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War of the chosen costs $4 right now, how is it?
I've played the shit out of EU/EW, got filtered by Long War after 150 hours because it's just *too* long, and only played a bit of vanilla XCOM2.
>>
>>724556053
Straight upgrade to XC2
Also the modding scene is huge
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>>724556053
i have only beaten the actual campaign like twice but it is waaaay better in terms of quality of life additions as well as more campaign customization options when you first start. its probably the best way to play xcom 2. that said be prepared to deal with the chosen and theyre absolutely fucking busted abilities on top of the usual enemies, because they can and will just end your mission/campaign if you mess up. this bitch is probably responsible for all of my resets
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>>724556053
3 new classes are great
they also work well with established base game classes
>Reaper
can scout ahead, provides line of sight for sharpshooters, demolitions and later on can magdump with 100 % crit when set up right
>Skirmisher
mobility and utility class, works well with ranger and specialist, can provide even more bonus moves to teammates
>Templar
melee brawler with some psyonic abilities, pair with other psyonic and you have damage nuke without difficulty % hit chance getting in the way
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>>724556053
fun game. make sure to make use of stealth classes.
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>>724556053
Make sure to use hot amazons with nice ripped tummies
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>>724559951
kinda gay
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>>724556583
unless you get the fabled
Weakness: Reapers
Weakness: Explosives
combo

I feel bad for whatever chosen has that
>>
>>724556541
isn't modding annoying now? checked the store page and ppl said you need to bypass some shit update 2K forced on a 9 year old game.
>>
I never played this because of turn limits. How bad are they really?
>>
>>724561090
not really that bad
most of the time you're not really running into problems directly because of turn limits, it just forces you to play more aggressive and take a couple risks which honestly, makes the game more fun

knowing that you could just overwatch crawl everywhere in 1 kinda sucked the fun out of it for me at one point

turn limits are reasonably lenient, if a turn limit seems too short there's usually a way to extend the turns
>>
>>724561286
Sounds fun enough. How about the timer on the global scale?
XCOM 1 was fun when I was in the mid game where the nations were reasonably stable and you could just comfily grind shit. Is 2 like that or are you constantly scrambling to barely survive?
I cannot countenance being rushed on the macro scale, I just don't like that kinda forced decision-making
>>
play long war rebalanced and long war of the chosen tbqh
>>
>>724561090
They honestly only make the game better because it's otherwise very easy to fall into a flowchart style of overly cautious tactics.
When a mission has a low turn limit it really forces you to think on your feet and adapt when you rush into multiple pods trying to meet the deadline.
>>
>>724561438
barely an issue honestly
maybe your first game you feel rushed but by the second game you've most likely figured out how to extend the timer pretty much indefinitely
war of the chosen even gives a bunch of extra options to extend it

honestly I think it's far too lenient but that's just me
>>
it's very good besides the anime-tier writing (but nuXCOM writing was always dogshit)
but that doesn't affect gameplay
go for it
>>
>>724561590
>war of the chosen even gives a bunch of extra options to extend it
As in difficulty options or in-game things you can do?
Either way sounds like I should stop being a faggot about turn limits and check this game out sometime. Thanks
>>
>>724561090
I only did not like them when you start the mission concealed. It often made me activate pods by dashing which I did not like. It felt less tactical and more like the game was trying to bait me into bad situations on purpose. For hot missions where you have no concealment and you just move up and pods are already active I didn't mind it. That being said, the true concealment mod fixed that gripe for me and that is pretty much the only way I've played it. I hated having a timer while concealed. True concealment has the time on concealed missions only start after combat begins. There are mod options to adjust the timer how you like. You can use the workshop on steam and installing most mods is as easy as clicking the [subscribe] button.
>>
>>724556053
>how is it
absolutetly broken (it starts out insanely hard, especially if you got the "Alien Hunters" DLC then drops to laughably easy) and for the most part pretty cheesy reddit-dialouge

it still adds to the game but is kinda dissapointing
>>
>>724561683
>in-game things you can do?
you can reduce the global doom clock by
- launching covert ops
- blowing up advent bases
- progressing the story
>>
>>724556053
It improves on the XCOM 2 Vanilla. Though if you get it, I recommend doing vanilla playthrough once. The expansion expects you understand the core because it jams in factions and they add in not only their own faction units but also these faction order bonuses that give random boosts to different things and you better off first understanding the basics of them.
>>
>>724561861
>>724561683
there's also a passive resistance order that reduces avatar project progress
>>
>>724561090
They are not that bad. As long as you don't overwatch crawl or take dumb risks looking deeper to fog of war on your last units taking action that turn, you're good. Also WoTL adds faction bonus that expands the turn limits if you want to play it extra safe
>>
>>724562037
Sorry you're gonna have to give me more than a quick rundown on this before I play a 50 hour game twice in a row
>>
Which of the faction units was your favorite? Reapers were just so good but the templars had very interesting abilities. Don't know what skirms offered
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A Lost mission with fucking crates. Are you for real right now?
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>>724562263
>50 hour game
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>>724562346
just activate the lost and advent without breaking concealment yourself and watch them fight
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>>724561438
>How about the timer on the global scale?
>I cannot countenance being rushed on the macro scale, I just don't like that kinda forced decision-making

The global time limit is very plentiful, at first it encourages you to do story mandated black site mission, it's a long one and you best have tier 2 armor and weapons and 6 soldiers' squad for that. After you done the mission, new black sites are revealed as time goes on and you expand your area. You can always take black sites down for it to take pips off from the global timer. At the end game level the timer can pretty much be stalled forever and there's faction orders that reduce pips from it too
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>>724560234
>anon is super insecure around strong women
>>
reminder: if you don't enable grim horizon you're a coward
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>>724562414
Yeah something like that. First muton of the game, I am NOT breaking concealment.
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>>724562263
I'm saying you best play one vanilla playthrough before adding War of The Chosen. You will be overwhelmed with all the aspects if you go straight to War of The Chosen
>>
>>724562274
nothing quite as fun as a templar with bladestorm
reapers are op but not in the most interesting way, outside of sabotage shenanigans
skirmishers are in theory action economy abuse to the limit which in theory should make them by far the strongest, but firaxis actually did a great job balancing them which... makes them kinda lackluster because they made absolutely 0 attempt to balance reaper or templar
>>
>>724561090
it's there to keep the pacing and not being able to cheese the game with overwatch. theres a lot of missions that dont have a timer and also some that don't have a timer until you are spotted or did a certain objective.
>>
>>724562346
fun fact, the lost have a 75% chance to favor attacking you over advent
that said the lost generally make a mission easier despite that since advent will still waste time shooting them instead of you

