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>2014 game
>>
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>2014 game
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>>724703945
Second Son was known for being a pretty game.
>>
>>724703945
>here's why [game] looks better
>wetandshiny.jpeg

every time
>>
>>724703945
Infamous is also so much more fun than Ghost of Tsushima and Ghost of Yotei.
>>
>>724703945
is this the "mario has a shadow" game?
>>
>>724703945
>2014 game
>Photo Mode
>>
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>2014 game

remember what they took from you
>>
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>>724704342
The Aircraft carrier scene is still unbelievable good looking
>>
>>724704342
>>724704954
Battlefield 4 was a 2013 game actually.
https://www.youtube.com/watch?v=C6K_IVtGxA8
>>
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I still can't get over the fact that the company that made the inFamous series and fucking Sly Cooper is now making bald lesbian in space simulator.I definitely died and this is some Purgatory where I just get hope and then it just gets crashed indefinitely
>>
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>2004 game
>>
>2014

this scene would cost so much in unreal 5.
>>
before upscaling and all that shit took over games actually looked sharp
>>
>2011 game
>>
>>724703945
let's be clear
>console game
>>
>>724703945
Was this game any good? I enjoyed Infamous 2
>>
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>>724705126
>>
>>724705073
modern lighting is also terrible. ray tracing actually looks really bad. there is a reason movies dont actually typically light a movie realistically, they light it dramatically. but raytracing makes it easier for the devs.

older games generally have a lot of contrasty light if they are probably lit. it gives the picture a lot more depth. a lot of modern stuff looks like flat, blurry, slop.

i remember getting the raytraced release of Metro Exodus. i installed it alongside the original and i bought an rtx card specifically for it. but when i played, i remember just thinking the lighting seemed to look worse. then i launched the normal version and i took comparison screenshots, and then i uninstalled the raytraced version.
>>
>>724703945
>>724704342
>>724704883
>>724704940
>>724705065
Modern retards will tell you "yeah no we can't have graphics like this without Unreal Engine 5 and RTX 6090 at least, now stop being poor!!!
>>
>>724705465
>when the pinnacle of your gaming graphics come from PS4 hardware
yeah you're poor
>>
And now post pre downgrade E3 trailers from 2013/2014 and you'll realize that modern games look so bad
>>
>>724705450
ray tracing is just sort of automatic yeah?
there's nothing artistic about it you don't have to know anything about stage/lighting design you just turn on a switch
>>
>>724705465
>1080p
>1080p
>1080p
>1440p
>1080p
,,,
>>
>>724705568
the only one from ps4 is the OP retard.
>>
>>724705650
>battlefield 4 and metro aren't on ps4
are you sure?
>>
>>724705648
and a silky smooth 25 fps with DLSS x8 framegen on an RTX 6090
>>
>>724705745
that must mean that you get around 5fps in the same games then?
>>
>>724705768
we no longer have the technology
>>
>>724705714
well i posted the metro screenshot and it wasnt from a ps4 you fucking retard
>>
>>724705648
You could run all of those games at 4k60fps or over on modern hardware.
Modern games can't even hit 60fps at 1080p.
>>
>>724705804
shit yeah, amd dumped your gpus, guess it's back to console for you then
>>
>>724705648
is this meant to call something out? because if you're playing a game in LE FOURKAY and have DLSS cranked youre actually playing it in 720p.

most of what is drawn on your screen is fake.
>>
>>724705818
>1080p screenshot
>it's from my PC
lol that's even worse
>>
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>>724705126
If you like that kind of shit, then play valheim
>>
>>724705832
you can run all those games at 4k300fps nowadays, meanwhile modern developers can't even get pokemon to run at 420p60
>>
Anyone got any 4k Mirror's Edge screenshots? God, that game was an aesthetic
>>
>>724705868
>i can run it on my toaster but you can't
lol what in the name of poorcope is this?
>>
>>724705648
>implying you need a higher pixel count
for what? double the bad graphics? kek
>>
>>724705880
its a 3 year old screenshot, so yeah my rig was much weaker. and even then, its running natively and @100+ fps in a dense scene, and the 4A engine is known not to be that efficient.

post a modern comparison with performance overlay and at native resolution. see you never.
>>
>>724705882
>If you like that kind of shit
atmosphere and style? and i do like valheim.
>>
>>724703945
We lost the technology to make games run well
>>
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>2007
>>
>>724706107
no, we lost the talent. unreal 5 CAN run well (just disable nanite and lumen, thats it), but devs actually have no idea what they are doing, genuinely. i have a buddy who has worked for microsoft game studios, blizzard, and some shitty indies, and he has literally admitted that unreal makes their workflow way easier but nobody knows how to use it right.
>>
>>724706192
>unreal 5 can run well if you just turn off the graphics
>>
>>724706102
The atmosphere, where the light shine through a peaceful forest.
>>
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>>724706047
wdym?
like this?
>>
>>724703945
>2016
>ran on a fuckin gtx 1060
>>
>>724705026
You nincompoop that's not them.
They're the ones who just made lesbian in japan.
>>
>>724706353
and it only requires 10x the computation power to look as good as a 10 year old game, wowie
>>
>>724703945
Funny how this looks 100x better than ray traced lighting and reflections that were created to accomplish the same thing. And it ran flawlessly while doing this.
>>
>>724706256
youre out of your depth, retard-kun.

because you dont know what lumen or nanite do, certainly, or why they are awful. you can replace nanite with basically any other LOD method, lumen can be replaced with much more efficient GI solutions like nvidias RTXGI.
>>
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>>724706415
>"post a comparable screen on modern hardware without any dlss"
>ok heres a 4k image running max settings without dlss
>"it's not good enough because my pc can run a 14 year old game at 1080p"
you asked. I provided. No point getting your knickers in a twist because you don't have a point
>>
>1993 game
>>
>>724703945
CAP FR!
How'd they do that without Gaytracing?!
>>
>when you're so much of a retard that you believe ray tracing means a shiny floor
>>
>>724703945
>night time and wet so you can show off screenspace reflections
>heavy DOF to blur the distant background
It sure looks like a game from 2014 too
>>
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>2015

Literally lost technology
>>
>>724706353
>tiny area

impressive, you managed to post a screenshot that looks no better than sekiro from 6 years ago. YOU GOT ME. I BOW
>>
>>724706192
Perhaps they shouldn't have fucked up 5 with how easy ue4 was for everyone and just by default ran well.
>>
>>724706565
I'm not the person who posted the screenshot, just pointing out, that game doesn't look even half as good as metro though, way less object density, most of the screen is filled with fog to hide the shitty visuals and tank the performance even further, even Dragon's Dogma looks better than this, meanwhile this shit sucks your 5090 dry just to touch 50fps
>>
>>724706565
screenshot the camera in motion.
>>
>>724706607
Jesus look at that photorealism... Where did we go wrong with graphics nowadays?
>>
>>724706750
that's just an enb
>>
>>724706750
This engine is fantastic and game is gorgeous. I still wish it was entirely a first person game and not some mmo wannabe shit
>>
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>>724706750
i hate the chromatic aberration, otherwise it looks good
>>
>>724704883
>>724704940
Thi4f looked nice, but the game is terrible and the levels are the size of a 3 bedroom apartment in Sarajevo.
>>
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>>724706379
and i fucking forgot the pic
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>>724706937
>Enb lights up snowflakes
Holy brainlet
>>
>>724704445
All three are seriously underwhelming. Total normie games. Second Son was one of my first ps4 games, and it was an OK experience but got old FAST. Tsushima and Yotei are brutally bland and entirely coast off the fantasy of being a samurai/ninja, which it doesn't even do that well
>>
>casually mogs Modern Goyming lighting in 2007

HOW?!
>>
>>724706986
>uhm, no sweaty, i actually DON'T want to see my character, that i created and customized, doing shit
>>
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>>724706565
wanna guess which one of these shots costs more?
>>
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>>724707175
>>
>>724705648
Kys nigger faggots
5080 shits itself running of some of these modern ue5 games natively
>>
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>2025
>>
>>724706937
ENBs are heckin cute and valid!
>>
>>724706353
>>724706565
>toddrays cost 10% performance
what in the world is going on
>>
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vidya visuals peaked a decade ago
since then all the experienced and expensive senior devs/artists have been fired
replaced with pajeets and nvidia upscaling scam
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>>724707067
>but the game is terrible
>>
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>>724707372
only agree with batman, dyling light and witcher
>>
>>724707318
Kingdom come wasn't made by Indians and fresh out of college interns on a temp contract so this makes sense. The new Dying Light is the same, made by experienced European devs on a bespoke engine so it looks good and runs well.
>>
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>2007 game
>>
>>724707068
There's something so neuron activating seeing a massive player controlled vehicle fall out of the sky
>>
>>724707692
still can't believe jensen stole rtx documents from x17 in ukraine
>>
>>724707690
Dying Light 2+ Da Beast look like vomit. Literally . Dark green and light brown colour palette. And it's smeared all over. The first DL1 runs on a toasters and still looks absolutely amazing.
You're a dumb Zoomer.
KCD2 too runs like craps and still can't mog Crysis 2 visuals which is 15 years old now.
>>
>>724707872
>KCD2 too runs like craps and still can't mog Crysis 2

