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Are we allowed to admit that the entire drive system sucks ass yet?
>>
Yes, because even Max says so and that means the shill money has dried up.
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>>724612810
>even Max says so
Damn really? The money really must be gone if he's openly shitting on it now
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>>724612689
>Just want to play Street Fighter
>The drive system insists I play bootleg Guilty Gear instead
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>>724613664
Street fighter becoming more anime and guilty gear becoming more grounded are the worst things to happen to their respective series. As someone who likes both, anime games and grounded games should not be "mixed". EVER. Absolutely shitty decision. Tekken becoming less "grounded" is also fucking dumb.
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SFII went through major revisions
SFIII went through major revisions
SFIV went through major revisions
SFV went through major revisions with insane system wide changes like making all invulnerable moves cost meter
Why is SF6 still basically the same game almost 3 years later??????? Holy shit lol fuck Capcom and the lazy bums still working on this game
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>>724613754
its driving me crazy because for whatever reason every fucking franchise decided to basically implement the exact same system mechanics all at the same time, and I hate it in every fucking game.
How did we end up in a world like this?
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>>724613831
I honestly feel like the only reason actual fighting game players gave the game a pass for so long is because we were all expecting this and coping by telling ourselves "well every street fighter was pretty jank at launch, by season 2 they'll iron out all the kinks and it'll be way better just like SFV, SF4, SF3 and SF2!"
And yet somehow SF6 is breaking all the classic trends by just being the exact same shit forever
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>>724613858
Everything will just get more homogenized in the future.
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the drive system is cool, people who complain are slow babies with zero reaction time and lose all the time
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>>724613992
post your MR
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>>724613929
eh I don't see the jank in it and that was not a thing until SFV when they used online updates and even then most mechanical changes were rare, barely changed much, and occurred after years of small balance patches or just new characters
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>>724613831
>>724613929
They want the game to be volatile. It used to be that patches were made to make the game fairer, but that is not the goal, the goal of SF6 is to let Timmy throw loop Daigo. It's already doing that so why change anything? If there are any system changes to 6 they'll be made so that every interaction is a literal coin flip even from fullscreen.
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>>724614745
>the goal of SF6 is to let Timmy throw loop Daigo
>>
losing a close match because of a perfect parry does not hype, its not some epic skillful thing my opponent pulled off, it just feels like i got cheated. even when im the one that got the PP and win, it was just fucking luck, i cant even feel good about it.
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>>724614025
nta but Im around 1500-1600 with some characters. lets play a FT5 bro, show me how good you are. you game? name a lobby and I’ll meet you there right now.
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>>724615071
Smug gave up on Street Fighter and his entire youtube channel for literally a year to be a car salesman because he got throw looped by an actual 10 year old at a local tournament, fucking kek, this game is cruel. Taking it seriously is a hazard to your health and gives you brain damage(see Kakeru).
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>>724615319
I'm not that other guy, but I'm down for a lobby if someone is hosting
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>>724612689
there is no point in discussing this.
the game sucks ass and is dead in the west.
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>>724615342
yea bro, the dude decided to stop playing video games for a living to become a wage cuck because he didnt like the game. sure, sure.
why didnt he just start playing some other fighter instead? seems like there is a lot of cash to be made with COTW. snk is offering crazy cash even to the top 16.
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>>724615459
other fighters right now are dogshit too, retard.
cotw is just SF6 again with the same garbage mechanics.

and he does in fact play more SF3, 4 and 5 now than 6.
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>>724615459
>yea bro, the dude decided to stop playing video games for a living to become a wage cuck because he didnt like the game. sure, sure.
https://www.twitch.tv/idom_ny/clip/NastyInventiveHamSmoocherZ-zRR6TcIaa3CfJUn5
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>>724615579
>>724615671
Gettin throw looped, and it feels so good
Gettin throw looped, and its understood
that this game is ass (and I want my money back!)
You'll end up in the corna
Don't say I didn't warn ya
Oh ooooh oh~
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Why do the females look like crossdressing men?
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>>724612689
I don't hate the drive system but it sure adds alot of stress to my experience playing the game. I think it'd be alot better if we could have non metered invincible reversals back because throw loops on top of potentially putting yourself into burnout on top of eating huge damage for whiffing a wakeup DP is insane risk/reward. It's like capcom has course corrected way too hard from the wakeup DP FADC back days of pre-USF4 it drives me insane.
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>>724615820
>I think it'd be alot better if we could have non metered invincible reversals back because throw loops on top of potentially putting yourself into burnout on top of eating huge damage for whiffing a wakeup DP is insane risk/reward.
Just fucking remove throw loops instead of balancing the rest of the game around them by making other shit annoying, and if throw loops """NEED"""" to be there because perfect parry is also retarded then nerf perfect parry too.
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>>724612689
I admitted that when I played the beta 3 years ago
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>>724613754
>Street fighter becoming more anime
Street Fighter has always "been anime", what are you talking about?
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>>724615953
>Street Fighter has always "been anime"
He's not talking about aesthetically you dingus
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>>724613831
I hate SF6 because they fucked the timing on combos and the slime dash for juggles is so unintuitive to use as a pad player.
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>>724615890
if they're too cowardly to give us back meterless reversals at least give us a delayed wakeup option so there's more counterplay to throw loops if they INSIST on keeping them in.
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>>724615953
Anime is as in the game design philosophy you fucking retard. Gimmicky characters, everyone gets to jump for free and force a 50/50. SF6 doesn't have that much air movement but it makes up for it by making anti-airs pitiful and much more risky thank just pressing the turn me blue button.
>>
What exactly do you guys hate about it? 6 is the first SF I really cared about, and I don't mind it at all. Is it the fact that it's another resource to worry about, or is it about everyone being able to dash up to you really fast?
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>>724615890
>and if throw loops """NEED"""" to be there because perfect parry
they dont need to be there anyways.
that was always just sajam running defense for capcom to damage control.
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>>724615570
not watching your shit video idom, another nigger who just cries yet wont stop playing the game.
>bu-but its his job!
go play another game then, once again there is a fighting game available right now with a lot more money to be made in tournaments.
why cant you /v niggers have a single original thought and rely so much on streamers to feed your shit opinions?
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>>724615579
>throw spam is peak SF gameplay
How can people at tournaments watching this feel any kind of excitement? If I spent money to attend this I'd call the player a faggot and leave.
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>>724616082
sajam? the guy who got blacklisted from SFV commentary because he talked shit about SFV's dogshit netcode?
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>>724616162
yeah sajam, who was successfully buck broken by capcom with this.
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>>724616173
must be tough being such a paranoid bozo, don't forget to check for shills under your bed tonight anon they might try to convince you that throw loops are perfectly fine
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>>724616081
looks like shit
sounds like shit
plays like shit
basically abandoned by capcom

