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>It's basically a point and click game with guns.
Yawn
Why is this game so highly regarded?
>>
you are gay
>>
>>724682686
Not an argument
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>>724682484
It's bad
>>
>>724682484
>basically a point and click game with guns
Because of this very reason.
Also you are meant to play 1996 RE1 and the sequels first, and only then the REmake.
>>
>>724682484
You literally just described why this game is good.
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Original or REmake?
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>>724684593
Remake
>>
Should RE clones always have save rooms? Would it invalidate the whole point if you have save states?
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>>724684593
play both
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>>724684789
Play neither, skip to 2
>>
You are now manually aware of the fact that you want to like re1 to fit in but re4 is simply more fun
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>>724682484
most games are a variation of point and click games, retard
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>>724682484
Wait but who are the residents... and why are they evil?
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>>724683935
I will never stop laughing at the retards who pretend the old games were some kind of hardcore survival challenge. They're all piss easy and give you tons of ammo to boot.
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>>724686183
fag
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>>724686105
They keep making them
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>>724685375
I like approximately 1/3rd of RE4, but I don't have that resident-evil-fan superpower where they can mentally ignore the other 2/3rds at all times.
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>>724682484
That's why it's good. It's entries like 5 and 6 that suck ass.
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>>724686652
Kinda the same for me, except it's more 50/50. 4 definitely isn't a favorite entry of mine. I'll take Rev1 or RE2make as far as OTS entries go.
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>>724686675
>Ignores that 7 and 8 exist
>>
>>724686891
7 is MUCH better than those two, especially given how much it borrows from Rev1 since it has the same director. 8 is very hit or miss but I'll take its good parts over those games as well, though it certainly slips into similar lows too.
>>
>>724686183
I will never stop laughing at the retards who can't remember the first time they played the old games.
>>
>>724682484
The minute puzzle element of moving your character at specific angles at specific moments to avoid combat in dynamic action sequences, on top of the shocking combat and 3D gore, was several steps removed from from games like "Hugos House of Horrors"; and seeing the horror in detailed cutscenes elevated it from whatever /lit/fag tortureporn they saw descripted to them in "I have no mouth and I must scream". Hope that le helps.
>>
>>724686891
7 and 8 are several degrees better than all the shit that started with RE4 and Silent Hill 4. Everything after is a an actual return to form and you need to keep coping.
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>>724685375
Literally the opposite for me.
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>>724684593
Original Director's Cut for me. Advanced mode is cool.
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>>724684593
It's not even a contest, the DEmake is dogshit only cubie zoomers who only had a shitcube would defend.
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>>724684593
I think the original is the better game
>Zombies are actually dangerous because they can stunlock you if there is more than 1
>Hunters give less warning signs when they are about to one shot you, in REmake you can make them fall by knifing them while they jump at you
>The pacing of the game is better than in REmake, the extended caves drag on to long and they force you to return to the mansion for a third time with nothing changed
REmake does alot of things good as well like new modes and crimson Heads but seeing the game is easier than the original they arent really necessary there and all the content is on a single port unlike OG. All in all i would say play them both because they still have the same core gameplay design unlike the other remakes that are designed differently because fixed cameras scare people.
>>
>>724686183
they were hard if you were aiming for a high score
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>>724683935
it's funny you edited your dumb image from RE3 Jill to RE1 Jill because you kept getting BTFO
>>
>>724683935
Why is that a Mexican ?
>>
>>724684661
OP is such a dumbass that I'm not sure why you're bothering, but save rooms matter to tension and how you approach horror games. You see when old games add save states in emulation, and other mechanics like "you can't save when enemies are nearby".

>>724686105
Biohazards and the scientists who make them. Mad scientists at that.
>>
>>724684593
DS version is very underrated. Its a straight port of the original game but the 2nd screen for menus as you play is a huge step up in QoL
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>>724682484
>Yawn
hehehe I see what you did there
>>
>>724682484
>Yawn
This house is too dangerous. There are terrible demons! Ouch!
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>>724691691
>in REmake you can make them fall by knifing them while they jump at you
interesting. I don't think I knew about this.
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>>724694602
To be specfic, the REmake adds location damage and crit chances
So if you aim UP at a zombie there is a chance to instantly kill it via head shot crit. If you aim DOWN at a zombie you deal leg damage and knock them over. if you DONT AIM and shoot at the chest its a dice roll for a crit.
