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Why does it feel so janky and low budget compared to RE4?
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pic unrelated
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>>724538078
it doesnt, it feels like re4 but better in every way
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>>724538298
The movement is atrocious, when you hit sideways Chris just floats to the side without even turning. Where are my weighty tank controls?
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>>724538457
change the control scheme dingdong
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It feels much lower budget
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>>724538298
Fuck off retard.
The coop shit is genuinely frustrating.
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>>724538078
Because you're a shitter. 5 has great controls and the best Mercenaries in the series.
>>
It let's me mow down african savages. It's fucking great.
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>>724538457
If you want sluggish controls play RE4 remake.
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>>724538298
This also sheva ai is a knowledge check.
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>>724538561
This.
When my dad first saw me playing it he said, "How did this one slip past the Jews?"
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>>724538457
If you choose control option type D or some shit, it controls just like RE4. I don't know why they shipped the game with the weird ass default controls.
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>>724538078
because they ported resident evil 4 to mt framework
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>>724538078
Sheva best girl in entire series.
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>>724538704
>sheva ai is a knowledge check
That seems like a different way to say "the AI doesn't seem so bad if you play around the AI being bad."
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>>724538550
>>724538704

Lol at this shit opinion.
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>>724538704
I don't know why it's so hard for so many people. Give her herbs and handgun ammo, never set her to attack, compliment head shots, thank her for giving you health, don't damage her. It ain't rocket science, basically treat her how you would a human player. They have a hidden friendship meter and will be more responsive to your needs the better you treat them.
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>>724538773
Why the actual fuck would you want it to play like RE4? Dual stick was a huge improvement.
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>>724538078
The 9 item inventory slot was what made it so cumbersome to use during gameplay. I'd rather just pause the game and take my time with the items in my suitcase.
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>>724539218
aiming in a direction is faster to turn than slowly strafing
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>>724539220
You'd rather play on ez mode
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>>724539019
What do they do that you think is bad?
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>>724539220
it's better, being able to reload while climbing a ladder or doing a melee attack is way less cumbersome than pausing the game
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>>724539220
Managing your inventory lightning fast during melee is what separates the men from the boys in RE5. Also abusing I-frames by picking stuff up and jumping over fences.
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>>724539271
Motion controls nigga.
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>>724539453
are you talking about the ps move shit on ps3? haha i forgot the game had that

i used to play a lot of mercs and the dumb pvp dlc mode on 360
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>>724538078
Because you only played the remake you filthy casual.
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>>724538773
I’m using mouse and keyboard, all the control scheme options seem to be for controller. I guess I’ll have to dig it out of my closet.
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>>724539505
No I'm talking about the motion controls on the Switch. I'm honestly amazed No Mercy even runs on the Switch version.
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>>724539323
Blazing through ammo.
Wasting healing items.
The same stuff that's come up every other time you've had this conversation.
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>>724538078
I don't think it feels janky or low-budget, but it is inferior to RE4 in most ways, particularly the enemies, weapons, and environments/level design.

>>724538704
The AI is always a liability regardless of what you do. I was fine with Ashley, because she actually tries to stay out of trouble, while Sheva pretends she can fight and dives right into the middle of hordes of enemies despite being completely helpless.