there is literally not a single good mechanic in SF6.
all of them work together to create this abomination that shits on every street fighter principle.
it homogenizes the cast, it neuters every form of skill expression be it movement, hitconfirming, execution or defense. even the meter management part is cope because you automatically gain drive back for free even if you burn out at round start.
it turns street fighter into a parody of itself.

>>724616084
other fighting games are terrible right now too.
not like a secondary like you would know.
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>>724615579
>>724615671
You could just easily post jive where someone guesses wrong 2 or 3 times, dizzy into death even less if they have v-trigger and resources
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>>724616240
imagine being such a weak shill shitposter.
you can redeem yourself by finding a video of sajam criticizing anything about the game.
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>>724616081
Neutral skip is gay I don't mind everything else that much desu. Shit is like giving everyone a ground dive kick for 1 bar you can even fake out to bait a counter poke
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>>724616268
Well Jive was also shit wasn't it, that's the problem. At least it had the decency to remove throw loops. And to think people complained about some characters having a vortex in SF4, in SF6 it's so ubiquitous and ingrained into the game you got an army of 23er Timmies ready to actually defend it.
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>>724616316
you do it, your favorite hobby seems to be obsessing over him anyway this is the perfect chance for you to obsessively watch his vods
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USF4 revival when?
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>>724616412
we can only hope, i miss it bro
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>>724612689
We've been saying that at least a year
>>724612810
He's still shilling though
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>>724616084
I'll transcribe it for you then you lazy cunt
>Ain't seen smug in so long, but I saw Smug the other day at the City of the Wolves event. And we were just talkin y'know, catchin up, I haven't really talked to him in a while. I was just talkin to Smug and I was like "Yo, uhh, you ever comin back to SF6? Cause like, nobody uh, I know you haven't been playing that much, or you haven't been playing at all actually. And it was funny, he was like "Y'know, y'know what happened that made me stop playin?". He's like, he was playing some, it was like some 13 year old Modern Ken player, and like he was playing at a tournament, and then the kid popped off on him and was like huggin his mom and dad cause he was like "YEAH I BEAT SMUG! I BEAT A TOP PLAYER!" and he was like, at that moment, that was when he realized, cause he got throw looped by the Ken, and he was just like "Yo, I can't play this game anymore." That was the moment, and I thought it was funny, and he like smug described it-
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>>724616412
Every weekend at my house, I put SFIV or MvC3 on the xbawks every time my brother comes over. Yes I am 30 years old.
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>>724616407
lmao you cant
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>>724613831
It's too successful in Japan, they aren't willing to make any major change whatsoever as a result.
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>>724616412
SF4 is not worth the effort.
also FADC is gay. focus itself is a terrible mechanic.
>>
There are no good fighting games. It's a genre made by retard losers for troglodytes.
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>>724616081
Makes all the characters play too similar, game feels very samey and repetitive as a result.
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>>724616592
>Makes all the characters play too similar, game feels very samey and repetitive as a result.
Drive Rush made me realize just how good we had it with Vtriggers. Every character having their own unique gimmick mechanic instead of a stupid universal mechanic was so good
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>>724616474
that must hurt his soul because while smug was never a top grade player he was ALWAYS the quintessential gatekeeper.

SF6 completely collapsed that kind of hierarchy and you got 15 year olds at EVO grand finals.
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>>724616507
you're right I can't do it I parsed all his streams since SF6 came out in the 3 minutes it took to me to reply to you originally and found nothing. you are very handsome and smart, I bet you get all the ladies and have a big fat cock.
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>>724616641
triggers shouldve just been supers like in 3 and most wouldnt have complained.
they were clearly modeled after the idea of something like gay engine and urien mirrors in the first place.
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>>724616081
Let me put it this way.
When a zoner/keep-out character like Dhalsim can do the same amount of combo hits as Ken who has always been a rush down character, you know you fucked up somewhere.
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>>724616682
why do you defend this literal marketer so fiercely when you are completely clueless and then go into this passive aggressive fag rage when called out on it?
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>>724616641
you act like basically every character that appeared in SFV doesn't have a v-trigger as their level 2 super
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>>724612689
It's already too late. Might as well wait for the next game which will probably have an even shittier core mechanic.
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>>724616737
>you act like basically every character that appeared in SFV doesn't have a v-trigger as their level 2 super
Yeah but they're worse, and they don't have their Vskills anymore.