Jill has a high base crit chance, Chris has low crit chance. The shotgun is 100% crit if you aim UP at zombies. They always lose the head and wont reanimate later. (this saves you having to burn shit) But you also get defense knives/grenades so who cares? lol
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>>724686105
It's me, I am the resident, and I am evil because I am an obese nigger(2x ontological evilness)
HAHA
>>
>>724686105
Spencer is the resident, and he's evil because zombies
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>>724682484
Was thinking the same thing about ome games. The old splintercell games were the same. I think we are slowly evolving there was a time when point and click games were all they had. God knows what games will be like in the future. Old games are kinda stiff
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>>724683935
Remember back in the day playing re4. Would just shoot zombies in the head or shoot them in the leg and then use the knife to dispatch them, I had a ton of ammo in the end.

I hear you got more ammo in the first parts of re4 then you got in the whole game in re1
>>
>game that is 30 years old
>I don't understand why people liked this
zoomers are such subhuman fucking retards its insane
go buy another $100 worth of shark cards in gta online you stupid fag
>>
>>724694747
yeah, that I'm familiar with, except for chris and jill having different crit chances. neat info all around though, thanks anon.
I did think the OG1 had it too, or maybe I'm just mixing it up with dismembering enemies in OG2. that shit was cool.
>>
>>724684661
It can build tension but taking away save states can be frustrating. Remember in the old days how horrible it was having save rooms. It really made things inconvenient and annoying if you are playing games you cannot keep playing and quitting at any time you had to play until the next save point. Worse are the duck head devs who use to put a two bosses at the same time so you had to beat a boss not be able to save than fight another boss. Or the check point happens just as the boss kills you so you have no chance but to restart the whole level.
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>>724686183
Stolen valour you never played old games.
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>>724695113
I never really minded this for most games, but you did remind me of when I had to save up for weeks to get a PS2 memory card and I was still trying to play through FFX for the first time.
I replayed the beginning so many times I lost count, and one time I made it as far as the moonflow before the console got turned off. I got extremely pissed off because of that.
>>
Because that's cool. I like adventure games.
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>>724682484
I read it as "Resident Bvll" from the thumbnail. am I mentally cooked from browsing this shitty website?
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>>724695484
fugg. just Bvil urself, anon
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>>724682484
What's wrong with point and click?
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>>724682484
masterclass on backtracking
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>>724695367
Reminds me of the 90s games had no saves.if you played a game you played it to completion in one sitting. Remember playing shinobi or streets of rage only being about to play games when parents were out so never made it past 2 or 3 levels. I think video rental companies would ask them to make games harder or make it unfair so games were like that.

I think it's why blockbuster went out of business cos they made memory cards, also god know how badly game development suffered cos those companies wanted to games not to have saves.
>>
>>724695932
I dunno, I remember a lot of games that had saves around then, but I know what you mean. there were a lot of sega genisis, NES, and game gear games I never finished back then from getting filtered a few levels in and having to start the game over completely every time.
aladdin, the lion king, and batman comes to mind especially.
I think it was more a hold over from arcade game design than anything else, but I'm sure rental companies loved it while it commonplace.
>>
>>724684593
both
playing the original makes REmake better as it plays with your expectations
>>
>>724682484
With Resident Evil and Monster Hunter, I love playing them, but I can't ever get over just how autistic the gameplay is
I would kill to invent the combat and gameplay of a game with the kind of oomf the nipponese put into some of these IPs, it's so galling that both these boil down to 'wow this is so cool OOPS fun's over time to metagame and min/max'
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>>724695113
>>724693550
danks for answering. good to keep in mind for some shit im working on
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>>724697150
Your are only saying thanks to comments you want to hear save rooms are annoying dont do it
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>>724682484
>a point and click game
Anon... Have you even played it?
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>>724684593
REmake anyone that says the original are nostalgia idiots.
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>>724697047
it wouldn't be as satisfying if you didn't have to be properly prepared and think ahead a little bit. I have no qualms about stuff like limited inventories, but MH does have a lot of farming for materials that gets pretty annoying.
having to manage limited resources that still gives you some variety in how you approach situations, but that you can't farm will always be preferable to me.
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>>724684593
Play both. They're very short games, you can beat them in one sitting, and it's cool to see all the differences.
>>
sex with rebecca
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>>724697592
not even him, but
>Your are only saying
>complains he only thanks the two people who replied to the post because they disagree with your opinion.