You have to be a moron to think that
Kcd2 has massive seemless word that can run on a potato.
>>
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Second Son honestly isn't that good looking outside of a few bullshots. It has some of the worst LODs I've seen in a game.
Its also a really bad depiction of Seattle with basically no downtown district and only a collection of notable landmarks that aren't accurate at all.
It looks more like Saint John New Brunswick than Seattle honestly.
>>
>>724707872
>It's a /v/ can't differentiate between graphics and art style episode.
Dying Light 3 is technically impressive even if you preferred the first games cityscape, I'm inclined to agree Harran is a prettier environment, especially old town, but DL3 is a graphical improvement.
>>
>>724706750
still the best snow in video games
>>
>>724708038
>Its also a really bad depiction of Seattle
I agree with that it made Seattle look like a le small american town rather than a city
>>
>>724706732
Game looks great, better than any slop coming out now. And the fact that it does that while using classic lighting techniques is a something to laud
>nooo how can you say it looks good when it doesn't even have the latest FTX reflections and BLSS shadows!??
I hate soulless robots like you that worship technology
>>
>>724705465
I still don't know if it's a genuine conspiracy or just every devs being indians now
>>
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Yeah and this is how your 2013 game ACTUALLY ran.
>>
>>724707690
>bespoke
god i hate that word so fucking much
>>
>>724705465
>>724708409
It's not a conspiracy at all.
Previous gens used tricks like aggressive LODs and baked lighting to pull off similar visuals with less of a performance impact.
New engines like Unreal 5 do their LOD and lighting calculations in realtime with the obvious drawback being this is very expensive computationally.
Now whether we should be doing that is another question entirely but it's not some grand conspiracy to sell GPUs or whatever. It's devs pushing technology that is beyond the current capabilities and then using upscaling to save performance.
>>
>2015 game
>>
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>>724708597
>3200 x 1800
>>
>>724707002
I will grant this to Elden Ring
It's a really pretty game and the art direction is great
Shame about the game itself
>>
>>724704342
>>724703945
so at what part do you figure out that all those layoffs killed some of the most talented people in the industry, in the same industry where basically zero knowledge gets passed over to the new generation?

the guys who designed and programmed that art direction are all gone, man.
>>
geez guys calm down, i can't reply "it shows" to every single post.
>>
>>724708915
>layoffs killed some of the most talented people in the industry
You guys need to realize these people cashed out LONG ago
>>
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>>724708708
>>
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>>724706192
that is not exactly true at all

i have one scene i open it in a new installed ue 4.27 version
i open the exact same scene in ue5.6 with lumen and nanite disabled and set to forward renderning it is STILL 100 fps lower than on 4.27

you clown basically just repeat garbage you heard in hopes you come across as if you know what you talking about larping as dev but you never even did anything with any ue version not even open a scene in different versions.
fucking poser.
>>
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>looks nice
>runs great at native 4k
>doesn't stutter or hitch
>little noise/artifacting compared to its contemporaries

In the right hands (i.e. not DD2) RE Engine is a miracle.
>>
>>724705568
So modern games look like PS4 graphics but require twice the performance?
>>
>>724709092
TSAA and virtual shadow maps are the other two big features that kill FPS in Unreal 5.
I ported my UE4 project to UE5 and was able to get it performing at about the same level. Within 5 fps of the UE4 version.
>>
>>724709113
Just don't turn on HDR.
>>
>>724709252
you dumb cunt again disabled and forward rendering

literally the same scene with the same setup runs worse in ue5 no nanite no lubem no virtual shadow maps in forwardrendering and same gpu liberary as well literal identical and runs about a third worse
>>
>thinly veiled threat interactive was right thread
>>
>>724709113
>Make game engine optimized for small detailed enviroments
>Use it for huge open world game
I'll never understand what was going on during DD2's development.
>>
>2008 game
>>
>2015
>>
>>724709489
To be fair, this game ran like ass at the time.
And still doesn't run that great desu.
On a 4070 at 3440x1440 I have issues keeping it at 60fps ultra settings.
>>
>>724709489
Goyphix peaked in '15. It still doesnt get better than W3 and DXMD
>>
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>graphics cards manufacturer invents technology
>successful lobbying somehow manages to make entire industry adapt said technology
>has complete control over the rate of which it is improved
>prices go up and improvement suddenly becomes incremental in comparison
they fucking won
>>
>>724707068
GEDDAN
YURERU MAWARU FURERU SETSUNAI KIMOCHI
>>
>>724709537

however it scales well and you can make it run at 60 fps (with older hardware)

modern games dont scale at all. stalker 2 from lowest esttings to highest is like what, 30 fps?
>>
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>2007 game
>>
>>724705042
Far Cry doesn't deserve to be treated like the odd child of the series.
>>
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>>724709358
This is true. This is a completely blank scene in 4.24 and a completely blank scene in 5.6. AA disabled, same resolution, no virtual shadow maps, no lumen, no nanite. For whatever reason UE5 just runs worse even before putting anything on screen. Indies using UE4 should probably go back to UE4.
>>
>>724708915
That was literally the point. You needed to pay top dollar for top talent to get good graphics, the push towards ray tracing, lumen and all that other trash was to replace six figures salary dudes with five figures salary jeets. All the needed effort is now on your side and they only need to shit out cheap assets while your hilariously overpowered GPU performs extremely expensive simulations with a dash of AI slop to replace what was previously achieved with clever tricks.
>>
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>>724703945
>2014 game known for its borked graphics
>>
>>724705568
I bet my bottom dollar that if we had programmers like 2014 doing games for the 4090, we would have literally photorealistic graphics.
But you accept slop because "it stresses my videocard".
>>
>>724709632
>Have to buy GPU every 2-3 years because silicon chads keep locking features behind it
>Current day vidya devs are absolute peasants and rely just as much on it
It's legit crazy how fast Nvidia and AMD cornered the market
>>
>>724703945
And it shows
>>
>>724703945
Too bad it sucked all of the soul out of inFamous and made it generic sony cinematic slop
>>
>>724710059
It's a shame the gameplay sucks ass that I can't even finish it.
>>
>>724710367
>cornered the market
Fuck do you mean they've been making hardware the whole time.
>>
>>724710280
we would have photorealistic graphics right now but some people seem to think they can get by on old midrange hardware and devs are required to cater for them.
I'm not sure what you think makes things photo-realistic? Good texture detail and correct lighting will get you 95% of the way there
>>
>>724709632
That is due to data center sales not you pissant gamers.
>>
>>724703945
Wow seething paypigs btfo when they realize their modern hardware gets them nothing
>>
>>724706750
shame that ubisoft publishes this game. i would have bought day 1 were it not for that.
>>
>>724709092
>i dont know how to use UE5 or understand its settings therefor you are wrong

bro crashing out and proving my point lmao
>>
I really hate faggots who dont name their files.
>>
>>724710515
Parkous was fun
Some missions were good
Where you had to do stealth
>>
>>724709420
management thinks technical staff is a cost center that doesn't produce a return on investment, so everything technical like engine work or optimization gets cut or outsourced
welcome to shareholder first game design
>>
>>724710529
this argument would work except that the whole entire point of the thread is that many modern games don't even look better than the games that run fine on "midrange" hardware, and can look worse.

most of your frame now is blurry and dithered and then made blurrier by AI reconstruction. is that the photorealism youre talking about?
>>
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2012
>>
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>>724709632
That's very much an AI thing, and before that crypto mining
>>
>>724710782
>most of your frame now is blurry and dithered and then made blurrier by AI reconstruction.
no, it isn't.
>>
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>>724710528
the whole industry is reliant on tech like goytracing and goyscaling, they have effectively cornered the market now and they only have to improve it when they need to print money
>>
>>724710803
I love DD's art direction, but I wouldn't use it as a shining example of graphical fidelity.
>>
>>724710529
>we would have photorealistic graphics right now
No you don't.
And you specially don't when in movement, as TAA generate a lot of smeary garbage.
>>
>>724710925
works on my machine
>>
>>724710529
You are a nigger faggot retard
That's what you are
>>
>>724710862
>This is 90% of the western economy.
>>
>>724707229
where's the fps?
>>
>>724711117
look at your angry seething. You're almost frothing at the mouth
>>
>>724710983
Okay, post a screenshot of a game that looks literally like a photo of a real place.
>>
>>724710876
it objectively is, i wasnt asking a question, this isnt a debate.
>>
>>724710584
Back then Ubisoft was good. The Game is still playable and more than worth the 5 bucks
>>
>>724711271
one is gt7 , the other is a photo
>>
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>>724711312
>Back then Ubisoft was good
>2015
>>
>>724711287
>I know what your PC games look like because I have played games at 1080p on a GTX1080
>>
>>724711312
>Back then Ubisoft was good.
not even then, launch was a disaster server-wise
>>
>>724711481
That's pretty good despite being a "we blur everything so you can only look at the car that is something really easy to make photorealism" situation, and being a custom polyphony digital engine instead of the UE5 slop.

