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How do we fix videogames about aerial combat?
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how many extra machs do the black and blue stripes give??
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Retard, retard, retard
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>>724605640
by making another one
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How realistic would fiction about super-charged radar countermeasures making all guides missiles worthless be? The only other option is a big budget WW2 plane game.
>>724605932
This game suffers from the missile problem as well. It isn't as bad as IRL but it is still pretty bad. I want to dogfight in my plane, not shoot missiles at people.
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>>724605980
missiles are in a limited supply and can be diverted or dodged easily. this is where bullets come in, or have you actually not played the game?
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>>724606093
I played it for maybe 5 or 6 hours but got pretty bored of dodging the missiles as well as shooting my own.
>missiles are in a limited supply
They're in a limited supply in all of the plane games featuring them. Have you ever played an aerial combat game besides Ace Combat 7?
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>>724605640
Make them about something other than modern airplanes
Fantasy and sci-fi flight games are super undertapped
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>fix
It was perfected decades ago.
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>>724606203
>actually has multiplayer support
I kneel. I thought I was well versed on aerial ludokino, I am merely a sapling.
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FromChads already figured it out, just do what they did but in the air.
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>>724605640
im too dumb for an aerial combat beyond shmups like dogfighting in battlefield
what do
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>>724605640
What's there to fix? Just make another one of these.
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Turn them into waifus.
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>>724605640
This >>724606181.
picture this:
>dragons:
Each dragon would have a different breath attack, different speeds, resistances, melee attacks, maybe spells, etc.
>some sort of magical armored blimp with cannons or a flying wooden ship
You could choose the loadout, picking from cannons to ballistas, flamethrowers, fire arrows, a bunch of different spells like fireballs or ice shards, lightning, etc, each with their own vantages/disadvantages. You could maybe customize your ship, making it more slow and powerful, or faster but more fragile, etc.

You could also make an air combat game more focused on older aircrafts, like >>724605980 suggested. A WW2 game would be dope.
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>>724605640
We bring back pusher props and zeppelins.
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retvrn to warbirds
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>>724605640
like this
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>>724605640
Nuclear Option did fix aerial combat

High skill / IQ ceiling but no procedure autism
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dakka dakka dakka
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>>724606203
INSANE crossover
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>>724606203
>bandai namco
>it's not on the ace combat engine
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The problem with modern is everything is OP. There is a huge imbalance between attack and defence.
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>>724607378
>What's there to fix?
Missiles aren't fun, even in an arcade sense. I want to dogfight.
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>>724606181
>>724607923
Check out IL-2 Sturmovik Battle Of Stalingrad
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>>724612192
>Missiles aren't fun
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>>724612192
The last time I play something that doesn't involve missiles, its was SWG space combat decades ago.
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crimson skies was dope
wish we got another one
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>>724612534
It does look pretty rad, but with all the DLCs and shit, it seems to be pretty expensive
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>>724605640
Need Project Wingman 2
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>>724605980
>How realistic would fiction about super-charged radar countermeasures making all guides missiles worthless be? The only other option is a big budget WW2 plane game.
We're kind of there now except heat-seeking missiles still work great. Radar is only one way to guide a missile. You can guide missiles with lasers and sonar, even. Radar makes it where you can kill tiny blips on a radar screen from 150+ miles away but the other options are still lethal from beyond visual range
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>>724613008
you did. what you want is a third one
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>>724613115
another one is not exclusive to a sequel
if i have five (You)s and get another one, i have six
i am aware of both the original PC game and the xbox game
regardless, yes
i would like a third one
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>>724613038
There’s a bunch of IL-2 Sturmovik games. I had one on PS3 that has a campaign and then a bunch of missions. It was pretty sweet flying over England then hitting some battleships before having a dogfight over the ocean.
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>>724613228
understandable, i was blinded by my rage that both existing games are so goddamn hard to actually play now
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if you want a dogfight, you need to play ww2 sims, or korea, i guess? but even then they were using missiles a lot.