>>
>>724697853
I'm talking about how Monhun has this UNPRECEDENTED attention to detail and just insane work put into animations of monsters, you get these funky open worlds full of life, but the way you actually find yourself in that world and fight these monsters is just like going for S++ in MGSV- you deploy, speedrun, and get yanked out of the instance. You don't ROAM. You don't trek. The exploring is done in twenty minutes. I know it's all a big package with lore and everything, I'm not saying it's bad at all, it's just always been weird to me seeing this much oomf go into a formula and then it narrowly avoids doing everything I'd be doing with that kind of oomf.
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>>724698636
I was gonna effortpost and flex my drawfag autism but I remembered I lost my USB stick and have to do data recovery on a fucking macbook to get it all back fml
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>>724682484
Alone in the Dark is a point and click with guns. RE is mostly key hunting. That'd be like saying a Doom wad that has a Tower of Hanoi puzzle in with the keyhunting is a glorified adventure game.

>>724684593
Original but REmake is one of the best looking games to exist so I don't mind it existing. If anything it's kind of good that it's a little worse than the original as a game, reinforces that even in the best remake, original games are never truly just disposable content.
>>
>>724684593
You should play both because they are ultimately different experiences but if you must play ONLY 1 then just do remake.
>>
>>724698636
I think I see what you mean, and I agree that the detail into damage, weak spots, environments that affect gameplay, and how focusing on enemy parts can actually change how they fight you is a huge part of what made the series great.
I still think prep work is big part of the game. once you get to G-rank tier enemies you need to farm resources for item buffs/upgrades, learn the game inside and out, or rely on getting carried. otherwise you're getting insta-carted.
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>>724686183
This lmao.
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>>724682484
retard
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>>724682484
Yes, but enough about Killer7
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>>724699714
You never played past the first level, huh.
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>>724699835
third level, actually
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>>724686183
Code veronica is a bitch with ammo because you are required to swap it at several points in the game for health and can soft lock yourself on tyrant/steve
Zero has lots of ammo but you cannot carry it
REmake has a ton of shotgun ammo
2/3 have plenty of shotgun ammo
Enemies mostly just get in the way tho, there are few things you actually need to kill in any classic resident evil game.
>>
>>724684593
>Deadly Silence=Remake> OG
I enjoy deadly silence version way too much and it replaced the OG to me.
Everyone here is a faggot who deserve a horrible death btw
>>
>>724698636
Yeah, it's like Dynasty Warriors. Just autistic as fuck, totally dogmatic. You can play the One Piece game or the Berserk game and they feel the same. So fucking lame, basically just pure fanservice slop with some low effort cutscenes
Instead of enemies having interesting movement, you just get to wack 'tougher' enemies eight times in a row with ORAORAORA attacks and that's it
Nothing actually hurts you, dying is barely a mechanic, you're just kneading dough and looking at the minimap
Meanwhile the only good Berserk game is fucking forgotten and the closest thing we have to its combat in 2025 is a fucking indie game with minecraft graphics and two guys working on it
>>
>>724700140
For what the split screen?
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>>724685375
i'm the opposite
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>>724682484
fpbp
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>>724694747
other way round, Chris has the higher crit chance, probably since hes gonna be using the handgun more due to not getting the grenade launcher
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>>724682484
Ngl kinda wish they would of remake it in style of 2 and 4 soon. This unc non game is kinda unplayable
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>>724700668
>3's remake conveniently left out
>>
>>724700256
To me, Dynasty Warriors and Monhun commit the same sin that ruins everything- They take the thrill out the kind of combat that should be making you nervous and giddy. Monster Hunter feels like fucking wow raiding to me, it's flashy and hectic, but it's way too much of a war of attrition to be thrilling.
You know the scene where Guts fights 100 men? That's the dynamic I want. Any one of those enemies could land a good hit and he'd be done. He has to address each threat individually, managing the approaching enemies with constant aggression. He's basically locked in playing a rhythm game.
One game that gave me a unique thrill was Attack on Titan Wings of Freedom. When a titan starts pivoting its head toward you while you're mid-air, or when an abnormal locks onto you and starts tumbling toward you, it feels exactly how it's supposed to feel when you're panicking trying to avoid ending up grabbed.
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>>724682484
REmake is the only good remake ever made. Zoomies wouldn't get it
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>>724700979
Bro I'm a zoomer and I played both the original and remake
>>
>>724682484
Because the female protag can powerlift huge zombies' asses
>>
The 7th Guest mogs this
https://youtu.be/45Z-Q5KVTyI?si=FtizJvDtiyhhP_rp
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>>724701321
What an absolutely insane opinion. I sentence you to 48 7th Guest can puzzle defense essays.