But i will bet on the top one being the real despite these tires looking a bit plastic.
>>
>>724710923
Nobody asked you to. But I just did
>>
>>724711542
So far the best picture on this thread come from a PS5 game
>>
>>724711542
OKAY THEN WHERE ARE ALL AMAZING LOOKING UE5 SCREENSHOTS WHAT THE FUCK? COME WITH THE RECEIPTS YOU FUCKING COPERS.

not that it matters too much, the weakness in the presentation is normally in motion, which you know...youre doing basically the entire time youre playing a game.
>>
>>724711793
>it's not good enough
>but I have to gamble on which is which
>>
>>724711941
>you must provide evidence that ue5 games look good.
Why don't you show us how your piss poor PC can't run them so we know where you're coming from?
>>
>>724705450
>there is a reason movies dont actually typically light a movie realistically
Retarded argument. Movies are lit realistically because they literally use real physical lights interacting with real physical objects, which is what ray tracing simulates. As for choosing the precise placement, color and quality of the lights for dramatic effect, this is a separate issue from whether the lighting is calculated at runtime or pre-baked. Not even advocating for ray tracing here, just get a better argument.
>>
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>>724711312
>a MMO by UbisoftShit
>good
I bet you're gonna try and sell us on how Uplay was actually a good DRM and totally not a rootkit
>>
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>2003 game
>>
>>724711863
Yeah. I posted it
>>
>>724711946
This one looks very CG like due the "wet floor" being 100% uniform and the simple blur on the car reflection on the floor.
>>
>>724705636
>ray tracing is just sort of automatic yeah?
>there's nothing artistic about it you don't have to know anything about stage/lighting design you just turn on a switch
That's the exact same thing you do with baked lighting except you turn on the switch before you ship the game and save the generated lighting onto the texture.
>>
>>724709927
in-engine isn't equivalent to a packaged project. Package them each and try again
>>
>>724712259
how come you haven't been nitpicking any of the other images in the thread?
>>
>>724712418
Because they're not claiming to be photorealistic.
>>
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>>724712024
>Movies are lit realistically
But they aren't you illiterate faggot.
>>
>>724708687
>super performance expensive costs so random faggots can comment on how the shadows are realistic
Lighting tards ruined gaming
>>
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>wii game
>other game
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>>724706750
10/10 atmosphere, 2/10 gameplay/story progression
also, unfortunetaly it hasn't aged well. I've played it recently
they should remake it as an extraction shooter
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>>724712623
It's not the shadows that are expensive. It's radiosity. And that does have a pretty big effect on the final image.
Again, not arguing that we should be doing this in realtime. Just stating facts.
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>>724712830
((realtime)) radiosity is pretty dumb.
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>>724712024
>a-anon but they use REAL LIGHTS to light stuff
no fucking shit. wow congrats on being the dumbest person ive ever seen on this board. what other kind of light are they going to use, dumbass? fake light?

fucking ray tracing copers will never get a fucking clue. the point is that movies are generally doing everything they can to stylize their lighting. a lantern wont light up an entire cabin, a lamp wont light an entire room, moonlight isnt blue, it doesnt actually cast insane rays of light on one point. these are stylistic choices where the lights are not behaving how they do in their real world scenarios. obviously the light particles are still behaving the way they do in our physical reality, dipshit.

holy fuck you people are dumb.
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>>724712574
I suppose movies use baked lighting do they? So they spray paint the desired lighting effect onto all of the props, actors, and sets? Or do they use an actual light that casts light onto the scene in real time? Don't even bother replying to me again if you're going to cherry pick one sentence and ignore the context the rest of my post provides.
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>>724712830
The direct illumination unironically looks more realistic though. Radiosity makes the light way too strong, light is never actually that strong IRL. Zoom out the image and squint your eyes, the one of the right looks like just outside the windows is being blasted with high powered lightbulbs. The only thing it actually improved was the surfaces of the walls.
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>>724712830
>not arguing that we should be doing this in realtime
Never claimed that you were.
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>>724712545
You demanded I post something which looked realistic, so I did and you lost
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>>724705026
Hope is the first step on a road to disappointment
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>>724712574
how can real life not be lit realistically. I await your retarded response
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>>724713009
>The only thing it actually improved was the surfaces of the walls.

It's the shading on the walls that it the goal of radiosity. They just have bloom on the image so it becomes a bit blown out. Flat shading on walls is not realistic at all.
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>>724713080
Yes, it was a monkey paw thing, as you basically blurred everything that could be a tell tale sign of it being CG. so technically speaking you won, but in practice no game looks photorealistic yet, even with all the super expensive rayrace shit.
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>>724713009
you'd be suprised to know that the sun is infact not just a single lightbulb in the sky but actually a giant ball of fire that acts like a bunch of lightbulbs
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don't make me start posting Metroid prime images
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>>724710862
where did you get this chart? looking to know more
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>>724713007
No you're simply retarded and don't understand anything.

Do you believe this is what realistic lighting looks like? Do you leave the house at night and see peoples faces lit like this? No, they specifically change the light, make it directional, exaggerate shadows, change the color tone ect ect.

Its not realistic in the least.
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>>724713282
I assume you live in your mothers basement and therefore haven't been in a room with windows in over a decade but thats not what it looks like, even on foggy days when light is diffused in the air.
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>>724713007
>>724713156
wait til anons learn about natural light vs artificial light
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>>724713007
Most movies fake the lighting in their scene using a bunch of lights and bounce boards.
Very few use natural lighting.
Even found footage movies with handheld cameras often have crazy light rigs just out of focus.
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>>724713268
>no game lives up the artificial standard I have in my head
I've seen skyrim mods make the game look real. fucking skyrim. just some high quality textures and an enb.
https://youtu.be/5yO208FY28A
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>2015 game
What happened?
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>2007
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>>724713438
is artificial light a post process?
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>>724713406
radiosity is literally light diffusion you fucking retard
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>>724713483
Unironically looks like clay. Especially the ears.
The best skin shading I've seen is that Callisto Protocol image.
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>2008 game
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2011 game
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>>724713532
Its like you're a ESL monkey grasping at single words to try and make some sort of argument.

The light is too strong and its overly diffused to an unrealistic degree to the point where they light on the floor defies the laws of physics.
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>>724712729
>I've played it recently
they should remake it as an extraction shooter
Lmao
Someone tell this subhuman trolgodyte that Div1 literally invented the extraction shooters genre?
You haven't even played the game , The Dark Zone/ Survival is still the best extraction shooters implementation.
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wtf how is this lit by windows only the sun ain't that bright....
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>>724709489
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>>724713457
they use real light but they're placed in specific areas to stop shadows.
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>>724713503
that's not what it means, retard
double retard even because I'm sure you're the anon I replied to who thinks movies is real life
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>>724713691
Raytracingsisters.......
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>>724703945
When this game dropped I was amazed by the graphical quality, the effects, how smooth it ran, etc and was so excited for what else the PS4 could do.
Too bad it peaked right fucking then and there.
And it's barely improved ever since. We're trading more and more power and upping the specs requirements for absolutely fucking nothing.
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>>724713652
Anon it was an example image. It wasn't meant to be a perfect representation of how light works IRL. And yes light should diffuse in a scene. Games have been doing this shit since 1994 with baked lights and it looks better than flat lighting.
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>>724712927
>the point is that movies are generally doing everything they can to stylize their lighting. a lantern wont light up an entire cabin, a lamp wont light an entire room, moonlight isnt blue, it doesnt actually cast insane rays of light on one point. these are stylistic choices where the lights are not behaving how they do in their real world scenarios. obviously the light particles are still behaving the way they do in our physical reality, dipshit.
There is no reason you can't do all of these things with ray traced lighting, or why pre-baking the ray tracing and shipping the end result is inherently any different. Either way you have the means to brighten or dim the lights, obscure them, partially obscure them, change their color. You have a solid argument against the decrease in dev competency over the years but I don't see an argument against ray tracing as a technology. I'm suspicious that you've seen webms on 4chan of ray-traced games with poor lighting design and pulled your definition of ray tracing from there without imparting critical thinking as to separate the design intent from the technology.
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>>724709489
>2016
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>>724704407
Yes, you disingenuous homosexual. Those are the exact things that UE5 and Nvidia have been trying to convince you only THEY are able to do with their Jeet tracing and Jeet generation
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>>724713682
>he thinks this staging image to sell furniture is only lit by windows
kek, brainlet. You realize they have these behind the camera right?
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>>724713705
You seem to be conflating ray tracing, being a simulation of what photons do to placing real light bulbs in places for correct exposure in movies.
You're the stupidest fuck in this thread
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>>724713691
I'm still pissed that VTMB2 doesnt' look like this.
And I don't mean graphical fidelity.
I mean the gothic, redlight district look.
How did a Deus Ex sequel of all games mog VTMB2 so hard...
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Lemme guess, you need more?
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>>724713324
I believe if I stood where the camera stands, in front of that exact figure in that exact environment with that exact lighting setup, that is roughly what I'd see, give or take. You're hung up on the sentence "movies have realistic lighting" without bothering to even read the rest of the post which makes absolutely clear what I meant by that. I had considered not including that line in my original post to avoid exactly this argument but I made the misguided decision to put a little faith in you retards to actually bother trying to read it with some context.
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>>724713937
I honestly think Dark Souls 3 and Bloodborne generally look better than Elden Ring.
But I would be happy if game visuals never improved past the 7th gen desu.
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>>724713835
>how can real life not be lit realistically. I await your retarded response
was it not you replying to the aother anon talking about light in movies?
movies are not natural light, artificial light is not post process, stop being a retard to make your stupid point
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>>724713749
>Anon it was an example image. It wasn't meant to be a perfect representation of how light works IRL.
Yes it was, that was your entire point.

