Why don't devs just use Unreal Engine 4?
>>724623557some devs get paid to use 5.
>>724623557All UE4 features(except Physx) are available on UE5, you can crank down all graphical features of UE5 at any moment, but devs want lumen. Awoved had only 2 designers for lighting because of that
>>724623557lumen and nanite slop means you have to try even less hence now we're getting forced ray tracing.
>>724623557because high turnover means all the grunt work is done by new designers who were taught by educators paid to ensure everyone they teach only knows how to use ue5
>hurr UE4 good UE5 badfucks sake, one of UE5's biggest issues (shader comp stutter & load stutter) are carryovers from UE4
>>724623808This, companies want lumen cause it means they don't have to hire lighting engineers. Yes this means gamers get fucked because lumen sucks dick but UE5 was practically made for the whole indian outsourcing / AI market to begin with which is why everyone flocks to it.
>>724623985This is the real answer to be honest.
>>724624136>UE4 is bad>UE5 is even worseLike that, you dummy.
>>724623557Same reason you don't use Windows 7 anymore. Because they stopped supporting it so regardless if you liked it better or not you're forced to move on.
>>724623808>you can crank down all graphical features of UE5and even when you do this the engine still runs 40% worse than UE4
>>724624592>He actively refuses to make a 3D engine to replace Unreal EngineHis fault.
>>724624335You don't need "lighting engineers" to bake light probes in UE4, anon. The only nice thing I'll say about Lumen is it's a WYSIWYG solution, but the better approach would be to take that information and bake it into a more traditional rendering manner, especially if your game's world lighting is static.>>724623557The devs of Kingmakers are using UE4 for their game, explicitly for performance reasons over UE5.
>>724624858>You don't need "lighting engineers" to bake light probes in UE4, anonYou know this is the reason why people are saying older games look better than newer ones right? Developers just using default tools instead of innovating is what's causing this degradation of graphics.
>>724624725Did you upgrade any of your projects to ue5? Or did someone from internet tell you this?
>>724624930developers back then - bunch of tech nerds who gave a shit and liked what they were doingdevelopers now - soulless corpo slaves that don't give a shit and only know how to work with one specific engine
>>724624930Older games look better than newer ones because they're not relying on mandatory ghosting, blurry upscaling solutions to provide a clean output.Except for the brown&bloom era on 360 where some devs got a little retarded with the number of stacked post-fx filters, but even that was done at native resolution on PC.
>you upgrade your hardware not for better graphics but to catch dev's lack of skillWhat a silly timeline>>724624136I'm not saying 4 is good, I'm saying 4 is the lesser evil.
>>724624726>he actively refuses to write 100k lines of optimized code and develop tools to work with the engineno shit bro, you could get away with writing your own engine back in the past because you didn't need to cram tons of features into it
>>724625276Why the fuck did everyone just decide>yeah all rendering pipelines should just output pixely garbage unless you use TAA lmaoLumen is the absolute culmination of dogshit rendering>The performance impact is huge>It creates extremely noisy images even while standing still>tons of ghosting can be seen while moving around>doesn't even look good because Epic is still using inaccurate diffuse shading equations from 1760 so everything just looks wrongFuck Tim Sweeney
>>724624726This is what a 2025 in-house engine look like. Of course devs will go for UE5.
>>724623557Lumen is the problemDisable it and watch your UE5 game triple in FPS. Its literally just a worse Bloom option and looks like dogshit
>>724626475Sony's own studios seem to have zero problems all creating their own AAA engines that push visual standards, on a fucking base PS4 no less. Unless you're going to pretend that Naughty Dog, Santa Monica, Guerilla, SuckerPunch, and Insomniac don't do so.
>>724625995Console market = Can't change settings = "They won't notice it from 5ft away on a chair".TAA/upscaling also lets them 'cheat' performance by just adding more blur.
Because it's old as fuck? Jesus, you retards just want to be stuck in the past with shit graphics just to be contrarian
>>724623557because 5 is a bigger number than 4 retard
>>724627457UE4 games literally look better than UE5 games
>>724623557level-5 doestheir latest game was made with 4
>load UE4 game>texture poppingHello, is this 2004?
>>724627597Kek, dumbass
>>724629141>texture pops*laughs in vega 64s 4000bit memory bus*not my fault you keep buying gpus with 256bit buses. You must be really dumb, not even 5090s have good bus speed. its like 512bit
>>724629530It's still happening with 5070 cards. If that's not good enough, then something is really wrong with your engine.
>>724629141I figure it's like UE3 where there's some upper limit as to how fast it'll stream in textures, no matter how hard you bruteforce it.
Unoptimized for modern hardware.
>>724630507As opposed to...?
>>724630507every game since the ps3 era has proper gpu support and runs at thousands of fps
>>724623557UE5 has a more robust physics system, better material systems, new animation blending and rigging and that neat faciak capture stuff. Ignore lumen and nanite and it's still much better.
>>724623557They do.
>>724631993In other words it's good for making movie games using gay Californian humans but bad for making anything anime or stylish unless you count games like Valorant where it's UE4 ported to UE5 And not the other way around.
>>724632087Some fag from Cali make you butthurt or somethin?
>>724632087What about my post made you start shitposting about fags from CA? Was it the facial tracking?
>>724626475Game is Driver Syndicate btwhttps://soapyman.itch.io/driversyndicate
It’s a combo of three things >1Unreal Engines out-of-the-box “features” are poorly optimized gimmicks >2Devs too inexperienced to know how to turn them off/tweak the engine by hand >3Modern NVidia GPUs aren’t designed to run video games but to run LLMsAll 3 combined mean modern graphics design is to generate fake AI frames/lighting etc and if you don’t it runs at 10 fps because nothing is optimized without it
>>724623557no lumenno naniteThe point to UE5 is that devs can be lazy.
>>724626475lol, nice PS2 game...
>>724632548>Devs too inexperienced to know how to turn them off/tweak the engine by handAlways baffles me how many Day 1 or day 2 """mods""" for UE5 games i keep seeing on Nexus that just consist of optimized Engine.ini files.The absolute STATE of poojeet devs
>>724623557The Star Wars Jedi games use UE4 and are some of the worst optimized games ever
>>724623557i don't need more than unreal engine 3.
>>724623557Koreans do
>>724625664Shit meme.The pragmata should be looking directly at you with an unamused expression in the second image.
>>724623557modern developers unironically hate customers
>>724623557The smart ones do.FF7 remake and rebirth are on a modified ue4 version
we need more optimized stylized games that run on toasters
>>724627714Their dev cycles seem really fucking long so that's not much of a surprise.
>>724632492That's decently impressive for a one-man dev team
>>724633818>darkness 3 never ever, or even just a darkness 1 portI'm still mad
>>724633367thought it was on UE4 huh
>>724624335>UE5 was practically made forUE5 was made for video production, not realtime game rendering. That's why it has shit performance.
>>724634310Nah it's on 3.5 which fixed all of the issues 3 had
More importantly, why not Crysis? It was the GOAT.
>>724636408>Crysis>Posts FarCry???Modern CryEngine is sadly not used almost at all and Crysis 4 is dead.