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People used to make mods that turned into Counter-Strike & Dota 2, why did that sort of thing stop?
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>>724692190
They still do... Don't they??
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>>724692263
what was the last big game that was a mod?
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Its pretty rare these days for modern games to give players modding tools, or be made anywhere open enough for willing modders to actually change anything
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>>724692190
If you mean using modding to make entirely new games, people don't need to do that anymore because competent game engines are available nowadays.

Back when CS was made there were no engines available for free.
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There aren't a lot of games that even come with modding tools, and developers don't like including them to that extent because they wouldn't legally own what people make from them. Blizz changed their TOS with the wc3 remaster because they felt like they got burned on dota/league
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There's been a few using Bethesda's games, Fallout London comes to mind
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>>724692304
Enderal?
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>>724692304
No More Room In Hell 2 is literally a current year project
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>>724692338
Almost any Unity game is effectively open-source.
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>>724692190
I have no idea whatsoever, but im blaming nexusmods anyways
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Well, companies send cease and desists, install massive clunky "antipiracy" that also blocks mods, and try to coerce modmakers into utilizing paid mod platforms.

There's no real benefit to it anymore, besides love of a game, and even THAT isn't enough when the company tries it's hardest to be greedy and not give it to you, like what happened with bannerlord, the sequel to a game that was literally, FUCKING LITERALLY made on the back of it's mod scene, taking over a year to get it's mod kit out, and then breaking it after every inconsequential patch they shit out biweekly for no reason.
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devs generally made it harder to do it
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>>724692431
Oh shit I totally forgot. A lot of people that would use source or uhh. Whatever blizz's tools are, are making stuff in roblox. Probably fortnight but idk if that's even in yet. S&box is trying to do that too
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>>724692190
Devs started locking down games so they couldn't be modded easily and mod hosting sites came under control of trannies.
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You faggots hyped the winter war mod for Rising Storm 2 and nobody played it. That shit died in a matter of weeks.
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>>724692190
It didn't? Mods are still as popular as ever. It's just not very common that a mod becomes more popular than the original title and offshoots into it's own independent game.
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seamless co-op was so popular for elden ring they made nightreign.
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>>724692190
10+ years ago the way you got access to a game engine to make your own game was modding an existing game, these days it's free to just download the engine all the major studios are using and make your own game from scratch.
it's never been easier to get into gamedev and that's what more people elect to do now days.
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>>724692447
Based
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because hobbies for fun no longer exist to most people
if it isn't bringing in some form of money it's a waste of time
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>>724692190
Blizzard also completely missed the train on DOTA and is eternally butthurt over it so most developers have made any mods that become games theirs by default. Valve and the chinks of all people got to eat their fucking lunch and Valve still kept control of CS until it became irrelevant.
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>>724692431
Why not allow mods? It will make the game last longer? Hell why not even
Make paid mods and sell it on as a dlc or make it part of some partnership program? It would encourage more people to make mods. After playing some games with mods I couldn't play the rest of the normal games cos the mods improved the games so much. I was laying coh with europe in ruins, I just cannot play any coh game after that it just improves the game so much. The base game feels like an unfinished crap
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>>724693547
Wealth extraction is the only thing that matters. Everything else is meaningless.
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>>724693908
ah yes, i can't wait to finally retire at 70 with my mountain of money so i can finally start living
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>>724693957
>retire
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>>724692190
They still get made. It's just much easier for devs to get into the industry and make proper games instead.
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>>724692190
>Fuck all games come with modding tools anymore so all modding is limited to reverse engineering which is difficult and often doesn't offer much
>Games are unstable nowadays so making mods just make the already bad performance even worse
>Companies started trying to earn money via your work in exchange for offering you the scraps with shit like Creation Club, which if anything is just insulting due to how little you get
>Furthermore more companies started adding legal shit that say any mod made for their games is owned by them, further driving any serious creators away because if whatever you made is good then you can't ever use it again legally and at best a massive multibillion company profits off your idea, at worst it never gets used again
>Also as an additional fuck you, if you make anything good you obviously either get nothing or absolute pittance while all sloptubers will then start using your well made work to make a quick buck without any effort
>Finally actual proper game dev tools are now more available and easier to use than ever, meaning that if you're a beginner with an idea, you can actually try making a proper fucking game that avoids all of these issues
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>>724693801
Maybe the same reason they insist on retaining the right to killing their own games? Less competition with their own past titles

Or if you want some reasoning offered by a games company that may or not be honest, I remember Capcom saying they consider mods 'cheating' and worry about the image of the game and their reputation that people seeing altered versions of their games might lead to (IE they see those pedo skins of the little girl from RE2 and think 'omg Capcom puts pedo skins in their games??)
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>be a small group of thief fans
>lament that looking glass gives up the ghost after making thief 2
>no thief 3 in sight
>thief 1 & 2 are getting increasingly harder to run on modern systems
>the source code to thief 1 & 2 seems lost
>see that thief fans are increasingly having to turn to sketchy 3rd-party patches just to get the stupid games to run correctly
>band together and start making their own successor to thief 2
>spend years modding the doom 3 engine to the point where its no longer recognizable
>in the meanwhile, thief 3 is finally released and is a POS, making their goal even more relevant for true thief fans
>finally release their spiritual successor game (for free + a comprehensive level editor) and...

