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>>
Shitty ass missions that don't use the world well
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>>724632991
A lot of repetitive bloat, sometimes I get that appeal but nothing to me beats a tightly packed game
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what good there is, is diluted horse riding faggotry
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Big worlds with nothing in them
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>>724632991
that's true for some of these games (ones made by R*)
But other ones gives you a lot more freedom and choices
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>>724633229
even if you remove all the traversal most of these games have 35+ hours of content
>>
Bully had the perfect map size and it was still underutilized.
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>>724632991
This have a lot of filler, recycled content.
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>>724632991
>KCD
9/10
>Elden Ring
9/10
>Witcher 3
10/10
>AC: Odyssey
7/10
>Bully
3/10
>GTA 4
8/10
>RDR2
5/10
>Spiderman
6/10
>MGS5
1/10
>Far Cry 4
5/10
>Didn't play
>AC: Unity
4/10
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>>724632991
Dragon's Dogma, KCD amd BotW are among my favorite games. Most of your image is shit. Open world in and of itself isn't good or bad.
>>
>>724633572
>Dragon's Dogma
One of the worst open worlds ever created.
Uninspired, ugly, boring, empty and extremely tedious to traverse.
>>
>>724632991
They're not Skyrim.
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>>724632991
I don't have a problem with Open World games, I have a problem with sandbox games where locations are just window dressing for plot events instead of actual places. Games like Elden Ring and Witcher 3 don't fall under this umbrella, they are proper games where you got to a place and it is in fact a place (the exception is the tower of whatever from the final act of Witcher 3 but I still give it a pass since it was probably cut context, the DLC did the final dungeons proper)
>>
The good thing about open worlds is that, at least at the beginning of the game, you really feel like you're creating your own adventure.
For example, in Elden Ring, you have at least three main paths you can follow at the beginning of the game. You can go to that beach, or towards the church, or to that swampy plain.
At first, it really feels like a unique experience. You're fighting giants on the beach and you imagine that it's "unique" because you could be in a totally different place right now.
But after a while, the illusion begins to fade, because eventually you will have visited all the other places, and you will start to see the patterns, and you will notice that it wasn't actually a great unique adventure, but just a small amusement park designed for you to visit all the attractions in any order.
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>>724632991
From this list, only RDR2, TW3, & Elden Ring are relevant now.
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>>724633913
>relevant now.
What are you twitch streamer?
you can play and enjoy whatever you want
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>>724633309
Of which 20 hours are shitty fetch quests.
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>>724633814
That's true of every single Video Game ever made. Most games don't even offer the illusion of being on an Adventure.
>>
>>724633814
>you really feel like you're creating your own adventure
The only open world games that really did this for me are New Vegas and Dragon's Dogma.
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>>724632991
Wide as the ocean, deep as a puddle.
It's a development problem, open world simply means you need more content to fill the world. If the game is designed in a way that a large percentage of players won't even see that content, you are needlessly spreading your resources thin. This can be mitigated by clever use of routing and narrative but that requires some foresight and direction, no one likes fetch or collectathon quests. Hub and spoke or open would with gates is another option and usually more successful.
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>>724632991
fun traversing should be the main priority for open world and not POIslop
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>>724633486
You're judging the game itself or rating the open world aspect?
>>
>>724632991
They're overwhelmingly lazy, samey and bloated garbage that are inferior to hand-crafted games with traditional level design. I just want to play the game without wasting hours walking towards the next crumb of gameplay in the barren grass field. And I want actual content, not copy-pasted towers, bandit camps and collectathon chores.
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>>724633627
You sound brown.
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>>724636837
>hand-crafted games with traditional level design
How stupid do you have to be to think open world means procgen?
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>>724632991
They make sense in narrative driven RPGs like Witcher 3 and Kingdom Come where immersion is important , but in shit like Elden Ring the open world adds nothing of value other than barren wastelands to pad out time



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