>>724539078
5 does have a fun mercenaries mode, though.
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>>724539683
>blazing through ammo
Never had that issue. The AI is a reflection of your own skill. If you're a good shot she will be too.
>wasting herbs
She only sprays you when you're low on health. Maybe stop taking so much damage.
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>>724539736
>dives right into the middle of hordes of enemies
Never have her set to attack. But you probably don't even know that feature exists.
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>>724539781
>Um ackshyully the AI is really good
Then how is it a knowledge check?
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>>724539362
>>724539385
These men get it
No need to pause the game to equip weapons either
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>>724540020
Because only people who suck at the game whine about it.
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>>724539683
I have never heard the ammo wasting bit.
RE5 practically throws ammo at you and melee is overpowered. And not to mention that the game fills your gun when you upgrade capacity. Sheva is an aimbot with certain weapons and you shouldn't be getting hit anyways.
People are just shit at vidya games ig
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>>724540229
>>724540338
If I'm bad at vidya and the AI is worse than me then the AI is bad.
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>>724540606
The AI adjusts it's proficiency depending on your skill so it's not playing the game for you. If you get headshots from far enough away that she says "great shot" then she will start doing it too and you can compliment her as well which will quickly increase the friendship meter.
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>that one Sherry bikini mod
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>>724540747
When you have this conversation on /v/ do you imagine that you're not talking to people who consistently go for the headshot->melee meta that RE4 established?
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>>724538773
>If you choose control option type D or some shit
Did you mean to say B? Control D sets turning to the right stick while the left is movement with strafing. Control B is pure tank like 4
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>>724541127
Not every enemy is always in melee range. There are situations where you rely solely on marksmanship.
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>16 year old 3rd person shooter is too hard for /v/
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COME ON
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>>724541292
I can't right now!
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>>724541221
>Not every enemy is always in melee range.
Yes, and?
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>>724541282
this game is very easy if you are playing with a buddy, playing with the ai feels infuriating at times. the game isnt hard but the ai makes it hard sometimes
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>>724538603
Does RE4 remake intentionally have bad controls? I bought RE8 and RE4R to play over October and I played RE8 first. Going into RE4R after that, Leon controls and aims like he's drunk and everything in the game staggers you constantly and you can get stuck into stunlock loops and just die unable to do anything. I have only managed to make the game playable by using perfectly accurate guns like pistols with laser sights and staying as far away from enemies as I can because the other guns are horribly inaccurate and you are so slow and sluggish you can't juke enemies like in other RE games. I don't remember the RE2 or 3 remakes being this bad but it has been a few years since I played them.
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>>724541292
HHHHHURRY
>>
What's the source on AI being more competent the more friendly you are with them? I have never heard of it, nor noticed it and I used to carry people on Pro on GFWL (RIP in piss)
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>>724542085
REm4ke is built around the parry. I'm with you on the firearm accuracy, especially with magnums. IMO nothing but the Killer 7 is even worth using. It was super noticeable during the Verdugo fight where taking the time to stabilize anything else allows him to put his arm up to block the shot. Overall I think REm4ke was a solid action game but they missed the mark on so many things that shouldn't have been an issue because they were solved problems in the original game.
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>>724542085

Remake is significantly harder than OG and movement being more weighted adds to it. It just takes getting used to it, especially once you get good at parrying
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>>724542085
You can tell immediately that there is something wrong with the controls in RE4 remake. It's not a bad game but it's for Dork Souls autists that like dying 100x to each boss. I legit cannot beat it on anything above normal and even on normal I died to Salazar about 20 times. RE2 remake has detailed animations doesn't control like shit.
>built around the knife parry
>always out of knives because you have to use it so often
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>>724542250
WESKEEEEEEER
I'M COMIIIIIIING!!!
Hmmph, not bad~
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>>724542479
The source is that I've played it a million times. Never heard anybody else talk about it but it's there. The easiest way to build it up is just thank her for healing you.
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>>724538078
RE4 at least includes a semblance of exploration and backtracking like the original games but the entirety of RE5 is a fucking linear hallway simulator without a single reason to ever go backwards. It's a fun co-op game but that's it, otherwise it's shit as a single player RE game.