just avoid missing shots near cars
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>>724562674
>not being able to cheese the game with overwatch
But that's the most fun part of XCOM
>>
>>724562712
If your on PC you can just find a mod for it like a lot of people's issues with the game.
Also what the fuck is this retarded circle captcha?
>>
>>724562712
Theres certain skills you can unlock on certain classes that enable overwatch on expending all your points. it makes the game more fun and dynamic and makes building your units more useful rather than just going slowly turtling through the map just overwatching.
>>
What are some games like this but with more focus on characters instead of disposable soldier grunts?
I guess I'm looking for cRPGs but I don't know if any of them have comparably good gameplay
>>
>>724562946
chimaera squad for same universe
if you're willing to branch out in fantasy instead of scifi there's a ton more options though like fire emblem
>>
>>724562946
gears tactics.
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>>724562946
Troubleshooters but it's very anime
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>>724563026
>chimaera squad
almost dropped it because of the peak reddit writing
I'm still butthurt about it
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>>724562946
pretty cheap too
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>>724563072
>CRIT-HIT
They're all still at full HP
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>>724563107
Didn't these devs make a new game? I should get around to playing this one
>>
>>724563127
Only one with HP gauge not completely depleted is the top most enemy with crown over its health bar. Everyone else show their HP cauge being empty, as the red-orange-yellow is the health and the purple is background of the empty gauge
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>>724563214
I looked at their steam page after posting this but sadly none of them looks interesting to me.
>>
>>724563328
>their steam page
That's the publisher, not the dev. You gotta be careful with that shit, Steam will often simply redirect you to the publisher page even though you clicked the dev, cause the dev doesn't have its own page
Anyway this is the one I mean https://store.steampowered.com/app/1649010/Miasma_Chronicles/
>>
Which is the Reaper voice that says TELL YOUR GODS I'M COMING
Trying to customize my guys
>>
does long war of the chosen work with all the cosmetic mods? i want to play the mod and look good while doing it
>>
>>724556053
How's Phoenix Point in 2025? Is it good with mods at least?
>>
>>724562946
Rogue Trader is pretty similar but the combat stopped being tactical several hours in, still a great ass game though especially if you're into 40K
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>>724556053
it's good for 2 hours
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>>724560518
If you play with the DLC integration on, the assassin will always get the same strengths and weaknesses
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>>724563769
>but the combat stopped being tactical several hours in
How so? Got too easy with your character levelling up or everyone getting so many abilities that it just becomes a clusterfuck?
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>>724564023
A bit of both, you either build your characters to be broken demigods or get ass fucked by ridiculously scaled enemies late game
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>>724564023
its an owlcat game
you win on the level up menu
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>>724559951
which mod?
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>>724564226
>>724564221
Not having played any of them, I always heard that Owlcat games are insanely hard, but I guess that's just additional challenge modes?
>>
Does anyone have a gif or webm of an enemy pointing at your soldiers? Sectoid and Faceless if possible.
Also why do they do that?
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>>724563795
No, those do change, she's just the first Chosen you meet in Lost and Abandoned.
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>>724564339
Not at all, it has a very detailed difficulty slider so the game's basically as hard as you want it to be, or you can just look up the numerous OP builds on the internet and cruise through the game
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>>724564339
>Owlcat games are insanely hard
they're dumb as fuck "break the game or the game breaks you" simulators, it doesn't help that the 4 quadrillion builds have the same flavour. I'm still baffled at how bad wotr was.
see
https://www.youtube.com/watch?v=bAmVDuRtRgM
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I love how huge the modding community is for this game.
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>>724564645
Aha so it's probably the classic thing of people putting points in random skills and then saying the game is hard. I should have known
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>long war is long
>>
xcom eu was new and fun
x2 wasn't fun at all, having to pick between missions on a timer, dropped it within an hour
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the assassin chosen is unironically the most rage inducing enemy ive probably ever fought in a video game. the warlock and the sniper are relatively easy to deal with but then she just spawns in, runs across the entire map to melee one of my soldiers, and then just runs out of view because she has shadowstep and overwatch doesnt work on her. and if you try to disorient her she just starts talking mad shit to you because shes immune. the only strategy that has worked for me is just grouping every soldier into the nearest building when shes around
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>>724565274
Scanners, dude.
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>>724559951
based /ourguy/ Claude for doing that request in that blessed thread
>>
>>724562946
Check out the Alien tactics game
>>
>>724556053
Improves load times significantly.
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>>724565771
Aliens: A Machine For Pigs?
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>>724556053
XCOM 3 some day, right brothers?
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>>724565274
They're all bad.
Assassin countered with scanners. If you spot her early, she's fuckin toast. Also, she regularly runs too far away to reach a soldier that she dazes, so you can bait her out by leaving the soldier dazed (she'll run towards him, and take cover in retarded spots) .
Warlock is a fucking joke if you put on mind shields, for obvious reasons.
Hunter is the most annoying. Especially on harder difficulties because he really doesn't try to capture your soldiers at all.
I'd say they're all equally difficult.
>>
>>724566156
Chimera Squad was XCOM 3.
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>>724566254
>she regularly runs too far away to reach a soldier that she dazes
What? She runs three actions' worth of distance on her turn and only moves one action's distance after dazing someone, she's far within range to interrogate or kidnap the soldier if you leave them dazed.
>>
>>724561050
No it's actually easier than ever.
I use XCOM Alternative Mod Launcher and I can manage my entire 400+ mod pack easily. Don't even need to fuck with dependencies or overwrites, it handles it for you.
>>
>>724561090
The only time I ever failed one was because I didn't realize my specialist couldn't actually hack a particular objective from a distance and was playing around that assumption. They're not bad at all. They just force you to actually move instead of overwatch crawl.
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>>724562346
Technically the lost have a finite amount of spawns. If you're willing to go very loud and you have a team that's good at crowd control, you'll be able to distract the advent soldiers completely with them.
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>>724566156
Jake's gone. Where do you even go with the story? Better off making another series.
>>
>>724566526
Dunno what to say other than try it out.
You'd be surprised how often all of the chosen just move closer to a dazed soldier rather than extracting knowledge or kidnapping.
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>>724556053
WotC is pretty good. the only real complaint is it makes xcom 2 too easy
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>>724566765
>Where do you even go with the story?
Based on how XCOM 2 ended, the next logical step was a Terror From the Deep inspired sequel.
>>
>>724562037
>>724562263
I only played with WoTC and had no real problem understanding how everything worked. I don't think the factions are really that complicated.
>>
>>
im not giving up my flashbangs and grenades for a mind shield sorry
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>>724567001
Worth it against Warlock to completely neuter his abilities. For anything else though it's not worth it at all. There's too much good utility on offer to give up space for that.
>>
Just lost my best sniper to that glitch that makes it impossible to pick them up once they're unconscious. Got it during a forced evac mission.
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>>724562351
I kneel

>>724566998
i fucking love modding
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>>724559951
>Ukrainian
Shouldn't she be pregnant and getting blown up by a Russian drone?
>>
>>724563769
>>724564023
That kind of applies to XCOM2 as well. I remember playing the final mission for the first time, wondering how I was going to deal with so many enemies, and then actually looking at my guys abilities and realizing I could destroy everything easily. I just wasn't used to using everything since the game had become a cakewalk by the time I got mag weapons.
>>
>>724563989
get the riddick voice mod
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>>724567001
>Now say that you think Reapers are cheating
>>
Don't suppose there's a mod to replace the stupid animation effects for the final weapon tier, thought the lock-on beams looks so fucking goofy
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>>724567217
>Just lost my best sniper
Of all of the soldiers you could have lost, that's probably the least impactful one in my opinion. Maybe skirmisher is beneath them.

>>724567324
I remember once alerting an entire map in one turn and mulling over my odds, before realising I could clear the majority of the pods with just 3 of my guys.
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>>724567294
no she should be fighting aliens and giving me sons.
we will repopulate the earth with even bigger retards than before the aliens took over.
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>>724567217
Doesn't saving and reloading fix that?
>>
To be honest it made XCOM 2 less enjoyable for me. The new classes are cool but it has lots more story content and makes the game feel railroaded. It feels very restrictive to play. I've been playing these games since UFO / X-COM and any kind of campaign / plot railroading hurts.
>>
>>724560518
Reapers feels almost like cheating in this game.
If you get one in your first squad during Gatecrashers, you can
>scout safely grids ahead
>plant a claymore then detonate it with a squad's grenade to insta kill an enemy group (often 3 soldiers)
This means you will pratically get all of your 4 soldiers alive at the end, and by the time you reach the facility infiltration mission, your claymore will already be doing +3 damage, allowing you to pratically take away a third of the chosens life
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>>724557160
>Reaper
basically always good, but better with the squad size upgrades, straight upgrade to ranger after you get squad size 6 because it's the best scout.
in the base game I'd run a conceal shadow strike ranger as my A ranger and a run and gun Ranger as my B ranger. in WotC Reaper replaces the A ranger and the B and C are both run and gun since you can still use the the C ranger for lost missions and WotC has the fatigue system that I think base xcom2 doesn't have.
>Templar
amazing early game, falls off kind of hard once you tech up. Early game the 100% hit rate and parry is crazy. mid to late game I just get bladestorm and use them for lost missions along with the Sparks. They don't scale as well as the main 4 classes
>Skirmisher
the best part about Skirmishers is that they can get your better classes to do extra moves. They scale way worse than the base 4 classes and I use the Skirmisher, Templar and Sparks as part of my anti lost team/b squad.
It's like how in enemy within I'd have a whole entire A squad for normal missions. A B squad mostly for eggsalt missions who would sub for A squad dudes and like maybe 4 out of 6 plus a shev for C squad.
In WotC there's the A squad, B squad and C squad is like the anti lost squad but will sometimes use A and B squad members for anti lost shit.
A squad is
>Reaper, Ranger, sharpshooter, 2 grenadiers and a specialist
B squad is 2 rangers, 2 grenadiers, sharpshooter, specialist
C squad is the templar, sparks, skirmisher and probably 1 more ranger
and then D squad is just like misc guys
>>
>>724567675
Nope. RIP my man, I was going to baby you to greatness.
>>
>>724565274
She'll always get a free hit unless you spot her with a battle scanner or stealthed soldier but after that you just launch explosives onto where she ran to deal damage and take out the cover.
She'll rarely use her gun, preferring to harbour-wave and use her stupid mist grenades when at range which are easy to deal with.
I think she's the hardest chosen and if encountered first your campaign might be donezo but it's not impossible. Also if you get owned just RETREAT, failing a mission and keeping your soldiers alive is better than squad wipe and campaign restart
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MINDSHIELDS ARE AGAINST ARTICLE 4:7:3 OF THE ETHERAL CHARTERS
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>>724565039
Anon it's impossible to know where the fuck to put your points in without having total mastery of the whole rulebook and being aware of all the common enemies and bosses you will encounter in this grand adventure
>>
>>724566068
dark descent
>>
Thoughts on The Long War 2 and The Long War of the Chosen (I haven't tried neither)?
>>
>>724565274
The Assassin's AI is retardedly stupid even on Legend.
Since you always get shown where she spawns, you can easily bait her movement by intentionally putting a soldier in a bad spot, then preemptively put a soldier on a flank tile so that when the assassin runs close enough to your soldier bait, she gets flanked and exposed.
Tile counting also makes her trivial.
Scanners are braindead.
>>
The Carl Johnson (GTA SA) voice pack is pretty good. His lines fit real good.
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>>724556053
I've got like 400 hours from coming back to it over and over.
War of the Chosen is easily the best and most complete Xcom experience, way better than vanilla 2.
And after you beat it a couple of times and crank up the difficulty you can grab any number of amazing modded classes and costume parts and mechanics.
There's total conversions of the perk/class system and tons of new class types added in mods. The Jedi class and the SuperSoldiers mod (stuff like Halo Spartans, Ninja, Mass Effect classes, Terminator Cyborgs, etc.) are pretty fun.
>>
>>724565274
>game fucks with new players by having the tutorial force you to encounter her first while also giving her the most annoying strengths
>>
>>724568145
maybe i'm not autistic enough but that shit is just a savescum bait
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>>724567957
Even worse if you have mods that add 100 new enemy types.

