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This remake was a big mistake
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>>724559378
I've seen a lot of streams these past few years. I don't see a reason not to add "yellow paint" to lead players to the objective. It's a necessary evil.
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>>724559378
He is right though. Gamers are retarded, just look at the idiot in the mirror.
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Ive seen /v/ anons fail at basic pathing or even failkng at rwasing tutorial, a i'm kinda blind irl and fail to notice things in front of me.

Yellow Paint is needed.
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>>724559502
>i hang out with a lot of retards and i don't see why we shouldn't all be required to wear helmets
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>>724559378
Could just add a glowing trail triggered by a button press showing the correct path to take, like fucking Fable of all things did.
That way you can guide retards without shitting up the environments.
It’s not difficult.
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>>724559378
Japan can't into subtlety.
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>>724559519
>just look at the idiot in the mirror
I don't see anything haha so funny idiot
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>>724559762
>I don't see anything haha so funny idiot
spoopy
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>>724559502
>>724559608
Coddling retards is the reason why you see that behavior in the first place. When we started demonizing the phrase “git gud” we allowed idiots to get complacent with not bothering to LEARN how to play fucking games. If you take off the guard rails, they’ll naturally get better. Don’t excuse pussy behavior.
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Half the reason its so obnoxious is because its ALWAYS messy splashes of yellow paint in particular

Its never splashes of orange paint
Its never yellow holograms or something
The paint is never neat

Every single time its MESSY. YELLOW. PAINT.
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>>724559939
The one who say git gud are genuinely some of tne most retarded people ive met tho.
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it's okay when fromslop does it with sekiro btw
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>>724560473
I didn't play Sekiro desu
The weapons and armor are a good portion of the fun in Dark Souls.
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>>724560473
sekiro doesn't do obnoxious yellow paint
it uses specific rock textures to indicate what you can and can't hang from yes, but at least they're still you know, rock textures
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>>724559378
you asked for it
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>>724559378
>We don't need yellow paint.
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>>724559939
My dude it's simple platforming this isn't a parry system or dogesytem or whatever you think is complex in an RPG especially open world, you're the same kind of dumbass that hates quest markers even though most games with them allow you to turn them off or unmark because tryhards like you cry so much.
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>>724559939
and devs too.
"it's okay if your interactive shit is indistinguishable from a static setpiece. just use a disgusting highligh effect of some kind. visual design is for nerds anyways."
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>>724561136
>most games with [quest markers] allow you to turn them off or unmark
why are you lying
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Tomb Raider in 2018 *****WHICH WAS A FUCKING SQUARE ENIX GAME****** let you turn on and off the yellow paint shit at your discretion.
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>>724559378
The average gamer is clearly more stupid now than before since normal difficulty has largely become the new easy mode. Still, yellow paint feels like too much of a band-aid solution and I feel like they could probably do something more subtle and less patronizing.
>>
if it's in a 7R game I will defend it with my life
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>>724559762
Are you a vampire?
>>
Yellow paint is made for /v/, tho
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>>724561523
Games are the hardest they have been since the late 90's? Anything from the 2000's it was a straight up challenge to die, and we have slowly been recovering since.
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>>724560790
But why does it even specific rock textures?
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>>724561136
>U'Re like one of those tryhards who ties his own shoelaces
My nigger, i pray for your well-being that you are trolling.
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>>724559378
At least give the option to disable them, some players aren't retarded
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>>724559378
What, who hates the yellow paint? Nothing worse than being lost becuase you can't see minor details.
I feel this is a consol relaxing on the couch vs pc up against the screen thing.
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>>724559502
if they're too retarded to play games, they shouldn't play games
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>>724559378
The thing is he's not wrong and that's the problem. the main video game audience is retards now and you have to appeal to them if you want to make money
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>>724559378
>there is definitely a need for that kind of thing
only if your game is all canned animations in scripted sections and no actual gameplay
you don't NEED to have a climbing section with retarded direction signs if you can't actually climb where you want. botw doesn't have yellow paint anywhere.
worthless hack of a director. of course there's nobody who can actually reach him with these words so he is free to make shit games forevermore.
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>>724561523
>1980's: arcade systems/games designed with artificial difficulty so more quarters go in the machine 4 profit
>1990's: ?!?!?!??!?!?!??!
>2000's: pure sex appeal & realism(4 profit)
>2010's-now: appealing to the lowest denominator for maximum profit, quality gone, industry is not getting enough profits

im kinda crazy, but im not insane... am i getting this right?
>>
Why not just make it an option in the difficulty settings? These nu game devs are so dumb. Give players a choice.
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>>724559378
Why can't it be an option in the menu, on by default, but you can turn it off if you want? Can't fit into the 500 million budget?
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guiding players in a open world non immersive game is one thing

