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Why have you abandoned RTS? ;_;
>>
I never played them to begin with
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>>724695670
I still like to play dawn of war and supcom from time to time or at least some turn based strategies. Sadly none of my friends are into such games
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>>724695670
Jack of all trades and master of none genre. Other, more specialized strategy genres are vastly, massively superior. All RTS are designed around competitive multiplayer with one-and-be-done-with-it cinematic campaign serving as a quick tutorial. Zero replay value and zero actual strategy in a singleplayer moviegame part. You beat them in a handful of hours and then immediately uninstall, no different to some xbox360ps3 cinematic linear corridor shooter, an experience they were intentionally mimicking.
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>>724695670
Because nobody actually liked "RTS" we just liked building bases and having fun with cool units.
How often do modern RTS games even have a map editor to fuck around in?
>>
there hasn't been any interesting new RTS since starcraft 2 and they even ruined that adding gay microtransaction skins and retarded units
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>>724696757
Speak for yourself
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>>724697184
shove your balance up your ass compfag
you're the reason we can't have cool shit like rocketeer swarms and ghost nukes
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>>724695670
What rts are there with a playerbase these days?
I assume SC2 and Brood War are still limping along
>>
>build gold mine
>watch drones collect gold for 15 minutes before you can even build/upgrade anything
>max cap 30 minutes later
>skirmish and lose go 10 supply below opponent
>GG
>"just gookclick better bro"
no
>>
>>724696757
Yeah I'd say 75%+ of my time with AOE2 as a kid was fucking around with map editor or quickplay with so many allies it was autowin just so I could build
>>
Because RTS abandoned me
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>>724695670
I still play red alerts every once in a while
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>>724695670
I never did
RTS abandoned me, it chased E-Cancer crowd and died out
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>>724695670
This >>724697741
They sucked the fun out of this genre. Contributing factors
>outright cheating AI
>braindead AI
>competitive autism
>simplified mechanics
>assfaggots
>etc.
>>
>>724695670
Nothing really ever topped company of heroes
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>>724695670
I don't have fast enough apm for them and prefer more chill games. HoMM3 let's me take my time and I don't need to know meta strats and just chill and have fun with even Inferno.
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>>724697825
Play TS, DotTA and TW/KW if you don't mind it not being a real sequel.
>>
after getting into total wars small battle are too unrealistic and immersion breaking to me now.
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>>724695670
list 30 good rts released in the last 5 years
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>>724697892
>let's me take my time
Reduce the speed. Find someone to play who is fine with speed below the maximum.
>and I don't need to know meta strats and just chill and have fun with
Similarly, find someone who also wants that.

It really is that simple. Would have been simpler if Mamon worshippers haven't killed LAN as a must have.
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>>724695670
I've been playing terran command though.

They definitely want to get cracking on the territory mode roadmap though, it does get a bit dull after so many missions.
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>>724695670
Because they never made kharak 2, it was the last time I had any fun with the genre
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>>724697741
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>>724695670
They were too difficult for me
after the 10th game of being bodied by some guy who clicks 10x faster than me I gave up sorry
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>>724695670
I both dread and anticipate it.
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I just hope dorf gets finished before I die.
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>>724695670
because it didn't evolve in any meaningful way in the last 20-30 years
>>
because it evolved too far with hero unit garbage
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>>724698240
See >>724697969
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>>724698301
It didn't evolve because different ideas went into subgenres and shit. RTS formula was basically perfected 20+ years ago.
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>>724698301
Is that NEW THING!???
Let's fucking goooooo!
RTS ROYALE!
Extraction RTS!
RTSnite, RTS with BUILDING MECHANICS, fuck yeah !!!
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>>724698407
I don't understand why it never integrated with existing genres well. You have games like Halo and Battlefield coming out and showing players wanted to play alongside an army coz that shit is badass but there was never any RTS FPS that took advantage of that desire.
Something like Halo would've been 100x better if you had some control over forces deployment. Could've made saving marines a worthwhile exercise
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>>724695670
RTS died because PC died.
PC games nowadays are just console games with very limited mouse control
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>>724697969
>Find someone to play who is fine with speed below the maximum.
But I don't like that. I like playing solo and all RTS is PvP e-sports stuff mainly. I tried Starfcraft 2 once with my friend and kinda just got rushed while having no idea what was going on half of the time. It's just too "competitive" if you know what I mean. And if you have to try and desperately find someone who is ready to throw for a noob because you can't have fun any other way as a beginner, then that sounds annoying and waste of time for someone else.
You gotta do so much research instead of launching All for One in HoMM3 and chilling.

But I'll just leave you RTS fans to it. The genre is just so strange and only RTS I ever enjoyed was Warcraft 3 as a kid against bots. But that is wrong way to play and you either play ASSFAGGOTS or APM hell games
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>>724698513
>Something like Halo would've been 100x better if you had some control over forces deployment. Could've made saving marines a worthwhile exercise
It's been tried. Turns out most people are too retarded to combine the two.
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>>724698432
I unironically want a GTA RTS. 3rd person gameplay where you manage your gang and properties like they started doing in VC and SA but with base building lol
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>>724697363
C&C Generals.
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>>724698432
don't forget
>RTS Pixel Survivors With Card Battles
>DUBAI RTS
>RTSlabubu
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>>724698513
You mean TRIBERIUM?
https://www.youtube.com/watch?v=DpwCvxo-n1Y
EA decided it's not something the "wider market" wants
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>>724698407
it's funny because it's not even a STRATEGY part that's the problem. all kinds of fucking strategy games are having a field day. grand strategy and 4x have never been stronger.
>>
I only have fun playing RTS games when it is team based personally. The games tend to be slower even among competent players. Realistically the pacing issues people have are more of a game design issue than anything. If there are 4 tiers of units, games shouldn't regularly end with tier 1 units.
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>>724698407
>It didn't evolve because different ideas went into subgenres and shit.
this is true. people figured out what they actually like in rts and then chose subgenres that delivered.
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>>724698578
Used to be there were plenty of custom maps and even user-made campaigns. All of them probably still are available to this day on fan-maintained websites.
>I tried Starfcraft 2 once with my friend and kinda just got rushed while having no idea what was going on half of the time.
All RTS games require you to know how they work to a significant extent. You used to start with reading a manual, just like with everything else. By now an experienced player can often skip it even for most old games he might've missed back in the day but that's obviously not an option for you. So read and then experiment. Load a skirmish or a campaign map, save at different points and try different things.
Also specifically
>Starfcraft 2
is never going to be your thing in PvP. I think they've added special cooperative mode(s) but I've dropped it after finishing WoL's campaign once.
>HoMM3
Also requires you to know a lot about how the game works. Also has difficulties and turn duration limits in MP (including hotseat). I don't get how you don't see the clear parallels.
>you RTS fans
Nowhere near a monolithic group. There is a huge range of people who played RTS, and still a large range of people who still play them. Some can appreciate several different things you can get out of them, some only one that does it for them specifically.
>>
>>724698603
yeah that's too complicated, I think people would prefer a singleplayer campaign like if Halo just gave you a certain number of troops and vehicles at the start and you could deploy them to fight alongside you like the NPC marines already do in those games. Makes sense since you're on a ship with no reinforcements in the 1st game. The strategic parts could all be before the mission, like setting loadouts and deciding how many troops you need and when they're resupplied in the mission
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>>724698856
>All RTS games require you to know how they work to a significant extent.
this is key obstacle people can't get into them. because you can't really "wing it" in rts, not even on retard baby difficulty most of the time.
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>>724698674
nah that looks like any other fps
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>>724698856
>All RTS games require you to know how they work to a significant extent. You used to start with reading a manual
this stratospheric bullshit is acceptable on /v/ nowadays
bro we learned rts by playing aoe on our parent's computers at work 10-15 minutes at a time
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>>724698940
You underestimate how retarded people today are.
>>
I play BAR every day
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>>724698901
You can, just not against a halfway competent human opponent and above. Not a problem for you as you want to play against computer-controlled players anyway. Like, for example, there are quite fun custom maps for C&C3's mod "Tiberium Essence" (and I'm just avoiding the unpleasant detail of the game that is called C&C3 not really being a sequel to C&C2, but it's a good game). Capturable tech structures, neutral units guarding them, that kind of stuff. Most of those custom maps don't have that much of such content but even with a weak computer opponent it's nice. Some do have quite a lot and they're hostile to all players.
All that's stopping you are fear of poor performance and expectation of playing against half-decent+ players. The former doesn't matter and doesn't last, the latter is just strange.
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>>724698432
>RTS with BUILDING MECHANICS
You mean... like 95% of RTS games?

I'd actually argue that RTS has to DEvolve. At some point, we decided that RTS is Age of Empires 2, Starcraft and Red Alert 2 so every single goddamn big new game that's going to revive the genre is just blue and red scifi tanks rubbing against each other. Go back in time and you get all sorts of weird and experimental games like Warrior Kings: Battles or Stronghold that are doing their own thing and trying out new ideas and ways to approach the "drag-select + build" genre. It's not a PC thing. Plenty of games that could only ever work on PC are doing just fine like Factorio and Workers & Resources. Hell, didn't Anno 1800 turn out to actually be a pretty big success? It's simple to me. If devs keep making Starcraft, then we, the gamers will keep seeing Starcraft except the people who want to play Starcraft will just continue to play Starcraft.
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>>724698940
I read Dune II's manual, you kind of had to. I can only feel pity for you for having had to rely on blindly stumbling around.

>>724698962
Indeed. Ironic, isn't it.
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>>724699076
I tried to play Evil Genius for the first time and couldn't figure out anything lol everyone on /vst/ gave me shit but they don't know I already figured out every one of their addresses and I'm coming for them
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>>724699274
in minecraft?
>>
>>724695670
The music in Deserts of Kharak was great.
https://www.youtube.com/watch?v=MLYvp-HDar4
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>>724695670
I realised I prefer 'proper' warfare with somewhat realistic formations and tactics rather than autistic gookclicking.
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>Good RTS game gets made.
>Make shitty sequels for it and either kill the IP, or it fizzles out and dies because the good games aren't supported anymore.
>Every indie dev that "Grew up playing RTS games and knows what they're doing" ends up making a cheap copy of some old game that does nothing but nostalgia bait. Bonus points if the antagonist faction of the game is basically NOD.
>>
>>724699359
good new rts cannot succeed no matter how you swing it. new audience finds it too daunting to get into, and old fans already have something they've sunk a decade or two in they don't want to change. unless there's some radical shift in how modern audience looks at the genre rts is doomed to languish. give it a generation or two and people will even forget how to develop these games.
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>>724698258
It's weird seeing Mechanicus as a starter faction rather than Chaos or Eldar.
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Do you niggers even play any of the new rts games that come out.
How many of you even tried Tempest Rising for example?
https://www.youtube.com/watch?v=7IjHUH8tIE4
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>>724699428
Mechanicus AND Necron straight out of the box. Then again, Mechanicus games also happened so fuck it. Even Leagues of Votann are in the sequel.
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>>724695670
Because they Abandoned ballistics
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>>724695670
What game?
>>
IMO, a good RTS game is:
>a campaign with an actually good/competent story that makes you give shit and atleast makes you want to complete it to see how it ends
>multitude of missions
>multitude of optional and side missions
>ability to complete core missions in certain ways to unlock optional and/or side missions
>ability to lose a mission and unlock optional/side missions or extra objectives in the next mission
>ability to lose campaign
>ability to capture and exploit enemy's tech (think allies capturing soviets and having rhino tank permanently unlock for the duration of campaign)
>ability to upgrade and customise units and structures
like slapping prism cannon onto rhino tank chassis, or tesla cannon onto IFV, or getting harriers to drop one kirov bomb instead of a missile, or slapping sonic cannon onto mammoth tank chassis, or using quad cannon instead of stinger troops in the stinger site, or having an option to turn SCUD launchers into static base defence
>challenge mode (like ZH's generals challenge) and optional modes that are strategic/chess-like puzzles
>scenarios
>a good selection of skirmish maps
>a map and unit editor (modkit)
>multiplayer (LAN, online, dedicated server) with/without customised units
>competent not-cheating AI
>non-restrictive balance
>physics and physics-based unit performance/balance
>programmable actions for units
so that you can set target priorities, automate ability uses, advance/retreat options etc.
>coherent art design (so that each unit is distinguishable)
>good (natural) map design
>good menu that you wish you could use as OS shell or desktop
>good soundtrack - music and environmental

