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Apologize.
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>>724611272
I'm sorry that it bombed so hard that it scared Croteam into doing nothing but "DUDE, REALISIM", and prequels, and prequels to prequels, and alternate timelines/multiverse bullshit afterwards. Being a Serious Sam fan is suffering (but not as suffering as being a Duke Nukem fan).
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>>724612059
Serious Sam 2's visuals are timeless in the sense that it looked fucking ugly back in 2002 and it looks fucking ugly now.
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>>724611272
It's a bit iffy at first with some nice levels here and there but once you get to Kleer Planet is when things properly ramp up.
I will admit I was wrong. Forgive me, Sam.
>>
I'm sorry I'm sorry I'm sorry I'm sorry
>>
Has always been my favorite.
The game picks up hard at the fairytaile chapter and only gets better from there.
Mental institution is my favorite final level in the series.
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>>724614597
The walls shifting around really made the level and I'm not sure why.
And the fucking theme is great. Fucking had me riled up the entire time.
It's a shame 3 and 4 have nothing in terms of design. Just long stretches of generic terrain.
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>>724611272
I have nothing to apologize for, I was always SS2's strongest soldier
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>>724612425
>>724611272
I always thought it was a beautiful looking game. Sam and the characters look weird but they've always looked weird. They look weird in Serious Sam 3 and 4.

At least 2 has something resembling an artstyle and some beautiful mid-00s jungles and scenery. My first time playing SS2 when it spawned you at the entrance of the village, I actually didn't think it was playing. I thought I was still in a cutscene.
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>>724611272
Playing this game is fucking torture. It made me sick.
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>>724612059
>scared to go back to silly shit
>all of their Serious Sam INDIE indie games meanwhile go even further off the rails instead
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Also: reminder that they for whatever reason dropped an almost 500 pages thick SS2 artbook recently as DLC.
Would love to see one for their other games, too since there was tons of shit that could only be found on Artstation sites or in dummied out game files.
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>>724617023
>I actually didn't think it was playing. I thought I was still in a cutscene.
Happened to me with the original Bioshock on release.
I sat there for like 10-15 seconds until I realized that the game actually already started.
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>>724611272
SS2 sucks
TFE and TSE are the only good SS games
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>>724620290
>for whatever reason
it's the 20th anniversary
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>>724611272
I don't need to, I always loved this goofy shit.
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>>724620371
>>724617023
Hey boomers
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>>724612059
>steals quake's shambler wholesale, like even more blatant than manc and hellknight in BFE
>puts a modern attack helicopter in as an enemy
>puts generic orcs in generic space marine armor
>replaces iconic mechanoid design with a t-rex
t-t-thanks
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>>724620584
hi, AD Police
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>>724620625
funfact: Scrapjacks weren't even originally supposed to be Mancubi.
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>>724611272
How is the online nowadays, can people co-op this shit? I played this when I was a kid, cracked on a CD from the son of my father's friend.
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>>724611272
I need to play it again now that Serious difficulty no longer increases the enemy health but I feel like it won't change my problems with how enemy waves trickled out too often for my liking.
I really wish there was another game that did Sam hordes and encounter design even half as well as Croteam does but I still haven't found it yet.
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>>724612059
Is there an actual physical book, or is it just one of those shitty digital art books on a steam release?
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>>724620885
>no longer increases the enemy health
It still does to my memory of sifting through the anniversary changes. The increase is just smaller than it used to.
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>>724612059
I still vaguely remember an interview in a German mag with the devs where they said "games should be fun and creative instead of just simply replicating reality".
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>>724620885
>I need to play it again now that Serious difficulty no longer increases the enemy health
I liked it the original way. Gives you essentially a remixed version of the campaign, rejiggers your arsenal and effective ranges. It wouldn't work in any previous entry, but because grenades provide a source of solid burst aoe damage independent of weapon timings, they prevent bullshit difficulty spikes while keeping the encounters tight.
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>>724621097
>Enemy health multiplier on Serious difficulty changed from 1.25 1.0.
Just from a quick look, this is before the artbook patch.
And the artbook patch has
>Fixed simple spawners not applying group delays
So maybe it's better now even if I doubt it's gonna move my placement for Sam 2. Maybe just make it more positive than frustrated.
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>>724620290
To give you an idea just how much is usually omitted from official artbooks:
This is all you get of Achriman from the SS4 one...
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I hate slaughterslop maps in doom, is Sam worth playing?
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>>724622551
Maybe, depends on why you hate them.
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>>724622551
The sections in which you fight huge waves of enemies are usually impeccably well thought out, with waves designed to always keep you on your toes and not feeling like you're just mowing down the same hordes. You really have to put a lot of thought into positioning, enemy prioritization, and weapon selection. It's not just the "S+M1" meme you see here.
Also, the first game, The First Encounter, has a lot more standard FPS styled level design in the early game before it goes heavy on the hordes toward the end.
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>>724622551
depends if you want a challenge or just to play the game for the sake of playing it
SS is boring if it's too easy, play on serious at least and you'll have a better time
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>>724622334
ffs, let me upload the second image, you "connection error" piece of shit
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>>724622551
Maybe, it's a whole different beast. The thing about Sam is, he's slower than many stock enemies, so there is no "can circle strafe, fight's done" moment. The AI and damage are generally perfectly predictable. It's like tetris, you've got a field that continually gets filled with pieces, leaving you less and less space to maneuver, so you have to use your time efficiently. Bundling kills between weapons switches, leaving a few charger enemies "in orbit" to deal with higher priority threats, spending some time to shoot down incoming missiles, leveraging weapon quirks.
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>>724611272
Wait was this game made by Croats? Ew.
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>>724622807
>play on serious at least
That's the final non-meme difficulty. Nothing wrong with medium or very hard, as long as it's stimulating.
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>>724622737
i'll be frank, in SS4/Siberia you could for the first time in series go W+M1 against hordes with double heavy equip.
walk.
forward.
in serious sam game.
that is just mind boggling to me. in ss:tse in one of the last levels sam mocks you if you hold press S for too long.
"My granny would be able to beat this game if she saved as often as you do"
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>>724622737
>It's not just the "S+M1" meme
it's about fighting back the hordes and advancing but also knowing when to retreat and use the right weapons, positioning etc
it makes sense if you play on hard but isn't obvious on easy so people dismiss it as a dumb game
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>>724623650
You could already in the VR ports due to the overpowered nature of having two (different) guns at the same time. It gets even better/worse in BFE since it doesn't feature sprinting and reloading so you can just spam Devastator shells and double barrelled shots.
>>724622334
Fuck this shit, here's the collection of portfolio art and unused models I wanted to post.
https://i.imgur.com/PWzumU9.jpeg
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>>724623749
playing on any difficulty but serious/mental is a child's play
>>
BFE forgot to ever close off your retreat, while also letting you outrun kamikazes. A lot of early levels, and the big boring finale, let you to just retreat to the start of the level. While the entire horde is trickling in through the many chokepoints.
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>>724623894
now i have 3 reasons to buy VR - SS, Alyx and Amid Evil.
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>>724611272
>>724612059
The real problem with SS2 is not the artstyle (though I personally don't like it) but the slow and uninteresting gameplay compared to 1. The first half of the game feels too easy and dull, and by the time the most interesting stuff shows up the game is over.