to butcher the visuals with some dogshit is another
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>>724559378
Why not realize that the hyper realistic graphics with shit tons of clutter was a mistake for providing clear player pathfinding and create an artstyle that carries the "realisim" while making intended paths clear?
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>>724559939
Look around you anon, this place is nothing but casual retards.
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Deadspace used lights to guide the player which seems like a much less intrusive way to do it. Want the player to go somewhere? Shine a light on it, retarded Nips.
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>>724562429
>yeah bro just quickly develop a parkour/climbing system and encase every level in invisible walls because yellow paint bothers me a lot
good thing you'll never be a director lol
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>>724563338
Even then its something that only appears if you press a button for it
Now devs think thats too much to ask of their players
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>>724563438
I'm not talking about the guide button I'm talking about strategic placement of lights in scenes that give hints to players. Like a spotlight shining on a door or a ladder or the rest of the room being dark except for where you're supposed to go.
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>>724563341
just don't have fake movement sections in your game that require cum on the walls for your players to understand when you're allowed to do it
if you can walk, all you need is a clear path
there does not need to be a constant line on the ground to tell you this is where you can press X to cinematically walk to the end of the level
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>>724559378
FF7 Remake was made for retards.
>>
I strongly feel that if a criticism of VIIR can be applied to any other game it's no longer a valid criticism of VIIR
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>>724560473
>>724564093
Nice
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>>724564093
it applies to other games? no way
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>>724559378
Why have it on by default?

Just make it an accessibility option for retards.
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>>724564341
>it applies to other games?
Yes, so it's not ok to complain about VIIR having it
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>>724559378
>yellow paint
I have to be honest, this disgusting cancer in video games takes stellar blade from a solid 8/10 to 7/10
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>>724559378
even PS1 handled it better with the select toggle to find exits. accessibilty crap should always be a toggle. also it's 2025, if you can't design your game to be visually clear enough to find a ladder or rocks to climb, why even bother with 3D environments at all.
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>>724561101
all the yellow paint in the world can't help Dean Takahashi get out of a tutorial
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>>724564413
what if I complain about those other games having it too?
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>>724565124
Complain about them instead of VIIR
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>>724565352
why does 7R get special treatment?
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>>724566124
Why shouldn't it? It's an objectively great game
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>>724567154
with an objectively terrible handholding mechanic
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why do they care if normies can find their way?
nobody looks up if game contains yellow paint before buying so they will buy anyway
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i think Resident Evil 2 did it best where the yellow paint is used

the yellow paint is on the progression item checks that lets you know that the item is important and interactable to progress through the game
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I have never played a game with yellow paint and if I accidentally buy one I will uninstall and give a negative steam review and low rating on glitchwave the moment I see it
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>>724567940
based
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>>724559502
just because some vtuber whores who never played games until they realized they could make money off of it from lonely retards doesnt mean you have to dumb down games.
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Maybe instead of yellow paint, have good art direction where your eyes aren't constantly getting raped by visual noise and you can actually make out what's happening on screen, just a thought
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E33 did it right, there were lamps and different scenery on the main path.
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>>724567686
If that yellow paint weren't there I might have thought the bolt cutters were to be used on the doorknob
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>>724559378
people who bitch about yellow paint will defend games with floating spinning objects and gigantic magical sparkles on key items
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It's important not to think about the pleb with any frequency.
Stay in your wizard towers and paint the trapdoors yellow.
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>>724568408
americans assume it's there for removing foreskin
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>>724559502
I think the only problem is it being "yellow paint" specifically. About a decade ago, I watched someone playing some triple-A platformer, can't remember what, and they weren't a habitual gamer. He was stuck not knowing how to climb some structure and I suggested he follow the lights. Lo and behold, there was a ladder by a light. Clearly, the design was good enough for me but not for him. Should the game expect him to learn? No, I think it should have taught him somehow to follow the lights first. For me, I learned that in other similar games.

Skyrim had a similar design. You were supposed to be able to find your way through dungeons by observing the flow of water, where water ran outside. I think it's good design to pick a design, use it consistently, and teach it to the player organically without a pop-up text box (which lots of people close immediately because web UIs have trained them to do so with ads and EULAs), even if it's literally some NPC or a sign on the wall in neon letters.

Yellow paint is bad because it makes you ask, "Why would there be yellow paint here?" and remember that the answer is just, "Because it's a video game, not a real world."
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>>724568413
>people who bitch about yellow paint will defend games with floating spinning objects and gigantic magical sparkles on key items

Both those things are easier to accept as "video game UI" The problem with yellow paint is that it's trying to be immersive and a natural part of the game, which makes it more stupid
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>>724568413
floating collectables aren't pretending to be organic. they are collectables. in a videogame. they're in games that aren't ashamed of being games.
yellow paint is "realism" in "realistic" games for people who want movies, not childish games
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I just don't get why it always has to literally be yellow paint. I'm plaing Ninja Gaiden Black and it signifies interactable ledges and shit by having them be blue and that doesn't feel anywhere near as obnoxious as the yellow paint shit. Surely making it slightly more subtle would still work as a way to guide the player.
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>>724561101
on that retard's defense, that jump hint should be on top of the small block. It is clearly telling you to jump over the block
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is "clairvoyance" better?
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>>724568495
Yeah, you can guide the player without treating them like a retard. But even that might not be enough for the average gamer these days.
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>>724569207
It works because it's a real in game spell and Oblivion is a large world where you can just get lost doing side shit or just exploring the world then quickly get back to what you were doing.