I dont think anyone will do anything like that.
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>>724699562
Good, anon. Now cut 2/3 of those features so we can actually ship the game.
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>>724698240
Sweat lords who made it a sport pretending to be noobs and stomping newcomers killed their rts games. These fat fucks cannibalise their games and then come crying.
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>>724699325
no in los angeles at your house
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>>724699334
Too bad they didn't know what makes vehicular combat good and made a 2d homeworld where all the maps look the same. HW1's manual has 100x the soul of DOK. And then they made the worst game in history, HW3
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>>724699478
The people crying for new RTS games don't buy them, ever. Same can be said about arena FPS fags.
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>>724695670
I was groomed into playing Rome 1 as a kid, all the other RTS games just dont feel as good
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>>724695670
Boomers will see this boring ass gameplay and shit and piss
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>>724699581
>Now cut 2/3 of those features so we can actually ship the game
I would rather cut the CEO of the company to pieces so that we have more money for the budget so that WHEN we ship the game, we dont have to maintain it. And if CEO and CFO bitch about having to leave with no severance package, we can demonstrate to them just how much the warfare changed by ramming their asses with a drone to which claymore mine has been attached.
If anything needs to be cut, its the marketing and mid-upper management.
>you do that and suddenly you have more money in the budget than you know what to do with
>>
>>724699667
It's a pity. Tempest Rising for example is genuinely pretty good and in classic C&C fashion the best part about it is arguably it's banger ost.
https://www.youtube.com/watch?v=TCag6EWDNMo
https://www.youtube.com/watch?v=e2jDPWLND-k
https://www.youtube.com/watch?v=uQ-4T6Ncnno
>>
>>724695670
How is it these days?
>>
>>724698258
I hope we get the bolter bitches again at some point.
>>
>>724695670
Rts are oversaturated with pvpslop, we need some comfy pve rts
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>>724699667
fuck you nigger I've bought 34 games from steam since 2020 and 17 of them have been pure RTS games and 1 was a city builder
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>>724699754
I want unit customisation. I want to slap missile launchers on a tank instead of its main cannon. I dont care if it costs 300 extra, as long as it beats the shit out of anything AI throws at me.

For me RTS went into boring category the moment in played Endless Space 2 and had fun with ship modules. Being able to kit out your troops/tanks/spaceships just right is the best shit ever in RTS. I heard that the new Terminator RTS has something like that, but not exactly as flexible.

>no recent images/screenshots of customised ships
Dang. I need to take some.
>>
>>724699057
the problem of the late 00 years death of rts has been that every game wanted to casualize the genre and turn it into moba light.
But we all now know that mobafags don't touch anything besides the 2.5 big ones.

RTS never lacked innovation. Every new rts is either to experimental or too sameish in the last 15 years.
What RTS lacks is marketable material and what RTS needs is accessible control schemes for zoomers and GenA who never warmed up to that genre.
The last successful RTS was Halo Wars 2 after all
>>
>>724699503
I don't like Mechanicus 2. I played the demo, there was no memorable music, and suddenly the Tech Priests are talking in warbled English, no longer binharic cant.
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>>724700101
you missed out on a fun ps2 era RTS game that was all about ship customisation
I'm the only person in the universe that ever finished it
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>>724698674
That transition from the original showing with sensible everything and fairly plausible technological leap from post-war GDI to that. Downright evil. Well, it's EA.
>>
>>724695670
It wasn't me who didn't make Halo Wars 3. It was Microsoft.
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>>724699562
That's too much. You do that and the player gets lost in some parts while the rest loses flavor.
A well-written campaign, good map design and cool units is plenty, as long as you have a fun concept.
Then you can add flavor features on top.

Example:
Concept: you're a whaler company on an Alien planet, fighting monster whales and other whalers for the catch. The whales have unique traits that you study to unlock new vehicles.
Story: through each faction's storyline the campaign brings you to realize whales are part of a Solaris-like planetary hivemind manipulating whalers into mutual annihilation. Last three levels of the campaign unlock after finishing all the main campaigns and feature combined forces of all the main factions and whales shooting annihilation beams at you, flying and also going to space where your HQ is, threatening all of humanity.
Units: from trucks with harpoons, to assault boats, to flying battleships and orbital mecha assault squads. Plus unique units unlocked from studying whales like mind control, photon minelayers, to gravity inverters...
Maps: resources are whales and move through each map differently. Some move slowly, some appear in random places, some walk on land from the water, some need to be baited, creating unique gameplay each time.

(The sequel takes places in space where whales are now evolved to act like space battleships, but still have biological works too their behavior)

Anything more you added on top would be dangerously overcomplicated, would force you to simplify the game to a repetitive snoozefest or overcomplicate it for most players.
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>>724699674
Is no one going to shield the commander? (I assume that's what the unit with the staff is in the back.)
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>>724695670
Because Massive and Bungie stopped making RTS games and Westwood and Blizzard died.
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>>724699413
Name me a RTS released in the last 5 years that is way better than Starcraft and deserved more attention than it received. You are speaking as if we haven't already forgotten how to make RTS games.
>>
>>724699562
It is quite a tall order, in one package. Most of those exist in groups in other games but not even half exists in any one that I know of.
You can start smaller and then expand. Via proper expansion packs or even something like user-made campaigns using your game as a foundation.
>>
>>724699660
Bla bla bla
DoK's 2D was good because of the terrain and how differently the vehicles and their weapons interacted with it. The only way to make that part better would have been that continuous weapon fire could've deformed the sand dunes.
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>>724695670
>develop cool small unit you use early in the game and shows off your unique game mechanic.
>immediately become obsolete over larger slower units because you don't have time or attention to take care of the little ones.
every game they make suffers from this. can you not make my fighter squadrons retarded?
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>>724695670
its one of many genres that was ruined by the improvement of graphics over the years. visual clarity is crazy important for a genre like RTS and "better graphics" always, ALWAYS make it harder to see what the hell is actually going on.
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>>724699667
We do, it's just a niche anyway, and they're costly and hard to develop. The sales aren't worth it most times
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>>724700425
>player gets lost
No, that's a retarded marketing meme. He gets a shareware demo and decides whether it's a game he will enjoy. Although in today's climate he more likely will watch someone play it while narrating with professional sound-recording equipment (don't forget to like and subscribe and join our patreoncord and all that other crap!)
You know what lets completely clueless players figure things the basics in old games? Good tutorials. Sandboxes work too but tutorials are a must have. You can even justify the cost of their creation to the penny-pinching suit in some high chair with QA needing them.
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>>724699562
as a non-RTS fan, what will pull me into your game is a well made campaign story that works as a tutorial hidden in side.
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>>724699795
suffering from classic sequel problem - going up against the original which had multiple expansions with 15+ years of content
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>>724695670
Why haven't you?
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>>724700763
Campaign as tutorial is bad for replayability. There should be a separate tutorial button in the main menu.
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>>724700534
Well, there is that whole early-access, and then the development roadmap.
Start with something small, like one/two skirmish maps, and the rest is in AI/units/programmable actions. Multiplayer. Then campaign act 1, then act 2 and more skirmish maps, then act 3 and finale, then more skirmish maps, after that scenarios. Then the rest. Then more scenarios and challenges. Unit customisation does not need to be the first priority. It can come last, but should be there.
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>>724695670
There are still hope
Spiritual successor for Empire Earth and AoE
>>
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>>724695670
>cool game we have here
>why don't we just shit the bed in every way?
so much for supcom successor
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>>724700930
What's that? 0.AD?
>>
>>724695670
because the games started relying on the competitive side of things instead of having them as an option, so it's all about who can click the fastest which completely deters new people from wanting to go near it
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>>724700763
When i played C&C3, the very first mission of GDI does that - its a tutorial and a mission.
I would rather do an introductory two-mission-like training bootcamp, for each of the factions: basic and advanced. In basic you just do basic shit - build a base, train some units, get acquainted with what each unit does and its role, same with buildings and base defences, target practice, environmental demolition, gathering some resources, basic combined arms (put missile troops into an APC, now upgrade APC with gunports, now get APC and MBT together to cover each other). And the there is Advanced (you get to use more upgrades, you get to use your units against dumb AI, you ar eintordiced to more operational things and tactics). And then there is Specialist training (3rd mission), where you dont use base-building, but you use units and their abilities to the max - from target practice to actually going against not-dumb AI.

Whole idea is to have a good AI - no bullshit pathfinding where two harvesters block each other or units impede each other, or AI builds base on a tiberium field and deprives itself of resource, or builds base defences in the backyard instead of the front, or doesnt rebuild command dentre after that one gets demolished, or just floats money. And same with your units.
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>>724696757
This. I spend more time in sandbox of Stronghold then in campaign or skirmishes.
Is there any settlement/city builder with armies besides Manor Lords?
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>>724700201
>What RTS lacks is marketable material
Frankly, I think that your prospective RTS developer doesn't actually understand what is marketable these days because they want to make "an RTS" which means trying to remake Starcraft or Command and Conquer.

My 140 IQ market analysis is that replayability is king in 2025. Think about your Rimworlds, Factorios and Hearts of Irons that are all pretty much infinitely replayable but also have deep mechanics that give you some room to play around with and exploit so that each playthrough feels a little bit different and the player can actually get better and grow their understanding. RTS are stuck in the compfag multiplayer mindset that a map is just a place where you battle in a void before loading into another completely unrelated battle in a void, which means the only way to get people to stick around and take interest is if there's a huge multiplayer community except none of these games will ever develop that because people would rather play Starcraft, so you're left with a population of 100-300 gigaautists playing 1v1 ranked and scaring away the new blood like in Wargame and Steel Division. What does Empire at War have? A persistent sandbox campaign that apparently has kept people entertained for 20 years. I don't think there's anything inherent in RTS gameplay that means you can't step away from basing your game on 1v1 multiplayer matches, it just needs a developer willing to risk it.
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>>724698608
> 3rd person gameplay where you manage your gang and properties like they started doing in VC and SA but with base building lol
so... city of gangsters or empire of sins ?
>>
>>724700835
>early-access
LOL no. Make a simpler, smaller game with narrower scope. Not as grand as that anon is suggesting.
Simpler campaign but with a few variations and map scripting - if RA1 can pull that off modern developers have no excuse. Skirmish, LAN. Map editor is a development tool anyway so release it. Decent computer player scripting is highly desirable for testers anyway. But things like the story, factions, art (not resolution and polygons), music and just general feel of the game make the player care about that specific game and you can't design any of that by committee, it has to be genuine.
Only then expand.