>...the rest of the thief community goes, "that's nice" and turns back to play thief 1 & 2.

honestly, with any other franchise, the developers behind "the dark mod" would have been hailed as heroes. "the dark mod" is one of the few projects from the classic era of TCs that actually delivered on their promise.
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>>724692304
PUBG, and by extension, fortnite
I suppose you could make an argument for autochess but those games died out real fast
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>>724692304
Battlebit.
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>>724692680
This. A lot of the people who'd get involved in modding are people who wanted to get into professional gamedev but didn't have a way in, so they'd join mod teams or make their own mods both to get experience and to have something in their portfolio. Now that the tools to make games are so much more accessible (and the tools to mod existing games becoming rarer) these people jump straight to independent gamedeving instead. From the financial side of things there's also the fact that an indie game that sells less than a hundred units still makes far more than any mod will (unless you hold a massively popular mod hostage behind a patreon or something but that's legally risky)
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>>724692190
>why did that sort of thing stop?
It didn't though. Pic rel was my GotY when it came out in uhhhhhh 2021?
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>>724692190
Nobody cares anymore
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>>724692190
>why did that sort of thing stop?
Game devs realized that mods got more popular than the actual games, this was viewed as 'stealing' from the developers.
So games started being designed to make modding difficult if not impossible.
And to make matters worse, ToS got updated so any mods could legally just be poached and turned into monetized games.
So people stopped making mods because all they would be doing is working for game devs for free.
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Graphics have "improved" too much. You need an entire team of artists to create assets that would meet the bare minimum to be accepted by today's audiences.

See: CS 1.6/CSS maps compared to Late CSGO/CS2

Also everything successful has been done before.
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Idk man, Bannerlord's Old Realms is pretty kino.
This anon is right >>724695703 in that it just takes too long to make something with graphical fidelty to match a modern game, but it's not like there are no teams that do attempt the task. To say that it "stopped" seems like a big overstatement.
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>>724692626
That game kind of died too. Especially after mics got bugged.
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>>724695450
Based.
That mod is over 100h of fun.
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>>724694814
Dedicated fans have been having a blast with TDM for ages. It's just a hard sell because Thief itself is already niche. Also, TDM lacks that "killer app" campaign to sell easily sell to people. The Black Parade, for example, is far easier to convince people to check out because of that.
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>>724692190
games lack staying power unless they're live services and industry WANTS you to get over them as quickly as possible so you can buy the next game
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Be interesting to see if anything gets turned out for Baldurs Gate 3 since they released 'limited' modding tools that were almost purposely left with the developer mode easily unlocked.

I'm playing Day Z a lot at the moment, loads of modded severs for that.
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>>724692190
Essentially most UE5 games are mods. UE5 Blueprints devwork is not too dissimilar to the way past modding worked, with the reliance on scripting and letting the engine handle things instead of having things handle the engine. There's loads of AAA games that've come not as fully programmed original videogame products, but as just mods of UE5.
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>>724698769
It will be like with Pathfinder aka zero shit that's actually eyebrow raising
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>>724692190
>no or very limited modding tools
>much more complex games means it takes much more effort to make a full conversion mod
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>>724692190
They mostly stopped because you can just make your pixelart roguelike deckbuilder early access friendslop coop indie instead using the same skillset, and hope for a payday instead of upvotes on a mod site
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>>724692190
le you just play shit games
I mod every game I play
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>>724692190
UE5 happened. 5 is dogshit doo doo garbage for any real modding
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>>724692190
A series of events happened.
1. People with the right technical knowledge
Computers have had a very long run of wild west territory where it was a golden age of very few, very competent people mostly working on their own ideas. This eventually gradually became less so as the technology became more well known and when modding because a more common thing for it to enter it's golden age it was a very specific just right spot where enough young but competent people were interested and had enough time to do these projects.
2. Games became less modable.
If you know how a lot of business centered creatives work then what they create is their gold stash, a lot of other people would use the word baby but the reality is that you drawing over their drawing you are basically a robber stealing from a mansions owners vault.
Many legal people and corporate upper management get very jittery around the idea that someone can just take something you own without a long winded contracts. They've been raised on nothing but ownership loss fears and income from legal settlements.
3.There simply is too many mods
It's a case where there isn't much to get out of making mods anymore. Now sure a lot of mods aren't in it for glory but you will be hard pressed to find a man who doesn't feel a bit sad when his creative hard work is mostly ignored. Add to the fact that people who do want glory will usually work extra hard for it you have a large chunk just not feeling it when making anything more than a texture replacement
Now this ties into why there is a problem with too many mods, when you have all this talent spread out across far too many communities and with modern internet being so easy to access there is little in terms of traffic congestion at games that a modder would care about to actually apply his technical skills. It's simply a numbers game to get enough dedicated and willing people to do something and at this point of civilization it's chances are not very high.
Fuck You.
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>>724692304
Auto chess
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>>724692680
Honestly that makes sense, and it actually sounds a lot less cynical than I expected the explanation to be
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>>724693801
>Make paid mods and sell it on as a dlc or make it part of some partnership program?
They tried that and people fucking hated it, thankfully. Commodifying modding would fucking suck for consumers. The only reason someone should want to make a mod is because they like the game (or see it's unrealised potential) and want to improve it somehow, or use it as a base to create something new.
>It would encourage more people to make mods
It'd encourage people to make fucking garbage for an easy payday. See the TF2 Emporium.



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