And no light does not diffuse shadows to the point that the shadow of a verticle pole is small than the pole despite being the light source coming from a single direction.
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>>724713758
>There is no reason you can't do all of these things with ray traced lighting

but if you're not trying to depict light behaving realistically

why bother with tech that emulates light behaving realistically?

you're so close brother. so close.
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>>724714014
>still banging on the most retarded shit in this thread
Movie lighting is using bulbs. Bulbs are placed. They are still light sources. Movies aren't making the light from bulbs act different are they?
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>>724713813
>he thinks furniture sellers use photography
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2025 game.

this game is so fucking blurry it's unreal. this is with post-processing turned down and mods applied to LOWER BLUR/SHARPNESS
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>>724713997
>uhhhh technically everything is organic and natural
What a shit argument, this is essentially your entire argument. Ok since you are clearly fucking retarded, should is it objectively good for art to have realistic lighting.
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>>724714240
But this game lets you look at Lune's sexy feet whenever you want so it gets a pass however.
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>>724714240
oh shit. your pc is junk lol. no wonder you're crying
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>>724713007
>I suppose movies use baked lighting do they?
>dynamic lighting didnt exist prior to raytracing

i just realized we may actually be speaking to children who've never actually played a game before the ps5 and think this is all new.
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>>724714047
Real life doesn't look flat and you're dumb for suggesting it does. Light diffuses across surfaces. That was my point and it's a fucking fact. Sorry the image I picked wasn't a perfect representation of real life.
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>>724714134
it's not that difficult to understand when you're not dense as you are
even chatgpt gets it
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>>724713007
>So they spray paint the desired lighting effect onto all of the props, actors, and sets?
actually yes. every heard of make-up? contouring?
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>>724714281
Your entire point is that ray tracing is bad because you think you can't place light sources in places like in movies.
fucking retard
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>>724714314
You're talking about ray tracing vs fake lighting aren't you? because fake lighting isn't ray traced you think that it's done the same way in a movie? what?
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>>724711946
Nice mirror reflections, very realistic
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>>724703945
is this supposed to be good or bad? it looks pretty bad to me, like a console game
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>>724713457
My point is that the light is actually being applied to the scene, the set and the moving objects from a light source in real time, rather than being a static pattern literally painted onto the items as with baked lighting. And there is no reason innate to the technology of ray tracing that you can't effect this same intentionality any less than you can with pre-baking.
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>>724714285
This is hilarious because extreme light diffusion in is what makes things look flat. Its the other way around. Chiaroscuro creates greater depth.
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>>724714379
I'm talking about natural light vs artificial light in movies actually (sorry reading isn't easy for you)
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>>724714280
I wouldn't qualify running this game at 60fps at 4k "junk"
and just because I know you're gonna say
>57fps
taking screenshots uses system resources.
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>>724713937
>sloppen ring
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>>724714240
looking at this game makes my eyes literally water.

bbtw, for anybody who doesnt wear glasses - this is what the world looks like when we take our glasses off. blurry as fuck.
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>>724707172
play infamous 1 and 2, they're way better than SS.
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>>724714495
>4k
what level of DLSS?
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>>724714009
Then you must have shit in your eyes because DS3 and Bloodborne look like putrid fucking shit, jaggy and blurry as fuck
The first actual good looking From game is literally Sekiro, and then Elden Ring
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>>724714476
so what part of a movie using placed lights is like having like having artificial lighting in a game? I'm struggling to see your correlation.
Do you think that ray traced lights placed in the same place as movie spot lights would act different and you need to use some fake game light for it to work?
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>>724705073
Because they used forward rendering which allowed cheap multisampling. Multisampling is hardware AA and looks really crisp.
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>>724703945
>2014 was 11 years ago
Fuuuuuuuuck
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>>724714104
I'm not close to anything I said several posts ago I'm not advocating for ray tracing. I was arguing against one specific argument i.e. the movie analogy because I don't like seeing retards parroting things they think sound smart without making any effort to understand what they're actually saying.
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>>724714495
>I wouldn't qualify running this game at 60fps at 4k "junk"
I would.
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>>724714339
wait til anon learns how even the clothes, the objects and the general set decor are chosen carefully and specific colors so it looks best according to the lighting and the camera used
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>>724714574
you struggle to see the correlation because I never made it in the first place
holy schizo go back to school
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>>724714495
>taking screenshots uses system resources.
lol no, maybe on windows.
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>>724714625
they don't have to. You can still record a movie using a camcorder with no spotlights or makeup and it will look realistic.
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>>724714689
so what is your point you dumb cunt?
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>>724708687
>It's devs pushing technology that is beyond the current capabilities
... to achieve something smart devs could do years ago with much better performance.
That is the point.
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>>724714550
native res
>>724714623
post your specs or lower your tone.
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>>724714281
Your argument against ray tracing within the context of the movie analogy stands against dynamic lighting in general. In what way does non-raytraced dynamic lighting allow devs to impart artistic intentionality where ray-traced lighting does not?
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>>724714796
higher than yours
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>>724714741
>You can still record a movie using a camcorder with no spotlights or makeup and it will look realistic
ok, tell what movies did it then? surely you have a basis for your claims
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>>724714606
well, you failed.
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>>724703945
>>724704342
low light and reflective lighting is pretty trivial to get to look accurate since it's such a cheap and simple calculation.