All of this has been done many times before and is hardly obscure knowledge. The answer, as others have said, is that the return on investment is not as high as churning out quarterly crap that sells like the carcinogenic street food it is.
>>
>>724695670
I wish kharak had more dlcs and maybe something like dark crusade's campaign mode
it's my favaourite rts but there's nothing to do after you finish the campaign
>>
>>724701054
Pretty sure that's Empire Eternal.
>>724700983
What even happened? I was sold with the planet hopping stuff but it looked too much like SupCom2 so I didn't get around to buying PA.
>>
>>724701231
>remake Starcraft or Command and Conquer
The wheel does not need to be re-invented over and over. Do somethign with it. SC and C&C gave a solid baseline/foundation. So devs just have to make something using those as a base. And yet no, they dont. They just try to remake those with some extra gimmicks, where gimmicks are lackluster and pointless, and foundation is missing.
>>
>>724695670
I am not dumb enough.
>>
I haven't, I'm still playing Total War and I'm excited for the incoming announcements for TW40K and Medieval 3.
>>
>>724701420
There are plenty of things wrong with both. Even with the most polished and technologically advanced version that has "C&C" glued onto it, Tiberium Wars. Progress has been made since yet long before present day so no need to reinvent that either. But it will never be as profitable as phoneslop or whatever the majority throws money at at the moment so it's all moot.
>>
>>724695670
This reminds me of kenshi desert
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>>724701350
Anon, the point is to have a whole thing. Not separate games with separate features. That is why early access. Do tell me how long was Baldur's Gate 3 in that mode? Scenarios, more maps, modkit, challenges, continuation of campaign (or an extra faction) - that can be added later.
>>
>>724701347
a tiny bit like that but not really. Maybe I'd take a couple of small bits from both but mostly those both look shit and nothing like I described
>>
I transitioned to Factorio, now I can fully commit to the basebuilding while having some combat on the side. I wish it'd have more RTS things than just the Spidertrons though.
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>>724700983
>>724701392
the presentation was great. All they did was take a cool concept and make it into a game with zero consideration of balancing anything. Probably the reason why there is only one faction.

I knew this game was shit when I played against AI and it build an engine on an asteroid and then just build a million orbital defense satellites on it.
I didn't know how to counter this, so I checked the forums and all they recommended is throwing ASF on it, which isn't a counter, they are basically the only thing that can attack them.
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>>724701556
>as profitable as phoneslop or FOTM or gacha
Anon, if i wanted profitable i would not be interested in RTS. I would rather have meager profits and a good game.
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i havent. i have been playing eugen games recently
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>>724695718
this. absolute garbage tier genre of games
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thoughts?
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>>724701593
>Anon, the point is to have a whole thing. Not separate games with separate features.
That's exactly what I'm talking about. This is how it worked decades ago.
>Baldur's Gate 3
No idea, I don't care about pseudosequels made by completely unrelated people. ToB was enough and I never understood why the loading screen mentioned something about "continuing your adventure in Neverwinter Nights", it never made sense.
>Scenarios, more maps, modkit, challenges, continuation of campaign (or an extra faction) - that can be added later.
Have you even read the post you are replying to?

>That is why early access.
No, EA is for milking retards, underdelivering and pretending that it's oh so totally impossible to ship a complete game in less than six million years because terabytes of gigahertz and multicores, dear customers.
>>
>>724701680
Developers want that. Those who don't have to get publishers who in turn want that.
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>>724695670
because it's a completely stagnant and creatively dead genre
almost no new games. the ones that do come out are nostalgia driven rehashes of the same old shit over and over and over
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>>724699890
you know what I think RTS games need? some sort of easier mode the same way Street Fighter 6 has 'Modern Controls', like you could input a string of commands and let the game take over some parts of the game for you while you get to focus on parts that you enjoy (pretty sure the original Dungeon Keeper had something like this but it was much more "let the computer do everything" which needed more refinement)
>>
>>724695670
Because nothing has ever yet measured up to the campaign of The Moon Project.
>>
>>724702062
>nostalgia driven rehashes of the same old shit
Nah modern devs can't even do that. Every RTS they manage to release is worse than games from 15-20 years ago.
>>
>>724701351
I had an urge to go back and did a bunch of skirmishes, it is mechanically really fun but the AI is so shit I had absolutely nothing left to do after 5-10 hours. 3d combat is such a shitty meme, kharak plays so much better yet the IP died trying to ressurect space combat
>>
>>724701848
>That's exactly what I'm talking about. This is how it worked decades ago
Guess that needs to change then.
>No, EA is for milking retards, underdelivering and pretending that it's oh so totally impossible to ship a complete game in less than six million years because terabytes of gigahertz and multicores, dear customers
EA is EA - a tool. If bastards want to misuse it - its on them. It worked very nicely for BG3. Is it not the point of early access to put an incomplete game on the market and then finish it off, while generating some revenue/profit that is funneled into development? Just because some companies/developers misused it doesnt mean it is a bad way to develop a game, unless you are appealing to the "fruit of the poisoned tree" logic.
>>
>>724701915
Perhaps they need to curb those appetites.
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>>724702062
so just like walking simulators and rollslop..
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>>724702151
It's good but actually doing EftBP right, with terrain properly changing according to the clock, would've been better. Although definitely not saying no to lunar-type surfaces.
Shame that 2160 missed the mark so much. Or rather that the company died because players expected it to be a proper sequel instead of effectively a soft reboot of 2140.
>>
Pooblishers abandoned it.
RTS can hardly be monetized into GAAS-SLOP like FPS.
There hasn't been a single AAA RTS in the past two decades. I mean games with a fully fledged good campaign, not where "gameplay is king". As a boomer is remember RTS would have actual AAA campaign and the multiplayer was just the endgame
>>
>launch RTS
>it has bad unit controls
>close RTS
RTS devs need to prioritize unit control the same way FPS devs need to prioritize gunplay
if it doesn't feel good to move and command units then the game is doomed to the bin
>>
>>724702062
>the ones that do come out are nostalgia driven rehashes of the same old shit over and over and over
god I wish that was true
>>
>>724702192
If a tool gets overwhelmingly misused perhaps there is something wrong with its design. Like if you make a hammer but instead of a normal handle it's a knife blade that doesn't make the concept of a hammer wrong, just this specific execution.
>>
I'm just fundamentally filtered by the genre. Are there any RTS games that don't boil down to your base vs their base?
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i think the closest thing to an RTS i play is gates of hell ostfront but i usually just play AI skirmish with friends instead of PvP against randoms
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>>724702249
I really wish the games went worked on modern OSes. It's one trilogy that's in dire need of a remaster.
>>
>>724702360
Ground Control 1 and 2. No base, just units. Total War, no bases at all but it does have a big world management part.
>>
>>724702381
>"""modern""" OS is shit so old games need to be fucked up and the originals pushed out of consciousness, stores, even barely surviving fansites
Gradually I began to hate them.
>>
>>724702443
I totally forgot TW exists, I'll give one of those a try then. Maybe I'll like that style of RTS. But I just can't get into the CoC/SC style
>>
I played a lot of starcraft 2 in the first year of release and it was a lot of fun. I was never good, but it was fun, I only improved once I started watching the pros and learning their build orders - eventually I quit to watch them.
>>
>>724702192
EA skewed Larians focus and they arrested to add in too much content to the EA parts in expensive of later acts.
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>>724702301
>If a tool gets overwhelmingly misused perhaps there is something wrong with its design
I guess that's a problem if you're a retard who bought every EA game ever made maybe. I've had only good experience with EA games because I only buy ones that already have a good foundation and enough content to be worth whatever the price currently is.

Not a hard rule to follow. Not sure how idiots like you function.
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>the new games suck! Old game good!!1
You fucking faggots can't even say why they suck and only give broad arguments that can be applied to anything. Why should any dev cater to faggots like you, who are known for being bitter?
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>>724702360
Try BAR, it's free. You can play 8v8 with AI and chill in the back/tech position.
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>>724702654
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>>724695670
I'm not a fan of normal multiplayer RTS and there are barely any modern ones with functional single player or fun arcade multiplayer
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>>724695670
I did not
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>>724702646
>jumps to conclusion and straight into fallacies
I only bought 1 EA game and it turned out okay. I made an exception, long ago, after long consideration. My conclusion is based on many others I have kept track of turning out to be shit. Rare exceptions mean very little. But cattle like you deserve everything you're getting and are going to get.
>>
make more games like They Are Billions. the true platonic ideal of the RTS
>immediately thrust into game
>base building
>tight unit control
that's all I want. literally it. why is it such an impossible ask?
>>
>>724702493
I just want to not have to reboot every time I change a setting or plug something in and have a functioning filesystem and display manager.
The trilogy just suffers from frequent but sporadic double input when run through wine on Linux, all I want is for a core engine update and proper widescreen.
>>
Company of Heroes 3 has poor reviews still and I don't want to play it.
Manor lords is still EA and not worth playing still
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>>724702721
>I only bought 1 EA game and it turned out okay
OK.... so no problem then?
>But cattle like you deserve everything you're getting
Fun EA games? thanks...
>>
>>724702654
Name me a modern RTS and I'll tell you my honest thoughts on it.
>>
>>724699057
>Stronghold

Is there another franchise with as much wasted potential as that? Firefly have done a terrible job with it.
>>
>>724697617
Most starcraft 2 games are over in 3 minutes if your build is slightly wrong
>>
>>724699478
Everyone said Tempest rising was EA an barebones
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>>724702725
Try BAR, it's free. It has an alien swarm defense mode exactly like that game and you can play it coop with friends and randos. Yes I'm shilling for free, itsa underrated.
>>
>>724695670
The worst thing about this game is that it made me hopeful for Homeworld 3.
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>>724702360
COH fixed all the problems with the genre. Coh1 remains the peak
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>>724702906
I've seen it shilled a few times in different RTS threads. I don't know if you're putting in overtime or if it's actually well appreciated
>unit centric RTS
oh shit, nice. does unit micro feel good?
one of my biggest gripes with 90% of RTS is that actually controlling units feels stiff and awkward which kills the enjoyment for me
>>
>>724695670
>What I did when I was 12 and playing RTS:
Turtle and build giant cool forts because minecraft didn't exist and then eventually sent my massive army to the AI and crushed them

>What I did when I was 18 playing RTS:
Switched to games that were more like real time tactics, where positioning and strategy actually mattered and it wasn't just turtling autism and basebuilding with zero skill expression involved

>What I did when I was 25 playing RTS:
Moved into turn based strategy games with even more complex mechanics that require several minutes of consideration and thinking between every move

I go back and look at RTS now and I just see unchallenging AI curbstomp games with the depth of a puddle and a focus on building bases instead of making relevant tactical or strategic decisions and the people who still enjoy these games all seem to be at the intellectual level of guys who play those basketball and football games that come out every year; genuinely even lower than the FPS players even in spite of the excel spreadsheet management they sometimes have.