Also RE6 has the best mercs mode I don't care what your favorite faggot youtuber has to say about it.
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>>724542603
Parrying is quite easy, it's the durability that's an issue. Parrying doesn't do you any good when you're out of knives.
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>>724543027
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>>724542085
The problem with RE4make is that Leon is a floaty piece of shit. It's not just that his body sways, but where your reticle is pointing is not actually where your bullets are going. If you just quickly turned or are trying to quickly adjust Leon to aim at an enemy and your reticle is on the enemy but Leon has not actually pointed the gun at the enemy you will miss your shot. It's always just a few frames short and that's why it feels like shit because it's fucking inconsistent garbage made to impress you will expensive faggot mocap animations instead of being a fun video game first and foremost.
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>>724542085
That game feels great when you use the pistol with the laser sight like I did on my first playthrough. Seeing other people play the game with ass feeling sidearms, what a blunder on capcom's part.
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>>724543027

Make a YT video with two playthroughs for comparison and I'll give you a million subs
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Dark Souls ruined Japanese games and RE4 remake is but one of many casualties.
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>>724542592
>REm4ke is built around the parry
Maybe I'm retarded but after just killing Salazar I am still not sure of what attacks can actually be parried and what can't. It feels very inconsistent. Some attacks give you a prompt telling you to parry, then some of them randomly give you an evade prompt, but evade isn't a real move you can actually do and it only works for those certain attacks as a QTE, so I often end up randomly spamming crouch in front of an enemy expecting to be able to dodge them and then eating shit. Grab attacks also seem to be undodgeable and unparryable? It's great when a random enemy suddenly decides to shift into a Wesker-level sprint out of neutral and hit you with a completely unavoidable grab attack that takes 1/10th of your knife's durability to break.
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>>724538298
can't you move while shooting? also, while the majority of RE4 wasn't scary, it had some moments. you can't have a scary coop game
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>>724543292
I'm glad to see others saying stuff like this. My playthrough was very frustrating and I had to start over on normal. They should encourage anybody to play on hard the first time, even if you played the original to death. I beat it once but probably won't again for a long time if ever. It's more infuriating than fun, but I guess some people like that.
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>>724541282
2 fucking brainlet takes
You're equating difficulty with bad game design.
You seem to think age has anything to do with a game's difficulty, when older games tend to be harder on average
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>>724538737
ur dad based
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>>724542085
it was a mistake to make your walk as heavy as it is, enemies are aggressive enough that it would mean jack for juking if it was tighter, but the momentum on your sprint was a necessary evil. without either projectiles or especially dynamic enemy attack patterns(I.E. not shambling melee enemies) 2d controls become cheesy bullshit that makes a mockery of the game, it'd be just like the alt controls in REmake. you need to impose a limitation on them.
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>>724539019
I played RE5 the year it was released and had no problems beating it. I was baffled years later when I heard about people struggling with Sheeva, on Steam forums mainly. Back then I played locally and it was shipped with GFWL. Is it american thing? Am I speaking to DSP right now?
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>>724543231
re4make's pacing really is nothing like dark souls. it's still very much in the vein of horror games, death being either a rare cumulative failure or you failing to avoid a heavily telegraphed fatal danger. the constant runback death grind just isn't a thing in 4make, if your experience is like that then you're doing something wrong or should be playing on normal.
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>>724543636
It's truly baffling and I don't have an answer as to why so many people struggle with the partner AI. The only time I have an issue is when they're set to attack. They will run up to enemies take out a powerful weapon then do nothing. The solution is never set them to attack. If you give them a second weapon it's just so there will be drops for that weapon so you can stockpile ammo and dump it into the trunk between chapters so you can use it later yourself.
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>>724543164
>inconsistent garbage made to impress you will expensive faggot mocap animations
What bothers me the most is that RE2 (again from my memory of playing it a few years ago) had extremely tight controls and I found it very satisfying to dodge around enemies and avoid them. They even built entire modes around this concept like the HUNK escape mission that relies on you having mastered the game's precise movement. Then the next time we play as Leon, when he is now a trained professional GITDN instead of a rookie cop, he sluggishly stumbles around and can't hit shit unless he has a laser sight equipped.
>>724543487
I've been playing on hardcore because I just finished RE8 on hardcore and was honestly expecting RE4R to be easier. Relying on the perfect accuracy weapons and just staying far away from enemies I have still cleared most of the chapters so far with zero or one deaths, but chapters with a boss fight almost always end with me dying at least 8-10 times since I will get stuck in an animation and eat multiple hits, with you typically dying in 2 hits and having very few healing items in boss arenas. The worst and most frustrating so far was easily Mendez, since I would touch a single pixel of fire and be disabled for the next 5 seconds and be forced to eat a hit from his stupid throwing attacks.