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>>724703434
Seethe
>>
Alone in the Dark is forgotten, and rightfully so.
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>>724686105
They're not evil, they just have giant eyeballs for heads and wear nice hats and suits.
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>>724682484
>It's another "zoomer raised on tiktok and adderall can't wrap his head around real survival horror" episode
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>>724708657
The game is slow and dated get over it
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>>724708657
THE GAME IS CLUNKY AS HELL
STOP DEFENDING IT
>>
>>724709558
People don't like to admit games they played in their youth 30 years ago might be dated, it's like saying Pacman isn't dated.
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>>724709527
>>724709558
>t. zoomers butthurt about being called out tripping over themselves to prove my point for me
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>>724700979
Reddit opinion
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>>724709646
>IF IT'S NOT THE SAME HOMOGENIZED OVER-THE-SHOULDER SHOOTER THAT GETS DUMPED OUT BY THE TRUCKLOAD EVERY YEAR, IT'S CLUNKY AND DATED
>>
>>724709653
Not even a zoomer, I just don't find dated mechanics fun.
>>
>>724686105
The Resident Evil is the darkness within the human soul anon.
>>
>>724709742
Notice how you're never able to actually provide any real argument, it's just made up bullshit terms like "clunky", and resorting to ad hominem.

>>724709830
Why is "Up = Forward" such a difficult concept to wrap your head around? I genuinely think that's just something that a certain segment of the population can't process for whatever reason, like people who get sick in VR, or who can't see Magic Eye pictures.
>>
>>724709963
It's not even that, it's the slow methodical gameplay with enemies that take 20 years to finish attacking and doors that take forever to open.
>>
>>724683935
Re1 ammo conservation is a meme. Just don't shoot shit like the snakes and hornets and you'll have plenty even after you've killed every zombie/dog/hunter/chimera you see.
>>
>>724710162
I prefer SH1's balls to the wall beat everything to death or run approach
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>hold R1
>mash X until the enemy dies
woah...now THIS is thrilling gameplay!
>>
>>724700979
>Yoshimura had several disagreements with Mikami about Jill's body shape. Yoshimura added a harness under her breasts to secure her shoulder pads and intended for Jill's chest to look like she was wearing a bra underneath her uniform.
>Originally, the uniform was all black to better fit S.T.A.R.S.' special operations nature, but it was later changed back to blue as in the original game. Some licensed action figures produced by NECA still used the black design. Yoshimura explained that the black uniform made her appear too sexy.
>Issues arose regarding Jill's outfit when the developers insisted her default outfit from Resident Evil 3: Nemesis be included. A meeting was held to decide the color of her underwear due to upskirt shots in parts of the game, going from white to black to light blue and back to black.
>Annoyed by the character designers' interest in Jill, Mikami had Katakai's team change several backgrounds to avoid upskirt shots.
It's woke slop just like modern demakes.
>>
>>724709527
You are brown and retarded get over it
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>>724710570
Nooo you aren't supposed to heckin kill everything just run around it and make it inconvenient for you the whole game!
>>
>>724710879
Oh no I don't like it so I must be brown despite being white
>>
>>724682484
how is she pinning the zombie to the wall?
>>
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>>724710570
oh no he better be careful he only has 500 pistol rounds!
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>>724711916
She's a man, that's Suzi Hunter
>>
>>724712083
Aaaa stop shooting you are supposed to run aaaa
>>
>>724694747
>The shotgun is 100% crit if you aim UP at zombies
No it doesn't. Headshots are completely random in the remake.
>>
>>724712083
>Playing on normal
That's like people on every forum saying they had no problem with ammo in RE4 and giving generic advice on how to improve because they were playing on standard.
>>
>>724712437
>Gatekeeping a game based on difficulty
If you enjoy spending twice as long playing on hard fine but not everyone cares to and RE4 had a scaling difficulty depending on how you played.
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>>724712437
RE2 only has Normal and Easy difficulty.
>b..but muh Nightmare
Nobody cares about shitty ports that came out years later.
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>>724712547
Waaah wahhh wahhh
>>724712886
Uh?
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>>724712547
dumbest nigger
>>
>Yawn
leave my hobby and toil in the wage machine for my benefit, goycattle
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>>724713298
*Tips fedora*
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>>724713090
>2006 PC port
>Shitty AI upscale
holy fucking cringe
>>
This discussion makes me think of a paradox of survival horror I noticed. The games are supposed to be challenging survival experiences where you need to manage resources to beat them, but actually a generic TPS is harder overall than a survival horror. Like undeniably RE4 remake on professional (not using NG+ unlocks) is harder than any of the OG REs. Yet it's a retarded shooter action game. Yet if you take a player completely new to the series and make them play RE 1996 and RE4 remake on their hardest difficulties, guaranteed that player will have more game overs in RE4 remake than RE OG.