which is fine, XCOM at its heart is about making the best of a disadvantaged position and winning against the computer anyways.
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>>724568263
cool ship
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>Templar
>Blade storm
>Between the Eyes
>Horde mission
>>
>>724567850
>>724557160
>Reaper and Ranger
Reaper is OP as fuck and is easily the best class in the game, only getting more and more essential at higher difficulties.

Ranger is nothing like Reaper, they do completely different jobs despite Ranger being the second best class in the game.
Rangers are bladestorm bots. Their job is to invalidate the existence of cryssalids and stun lancers and burst down priority targets like specters or sectoids that have your troops controlled
>>
>>724568145
It's extremely painful when you need to abandon a run after being 10+hrs in.
But it lets you fight your autism demons like nothing else.
>>
It's almost necessary dlc to me
But overall without mods it starts insanely difficult and ends insanely easy
>>
>>724568145
I've had a lot of fun with LWOTC, I enjoy the new enemy types and classes and the management is much more autistic and granular which I enjoy. If you've played through WOTC once already I think it's at least worth checking out even if you ultimately bounce off of it.
>>
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>>724568420
>putting a bladestorm ranger in the center of a reinforcements flare
>>
>>724567850
>straight upgrade to ranger after you get squad size 6 because it's the best scout.
For scouting yes, but the Ranger will always trump the Reaper when it comes to bluescreen dumpstering any mechanized enemy. They're able to single handedly instant kill most of the mechs in the game and the ones they can't kill are usually so low any other unit can plink it down.
>They don't scale as well as the main 4 classes
Generally yes, but I think Templar lives and dies on the AWC perks. If you're lucky enough to get reaper on one then they become arguably the best finisher in the game. I think a lot of their psi abilities get slept on too, but they're in a really obnoxious position where using your abilities makes your attacks worse, so often times you're better off just attacking with blades.
>>
>>724561090
I despise the turn limits because they heavily limit your team builds and overall strategy

Thankfully there is an option you can choose at the start of the game that doubles all timers.
>>
>>724561090
In WotC the very first faction you unlock, which is early, gives you a resistance order that makes the turn timer not tick down until you break concealment. In short, turn timers become a none issue.
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>>724568545
> oh shid a purifier
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>>724567850
>[Templar] falls off kind of hard once you tech up
How did you use them late game that made you come to this conclusion? They're one of the stronger members of the team (though I'll admit they're expensive ability points wise to get the most out of).
>>
I HATE SECTOPOIDS
I HATE SECTOPOIDS
I HATE SECTOPOIDS
I HATE SECTOPOIDS
I HATE SECTOPOIDS
I HATE SECTOPOIDS
I HATE SECTOPOIDS
>>
>>724568669
been a long time since I enabled the tutorial missions but I'm pretty sure you just rolled lucky on that
you get random orders from the pool of the faction you started with
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>>724568497
Reapers are better than rangers, but Rangers did the same role as reapers in the base game. they're cpl level perk phantom lets them stay in concealment when the rest of the squad loses it and you aren't guaranteed a second reaper and in the base game there are no reapers so rangers have to be scouts in some situations.
>>724568571
>but the Ranger will always trump the Reaper when it comes to bluescreen dumpstering any mechanized enemy
reapers have that perk where you can get them to mag dump. I use that shit all the time with repeaters and bluescreen rounds where you just mag dump on one enemy per mission
>AWC
I usually like bladestorm templars for lost missions
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>>724568704
hack them with your giga nigga computer wizard
>>
>>724568763
Huh, that was random? Always thought the first ones were set in stone. Last time I played was years ago and only replayed it recently to get the 4man squad achievement.
>>
>>724568145
the only way to play the game really
>>
>>724568545
As >>724568673 said, purifiers will ruin a Ranger's day.
Templar with bladestorm are great because they have 100% hit rate and can have Fortress.
If you haven't done so yet, give that strat a try with a roided out Templar.
>>
>>724568703
I basically only use them vs lost at a certain point since reapers and the 4 base classes scale up better with tech. templars are at their best right at the start of the game when they are the only 100% hit chance and they have parry
>>
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I rage quit my last playthrough when a chosen took one of my soldiers when he fled which made my ranger whos bonded with that soldier go berserk and out of control and kill 2 of my other soldiers who were just put under mind control.
>>
>>724568704
bluescreen rounds
EMP grenade/bomb
Specialist hack
>>
>>724567850
>falls off kind of hard once you tech up
Lol what? Not only are they the action economy GOD in the sense that they can kill an enemy and then waste a second enemy's turn via parry.
They also trivialize Avatars via tentacle rape. Skirmishers if anything feel the weakest of the three.
>>
>>724568795
>reapers have that perk where you can get them to mag dump
Yeah that's cool but you only get one of those, I think two in the end game if I remember right. With repeaters it's pretty OP, but the Ranger is on demand death for a priority target, Reaper can do that too but they're not as good at it in my opinion. You want to save that mag dump for something that really needs it, like a chosen.
>>
>>724568925
xcom kino
>>
>>724568959
From my playthroughs It's definitely Reaper>Templar>Skirmisher, but I think the strength of a Templar depends a lot on what skills they rolled for their upgrade tree.

A templar with bladestorm and fortress is a fucking monster.
>>
>>724568903
Honestly sounds like you didn't really use them right, if you're just relegating them to lost missions only.
Even in the last room of the game they're good especially when they void conduit the avatars
>>
>>724569064
>what skills they rolled for their upgrade tree
This is definitely an issue. They can roll some really god awful combinations of skills.
>>
>>724568795
>and bluescreen rounds
I don't know about you, but my preferred combo if I manage to roll tac rigging on a reaper is talon rounds and a laser sight. With soul harvest as well you can get 100% crit chance shots on a flank, their damage goes through the roof doing that. You can go bluescreen too, but I find those are better served on other units that can roll things like rupture or death from above.
>>
Reapers aren't just scouts. Get a superior laser sight, stack soul harvest, talon rounds, and enjoy 100% crit chance for 13-15 damage on any enemy that can be flanked.
>>
>>724568704
Reaper + repeater + expanded mag + banish. Guaranteed kill against any unit
>>
>>724569064
>A templar with bladestorm and fortress is a fucking monster.
Add in Reaper with full charge Arc Wave, and they become map clearing nightmares.
>>
SHUT THE FUCK BRADFORD
SHUT THE FUCK TYGAN
>>
>>724556053
It's great and makes XCOM2 amazing.
>>
>normal brain
building the Guerrilla Tactics School first
>big brain
building the Resistence Ring first
>bigger brain
building the Laboratory first
>>
>>724568959
>>724569064
imo skirmishers are the weakest but templars are weaker than the base classes and are more niche.
>>724568989
you usually don't need to mag dump multiple times and I still run 1 ranger
>>724569219
I've beaten the game on the hardest difficulty with zero deaths
>>
>>724569389
Tygan's autistic monologuing grew on me. While Valen was a great Mengele stereotype, Tygan does the autistic researcher very well.
>>
>>724569389
>modders go in to try and remove their dialogue
>it's fucking hard-coded into the maps
>any attempt to isolate and remove it breaks the game
Commander, the aliens continue to make progress on the avatar project. If we're going to slow them down, we need to move fast.
>>
>>724569498
Tygan is too "tv white" if I am making sense
>>
>>724569559
>Commander, the aliens continue to make progress on the avatar project. If we're going to slow them down, we need to move fast.
https://steamcommunity.com/sharedfiles/filedetails/?id=3497216643
>>
>>724567001
>>724567138
I always bring the SPARK along when I'm expecting a Chosen and beeline it to wherever they appear. It's so fun listening to them piss and moan that they have to deal with a machine.
>>
>>724569474
>I've beaten the game on the hardest difficulty with zero deaths
Ok? It's not exactly a difficult game. I don't see how that relates to what I said though.
Just because you beat the game doesn't mean you didn't make mistakes or misevaluate an aspect of it.
>>
Are any of the other dlcs any good?
>>
>>724569780
Alien Lords is great, I love having a second set of superbosses with super equipment to earn

Sparks I'm not the biggest fan of.
>>
>>724569727
did I stutter?
>>
>>724568145
Vanilla WOTC is too braindead easy with all the options you have to break the game, even when playing on Legend, the player's already won the game by the time you get Magnetic and Predator Armor as the snowball is unstoppable, also the class balance is a joke with how easy it is to become OP.