Also the game's weirdly racist and dated humor is extremely cringe. Not in a woke way, it just gives me second hand embarassment because the jokes are unfunny and feel forced, with no reason for them being there.
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>>724611272
They broke the game for me.
It runs on 30 FPS no matter the settings.
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>>724623975
Yeah that's the biggest problem with BFE. But I still like it.
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>>724624049
I would like and dislike remaster of TFE, TSE and 2. It feels werid.
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>>724624124
for me, BFE misses the mark only in undergroud levels. it goes against all SS philosophy. Then again, the whole first act is a mock of that era FPS.
>>
I played it for the first time for the anniversary. It was meh.
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SS2's netcode is still garbage even with the recent updates that didn't do much other than polish it up some for modern standards (proper widescreen, better windowed support, cleaned up some HUD elements......added sprinting and dual-wielding for some reason which breaks the game balance)
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>>724625601
>added sprinting and dual-wielding for some reason which breaks the game balance
You can turn it off if you don't like it
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No. Go fuck yourself.
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>>724620185
Were any of the indie Sam's worth a fuck? I only played DoubleD which is what's in your pic, and it was a decent time in bro-op.

What sucks is there used to be a Steam bundle for all of the indie releases, but it's long since been removed, nor do they ever try to coordinate their sale periods.
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Reloading has no place in serious sam and if you disagree, you are gay or a croat whom are all gay
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>>724626235
>Kamikaze Attack
Fuck, no, that was once just a mobile game.
>Random Encounter
Great concept, shit game and IIRC STILL has issues with 64 bit systems because Rami Ismail is a faggot.
>Double D XXL
Absolutely yes, even if the whole thing is non-stop borderline (Sam) stoner humor.
>I Hate Running Backwards
Eh, it's okay, I guess for what it is.
>Tormental
Also just okay-ish and feels kinda lacking in some departments. It's also pretty obvious that they basically just painted over a different game that the devs were working on.
>Bogus Detour
Probably the best along with DDXXL. One thing I absolutely hated was how Sam is able to kill innocent bystanders without any issues which goes completely against his character.
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>>724624232
>the whole first act is a mock of that era FPS.
It wasn't - that shit was genuine.
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>>724611272
I always loved you baka
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>>724626884
I thought the story went that Croteam was working on some contracted milsim thing, which got abandoned, so they just recycled the assets into building the next Sam.