nowdays the direction is more toward dynamic lighting since it's highly cost effective from the publishers point of view, procedural and AI assisted workflows and optimizing content for streaming. graphics have stagnated because its less about wooing the consumer and more about minimizing the gargantuan cost of development.
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>>724714854
You can. Can you show me a youtube video of a live cam recording which looks fake?
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>>724714809
>Your argument against ray tracing within the context of the movie analogy stands against dynamic lighting in general.
>movies dont have dynamic lighting the actors interact with
no, it doesnt. leave the thread, youre embarrassing yourself dude. im getting second hand embarrassment over the internet.
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>>724714769
movies are not lit realistically
as opposed to what those anons said
>>724712024
>>724713007
>>724713156
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>>724714550
this game ran exactly the same at 1440 as it did at 4k, even with shit like TSR cranked up, because almost all of the strain is coming from ray-tracing shit. I turned shadows and lighting crap down to medium and my fps exploded.
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>>724714913
lol immediatly defected
live cam recording is not equal to recording a movie with camrecorder and no make up no spotlights
glad to see you have no example to provide, don't even have to prove you're full of shit you did it by yourself
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>>724703945
I've been playing Ball X Pit and Megabonk recently.
Graphics are overrated.
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All the temporal shit and all the smearing in UE5 drive me insane.
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>2108 game
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>>724706986
Gorgeous yes, fantastic engine no. Shit clean crashed to desktop suddenly. Also disagree with the first person thing cause part of the gorgeousness is seeing your character in the world.
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>>724711946
This is literally just a car model (which only looks this detailed during photo mode) superimposed onto a real photograph tho, not an actual space in the game
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>>724713937
I'd settle for far less too.
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>>724703945
isnt it crazy how videogames plateaued over a decade ago and nothing has improved? feels good being right when i called it back then and it feels good watching graphics hardware continue to go completely sideways and be complete dogshit as well
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>>724703945
Lots of baked (pre-rendered) lighting.
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>>724714240
it's all current year games because of TAA
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>>724715137
what is your exact argument? Ray tracing is bad because....
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>>724705648
4k fags are more obnoxious than vegans.
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>>724716361
>didn't even make any point
>triggered the thread poors anyway
lolzers
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APOLOGISE to old devs who didn't use anti-soul gas.
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>>724706750
>replayed Division 1 in winter 2019
>coof reports increase
It was comfy AND kino
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>>724716527
Alright. What was the point of listing resolutions?
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>>724716613
to see how easy it was to trigger all the third worlders, and just look at all the responses it got from you seething thirdies
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>>724706353
looks terrible
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>>724716535
Half of those shots are pre-rendered movies.
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Graphics peaked by 2018 and anything that came after is just pointless jerking off with worse performance
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>graphics peaked in 1983 and anything which came after is just pointless jerking off with worse performance
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>>724715016
I'm autistic and immune to embarrassment. Can you answer my question though? What is it about ray tracing specifically that inhibits lighting design where other dynamic lighting methods do not?
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>>724716763
>you refuse to spend money on useless shit so you're jeet
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>>724717386
is your PC useless shit?
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>>724709456
Now THIS is kino
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>>724717457
There comes a point where benefit per dollar spent is so miniscule, it reaches the level of being "useless shit" to me.
Replacing your phone or GPU every year falls in that category just as much as tanking your refresh rate to have more pixels on the screen above 1080p or 1440p at most.
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>>724713691
why are these always just images, why are these never webms?
show these games in motion
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>>724717903
is your pc useless shit?
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>>724706565
This looks bad though anon
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>>724718580
if you read the thread it was to post a modern game without any upscaling with the fps showing.
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>>724703945
>mid 00s russian game made by a literal drunk sub human in a basement with 0 funding based off a book they cannot even read not because its in the wrong language but because they cannot actually read being intoxicated 24/7
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>>724718639
Yes but your "modern" game looks worse than games 10+ years old
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>>724718779
but it doesn't look worse , the game is beautiful, it's also a UE5 game, which people seem to be allergic to and claiming the games don't run on modern hardware.
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>>724703945
>Woah, wet reflections! So cool!
We had this shit in god damn 2003.
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>>724708409
Every dev is incompetent, everyone that comes out of a university with a compsci degree is a 100% qualified retard.
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>>724703945
Sucker Punch used to make fun games.
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>>724718774
It's Ukrainian ;)
And just 3 years later this "literal drunk sub human in a basement with 0 funding" did the coolest ice melting in vidya ever, and to this day not a single game came close. It also runs like shit, even 5090 can't play it because PhysiX is kill
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>>724706869
guess it must be... le lost technology...
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>>724718562
For 4k, yeah.
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>>724707175
it looked like shit and ran like shit, try actually playing games instead of shitposting
>>
I forgot how to buy videogames.
I don't pirate either.
I play the games I already have. Sometimes I click through the steam ads or look at sales or my wishlist filtered by discount.
But I can't remember now.
I don't remember how to buy.
I don't even remember ever making the purchases.
Maybe the games were always here in my library, from another life.
I don't think the new games look good.
I don't want to play Souls type games. I think that artstyle looks bad.
I don't want to play Silksong. Hollow Knight was just okay, I got bored of walking around retracing my steps and quit it after a while.
E33 looks stupid to me.
No interest in the new multiplayer games either.
I'm glad that payment processors are blocking Japanese pedoslop.
I hope they use Jewish magic to kill Gaben and all the other pedos, too.
Maybe videogames stopped being made after 2015 and I'm just wandering the gaming afterlife catching up on my backlog.
I don't believe in new videogames.
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>>724713306
https://www.bloomberg.com/news/features/2025-10-07/openai-s-nvidia-amd-deals-boost-1-trillion-ai-boom-with-circular-deals
That's where that specific one is from, but there's a few other similar ones floating around addressing the same problem.
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>>724718882
2/10 bait

you're blind and contrarian, fuck off
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>>724713798
what about jeetracing and jeeteration
>>
everyone above me should die
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>>724707318
Too bad they filled it with gay jewish shit and made it cinematic in a bad way.
>>
Now post 2025.
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>>724704883
I'm playing Thi4f rn and it's painfully mediocre. Looks pretty good though
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>>724713798
>Jeet tracing
so this is the IQ of the average /v/tard...
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>>724705026
That's Naughty Dog retard. Sucker Punch (inFamous) just put out Ghost of Yotei.
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>>724707620
giwtwm
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>>724713467
That looks real if you've never stepped foot outside of your concrete jungle lol
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>>724710803
Is that modded? That pawn's face looks like some kind of shitty chinese coomer mod.
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>2014
>2012
This thread is weak. Try a game from 2007 on for size
these graphics at 144fps running on a toaster. 2025 devs would say this is impossible
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>>724720110
It's ENB preset and it's so fucking aggressive it would make Doom 3 playable without a flashlight.
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>2014 game
wtf

https://www.youtube.com/watch?v=l7RkpDVqeQw
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>>724714240
>game is so fucking blurry
>it's unreal

yeah that's the problem
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>2013 game
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>>724720489
Never ever
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>>724703945
i mean it kind of shows, the dof is doing a lot of heavy lifting here
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>>724720361
I think this is one of the best looking games in motion but looks just okay when still.
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>>724714530
i did and they are
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>>724709537

I get a solid 60 on my 3080. Is your cpu / ram shit?
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>>724713691
I want a game that's written and plays like Deus Ex but looks like HR and MD.
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>>724707172
My favorite thing about ghost of yotei is the people praising it before it even came out just because AC shadow was surprise, just another AC game only to realize yotei is pretty much the same thing but it looks prettier
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>>724714240
>this game is so fucking blurry it's unreal.
What are you talking about? It looks great.
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>>724707372
Two of those didn't come out in 2015
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>>724716535
FFXIII was dogshit and Toriyama is a hack.
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>>724720297
it's 8k textures and an enb
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>>724709489
That's 2016
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>>724720297
I tried ENB once (it was actually with DD) and it looks okay in a few scenes and garbage everywhere else. People that shill ENB and reshade for everything are insane.
>>
Graphics peaked in 2015 with the release of MGSV.
A perfect combination of good graphics and excellent performance.
If Fox Engine was released instead of being hoarded by greedy nips, we wouldn't have all the UE5 slop and other bloated, unoptimized trash we have now.
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>>724721256
because you don't have access to the games lighting, only a general lighting profile per weather. Games generally look better with an ENB than without, even if it's just subtle changes but using some enb effects such as AO and indirect lighting.
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>>724721071
AND THE GAME OF THE YEAR AWARD GOES TO....
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>>724721363
MGSV looks like dogshit, kojimadrone
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it's funny how the claim of old games look better than modern games but not old game can hold a candle to games such as Black State
https://youtu.be/XeHqPHRAWR0
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>>724721535
nta
You like men
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>>724721535
Massive cope.
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>>724721071
i just noticed her constantly wide open eyes like she shat herself or something
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>>724721661
It technically looks good but aesthetically is pretty boring
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>>724721256
I played the whole DD with ENB but the preset was very subtle, it was shared by some anon back when PC version got released. Basically it was like +5% saturation, -5% fog.
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>>724721363
I feel like The Phantom Pain didn't have shots that looked as good as Ground Zeroes except for parts of Mother Base, cause holy shit Mother Base during a rainstorm looked beautiful
>>
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>>724717159
>in-game graphics look as good as a pre-rendered movie
That's a compliment
>>
>>724706176
What game is this?
>>
>>724721884
>>724721901
>"m-my ps3 game looks great! just wait until I post another cherrypicked image..."
sure thing kojimadrone
>>
>>724722843
Not anyone you're arguing with, but do you genuinely think that looks bad or that games benefit from slimy PBR, temporal AA and non-interactive clutter all over the floor?
>>
>>724721661
>blurry screenspace reflections
>greebling and geometry bloat to make it look complex
lol
>>
>>724722843
Yes, it looks good, and it can run on a toaster.
My point is that everything after this is just chasing diminishing returns.
Graphics could have stayed at this level and more focus could have been shifted towards other things.
>>
>>724722843
now post Ground zeros
>>
>>724722917
>do you genuinely think that looks bad
I don't think it looks terrible, it looks decent... for the time
but it's completely retarded to make claims of it being the "peak" of graphics and better than anything that came befor and after, that's just burying your head in the sand and putting on rose-tinted fanboy glasses in order to "win" internet arguments
if that was a screenshot from a modern game these same anons would be bemoaning that it looks undefendable and assuming it was made by jeets
>b-but obviously the standards for a 2025 game aren't the same as a 2015 game
don't care, the claim was that this is the peak of graphics, you can't backpedal into just saying it's good for its time or some other shit like saying "well it looks merely ok but it runs on shit hardware!"
>>
>>724723449
>it looks decent... for the time
Nah, you're being a fag. It looks great for the time and still looks good now. The only way you could think otherwise is if you think visual diarrhea like Cyberpunk or Alan Wake 2 is peak graphics.
>but it's completely retarded to make claims of it being the "peak" of graphics and better than anything that came befor and after, that's just burying your head in the sand and putting on rose-tinted fanboy glasses in order to "win" internet arguments
No one's saying it's the best looking game. They're saying it's the sweet spot for good looking graphics that also work in large areas and also works in a game with a lot of interactivity and still runs well on old hardware.
>if that was a screenshot from a modern game
Here's one I just posted. On what planet does it look good?
>>724721071
Visual clutter doesn't make a game look good, especially when it's covered in temporal smearing and runs poorly.
>>
>>724722527
kys
>>
>>724721071
are you fucking serious? Look at the hair. How that doesn't jump out to you, or anyone playing this shit, in 0.25 seconds is amazing to me
>>
>>724723064
it's ray traced. but it's fun to watch you cope over something you'll never be able to run at double digit fps
>>
>>724723849
>are you fucking serious?
No, that was very clearly a joke. Read the end of the post 2 above yours.
>>
>>724723961
i wouldnt touch cockroachslop like this with a 10 foot pole even if it ran well on my machine
sorry!
>>
>>724721071
shitty UE sloppa
disgusting
>>
>>724708365
>Inventing arguments I didn't make just to be angry at yourself
lmao just rofl
>>
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>2025 game
>turn off TAA, Upscaling
aaaaaaaaaaa
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>2012 game
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>>724727782
>stoolkyr 2
what a collosal shitshow made by retards
>>
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>>724727782
>play BG3
>wonder why all of the beards are just weird splotches of hair, certainly I must have picked some retarded character creation setting like beard length or something and this is the result for some of them
>nah, turns out they just look like that it you don't use TAA, lmao
I honestly don't understand why the fuck they even included SMAA if the end result is whatever the fuck this is
>>
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>1958 game
>>
>>724719249
>It's Ukrainian ;)
Literally no one knows what the difference is.
>>
>>724709850
>suddenly monsters
Well, it certainly IS the weirdest one.
>>
>>724719730
I remember it got better for me after I went for the platinum trophy on the PS4. Forces you to go through everything it has to offer, honestly not a bad game on its own but I can see why people don’t like it vs the older entries.
>>
>>724728836
the difference is not a single good fps game ever came from russia
>>
>>724728965
Yeah but also not a single good FPS game came out of Ukraine, further muddying the distinction.
>>
>>724724353
>But even if my local mumbai internet cafe pc could run it I just wouldn't heh
i know
>>
>>724707446
sony can't do shadows?
>>
>>724728729
gaming peaked here
>>
>>724728845
They appear in the introductory video, you haven't even started playing yet and you already know there are monsters.
>>
Infamous second son was my favorite ps4 title and was the last one I ever played. Its crazy how bad gaming went downhill since. I remember freaking out about Ass cred unity and Batman for poor optimzation. Yet its is not as bad as today. At least those games are pretty for AAA titles and don't look like ass, like outer worlds 2 or starflop.
>>
>>724716629
>over 8gb of VRAM
Do I have to change my 3070 bros?
>>
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This was because game developers were making multiple custom branches of Unreal Engine 3 because 4 came out, sucked shit, and developers already had a decade of experience with 3. The more devs are given by an engine, the less they do to innovate, and the more they rely on it. UE5 is a bloated mess and developers don't bother trying to make it look interesting.
>>
>>724729485
Still the weirdest one because there's monsters.
>>
>>724705026
Snoys really are the niggers of gaming.
>>
>>724703945
I still was disappointed how fucking underwhelming the map design in that game was, especially compared to 1 & 2.
>>
>>724705065
>>724704342
I can't get over how bad stalker 2 looks
>>
ITT: retarded /v/ nodevs don't know why we switched from baked and forward
>>
>>724707372
phantompain visual was dogshit even in 2015 lmao
>>
>>724707692
OG Stalker was something else. S2 is really just bad, like a fan game or something. A retarded fan, because the fan mods of XRay are actually better.
>>
>>724708038
Yeah, the only part of Seattle that feels actually close to the real thing is the Pacific Science Center (which still isn't accurate in layout but is close enough to give that "oh I've been here" feeling if you've visited it).
>>
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>>724713468
>What happened?
Women.
>>
>>724728692
>we lost beard technology
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>>724705882
That house looks comfy as fuck, kinda want to replay now.
>>
>>724706937
why not put enb everywhere instead of UE5?
>>
>>724716535
Fabula Crystarium or whatever that aesthetic was called was fucking sex. Literally the only design philosophy that actually looks better as time goes on. FF13 in 4K is amazing, but render a random Ubisoft game at 4K and it looks like blurry shit.
>>
>>724717159
>Half
Left middle and left lower, so 22.22% only.
>>
>>724708915
The talented people in the Western game dev industry all left ages ago. It's been 25 years since it wasn't your last resort if you couldn't get a real programming/art/sound job somewhere else. And for 15 years now the people who get into game dev for the love of videogames have had access to engines that make solo development feasible - so much so that making a successful game is now a matter of getting noticed, rather than of making a great product.