Also the lack of proper meter building/management and no traditional stun hurts the pace of the match as well
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>>724616081
What's wrong with Boss bay? It's the first movie I've ever seen and I don't mind it!
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>>724616737
I didn't even play much SFV but I can guarantee the characters where more unique and different from each other than they are in 6 just from cursory analysis of the game mechanics.
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>>724616837
the existence of universal mechanics does not mean characters have no identity outside of those mechanics anon.
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>>724616837
TECHNICALLY they are just as different but practically they arent because the drive system smothers any sort of uniqueness.
if you ripped it all out you'd actually have some fun characters to work with. but you gotta turn green instead.
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>>724616721
you mistake my mockery of you with defense of the object of your obsession. and it's not very passive aggressive at all, I think I'm quite blatantly aggressively mocking you personally.
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>>724616474
Buck broken
>>724616654
SF6 stil has a shit ton of the older players winning consistently practically the same pool of Mena, Leshar, Kakeru, Xiaohai, and others
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>>724616941
>still whining
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>>724616946
SF6 gave Kakeru brain damage
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>>724616890
No, but the identities of the characters in 6 are much less distinct, everything is intentionally more homogenized and the identity of individual characters is somewhat lost compared to previous games.
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>>724616890
it means exactly that when the universal mechanics are overbearing to the point where people dont even use character tools anymore.
ryu got the flip kick from SFA back. cool isnt it? ryu players in 3,4 and 5 would kill to get such a tool back. but actually it isnt because he will never use it because it loses to DI and doesnt cancel into DR.
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>>724616890
there are many aspects that get ruined because of said universal mechanics or how SF6 is made.
honda and blanka lost their hands input so these moves work completely different now.
cant have something like balrog TAP or cody zonk in SF6 either thanks to that.
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>>724616698
Oh no Sim gets to be fun with situational combos Guile is also a zoner and he easily gets long ass boom loops since 5
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>>724616993
>but the identities of the characters in 6 are much less distinct, everything is intentionally more homogenized and the identity of individual characters
this fundamentally is not true, unless you think Gief and JP play the same. or Blanka and Ryu because they all have parries and drive rush.
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>>724612689
Drive rush doesn't belong in the game. Drive impact doesn't belong in the game. It's a game designed for apes. And I'll beat anyone here in battlehub
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>>724616951
is this the part where we pretend this
>why do you defend this literal marketer so fiercely when you are completely clueless and then go into this passive aggressive fag rage when called out on it?
you are literally whining about my posts lmao
>>
>>724617047
universal mechanics did not change the inputs for slaps or blanka lightning, though I do agree those changes are lame.
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>>724616474
once again, who fucking cares what niggerdom says? he can cry all he wants. hes still a buck broken weak willed nigger who wont stop playing the game lmao!
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I know kof xv is dead, but does it have broken shit comparable to throw loops, dr, and heat in tekken 8, or is it a well rounded skill intensive fighting game?
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>>724616801
That's a legitimate question, and you can give an answer without sounding like a redditor. Well, (You) can't, but you know what I mean.
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>>724613664
Not even bootleg Guilty Gear, SF is the real anime game slop right now. You can spam DI, parry and green slime shit during one round way more than you can RC or burst in an entire match. No anime game come close to the amount of neutral skipping SF6 has.
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>>724617054
To a degree they are. They all have the same parry, same drive rush combo extensions and neutral skips, same big ass armored move, everyone has a drive reversal wake up and alpha counter. You can play the game, or even you just watch it, and it becomes apparent that the characters are more similar than they were before. This is something numerous people and pro players have said. Is Gief exactly the same as Ryu or Blanka? No, but he and everyone else is less unique and more similar than in prior games because of how overwhelming the drive system is. The matches and characters all feel much less varied and more samey.
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>>724617190
>once again, who fucking cares what niggerdom says?
Nigger, the other anon said Smug quit playing because he lost to a 10 year old, you said that it wasn't true, so I showed you the source of this information. What the fuck do you think is going on here? This isn't complicated.
>>
japan loves the game
gaijin will have to play guilty queer if they dont like it
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>>724617379
Japs don't give valid opinions because they're too submissive to be honest and speak out.
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>>724617358
I didnt say it was not true. what I implied is that hes making an excuse for not being able to live off his skills in FGs. I could claim that I am not a top player while blaming the game all I want, won’t make it true.
I liked Smug and I was subscribed to his channel, but in my view its clear the dude doesnt have the same energy for games. majority of his streams is him getting washed in turd strike and SFIV
and V as well bro. not like hes some top player in those games either.
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>>724616890
With drive rush, every character becomes a rushdown, even if they're shotos, zoners or grapplers. Even if in theory they have different movesets, every game plan involves skipping neutral or taking the opponent's turn, by spending a minuscle amount of meter, then pushing them to the corner, where they'll be promptly raped.
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>>724612689
>Apex
>Valorant
>SF6
Why do the Japs have the worst fucking taste when it comes to multiplayer games?
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>>724617423
you dont see them playing anything else as much as they do sf6
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>>724612689

The fact that all the fighting game players need to only play the current games and support them blindly while being obsessed with being part of "the fgc" (however nebulous the community really is in 2025) just really shows how mentally ill you need to be to keep playing to get good at a genre full of 50/50s and reaction checks.
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>>724617525
>what I implied is that hes making an excuse for not being able to live off his skills in FGs
Getting a job doesn't mean you need to stop playing fighting games as a hobby, Smug just dropped SF6 entirely. You don't become a pro without genuinely just enjoying fighting games.
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>>724617379
At least on guilty queer you can beat trannies up
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>>724617563
It's all the have.
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>>724617624
>he fact that all the fighting game players need to only play the current games and support them blindly while being obsessed with being part of "the fgc" (however nebulous the community really is in 2025) just really shows how mentally ill you need to be to keep playing to get good at a genre full of 50/50s and reaction checks.
I would play SFV or SF4 instead but the netcode is fucking trash, SF6 despite being shit is one of the only fighting games that actually functions well online.