Dog fights don't just mean cannons, btw.
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>>724610729
Going head on with a P-39 is pretty fucking ballsy
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>>724605640
By setting them during the Cold War, when planes were flying bricks not meant for dogfighting and air-to-air missiles had a pathetic success rate.
>>724613103
> We're kind of there now except heat-seeking missiles still work great.
Same as it ever was. 90% of air-to-air missile kills up to now have been with infrared weapons.
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>>724613038
The DLC goes on really deep discounts all the time. Though failing that you can just play IL-2 1946. It’s older but has way more content and a lot of mods.
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>>724606203
For any anons searching the Archives,
Snoopy vs The Red Baron is a solid arcade shooter, and the splitscreen multiplayer is fun as fuck
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Isn't this something you would play Rogue Squadron for?
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>>724613038
The earlier entry, IL-2 1946, still holds up and has plenty of content stretching to the pacfic and mediterranean theaters thanks to all the expansions over the years that got bundled together. Extensive modding scene by boomers too with lots of good modpacks. If you're primarily a singleplayer guy, you'd probably enjoy 1946 a lot more than Stalingrad, since the AI isn't as dumb. Stalingrad also can't model drop tanks or planes with more than 2 engines lol

For the price to content ratio 1946 felt like a much better investment
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>>724613387
The planes simply move out of my way
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>>724613804
NTA but at this point I only really play Flying Circus for IL-2 BoX. It’ll be interesting to see how Korea turns out though.
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>>724612715
Its not for me. I have the most fun playing the WW2 eras in War Thunder. That game leaves a lot to be desired though as its not really a team based, for lack of better term, "esport" style game. Not that I care for esports but I wanna work together with my team to achieve a goal not everyone be doing their own thing trying to go SL positive for the match.
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>>724613415
>during the Cold War, when planes were flying bricks not meant for dogfighting
Dead wrong, wtf are you smoking. There were some aircraft that were purely made to be interceptors with minimal or no consideration given to maneuvering combat, like the F-104 or the MiG-25, but at all points of the Cold War most fighters were built to be maneuverable, and specially those made during the 70s and later. The entire Teen series, as well as the Soviet response to them, were heavily focused on maneuverability. Even during the 50s and 60s the F-5, F-8, Mirage III and Draken were made to be maneuverable dogfighters, dispatching their enemies with guns and short-range rear-aspect missiles.
>and air-to-air missiles had a pathetic success rate.
Also dead wrong. During Vietnam the Sidewinder achieved an 18% kill rate, which sounds low, but is actually higher than guns. Pop history fags always mention how the F-4 Phantom originally didn't have a gun, but they forget that the F-8 crusader had 4 of them, and of the 18 kills credited to crusaders, only 3 were with guns. Robin Olds himself elected not to carry gun pods, and instead focus on the Sidewinders. As for the Sparrow, 3 back-seaters scored "ace" during Vietnam so that alone shows the Sparrow was no slouch, even in its early model.
From then on, they only got better and better, scoring kills in the Yom Kippur War and Angolan Civil War. By the 1982 Falklands war, the sidewinder was so good it achieved an 88% kill rate. I don't think any gun kills were scored at all during the 1991 Gulf War, where the Sparrow fully vindicated itself.
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>>724613348
Korea wasn’t using missiles. They were using cannons. Missiles were Vietnam.
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>>724612715
That wasn't fun to watch, and I'm an aimbot cheater
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>>724612715
Hearts racing after that one
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>>724605640
They are set in the present That has been exhausted, any creativity is limited to what exists in 20 years time. I think a better path would be ace combat in space. Project slypheed by the ace combat team could be fantastic if they were allowed to be creative.
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>>724615749
Doesn't have to be set in space. Fury3 with updated graphics is my dream game.
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>>724615954
https://www.youtube.com/watch?v=9he-SVn7EQI
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Oh fugg gotta split S :DDD
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>>724615749
We don't have any super modern polished WW2 game strictly about the planes other than War Thunder which isn't very team based competitive. I want something in the vein of Ace Combat with a long fun campaign and multiplayer on top.
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>>724616696
That could be good, but it still suffers the same problem. The well is dry, ww2 has been picked clean. Nothing new.
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>>724618034
Well if it's specifically the Ace Combat devs they could do some interesting stuff with experimental tech and the like. I know even that has been done a few times, but that combined with an alt history campaign with whatever whacky shit their japbrains can think of could be interesting. Then its just a matter of having solid multiplayer on top. I actually remember either the WT devs or AC devs having a game somewhat like this but it was early in their career and not good. Can't find it now though.
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>>724618653
Found it. Its called "The Sky Crawlers: Innocent Aces." Perhaps I shall emulate it.
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>>724606159
>durr you do know that other games have limited missiles too
yes I am aware. that doesn't mean you can't use your primary guns when necessary or just when you get bored of using missiles. if you want an Arial combat game where you don't use missiles then your best bet is to play a game set in ww2 or ww1.
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>>724619331
The only developers making stuff like that anymore are making them part of a combined arms game, unless you play giga autism simulators. I'd like a game with the complexity of War Thunder, maybe DCS at most. Not stuff like Battlefield where your vehicle just has a health bar and the flight sim is incredibly basic.



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