>>724626497
Bogus Detour was basically the only one I was looking at besides Double D, mostly because it's giving me Smash TV vibes.
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>>724626497
>Sam is able to kill innocent bystanders without any issues which goes completely against his character.
you control sam
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>>724627384
>Nintendo should add innocent babies to Super Mario levels, which you can violently kill by jumping on them and squashing their tiny heads. Mario would never do such thing, of course, so if you do it it's entirely on you. You aren't allowed to question this choice because of reasons.
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>>724627289
The whole post-SS2 timeline is kinda messy.
The first official screens of 3 for example were SS2 cartoony assets in military shooter areas while HD has an unused default level preview screen that's an early version of the first BFE3 DLC level (which IIRC was actually the first they made during development along with the Abu Simbel one).
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>>724611272
Game felt off the moment I started to play it. Like they commissioned some worse studio to make this. Even if I ignore the graphics, the gameplay also felt worse than the encounters.
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>>724628907
Everything makes sense once you realize that the game was made with consoles first in mind.
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>>724611272
>>724623000
croteam marketing team is too obvious
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>>724611272
SS2 was always good
SS3 was bad
SSHD wasnt good for the loss of physics but good luck getting anyone to play the OG version
SSDD is like some /tv/ shitpost
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>>724628765
you control mario
or are you implying mario controlled you when you stomped babies
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>>724628950
Yes, making FPS games with consoles in mind, always a good idea..
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>>724628970
Not enough Discord memes so far for that to be true.
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if only they showed a ounce of the care they've been giving SS2 recently to fusion
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We did NOT deserve Serious Sam 2. Seriously the most underrated FPS of its era.
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>>724629043
>SSHD wasnt good for the loss of physics but good luck getting anyone to play the OG version
You could probably convince people to play Classics Revolution if only because it contains both FE and SE. It also has the original physics.
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>>724629112
Seriously, the thing isn't even a continuation of the PC version but the Xbox one that already had a lot of the shit from 2 implemented.
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>>724629287
dat some next encounter?
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How are the spinoff games? I've only played I Hate Running Backwards
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>>724629373
nope
https://www.youtube.com/watch?v=Ee486bo07KI
>>
They may as well get a community autist to port Next Encounter for them to sell on PC, just to have the whole series on it.
Serious Sam Advance doesn't exist
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I watched some footage of SS4 and holy fuck those big areas seem like a giant mistake.
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>>724630680
They're fine, the problem is that they really don't get used to the best potential in 4.
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>>724630680
They might've been the single dumbest addition to the game next to the legion system shit.
Every fucking map only uses like 1% for the actual level and it doesn't even make sense for the areas the game is set in since you don't have 128x128 kilometers of absolutely nothing in France or Italy.
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>>724630680
Oh yeah the France level is something else. I gave up way earlier than this dude but it's a genuine fascinating aspect of SS4.
https://youtu.be/MFzYiQ5qlaE?si=AIEU_824HAyvrAyo&t=1066
Thing is if you treat it like a liniar-ish SS mission then it's alright.
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>>724617023
>My first time playing SS2 when it spawned you at the entrance of the village, I actually didn't think it was playing. I thought I was still in a cutscene.
same
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Man I wish the editor for the originals wasn't so jank.
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>>724631908
I was too used to BUILD/Hammer, that Sam taking more of a mesh based approach didn't jive with me.
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>>724632204
serious engine is like early unreal where you're "carving" rooms out of a solid block of a world, unlike something like quake/goldsrc where you build rooms from scratch in a void.
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>>724632537
I was already used to subtractive editing due to BUILD. It's just I'm used to being able to do *everything* within BUILD directly that isn't sprite editing, where-as Serious Engine expecting meshes and for you to manually combine them together as a single instance to reduce the draw-call counts. I was spoiled basically.
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>>724632620
oh yeah that's always fun, it's super easy to make an unoptimized map in the serious editor if you don't know what to look out for
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>>724631626
>the France level
EVERY goddamn level in it is that large.
It gets absolutely outrageous when you use the fly cheat in the final one and see that the entire final battle with the legion system and whatnot is just a tiny, barely visible speck on the whole thing.
And what's even worse: due to the lack of any real boundaries on those giant maps you can just walk around some of the more notable battles - hell, you can skip the entire final level by just jumping on the corpse behind you at the start.
>>
>>724632917
I've not touched that editor in ages. You also had to do portaling for it as well yeah? To babysit the engine's culling (or lack there-of) with what areas should be drawn/not drawn so you're not rendering a room halfway across the map.
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>>724633362
The game does some culling automatically, but you do have to put in extra effort to fully optimize a map because it's not perfect on its own.
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>>724611272
I had fun beating this with one of my friends in coop. Why were people seething at this? Is it because of the art?
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>>724633919
That's the main thing, and the humor. Iconic bulls, kamikazes and mechanoids switched out for toy versions. Toy guns.
Live system.
Common enemy hitscan spam with zombies.
Janky annoying physics bits required for secrets, as was the fashion at the time.
Shitty turret, and marginally less shitty vehicle bits, as was the fashion at the time.
Overly aggressive tracking on common projectiles, like from witches, and all the orc troopers.
Health buff to enemies on Serious is considered heretical, I've come to appreciate it myself.
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>>724611272
Sorry for not being more outspoken that this has always been the best Serious Sam game.