I live in a rural area and would have to make a 6 hour drive to get to my nearest locals, so if I can't play it online I basically can't play it.
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>>724617690
lmao the lack of self-awareness in your excuse reminds me of any other heavily dependant addict
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>>724617054
>because they all have parries and drive rush.
This IS the problem though.
Parry being an omni-directional block button makes left/right and high/low mixups much weaker and much less of a focus.
Thats why people complain about throwloops so much. Because strike/throw is the only effective mixup option that you're basically allowed to have.
Drive rush too dictates the game. Everyone uses drive rush to get in and abuse plus frame pressure. They want almost everyone to play rushdown. That doesn't mean characters are exactly the same, but their unique identities are being lost.
No one exemplifies this more than Sagat. His core identity is about being a fireball chucker with his mix of high/low shots.
In SF6 he has:
>weaker fireballs
>fewer fireballs
>his singular low shot is possibly the worst fireball in the game
>can't even do his classic kara cancels
What does he get in return for all of these tools being taken away from him?
>A heavy uppercut you can charge as a combo ender
>A shitty version of ken's jinrai

I want to like the game, but capcom has to try meeting us halfway.
>>
>>724617624
50/50s make fighting games interesting though, when they're integrated on combo strings, since it leads to mind games and player expression. That doesn't apply at all to SF6 though, since the only 50/50 there is on most matches is just throws on the corner, and that's more like 70/30.
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>>724616946
he'd be buck broken if he was still playing this dogshit game while praising massa capcom.

smug escaped the plantation.
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>>724618042
>smug escaped the plantation.
forgot to add that he did that with the greatest of ease.
>>
Why do capshitters spend money on characters that were free in previous games?
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>>724617246
kof15 is kof for better and worse. strong universal mechanics and weak character balance but they always defined kof and none of them as retarded as the new batch of cancer.

also I know people who still play it so maybe its not fully dead I just dropped it early because online was busted but it was fixed since.
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>>724618074
because characters that are free in this game were dlc in previous games
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>>724617820
I stopped playing SF6 regularly like a month or two ago though, every time I get the urge to boot it up now I remember why I stopped playing after like 2-3 matches
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>>724617054
JP will set up spike and then dr in.
Guile will set up slow fireball and then dr in.
its all the same.
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>>724618147
Why aren't they all free?
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>>724616993
This is what made me drop the game, it's so fucking boring. I guess people really hate learning matchup
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>>724616084
ive seen some pretty retarded backpedaling in my time but "Sure, of course he stopped playing the game, no i wont look at any evidence, he still plays the game, hes just another nigger who wont stop playing the game, niggers should just move to different shit games".

you are literally the chained up nigger in this situation acting like its a good idea for the liberated to just go and change themselves to another fighting game. the irony is fucking insane chimping out about original thought and being unable to conceive of a flight path that isnt "play shit fighting games forever for money"

stupid cunt
>>
I might actually play guilty gear bros.
No fighting game currently out is gonna let me play a real zoner.
But GG at least has cool looking characters. Asuka looks really interesting.
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>>724618276
do you think budgets are infinite or something
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>>724617126
>still whining
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>>724618074
have there actually been free characters?
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>>724618391
SFV had fight money character unlocks but retards whined about it and now capcom removed that with SF6 and everybody seems to think thats better?
>>
>>724618276
Fighting games are a genre that thrives off of a continuous feed of new content and patches.
Whats more, they aren't the most popular of genres. Most fighting game fans are willing to spend money to support DLC for their games of choice.
>>
SF6's matchmaking keeps me coming back I can never quit just because of that, these are the times we dreamed of back in 2009

The game makes me mad though and I swear I'm more positive and happier about my life when I don't play it for like a week or longer but I always get sucked back in when I finish whatever singleplayer game im playing
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>>724618348
why have they historically managed to create larger, more well received projects with less budget? why does Alpha 3 have the most content in SF history despite pixels being expensive? How is SF6 the highest earning entry in the series when theres nothing to do in it and no content? the most requested feature for SF6 is more costumes to spend money on, the game does not have a lack of funding

the budget excuse is even worse right now. if even one character out of every season was free they would recoup the cost immediately by releasing a paid costume for them
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>>724618446
its actually insane because the only reason I came to main Sagat was saving up the fight money to buy him first out of anyone else. the effort and anticipation superceded any monetary value the character might be worth. getting to a level where i could win at a pace to unlock a character in a reasonable time frame gives more value to that character and ingame currency and gametime than shitting out $5 on day of release and instantly going to YT to be a generic NPC online with 5000 other people playign the character at the same time
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>>724612689
what do you do without it?
everyone needs a plus frame button
everyone needs an overhead, speed them up
fireball game will be insuferable
alpha counters?
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>>724618613
> more well received projects with less budget? why does Alpha 3 have the most content in SF history despite pixels being expensive? How is SF6 the highest earning entry in the series when theres nothing to do in it and no content?
they didnt, it doesnt and again it doesnt.
alpha3 was less popular then all SF games except SF3, alpha 3 does not have most content in SF history at all and its literally recycling assets from Alpha1 and alpha2 and SF6 objectively has the most content of any SF game at launch with its battle hub and dogshit world tour attached.

the game is terrible but you are retarded.