The yellow paint thing feels really redundant when it's in games that are just straight lines with barely anything different and the character automatically jumps on ladders, jumps over ledges, and opens doors.
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>>724568495
nigga skyrim dungeons are corridors
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just have an option to turn it off?
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>>724569608
a spell that tells you what to do/where to go next makes zero sense as a real world spell.

elder scrolls or similar games are all about exploration while that spell represents opposite of it
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>>724559378
Stellar Blade did it too
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>>724569940
I rather take that than having giant yellow arrows painted on the ground or some dipshit that is always just ahead of you carrying a box of yellow paint cans and is constantly spilling them
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>>724560201
So what's everybody else's excuse then?
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>>724563341
>Quickly
Most AAA games are in development for at least four years. Fuck were they doing if they skipped basic movement systems?
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>>724559378
I support the paint only if it's super condescending about it. I want a wider Stanley Parable Adventure Line™ with arrows constantly pointing the way to go, with signs every few feet telling you exactly where to go and what to do.
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>>724569659
They loop back to the beginning, like a carnival ride.
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Reminder that the guy from the pic turned out to be a retarded redditor, this is who games pander to.
having to be guided = reddit, low iq
no need to be guided = 4chan, high iq
simple as
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>>724559378
if your playtesters are brain dead blind mongoloids and your 3d artists are too incompetent to make something stand out organically without pissing all over it that's alright (well the second part isn't actually alright but it's 2025 so we're used to devs being shit at their job) but if so many people bitched about it you're actually addressing it, couldn't you at least make it a toggle?
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>>724559502
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>>724570741
I remember how Thi4f leaned so heavily on player assistance that turning it off made it nearly impossible to tell what you could interact with. The game has to be built around the friction. Ripping off guard rails just makes the game even worse.
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>>724561523
It doesn't even have to be subtle. There's nothing inherently wrong with highlighting the path forward or interactive objects. The problem is how they do it. RE4 is a great example. Everybody rightfully complained about yellow paint on breakable barrels in the remake but the original basically made the textures full bright so they clearly stood out arguably even more than the paint does. The latter is easier to abstract in your head and gloss over while yellow paint feels like a part of the setting and immediately makes you question who did that ultimately leading you to the answer that it was the designer and taking you out of the game.
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>>724570962
it's pretty depressing how something this mundane is becoming a lost art
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>>724562080
because a missed jump can instantly kill you
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>>724571142
I bring up Thi4f because it's the worst I've ever seen it. Assistance on: the correct path is GLOWING NEON, everything is laid out so clearly you barely get to interact. Turn it off, most of the game is so fucking dark that you can't see ledges and crates, it's hard to even see where you can walk within a room, and so much of the game is contextual that a lot of props you logically should be able to climb or hide behind don't do anything.

It's a game for people who don't want to engage, but also want to play a stealth game and don't mind being condescended to.
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>>724559378
> Yellow paint is mandatory
There's a lot of titles that design their game with subconcious highlight in a way you even don't see the corridors, most notably Half-Life 2. Telegraphing / Broadcasting a system is okay when it's subtle, the issue with FF7R is that every damn system scream at you a kilometers from its POI, it kills wandering and exploration, and it dumb down the medium for everyone especially future generations.

Thanks god there are still studios like From Software that don't take use for degenerate cash cow, unlike Ubisoft, Bethesda, Square Enix, and so many others.

I'm positive that in their eyes, the dumbing down is necessary to have a huge ROI where in reality players / consumers want authenticity and the corones those studios no longer have.

