other shit, /v/ thinks it's the second coming of Christ with its cleverness

Make up your mind, is workarounds that nobody ever sees or knows a good thing or a bad thing, stop being hypocritical shitheads about this
>>
>>724458143
>4chan is a single person
Classic error of judgement.
But yeah this place really is the madhouse of the internet, with that i can agree.
>>
>>724456298
>>724458143
there is a difference between
>dev managed to skillfully slip and slide a square peg into the round hole
and
>dev ungabunga hammered the square peg into the round hole until it passed
this is the latter, hth
>>
>>724456204
>>724459049
>Why'd the devs do something to solve a problem their engine couldn't handle in the quickest amount of time that the gamers would never notice and didn't actually notice until someone used the game modding tool and editor to see behind the curtains and find out

Lol, you're a glass eating kind of retarded huh
>>
>>724453568
There's nothing wrong with this.
>>
>>724459143
Because their engine is famously shit and outdated and this is an example of its shortcomings. Glad to help any other questions?
>>
>>724453568
it certainly is clever, but it reveals how limited the gamebryo engine is.
>>
>>724456204
people can be retarded, have dyslexia or something, it's not always an ESL.
>>
>>724453568
no this is pvre sovl
>>
>>724453568
>>724456204
>>724459143
Why should they bother on making a functional rail system and then work about in the OP works just as well?
>>
>>724454370
their engine is so shit it can not do a train
>>
>>724454370
They don't, nobody is upset with it, faggots like OP falseflag being upset with it in order to deflect from fallout 3 being absolute fucking garbage in other ways by forcing people to defend the least shitty design practice bethesda had while making it
>>
>>724453568
Has anyone drawn porn of this yet?
>>
>>724459215
Can anyone here able to articulate what this guy means? To my very limited understanding most engines are some form of derivative of previous works and are never solely built from the ground up. So to then complain about an engine being retooled to suit whatever needs at the time, because the complainers feel each game needs to be some plastic unreal game that doesn't even suit the needs of what's required??

I don't get it, please explain this retarded backwards philosophy
>>
>>724456204
You understand that people working on New Vegas were given tools and they worked within limitations of said tools? Why ask Bethesda to make something when you can just make a hat and move npc along predetermined path?
>>
>>724459143
A house built on a foundation of sand.

>>724460032
The fact you see logic as retarded means there's no chance you'll grasp an explanation anyways.
>>
File: 1698644873994.webm (207 KB, 640x360)
207 KB
207 KB WEBM
>shadman
>>
>>724453568
Trannies love New Vegas because the bethesda engine has every character walk up to you to stare soullessly at you without judgement for what you look like. It is the most comfortable social situation an autistic person can have and most trannies are autistic men
>>
>>724459215
>Because their engine is famously shit and outdated
It wasn't in 2008 when the game released, what's your next incorrect argument
>>
i think it's pretty neat
it's one of those "limitation breeds creativity" type of things
>>
>>724460185
it means you don't release jack shit what you're talking about.
The median year for things to release on NetImmerse/GameBryo was 2008, the exact year Fallout 3 came out.

Gamebryo was far from outdated in 2008, and in fact more games released for the engine after Fallout 3 released, than prior to it.
>>
>>724460425
What the fuck is bro yapping about?
Epic Micky and defiance were released on gamebryo.
There is nothing inherently wrong with the engine. Source 2 is still running on Idtech 2 at it's core, who gives a fuck what engine is what?
>>
>>724460631
The entire reply chain here is about engines, so if your post had nothing to do with engines maybe you shouldnt actually reply to the chain
>>
>>724460185
>explain how you reached your position
>no

Seems like you have zero clue what you're talking about. Usually it's a sign you're parroting someone else's talking point.
>>
>>724454370
Being clever would just be coding the model as a moving object, and even lazily just having it be an NPC remodel which is something ten year old kids did in fucking Gmod.
There is no reason at all to make it into an item that's worn by an NPC, actually yes there is the reason is the same as to why they couldn't code ladders or why all the guns are just modded wands from Oblivion: Bethesda is incompetent to a high degree and likely doesn't have any actual legitimate coders or programmers.
>>
>>724460823
You are shouting at clouds, bro.
>>
>>724453568
Damn she's hot
>>
File: 1619900748567.jpg (73 KB, 1024x768)
73 KB
73 KB JPG
>>724460823
Every single game is coded by Todd himself modding Oblivion from his personal computer in his office, which is why it takes forever for them to make a product that looks and behaves exactly like Todd modded Oblivion by himself.
>>
>>724460849
You say bro too much and you're reddity.
>>
>>724460935
You've been making these threads for over a decade now. Its time to move on bro
>>
File: 025.jpg (55 KB, 960x538)
55 KB
55 KB JPG
>>724460978
I haven't been on /v/ since 2018 and I came on here to see if it was trooned out like /mu/.
>>
>>724456204
>t. retard that knows nothing about game development

Do you know that game menus are just GiANT overlay or splash screens that gets rendered in the virtual world? There's an actual object rendered right in front of the viewport.