and btw here's what alpha looked like when it was new. alpha2 and alpha3 were $50 extra every time.
>>
>>724618830
>what do you do without it?
play street fighter.
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>>724618446
Yeah I whined about it taking a fucking year to earn one character, litrallu nobody but actual freaks ever played enough to earn any of that dogshit currency, even the literal free to play fighter is 10x more generous
>>
>>724618491
I found that I have a way funner time just grinding sets. I already made it to 15mr. Ranked is pointless because of the sheer damage output and rng. It's not really a skill based game.
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>>724618830
>everyone needs a plus frame button
Nearly everyone already has one without needing DR
>everyone needs an overhead
Again, everyone has one.
>fireball game will be insufferable
There are tools to get around fireballs that don't need to be drive.
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>>724618974
well enjoy your $8 drive rush bots that you cant get for free at all now.
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>>724618845
Going from wack ass SF2 to this, X-Men cota and darkstalkers was fucking amazing.
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>>724619358
the visual jump was insane thats true.
>>
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>>724618830
>what do you do without it?
Same thing I do every match Pinky
>>
>>724619708
out of curiosity whats your mr
>>
>>724619762
I usually hover between 1500-1600MR
>>
>>724612689
not until street fighter 7 is out
>>
they raped away half of sagats fireballs and then made the last remaining low shot the worst fireball in the game
>>
>>724620513
Man, I feel so bad for Sagat enjoyers in this game even if I fucking hate fighting Sagat in older games
>>
>>724616412
That game is impossible, I can't do a single combo. 1 frame links are retarded
>j-j-j-j-ust plink bro
You are proving my point, you literally have to glitch the game to make it playable for you
>>
>>724621876
its legitimately a bad game because of that.
you can even play older SF games and they didnt have such a stupid focus on them.

its also why it will NEVER make a comeback. nobody will sit down and grind that shit when SF2 and 3 are easier to pick up and play.
>>
>>724621186
I'm hanging in there.
Mid and heavy shot can be ducked but at least they are very fast and have good frame data.
>>
>>724621186
i dont think hes bad even in this game really but they removed like 2/3 of his identity, all he has left is his (lack of) movement speed, they replaced him with some weird st mp thug
>>
>>724622148
>i dont think hes bad even in this game really but they removed like 2/3 of his identity
Zangief is somewhat in the same situation, where he's technically not a bad character, but he's only not bad because of the stupid system mechanics that make it impossible to be a bad character.
But he's still lacking almost everything that makes Gief Gief except for the fucking SPD
>>
>>724615579
Xiaohai had multiple safe options of escape. He just fucked up.
>>
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>>724612689
yes. in the same way we can admit that parry sucks ass
>>724613664
fightcade is your only avenue now buddy.
>>724615071
throw loops are actually core to street fighter though. it's just the bigger combos and means to get INTO throw loop range that newer games provides is not
>>724616081
>i don't enjoy games that let you force guesses from blocked pokes
>i don't enjoy games with parry
>>724621876
>fighting games should not require any motor skills and be purely about what i want to do
should counter strike have auto aim, after all it SHOULD be about who has the better positioning and util usage. 1 frame links are not even hard. i played a character for years with unplinkable one frames and could do them the vast majority of the time on delay netcode.
>>724616412
when it gets rollback netcode, but even then SF4 has a bunch of problems imo... i still kinda like it but just not as much as 2x
>>
>>724612689
I actually like the drive system, the only thing that really annoys me in this game is how easy it is to corner carry and how annoying / prevalent throw loops are (and how boring they are to watch in pro play).
>>
>>724622178
Really?
What are gief fans missing?
The only thing I know gief mains always clamor for is for green hand to come back
>>
They're afraid to do it but what they really need to do is create a classic mode with no drive system.
>>
Bring back standard chip damage. Make parry protect against chip damage at the cost of spending drive. Unless you perfect parry
>>
>>724622389
Lariat doesn't hit crossup, he only has one version of Lariat instead of 2, none of his SPDs are grab immune, SPD is the only special move he has that actually has low/medium/heavy/ex versions, his AA sLP doesn't actually anti-air anymore and is just a 7f jab, and all of his pokes get completely cucked by DI while he also has the widest hurtbox in the game and gives every other character a range buff to completely negate the benefits of being a big body without addressing any of the downsides of being a big body.

People called Gief a walking casino in SFV, but at least that Gief had real defensive options and could play footsies. SF6 Gief is a literal casino that has to win by just chimping out and guessing because there's no time to gather data for actual hard reads like in previous games.
>>
>>724622356
>should counter strike have auto aim
no and this is not an accurate comparison at all. There is also a reason every other fighter copied basically everything from SF but moved away from 1 frame links.
>>
>>724622356
>throw loops are actually core to street fighter though.
And people have hated it since SF2, throw loops are so gay that people used to get stabbed for it in the arcade
>>
>>724622356
I despise 09ers who think that SF4 was ever the norm in any way.
>>
>>724622356
throw loops are actually core to street fighter which is why SFA, SF3, SF4 and SFV(after patches) didnt have them.