>>724559502
> It's a necessary evil.
At the very least they could put some accessibility params in their settings, it has virtually no cost to have options to turn off or turn down all those signals in games. Just give use the options.
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>>724571463
i've never played any of these games but if that's the truth it's really no wonder thi4f got shit on so hard, that sounds fucking moronic
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>>724559502
It's immersion breaking, makes everything feel like its in the same gay world
Why can't they be creative, I like Farcry's ropes
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*taps the sign*
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>>724571870
Alleluia
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>>724559608
>Needed
Gamings dead
Success isn't something guaranteed nor to be expeced, get gud or fuck off
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>>724559378
Or they could just use contrasting colors so you can see the ladder and footholds better. Why would someone even go through the trouble of doing such a sloppy paint job on the ladder instead of just painting it professionally, which would probably only take a little more time, since it's supposed to be part of a building? Wouldn't the owners of the building be mad about the graffiti and bad paint? Why not just have a normally painted ladder with a professional-looking sign showing where it goes (like up arrow to whatever)? Is Sephiroth running around with a bucket or can of paint?
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>>724563264
This. Go play Horizon Zero Dawn. There is so much goddamn shit everywhere on the screen in is impossible to find your path without the yellow paint.
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>>724559502
At the barest fucking minimum, let me turn it off.
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>>724561101
The absolute state of Dean Takahashi
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>>724571614
They put an art director with no management experience in charge of the project. Rumblings post mortem were that the team and QA testers had to fight every step of the way to make it less on rails than it was pitched. Probably why the toggle exists at all.
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We in the Hardcore Gamer Movement would like FF7 to be patched to remove the arrows on the screen when you press select. They point to ladders which is just like yellow paint. We also want all original copies of the game on PS1 to be pulled.
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>>724570659
That's baffling. How can you do the same thing for 30 minutes, not realizing you just had to go straight?
I know I have a horrible sense of direction, but Almighty.
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>>724559378
I hated yellow paint in games before it was cool.
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>>724568935
There is no defending it. Anybody that has played Super Mario Bros. at least once knows what to do here.
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>FF7 Original didnt have yellow pa-
its right there my man. In the form of colored triangles and item graphics looking out of place compared to the background.
It was always there.
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>>724561101
/thread
It's not for anyone with a brain, it's for game journalists who would get lost in a paper bag.
>>
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>>724559378
>Flawless deep combat
>Great characters
>Great story
>Great art direction
>Great OST
>Waifus
>Good graphics
>Lots of content
>Memorable moments that stay with you long after the game ends
This is a 10/10 game
>>
I'll never play Rebirth because Remake was a boring pointless slog from start to finish
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>>724559378
>/v/ shitposting goes mainstream
congrats I guess
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>>724573838
Nice meme. The arrows on the screen aren't part of the world, they're part of the UI (like closed captions and titles aren't physically part of a movie). The yellow paint is supposed to be something people in the game universe actually painted.
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>>724559939
Wait until this anon realizes they told players where to go in demon souls by using lamps and weirdly placed lights.
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>>724568935
The jump hint says short for a short hop(this gets the player on the block) hold for a higher jump(this gets you to the dash message, allowing you to clear the obstacle). Arguably the perfect tutorial for those particular mechanics.
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>>724574662
who put those triangles there in-universe?
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>>724571463
Honestly, it was fine in Sly Cooper even, because generally everything that looked interactable was, and the game poked fun at "see the sparkles? JUMP AND PRESS THE CIRCLE BUTTON" silliness. Being cartoony helped too.
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>>724559502
not if you stop pandering to retards
gatekeep harder
>>
its needed, the average gamer is retarded
there is one big cave area early on in rebirth that does not have the yellow paint and so many people complained about getting lost/stuck there
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>>724571602
The worst is when yellow paint tries to lead you somewhere, but there were no other indications that the place the yellow paint leads to is somewhere you would want to go.
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>make games more graphically complicated and therefore environments are now busier and noisier, all in the pursuit of realism
>this makes the traditional methods of guiding player movement more difficult to employ, since contrasting elements are harder to work in to a space
>devs "solve" this by adding profoundly unnatural and out of place yellow paint everywhere, thereby ruining any attempt at realism
>the yellow paint, which ruins realism, is there because of realism

There is a genuine competence crisis in lead development if this retarded scenario can happen across multiple games. WHY ARE THEY NOT THINKING ABOUT THE GAME THEY'RE MAKING? WHY ARE THEY NOT D E S I G N I N G.
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>>724559378
Fuck any game that makes you waste time trying to figure out what to do
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>>724561101
How would yellow paint have ever helped this person in any game? There is literally writing on the wall telling him what to do and he's incapable of doing it.
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>>724559378
>we became bad at our jobs as directors and level designers
>relying on hyper realism as a crutch for visual design has also ruined readability
>please don't make us actually do our jobs, please please let us spray obnoxious yellow paint on the intended path
how pathetic
>>
The Last Guardian's blue tile method still distracted me but at least it was subtle
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>>724559378
And yet somehow, OG Resident Evil 4 managed to be one of the greatest games of all time without having any sort of tutorial or handholding, it just puts you directly into the game after the intro cutscene and you learn as you go. The game was wildly popular with core games and casual gamers alike.

What the FF director is trying to say is that they have pressure from above to make their game palatable to a wider user base by using yellow paint...without realizing that those types of players won't ever buy the game in the first place. The industry has known for years now that casual players don't finish games and that is fine (because they still buy games).

You shouldn't overly idiot proof your main gameplay, because casuals will never experience most of it no matter what you do.
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>>724559378
Final Fantasy is a gay game series and the only people who still care about the old ass title are boomers who are hitting 40 and 50.
Games series is completely fucking dead outside of their long term fans who still wank over Tifa or the other one.
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>>724575509
Do retards like you not realize that's the entire point? You blend player guides into the level design and art direction, not throw a bucket of retard paint over the scenery. There's no excuse for this trash unless you're an actual mental midget.
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>ugly yellow lines everywhere
>but it's logically explained in the story
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>>724576237
at least those can be set to only show when you pop the focus
can try to bullshit it yourself and if you give up finding out whats climbable hit the button
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>>724576237
except not really "logically" because it is practically magic
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>>724576095
The OG resident evil 4 used the tried and true method of the day, which is making interactive objects be shaded differently from uninteractible objects.
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>>724576475
>american education
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>>724576158
>Lantern bolted to rocks=good
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>>724576485
Correct. However what the director is actually talking about is that they feel the need to use the yellow paint in the hopes that it makes the game sell better to casuals, however absolutely nothing that any developer will do will change the habits of people who buy games and only play the first level then never play it again so they should not be focusing on mechanics for people who aren't even their market at all.