They usually have a section in the game world / instance where they cram and hide all the UI elements. If you know where the coordinates are and able to noclip with the game engine, you could actually find this "room" somewhere. If you stand in middle of that "room" and open up your menu you can see your character model blocking the UI.

So are these """""dishonest game design"""""?
If they're really scummy they wouldn't even give you the train ride, no animation no journey whatsoever. They'll just send you instantly to next cell, next station like a teleporter, like using the door. You how janky the pyshics and game engine are with Bethesda's shit. Why waste resources and attempt a hilllclimb trying to make a real train system working, when this solution is simpler it's incredibly genius, it works the same, even better because it doesn't hog resources.
>>
>>724460823
>Bethesda needed to do more work to achieve the same result

Today I will be shovelling a trench instead of using the excavator because it's honest hard work. I'm sure my boss will thank me wasting days of my time doing a job on site that would take half of the time using a machine after I explain some internet schizo's theory of doing more work for less productivity.
>>
File: cirno.gif (3.28 MB, 320x240)
3.28 MB
3.28 MB GIF
In the game that I mod for, I have persistent effects trigger by making an invisible npc follow behind players while wielding a weapon that has a timed script on it. Handing for making darkness constant, or having more enemies show up randomly.
>>
>>724453568
Reminder that Oblivion's status screen is actually a second character below the player inside a box.
Whenever you open it, the game takes a screenshot of what you're looking at and uses it as a texture.
>>
>>724461015
It is, lit is the chud board now
>>
>>724461048
>Do you know that game menus are just GiANT overlay or splash screens that gets rendered in the virtual world?
no they aren't
>>
>>724461123
They never talk about my favorite book there (Goodnight Moon)
>>
>>724460823
>There is no reason
So you've actually never opened up the creation kit or modded within it.

What you described is more work using the tools they're provided than what you explained.
>>
>>724461048
The retard told you the game menus aren't lmfao
Gonna have to post the WebM now
>>
>>724461178
>it's not their fault, their engine they made is completely retarded!
>modders who use creation kit are able to easily fix and remedy most of the problems with all bethesda games to the point where they are the epitome if not the originator of "modders will fix it"
The fact you chose this as a point without considering what Bethesda is most infamous for is beyond retardation to the point that a new cruel word to describe your stupidity must be invented by wordsmiths.
>>
>>724460312
Oh no, it absolutely was. People were 100% calling it out for the same goddamn bullshit all the way back then. Just because you were 6 years old doesn't mean it didn't happen.
>>
>>724460312
>It wasn't in 2008 when the game released
You weren't even around then, it was fucking garbage and you were still cum.
>>
/v/ is the kind of board that, if tasked with doing woodworking, it's users would disregard the existence of 'secondary wood' because it's not 'soulful' or it's 'dishonest' or whatever the fuck. These people would go to make a level and fully model out portions of the map you can only see in the distance or not even go to. These motherfuckers would animation parts of cutscenes like legs/feet you can't even see. These people would refuse to use camera tricks to hide stuff that doesn't work.
All in the name of some false idea of being 'honest'.
Actual midwit tier. Nobody on this board has ever actually gotten anything done in their entire lives, and if they tried to, everyone working with them would be in immediate despair as time is wasted wasting time on stupid shit.
Only a fool would do such things and declare themself a profound genius while labeling everyone else 'sheep' or whatever.
>>
>>724461307
Not him but could you provide a source? Any reviews or blog posts from the time would be helpful.
>>
>>724461290
The developers are paid specifically to work with the tools they're given.
Now you're telling me that the developer hired to make fallout 3 broken steel a DLC needs to re-invent the entire wheel the car is built upon, a monumental task, in order to accomplish a "non-dishonest" completion of the task "make it look like the player is riding a train" ?

This is just moving the goal posts now.
>>
>>724461493
The fact you ignored the bulk of my point to keep trainwrecking your shit made me lose interest.
>>
>>724461362
/v/ would buy the most expensive, nice looking hardwood available before realizing their tools are only good for cutting softwood.
>>
>>724461307
Narp. It wasn't outdated in 2008.
2008 was the year Netimmerse/Gamebyro released the most games in.

It's also the median year for releases. Meaning that fallout 3 released in the middle of Gamebyros long lifespan which consistently put out games up into 2015.
>>
>>724453568
The entirity of nortubel
>>
>>724461543
You do not have a point. You keep moving goal posts backwards, there has not been a fixed single point you produced at any stage of this conversation.
>>
>>724461543
So far you've ignored many posts in the thread so far.