LWOTC does a much better job of making the game actually difficult and requiring your attention, balance is overall much better but there's still plenty of OP builds.
Strategy layer is infinitely better than the nonexistant one vanilla has. AI is better overall and battles are less boring since there's more enemy types to deal with.
Concealment is more relevant, Lost are better adjusted to go after you/ADVENT.
Chosen are harder than vanilla but still very easy to kill so they're not very relevant at all, you can still do their base assaults pretty early in LWOTC terms.
LWOTC has good mods too which make the game even harder and add more content.

No reason not to play LWOTC to me honestly, vanilla is just too boring and simplistic
>>
>>724569780
the free one was good. the ayy ruler one was so annoying they changed it for WotC and the sparks one is kind of an annoying mission.
Imo the storys for both the sparks one and the ayy rulers one are cool, but the actual missions aren't the best and show up too early and encourage you to just wait until there isn't really a big advantage in doing them anymore. the missions do have a couple of cool set pieces though
>>
Currently doing a rookies only run on commander difficulty.
It really highlights how much gear carries you in this game.
>>
>>724569780
I can't remember if the tactical legacy one is a dlc or not, but I recommend that one purely for the music
>>
>>724569976
Shure hope not since you're typing.
But you still didn't make a point.
Any retard can ape their way through the game with no deaths. Doesn't mean their opinion on the usefulness of a class is valid. You got it wrong.
>>
Xcom 1 is better
>>
>>724570091
I've done one before with normal soldier progression, 2nd tier armour and conventional weapons only. Losing that attachment slot is actually kinda annoying, but I much prefer the ballistic guns to the upgrades in terms of aesthetics. Beam weapons are so lame in XCOM 2.
>>
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>>724567462
TLP Weapons with Visual Attachments REDUX and just use the old plasma weapons instead. Although the heroes are still stuck with the beams.
>>
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Commander, while I do question the ethics of infusing Berserker genes into our soldiers, I must admit that I am very intrigued by the results.
>>
>>724570013
>No reason not to play LWOTC to me honestly
Anon base games run like 30-60 hours why the fuck would I want a longer campaign
>>
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> neuron activation
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>>724570283
>but I much prefer the ballistic guns to the upgrades in terms of aesthetics. Beam weapons are so lame in XCOM 2.
Conventional weapons mod is great.
Lets you choose how the weapons look at each tech level (can make them stay as rifles the whole way) while the stats still go up with research etc. Can also mix and match weapoin upgrades with weapon types. For example, having the beam weapon repeaters show up on conventional level weapons.
Can use it to cheat in additional weapon upgrade slots, but that's optional.
I keep my weapons as conventional ones the whole game for the exact same reason as you. If you get it don't miss the Spark equivalent - it fixes the Templar too.
>>
>>724570498
Your autismphobia is showing
>>
>>724561050
https://www.youtube.com/watch?v=CxyL3Ymbwn4
>>
WotC just added too much shit man. There's too much goin on all the fuckin time. Lots of the WotC just feels poorly balanced too. You get really busted units, but you also have to deal with tons of extra bullshit constantly. I honestly prefer the more minimalist vanilla experience.
>>
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Man I haven't played EW in years, I've only been playing XCOM 2 since that came out. Is it worth going back to? All I remember is these fuckers making the first council mission basically impossible.
>>
>>724570467
What's the mod that makes them massive?
I was thinking about it the other day.
>>
>>724570812
Never mind, I'm retarded. It's right fucking there.
>>
>>724570631
Oh neat, I doubt that's compatible with the TLP weapons mod though, I only say that because I fucking despise the minigun on the grenadiers
>>
>>724567294
Mostly other way around, considering the 14:1
>>
>>724567850
>Reaper, Templar, Skirmisher
You do not play on L/I and it shows
Reapers are only good in the early game because of Shadow, but they become irrelevant by midgame and the only thing that makes them relevant again late game is Banish. If Banish didn't exist then Reapers would be irrelevant late game.

You're right that Skirmisher is bad because the only thing it has going on for it is giving more actions to others but it's not worth losing a soldier for that when you could have brought a Templar or Reaper which would both do more.

Templar is the most OP hero unit by a mile because melee is ridiculously OP in X2. Templar's always have a high chance to hit, and with melee they can just run nearly halfway across the map and easily kill a guy, then survive and do it again.
Early game they farm kills so easily you have to remember to give XP to your normal soldiers, midgame they become more tanky and do more damage, endgame they become capable of soloing entire pods and just never die.
And that's without doing the Bladestorm and Fortress meme build, Templars are retardedly OP.

Reapers are the OP unit for people who are new to WOTC or don't have much experience on L/I, the instant you realize how to use Templar's properly you'll realize how weak Reapers are in comparison.
Melee units overall are retardedly OP in XCOM 2 because of how they ignore so many core mechanics of the game, always have extremeley high hit rates, and do high damage consistently against all unit types
>>
>continue the campaign I'm 27 missions deep into but haven't played in over 2 weeks
>delete it and start over new
Hmmmm
>>
>>724571040
>You do not play on L/I and it shows
I've beaten the game on L/I without any deaths. I'm not reading your faggot shit, retard
>>
>>724570498
If a base run in vanilla takes you that long, you're simply too slow anon.

Vanilla WOTC is laughably easy to break that you've auto-won by the time you get magnetics and predator.
The instant you get that, you can start doing chosen base assaults and then snowball even more. Experimental weps were never tested at all and break the game completely, Chosen weps are another stack on the snowball, Templars carry you the entire game, Reapers carry early game and will one shot a Sectopod on occasion.
Grenadiers nuke early game, Rangers kill everything all the time, Snipers one shot robots and any other big unit etc
And don't even get me started on DoT's and all the perks.
Avatar project is completely irrelevant and can be constantly ignored as it'll never complete since you can get a reistance order to just reduce it for free

Vanilla is so easy you break, you can beat L/I within a couple days bro.

LWOTC cannot be completed that quickly and you actually get punished properly if you fuck up huge midgame. LWOTC is for people who are bored of how easy vanilla WOTC is just like how LW is for people bored of how easy EW is
>>
>>724571040
>Free scouting, claymores, and remote start
>Irrelevant
Stopped reading right there.
>>
>>724570467
I can't believe you're still going all these years
How are you in literally every XCOM thread
>>
notice how nobody ever talks about Specialists?
they fucking suck
>>
>>724570898
Yeah, the TLP weapons are untouched, but you also can't cosmetically make all of your weapons look like the TLP ones.
I was actually looking into making a mod redux of this one that included all the TLP. Never got round to it though.
>>
>>724571361
Why are you pretending like I don't know the game
Nigger I have 500 hours and have beaten legendary iron man multiple times
I don't want to play a 140 hour campaign, suck my balls
>>
>>724571040
reaper sabotage remains super useful throughout the entire game
nearly every map has something to sabotage, which is functionally a mega grenade that doesn't even reveal your unit

reapers also make any assault on your ship a complete joke since you can just send out a reaper and have your snipers kill the objectives
>>
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Nice Ironman run you have there. Be a shame if something happened to it.
>>
>>724571460
Yeah that's a bugger. If I had it my way I'd have that mod merged with the TLP weapons mod
>>
>>724571540
> reaper
> banish
> extended mag
> repeater
yes I am xenophobic, what about it?
>>
>>724571205
kek
literally me
>>
>>724571451
Eh, if you want heals they obviously do it best
Much more flexibility with overwatching
>>
>>724571451
I'm gonna start a new game right now and use 50% or more specialists
>>
>>724571540
warlock is kinda funny
either he's the most nothingburger chosen imaginable summoning his hologram units from across the map that don't even remotely threaten you