niggie, capcom realized in the 90s that they were cancer already and first nerfd throws by adding throw dampening in ST and then gave people throw invul on wakeup in alpha.
>>
>>724622608
>no and this is not an accurate comparison at all
it is, execution is a core part of video games, arguing they should not exist because of your intention is dumb regardless of genre
>>724622672
>they hated it
because they are bad. throw loops are fine (in most instances) as every character (outside of dictator and sim) has a consistent way out. the neutral of 2x keeps throw loops in check as even if your character has a strong throw loop like sim, you are only going to get it IF your opponent really fucks up, sim can't just force his way in and make you start eating throws. YOU have to fuck up the neutral for that to happen.
>>724622784
SF4 wasn't the norm, at all. i started with 2x and while i enjoy SF4 for what it is (a shit ton more than 3,5 and 6) it's by no means the norm. i just think crying about execution is dumb when they are a core part of the genre. if it's not one frame links, it's something else.
>>724622841
honestly the dev team that came after SF2 just misunderstood street fighter imo. i can appreciate and even enjoy games like SF4. but the EX series and 2 are the only SF games that really hit that spot for me.
>>
>>724623286
>because they are bad.
No lmao, throws were fucking broken in SF2
>>
>>724623286
>honestly the dev team that came after SF2
that was the SF2 dev team.
>>
>>724623496
they were broken in world warrior. but after WW every character had a means to get out of tick throws outside of dictator (without meter) and dhalsim, and that was INTENTIONAL to their design. if you got caught grounded as dictator or let the opponent in as sim (the character who has literally every answer to any problem in the entire game) then yea, you deserved to lose
>>724623571
it wasn't, many planners like akira nishitani and the majority of the designers left capcom or at least SF after 2, alpha was created by remnants of the darkstalkers team. hence why it's mechanics like alpha counter and magic series (in alpha 1) was brought over from there
>>
is the honeymoon phase over?
no?
see you next year
>>
>>724624060
>is the honeymoon phase over?
Yeah mostly, the game doesn't really recover players with new characters anymore, its just been slowly dropping in players and there's no real hype for the game online anymore.

I can't imagine Ingrid or Alex are going to bring people back in a big way either
>>
Have not played since launch month, and I will not until Drive Rush and Cancel are removed.
>>
>>724615342
Devoting enough time to get good at fighting games has two possible outcomes. Pro gamer streaming SFVI all day waiting for tourneys or homeless/mommy's basement.

That's it. It takes so much to be good at those fucking things, it's basically a full time job. If you aren't in the top 200 globally, it's a job that pays fucking nothing. You better have mommy bringing you tendies or you're going to be comboing in the back of a van soon enough.
>>
>>724624060
honeymoon is beyond over in the west.
in japan its propped up by vtubers and eceleb streamers still.
>>
I use a 8 button stick and reacting to drive impact is too hard, I would rather stop playing sf6 then having to use one of those ugly frankenstein sticks or even worse a leverless so for that reason I'm out
>>
>>724624910
>I use a 8 button stick and reacting to drive impact is too hard
I gave up on reacting to it and just do my best to block it
>>
>>724625093
What's so hard about it? Don't you just press two buttons?
>>
>>724625126
Its occupying valuable limited space in my mental stack
>>
Where are Halloween costumes?
>>
>>724626010
SF6 isn't that kind of game, we don't get fun seasonal updates
>>
>>724626508
It should, minor things like that seem like a no brained for a multiplayer game
>>
>>724612689
Everyone knows. Doesn't matter when the modern competition somehow sucks as much if not more. On top of that, you will never get the FGC to play something older than a few years, so you're stuck with the choice of bad games that have fast matchmaking, or discord fighters.
>>
>>724615579
All fighting games need a throw break window
>>
dogura tried to save us. look what happened to him
>>
>>724616268
>You could just easily post jive where someone guesses wrong 2 or 3 times, dizzy into death
Except this can't happen from round 1 and can't happen from the middle of the screen unless the 'guess wrong' is you doing wakeup DP as Akuma vs S2 Abigail
>>
SF6 has now been a garbage game for longer than SFV was a garbage game, but glue-eaters will insist SFV is the antichrist
>>
*Drive Impacts your post*
>>
SF6 certainly released in a much much better state than 5, but at this point in their respective lifecycles i definitely had more fun with 5 and felt more invested in the scene.

by all metrics SF6 is popping off, but i dunno man, to me the community feels more hollow than ever
>>
>>724625126
its two buttons you dont naturally hover your fingers over used for a reaction check mechanic in a game that is filled with tons of simons says reaction checks that all require a different answer.
>>
>>724625093
>>724628619
You pretty much have to have it bound to a button you have your finger over almost constantly. I have a levelerless with an extra button so that I always have my pinky on DI and thumb on parry.
>>
>>724628774
I ruined my arcade stick by drilling a DI button into it and then I dropped the game shortly after because its dogshit.
Now my stick still looks diseased.
>>
>>724615579
I don't care how bad Tekken gets because I will never play street fighter. They ALWAYS have something retarded going on.
>>
>>724628974
Tekken 8 shat the bed even harder than SF6, its grim times for fighting game enjoyers all round.
>>
>>724628283
the correct move is to find another series than to sit through either game. another genre if you have to.
>>
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>>724616081
Starting with full resources and making it regen on its own encourages playing like a gorilla, and in some matchups you'll struggle to punish that (eg. Marisa/Zangief vs Akuma). The second you get a hit, you can carry anyone into the corner and then stall for drive regen either with a throw loop or just by boxing your opponent in.
Character balance is dogshit and the sole reason matchups aren't too skewed is because SA3 does a truckload of damage and you can force bad situations on people who overextend/burnout.
Making stun locked behind universally Drive Gauge also means one of the levers of balance is gone.

Drive rush works like an anime game air dash, except you can easily alter your trajectory.
The result is even being midscreen feels like a scramble, because whether they do drive rush jab, drive rush medium, or drive rush special, you're not going to have a catch-all solution like in an anime game where you'd have anti-air normals that reliably stuff air dashes.

You can play characters who don't have a drive rush centered gameplan, but you're going to have to work extra hard for no advantage whatsoever. For example Viper's genuinely fun on her own, but in a match you're gonna take a stray hit from Ryu and he's going to do as much damage as you did, with absolutely zero effort on your opponent's part.