All I can say is RTS innovation happened, but it happened by splitting off into more relevant subgenres focusing on adding depth, because RTS itself is practically a shallow dead end genre that only appeals to drooling retards.
>>
>>724695670
I haven't. But I don't play games that consist entirely of lifeless armored objects shooting beams at each other.
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>>724702172
Soban ai is alright.
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>>724702751
>all I want is for a core engine update and proper widescreen.
You can count the number of cases where rewhatevers only fix the technological problems without adding any dumb changes on one hand.
>>
>>724702725
>tight unit control
>TAB
lol
>>
>>724702125
pretty much all existed but not developed further. Simplyfying APM intensive tasks, automating things, limiting interactions...
Battleforge
>low unit count micro focused game
>simplified base building/resource management
>units have attack delays and randomization to prevent excessive hit&run click spam
Tooth&Tail
>control armies from the perspective or a controllable unit that itself can't attack
Halo Wars
>made specifically for controller inputs
Earth2160
>you can let agents do building/resource management/research/offense for you
Spellforce
>high ttk
Total War
>only the battles are real time
Heart of Muriet, Minion Master
>semi autobattler
>>
>>724701716
I stopped when I learned infantry are just vehicles with infantry models
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>>724703104
RTS split off into autism games like factory games and autobattlers, but there was no division for the players who like unit micro. it's fucked
>my genre is more high IQ than your genre
nigga who cares. power fantasy players are going to just set the difficulty to its lowest and mindlessly curb stomp, genre is irrelevant
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>>724695670
i haven't, the gaming landscape has changed and the different types of players who liked RTS's for different reasons now have specialized games that appeal to them.

RTS didn't die, it fragmented.
>>
>>724703220
>>you can let agents do building/resource management/research/offense for you
DK1.
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>>724703062
It's good and easy to learn, both microing and for moving big groups.
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>>724703192
I know, but I can dream at least. I still play the game as is, and suffer through the double input.
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>>724695670
I only really liked Age of Mythology
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>>724702301
>Like if you make a hammer but instead of a normal handle it's a knife blade
>that doesn't make the concept of a hammer wrong
Except it does because hammer has a normal handle, and hammer necessitates a normal handle by virtue of its function. And so the abomination you described is nothing like a hammer, not even conceptually.
>>
>>724703373
If it's through wine the problem should be possible to fix. Also is the whatever Linux-based the host or a guest?
>>
>>724702360
>>724702443
World In Conflict.
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>>724703104
Kek this is cope of the nth order. You're just afraid to admit RTS is too difficult for you.
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>>724701676
>I knew this game was shit when I played against AI and it build an engine on an asteroid and then just build a million orbital defense satellites on it.

Outskilled by a computer.
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>>724703604
Hilarious as that may be, he is correct.
The planets turned out to be gimmicks and the actual gameplay was supremely mid.

Because no units does anything special your only option is to just throw more shit at the enemy and hope it can overwhelm. If it can't, well you'll be stuck looking at your screen for +1hour until you just alt+f4.
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>>724702249
>the company died
they are still alive and making Two Worlds 3 for like 10 years now with absolute zero news about it, but someone still seems to update the website.
God knows if any of the original Earth developers at TopWare/Reality Pump is still around. Some of them apparently moved to CDPR
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>>724697363
AOE2:DE is pretty popular and still gets new DLC with new civs and singleplayer campaigns added
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pew pew
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>>724703315
>but there was no division for the players who like unit micro.
RTT games exist for people who just want to micro units
MOBA games exist for people who want to meticulously micro a single unit
>>
>>724702798
Tempest Rising, give me a hands-on experience review and not some faggot third hand opinion from your favourite streamer clown or just looking at some screenshots.
>>
>>724695670
because they are all focused on multiplayer which can suck my nuts
if RTS games want players, offer some campaigns first and I might consider playing online afterwards
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>>724703949
MOBA games exist for drooling retards.
>>
They stopped making the single player campaigns good stories with fun mission goals.
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>>724702172
Imagine the HW3 plot and "wargames" in dok. It would have tanked even worse. 3d combat is awesome, but they tried to make a MOBA while marketing it as an rts. Completely retarded. As a big fan of hw's 3d combat I couldn't take 30 minutes of hw3
>>
>>724703970
Name at last five newer RTS that you have purchased, not refunded, and which came out in the last couple of years.
>>
>>724703770
>Because no units does anything special your only option is to just throw more shit at the enemy and hope it can overwhelm

So just like any TA clone.
Except you are on a sphere which greatly incrases the possibility of finding a weak point in the enemy defenses.
And units are much more diversified than in Supcom. If you build nothing but Levelers, you are hardcountered with mass suicide spiders.
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>>724703995
I assume you are just parroting an opinion you heard.
What was the last RTS game you played where you were disappointed by the singleplayer?
>>
>>724695670
I got tired of building stuff from scratch every time.
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>>724703830
Talent generally doesn't survive two bankruptcies. But who knows, maybe most came back somehow.
>>
>>724704048
What was the last RTS you played where you were impressed by the singleplayer campaign?
>>
>>724703969
>hands-on experience
That wasn't part of our bargain.
>Tempest Rising
Haven't played it. It's just a C&C/Tiberium Sun clone and that to me is inherently not interesting.

I don't like the C&C-style of RTS because the UI is terrible. I'd much rather select individual factories and construct units that way. Furthermore there's always a odd fixation on vehicles and so infantry suffers and it just becomes blob-gameplay.
>>
>>724704137
I'm more interested in you justifying your opinion with examples. Don't deflect.
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>>724704038
>Except you are on a sphere which greatly incrases the possibility of finding a weak point in the enemy defenses.
Not when there are multiple spheres.
>And units are much more diversified than in Supcom.
No they aren't. The fuck you smoking.
>>
>>724704182
Homeworld 3
>>
>>724703915
Same problem as OP's webm. Why is that carrier not firing its missiles? The Khaaneph are glass cannons don't just stand there. This is why RTS are DEAD.
>>
>>724703970
This, not even just campaigns
RTS should always have a good conquest mode + horde survival modes.
Focusing on MP is a death sentence.
>>
>>724695670
I've been playing AoE 2 lately.
It's pretty fun to get into it properly
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None of you faggots buy any single player RTS games. Stop lying to us and yourself.
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>another 400 post thread of retards with no clue what they're talking about pretending the problem is multiplayer/gookclick/etc.
Starcraft is not the only RTS. The vast, vast majority of RTS for the past 15 years have been primarily singleplayer focused. You only hear about the multiplayer RTS because they're the only games anyone ACTUALLY cares about and plays.
>>
I'm still surprised that modern games don't let you offload sections of game to AI if you want to like Tzar did, you could dynamically hand over anything from economy to warfare to AI if you wanted to
>>
>>724704506
seriously where the fuck are these anti-multiplayer, pro-campaign posters coming from?
who the fuck's favorite part of an RTS is the mind numbingly boring campaign with terrible dialogue sequences and drip feed content and mechanics where you steamroll the AI?
where the FUCK did these people come from?
>>
>>724704581
With the release of Starcraft 2, a lot of "played RTS when they were young and dumb"-fags came face to face with the reality that they were never good at RTS.
Now they cope endlessly that campaign is king and you're a NERD if you like multiplayer.
>>
>>724704048
>disappointed
Bold of you to assume they even have one these days
>>
>>724704581
I don't know. I can't even really remember any NPC dialogue, let alone an RTS campaign, at all. They are deluded to the highest degree.
>>
>>724704581
They're people that played Warcraft 3 and maybe an Age or C&C game 20 years ago, then completely disengaged with the genre ever since because they only play the biggest releases like cattle. They then formulate their opinions entirely around getting mad about failing to get into Starcraft and maybe one or two videos about Age of Empires 2 they saw recently.
Hence why it's always bitching about APM, or worse "build orders" as if they're some dominant part of how an RTS game actually gets played.
>>
>>724695670
I played SC2 yesterday. I don’t buy new RTS games as they are even worse.
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>>724704775
THEY ALL FUCKING DO
What fucking RTS doesn't have a singleplayer campaign? How are you fucking retards so utterly detached from reality?
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>>724695670
>Why have you abandoned RTS? ;_;
Because the retarded eSpurt mindset is to have braindead AI for every units, make "fair" symmetrical map, symmetrical faction, and to balance progression to end match in no time to favor the turn-around.
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>>724695670
BEG FOR THE BLOOD /V/
also RTS was murdered by blizzard making masterpieces like warcraft and starcraft series and then abandoning the genre
nobody was able to pick up the slack and everything was compared with it and/or tried to inaplty mimic it's success hoping to fill the void
>>
>>724705014
I dislike how harder AI in many strategy games (not only RTS) is just a cheating AI
first Stronghold Crusader did it well by making different "personalities" of ai and making them concentrate on different aspects / making differently defended castles, then placing you as a player in a disadvantaged place so you would have to overcome the odds like >>724705014
said
success of games like stellaris or map-painters grand strategy lies also in possibility of larping your own civ and set autistic goals (like playing rogue servitors in stellaris and force all organics into mandatory pampering while smiting to the hell genoicidal civs)
>>
>>724705014
How the FUCK would an esports focus result in worse AI you inbred, mouthbreathing fucking faggot?
Which RTS games have the best AI? I'll give you a clue, it's the ONLY games that have an actual competitive scene because they're the only ones where people give the slightest shit about having a decent opponent.
What that image is describing is a symptom of exactly the OPPOSITE of what you're talking about, it's a symptom of CA thinking that people want to just cheese the game like a Legend of Total War video.
>make "fair" symmetrical map, symmetrical faction, and to balance progression to end match in no time to favor the turn-around.
What fucking game is like that? What the actual flying fuck are you talking about?
>>
>>724696818
Starcraft 2 is what ruined the RTS genre and encouraged microtransaction shit.
Not saying you don't need that kind of game, but that's all they ended up doing because being "THE multiplayer game" = free advertising
Everyone wanted to reach that niche and copypasted the braindead mechanic of Starcraft, rejecting any feature that is even remotely costly to implement.
>>
>>724704581
Always been here. Command and Conquer games all had great campaigns. The only RTS game I enjoyed PVP in was Company of Heroes and even then not that much. RTS PVP largely sucks.
>>
>>724695670
I want this but as an FPS
>>
>>724699549
Homeworld Desert of Kharak
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>>724705271
>Everyone wanted to reach that niche and copypasted the braindead mechanic of Starcraft
What fucking game did that? Can you name even one single fucking game? How do you lunatics spout this shit CONSTANTLY?
>>
>>724704581
>where the fuck are these anti-multiplayer, pro-campaign posters coming from?
It's literally the majority of RTS players. Based on achievements 80% of people play singleplayer campaigns without touching multiplayer. Hardcore multiplayer retards are the vocal minority that RTS developers cater too.
>>
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>>724695670
To put it into more flowery words:
The juice is not worth the squeeze.
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>>724701347
>that how mafia works
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>>724695670
They are yet to surpass the king in terms of singleplayer campaign
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>>724705250
>How the FUCK would an esports focus result in worse AI you inbred, mouthbreathing fucking faggot?
Are you retarded?
>Games focuses on PvP
>Thus there's no point in developing AI
That's it, target audience won't give a shit after all
>>
>>724705481
People making game modes and maps was the true king, and ultimately what kept the genre alive. People loved to play coop here as well.
>>
>>724705384
i am one of them. your multiplayer needs to be better than WC3/BW custom maps, if it's just normal matches i'm bored to tears
>>
>>724704581
/v/ is so anti-competitive these days it's insane that they think they're not casuals
>>
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>>724704506
>vast majority of RTS for the past 15 years have been primarily singleplayer focused
any of them measure up to Warcraft 3 when it comes to theme, world building, story, atmosphere, aesthetics, music and characters?
>>
>>724705384
It's literally fucking not.
Broken Arrow is the latest major RTS release with both singleplayer and multiplayer content.
The top achievement exclusive to multiplayer is killing an enemy pilot midair in a standard match, sitting at 46.9%. The top singleplayer achievement is for beating a medium AI in skirmish, sitting at 27.5%. The two campaign completion achievements (for taking separate choices at the end of the US missions) are at 8.4% and 7.4%.

