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I-IS THAT A PUZZLE??? I HAVE TO RUN AROUND A DARK BUILDING COLLECTING DUMB SHIT TO SOLVE IT???
AIEEEEEE NIGGERMAN SAVE ME FROM THIS HORROR, THIS MOST SILENT OF HILLS
but really this is a pretty damn amazing game. fuck the stupid riddles I had to look up the piano and panel ones
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I never understood why puzzles are such a big part of survival horror games. It always breaks my immersion
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>>724710041
You just dropped the n-slur like it’s still edgy and then immediately admitted you Googled the piano puzzle. Peak gamer evolution right there.

You’re not surviving in Silent Hill, you’re rage-quitting at the first locked door while asking your mom for a flashlight. The “horror” isn’t the monsters, it’s your reading comprehension.

Also, don’t hide your inability to solve riddles behind some ironic meltdown. You don’t need divine intervention, you need a notebook and two working neurons.
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>>724710297
Thanks niggerGPT
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I actually do think both Silent Hill and Resi suck ass. For Resi not just the puzzles but the limited inventory (which also affects quest items). Also tank controls are bad. I grew up with fps games (HL,Quake, UT) so maybe I'm just not used to it. For old horror I prefer The Suffering.
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>>724711237
Yes you're supposed to balance health ammo and items
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>normal: put books on the shelf and read the code on the covers like a retard
>hard: solve an overly complicated riddle requiring detailed study of the note and extensive knowledge of said books
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These are the retards playing the games I love now huh?
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>You stupid retard! This horse statue needs the blue gem, not the red one. Go grab it on the other side of the mansion.
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This game only got fun when you start beating the shit out of the nurses
That final kick is damn satisfying
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I understand why survival horror games need convoluted puzzles, but at the same time they are peak retardation and self-contradiction. You're supposed to waste as little time and resources as possible, but
>is that a locked wooden door?
>better find a key, there's no other way inside because my axe just bounces off it and my shots phase through
>huh, a padlock? can't get through without a key, time to risk my life and waste my time again
>oh no, this flower is just as big as my pistol, have to leave it behind
>what do you mean i can walk like a human and not an autistic tank fan?
>god damn that fallen tree, can't step high enough to walk over it
>i stabbed that zombie 5 times with my mil-grade knife. better put it into the storage box, it's about to break
>using this lever i no longer need to fight the monsters? can't you see it's tagged as a key item and not a weapon, you dumbass? i will just discard it
>i won't loot a zombie cop for ammo or a weapon because this is just wrong. of course it's fine to steal from the armory and other cadavers — they hold key items
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>>724710041
I played it for the first time last halloween and really liked it. I played 2 afterward and didn't like it as much. Something about the atmosphere of 1. Its one of the most effective horror atmospheres I've ever experienced
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I can't be the only spastic that pretends theres an audience playing with me because I get scared...right?



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