[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1760101972110673.png (2.41 MB, 1260x1360)
2.41 MB
2.41 MB PNG
>indiefags and remasterslop studios continue to make pixelshit games and miss the main point of why old 2d games looked good
When are those pixelartslop devs going to actually figure out that they must use crt shaders for their pixelshit games to actually look good?
>>
File: 1753582223359363.png (158 KB, 264x287)
158 KB
158 KB PNG
huh
>>
Right looks awful though
>>
>blurring and lowering the resolution of an image is actually le good
sure
>>
>>724699293
>>724699196
try playing ps2 games on a modern tv
>>
both look good brown-kun
>>
>>724699870
why wouldn't I just emulate it on my PC monitor
>>
even though you care more about looks than game you'll still never be a woman
>>
>>724699132
PC games in 320x200 always looked pixelated as the monitors were typically capable of at least quadruple the resolution.
>>
>>724700186
This.
These takes are never heard from actual players of the game, such as SF2 pros. They do prefer CRT, but not because it looks better, because it straight up fucking doesn't.
>>
>>724699132
I grew up in the 90s and I love pixels, the first time I saw an LCD monitor I never looked back because that's all we ever wanted, go fuck yourself
>>
>>724701654
when was the last time you spoke to a "SF2 pro"
>>
many zoomers pretending to be 90s kids here right now
>>
>>724701734
There's something called a community, bro. A meta of general information that's generally agreed upon.
if you were aware of that, you'd have at least said 'no, you're not quite right', but it seems you failed to do that.
>>
>>724699132
Do we have a CRT filter that ignores the CRT lines?
>>
>>724699870
I played most of them on my monitor. I don't get why I should remember some heavy ancient tech fondly?
>>
>>724701831
really? what community? what SF2 community talks about SF2 looking worse on CRTs?
I ask because I play Super Turbo to this day and Im in those circles and nobody has brought something retarded like that up ever.
>>
>>724701828
Surely I'm the oldfag, that's why I make my opinion clear from the start instead of waiting for the dumbasses to fight so I can bitch about them instead
You're a moron
>>
>>724701904
I said they prefer CRT but not because it looks better. They prefer CRT because it's more responsive, it's got nothing to do with the looks.
Can you please just ask me questions if you have them and stop charging at me like a moron.
>>
>>724699870
ps2 games look great at higher resolutions though, they're not nes games
>>
>>724701998
>These takes are never heard from actual players of the game, such as SF2 pros
this is what you said, which is something you pulled out of your ass. because you are a poser.
>>
>>724701904
If you're in a pro SF community and nobody discusses CRT, you need to get the hell out of that community.
>>
Some indie games do use CRT shaders. Maybe play some for once.
>>
>>724699132
left looks better zoomed out
>>
>>724702098
Alright dood, I'll take your concerns to all the SF2 players who go LCD. Don't you worry. I'm totally gonna do that. Tomorrow.
Good lord.
>>
File: 1741777574110260.png (377 KB, 1024x1536)
377 KB
377 KB PNG
>>724699132
>and miss the main point of why old 2d games looked good
Probably because it wasnt the main point.
You can look at games like Alpha and 3s and they do not rely on this as heavily because they are stylized in a completely different way.
>>
>>724702164
yeah I bet you talk to SF2 players every day.
>>
>>724699132
Ironic that games like Ori and the will of the wisp, Muramasa demon blade, and dragon Ball z fighters capture the essence of 16 bit games better then the indie slop.

https://m.youtube.com/watch?v=70B8tEGpZLY&t=9s&pp=2AEJkAIB
>>
File: file.png (57 KB, 153x258)
57 KB
57 KB PNG
>>724699132
Damn, no shit people stopped using that garbage.
>>
CRTcunts are the fine art cumsuckers of vidya. The artists who digitized their hand drawn sketches and then further produced them to become pixel art did so out of necessity. what you think "looks good" is irrelevant because thats the process they used.

Those same artists discontinued the practice that created those results as soon as they were able- youve headcanoned an entire artform to mean more than it does to the people who invented it. youre a stupid bitch, not because you like the CRT effect but because you claim its the defacto presentation of the artwork when its simply all there was.
>>
>>724699132
I'm seeing the image on the right on my LCD monitor, right now
>>
>>724702338
>Those same artists discontinued the practice that created those results as soon as they were able
Those same artists were actively pushed out of the industry because of an artificial push for 3D slop actually.
>>
>>724702348
you lack reading comprehension or a brain.
the image uses a crt shader that is not commonly used by modern devs.
it is possible to make games look like that on lcd but its not being done.
>>
File: crt sf.png (67 KB, 189x204)
67 KB
67 KB PNG
>make CRT/raw sampling comparison
>always a photograph of a CRT with detail and shutter speed nothing like what human eye sees, bypassing what makes a CRT imagine look good anyways
>>
>>724699132
Blurring the shit out of the screen didn't make it look good.
>>
>>724702543
wrong.
>>
>>724700571
>t. played DOS games in the Win9x era
Like don't get me wrong, so did I but no, the earlier monitors weren't meant for particularly high resolutions
>>
>>724702338
>Those same artists discontinued the practice that created those results as soon as they were able
Untrue because CRTs and 2D pixel art died from the commercial market at the same time.
>>
>>724702338
Pixel graphics have their place when it's actually part of the aesthetic. In many ways it can actually elevate it above normal art.

Fez
Super bros sword and sorcery
Hyper light drifter
Owlboy

Are great examples
>>
>>724702558
>wrong.
Hope you enable DoF and CA in every game you play if you hold this viewpoint.
>>
>>724702794
uh oh retard detected
>>
File: R.png (1.05 MB, 1500x840)
1.05 MB
1.05 MB PNG
>OMG WE NEED A CRT TV
>>
underage shitposting skills are abysmal.
>>
>>724702856
Yourself it seems.
>>
>>724702010
try playing it on a modern tv
>>
>>724699132
Theres kids in this board that never did or will cross a CRT, its hard to explaind but no picture will ever make justice to their quality.
>>
File: 1750181881899382.png (736 KB, 593x535)
736 KB
736 KB PNG
>>724699132
many indie devs arent strictly inspired by CRT games.
many of them come from 2D handhelds like the GBA which never had such insane bleedy and glowy faggotry going on and the games on those didnt utilize such techniques either.
>>
>>724704291
GPA's screen was like 3". Pixels were almost not visible or at least not as prominent when displayed on such a small screen.
>>
>>724704392
it just meant people held the screen closer to their faces.
>>
CRTards are like schizos who only use audio equipment with vacuum tubes
>>
>>724699870
no one has a fucking tv dude, it's 2025
>>
>>724704674
people absolutely do. they just dont have cable anymore. they run netflix.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.