Your entire fucking premise is built off pure misinformation.
>>
>>724701595
my half asleep brain skipped the third person part in your post, but yeah, there's no game like that right now
>>
Starcraft 2 CO-OP mode is so fucking fun just wish they never abandon it
>>
>>724705660
Warcraft 3 is nothing special, so yes.
You being a sycophantic faggot who doesn't actually like the genre is not an argument for how actually it's those evil devs catering to multiplayer that killed the genre.
>>
>>724695670
I still haven't played this Homeworld entry. Is it good or bad?
>>
>>724705737
>Warcraft 3 is nothing special
lol
>>
>>724705501
Because the only reason to care about actually good, as in plays-the-game-well good AI is to have an opponent to practice against. This is why the ONLY games with good AI are fucking competitive multiplayer games.
You can't ignore that point you fucking inbred subhuman.
>>
>>724695802
I will play supcom with you
post steam
>>
>>724705743
It's the best one
>>
>>724705724
Coop is where the genre's future is at.
>>
>>724705660
Quite literally every genre's best game was released in the 00's at the latest, yet that doesn't stop anything else. You are just a whiny faggot that disengaged with the genre and don't know what you're talking about.
>>
>>724705635
pvp is garbage in any game at all times. i loaded into a sw: bf2 server with 40 people where the mods were spawn sniping us from a two base like 200 ticket deficit, I typed "quit being faggots" and got perma'd. it's impossible to trash talk, banter, make friends through the shared stakes of competition in 2025. imagine a 1v1 where you dominate someone but they get you banned because you type "gg ez". RTS death is the canary in the coal mine of social death of vidya.
>>
>>724705841
age of darkness is a solid they are billions clone and it has coop
bretty fun
>>
>>724705885
>Quite literally every genre's best game was released in the 00's at the latest
thats not true.
but thats pretty much you just admitting that the good RTS games were in the past.
>>
>>724706005
>thats not true
Certainly more true than it is for WC3, but it's all you've played so it's all you know.
>>
>>724706054
>Certainly more true than it is for WC3
gibberish.
>>
>>724705885
>you're right, but for what i think are the wrong reasons, so you're wrong
>>
>>724705687
>broken arrow
Get that shit off the RTS bench.
>>
>>724706104
>no da one i played as a kid was da best u cant disagree
Neck yourself
>>724706119
I didn't even say it was right, I just said that older games being better has not killed any other genre so why would it magically do that for RTS
>>
RTS speciated into multiple different genres to cater to different niches, you now have colony mangers, MOBAs, city builders, RT4X, Tycoon games, shit like We Are Billions, and everything in between that attracts each brand of autist. RTS proper is now solely populated by gook APM lords who play nothing but PvP and memorize build orders, and the new ones coming out reflect that change
personally I've moved onto Dorf Fort and Rimworld
>>
>>724706185
>no da one i played as a kid was da best u cant disagree
correct.
>>
>>724706168
>i-i-i-it doesn't count
Stop being retarded. People only play RTS for the multiplayer. "Singleplayer" people do not actually fucking play anything, they just larp about games they played as a kid.
>>
>>724705364
>>724705250
>>724704979
>not one of these inbred singleniggers could name a single game that they were actually complaining about
How do you people do this? How do you face the fact that you cannot name a SINGLE game that shows what you're complaining about? How do you not realize how retarded and wrong you are?
>>724706205
>RTS proper is now solely populated by gook APM lords who play nothing but PvP and memorize build orders, and the new ones coming out reflect that change
Which?
Name one fucking game. What fucking games coming out in the 2020's are focused around fucking build orders?
>>
>>724704581
Me. I don't care about multiplayer, I care whether the campaign can entertain me and give me the feeling of being a super general winning the war. Give me my movie RTS.
>>
god this board is filled with the most whiny melodramatic faggots ever
>>
>>724705687
>Broken Arrow is the latest major RTS release with both singleplayer and multiplayer content.

>Broken Arrow
>Major RTS release
First off. lol. secondly irrelevant as it's a multiplayer focused release. Having a singleplayer campaign doesn't matter when nearly the entire game is balanced around multiplayer and the campaign is essentially a tutorial for multiplayer.

You look at actual major RTS releases like Homeworld 3, you see most people playing the campaign. Yet old fans hate the game because they gutted the game mechanics flopped to facilitate better multiplayer performance only a minority cares about.
>>
>>724706238
Its a bad game. Runs like shit, made by russians, balance is abominable. Its just a bad game, RTS or no. But here you are, pulling a strawman.
>>
>>724704435
Why are there are only two footprints? With a spray pattern that large, shouldn't leaving the scene cause at least one more?
>>
>>724704019
I truly don't understand the point of 3d combat, how does it actually effect strategy? The fact that you approach from above or below doesn't change anything, it's not like total war where pointing in the wrong direction can completely fuck your defence. Meanwhile, the elevation mechanics in kharak are elegant and actually have significant effects on strategy.

Maybe they would have fucked it anyway but part of the reason hw3 is shit is they were trying to merge lessons they learnt from kharak into the original formula and it didn't work. Also if sales expectations were lower it may not have attracted the eye of the woke retards looking for a CV boost.
>>
>>724705782
And how many games actually have this mythical non-cheating but good practice AI outside of AoE2?
>>
>>724706238
well clearly they arent being offered anything good anymore.
>>
>>724704038
Maybe Titans, the reboot update and the community patches finally made it somewhat enjoyable, but I guarantee you that in the first year PA wasn't and most people felt this way.

I like the round earth maps. I loved it in Spore and I loved it conceptually in PA, but both games just suck. I think way more games should have it like RPG or any open world game that creates artificial map borders

>outskilled
Shame I can't find the screenshot anymore, it looked like a spiderweb of satellites on that asteroid
The problem wasn't that this was an unbeatable strategy. I probably should've beaten the ai with the resource advantage or maybe made a second base on a different planet. It was just extremely unfun to play against.
Imagine playing AoE2, Black Forest and your enemy is the first to build a wonder and then does nothing, but spam walls and bombard towers. The AI not some autistic player.
>>
>>724695670
RTS peaked with COH2 and everything after has been dogshit
everything is dogshit since like 2015
>>
>>724699562
Hello, I am the executive in charge of selling the game.
we've run a cost-efficiency analysis on your suggested features and here are the features we have kept:
>a campaign [blablabla]
it's a glorified tutorial so whatever
>ability to complete a mission
we've really outdone ourselves on that one, there's objective, and enemy send only the same wave until said objective is met, then the situation change
>ability to upgrade and customise units and structures
You have a button to click and it get +10 whatever
>multiplayer without customised units
this will improve the fairness of our ranked battle
>cheating AI
We must not make players feel inadequate in anyway, even the dumbest one must be able to tell the AI is cheating and not outsmarting them
>balance
We have perfected this, all factions shall be the same archetype with a model swap and some slightly different value
>physics
we are proud to announce you that physics will not randomly impact balance in any way
>good map design
I'm happy to tell you we've reached the pinnacle of map design: they shall be symmetrical in all aspect, even the map lightning shall not favor anyone
>art design
we've perfected this by making it so our game look far grander and sophisticated than it actually is, we've successfully made it look like we have a whole naval warfare when it's just the same matter of outproducing the other side, most map don't even have water anyway
>good soundtrack
We will be spending more money in this than any other aspect, it's a cost-effective way to hack people emotion

You can thank us for removing the needless shit.
>>
>>724705687
Are you comparing doing equivalent of pressing quick play button to finishing whatever campaign that game has?
>>
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>>724706407
It was literally the biggest RTS release in years, but it doesn't count because it doesn't fit your narrative.
>Homeworld 3
Nobody fucking played Homeworld 3 at all, multiplayer or singleplayer.
>Yet old fans hate the game because they gutted the game mechanics flopped to facilitate better multiplayer performance only a minority cares about.
Like what? What part of that game was designed around pvp multiplayer in any way?
>>
>>724699872
it's funny how everyone was disapointed by the their low tier in soulstorm but everytime the AI gets them againsts me they clear my base within minutes of gameplay with those meltas
>>
>>724705939
I wish they'd improve the co-op lay-out so it doesn't feel like you're just playing "split-screen".
Also elite crushers tongue my anus.
>>
>>724706435
It's mediocre and runs like shit, but it's decent at its core.
>balance is abominable
It's not, you're just godawful. Redditors bitching about US units not instawinning stuff doesn't change that.
>>724706531
Destroying 1000 enemy units in standard matches sits at 27.6%, still higher than winning one single skirmish.
>>
>>724706453
Starcraft 2 and Supcom both have decent enough AI.
What singleplayer focused RTS has EVER had even vaguely competent AI?
>>
>>724701776
Style over substance from what we saw but boy do I dig the style.
>>
>>724706587
>It was literally the biggest RTS release in years
And yet no one has heard about it.
>>
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Just checked gameplay of broken arrow.
looks utterly soulless. Units need icons pointing towards them because the models lack visibility or design.
Models look like they are from the unity asset store. The 2d art is amateurish.
Would never buy something like that. no surprise that the genre is dead.