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>>724543707
I'm referring to the general high difficulty. Dark Souls popularized obnoxiously high difficulty and disgustingly gritty art styles. Now go ahead and tell me I know nothing about Dark Souls.
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>>724543854
>he sluggishly stumbles around
Leon is a ghoul himself in RE4.
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>>724538078
GIMMIE AN 'ERB!
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>>724543636
>I played RE5 the year it was released and had no problems beating it.
Yeah, same here. IDK why you and that other guy think "I think thing is bad" is equivalent to "I don't know how to work thing." This is like when I call the law system in FFTA tedious doodoo and people show up defending it acting like I simply must not understand it if I don't think it's great.
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>>724543907
re4make is only really hard in the context of challenge runs, trying for a low save S rank. your basic normal difficulty just get to credits run is going to be fairly middle of the road. you're likely only going to die a handful of times unless you're doing something wrong.
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>>724544018
That's the correct way to say it, not, "I need a HEEEERB"
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>>724544275
>unless you're doing something wrong
I'm hoping it was just Steam Deck performance because if not then I am doing something wrong because I died about 50 times on normal.
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>>724538078
its not even an RE, its a retarded action game copying all the trends of the era
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>>724544453
5 is just a retread of 4. They didn't start obviously copying other series until 6. No that's not true, 5 had the cover based section, fortunately it was short. 6 was just the point where they were obviously ripping off Dead Space.
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>>724544586
>6 was just the point where they were obviously ripping off Dead Space.
And DMC.
>Fight the infected helicopter Chris!
RE6 was an incredible shitshow outshined only by the likes of Concord, FO76 and Anthem.
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>>724544586
RE6 even has a fucking reskinned Deviljho for a boss
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>>724544910
That's a bit harsh.
Story mode in 6 is dogshit gameplay wise, the actual narrative is actually pretty good, especially Chris and Jake's.
Mercenaries however is lots of fun.
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>>724544950
Is that the lizard thing that pukes poison gas and shoots spikes at you? Are you exaggerating or did they really reuse assets from Monster Hunter for that enemy?
>>
Why did it take 4 games to return to Chris? Fuck Leon and Jill.
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>>724545153
Claire and Barry had a good game in the meantime. Personally I'd like to see Rebecca in a starring role again. Especially since she's prime milf age now. It would be awesome to at least acknowledge Billy's existence.
>main cast meets up with Rebecca in public
>they spot her speaking to a shadowy figure with a mullet and a Hawaiian shirt
>she doesn't know they're there and gives him a kiss before he disappears back into the shadows
>Hey Rebecca! Who was that just now, your boyfriend~?
>Just an old friend...
>>
>>724545049
>the actual narrative is actually pretty good
No, the story was bad even for RE and that's saying a lot. Mercenaries had the potential to be good but the maps are shit, the best one is the Chinese one and even then you finish off the map by spamming parries against those skinless dudes.
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>>724545419
Chris' story made me crid.
And Sherry and Jake are one of my favorite ships.
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>>724538078
I don't see how it's more janky and low budget, it's just inferior. The gameplay is very identical to RE4 but just isn't as fun. Getting several different melee attacks from shooting different parts of the enemy sounds cool on paper, but just dumbs down the challenge and gameplay. The tiny inventory and the upgrade system doesn't give that same satisfying gameplay loop. Forced co-op removes tension and survival elements. And the bosses suck and are too scripted. The bat is okay, but the uroborus bosses are just lame squiggly tentacles and aren't that fun to fight, el gigante and retardo Irwin are boring turret sections, only the Wesker fights are actually cool. Overall the bosses always have some gimmick that doesn't utilize your own arsenal and normal abilities, which is often less fun.
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>>724543419
no, you still couldn't move and shoot in RE5, which was retarded when you consider how action-oriented the game was. The last 3rd of the game was part cover shooter because the enemies had guns. It even had an atrocious online PVP mode.
>>
The biggest shame is that you can't do all the melee attacks on your own. Instead of making it impossible without a partner they should have at least made it much more difficult so we can at least see them. At least you can do their strongest ones against the minigun dudes. That's particularly important if you're playing as Jill.
>>
>>724545781
>online PVP mode
The amount of people that insist on playing that mode drives me crazy. I swear even if I find someone for mercs they do one match then demand that I play VS. The only good thing about VS is the menu theme.
https://www.youtube.com/watch?v=UA_0DJuoq9k
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>>724545915
I miss the vidya DnB era.
https://www.youtube.com/watch?v=PksH_3Um8ss
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>>724538078
Because they were still trying to figure out how to make a decent action game, and it took them until 6 and ORC to make one.
>>
Sex with Sheva
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>>724546517
Even decent looking quadroons have strong BO.
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>>724545629
Chris' campaign was dumb, you start by saving hostages from zombies that shouldn't be taking hostages and you end with HAOS which is a dogshit boss fight and instead of Chris passing the torch Piers dies. The crux of everything being the stupid Ada clone story precludes any of the story from being decent.