Who even cares what a player thinks about your game who is never going to play 99% of it? If the issue is refunds, then just don't make a shit game in general.
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The yellow paint argument really is just a retards vs midwits argument at its core
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>>724559378
https://youtu.be/kL6WHuht3Ms?t=17758
@4.55 this is what happens when there's no path hints the guy spent 10 min. prior he's an epic pro gamer btw I wish all games were like this
>>
>>724559378
>we NEED to make everything look realistic in this game
>including areas you can't go, so we add invisible walls everywhere
>for places you actually can go, to distinguish them we add yellow paint everywhere
I miss when games were actually about being games.
>>
I'm gonna be honest here, I don't mind yellow paint or objective markers. I also don't mind using a guide if I need to.
i've spent so many hours of my life trying to find out where to go in games and that was fine and fun when I was a kid but now with only a couple hours to play per night I'm not gonna spend all night trying to figure out where to go
I don't have a people spending that same amount of time or longer fighting a hard boss for example, because the act of fighting a boss is actually fun
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>>724559378
They’re right, but it should fit with the art direction of the game. This is actually a criticism of realismslop.
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>>724577093
>local anon is only going through the motions instead of actually enjoying their hobby

Legitimately sad. If you were enjoying yourself then the time aspect wouldn't even be a factor. Who cares if it takes you a week to explore something if you were enjoying it?
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>>724567686
Someone post the Separate Ways ladder
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>>724559502
It looks like shit. If you're going to assume the player is a retard who can't detect pathways in your bespoke stage design maybe put regular old game indicators, because you are already facefucking immersion with yellow paint you can't act like the yellow paint is a less video gamey solution.
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>>724568840
ff7r has numbers fly out of your enemies when you hit them and the screen is full of attention-grabbing text and gauges. there's no attempt to stop it from being gamey
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>>724559378
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>>724577379
What if the characters actually see the numbers (and time jannies grab them a bunch of them in their arms like in a cartoon and rearrange or drop some of them so enemy attacks do less damage)?
>>
>>724559502
It's a lazy solution. The designers of the game just gave up. They could find creative ways to teach the player where he's supposed to go. But they don't. Instead they just sprayed yellow paint everywhere and called it a day.
>>
>>724571870
I lack the ability to think abstractly so that part would give me some trouble.
>>
>>724561101
I don't trust anyone who could not beat 1-1 of Super Mario Bros without help.
>>
Signposting is a core part of game design. Trying to standardize it into yellow paint for every game is just an attempt by studios to shrug off creative responsibility. This is the core of the issue. But for some reason this conversation always retardedly devolves into whether signposting is necessary or not(it is)
>>
>>724559502
>I've seen a lot of streams these past few years
Thanks for admitting that this is done because of streamers and the publisher's desire to have low IQ streamers play the game according to "their vision".
Can't have a retard on stream walk in circles for half an hour because they are unable to think.
>>
>>724578390
Signs are fine. The problem with yellow paint is that it looks like graffiti, which means there must be someone painting it. Signs next to a ladder or rock climbing cliff make perfect sense.
>>
>>724568935
But we're not talking about your everyday retard. This is a game journalist. This is the guy who's supposed to review the game. And he got stuck at the game tutorial. It's just sad
>>
>>724578390
>>724578594
signs are SOUL. yellow paint is PISS.
>>
>>724559378
Boy, it sure was a good thing when gamers tried to gatekeep the retards out of gaming and stop developers from retard-proofing games 11 years ago, huh? Sure glad we won that one!
>>
>>724572948
>Is Sephiroth running around with a bucket or can of paint?
with how random he is during both parts, it wouldn't surprise me
>>
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>>724578594
>>724578692
Signposting doesn't mean literal signs you nitwits! It refers to a way of subtly guiding the player through your game using in-world context clues.
>>
>>724568495
Exactly, "yellow paint" is the age old behind the waterfall, there's no reason not to include a character that talks about stuff behind waterfalls. We all learned to check them from other games, but chances are this game might be their first game, lets not make it a huge fucking chore.
>>
>>724578587
you jest but streams get boring if the streamer gets stuck for far too long
>>
People's brains are so fucking scrambled, if they can't tell where to go within 3 seconds, they just quit the game and play something less challenging. The competition for player attention has never been more brutal.
>>
>>724580089
It's worse than that, they DONT quit playing and they just run in circles until the game is ass.
>>
>>724561208
>it's okay if your interactive shit is indistinguishable from a static setpiece
Exactly correct. Don't put in a dozen ladders but make only 1 interactive. Show some fucking restraint and make environmental interactive pieces consistent. Additionally, remember basic fucking level design and have a couple introductory levels that introduce all the interactive pieces or navigational abilities in a safe manner, and then continue to use those things the player was shown consistently.