The end result is SF6 is a really frustrating and boring game to play at an intermediate level, where you'll lose to the exact same strategy every time and you feel like you're fighting the AI
>>
>>724613831
Take a look at older SF games. They usually have one unique mechanic that the core gameplay revolves around it. Now take a look at SF6. It has so many unique mechanics that work together, they are impossible to make changes. One change can affect the rest of mechanics and eventually make the game more volatile than already is. This is why Capcom is so hesitant to make changes. Older SF games were easier to get patches/updates
>>
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>>724615071
>the goal of SF6 is to let Timmy throw loop Daigo
It happened
https://youtu.be/nNdNUt1RRvs
>>
>>724615736
Nigger, thats literally Angelina Jolie. Tranny dick is on your mind 24/7
>>
>>724616412
>Has the best roster in SF games
>Gameplay that separates the kiddies from the pros
>Legendary tournament history
Take me back. He had it so good with SF4
>>
>>724612689
Jeet Fighter 6 is shit, yes
>>
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>>724630483
why dont you /v faggots get together and play sf4 or turd strike on fightcade? you will constantly find matches there bro.

nah you niggers wont do that. you rather just keep shitting your skirts crying about SF6 lmao
>>
the jeet shill is back
>>
>>724612689
it doesn't matter what you or anyone else in the world think: Street Fighter 6 in Japan in now bigger than Street Fighter 2. It's literally the most popular fighting game of all time.
>>
>>724616268
Why didn't you?
>>
>>724616412
>2f links on cr lk cr lk scissor kick
This game literally poisoned the well for execution in fighting game you stupid niggers this game fucking SUCKS it's a spectator sport ONLY
>>
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>>724630783
not only Japan, its everywhere no
matter how much faggots on here wish to claim otherwise. even in my turd world country I am able to find matches instantly against other monkeys. no
matter the day or time.
>>
>>724612689
I can't believe the genre fucked itself so hard that Strive is the least worst again
>>
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https://youtu.be/BsGj7QEQ4eo?si=QDe_Ej0NaGLjCXmJ
im so tired /v/
>>
>>724630286
Thus admitting that Angelina Jolie is ugly.

I always thought she looked like ass.
How can some people find her pretty?
>>
>>724629773
>Drive rush works like an anime game air dash
It works like GG airdash if GG didn't have any 6Ps
>>
>>724630783
>Street Fighter 6 in Japan in now bigger than Street Fighter 2
LOL
>>
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>>724613831
>Why is SF6 still basically the same game almost 3 years later???????
Closed loop systems are hard to tweak without fucking it up even further. Thats it. Drive system is a design dead end and capcom understand this.
>>
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This is Street Fighter in 2025.

It's a dead soulless series.
>>
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>>724630645
>why dont you /v faggots get together and play sf4 or turd strike on fightcade?
I dont know about the rest of anons itt, but I do play sf4 and 3rd strike on fightcade. The problem is that sf4 is totally dead. You are lucky if you even find someone with decent connection to play. I really want SF4 to make a comeback somehow.
3rd strike on the other hand
>Has 150 active players on average, which is not good skill gap-wise
>Most of them are wifi warriors from LATAM
>The game only favors a certain few characters to be viable online
>Most niggas play ken anyways because he is strong and piss easy to learn
This is why we are stuck with SF6. Its the hot new fightan in the neighborhood, which means that it has a healthy player pool. Fightan players will always drop the older fighting game and move on to the new thing, even if the new thing is not that good.
>>724631128
Its because you lack the testosterone to find her hot. This is why you are obsessed with trannies instead. Angelina Jolie in her peak was pretty hot. Capcoom did well with C Viper, because she looks exactly like Angelina jolie in Tomb Raider
>>
Only crabbas hate street fighter
>>
>>724631394
>You are lucky if you even find someone with decent connection to play. I really want SF4 to make a comeback somehow.
Why would you play SF4 on Fightcade instead of Steam?
>>
>>724618845
>btw here's what alpha looked like when it was new.
And that was enough back then and honestly, still would today as long as the game is solid enough with good online.
>>
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>>724631606
SF4 is not on fightcade lol. Its on Steam.
90% of these numbers are people who play private games. Only a couple of people play public ranked
>>
a lot would be helped with more scaling on SA3. every mouthbreather being able to do 65% is just a disaster
>>
>>724631606
>Why would you play SF4 on Fightcade instead of Steam?
God, I wish I could play SF4 on Fightcade instead of Steam, it would actually have functional netcode on Fightcade.
>>
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>>724631726
nta but by these threads there should be enough /v niggers to get a good lobby going, no? unless…its all a same fag seething at the superior SF6.
>>
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>>724631726
I pray for this motherfucker success. Dude seems to work on it sporadically, so chances are in 3-4 years we will have something really functional.
>>
>>724631726
dont waste your time replying to the thirdie he just wants you to fuck off so that he can shill sf6 more.
>>
>>724631179
>>It works like GG airdash if GG didn't have any 6Ps
Kinda my take as well, but it's a GG air dash where every character can alter their air dash trajectory which is somehow even worse
It's just not well thought out in the context of SF and it makes it even more frustrating
>>
>>724631842
As I said, even if all the anons decided to hop in on SF4 right now, we get +50 players at best, which is still not enough.
>>724631887
Yeah, you are right. I can sense from his tone that he is a Modern hadicapped player who cannot play any other retro fighting game except Normie Fighter 6, so he has no other choice but to keep shilling it.
This is the last (You) I' ll be giving to him. I have made my point anyways.
>>
>>724632036
New players struggle with offense the most so they took nuclear option. I would say, it's not THE WORST possible way they could go about it, but it is still frustrating.
focus dash was so much better its not even funny
>>
>>724612689
I've said this since hour one of the game.
How do i always know? I have somekind of shitty sixth sense i can see the shitty design and choices in gameplay in like first fucking minute i lay my hands on them.
In Battlefield 6 i played the New York map or whatever, took me 3 minutes to see that center of the map is too busy and layered and you gonna be getting shot at every direction, and look: its the worst fucking map in the game.
Its always like this why i dont have some good skill.
>>
>>724632330
>God cursed you with QA knack
Deserved, probably. Should've saved that toddler in your previous life.
>>
>>724632258
>focus dash was so much better its not even funny
Its crazy how the entire drive system is basically just
>What if we took X gimmick from Y game, but made it stronger and more annoying to deal with?
Drive Impact is just Focus Attack but badly designed
Drive Parry is just SF3 Parry but badly designed
Why the fuck did they think it would be a good idea to shove 4 games worth of gimmicks into one game and then buff the shit out of all of those gimmicks?
D
>>
>>724632258
>New players struggle with offense the most
I disagree, new players struggle with opening up defensive opponents, not launching themselves at their opponents