Also, and this is nitpicking but I'm still going to do it, Sherry & Jake are hardly a ship when they actually have chemistry in-universe.
>>
>>724546517
I remember my friend seething that she looked too white in the DLC costume. He was my first exposure to SJW mentality.
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>>724545108
Same skeleton and animations, found a video example.

https://www.youtube.com/watch?v=_f-ilffoDQI&feature=youtu.be&t=76
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>>724546856
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>>724546842
Then I'll say they're one of my favorite vidya couples.
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>>724546856
Oh that one. I thought you meant the smaller reptile enemies.
>>
RE5 remake when?
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>>724547050
Yeah I can't wait to see all the blacks be portrayed as heroic or sympathetic and all the villains be white... oh wait.
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>>724546925
That's fine. They'd have an amazing protagonist baby if anyone but Barry was allowed to have sex in RE world.
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>entire cast of RE is late 30s at the youngest, pushing 60 at the oldest
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>>724546854
Is he wrong? They basically modeled a 3D white girl and painted her brown. That's why she's hot.
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>>724547658
And that's a good thing.
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>>724538298
spbp
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>>724547242
Turn the black mud hut villages into towns built by white colonizers, make the infected blond blue-eyed whites enforcing apartheid on a fictional African country. Embrace absurdity.
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>>724541282
>>724541891
RE5 on professional is one of the most difficulty RE game ever
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>>724542937
>I legit cannot beat it on anything above normal
you just suck, nigga
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>>724548031
Yeah I didn't have enough fun to want to git gud either. Something about the game just made me feel ill, especially the difference between Leon and Ashley's moment at the end. Heh, you don't need me, you're a strong independent woman.
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I think the gunplay is a little better than RE4's. It's an okay game. I replayed it this year with a friend who played it for the first time and then did a run with the AI. Sheva kinda pissed me off a little, but the game's so short and easy that it's not really a big deal. It was kinda funny how janky the physics got because I was playing at 60 fps. Pic related is nearly unkillable without the rocket launcher. Plenty of enemies just couldn't jump over shit either. I also tried all the DLC for the first time and was disappointed at how short it all was
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>>724548906
>I think the gunplay is a little better than RE4's
no way
most re5 weapon feels like wet noodle
RE4 is the best gunplay in OG RE
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>>724549039
For what it's worth, I think it's still solid in RE4 and that game's better as a whole
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>>724548906
There's something wrong with that boss fight. I swear he glitches and is invincible sometimes.
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>>724549494
It definitely felt that way to us. He'd pretty much never drop to his weakened state and when he did, he'd go back to normal WAY sooner than I remember. Surprised they never fixed it after all these years. In my solo run, I just set the fps to 30 and it worked normally
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>>724538550
I don't really agree about the controls but you are absolutely correct about Mercenaries / Mercenaries Reunion. RE6 Mercenaries is SHIIIIIIIIITT.
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>>724538078
It was mindblowing playing this on a PS3 on release after coming from RE4 on PS2
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>>724549718
Interesting, the PC version definitely has some glitches not present on the console version. Another glitch I frequently encounter is during the section on the ship where one player gets the cage dropped on them and the other has to climb the crane to lift it. An enemy with a riot shield that turns into a duvalia and has a security keycard is supposed to spawn on top of the crane and jump down to the arena but he frequently gets stuck up there and never jumps down, though for some reason you can see his shadow all the way down on the ground as he runs around in circles up there. That one's bad enough that it requires a reset.
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>>724549807
I had some fun with RE6 Mercs after I got used to the nauseating camera movements.
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>>724538078
>can't walk and aim at the same time