All the old-timers who held things together up to ~2020 based on decades of experience have retired, especially during covid. The entire Western AAA industry today is running on a principle of taking the worst most incompetent losers who couldn't get a job anywhere else and throwing them into the game dev furnace for 12-24 months until they burn out and go back to working at Arby's. They never even stay on long enough to pass on what little they've learned to the next generation of developers that's replacing them.

Investment is drying up too. If you had 10 million dollars to invest would you put it into a system gacha that'll make a billion dollars each or a 5% stake in single AAAslop that has like a 15% chance of breaking even?

It's not quite as bad in Europe and Asia because the cost of living is a lot lower and they can pay their employees less while making great profits from sales in higher-GDP countries.
>>
>>724713468
this game was fucking ass and an embarrassment. this franchise is fucking cursed i tell you. looks very nice though best looking modern dice game
>>
>>724703945
Isn't this kind of cheating? SS doesn't have a proper day/night cycle.
>>
>>724730478
Because you can't
>>
what in this thread complaining about? do video games not have wet surfaces anymore?
>>
>>724731790
The point is games used to look good and can run on a toaster these days but modern games look about the same or in some cases worse but need expensive hardware + DLSS to run even vaguely passably.
>>
>>724731242
because it hooks into dx9 games
>>
>>724731790
that a game on PS4 looks and runs better than games on their PCs I think
>>
>>724731912
That screenshot in OP doesn't look that great. cp2077 looks way better
>>
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Upscaling and its consequences have been a disaster to video game development
>>
>>724731453
Do you think there will be any recovery or is the industry fucked for good?
>>
>>724706750
You would need a $10,000 computer to run this in unreal engine 5 at a stable fps
>>
>>724703945
Vidya unironically hit graphical plateau with Arkham Knight back in 2015 with a minimal touch with red dead 2 three years later.
Sad but true
>>
>>724709850
but it's the only good one so it is the odd one out
>>
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For me, it's Mirror's Edge.
>>
>>724705465
It's because nu devs just don't give a shit about optimization anymore, they'd rather slap in some cutting edge graphics tech that auto-generates and simulates dust molecules in real time than to bake in a nice little animation of dust puffing up when traversing an old cellar or something. And even if they did, it's a almost entirely experience based skill that is practically lost from the industry at this point, especially with the fucked hiring priorities of the last decade.
>>
>>724707446
>>724707742
My fucking sides. Stalker Analmeme with a few mods looks so gorgeous it's unreal how modern game devs don't commit sudoku.
>>
>>724707446
>>724732712
the game that people are laughing at in that pic is the game that op is praising
>>
>>724732648
No, it's art direction. I'm playing a just-released game RN and it's fucking bad. Someone with a few hours to spare could write up a 20 page FIXIT doc about basic shit: lighting, shadows, DoF, etc. Objects hover a few cm above the ground. NPC models are too constrained. Male and female models interchange between cutscenes. Devs just don't give a shit about anything. In fact, this game runs really well, and it's the only compliment I can give it.
>>
>>724706750
Is the second one comparable to the first one or worse in terms of atmosphere and gameplay? The gameplay was of course eh... but I liked wandering down the snowy streets and exploring.
>>
>>724706565
Am I supposed to think this look good?
Asking for clarification.
>>
>>724727782
DLAA is the least bad.
>>
>>724731790
modern games need insane hardware to run when 10 year old games look the same and anyone can run them
>>
>>724734456
they dont look the same
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>>724734591
Yeah, old games just can't compete with GI.
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>2020+ game
>don't have reflection
>>
>>724735456
>he didn't turn on RT in RE8/AW2
>>
>>724734970
How is ghosting such a major problem in modern games? What even causes it?
>>
>>724735661
Temporal effects and global illumination.
>>
>>724703945
I recently replayed Second Son. Lots of fun. It's a shame the franchise is dead, it has endless potential with the superpowers it could have still used.
>>
>>724735661
shit pcs
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>wow look at the high fidelity on this decade old game
>*posts still image*
every time
>>
>>724713571
>stutters on a rtx 5080
>>
>>724735839
what was their reasoning for destroying physx on new cards?
>>
2009
>>
>>724735941
They found new meme tech
>>
>>724735737
How fucking stupid are you?
>>
>>724736039
oh yeah gay tracing, forgot about that
>>
>>724703945
SS does look like shit in most cases. Especially when its not night and raining. Going on top of buildings, which is very common and looking across the city its fucking shit. Same as AC Unity.
>>
>>724735943
This is killzone 2 or 3 right? I've tried to play it for a long while, but it was never up as a remaster in the PS Store.
>>
>>724735941
indian developers can't reproduce the tech
>>
>>724732197
The American AAA industry is definitely not coming back. The publishers will continue to exist and the skeletons of big studios will exist on paper to save face when they want to make an "American" game but virtually all the work will get farmed out to mainly Eastern Europeans, Streetshitters, Chinese, AI, etc.