Developers nowadays just want to pump in more and more and more detail to make things "realistic" and then the player is left going, "What the fuck can I actually interact with and what is just a useless background detail I can't?"

This isn't a player problem, it's very much a developer problem. Even the infamous Half-life tester could have been mitigated by having the tunnel actually having some features that made it clear the player was going in a circle.
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>>724559378
>we need yellow paint
>in a remake of a game that didnt have it
>in a remake of a game where no one asked for it
>>
Its a consequence of graphics and awkward design. Black Myth Wukong was pretty offensive in parts in regard to this because there were places that literally looked like you should be able to go but it was just scenery.
>>
>>724559502
You are talking about the same kinda people who have to relearn a game after every other pause to look at chat. It's a pointless waste of effort to built in obvious guidance and guardrails for them, because games could have literal permanent blinking neon arrows and the fairy from zelda screaming at them and they would still instantly flick the camera around and randomly jump at a dark map corner wondering where to go after they put their hands back on the controls. All this does is degrading the experience for everyone who still has a working brain. And besides, this was all already solved, there obvious environmental markers that actually fit into the environment there are in, instead of this yellow paint trash.
>>
>>724559502
>>724559939
This is absolutely necessary- t. ran many surveys on games over the years.
A fun one to pull out is Dragon Warrior and you get to watch every single person continually get lost, die over and over again, and in their allotted time accomplish nothing, but unless the game is linear or directs the player to a degree one might call "nannying", most players in general do tend to get lost or confused and have no idea what to do after a short while.
>>
>>724561101
Reminder that this same guy thought Mass Effect 1 was insanely difficult only to realize at the end of the game that he hadn't leveled up a single one of his skills.
>>
>>724580360
anon but think of all the people who DONT like FF7, surely they will now play it now that its damn near nothing like it
>>
>>724561101
he eventually made it over, color me impressed
>>
>>724559378
Unless devs give up the freedom to be able to climb anything... then yes we need "yellow paint."
>>
Don't make a half-baked climbing system which only works on designated ledges during on-rails traversal sequences. Either make the character able to climb or don't. If you're using the bullshit ledges to hide a loading screen, don't.
>>
>>724559378
This dude also said it doesn't matter if you play the og FF7 or not before the remake so I don't trust whatever he has to say
>>
>>724581301
Try climb a wall without ledges, see how it goes
>>
>respects player intelligence
is always a positive note in reviews for modern games, so why are devs kowtowing to bottom of the barrel zero iq nongamers?
>>
>>724561101
>>
>>724581383
the remake replaces the original outright, the old one is so fucking outdated get over yourself
>>
>>724580360
Yo, is he okay? Did that cripple him?
>>
>>724580836
>A fun one to pull out is Dragon Warrior
and no subtle guidance techniques were invented between between 1986 and 2020
if you're going to use a non-diagetic method that clashes with the art style use a fucking crazy taxi arrow or Deadspace gps floor line (ignoring that dead space integrated it well).
I'm just going to assume every level design and art dept are either too retarded or too big and unable to communicate to use an art style other than hyperrealism like how Mirrors Edge did it, so just put a giant fucking video game arrow
>>
>>724559502
The problem with yellow paint isn't that it's a bad thing to lead players to objectives or points of interest, it's that slathering yellow paint everywhere is an incredibly lazy way to do it that always looks out of place.
>>
>>724562080
Because it looks better than yellow paint
>>
>>724559378
Yellow paint is overblown by anons who don't understand that with increased levels of fidelity and detail in worlds, you no longer have the ability to identify interactables by a difference in contrast. In older games there's less clutter and interactables have a distinct contrast in color you can identify. Yellow paint is the modern equivalent and there's nothing wrong with it.
>>
>>724582512
>and no subtle guidance techniques were invented between between 1986 and 2020
Dragon Warrior is often on the docket BECAUSE it is a forbearer of many design techniques for guiding players. It doesn't complicate travel and clearly gates different areas, but players rarely manage to even make it to a single bridge within an hour despite that.
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>>724582978
>increased levels of fidelity and detail in worlds
A) you can actually do your fucking job and design your worlds with its limitations in mind so you don't need to rely on anti-diagetic measures like yellow paint
B) you don't need to pursue hyperrealism and blow out the fidelity and detail
>>
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>>724582978
"Good Graphics" ruins gaming yet again.
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>>724583020
are you doing some sort of white paper/R&D for those godawful ubischools in France or something?
>>
>>724583169
Ok but AAA devs are still going to chase graphics because that's what normalfags love.
>>
>>724582038
no it did the opposite
>>
Expedition 33 clears and it has no yellow paint.
>>
>>724582978
The point isn't in using signposting to guide players, it's the fact that yellow paint has been used in tons of games already. The signposting should be signature to the game's setting, it's an extremely important creative and design decision to make. Standardizing such an integral part of game design is completely absurd and results in worse level design.
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>doubles down on yellow paint
From the downright retarded story to the shit-tier combat, the new music which is awful and the flanderized characters, some mongoloid yellow textures are the least of this franchises issues.
So glad I got a refund for Rebirth.
>>
>>724584694
Ok and most games use red for your health bar, is that a bad thing too?
>>
Whenever I see yellow paint all it really means is that the devs can't into level design. And if you can't make levels you can't make a game. No buy from me.
>>
>>724584397
E33 was made by whites.
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>>724559378
This is why Itagaki's death is such a loss. Playtesters told him that the game was too hard. So what does he do? He made the game even more difficult. He gave no fucks. He had no respect for these casual shitters.
>>
good to know
another company dragging gaming down to the mongs who shan't be seeing any more of my money
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>>724559378
In the original Final Fantasy VII you could press the Select button to place markers on all of the doors so that you knew where to go.
>>
>Indians continue to damage control for Shit Enix
This right here is why the Final Fantasy brand is dead. You keep applauding mongoloids for making mongoloid decisions and encouraging others to do so as well while you should be hammering them to improve. No wonder SE are getting gaped by the French.
>>
>>724568286
E33 contextualized climbing handholds as tools placed by previous expeditions.