or else he just hops in, mind controls your best unit, scorches another and you're in for a world of pain
>>
>>724571535
They can very easily solo Avatar facilities with their super stealth
>>
>>724571540
Biggest threat to Ironman runs is the janky save system straight up deleting your save.
Only happened once to me, but it fucking sucks. I read that it has something to do with the game trying to save when there's too many lost and low memory or something. Basically if it fails to save properly, it just deletes teh save and crashes the game.
>>
>that moment you start steamrolling and the game becomes a snoozefest
hate this shit
>>
>>724571613
You wait that long to kill the experiments?
You should play with the DLC missions turned off so that the experiments show up whether you're ready or not.
>>
i didnt really care for it, and im not sure why
>>
>>724571702
I just appreciate that they made him hide in his bubble after taking enough damage - breaks mind control, and I can't count how many times it's saved me from getting wiped.
>>
>>724571540
the experimental niggas cannot kill your units, only stun/unconscious them
and the turn counter gets suspended the moment you aggro them
literal non-issue
>>
>>724571451
Designed healsluts that deserved to be customized as bimbos or femboys
>>
>>724571865
Squad size upgrade was a mistake. Absolutely trivializes all encounters.
>>
If you like EU/EW then you'll like it too. Simple.
>>
>>724571702
I have never seen the second scenario, I'm genuinely baffled when I hear people say he's trivialized by mind shields because I can't imagine sacrificing an item slot to counter the most pathetic jobber in the game
>>
>doomsday tracker reaches full
>not an instant game over, you just have a sabotage mission
>fail a critical mission
>not an instant game over, you can just restart

what's the fucking point of ironmeme
>>
>>724572109
He's easy when you play on rookie, savescum and overwatch creep.
>>
>>724571895
I do The Nest as soon as it comes up, Viper King usually gets away and now I have to play every mission like he's going to show up with his entourage of Vipers. And that's honestly something I forgot about that when he's in a mission he has two Vipers with him on top of the mission's enemies. Makes it a bit more harrowing.
>>
>>724572264
hard agree
should delete the save file if you fail those on ironman
>>
>>724571451
anyone else here immediately give them both their starting abilities?
having ranged heal and guaranteed damage are both so ridiculously useful it's hard to pick between them
>>
>>724571895
>You should play with the DLC missions turned off so that the experiments show up whether you're ready or not.
they just chill at the advent base locations no?
>>
>>724571451
>ranged heals
>ranged hacking
>hack and control robots and turrets
>best overwatch units
>aoe electrical attack

Why do they suck in your opinion?
>>
>>724572424
I prefer classes that can deal actual damage instead of having these gimmicks
but that's me
>>
>>724571451
Specialists don't suck, they just not nearly as OP as the best roles
It's extremely handy to have override or even just heal protocol
>>
>>724561090
Personally I don't like them because I prefer a more cautious approach, but they make sense since in most missions you're trying to get in and out quickly before the aliens know what's going on. Also you can double the limit in the settings, I did.

>inb4 you didn't beat the game
>>
>>724572046
not sure if that's a lower difficulty thing but I have gotten several units killed by the berserker queen or the archon king
>>
>>724572493
Wait, overwatches and aoe electrical don't do any damage?
>>
>>724572109
I've had it happen before on commander, but it usually only happens if he's selected as the first chosen encounter in the terror mission. All of his mind controls test against your soldiers will stat, so late game soldiers are way less likely to get snatched by him, especially if they get will buffs through covert ops and the PCS.upgrade.
>>
>>724556541
40k mod?
>>
>>724572493
early on having guaranteed damage they can use from halfway across the map helps immensely to shave off the last couple hitpoints of an enemy, especially since it's doubled against robots and those early game mechs are terrifying
>>
>>724572531
He's likely misremembering that while they do have moves with good chances of knocking soldiers unconscious they also have other attacks that do high damage and will kill soldiers outright.
>>
>>724572563
> overwatches
I rarely set up overwatch traps for some reason, I just play aggressively

>aoe electrical
extremely situational, no?
>>
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>>724562946
Rogue Trader

Its XCOM on steroids in 40k universe, with proper combat interface and things like previewing the move and so on
>>
>>724572632
he is an absolute and complete bitch on the bad kind of terror missions since he'll actually go around and just shoot survivors so you're forced to actually engage with him, and unlike the hunter he is early game actually friggin dangerous
>>
>>724567294
But the nazis have lost over 1 million soldiers trying to invade Ukraine so far anon?
>>
>>724562274
Templars EZ. They strong and fun to use. I think the Reapers could be the strongest but only in certain situations and environments. The Skirmishers are very versatile and mobile, but aren't particularly good at anything. They make good support units, or for finishing off wounded enemies quickly.
>>
>>724572718
>extremely situational, no?
it's a blaster launcher that stuns enemies, it's good
>>
>>724572732
Wait, rogue trader has xcom combat?

I think the 40k setting is fucking retarded edgelord bullshit but I might actually give this game a shot now.
>>
>>724572718
Yes, a large-radius AoE attack is always incredibly situational.
>>
I generally love turn-based games and CRPGs but I remember X2 being faaaar harder on it's first few hours than X1, is that just a newbie filter and gets much better later, I felt like I was always on the losing side and losing characters especially while rushing the objective was pretty much mandatory?
Any early tips?
>>
>>724572847
Funny how which side are the nazis depends on who you ask, when in fact neither side are nazis unfortunately, I wish
>>
>>724572813
>since he'll actually go around and just shoot survivors so you're forced to actually engage with him
I have never had him do that on either kind of terror until I spot him. Before he reveals he's always just pussyfooted around spawning holo-zombies. If you get him in the first month he definitely sucks to fight if he doesn't spawn with favourable negative traits like explosive weakness, but if you get through that he just turns into a bitch for the rest of the game.
>>
>>724572424
The ranged heal, elec dmg, and hacking are only useful early game but drop off hard as soon as you enter mid game.
Overwatch builds are whatever in vanilla since all the other classes can do far more damage without you having to wait for an Overwatch turn and XCOM 2's design heavily favors alpha striking which all the other classes are great at.

Less skilled players will probably hang onto a Specialist or two to deal with a turret or mech if they're bad at fighting robots but there's no real reason to bring one when you know how to play the game.
Ranger, Sniper, Grenadier, Reaper, Templar, all do much more and can easily kill all the alien types so taking damage isn't an issue.
If someone's really struggling against robots they can just fast track for the anti-robot upgrades and snowball that way.
>>
>>724573035
the side kidnapping children to sell them online is more like a mix of Nazi and Weimar in the worst possible way
>>
>>724573004
Yeah it does, but there's also a lot more melee than in XCOM. Hard West is another good XCOM-like, about demons in the Wild West
>>
>>724573025
You can avoid the obnoxious mission timers with a campaign option the doubles them outright

The learning curve in Xcom 2 is essentially knowing what to pick early on the strategy layer. If you don't build a resistance ring or GTS as one of your first rooms you're going to be way behind on resources and squad power for a long stretch.
>>
>>724573040
pretty much lost a game to one but it was worst case scenario
first chosen, explosives immunity, weakness to melee and skirmishers
>>
I think skirmishers would've been way better if they got to have the shield bearer's ability. It would've played into the tactician side of the perk tree nicely.
>>
>>724573213
I think skirmishers just face a basic design issue and need to be reworked.

They're built around the idea that they're a bit weaker but extremely mobile and with some opportunities for extra actions, but high mobility is of very little value because actually using it puts you at extreme risk of triggering new pods.
>>
>>724573308
they are pretty useful in lost maps since high mobility has a use in traversing the vertical distances and their double shot lets them take out lost pretty efficiently
>>
Why did they make the snakes and the codex so sexy?
>>
>>724573446
>and the codex
She makes me diamonds.
I can't explain it.
Snakes too, but the Codex more.
>>
>>724572813
The first terror mission is usually the hardest part of the game no matter what chosen you get

At least warlock is pretty nonlethal with most of his turns, the assassin will just start ripping up your squaddies then running to indestructible high cover
>>
>>724573529
>The first terror mission
I usually just skip it.
>>
>>724573419
It's no surprise that the story mode introduces them in a lost mission.

>>724573308
The trouble is the perks and the weapon itself doesn't lend itself to flanking very well. If they got a big flank bonus or perks that really took advantage of them then that angle could've made them stand out as a high risk high reward mobility shooter. With the other side of the perk tree being a more stay in the back tactician type. As they are right now they're a bit of a confused mess that wants to be a ranger on the one hand, an evolution of the buddy on the other hand, and the rest is just a generic spider suit soldier.
>>
>>724567294
>>724559951
good point

does XC2 have pregnancy mods?
>>
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>>724573446
>>724573863
I really don't understand why people feel this way about the snakes. Is it a bondage or femdom thing?
>>
>>724573920
Yes.