There's still hope for smaller American studios with passionate talented developers making AA games under budget-oriented publishers like Hooded Horse, Devolver, or self-publishing.

We're in desperate need of an overall crash and restructuring to get the talentless hacks out of the industry altogether and to curb customers' expectations. There are also just way too many games coming out, we need like 10x the studio closures and layoffs we've seen so far, and we need all indie the projects currently in the pipeline to come out, flop, convince their devs to pursue a different career, and serve as a warning to others delusional enough to think the world needs more dogshit clogging up the release schedule.

I've been listening to old podcasts recently and it's remarkable how you can hear the bubble growing in realtime. Going from 2008 where whole weeks go by without a single game release on any platform, to 2009 where it's this fun novelty, "oh wow, Microsoft is letting indies publish their games directly on Xbox now", to 2012 where Steam Greenlight is starting to kick off, to 2014 where there are so many games coming out it's impossible to even try to cover a tenth of them. There's a happy middle ground somewhere in there and we went way past it.
>>
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>>724718639
Very poor example to use then
>>
games post 2019 (around the time WarZone dropped) and to this day should be considered in the videogame shit-era/depression era.

I don't know why realistic lighting took over game devs like fentanyl did in low income neighborhoods in the US, but it's a travesty that we allow this to happen for 6 years now (maybe even 8 years considering how many other projects should be in the oven now).
How come the geniuses at Epic games haven't noticed that maybe no one likes a blurry low fps mess? It legit feels like a mystery to me.
>>
>>724705026
incorrect. the company responsible for this just put out ugly tranny in japan simulator.
>>
>>724736473
That was 2. This is 3.
I think in 3 they went overboard with the filters, it looks too sharp and the color grading is more prominent.
>>
>>724736867
>china
>cheating
woooooooooooooooah
>>
>>724731453
>>724736809
You're right about traditional AAA western development being done, but I don't think that's a bad thing. Indies and smaller teams are starting to be able to do really interesting things mechanically with games, and despite all the whining about modern engines, if these teams have better and more robust tools, they'll be able to make stuff that's "old AAA quality" in terms of visual fidelity and production values. There are indies now made by small teams that look like PS2 games but have scale and mechanical complexity way beyond anything those games had, and plenty of indies mimicking old hardcore PC games in terms of mechanics and design. And like you said, Europe is still fine. AA teams in Europe really do great stuff.
>>
>>724735941
PhysX GPU particles have long fucking since been marked as legacy. Hell nVidia barely supports the PhysX CPU library these days.
>>
>>724736106
I'm clever.
>>
>>724736992
Or maybe the emulator is being shit and some effects are being amplified at 4K relative to the 720p it actually ran at on a PS3.
>>
>>724736867
>July 2025.
it's been fixed since then.
>>
>>724736992
I remember back in 2008 when I was 12 and the Killzone 2 pre-rendered trailer dropped everyone clowned on the game, but I actually thought it looked fine, when the first gameplay sections of soldiers being dropped into a city were revealed I thought the game was going to go blow for blow against Gears of War and CoD (even as an Xbox kid), but sadly it never really gained traction with people, I always thought it was weird, but then again, I never played the game since I never had a PS3.
https://www.youtube.com/watch?v=ZWL6ES1A1oc
I could rewatch these scenes thinking it looked and played amazing at the time.

Killzone 3 flew so under the radar for me (then again it was the golden years of CoD with 4 -> WaW -> MW2 -> Blops -> MW3 -> Blops 2) that I never even knew how it looked like. The photo makes it look like Guerrilla games was trying too hard to distance itself from the competition (brown shooters), but it doesn't really strike the eye either.
>>
>>724736992
btw, does it run well in emulators? are you using RPCS3?
>>
>>724732597
Cant believe i actually finish the Sequel
>>
>>724737503
Clever enough not to know the difference between an engine level effect and a result of poor hardware performance?
>>
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>snoys are now pretending that this game wasn't an ugly piece of shit at the time of release.
>>
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unreal engine was a mistake
>>
>>724706750
Can't wait to replay this during the Winter
>>
>>724738257
That's just called proper optimization. A thing lost on modern developers that want to anti-soul gas the map from 50ft away instead of a mile away.
>>
>>724738309
XV had baked lighting. Granted I don't know what Rebirth's excuse is since its filesize dwarfs XV's.
>>
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>>724716535
3 of those images are prerendered cgi cinematics not in game
one of those is a static battle screen not an environment you explore
and 5 of those are literally a straight line with a prerendered CG background image as the skybox and not actual explorable locations that the camera is aimed at

ff13 is anti soul
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>>724722463
except you posted actual prerendered movie images alongside those pics showing a skybox that is a prerendered static CG image
this is what ff13 actually looked like vs a game with actual good in game graphics with real time lighting
everything in ff13 is baked and everything outside the straight line is literally prerendered cg static skybox/out of bounds and not actual in game rendered assets
>>
UE4 was fine, i don't understand why so many devs insist on making their games in UE5
>>
>>724738928
Because 5 is a larger number than 4 and therefore corporate thinks it's better
>>
>>724738928
>UE4 was fine
Other than having a much higher CPU load over UE3, and game filesizes suddenly tripling.
>>
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>>724738470
no xv is fully real time lighting
rebirth is entirely baked
even forspoken mogs rebirth
>>
>>724704954
that's battlefield 3 which makes it even more amazing
>>
>>724739105
>no xv is fully real time lighting
Only outdoors. That interior show in the comparison pic between XV & 7R was one of the many boring-ass caves you could run through to get one of the Royal Arms for Noctis.
>>
>>724704883
this looks like shit. deadly shadows even had more color than this
>>
>>724738928
ue4 and ue5 are the same thing
its literally the same difference between using unreal engine 4.16 and unreal engine 4.26
>>
>>724706192
bullshit. they had a talk recently where a guy made up an analogy about killing witches (hitches) and he tried schooling devs on what needs to be done, but in that same video they previewed features coming to unreal such as fast geometry streaming, which is one of the largest causes of hitching in all unreal games. and that plugin is STILL not fully available or finished. they also worked with projekt red to optimize their engine before the next witcher releases, and you bet it will still run like dogshit. so don't talk shit.
>>
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>>724739168
the caves and dungeons in are better looking and designed than anything in 7rebirth or 7r

xv has real time lighting in the caves with proper shadows
7rebirth doesn't even have interior real time shadows
plus noctis has a torch which shines a real time cone light

here's also outside, xv has real time day/night as well as weather that affects how anything looks at a given time
7rebirth is entirely static
not even the grass moves when you walk over or through it
>>
>>724739275
>ue4 and ue5 are the same thing
If you don't use the engine, don't talk about the engine.
>>
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>>724739657
Keep on cherry picking your shots.
>>
>>724709927
>2 extra milliseconds
something is still running in the background. hypothetically, you should be getting 847 fps. ue5 is around 15% slower due to rendering overhead.
>>
>>724739831
i have ue4 projects i migrated to ue5 and all it did was resave the ue4 project file with a new name for ue5
it looked identical otherwise and they updated ue4 ui so it looks identical ui to ue5 too
its literally the difference between using photoshop cs4 and photoshop cs5
a few menu features only cs5 added that most people aren't gonna use doesn't mean shit
>>
UE5 and raytracing has been a disaster for this industry.
>>
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>>724710631
>>
>>724721008
Me too anon, me too. Unfortunately the IP is owned by a company even more retarded than Konami somehow and also they're, Allah forgive me for uttering this word, Swedish.

What a shame.
>>
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>>724704405
>>
>>724710803
Looks awful, disingenuous retard.
>>
>>724740020
>a few menu features only cs5 added that most people aren't gonna use doesn't mean shit
You migrated the project and it worked. That doesn't mean that they're the same or that UE5 doesn't have any notable features. Even setting aside the shitty stuff like lumen and nanite, the material maker and animation improvements alone make it much better to work with than 4.
>>
>>724703945
Developers are incentivized to make games perform worse so Nvidia can sell their new GPUs
>>
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>>724739892
That still looks a billion times better than stillbirth
>>
>>724737991
clever enough to know that when your shitbox can't run a game and you have high frame times that you will have residual effects which last on screen a lot longer than someone with a decent PC who can run the game.
I guaranty every single person in these threads complaining about blur n shit has some third world dogshit PC running 1080p
>>
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>>724739892
Notice how that area looks good and well textured while having real time lighting while rebirth looks like dogshit and is entirely baked
>>
>>724740131
such hatred over a simple image. lol
>>
>>724740189
lumen is a menu feature you have to turn on
so is the other shit
its literally just an updated ue4 as much difference as ue4.16 to ue4.26
the node builder and material shit is the same
blueprints the same
any improvement otherwise is no different than any version update ue4 had