It's not difficult to imagine the carved-out handholds in VIIR as being a similar thing, it's just that it is never specifically stated as such.
>>
>>724585275
Which was explained by a 240p pre-rendered 2D picture on a 13'' TV and 0 camera control.
>>
Great, another reason to not support Final Faggotry.
>>
>>724560197
How do you indicate which way to go without first catching the player's eye?
>>
>>724585681
They could have also just adjusted art direction to make doorways and exits pop more.
But in the same way as modern games, they opted for immersive/natural/high-fidelity environments. So some players will need help discerning where the path forward is.
>>
>>724559378
This director is the biggest retard I’ve ever seen. Everything he says is so fucking stupid.
>>
THE ONLY MOMENT THE YELLOW PAINT IS IN REBIRTH IS IN THE FUCKING FLASHBACK YOU STUPID CUNTS WHY ARE YOU ALL BRINGING FF TO THE CONVERSATION

THIS SHIT IS EVERYWHERE IN RE4 REMAKE HOWEVER THATS THE ONE THAT SHOULD BE QUESTIONED
>>
>>724585275
Yes, they weren't there all the time. You could choose not to use them
>>
>>724560473
Except it doesn’t do that
>>
>>724584945
The fact that it has been done so much at this point could be seen as a detriment, although not necessarily. Context and perception is everything in a game, and when people see yellow paint nowadays, it just gives the impression of lazy and uncreative developers.
>>
>>724561101
Your webm is literally the opposite of your point
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so they learned nothing when rebirth flopped? kek dead series
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>>724586031
No, when people see yellow paint in a game these days they think "looks like I need to go there"
>>
>>724559378
Why does a ladder need paint? It’s already a ladder! Death Stranding didn’t pour yellow paint on its many ladders. It didn’t have a yellow brick road to lead you through the mountains. And yet millions of people played it without saying they didn’t know what to do. And FF7 is even more linear. Fuck this asshole director.
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Doubling down on retarded decisions? Sounds like Square Enix to me...
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>>724559502
why have difficulty at all? why not just awatrd the player everything as soon as the game starts? I see no reason not to add that to modern gaming for you tiny brained giblet heads
>>
>>724585874
>just destroy the artstyle to pander to tards!
>>
>>724580883
Not only that, this is the guy we can thank for thermal clips.
>>
>>724561101
xhe doesn't deserve to review games if you ask me he should stick to cell phone ga,es that's more of his speed
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>>724586413
As opposed to covering everything in bright yellow paint?
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>>724559502
If you aren't trolling, I admire your stupidity.
>>
>>724574662
Whilst a completely fair point. You could turn them off with the select button.
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>>724569806
has to be mandatory always on and can't be modded out because then people will make fun of women streamers who need it and they'll cry about it.
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>>724586315
>>
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>>724586413
>hears "make important info clearer for playability"
>interprets as "make it look like dogshit"
>>
>>724559378
FF7 the original literally had a button you could press at anytime that showed you where the exit was because the pre-rendered backgrounds could be hard to make out. What the fuck are you talking about?
>>
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Glad to see we're learning all the right lessons from Rebirth's utter failure.
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>>724586550
No I don't work for Square Enix.
>>
i refuse to support slop
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If Rebirth was on Switch 2 at launch no one would have had a problem with this and this thread wouldn't exist.
>>
>>724587302
can't blame nintendo for final faggotroon's shit taste
>>
>>724586616
Yes now if only technology and game design had stopped in the 90s...
>>
>>724587302
Desperate deflection.
>>
>>724560197
Same reason yellow paint is on the roads we drive, more any kind of safety equipment. Yellow is the most prominent colour in the colour spectrum. Even near blind people can often see shades of yellow.
>>
I am clearly not the target audience for this series anymore. Enjoy your flop.
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>>724588102
What are you looking for?
>>
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>>724588102
this series has an audience?
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>>724588228
>Rebirth sold worse than 13-2
Woaw.
>>
>>724584714
This, honestly. I could live with sone paint if the rest of the game wasn't shit.
>>
>>724559378
flop remake
>>
>>724559378
If you can't make path without relying on yellow paint you have a shit design philosophy.
You could just as easily have placed lichen as an indicator, and it would fit.