>>724632580
Drive Rush is also just GGXrd's YRC, down to the annoying freeze frame that eats inputs
>>
>>724629369
Yea T8 is hot dogshit but I decided to just take a break from fighters all together. Retarded devs keep trying to re-invent the wheel or casualize the games even more. SF only survives because of Capcoms payroll.
>>
>>724613831
It’s because the universal drive system is so baked into the core of the game.
>>
>>724622338
Nice examples.
>>
>>724631850
Is this guy making a rollback netcode for SF4?>>724632687
nta, but new players struggle with picking the right moment to attack. They dont know how to manage the timer.
SF6 plays so aggressively because its good spectacle according to capcom, and because it has so many coinflip moments anyone can win if he gets lucky enough. Modern fightans shit on the fighting community to hugely appeal to normies in order to make profit.
>>
>>724613992
This. The only changesI would make:
>make knocking someone out of drive rush a punish counter
>make raw drive rush cost 2 bars
>it should also take slightly longer to regain drive meter
>>
>>724632687
>new players struggle with opening up defensive opponents, not launching themselves at their opponents
It lets you force your turn for relatively small price, Drive rush leads to your best damage besides punish counters and you're likely to be plus after it too, so it kinda solves both. It's basically AE yun's ex zesshou but for every character.
>>
Every SF6 thread plays out exactly the same. People who don't play fighting games complain while glazing fighting games they used to play. You're pathetic.
>>
>>724633012
>Is this guy making a rollback netcode for SF4
yeah
>>
>>724633434
>People who don't play fighting games complain while glazing fighting games they used to play. You're pathetic.
I think the drive system fucking SUCKS
>>
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>>724633527
based?
>>
>>724633527
that was me with sf v. meanwhile in sf6 i only managed to do 500hours after all this time with lots of menu idling
>>
>>724633527
I disagree.
>>
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>>724633434
The drive system is boring as shit and the game's balance sucks
The only reasons I have so many hours in SF6 is it has really good matchmaking, and I desperately want to be wrong and realize the game's actually epic awesome
>>
>>724633434
Every SF6 thread plays out the same because the game has been dogshit since launch and Capcom havent dont shit to improve it.
>>
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>>724633625
I find my own fun by refusing to use the drive system as much as possible
>>
>>724633012
You just described every multiplayer game ever
>>
>>724615071
>that webm
FUCKING KEK
>>
>>724632258
focus is utter garbage too dont kid yourself
>>
everything that goes beyond the mechanics of divekick is just created to help people cope with their own inability
>>
>>724633830
When you think about it, drive impact is very similar to focus attack. And drive cancel is essentially FADC.
>>
>What's wrong with drive rush?
>I can't react to it.
Yawn.
>>
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>>724612689
Got to ultimate master and quit that trash.
All I need is 3rd strike. It's the only game that scratches the itch for me. Yeah, it's unbalanced but it's so fucking fun. I'm A rank btw.
>>
>>724612689
Even Blazblue has more fucking neutral than SF6 at times
>>
>>724634047
Would you use drive rush if people could react to it?
>>
>>724633972
divekicks themselves are created to help people cope with their own inability.
>>
>>724634383
I don't use drive rush in neutral.
>>
>>724634383
overheads are reactable and people still get hit by them
>>
>>724634464
It's kinda sad to remember that you used to react to overheads. Getting old sucks.
>>
>>724615579
Damn and I thought Evil Zone was throw heavy
>>
>>724634593
people have always claimed they react to overheads when in the vast majority of cases they were just doing subconscious fuzzy guard timing
>>
>>724635270
>>724634593
The windup animations for overheads used to be a lot more readable.
I strongly believe that sprites are just easier to react to cause there's way less visual noise
>>
>>724635463
games have different overhead speeds.
SFV overheads were slower than SF6 overheads as an example.
>>
>>724635665
Based SFV
>>
>>724635665
You couldn't get massive combos from overheads in SFV either, they were just there to give your opponent a little smack for getting too complacent
>>
>>724635728
meaty and counterhit overheads could combo, but regulars couldnt yeah.
in SF6 DR gives you more advantage than either chs or meaties so its kinda served on a silver platter.
>>
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>>724635270
Dude, when you're 17 and on second can of nondescript caffeinated drink of your choice you can catch a fly with your chopsticks. After you cross that mid thirties watershed things do slow down dramatically.
>>
>>724635665
>>724635774
SF6 overheads are definitely reactable, but you might be on the lookout for shimmies or other options
>>
>>724636232
>but you might be on the lookout for shimmies or other options
With all the stupid system mechanics you need to watch out for, the overheads are way too fast.
>>
>all glam restrictions lifted in FFXIV

Annnnnnnnnd there goes your housing sales pitch, midnight



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