Personally I've got more of an evil girl/betrayal kind of kink and I think a narrative where a snek is born with a mutation that leaves them sexually active, they fall in love with an x-com soldier, and they defect specifically to seduce that soldier from his fellow x-com wife/girlfriend
>>
>>724573852
I remember an anon talking about a mod where you can breed supersoldiers, but I've never been able to find it.
>>
>>724556053
>chosen are annoying
>lost missions are boring/unstable
>new classes are useless/broken
>modifiers let you cheese the campaign
>pushes the tone too far into marvel territory
removes turn timers for casual fags
>worse squad loadout music
its trash, but 90% of mods need it
>>
>>724573035
Only one side invaded the other, and only one is consistently attacking civilians
>>
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>Long War
How balanced is it? Does it assume you can beat the game in the highest difficulty already? And how long? 100-200 hours for a full campaign? Reading about it, it talks about how it makes it harder to abuse enemy AI, but I don't know how to do that anyway, guess I'm a casual

>>724574414
It's not that simple. You need to stop thinking in terms of good guys and bad guys, you won't find either one in global politics IRL
>>
>>724556053
A lot of people hate lost missions, but I love them. I love when a lost mission goes tits up and my squad has to retreat into some neet's apartment to hold the line for a few turns, and I love throwing a grenade at the fire escape and leaving the ayys to fight all the zombies themselves.
>>
>>724574998
in general when everything goes south it's the best time of your xcom life
>>
should I do a normal full playthrough with saves before trying ironmeme?
>>
>>724575181
it's insanely more interesting to play without loads
it hurts when you lose a soldier or a mission but then you start to appreciate these hard times and not in some masochistic way
>>
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vipers
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>>724574598
>Long War
Balance is alright, certainly much better than EW
More classes to play with and they all have good uses throughout the game, there's plenty of builds you can do with each class, including the MEC ones.
Aliens are harder, mostly because of the AI improvements, pod changes, and how they gain perks plus their tech levels and more UFO types are fun.
Soldiers are more fun with bigger squad sizes, better build and class variety, officers.
Inventory and weapons have gone through a big revamp with different range tables, perks, stat changes, and some new items

As for the AI, while it's definitely improved, they're incredibly easy to control when you get the hang of them.
All the control abilities like Smoke, Suppression, Flash are relevant the entire game and things like Shotgun Overwatch fuck with Drone AI for example.

I consider LW to be like an expansion pack for the base game as it pretty much improves everything, even the devs had that popular saying of the base game being the tutorial for LW.
The campaigns are definitely longer than vanilla. You'll be playing a campaign for a couple of weeks/months, depending on how good you are.

It's at least worth a shot though if you're an XCOM fan, just like how it's worth to try out XPiratez, XCOM Files, HardMode Expansion, LWR, BI, LWOTC etc depending on what you're looking for
>>
>>724556053
it's the only game I still play often on my Deck.
>>
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>spend a bunch of bonus points on soldier
>dies the very next mission
>>
>>724565008
>slop ports
>>
>>724575367
Thanks anon that sounds interesting, I'll give it a shot then. I've beaten the XCOM games and Xenonauts so it should be alright
>>
>>724575181
I'll never understand why people are so scared of Ironman.
Losing a soldier's not a big deal with the amount of resources the game throws at you, you can recover from all manners of disasters and get new guys trained up quickly.

Just accept whatever losses you have and get better at the game
>>
>>724575730
perfect for a slop game
>>
>>724575795
I've tried Ironman twice and both times the game crashed while saving and corrupted the file when I was already well underway, which is weird because I've never had that problem when not playing Ironman. So I try to just play Honestman but I do reload sometimes if there's some absolute bullshit or if I accidentally click something I didn't mean to and it fucks everything up
>>
Is this game pure gameplay?
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>>724574598
you'll enjoy it if you hate yourself.
>>
>>724575978
Honestman is the only way to play, assuming you have the required self discipline. Misclicks and bugs are too common
>>
>>724576003
pure Vahlen dungeon
>>
>>724576093
Why does it sometimes happen when you move to spot that clearly has a line of sight of an enemy but you can't target anyone? shit pisses me off.
>>
>have several squads
>one is Resident Evil characters
>one is Mass Effect characters
>one is Devil May Cry characters
>one is Call of Duty characters
>one is Stellar Blade characters
>one is Nier Automata characters
>last one is Genshin Impact characters

The ayys stand no chance.
>>
>>724576235
There's a key you can press when mousing over a tile, I think alt, that will let you see which targets you'll have line of sight on from that point
>>
>>724575732
Have fun anon.
The flow is much like any other XCOM game where you prioritize weapons first, then armor then some upgrades for the tech tree.

With having already beaten the other games you already know all that though. LW will feel familiar to you, but bring lots of new things that I think you'll enjoy, or at least appreciate, with being a big XCOM fan
>>
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Let's see some dudes
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>>724576418
Shit, I don't have the alt key on my Deck.
>>
>tfw you failed the mission that gives you an engineer at the start of the game and so you either build nothing for the next months or restart the game
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>>724573920
I just think that they're cute in a weird way.
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I didn't know the game had NTR. nigga stole my hoe.
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>>724576764
what mod for those tits?
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>>724576859
i have a ton of mods but my guess it's one of the GITS mods I have.
>>
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>>724576708
>>724573920
>>
>>724576551
It's not a real squad without the Duke
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>It's a rookie barely survives a mission while the rest of his more experienced squad mates get massacred.
I always feel bad after fielding them in the next mission too.
>>
>>724575978
Crashes are definitely annoying and is very understandable you'd feel pissed about losing a run to that.
Like the other guy said, you can keep a spare save handy if you want and play that way but I know it doesn't change how awful the crashes feel when you just want to play the game
>>
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The game randomly slow-mo:ed this moment for like 20 seconds
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>>724576764
>Assassin: I admire your resiliance
>Hunter: Aw shucks that's just how it goes
>Warlock: Rape rape rape RAPE RAPE RAAAAAPE RAPEEEEEEEEEE
>>
>>724577293
me on the left when I see boba and vagene
>>
>>724574598
>You need to stop thinking in terms of good guys and bad guys, you won't find either one in global politics IRL
You need to stop trying to find excuses for war criminals
>>
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>>724576859
nvm found it here.

https://steamcommunity.com/sharedfiles/filedetails/?id=1345289584
>>
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>>724577501
That's the trick, anon. They're all war criminals lmao
>>
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Remember that time Mario was like "I'm-a gonna join the XCOM squad-a"
>>
>>724561050
No, I think they walked that back specifically on games like XCOM, and maybe one version of CIV because people were pissed that it broke mods.
>>
>>724577854
I do!
It was a decently fun game for a while but honestly got a little grindy with upgrade currency and the simplicity of its system couldn't really sustain the length of the game.

Never played the sequel but I heard it was fun
>>
>>724561050
>>724577915
I have never once been able to successfully launch X-com with anything at all from the Workshop using any official launcher.

X-com Alternative Mod Launcher is the only thing that works for whatever reason.
>>
>>724577943
The sequel is awesome. You get to shoot enemies while in mid-jump.
>>
>>724576018
>goofy ass scaled up enemies
All these years later and they still can't replace the models in EU/EW?
>>
>>724556053
Am I crazy or is XCOM2 just harder than the first one? I had less trouble with Long War. I got totally reamed on my first playthrough after about 5 hours and ragequit. It just throws enemies I'm woefully underequipped to deal with.
>>
>>724578150
You can't safely overwatch yourself through every mission you are forced to make tactical decisions and sometimes you make mistakes.
>>
What are the essential QoL mods?
>>
>>724578494
Stop wasting my time mod
>>
>>724578494
Evac All
>>
>>724578494
search for someling like steam wotc mod pack and it will show a few collections you can directly install whichever mod you like after reading what it does
>>
>>724578494
Don't soil the sanctity of XCOM by modding it.
>>
What are the essential sex mods?
>>
>>724561090
I don't think i ever lost to a timer.
>>
>>724579070
Same. But I've definitively lost half my squad to rushing an objective.
>>
>>724578494
Macho Man and Hulk Hogan voice packs.
>>
>>724579028
there aren't any, the only nude mods for female soldiers are pretty meh
>>
>>724561090
depends on which and how many second wave options you turn on : there is a point when the game basically becomes impossible
>>
>>724576018
Brutal. But I'm assuming it gives you new and stronger tools to deal with this kind of thing, right?
>>
>>724556053
I read a Steam review a while back, where the user was warning everyone because the XCOM games apparently install spyware and steals your information. So I decided to back off from buying.
>>
>>724579472
That was me sorry I was trolling
>>
>>724579472
Must've been glitched if the spyware told Firaxis what people really wanted for an XCOM sequel was a fucking Marvel card game
>>
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>>724579472
Maybe the launcher? they do that kind of thing. but I just bought it since it's on big sale (always just played it pirated before) and I saw in the news they removed the launcher
>>
>>724579472
didnt all 2k games get that spyware patch?
>>
I like the new gameplay elements and changes in Chimera Squad, but I can't stand the story or the characters.
>>
>>724579770
I was always ambivalent towards the writing in XCOM, but holy Christ was Chimera a struggle to get through.
>>
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I think cosmetic mods are lame.
>>
>>724580158
okay
>>
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>>724579770
Troubleshooter is the best of both words unless you hate anime. Also it's missing the base building.
>>
>>724580717
Yeah Troubleshooter is great. I've played and beat it, except for the post-game DLC where the difficulty skyrockets and I didn't feel like reworking my entire team and strategy. Also I wish I'd known from the start that you have to play on Hard to get the best equipment, maybe I would've struggled in that DLC if I'd known that.
>>
>>724577728
Civilians that get killed by bombs and drones are war criminals?
>>
>>724580860
As always, the people get fucked while the politicians and their owners play their games and use the people as resources.
>>
I’ve got fond memories of all the ISIS posting as soon as it was revealed that XCOM was now fighting a guerilla war. That and the snake tits.
>>
>>724580158
I will never use the vanilla beam weapons.
>>
>>724581640
Snake tits posting was funny when it was ironic. Real anthro posters are weird.
>>
>>724582051
>funny when it was ironic
This is the problem with irony-based humor. If there's no way to gatekeep the people being unironic, then the whole thing slowly just becomes unironic and there's no going back.
>>
I wish the mechs were bigger
>>
>>724581640
XCOM 2 was ISIS recruitment propaganda. Maybe that's why we never got XCOM 3?
>>
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does anyone else run this mod?
>>
>>724561090
I hated them because they force you to make dumb mistakes you wouldn't otherwise. Then again overwatch crawl is also pure cancer for the enemy. I did it at first with normal timers and hated them, double timers are perfect tho. Unlimited turns are gay.
>>
>>724583705
DUDE WEED LMAO
>>
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>>724556053
playing xcom is kinda like playing with dolls
>>
>tried running mods for a bunch of new fan-made classes, but it just didn't feel like it added anything interesting
>run a mod that expands the four base classes, a mod that expands the WOTC classes, a couple mods that fix and upgrade the SPARK, and a mod that adds the MEC class
>never had so much fun with the game until now
>>
>>724562946
Jagged Alliance 3
>>
>>724556583
The Chosen are easy to deal with once you know their patterns. The Alien Rulers on the other hand will fuck you up
>>
>>724584151
I've considered installing some cosmetic mods to make my soldiers better looking and less samey, but I just can't be bothered to play dressup.
>>
>>724579472
XCOM 1 and 2 don't have it. You can check it on steamDB's update history, it'll say something about the EULA which is the spyware shit.