But instead you believe some guy paints yellow blotches on cliff faces. Get fucked.
>>
why would i ever buy a game that treats me like a tard lmao
>>
>>724559378
I wish they made a game that's nothing but yellow paint.
>>
>>724589957
At this rate that would be an improvement in every way.
Perhaps the combat could just be watching the paint dry? Would be deeper than the current system.
>>
>>724561101
The only conceivable defense for this level of ineptitude is that putting jump on A and dash on Y by default is kinda retarded since they're opposite eachother rather than adjacent, at least on xbox and nintendo controllers
It means you either do claw grip (which sucks) or quickly move your thumb off A at the apex of a jump so you can press Y to dash (which is doable but fiddly)
With all that said, he's still a big fat retard for taking as long as he did to clear that jump especially considering this shit is his job
>>
>>724559378
I don't get it... I was told: "Average player got better after decades of exposure to video games." and yet...
>>
>>724590526
But did the average game director..?
>>
Idiotic decision made to pander to idiots who don't buy video games.
>>
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>>724591478
That is the dwindling Rebirth audience, yes.
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>>724574662
>FF7 Original didnt have yellow pa-
correct, the original FF7 japanese release didn't have those triangles, they were only added in later releases (US/EU, JP "International Version")
>>
Yellow lets you know where to climb
>>
You know there's an easy solution to yellow paint bullshit.
Make it optional.
>Accessibility Settings menu is a commonplace thing nowadays
>Just make it a toggle marked "guide markers" or similar
>>
>>724559378
Someone should paint his house
>>
>>724592928
>"ATTENTION: Toggling guide markers requires quitting to main menu"
>>
>>724559378
I thought this was slander and exaggeration and not something some games actually did. Why would they do this instead of adding UI arrows or little wisp trails?
>>
A lot of people are enraged over a simple anti-frustration measure.
>>
>>724593871
I have no clue.
>>
Just played Soul Reaver for the first time. Got stuck for 20 minutes because both the hint giving characters in the game said "beyond the Pillars" which means absolutely nothing. Finally gave in an looked up what to do. There's a wall you can climb in the pillar room. If a character had simply said "seek the way up from the pillar room" there'd be no problem. No yellow paint needed, no giant arrows. Just some clarity.
>>
>>724595565
>Finally gave in an looked up what to do
>No yellow paint needed
kek
>>
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I'm gonna say it. i think yellow paint is useful. Pic related is where i got stuck in the original ff7. Kid me spent hours trying to figure out how to progress. I checked every corner and backtracked through all of the slums. How the fuck was little me suppose to know that the red bar is actually a pathway you can walk on and not some fucking background scenery/decoration.
>>
>>724585892
but everyone loves RE4 remake, so we wont talk about that one
>>
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If only there was another way...
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>>724586346
>difficulty is interacting with all the setpieces until one of them advances the plot
pass
>>
>>724559378
the area that needed it the most was in teh cave area in rebirth
>>
>>724593898
they're just that retarded
>>
>>724595565
>just remove all difficulty from the game
>>
>>724559378
SE is retarded, who would've thought?
It's not even some guy that was around the company since the start, he's just someone who joined SE like 3 years after the merger.
There hasn't been a FF game under FF that gets even close to Squaresoft FF. The games sell decently only because of the +20 years old games.
>>
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>>724559378
no?
just press the Select button and a big gloved pointer hand hovers over your sprite, and the map gets glaring red or green triangles showing you entrances/exits
>>
>>724598698
Why does the game look like a zoomer youtuber applied 5 layers of fake VHS filter to it?
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>>724559378
He's right though. Most people are pants shittingly retarded and even /v/ is full of people that break down into a crying mess when confronted with the smallest amount of problem solving or need for critical thinking.
>>
>>724571870
Mirrors edge is pretty diegetic, it's just tetris effect but for parkour
The sequel even excuses it further with brain chips and eye implants and shit (although it's also a much worse game)
>>
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>STUPID ZOOMERS NEED TO BE TOLD WHERE TO GO.
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>>724559502
Afaik only the division did it right by laying yellow tarp over barrier to signal climbable places and what made it good is because it seems seamless to the whole post apo-enviroment and not out of place like paint splattered
>>
>>724559378
literally just adding glowing markers to show where ladders are would be less obtrusive than this shit.
>>
>>724559617
wearing a helmet protects you from the retards around you though



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