And they charge full retail price for that? Fucked up.
>>
>>724706525
[snipes the exective with a switchblade drone]
"Developers, you can thank me for saving you 2 million dollars of our annual budget. The needless shit has been removed, and we have extra 2 million for the game development."
>>
>>724706801
>And yet no one has heard about it.
Yes, exactly, because it catered to people who ACTUALLY FUCKING PLAY RTS GAMES. That's why it sold shitloads more than ANY campaign / coop focused RTS has in like a decade. Far more than games with far more marketing. RTS is a multiplayer genre and its death was entirely at the hands of ignoring this fundamental fact.
>>
>>724706895
>because it catered to people who ACTUALLY FUCKING PLAY RTS GAMES
No it doesn't.
It caters to mil-sim faggots.
>>
>>724706931
>sells more
>n-n-n-n-n-no it's not catering to people who play games
The level of delusion is fucking unreal.
>>
>>724706704
Please fuck off. Its a shit game, with retarded balance, with retarded AI, and an extremely retarded creative director. And they are russians too. Its shit no matter how one looks at it. And you, you stupid fuck, stop trying to gaslight people - its not working.
>>
>>724706996
The "extremely retarded creative director" is french.
You have quite literally no idea what you're fucking talking about.
>>
>>724707034
Dont give a shit. Its a russian studio, and its a bad game. And its not even an RTS like starcraft 1 or C&C3 or C&C Generals. Its a russian knock-off of Wargame.
>>
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I remember having some fun online matches at release of World in Conflict. Having upto 4 players on each team chosing a role of support, air, tanks or infantry was a neat feature.
>>
>>724707165
>muh russians
Autism
>Its a russian knock-off of Wargame.
The reason the guy being french matters is that he's ex-Eugen. The game was lead by ex-Eugen devs who quit after not being paid for like 6 months.
>>
>>724707280
Dont give a shit. Bad game is a bad game. Go suck a balalaika, faggot.
>>
>>724707435
"Bad game" sold a hundred times more than any singleplayer RTS in decades
>>
>>724705250
How can you be too dumb to not understand?
>want the MP crowd so they post and make video about your awesome gayme
>save money on AI, make player feel smart for defeating AI even when it cheat
>don't make AI more fun to play against than other players
>need players to play match quickly so the numbers look good and ranking go up
>make sure balance make the sligthless imbalance into certain win
>reframe shitty experience as the intended experience and if you don't like it you are a spoonfed noob retard woke buzzword incel
Every major RTS were designed to get the eSport niche/trophy, you can't get it if your game isn't easy to balance, have AI doing more than players or have any feature that can be interpreted as favoring one side
You go ahead and tell me what game has any real "AI". And I mean real ingame unit/commander AI, not experiment demonstrating that RTS basic rules are so simple a glorified algorithm can beat humans.
>>
>>724705364
>I will ignore the dozen of starcraft clones then claim victory
>>
>>724705786
Im terrible probably
https://steamcommunity.com/profiles/76561198184384773
>>
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>>724706238
>Stop being retarded. People only play RTS for the multiplayer. "Singleplayer" people do not actually fucking play anything, they just larp about games they played as a kid.
The number don't lie and you know it
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>>724695670
Does sins of a solar empire 2 count
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>>724701201
Farthest Frontier (kinda), just released 1.0 and you need a standing militia to face off increasingly large bandit raids and other armies attacking your town.
I've not played it for a while but I think it has cavalry units now as well.
>>
>>724695718
FPBP
>>
>>724701231
Empire at war has shitty land battles but they work well enough and the space and galaxy map make up for it.
>>
>>724707839
So the absolute majority wants single player ad coop, yet there are barely any recent RTS games that cater to coop.
>>
>>724695670
Command and Conquer 3 is top soul and I'm not afraid to say it anymore.
Up to patch 1.04
>>
I've been struggling to dev something simple in gamemaker but can't find the right balance between realism and vidya. Also AI at the amateur level is a fucking headache.
>"grand strategy" style map at the scale of 1-2 Euro-size countries
>map is divided into regions, each region has some key locations
>key locations can be focused on, switch to large-size RTS map
>can build fortifications and set firing positions between battles
>Squad-style logistics, move dudes and resources from location to location
>when forces meet at one point, RTS battle ensues
>units just directed to general areas, follow CoH firefight logic until told to move
>>
>>724708078
I really liked a lot of what CnC3 did with gameplay but I'm really buttblasted at some of the unit design. Yes Steel Talons was made for me, but also I really didn't like Nod's designs.
>>
>>724706831
Thank you! We needed a good excuse to stop this whole "RTS" meme, they only cater to a small public of autist anyway.
So we'll play the "we are devastated card", and we'll have you work on our next RTM (Real-Time Microtransaction) SERVICE which is targeted toward a public of compulsive spender playing on smartphone.
Your budget shall be 2 million dollars and you'll be fired if the service you provide don't bring in ten time more. We are thinking about replacing you with a Chinese AI anyway.
>>
Figured that if I'm going to put in a lot of time over years to git gud in a 1v1 game it's better be one that stays around, so I looked around traditional board games instead and ended up picking up go. Very good decision, it fills the need for competitiveness and allows getting into this flow-like state where you both think on your feet and feel the moves. This is what I got out of Starcraft 2 when I used to play, except without being pissed all the time. There is something about the real time aspect of rts that just gets super grating on the nerves, much more so than playing a turn-based game on a timer.

So basically, designing an rts around appealing for the compfag 1v1 strategy audience is not a good idea because you are competing with games with proven longevity filling the same niche that you have very little hope of being better at.
>>
>>724708009
Can't read a graph? The majority want solo campaign
coop is only a bonus and that's still what the only decent RTS are doing those days, the problem is just that none of them put any money in AI enemies because of the belief that it is wasted money and all the player want is just winning against easily outsmarted hordes
>>
>>724699667
>new RTS games are just SC2 copies, but worse than SC2
>UMMMMMM SEE THEY ARE NOT BUYING THE VIDEO GAME
shit yourself
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>>724695670
RTS is a dead genre. It was only popular because in the past the variety of games was very limited. Any new RTS has to live with the fact that 95% of the people who would have bought it in the past are now off playing mobas, grand strategy, turn based tactic games, citybuilders, td or automation games.
>>
>>724701201
My autism compels me to shill cataclysmo every time stronghold is mentioned.
It is a holdout-like (TAB, AoD etc) with an intricate system for building defenses. You place individual blocks to form the wall entire, complete with merlons and unit-emplacements.
The gameplay itself is sadly a bit mid, but you can quickly lose hours perfecting your defenses and figuring out winding-stairs (fucking winding-stairs.)
>>
>>724708258
[nukes the publisher]
No gods, no masters! Suck it down, you managerial biches! Blow your microtransactions out of your ass, executives!
Anarchy! Anarchy! Anarchy! PEACE THROUGH POWER!

"And in other news, a band of developers has been arrested on charges of domestic terrorism after said band of developers sprayed copious volumes of green liquid onto members of the board of directors during an executive meeting of Electronic Arts company. While noone was actually harmed, the volume of liquid has covered the entire floor, and a good part of upper management has been affected too. The nature of liquid is suspect after it emited strong-smelling vapours, with one person claiming that "it ain't no food-grade dye".
>>
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>>724709046
Publisher: "sweet oblivion, I welcome you"
>>
too much focus on scrunching numbers rather than being able to apply strategy

like why cant i do something that forces the enemy to skip breakfast or maneuver opponents into a disadvantageous position where natural light sources (like the sun) impair their vision etc
>>
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Her game was beautiful, had a kick ass soundtrack and a pretty decent campaign, the fact it failed shows that RTScucks don't deserver anything good.
>>
>>724710749
>bought on steam
>can't play with friend who bought on GOG
Nah they were retarded.
>>
>>724706704
>game built and balanced around PVP, with the marketing geared towards PVP has people mostly playing PVP
What a surprise.
>>
>>724708541
Read again, you fucking retard.
>>
>>724699478
Played the demo and got my ass kicked but if it gets campaign I might get it on sale, anyway I>>724699674
had alot of fun with terminator dark fate defiance.
>>
>>724695718
then fuck off
>>
How do you actually play RTS's and it not devolve into a sweaty zergball? Are there any that are actually cool to look at and watch the battle?
>>
>>724712105
any RTS with significant area damage units or abilities will stop people from deathballing naturally
Supcom (aside from air which does devolve into ASF balls) does good with this, there's lots of artillery, large units can run over smaller units, some units explode on death or crash to the ground when destroyed
>>
>>724695670
Theres only so many times I can play the same 2+ decade old games

Total annihilation was fun, AoE 2 was fun, Broodwar was fun.
>>
>>724712332
So you just get 3 large units and right click on their base
>>
>>724695718
Your parents failed you
>>
>>724712427
if you can manage to build an experimental and get it to the enemy base without being destroyed first, yeah
>>
>>724712105
Warcraft 3 actively punishes you for fielding large armies and in general it's not efficient since the maps are not open enough for allow a bigger army to envelop a smaller army (without mentioning the pathfinding).
>>
>>724695670
Why was Rise of Nations never copied? This isn't fair.
>>
>>724712379
go play Skylords Reborn, Warzone2100, BAR
>b-but
they are free, shut up and go play them
>>
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>>724710749
It needed more unit variety imo.
>>
>>724698856
>All RTS games require you to know how they work to a significant extent. You used to start with reading a manual, just like with everything else.
Bro I didn't even know English proper when my uncle gave me WC3 and it didn't even have a manual. I still could jump in and mess around.
>Also requires you to know a lot about how the game works
Of course, but you don't need to know some specific strategies to go through campaign and playing maps
>Also has difficulties and turn duration limits in MP (including hotseat)
>turn duration limits in MP
I think I see the issue now. You think multiplayer PvP is the "true" game of RTS and TBS.
Some people enjoy PvE and Co-op stuff compared to PvP stuff. This is bit funny comparison, but I think old strategy games versus modern RTS is like Smash Bros. vs "Smash clones".
Smash Bros. is casual fun and 90% of people buy it for that. Smash clones try to appeal to the smallest of competitive Smash players instead of people who just want to play a fun game. Old RTS/TBS games had all kinds of singleplayer content on top of multiplayer, but now everything is focused on PvP e-sports. It's like saying "only way to play Smash Bros. is competitive scene". Even Smash comp players know that the games are made with casuals in mind(even if Brawl back in the day made Melee players bit salty).

No wonder if people don't enter the genre if PvE/campaign is seen as "tutorial" for PvP e-sports competitive APM race
>>
>>724699503
Mechanicus 2 demo was shit, they somehow made the main characters female, I wonder why
>>
>>724713802
RTS games should release with at least 3 factions. Only two makes it extremely boring.
>>
>>724713810
This post is too smart to be anime girl avatarfagging
>>
>>724695670
Because I played the tenchi muyo mod for red alert and that was all I needed
>>
>>724713950
kys simp
>>
>>724695670
Modern RTS don't bother with good campaigns and CPU skirmish anymore. They all try to be hyper competitive multiplayer titles. At the same time they keep getting smaller and smaller in scale instead of using modern hardware to expand the battlefield.

Every RTS should offer the scale of a Wargame or Supcom by now yet every RTS tries to go down to Starcraft and Age of Empires.
>>
>>724713810
Objectively good post. RTS is a genre that has been killed by developers chasing e-sports.
The things that got me into video games in the early 90s was watching Dune and C&C, getting and playing those and similar games and then moving onto things like WC3, then DOW.
I never gave a single shit about multiplayer other than the occasional WC3 custom game and playing DOW with a bro vs as many high level bots as we could fit on a map. PVE was an RTS's bread 'n butter.