Not very intellectually honest
>>
>>724459979
huh? What would be the focus of the porn drawing?
>>
>>724460681
You know nothing about engine. Entire reply chain here is about a moron who shows his ignorance
>>
>>724461579
Care to substantiate your claim with anything other than your opinion?
>>
File: 1620677786098.png (88 KB, 220x294)
88 KB
88 KB PNG
>>724461615
>>724461694
I don't care you dumb nigger.
>>
>>724454370
It's just people who don't know what object oriented programming is and believe there must be some substantial difference between the computer moving a set of polygons that look like a train through 3D space and the computer moving a set of polygons that look like a person through 3D space. So substantial, in fact, that it must be evidence of developer incompetence of the highest order.
>>
>>724461872
Clearly you do
>>
>>724461914
What if devs don't have unconpiled game engine code?
>>
File: hqdefault(2).jpg (11 KB, 480x360)
11 KB
11 KB JPG
>>724461928
No
>>
>>724461914
Bethesda games as a whole are proof of incompetence and until you get on Starfield right now and stream it for the rest of the night instead of shitposting you can shut the fuck up.
>>
>>724461814
>opinion
Weird how you think words like Median with a fix definition is an opinion.

1. 1999
2. 1999
>
3. 2001
4. 2001
5. 2001
>Year Net Immerse became Gamebryo
6. 2002
7. 2002
8. 2002
9. 2002
>
10. 2003
11. 2003
>
12. 2004
13. 2004
14. 2004
>
15. 2005
16. 2005
>
17. 2006
18. 2006
>
19. 2007
20. 2007
>
21. 2008
22. 2008
23. 2008
24. 2008
25. 2008
26. 2008
27.2008
28. 2008
29. 2008
30. 2008
>
31. 2009
32. 2009
>
33. 2010
34. 2010
35. 2010
36. 2010
37. 2010
38. 2010
39. 2010
40. 2010
>
41. 2011
42. 2011
43. 2011
44. 2011
45. 2011
46.2011
47. 2011
48. 2011
49. 2011
>
50. 2012
51. 2012
52. 2012
>
53. 2013
54.2013
55. 2015
56. 2015

Theres the release year for every Gamebryo game subtracting 2025's outlier of "Oblivion Remastered"
>>
>>724456204
>the illusion falls apart when you look behind the curtain
yeah so what
>>
>>724462075
And how do you substantiate how outdated engine is based on this data?
>>
>>724462169
>It's was an outdated engine when fallout 3 released but a bulk of the engines releases were from the year fallout 3 released in and onward

Lol, lmao even.
>>
>>724462061
Starfield has ladders. Also you don't fit in.
>>
File: 1624682611372.png (181 KB, 353x418)
181 KB
181 KB PNG
>>724461914
>>724461731
>>724460631
>>724461615
>>724461694
>>724461579
>>724461362
>>724461048
>>724460849
You need to go back.
>>
>>724462287
You need to go back to the fox news comment section. This is /v/ videogames not /pol/ the politically incorrect.
>>
File: NVcWc.jpg (172 KB, 1440x900)
172 KB
172 KB JPG
>>724453568
honest game design
>>
>>724462287
Back to where? Be use you never showed any days other than your own opinion. You need to actually provide evidence for your own claims.
>>
File: 1560494572651.jpg (238 KB, 988x1190)
238 KB
238 KB JPG
>>724462329
>>724462357
I use to have direct conversations with m00tykins on /a/. You need to go back, your are brown and a samefag nigger with a walnut brain. Get packing, coon.
>>
File: 1454696267948.png (63 KB, 850x850)
63 KB
63 KB PNG
>>724462357
>Be use you never showed any days other than your own opinion
>>
>>724462429
Relevancy?
>>
>>724462429
Sure you did bud, and here's all the fucks I have to give on that even if ya did pal
>>
>>724462287
>No rebuttal
>Starts /pol/posting
>>
File: 1556407313760.jpg (268 KB, 1400x788)
268 KB
268 KB JPG
>>724462542
My rebuttal is you're a black tar nigger with ESL who just relentlessly shitposts about how Bethesda is actually not a shithole of retarded faggots building dumb goyslop games for consoles. That is 100% the entire content of this thread from start to end.
>>
>>724453568
This is cute because it's a clever way of doing something big in an engine that was incapable of making a modern game. But in hindsight it is frustrating to remember because they never evolved past this type of shit. If they wanted the Prydwen to fly in FO4 with the player on it, they would have to do something like this again. That's why it can't. That's why Starfield has fast travel instead of flight. It's fun to see a workaround to a limitation, but its not fun to see stagnation of the limitations.
>>
>>724462618
Starfield has actual flight. FO4 vertibirds carries the player in real time.
>>
>>724462618
>If they wanted the Prydwen to fly in FO4 with the player on it, they would have to do something like this again
They've got moving vehicles and space ship battles in Starfield anon.
I know the rest of the game was so aggravatingly boring as shit that you likely didn't play which is good on you I wouldn't recommend that you buy it but