>>724579654
Not all games got it, the older ones seem to be safe for now. Both xcom games are abandoned and forgotten by 2k. However I think all the borderlands games have it. The spyware shit started around late March 2025.
>>
>>724582051
I don't know how many posers were being ironic even back then.
I kind of find their snakey resting bitch face kind of cute, although I didn't really care about the vipers myself until I started reading some X-COM fics.
>>
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what difficulty do people usually play on?
I just played on Veteran and the early game almost killed me what with my soldiers doing a mission and getting Tired.
and GOD FORBID I take them on another before they were fully ready and get a negative trait
>>
>>724585249
I usually play commander or legendary depending on how fast I want things to go, but I rarely finish campaigns due to getting bored with the reverse difficulty curve
>>
>>724584341
I don't bother customizing them until they survive a few missions.
>>
>>724585245
I can't get into those fics. It's just Mr. Self-insert showing basic decency and this literal alien is all over him.
>>
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i cant stand these fucking things
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>>724569448
>biggerest brain
building the Infirmary first
>>
>>724583756
>I hated them because they force you to make dumb mistakes you wouldn't otherwise
They don't force you to make dumb mistakes. They put pressure on you that results in you making dumb mistakes.
>>
>>724585249
I play all the difficulties. Really depends what I'm looking to get out of playing.
>>
>Sharpshooter gets a sniper rifle and handgun from Hunter
>Ranger gets a shotgun and sword from Assassin
>Specialist and PSI Op gets an assault rifle from Warlock
>Grenadier gets jack and shit

Really wish they had been able to finish the fourth Chosen and resistance group so Specialists could have gotten a super Gremlin and Grenadier either a super cannon or super grenade launcher, and the Warlock also dropped something spceifically for PSI Ops. At least there's mods for the Warlock's Crown and a Beam Grenade Launcher.
>>
>>724585712
Some are but not all. There's the one where the main characters are wagies at not-McDonalds, the one where a viper in city 31 volunteers to raise a hatching that was part of a huge stash of unhatched eggs from the war that was uncovered, and one where a Viper agent works with an ex-X_COM old dude to try and thwart a terrorist attack.. Others too, but those are the ones that come most readily to mind.

The titles, in order are"Vipers, Nights, and French Fries" by ThisIsARealAccount, "Nest Egg" by Toga, and "Heirs to the Elders" byVanillaTin
>>
>>724587051
>the one where a viper in city 31 volunteers to raise a hatching that was part of a huge stash of unhatched eggs from the war that was uncovered
Where did that stash come from? Was the Viper King part of that fic's backstory?
>>
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>>724572109
In Legend, especially when you start adding difficulty mods like Better Advent, mind shields go in all fields, you wouldn't play DOTA without BKB and when one single sectoid can mind control your best guy and insta wipe, or Advent can use utility grenades to stun/daze your team, or the fucking chosen CC your team, Mind Shield is the uncontested GOAT.
>>
>>724559951
>no hair
>muscles
basically a man at that point
>>
>>724567751
When I replayed the game I used the reaper to Solo the lab mission to delay the project, you can just run ahead in stealth, sabotage and run away without fighting
>>
They should have made more than just three Rulers. Sectoid, Chryssalid, and Andromedon needed Rulers, too. Maybe a Faceless Ruler as well who could shapeshift into other enemies that would work best for the given situation and use their abilities.
>>
>>724587317
It’s been awhile since I’ve read the beginning, but I don’t recall any direct mention of the king. The eggs were found in stasis at an old, uncovered Advent facility in South America, where they were originally going to be used as troops in that region during the war.
>>
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Replaying this game recently it reminded me how clean unreal engine 3 looks and wonder what the fuck happened with unreal engine 5. everything is blurry, flickering, boiling and fizzling constantly in UE5. Really. what happened?
>>
>>724582493
isnt that how MLP shit got started? started with irony and then people came in and actually started believing it in some way.
>>
>>724590952
The pony craze was single-handedly started by 4chan.
>>
>>724590952
I was there when it started on /co/. People saying that they watched it "ironically" are lying to themselves. I think most anons were just surprised that it was a competent and watchable cartoon, considering how the franchise exists to primarily sell toys to little girls.
>>
>>724590574
Looks fine on my machine. Maybe you need glasses.
>>
>>724592212
I have a 7800x3d and 4090. maybe I need to get a 9800x3d and a 5090 I guess.
>>
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Damn LWOTC is awesome lol
>>
>>724592412
skill issue
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>>724568145
I can't play without it after I learned how line-of-play, concealment and pod management works in the vanilla game. If you want to enjoy vanilla, never look that up.
Doing so did explain some squadwipes I had while I thought I was being "stealthy"

Also, the fact that vanilla causes you to lose a region if you turn down a mission for any reason is fucking retarded. lwotc strategy layer is so much better.
>>
>>724593650
Yeah, modder skill issue.
>>
>>724593662
>lwotc
what the fuck is this shit? are you a nerd? fuck off.
nigger
>>
I haven't looked at XCOM 2 mods in years. Are things generally more integrated into Tactical Legacy/challenge mode stuff now? I remember a lot of mods would just break those.
>>
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I keep seeing posts about how OP Templars are but I can't see it from my own skill tree
I mean, I can see the Rend into Bladestorm combo but there must be more than that. Also the accuracy on Rend is about 81%-90% and I think that's too risky for a melee unit
>>
>>724561090
Timers are just a retard filter, it's designed to stop overwatch camping which was a critical flaw of the (still great) first game.
>>
>>724594730
Rend never misses.
>>
>>724593662
>If you want to enjoy vanilla, never look that up
Please explain
>>
>>724594896
I'm hallucinating, it seems. But I'm still not sure what makes them so busted
is it the Psi spells they have? Is it just the melee attacks?
>>
>>724595208
He's probably talking about upthrottling (enemies patroling directly towards your squad even if they're concealed) and shackling (some enemies not attacking if there's too many enemies engaged with the squad).
>>
>>724595208
I don't remember all the details by now but the gist is that there's an engagement manager running in the background of every mission, and it sees everything. It has a predefined idea of how often you should be in combat, and if you're not being attacked for too long, it tells pods where you are to try to force combat. If you're in "too much" combat it pushes enemies away from you. There's a whole set of heuristics but the main effect is that if you try to sneak closer to the objective, the entire map will converge on you, and if you ARE in combat, it causes pods to hang out just barely outside of vision range "so as not to overwhelm you" (yes, this is why you keep activating another pod when you reveal 1 more tile)

