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Why people refer to left as "lowpoly" if it has more polygons than actual lowpoly (right)
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>>724546078
Both look like shit so it doesn't matter
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because it's still significantly lower poly compared to what is standard today
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>>724546078
low poly rather than lowest poly
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>>724546078
they don't mean cones, man, they are referring to polyamorous relationships.
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>>724546078
because there are more asset packs for the left one in the ue asset store, you dumb fuck.
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>>724546078
Both are low-poly. The right just relies more on textures to create an illusion of details.
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soul vs soulless
the left is stylized while right screams lazy slop
the best ps1 era games made the effort to stylize the graphics a bit instead of just putting ugly bricks on the map
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left is lowpoly relative to what was possible during the time it was made
right wasn't lowpoly relative to what was possible during the time it was made

hope this helps you gigantic fucking shiteater
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>>724546078
Soulless vs Soul. Where's the textures, man?
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>>724546078
Right is kino
Left is asset flip slop
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>>724546182
if you play these kind of "lowpoly" games why would you care comparing to some unoptimized AAA crap
they don't compare themselves to you
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"play-doh" is more suitable
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>>724546283
Lowpixels textures in your lowpoly lowquality game, many such cases
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>>724546270
>PS1 poorfags are STILL seething over OoT
it's been 27 years mate, let it go...
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I'm so fucking sick of seeing the asset pack from the left, I know it's cheap, but holy fuck indie devs I would take literally anything else, 90% of indie games coming out use this fucking pack and I'm so god damn sick of it.
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>>724546562
this is a new low
but at least it doesn't look as bad, and reminds me of minecraft
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>>724546078
i hate that textureless low poly style so much
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>>724546078
right came out in 1998
left is being sold on an asset store in 2024
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>>724546836
you know there are assets like the right on asset store right?
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>>724547097
So? The right picture is clearly from a game that came out in 1998, meaning they were made before 1998. That is not the case for left which is a unity asset pack sold for 14 dollars.
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>>724546629
maybe they grab them for prototyping, but when the game is finished realize they have to spend money to make it good so they're like fuck it
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>>724547150
and what makes the difference when it was made lol
again, there are assets made TODAY that are like the right
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>>724547334
>and what makes the difference when it was made lol
Are you retarded? Right looks that way because of hardware limitations from 30 years ago.
Left is just being lazy and quirky.

Its a retarded comparison.
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>>724546078
Because it still doesn't have many polygons compared to something like picrel. Any other stupid questions?
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>>724547408
oh I see you're just funposting
I meant what difference it has regarding to people call the left lowpoly while there are graphics like the right aren't called that
try not seeing the right as zelda but rather some asset pack that looks like that maybe that helps
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>>724547560
me in the background
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>>724548009
And if I wouldn't compare to realism sloppa, what you're gonna do then?
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>>724548150
I don't care what you compare it to, it has visible polygons so it's low poly
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>>724546078
The problem is not "low poly". it's shit texters.
Low poly is the same as shit "pixel art", people like good pixel art, and hate 1pixel with arm 4 pixel head.

look at jap pixel and low poly, it looks good.
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>>724546078
>"low poly" game
>Still unoptimized and runs like shit
why is this so common?
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>>724546078
left has jeet aura
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>>724546078
>why am I called a faggot when I only suck 200 cocks a year?
>there are guys who suck 1000 cocks a year, so they should be called faggots
Both are faggots.
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>>724546078
Left is more like 'Shade Smooth OFF' style
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>>724546691
that looks good to me
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>>724546078
Low poly is relative but the left just looks shit.
Nobody is ever going to look at the left and feel nostalgic over a game with that "style". It's the most soulless 3D you can make for a game.
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im so sick of good graphics. good graphics are gay. from here on I will only play fun games that look like shit.
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>>724546078
>Left pic
I'm so glad that artstyle trend is dead in indies
I don't think there's a more disgusting 3D art style than that pointy, flat-shaded "low poly" look, it's the 3D equivalent of the "retro" 2D pixel art which is just some shitty colored squares and looks like trash when compared to actual 2D art made for 3rd and 4th gen
Not only are they both repulsive to look at, but they're incredibly insulting to the hard work the devs did to make actual low poly look good
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Synty assets, my beloved...
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>>724546709
I actually like it. I know that it gets overused for a specific cartoon purpose but I like the look of textureless. It’s really crisp. Until someone comes up with a good pipeline for SVG rasterization in game textures, it has a really nice scalability at all zoom levels. Most games only look nice if you don’t peer too closely. I like geometric details.
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>>724548051
Theyre held to different standards? What point are you trying to make?
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>>724551786
Ignorance?
they're calling something x while avoiding a huge elephant in the room being said x before they even got into games
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I like the early RS2 look vs the modern 2007 comparison. Early RS2 uses textures for detail while Modern uses textures sparingly in favor of polygonal details.
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>>724546078
Left is just shit. They don't know what low poly means, that shit is just unsmoothed.
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>>724553368
to be fair the can't smooth-shade the polys because without textures that they don't have it would look like a pile of shit
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>>724553127
the top doesn't look like a 2004 game, more like 1998 one
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>>724546078
i hate that style of texture-less "low poly" art on the left
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>>724551389
only as a minecraft mod
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>>724546078
Low poly generally means anything with fewer polys than a 7th gen console game. The modern indie untextured poly look sucks, but N64 games are also shit.
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it should be called prototype slop
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>>724553127
Limitations breeds creativity but when you ignore limitations you ignore everything else.
The extra polygons isn't what makes it bad, what makes it bad is that they used more polygons and instead of using the same methodology as they did for the top, they used the established "we've already changed polygon count why not change this?" and resulted in a different output.