Every good PVP RTS game has blossomed from one that had a great PVE base.
Not a single PVP first one has worked out, SC2 being the closest but that didn't exactly skimp on the pve side, even if it was clearly chasing SC1's PVE scene.
>>
>>724700502
Beyond All Reason.
>>
>>724699478
that's just a watered down "we have command and conquer at home"
>>
was the age of mythology remake any good?
>>
>>724699562
>a good rts game should bankrupt whoever makes it!

well shit now i know why they wont make one
>>
>>724700930
>Spiritual successor for Empire Earth and AoE
the gold sources and planes look ripped straight out of EE, so it mite be gud but its not out yet
>>
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I'm still trying to hit S as terran on broodwar, holy fuck it gets frustrating and trying at times. Once I hit S I am done with the game, it has been my goal for years

I love playing it, and I love learning/improving, but I absolutely cannot stand the ladder and dynamic latency, where sometimes I'll queue into absolutely unplayable games and lose a fuckload of mmr because I can't control my units. Starcraft must be the most frustrating laggy game in all of creation because 1. you need to play at high speed, so EVERYTHING is felt more when there is lag, 2. I swear that units' ai gets more retarded during lag. Like workers will literally mine slower and bug more when it is lagging. 3. the fact that people in the game can control the latency, so absolute faggots will either set it to extra high to fuck with you, or they'll refuse to play at high latency despite lag because "it's not lagging," even though the game is literally running at 75% speed... I'm getting worked up just typing this shit
>>
>>724695670
This sounds probably pretty dumb but I think I don't care about RTS as much as other games because the perspective makes it difficult to immerse myself. I don't feel like I have any attachment to the units or their attacks/location. They feel very arcadey and the freecam so you can go look at cool animations in slow motion in most games doesn't help.

This is why I tend to prefer milsims at the squad or logistics level, like Tarkov/Arma/Starship Troopers/Foxhole/
>>
>>724702694
>keeping a pre-alpha video on your ssd just to shitpost
you sure showed him
>>
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trust the plan
>>
Play C&C mods
Play AoE2 DLC
>>
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>>724715130
Oh another grievance, I can't fucking squelch people in a ladder game without typing out their ID... so if their name is iIIIiIIilii1iII I have to listen to whatever abuse they feel like spewing the entire game.
>>
>>724715202
>pre-alpha
PFFFHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>724706284
Stormgate you fucking tard.
>>
>>724715213
Why do units look like a bland cartoony shit from a mobile game?
>>
i discovered that I play RTS for the story, as stupid as that is
>>
>>724714948
Retard. They dont make them because they cannot milk them for all the money.
>>
>>724715362
SC2 fans love that shit
>>
>>724715358
to be fair it never came out, it died in its conception phase
>>
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We need to go back to this level of kino.
>>
>>724715601
Except it looks even worse than SC2 shit.
>>
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>>724715636
>>
>>724715849
more like breed war
>>
>>724715130
>>724715268
>>724715849
kys aijeet
>>
the age of linear warfare was the most kino age of warfare
>>
>>724695670
You can thank EA for killing Westwood for that
>>
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>>724699428
I doubt we'll even get chaos or eldar as DLC. They'll just kill it again before it gets that far
>>
>>724703915
what game is this?
>>
I dont think rts is coming back, there are too many opinions on what it actually is. And I think that true RTS like starcraft 1 and WC3 are just too difficult for the vast majority of people to enjoy.
>>
>>724716249
deserts of kharak

https://www.youtube.com/watch?v=FxmciajCQEY
>>
>>724716339
Thanks anon looks cool
>>
>>724713810
>Bro everyone is like me bro
>Bro everyone learns and thinks the same bro
>Bro I still don't understand English well bro because bro game mechanics are like bro I dunno strategies and sheeeit bro
>I think bro, at least I think I think
>I also project, bro!
Yes, splendid post. You misunderstood the one you're replying completely.
>>
>>724714141
Most likely samefagging. Took manlyblob a while to find the thread if that's the case.
>>
>>724716424
it's a fun concept, worth playing for a few hours at least. As you would expect, it lacks any real depth, but the aesthetic is neat
>>
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I didn't.
Once you play Men of War, Warzone or Steel Battalion, you don't need to play any other rts game.
>>
>>724716775
How are the other Homeworld games?
>>
>>724695670
What gaem? Looks cool.
>>
>>724716874
no idea, I never played them
>>
>>724716874

Homeworld 1 is a bit dated controls wise, but it's pretty much a very unique experience.

Homewolrd Cataclysm builds up on everything 1 did.

Homeworld 2 is a modern reimagining that falls into some pitfalls, but overall worth playing if you want more.

Homeworld 3 is an abomination and we do not speak of it
>>
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>>724702826
>Is there another franchise with as much wasted potential as that?
eh. what do you do with it? they changed the locale and it worked. they went 3d and charm disappeared. fact definitive edition of the original got new dlc tells you everything.
>>
>>724713810
this
>>
>>724717161
Thanks the bundle is on sale I might just try it
>>
>>724717225
Just keep in mind Remastered of 1 and 2 breaks unit formations.
>>
the only time I ever had fun playing an RTS was Dawn of War 2 retribution campaign, for those unaware its:
>not base building slop, you deploy units at checkpoints
>co-op PvE, you share your army between you and a friend
>has powerful hero units with their own progression tree that makes them stand out compared to your generic military chaff
the fact more arent like this is a failure of the genre
>>
>>724717174
It's a rather bizarre tend. AoE2DE is also getting plenty of campaign DLC.
>>
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it seems my superiority remains uncontested
>>
>>724717728
shame how ground battles sink the game
>>
>>724715213
looks poop
Liquidation seems better
>>
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This is the only RTS I played as a child when we received it for free with a bunch of other Simon & Schuster games. I liked it but it seems like one of those "games only you played" which makes me question the quality now.
>>
Prostagma?
>>
>>724715213
I play for she
>>
>>724717728
>flat space
It is how much older than HW?
>>
>>724695670
What do you mean??
The latest men of war II is fucking kino !!
>>
>>724698513
Foxhole exists
>>
>people confusing RTS with RTT
>>
>>724698258
I fully expect dogshit. DOW3 was inexcusably bad.
>>
>>724698282
>game is called dorf
>there are no dorfs
>>
>>724695670
>>724695718
this. i find the gameplay boring
>>
>>724698258
After meh that was DoW2, and shitshow that was DoW3, i expect them to produce an irredeemable piece of shit. C&C4-tier garbage.
>>
>>724719517
>he did not play with toy tanks and vehicles when he was a kid
>he did not stage grand battles or scenarios using grandpa's tailoring supplies or dad's electronics or stuff around the house as setpieces or bases or terrain
>he did not use toy animals and dinosaurs as enemies or mission objectives
Dude, you lost so much...
>>
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>>724699413
>good new rts cannot succeed no matter how you swing it.
Bullshit. Starcraft 2 was made after the death of RTS games, was a good and new RTS and absolutely raped Mass Effect 1-2 and other slop of its era in sales.

Good RTS can easily sell itself.
There have simply not been any good RTS made since then. A crack addict will happily punch a shit-smeared syringe into his veins but normal people steer clear of that sort of shit.
That's why nuAoE sells absolute pittance (AoE4 did 4m at almost permament 50% discounts, AoE2 slop even less) while Deep Rock Galactic has 11m and counting.
>>
>>724720167
Yeah. Because it was fucking Starcraft 2.
>>
>>724720167
I don't trust the opinion of some faggot who thinks that Starcraft is good in the first place.
>>
>>724698282
Damn, didn't know dorf looked like that. Pretty cool
>>
>>724720290
No, because it was a good game.
AoE was bigger than Starcraft internationally and look at how Age of Slop 4 did. Warcraft 3: Reforged had the whole of fucking China behind it and yet. C&C Remasters also sold like utter shit.

You need to make a good game. Nostalgia will bring in some crack addicts (think AoE2DE and similar walking zombies) but that's beggar money in today's world.
Enough to pay a bunch of third world retards and Serbs to hack together random paid mods.
>>
>>724720116
>he did not play with toy tanks and vehicles when he was a kid
i did. still find RTS boring. video games are best when you're actively controlling the character
>>
>>724695670
I can't micro to save my life. I started playing DoW again for the first time in a decade and getting my ass kicked against normal AI, partially because I struggle to position units effectively and use all the fucking abilities you get.
>>
>>724720548
No, because Starcraft 2 had Blizzard hype behind it and was released into a market that wasn't fractured by League of Legends and DotA 2 and colony sims.
>>
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>>724695670
discount not big enough yet.
>>
>>724720676
LoL and Dota 2 are long dead, unc. They stopped growing ages ago, they're staying afloat by inertia but their heyday ended almost a decade ago. There has never been an AAA colony sim and there likely never will be.

Don't you want to get a job at CA's management? You sound exactly like whichever idiot that greenlit Hyenas. Living in the past, pouring money on crap that was obviously dead ages ago and then complaining how the market doesn't understand your genius.
What's next? Quoting that retard about WoW pets and concluding RTS is dead because MMOs are booming?
>>
On the small scale, they peaked with Company of Heroes and Dawn of War. On the large scale, they peaked with Total Annihilation and Supreme Commander. It's a finished genre, like shmups.
>>
>>724718350
absolute dogshit kill yourself
>>
>>724721003
Totally irrelevant to them fracturing the RTS playerbase.
>>
>>724716269
It never went away AOE 2 will just be remade in perpetuity
>>
Because RTS isn't about big battles; it's about asinine economy macromanagement. A huge part of why WC3 is so good is that there's very little macromanagement so you can focus on your cool heroes.
>>
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>>724720587
>video games are best when you're actively controlling the character
Picrel, you forgot to say "IMO". Your post and argument are thus invalidated.
>>
>>724697363
Those 2 and AoE, war3 only has like 1k players
>>
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>>724695670
Im far too stupid and adhd to play them properly. I get catastrophically filtered by the idea of having to build up all your shit in the first half and fighting in the second half. I need adhd meds.
>>
Remove fog of war so the game becomes about making better decisions than your opponent rather than trying to punk them out with cheap moves.
>>
>>724723218
Just scout better
>>
>>724723218
t. still salty about getting punked
>>
>>724724721
Fog of war turns RTS into rock paper scissors. Were you not around for the era of SC2 ladder anxiety?
>>
>>724699274
Did you even try the tutorial?
You aren't some kind of mongoloid are you?
>>
>>724695670
Because I only want zero hour 2 and it's never coming
>>
>>724724783
>Fog of war turns RTS into rock paper scissors
No it does not. What turns RTS into that is a shitty balance. Fog of war is there to teach you to scout and have map visibility.
>>
>>724724783
Lmao no it doesn't. Play more than 1 game you fucking retard.
>>
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>>724724783
Ever heard of scouting?
>>
>>724699795
Still feels worse than Rebellion in nearly every way
>>
>>724724783
>Were you not around for the era of SC2 ladder anxiety?
Fog of war has nothing to do with inflated ego's fear of losing their points.
>>
there's a million ways to lose a skirmish in any good RTS game and often those losing paths are not clearly communicated in the ways casual babby gamers are conditioned for. this means that the average casual babby gamers only interacts with RTS as a lego autism simulator, and that is just as niche of an audience as "people who are actually smart enough to parse causality in an RTS." combine that with multiplayer immediately exposing any amount of fraudulence and you have a genre that only like five people are really gonna want to be into for a long time.
>>
>want to play Empires Dawn of the Modern World
>black screen
REEEEEEEEEEE
>>
I will NEVER forgive STEAM for killing off installation screens.