long war guts the smoke and mirrors and makes pods act based on what they see and hear. I like it but it took quite a while for them to tune it properly, so I kind of get why the original devs did the smoke and mirrors.
>>
>>724594730
There's a certain amount of luck involved in getting a REALLY busted Templar. Gotta roll at least two specific Xcom abilities (the fourth row) (generally bladestorm, fortress and reaper are the ones you want).
Parry (the corporal ability you didn't take) is absurd. Completely negates any attack (except psi explosions iirc - might be wrong there), and if you can give the templar extra rends then you can stack multiple parries.
If you get Reaper, you combine it with Arc Wave. When the templar has 3 charge, the arc wave is a 6 damage AOE that comes off the back of an ~11 damage attack (only downside of Reaper is that Parry is not available after each attack).
The Colonel abilities are also absurd. One gives you a free character with all the abilities your Templar has (including Bladestorm etc.). Another traps units in place and prevents them taking actions (looking at you avatar). Just make sure to do it with 3 focus available, otherwise it's not nearly as useful.
Invert works on the Chosen, which was a surprise to me. So if the chosen is out of reach of your guys, you can teleport it into the middle of open ground.
There's so much efficiency with the class it's crazy. Having the freedom to assume the mimic-beacon mode (Parry) after an attack or run back into cover is nuts.
Also, as the other guy said, Rend has 100% hit rate. Great with bladestorm on Lost missions, especially when combined with the Reaper order Between the Eyes.
>>
>>724596226
I fucking hate it when games try to puppeteer things like this. It makes the gameplay feel artificial and fake instead of naturally emergent, you can feel the devs trying to curate every single thing that happens instead of just giving you a toxbox and letting you loose.
>this is why you keep activating another pod when you reveal 1 more tile
The bane of my existence. You can't fucking maneuver in combat because you're guaranteed to trigger a pod if you do.
>>
>>724596226
>it causes pods to hang out just barely outside of vision range
This is infuriating.
It's doubly bad when you have the tactical analysis sitrep (the one that reveals all enemies on the mission), because you can see pods sitting just outside of visiion range, and if you fall back a bit they move up the same amount.
It's so dumb.
>>
>>724593650
yeah probably but still, fuck you
>>
>>724566667
Seconding this endorsement of the alternative launcher
>>
Should I play the first game? What about Quimera Squad? Are they worth it?
>>
>>724595208
Basically if you learn how to cheese the game, it's hard to ignore it and force yourself to make suboptimal moves on purpose.
>>
New classes absolutely trivialize the game
Pay to win DLC basically
>>
>>724596823
The "first" game is good, and it'll give you an appreciation for the changes they made in the second - but narratively it's not really necessary that you play the EU/EW before playing XCOM2.
I haven't heard anything good about Chimera Squad other than the breach mechanic being good.
>>
>>724596823
do NOT touch chimera squad. I am warning you.
>>
>>724596823
The first one is good, 2 is pretty much the same thing just bigger and with more stuff. Both are worth playing, but you might want to play 1 first.

Chimera Squad is mostly the same gameplay wise, with some cool new things and improvements IMO. But it's far more story and mission based than the other ones, which could possibly be cool, but personally I found the story and the characters to be gay as fuck. The story is after XCOM 2 and it's about operating a diverse police squad in a city on Earth that's now full of all kinds of aliens, and trying to make sure everyone plays nice in this new multispecies utopia. The gameplay itself is good but I could not deal with all the quippy dialogue and REFUGEES WELCOME story being shoved in your face all the time. If I could find a mod that just silences all your team members, I'd probably finish it.
>>
>>724597002
If you need the DLC classes to win then I think you're retarded anyway and your opinion doesn't really count for anything.
Game is easy enough without them.
>>
>>724597079
Did I say the game was hard without it, retard?
The DLC can be poorly balanced without the base game being piss easy you total retard
>>
>>724597158
>pay to win
What the fuck do you think this implies you fucking turbonigger.
>>
>>724556053
it's really good
i'd just google the abilities of some of the dlc specimen bosses because they break some fundamental rules of xcom that are complete bullshit and will ruin your day

otherwise, fun game
>>
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>>724562946
Hard West 1 and 2

2 is the crowd pleaser one, but i preferred the first one (you switch mc's a lot in a sort of pulp fiction narrative hopping. does wonders for its lovecraftian mood but people who just want a epic dnd party liked the sequel better because of it.)
>>
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>>724566778
story?
just make a good tactical game about dude aylmaos are invading or otherwise fucking shit up and we have to stop them

it really doesn't matter that much
>>
>>724563072
Seconding Troubleshooters. I'm not a big anime guy but that game is pretty good.
>>
>>724563127
Allow me to interject for a moment. What you call "full HP" is in fact "depleting healthbar HP". That is to say these hp bars have all the components of a full healthbar but are colored red to signify the health is being depleted. There really is a healthbar, but it is now empty. Thank you for taking the time to cooperate with me as we demystify the mysteries of the healthbar.
>>
God it pisses me off so badly when I position all my guys well, behind full cover, mark (aim assist target) one of them, and my guys miss every single fucking shot on enemies in the open or behind half cover, then the enemies return fire and kill 1-2 and wound 1-3 of my guys behind full cover. Why the fuck should you even bother with cover with these pieces of shit just shoot you straight through it anyway
>>
>>724566156
Never ever
>>
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>playing with xsoldier mod
>all my men running around with their thick cocks flopping around and big juicy balls bouncing
>>
>>724600861
isnt that kinda gay?
>>
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>>724601926
very
>>
Back in the days I played the shit out of nXCOM 1.Never finished a campaign in XCOM2. Also some years ago I installed XCOM1 on my phone and played it quite a bit before my phone randomly died. Then I when I got a new one, I realized XCOM 2 was android too now, so I installed it, but never finished even the first mission.
Is there are mod with 1 in 2? I just like the original enemies so much more, but it could use more map variety.
>>
>>724598312
Well the devs seem reasonable at least. Does anyone know what the fuck that reviewer was getting at?
>>
best game ever
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how’s long war/wotc long war these days?
>>
>>724603751
Still getting updates and mods related to it.
>>
>>724603005
Since they only played about an hour an a half, they probably only saw the first mission or two where you're mostly supporting the police to fight criminals, which they perceived as "obvious fascism" lol

in the setting, the crime in the city has gotten way out of hand, with violent gangs all over the place, so they hire Troubleshooters which are basically mercenary police, and you lead a group of them. It's not at all a JRPG, or trying to be, so I don't know what they were talking about there, either. The combat and levelling is deep and complicated, but not too much IMO and when you figure it out and make the most of it it feels good, which is one of the best parts of the game. Your party members do talk a lot in battle, but you can turn it down or off in the settings if you want (I did)
>>
>>724561090
So unnoticeable I didn't even remember there being turn limits until you mentioned them.
>>
>>724562274
Reapers are hilariously OP
>>
>>724604029
Is it any good?
>>
>>724605131
Never used it myself, but it's got a lot of users who enjoy it. If you want the game to be significantly harder you play Long War.
>>
>>724604857
they can't aim for shit and do zero damage. only good for sneaking around
>>
>>724606894
Ever hear of a scope?
>>
>>724556053
except for some early game things it actually makes the game significantly easier
>>724561090
turn limits only really make you panic early game when you dont know what you are doing. they are actually pretty forgiving.
>>
>>724568703
templars dont get worse but the other classes powercreep the hell out of them at endgame.
>>724571040
>Templar's always have a high chance to hit, and with melee they can just run nearly halfway across the map and easily kill a guy, then survive and do it again
> kill a guy
>a guy
one singular guy
meanwhile a sharpshooters killing 2 or 3 in that same turn and more during reaction
you use that reaper as a spotter for a endgame sharpshooter and the whole maps dead
>>
>>724607734
Templars can teleport a target out of cover, create high cover and clones of themselves, and activating Reaper while fully-powered can slaughter an entire map of enemies. Abilities and utilities are just as important as raw damage.
>>
>>724596226
Neat, but that's for Xcom 2 right? Does Xcom 1 do it as well?
>>
>>724610182
From what I remember enemies in XCOM1 don't actually exist on the map until you trigger their pod, and the pods just teleport around. Presumably there's some kind of fuckery in determining how and when they teleport.
>>
What options do I set/not set to avoid the whole 'hey, I'm a chosen and even tho you you beat me, I'll need to take your best soldier since this is the story' thing
>>
>>724608440
>Templars can teleport a target out of cover, create high cover and clones of themselves
all of those while neat are less effective then just killing that enemy outright
>Reaper
reaper wasnt unique to templars
templars were slightly op
other classes were lol gg op
the only real bad class was skirmishers and it wasnt even bad just not as effective as the good classes.
>>
Viper mods, what do we got
>>
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>>724556053
Staying the fuck away from this addicting ass game and the mods that allow you to customize so much about your soldiers would be a good idea. Tis a cursed game, sucked many hours of my life away from me.
>>
>>724559275
what mods for the hot babes anon?



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