They could probably get the prydwyn to fly now
>>
>>724461178
nta, but the fact that modders can do with inferior tools what the devs themselves stated can't be done is beyond pathetic. no need to complicate the issue with pointless details.
>>
>>724464446
You're conflating can't be done with something else entirely.
This is a very very short metro tunnel you take underneath government buildings in the DC capital.

There is no way to view the moving train from the sides as it's moving, there's no passengers that need to be moved to and from these stations that you'd be able to sit around and watch take the train, there is no purpose for the train to be anything but what the train helmet.

Any mod that does add moving vehicles is a labor of love that took months of coding and constant patch fixes to iron out new issues the people who installed it had. A game of whack a mole.

Youre applying zero context to the situation
>>
>>724454370
Because they are unironically idiots. Instead of witty workaround, they would try to make entire system for just this moment, despite workaround being faster, cheaper and giving the same result. Their problem-solving skills are on the level of a baby.
>>
>>724462169
Fuck off retard, how do YOU substantiate how outdated the engine was? Some nebulous
>oh but I remember blogposts
>no I won't post any screencaps or even links to substantiate what I say
isn's gonna cut it, fag
Looking at those years, the engine wasn't outdated until ~2011 or if you wanna be a colossal asshole about it it was outdated past 2008.

I hate betheshit like the next god-denying nigger-hating capital G Gamer and Obsidian can release a billion more games with dyke romances and trannies in them and that won't change, but sit the fuck down when devs do the best with what they have. If the tram hat didn't look goofy as fuck and was made in Japan you'd applaud it
>>
>not using the movement function
>wasting cycles on animating a body
>>
>>724454370
forcing a hat onto a player and then walking him down a corridor to end with another loading screen to mirror getting off the train and poorly concealing the player's previously worn hat being put back on isn't particularly clever when
>you could've made the player walk down the path normally
>tried to make some sort of metro system to use in the future
>>
>>724465427
>Make some sort of metro system to use in the future
This was the 3rd DLC of the game Broken Steele and it released 1 month after obsidian was estimated to start on Fallout NV.
The last DLC for fallout 3 planned was an bottle episode on an alien spaceship.

There was no magical metro station need for them to make this feature and use it in the game.

Vegas doesn't have a metro tunnel, and while obsidian wanted to make a working monorail that didn't have the time to.
>>
>>724453568
i don't get this one it though, there are many mods for gamebryo that add moving vehicles, even without a fixed player position, there were sailable ships and siltstriders for morrowind that were very smooth, can't be that hard to make
>>
>hat
Well, pedanticly, it's not a hat. It's an arm piece, specifically for the right arm.

Anyways, the arm piece activates "DLC03MetroCameraPackage" which runs a script and activates "LooseDLC03MetroCamera" which plays an animation to make it appear that you are inside of the train.
>>
>>724465231
>they would try to make entire system for just this moment
the entire engine is dogshit if it doesn't have a system that can be used for this moment and it's going to be a limitation on other potential segments as well
>>
>>724467547
The engine engine hasn't been used for release in a decade while you're seething at a 20 year old game.
>>
>>724467346
>It's an arm piece, specifically for the right arm.
what? fallout 3 doesn't have modular armor
>>
>>724467660
Its built off of oblivion anon.
Fallout 3 has all the equipment slots oblivion. which has slots for gloves, boots, rings, amulets, and so on. F03 itself doesn't use any of those but they exist in the code.
>>
>>724467769
I see
>>
>>724467547
Engine doesn't have innate systems, all of them are developed at some point in time. If you are not planning to use such system, why would you develop it? The answer to this question is also an answer to question, why UE5 such shit engine.
>>
>>724465262
So you have nothing to back up your claims you just have emotions you can't control?
>>
>>724467062
none of those things were necessary in the game and were created by modders who had no deadline and all the time in the world. this train thing is only used for one sequence.
>>
>>724467547
What do you think game engine is?
You create all the tools you need for an engine.
Gamebryo is middleware engine, it's all your pipelines but you have to actually make all it's functions from the scratch it isn't Unity.
>>
>>724467969
>you're just mad, stop paying attention to my lack of literally anything but "I say so" and get mad already :(
Nice try, niggerfag
>>
>>724468725
>Can you provide proof
>My proof is that I made it the fuck up
>>
>>724456204
>muh esl boogeymen
retard



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.