Nothing's changed.
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>>724634498
i see. i don't remember all this, since i was like 12-13 back when i played it, with the corresponding for the age media literacy, kek.
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>>724611272
All Serious Sam games are boring slaughtermap dogshit.
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>>724635253
that's not what /vr/ told me
and they would know because they throw around sla*ghter like how /pol/ throws out slurs
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speaking of slaughtermapslop
If you like 600+ enemies per level go try Supplice
So far 4/6 of the episodes have released and it took me 20 hours
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>>724635626
Please tell me I'm not playing as the chick in the coverart.
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>>724635703
You'll never see her ingame anyway so its irrelevant how she looks on the cover
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>>724633919
>>724634498
also
>drip-fed enemy waves and a low enemy limit to the point that even the Insamnity/Parse Error mod could only shit out like 30 at the same time
>to compensate for that they fucked with the health values on higher difficulties, screwing up your internal "1 doublebarrel to the Kleer, 5 rockets to the Biomech..." math
>small maps due to console limitations - they already had to chop up maps from the Encounter games for the Xbox release
>tons of redundat enemies that do the same as others
>a lot of weapons barely get used (like, the grenade launcher doesn't even appear until the snow base) and they get constantly taken away
>the physics stuff barely gets used for anything meaningful, probably because they fucking suck ass and are slippery and weightless as hell
>you can outrun Kleer
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>>724635626
SS is a very particular quantity, and this isn't it. I liked the demo, but the only EA I couldn't wait for to end is Selaco.
>So far 4/6 of the episodes have released and it took me 20 hours
Could have done like the scumhead or the Citadel perv and get 2 paydays already. Shmucks.
Like to date no one's done a gargantuan shooter that's fun for the whole duration, no? No La-Mulana of FPS. Maybe Arcane Dimensions, I've yet to play that one, but that's more of an anthology than a singular thing.
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Not sorry, Serious Sam 2 was a fucking turd and didn't run on anybody's PC when it first came out. It was full of game breaking bugs that didnt get fixed for a literal decade.

I doubt any of you are old enough to even remember
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Will Croteam every make the Third Encounter? I'm fucking sick of the prequels at this point
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>>724634498
My main issues with SS2 was mainly the size of the levels vs. your movement speed, and also how fucking long each chapter went on. Yeah sure you get a lot of bang for your buck with the game, but there wasn't as much variety as you're like. I haven't replayed it in years, so I'm curious if the addition of sprinting at least helps dealing with the scale of some levels where the vehicles aren't available (or not destroyed).
>>
>>724636359
There was a leak and they were making it. It was essentially Serious Sam 2 remade on the same engine as 4 and Siberian Mayhem. Dunno if it will ever get finished but it did look promising.
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>>724620584
I was born in 2002 and im pretty sure Serious Sam 2 is the first game I ever played, on my dads xbox. It was either that or Halo but I cant remember, but it was one of them
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>>724617023
>>724631825
It didn't help that SS2's cutscenes were using inengine assets, and compressed as fuck while at it.
>>
kleers are the best designed video game enemy ever
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>>724638679
for all of video games I can't say, but I'd put the kleer in the same hall of fame as the revenant from Doom 2
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>>724636282
I still have my old retail release and I still remember that things were so bad, I'd had to mash the escape key every time an FMV played to skip past it since letting it finish would almost always cause a crash to desktop.
>>
>>724636485
I believe it was being made on the Serious Engine 3 (specifically, the Fusion version). They had to scrap it because they needed all hands on deck for Serious Engine 4/ Sam 4. I think the only thing they salvaged from it was the ability to upgrade weapons, though simplified compared to what they originally envisioned it.
>>
>>724641446
Don't remember issues like that but WHAT I remember is that the shotguns were the strongest weapons in the game because you could cancel their reload animations by switching between them.
Combined with the ridiculous (well, actually "REALISTIC") accuracy of the shotguns in the game you could unleash a constant stream of death by just mashing the fire button and their slot-keys.



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