It's the artistic version of going out of your comfort zone to be a better person. Once you've crossed a threshold, it's easier to justify continuing with it rather than going back. The same way the hard part of exercising is always starting it and so on.
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>>724554042
>a 7th gen console game
i don't speak consoles, can you translate to a pc only race
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>>724546691
i dont know what it is about it but this looks great
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>>724554230
Anything from before the switch to fully deferred rendering and shading, and PBR. For example Stalker had deferred rendering with pre-pass lighting, and no PBR, and a game like that would still be significantly lower in poly count than a modern game.
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>>724554345
but Stalker is hardly lowpoly, by any means
I don't know but their characters probably have like 20k polys without the clothes even
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>>724554591
The engine was made to handle characters with 10k at most, so you're pretty far off. Stalker characters aren't much higher than PS2 characters in terms of poly count.
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>>724554209
if thats the case they should start thinking of going back as going forward
because we're at the point where the early 3d is starting to become a lost tech so going for it can be a new thing
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>>724555581
its hard for me to accept it as a lowpoly enough
but perhaps it is as low as the "lowpoly" flat-shaded crap in op so in ways it is a lowpoly, even if it doesn't look it
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>>724556239
Good texture work, lighting and aniostropic filtering makes a big difference.
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>>724556484
unfortunately the games of that 2005+ era hit the middle ground for the developers to stop caring about all the "tricks" and techniques of early 3d and go full highpoly retard
why do more work if middlepoly and early highpoly looks the same?
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>>724554287
I feel it's because low-poly matches well with low-res textures.
OP pic is lowpoly with no textures and lowpoly with highres textures (relatively).
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>>724546385

If you want to compare yourself to something you have to compare yourself to what's standard, and what's standard is games where individual polygons are too small and numerous to see.
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>>724557180
you're supposed to compare yourself to something good, not bad
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>>724556863
Indies are just starting to pick up the slack now, which is nice. "Mid" poly with good textures and stencil shadows with dynamic lights, but no GI or PBR is the sweet spot.
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>>724557626
U don't know about how GI works, but I prefer the older per vertex lighting, which really makes the the smooth shaded polygons work to their best
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>>724558262
I dont know*
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>>724558262
I genuinely love the look of vertex lighting and/or fullbright with pre-textured shadows and drop blobs. I never got the fascination with "realistic lighting", nobody likes realistic lighting, it looks like ass, it's why films have entire crews whose job it is to put up dozens of complicated ass lights to make a scene look "right" because when it's actually lit naturally it looks like ass. Why would you deliberately replicate that when you have the benefit of a medium that allows you to light things stylistically from the get go?
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>>724559372
"Realistic" lighting just means how the light behaves. Old baked lighting still did what ray tracing does now, just not in real time. The benefit of dynamic lighting is huge when done right. Just look at Stalker, FEAR or Dragon's Dogma. The problem is devs who turn in GI and then don't put any thought into how a game looks. The only game I've seen that uses a GI solution that actually looks good is Metro Exodus Enhanced, and that's because they actually thought about how every light source was placed in each level or scene.
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>>724546385
third worlders should not be allowed internet access
just look at this drivel; cannot even follow a simple comparative thought process
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>>724546078
Its relative
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>>724559372
if you're going for a "realistic" style game (Stalker etc) it is much easier for the industry to do it the convenient way, that is PBR pipelines
the old ways are gone from the job market or are nightmare to hire



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