https://www.youtube.com/watch?v=DrKakGDFy8w
>>
>>724715283
>OH NO NO NO
sure showed me, it was an early access cutscene that doesn't even exist anymore, by all means keep being a cuckold desu
>>
homeworld is dead it's so sad
>>
Is SC2 worth getting into these days? I really like the way the protoss and the terrans look visually
>>
I still play Total War 2 Shogun endlessly on Legendary. I could play just that game for the rest of my life and never get bored.
>>
looking forward to anno rome with land battles, rts in general are kind of lacking in economy.
>>
>>724728412
Total War is 4x not RTS, even the RTS parts of Total War don’t play like Starcraft or Warcraft
>>
>>724698687
>4x have never been stronger
>>
>>724695670
Name a good modern RTS that isn't outdone by its genre's predecessors or in another genre entirely
>>724722717
Stop attaching old images to dogshit preddit-tier typing you fucking cockmongler
>>
>>724695670
Player base is and always has been a bunch of fags.
>>
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>>724695670
I haven't
>>
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Rts and dota type games never interested me but everyone was raving about it and tried to force me to like it
>>
Company of Heroes 2 sucked
>>
>>724703062
BAR is an incredible game and i'm surprised how underrated it is at least here on /v/
I've seen it pop up in many yt videos
>>
>>724729979
It's too multiplayer focused for the tastes of a lot of people on /v/ who claim to like rts games.
>>
>>724729902
wow aren't you a special little boy
>>
>>724729979
Not being on steam filters a shocking number of people
>>
>>724695670
The first 10 mins of an RTS game is always repeating the same shit build order each time, it begins to wear you down
>>
>>724731628
Thats a YOU problem you, retard.
>>
>>724695670
I'm just too fucking bad at them. I also don't really want to do shit every second for 20-45 minutes straight.
>>
>>724731628
not really though
>>
>Ctrl + G
>Iron Harverst
>No results
Typical
>>
>>724731628
No, that's literally you.
Thinking you NEED to follow build orders and meta because you've convinced yourself that everyone is like that and your overly competitive ego won't cope with you losing.
>>
>>724729237
Fuck you you dont get to tell me what to post you shiteating reprobate.
>or in another genre entirely
You are a parody of what human being is.
>>
Just make a furry or an anime RTS
That would surely attract some people
>>
>>724699478
I played that. The campaign having permanent upgrades acquired via doing side objectives is a neat idea that keeps it fresh for new playthroughs. The Dynasty are easily the more fun faction to play compared to the not GDI.
>>
>>724699478
lol no. I just replay Emperor Battle for Dune and other DOS/early 2000 games0 games lmao. HAHAHHA

My grandfather used to spend some days just sitting around listening to a small collection of records on his 1930s phonograph, I finally understand him...
>>
>>724719326
Practically 3 would’ve been alright had the game let us zoom out the map 50% more and astartes sound more heroic and less capeshit.
>>
Starcraft 3 is inevitable
>>
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>>724716494
I'm not sure if you are trolling or not.
I'll still wanna write in case, because you might've misunderstood or maybe I explained it very bad. Tho you just repeat "bro" over and over again and write in very African-American/rap/ghetto manner which I don't really understand but I'll try my best.
The problem to me isn't existence of deeper strategies etc.(I play Melee comp) but the problem that PvP seems to be treated as the most important part of RTS these days. It is of course part of it, but I personally think(I just wanna make sure you don't think I mean everyone thinks the same) that having good singleplayer and lots of stuff to do by yourself is important. If someone is interested in more PvP stuff after that, then good. But now it seems to me(not everyone, just me) that current PvP RTS players see the PvP as "true RTS". Is it more skill based and challenging than playing singleplayer? Like duh, most likely. But so is Dark Souls PvP compared to game itself. Doesn't mean you should focus on Souls PvP over the Singleplayer experience. Same as Smash comp shouldn't be focus over casual fun. Same as Pokemon comp shouldn't be focus over casual(tho that is smallest problem for Pokemon games). Same as TF2 comp shouldn't be focus over casual fun(see how that shitshow ended with MyM).
Again. I'm not saying nobody enjoys PvP or competitive or that wanting to play it or more people play it is a bad thing, but that majority of people wants to play a game they enjoy. Introducing someone to RTS in hopes of getting them to be part of comp players shouldn't be(in my opinoon) started with
>"okay go to forum/discord and pick your roles and write this so they know you are a newbie also watch this YT videi so you know how to counter basic strats, then install..."
It's like introducing someone to TF2 by making them play Highlander.

If you think the genre is just about PvP, then it needs to be VERY casual friendly.
Like ASSFAGGOTS.
I hope that helped a bit.
>>
>>724714464
>Every good PVP RTS game has blossomed from one that had a great PVE base.
Fucking this. And it's generally true for many e-sports unless devs throw fuckton of money at it. Tho sometimes that fails like Overwatch.
>>
>>724733465
It will be rejected and it's going to bomb.
>>
>>724733465
so was homeworld 3
>>
>>724734663
It will be good just like that homeworld game I read about a while back. Pretty sure that one turned out alright but haven't gotten around to playing it yet
>>
>>724733465
>Starcraft 3
>Post-Overwatch 2 Blizzard
You're asking for a disaster
>>
>>724706238
>People only play RTS for the multiplayer. "Singleplayer" people do not actually fucking play anything, they just larp about games they played as a kid.
ah yes, the audience that built the game aren't the REAL audience.
you should instead cater to competittrannies
uuuuuhuuuuuh....
>>
>>724707839
this was some youtuber's very biased poll. he polled his audience, not a general sample of gamers, and his channel was about casual singleplayer bullshit. so yeah obviously if you poll the audience of a campaign timmy youtuber you will get answers like this.
if you polled a competitive rts channel's audience I bet it would look completely different.
>>
>>724705687
>Broken Arrow is the latest major RTS release with both singleplayer and multiplayer content.
Broken Arrow is firmly in the RTT/Wargame camp.
>>
>>724736445
I think they've learned a lot from their failures and it would be pretty good
>>
>>724738680
lol
lmao even
>>
>>724729979
NO CAMPAIGN MEANS NO PLAY
SIMPLE AS
>>
>>724695670
I didn't
they left
>>
>>724738680
>I think they've learned
I
Like I dunno man
I want a good new Final Fantasy but I'm not this delusional about SE. It's time to let go, none of the og devs are there. Blizzard only cares about profits, not games.
>>
beyond all reason kinda sucks to be honest. its hyper casual scale over substance type game where you just brainlessly spam like 200 units and then watch explosions go off
>>
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Haven't really played an RTS in like 25 years, should I play Warcraft III campaign? A friend convinced me to buy Deforged when it came out and I played a few custom games with him like two times and then never touched it again. I have no interest in multiplayer because I don't have the correct kind of autism to master it.
>>
>>724739392
>A friend convinced me to buy Deforged when it came out
kill your friend
>>
>>724739392
>should I play Warcraft III campaign?
yes, but for the love of god pirate the original,
>>
>>724695670
I think too many modern RTS don't really have a strategic focus. They're all about tactical micro and a scale appropriate to it. They lose the grandeur of RTS. There's also a real lack of good visual style and faction aesthetic in most modern RTS; Grey Goo failed for this reason.
>>
>>724738680
whats it like being a complete fucking idiot?
>>
>>724739616
grey goo had major design problems
>>
>>724739392
There's a reason that when people talk about Blizzard game campaigns, they almost never talk about the gameplay, just the story.
>>
BAR is pretty cool
its kindof like supreme commander in that you can be teh guy who focuses on microing rocket bots on the front lines, or you can be the guy who macro's up in the back and then wipes out the enemy's economy with massive bombing runs and superweapons
>>
>>724739089
Casual does not mean 'doesn't suck enormous amounts of cock to play right away'.
>>
>>724695670
I always hated the lack of strategy. Real strategy games are turn-based, everything else is just "action" slop.
>>
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What's your favorite RTS that nobody ever talks about?
>>
>>724740502
Kernel Panic
>>
>>724740502
Serious shit? C&C3 and Kane's Wrath.
Otherwise... idk. Clancy's EndWar.
>>
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>>724705501
>>724707656
Those will likely be the most retarded posts of this week.
None of you understand how AI or game development works
>>
Modern humans no longer have the brain cells to play and enjoy this genre
>>
BAR niggas are so fucking annoying holy shit
I WILL NOT JOIN YOUR DISCORD SERVER
>>
>>724740502
Hegemony and Nexus
>>
>>724717174
I played 2 before anything else, for all its flaws it was a fun game and with some refinement could be great. Stronghold 3 was shit and all they've done since then is various remakes of 1&2 like that 3 kingdoms shit they tried.
I want Firefly to actually put some effort in and not recycle decades old assets and make a good new castle building game with non retarded AI and not shit basic bitch game play.
>>
>>724718232
>its newer
>>
>>724725880
>send units to front of base
>also send units to rear of base
Well done, you've instantly beaten 60% of players who can't deal with it an rage qui.
>>
man I was playing this one game where you build your own base on a crashed planet while being in a mech and it was pretty fun but i cant remember what it was called
i know theres like 10 games like that but it was more fun than playing an actual rts
>>
>>724697846
>>simplified mechanics
This shit bothers me more than anything else. I yearn for complex, thought-out tech trees that take a while to get through. Risk-reward of investing into research/tech vs more units is something I love to play around. Long-game thinking. Stuff like HoI has this, but it lacks the cool-factor of actually pushing units around a battlefield, and instead is just telling groups to change a blob's color.
>>
AOE2 and BAR. It's all we got, bros. And all we need
>>
>>724741828
>Nexus
A rare, hidden gem. No idea how this game came out in 2004.
>>
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There were fun concepts that never went anywhere.
>>
>>724740502
Iron Marines
>>
>>724742824
Dyson Sphere Factory?
https://youtu.be/YBrz32BMyyA?t=24879
Riftbreaker?
https://youtu.be/4Orbp6AU6jE?t=1797
>>
>>724744183
It would had gone to shit just like PA
Except it would be a different shit but still shit
>>
>>724744183
looks like a fake version of Universe at War
>>
>>724740502
Literally this game. I played the fuck out of it
>>
>>724732531
Suck me off for free you literal WHORE
>>
>>724732405
it's really bad
>>
>>724695670
shitty campaigns, and campaigns tend to severely limit what you can do. you're lucky to get 1 or 2 stages at the end of the campaign that have every unit/upgrade available. they need to make more interesting scenarios with full power available.
>>
>>724745618
I tried replaying this game recently and it aged like milk. I guess it was never that good to begin with, just kind of novel.



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