they went from ue4.27 to ue5 for marketing reasons
>>
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>>724721071
>hair obscure: expectation 33 fps
>>
>>724740296
I posted the webm that started the reply chain and I have a 5080. You're a fucking retard defending a bad engine feature.
>>
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imagine losing to forspoken
>>
>>724740635
>lumen is a menu feature you have to turn on
That has nothing to do with anything I said.
>the node builder and material shit is the same
And now we're back to "stop talking about the engine if you don't use the engine". You sound like you migrated a UE4 project to UE5.2, did absolutely nothing to it after and haven't actually developed anything in UE5 since that version of the engine.
>>
>>724740685
>I have a 5080
congrats have a cookie. You're probably too fucking retarded to set the game up correctly then
>>
>>724740739
One of these days S-E will just hand out Forspoken on PS+ or Humble or some shit and I'll check it out.
>>
>>724740790
>You're probably too fucking retarded to set the game up correctly then
You're reaching levels of retardation that shouldn't be possible. What the fuck do you mean by "set the game up correctly"? Be very specific and don't try to avoid the question. If you do, then you're admitting you're a retard who doesn't understand what we're arguing about.
>>
>>724740913
in these threads some retard posts a webm of this extreme blur or trailing artifacts caused by ray tracing, dlss , frame gen, etc etc and each time I go and do it myself I don't get anything like the webm.
So tell me. Do I have a magic PC which plays games correctly or is /v/ populated by some of the dumbest fucks on the planet?
I don't think I have a magic PC , do you?
>>
>>724740767
did you know ff7r and kh3 werr made on unreal engine 4.17, none of the updates added after matter
>>
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>>724722297
that's an inherent problem with pbr rendering, realism, and day time lighting. textures no longer have that "built in" detail from using images. the point of pbr is to have light and shadow do the work, but lighting in games isn't good enough, and polycounts aren't high enough. it's why witcher 3 went with a mix of pbr, and old methods. see how geralt is being blown out by the lighting, but you can still see his wrinkles, and shading under his brow? that's all built into the texture. on the other hand, they went full pbr on clothing, and you can tell, because there's 0 detail on his clothes. there's not enough polygons for wrinkles and crevices to show up, so it's all flat.
>>
>>724741043
>in these threads some retard posts a webm of this extreme blur or trailing artifacts caused by ray tracing, dlss , frame gen, etc etc and each time I go and do it myself I don't get anything like the webm.
I use DLAA, but the game uses lumen which you LITERALLY can not turn off in Stalker 2, and that's what's causing that ghosting. Are you so fucking stupid that you're arguing about settings in a game you haven't played?
>So tell me. Do I have a magic PC which plays games correctly or is /v/ populated by some of the dumbest fucks on the planet?
You're a retard who shitposts about things you don't understand and games you don't play. And skip whatever dipshit damage control you're about to do where you pretend you haven't played this game, but you're totally right about it every other time.
>>
>>724741239
>DLAA
yeah? so what. So you're reducing your frame rate and increasing your frame time. Some sort of blur effect which usually takes say 3 frames to go on my PC running at 120fps is invisible. On your PC struggling to hit 30fps is 4x as long and clearly visible.
Go and run Cyberpunk at 8k without DLSS and complain about the artifacts you fucking retard.

>you just don't understand, you can't comprehend anything.
I'm so retarded I don't get the artifacts you're getting. Crying little faggot
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>>724722297
>>724741104
then you have old school texturing, where all the detail has to be prebaked into the texture. this is a random guard from metal gear solid peace walker on the psp. the detail is 100% texture work, which makes everything 100% accurate... provided he stands still in an a pose. as soon as this guy is upside down, or lying down, the lighting no longer makes sense. personally, i don't give 2 shits, especially since i know that if we scaled back to more old fashioned techniques, we could have truly massive games that are cheaper, and made faster on todays hardware. you could also take character models that are much lower poly, and make their faces really dense for better facial animation, while still remaining low poly. anyways, enjoy jeet farms until games cost 1 billion dollars, and bankrupt small countries when they fail.
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>>724741079
What does that non-sequitur have to do with anything?
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>>724722843
>barren wastelands are barren wastelands!
>checkmate kojimothy!
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>>724741419
>So you're reducing your frame rate
>DLAA
And now it's time to never talk about games again.
>Some sort of blur effect which usually takes say 3 frames to go on my PC running at 120fps is invisible. On your PC struggling to hit 30fps is 4x as long and clearly visible.
This is the dumbest fucking thing I've ever read.
>I'm so retarded I don't get the artifacts you're getting.
Post a clip you made from Stalker showing that the effect doesn't exist. Don't argue. Don't whine. Don't shitpost like the angry little tech illiterate faggot that you are. Just post game footage you made if you're so sure of everything you're saying. The problem is that you won't because you're a retarded monkey who knows less than nothing, and hasn't even played the game you're arguing about. Dumb cunt.
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>>724737910
I boughted ME Catalyst a few years ago but I thought it looked like ass. The whites weren't complementing the environment like the original, it looked like textureless assets or something like that.
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>>724741553
>post a clip from stalker
>go and find the exact spot I'm at and record stuff
I've played stalker. I didn't notice any blur at all until I went looking for it and it only appears when doing specific things in certain places and it's so slight it isn't worth mentioning.
- but to you it's the end of the world because you've set the PC and game up to fail, to show the artifacts so you can have your little cry about stupid shit on the internet you retarded screeching tranny faggot
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if we were doing xbox 360 graphics with more clutter and higher texture resolution, not only would games run like a dream, we could be using things like dlss to make them run at a billion frames, while the gpu was basically taking a nap.
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>>724741679
>go and find the exact spot I'm at and record stuff
Nope. Fuck off with your strawman, you stupid fucking faggot. Any area leading indoors to somewhere dark works. Now stop whining like the dumb little cunt you are and post a webm. Or kill yourself.
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>>724737621
There's this amazing moment in KZ1 where you start the game, you wake up, watch yourself in the mirror, your pal barges in and tells you it's time to go and there's full facial animation, working mirrors, cloth physics, looks 100% prerendered, like a real prerendered cutscene.
And then the game gives you the control and turns out it was real time.

>>724737786
You need special build of rpcs3 to emulate sixaxis gestures to open few valves in both games. The build is readily available if you'll google it. KZ2 hard crashes on ending cutscene. Other than that they're 100% playable. Both games are capable of achieving 60fps in 4k on 4080 and 7950x3D, with dips to 30 fps during really intense moments.
>>
>>724741864
here's a youtube walkthrough of the whole game.
Go and report back these game breaking artifacts you're crying about
https://youtu.be/3lOAmN4OBWc
and another
https://youtu.be/3lOAmN4OBWc
please tell me the time stamps where the game is broken with all the blurry shit like your webm
fucking clown
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>2014
Alien Isolation is basically black magic to modern devs at this point.
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>>724742000
>here's a youtube
Nope. Linking an entire youtube video as a blanket defense isn't going to work. You either post a webm you made, or you admit that you're a stupid fucking cunt who's whining about tech he doesn't understand in games he doesn't play. There's no third option.
>f-find the timestamps yourself!
Pathetic.
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>>724742501
>the game is wrecked look at the artifacts
>shows video of entire game with a request to point it out
>no no no no
see, knew it. fucking loser with a shitbox computer or fucking retarded and doesn't know how to set a game up.
>>
>>724742363
I really, REALLY hope the sequel is even better.
>>
>>724742605
>the game is full of visual artifacts
>uhh, actually that's just your shit PC and mine works fine
>then show yours
>no
Thanks for admitting you're a dumb lying cunt who shitposts about games he doesn't play. Your PC sucks and you know less than nothing about what actually causes visual smearing.
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>>724713937
>looks like shit
>runs like shit
Yeah, I need more if you want me to actually purchase your product dipshit.
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>>724742995
show my what? webm of me not getting any artifacts? I posted a youtube video of the whole game not getting any artifacts.
Which is it. Me and some youtuber both have magical computers or you're some lying twat on the internet who cries about everything?
Hmmm what could it be?
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>>724743089
>show my what?
Your properly set up and strong PC running the game and showing the character moving the camera around a bright area connected to a dark area and not showing any visual, temporal artifacts. The thing you explicitly claimed. Stop trying to worm your way out of it, you stupid tech illiterate bitch.
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>>724743298
>go into the game and record a video for me
I've posted a fucking youtube video of the entire game. Why do you need me to do one too, it's the same outcome?
>worm your way out of it.
I don't jump to your retarded demands you fucking moron.
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>>724705073
Sharp and smooth. At worst, shadows or reflections would impact performance a bit, but only about a dozen or so FPS at worse. Now, if you don't want dogshit reflections, you gotta turn on RT, tanking frames immensely, and then use upscale and framegen to cope, which ends up smearing or inducing other visual artifacts that devs try to hide with anti-soul gas.

If you remove the distance fog from CP77 for example, the game everyone praises for its realism, it looks like blurry shit beyond about 20 meters even with LoD set to max.

I miss clarity. Loading up older games on a 4k display and being able to see even the tiniest details across the map is more mindblowing than seeing every blemish on every face, and every reflection on every wet surface.



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