>>
>>724713090
Hard gives you stupid amounts of ammo, zombies eat stupid amounts of ammo but pistols have rng headshot crit.
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>>724713090
>Seamless HD Project
lmao
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>>724713523
Tbf RE4R's pro mode is deliberately overtuned to sell DLCs. Like tryhards will deny it but if you compare the difficulty with and without cheat weapons it's so obvious that the mode was not designed around a vanilla playthrough and their DLC model is basically just to make an irritating experience for the player to sell extra content
>>
>>724713523
OG RE are mostly knowledge checks, except maybe if you're dealing with dogs and hunters which require some execution. RE4 OG and remake require a lot more execution even when you know what's coming
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>>724686652
the castle drags a bit but it and the island are kino, the village is still the most atmospheric and well paced section. just a good game all the way through
>>
>>724684593
DC D.S.V with a music restoration hack.

i like to use the knife on everything during the first visit to the mansion. unnecessary, but i like doing it.
>>
>>724714536
the island feels like a separate game after the castle desu
>>
Semi off topic but, what's this thread's thoughts on Project Firestart as a survival horror game?
>>
>>724714837
Waiting for liminal point and full release echoes of the living
Project firestart is old af!?
>>
>>724682484
>Why is this game so highly regarded?
I honestly don't know. I've tried to get into it three times, and have dropped it out of boredom every time. Game sucks fucking ass. And I'm not some faggot zoomer complaining about tank controls either, I played it the year it came out on the first playstation. it sucked then, and it sucks now.
>>
>>724683935
>Outbreak games on very hard
>extremely limited ammo
>zombies are damage sponges
>they respawn
>there's a scenario where you're required to kill 50 zombies to complete it
Outbreak File 2 was brutal
>>
>>724716226
do you enjoy SH1 at all?
>>
Survivor may be short but i think Sheena Island is one of the best locations in the series, shame Capcom will never remake it as a fixed camera game with every area being heavily expanded upon. You know what why not just reboot Survivor as a side series like SMT and Persona with Survivor being fixed camera?
>>
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>>724712275
I can go turn on my GC right now and blow the head off every single zombie by aiming up with the shotgun. Its stupidly OP. Its how the gun works. Pistol is pure RNG on critical hits but shotgun you aim up and it decaps. I dont know why thats just how the original release of rebirth was.
>>
>>724717746
>HAHA TIME FOR OUTBREAK!
I only played 1, but I did play the shit out of it. such a great game, that had the perfect amount of player interaction for a coop RE game.
I really wish they would ditch their recent attempts to recreate it by aping modern shitty asymmetric games, but I really doubt that will happen.
>>
>>724719640
If you actually played the GCN remake, you’d know that isn’t the case. There are literal magazine interviews about how this isn’t the case and how Mikami didn’t want to make a “splatter game”.
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>>724682484
>It's basically a point and click game with guns.
Gross oversimplification for the purposes of trolling.
Solution : immediate self-immolation.
>>
>>724719640
>>724719752
I never tried to test it out for the sake of pinning down the exact numbers, but the shotgun was decently reliable in popping a zombie's head when aiming up and waiting for them to close in. that said, I distinctly remember it not being an absolute thing.
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>>724719640
Good luck with that.
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>>724720213
It has nothing to do with distance. If the game rolls a critical hit it will decapitate them as long as the shot connects with their head. The shotgun is hard coded to always crit the first time after you acquire it so you can easily test this yourself. I probably could have killed this guy a little farther out but you get the idea.
>>
>>724682484
Not enough zoomies for you?
>>
Game is good, but definitely overhyped for its amazing graphics at time. From a game design point of view it is hardly better than the original game, but for some reason people think it is 10x better than the original. If only genuine survival horror masterpieces like Siren 1 weren't too hardcore for the average REtard who has the nerve to call RE7 and RE8 good games people wouldn't overhype it so much.
>>
>>724720670
it will decapitate them as long as the shot connects with their head
alright, I always assumed the chances were higher by letting them get closer; for all weapons.
does the shotgun still have a higher chance than the pistol for crits then, or is it all the same?
>>
>>724720670
I can't believe the magnum isn't a guaranteed decapitation.



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