trash
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>>724538078
Sheva is a good girl. She has voice lines when you get stuck in an area or puzzle to help guide you in the right direction. I never ran into issues where she was a liability.
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>>724538078
How far are you into the game? I'm currently past the oil refinery. I will say that the game isn't "janky and low budget" at all, but there's definitely a huge disconnection between it and OG RE4, between the 9 slot management system, the increased amount of enemies on almost every single encounter and the complete lack of memorable moments.

I'm currently playing it on Veteran, first time playing the game, and so far I've managed fine with just a couple of deaths, 3 against the retarded chase and Gigante mission and 2 because of Sheva dying in the marshlands. What helps me is playing inventory management, I gave Sheva her own weapons (will take her pistol out soon since she spreads pretty well with the TMP and mine is Crit-maxed), the stun baton and she holds the herbs while I handle the grenades, and it's all about hitting those headshots to follow up with melee and stomps. My main complaint is that without those, the enemies are stupidly tanky, especially the chainsaw enemies, my last encounter was a slog because they just refuse to die and the fight boiled down to shoot the head twice, punch, step back and repeat.

The game is absolutely inferior to OG 4, there's no discussion in that.
>>
>>724543636
I always heard horror stories about how Sheva is terrible and you should take all of her ammo and keep her on healing duty, but she hasn't been a liability at all during my playthrough. She's unusually good with the rifle, at least whenever she feels like sniping something, and she knows how to spread with the TMP. If only the AI was advanced enough for her to aim for headshots to melee.
>>
>>724542085
Years ago I posted about how you could trace the issues back to the early gameplay decisions they made, but it's been so long I probably can't replicate it
Whereas the original is a cohesive blend of gameplay limitations that complement each other, the remake suffers for "modernising" aka streamlining and making things "better", then having to artificially worsen things for sake of maintaining some pretense of challenge or horror even
The decisions they made around movement and aiming force a chain of issues causing concessions and rendering the final product sloppy and bland and unfun
>>
>>724547428
Don't you love how Capcom is obsessed with year-accurate settings and not allowing their characters to marry if they were initially single? This is also a big problem with Street Fighter. And meanwhile, they keep pushing all these brand new characters that don't even have a fraction of the charisma the original ones had. People are more excited about the possibility of seeing Leon again than playing with the new RE9 MC.
>>
>>724549718
>In my solo run, I just set the fps to 30 and it worked normally
Huh, I'm playing on PC, I'll keep that in mind once I get to that boss.
>>
>>724541292
GIMME AN EGG
>>724555019
I think it's really funny that the only new playable character anyone (read: fujos) cared about in RE6 is also the one who fucking died.
>>
>>724555019
>This is also a big problem with Street Fighter.
SF4 and SFV take place in the mid 90's before SF3 while SF6 is in the early to mid 2000's.



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