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>Microsoft pays 375 million dollars for Rare
>This is what they get out of it
???
>>
>>724714303
worth it
>>
>>724714303
Money laundering. Even with all their disasters regarding Xbox MS is still a trillion dollar company.
>>
have you not heard of sea of thieves? it's one of the most popular
>>
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>first game: adventure platformer
>second game: adventure platformer
>third game: car building and racing and all sorts of snide jokes about how nobody likes adventure platformers
>head honcho: YES THIS IS WHAT WE WANTED TO DO FROM THE VERY BEGINNING THERE NEVER EVER WAS A "BANJO THREEIE" STOP ASKING ABOUT IT
Huh.
>>
>>724714303
>Totk but good over a decade early
Not bad. A sequel would have been nice
>>
>>724714303
N&B was good, it just wasn't a good mainline BK game.
If you think of it as what Mario Kart or Party or something is to the Mario series, you'll understand what I mean.
>>
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>>724714303
The world is now ready, make it happen.
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>>724715995
The lamp shaded comment in the intro shows how fucking stupid this idea was to begin with.
>All people want to do is shoot things, so naturally what they really want is a car building game where they spend 5 hours crafting vehicles. Per vehicle.
Good riddance to those devs desu
>>
I want to fuck Kazooie
>>
>>724718724
I loved kazooie and probably drew hundreds of pictures of her but I never got that sdx wire crossed in my brain like so many apparently did. Overall I'm amazed I didn't become a furry even a little. Now Humba Wumba, THAT is a woman.
>>
>>724714303
>sell a million copies for $60 a pop
>>
>>724714303
>>724714419
Microsoft was hands off with Rare
Even the Kinect was Rare's choice

>>724718673
They tried coming up with whatever new gimmick they could throw in to make the Banjo-Kazooie formula fresh again but nothing worked so they pivoted to being a vehicular game
The intro where L.O.G. says it's painful to watch was Rare self-deprecating themselves (British humor) over how the development before the vehicles went nowhere (Gruntilda literally racing Banjo to collect Jiggies is a reference to how they literally tried that)
L.O.G. isn't Microsoft
L.O.G. is Rare
Devs would admit attaching the Banjo IP was a bad idea but the move to vehicles came AFTER that initial teaser
>>
>>724714432
The weird thing about Rare post-buyout is that the they've been saved twice by two of the seemingly most alienating ideas
>Kinect Sports upon introduction is horribly received to the point where a long lasting Rare fansite just called it quits
>It also sold millions of copies and was Rare's biggest success in the Xbox era bigger than even Viva Pinata and was one of the 360's highest selling games period
Granted the last one bombed
>Sea of Thieves began bare bones and as an online only game, didn't appeal much to Rare's fanbase
>It also was a massive smash hit over time that benefitted greatly from Game Pass
Granted it's seen better days
It's not tanking Concord numbers or anything but the decline is still noticeable and it stings since it's what keeping Rare alive after Everwild got canned and the layoffs occurred
>>
>>724714303
It's a fun game
>>
>>724718724
the redesigners did too apparently
>>
>>724718665
Nintendniggers would eat it up.
>>
>>724714303
They got Sea of Thieves out of it
>>
>>724714303
Perhaps taking Rare away from Nintendo alone was worth it to them.
>>
>>724723901
Rare has the worst discourse because it's fueled by people's blind love for Nintendo and people's hatred for Microsoft (which yeah there's A LOT to hate about Microsoft but the idea that they were this constantly meddling influence on Rare is incorrect) so you end up getting this rose tinted lens that Rare would be better at Nintendo and that Banjo-Twelvie would be out by now when in reality, Threeie was never even real to begin with.
There's so much misinformation like how people will say Microsoft bought Rare just to get Donkey Kong when in reality Seavor himself just described a single exec who wasn't part of the buyout, walking in, and getting confused by all the Donkey Kong stuff in the office
People who insist Rare would be nothing but making sequels to games like Banjo-Kazooie, Conker, or even Jet Force Gemini miss the larger picture with Rare
How a lot of their most controversial decisions actually line-up a lot with how the company always was or the nuances with game development that simply prevent Rare from outputting games as fast as their renaissance allowed
>>
>>724724459
Nintendo could see that the talent was waning. That's ultimately all it really comes down to. They would in fact have been pumping out Banjo and DK games and they would have continued to underwhelm like DK64 did. Nintendo saw Dinosaur Planet and realized there was no hope.
>>
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>>724714303
Worth it for Humba Wumba
>>
>>724723641
HNNNNNG That look......
>>
>>724714303
I never understood why they went with a vehicle crafting gimmick instead of just making another collect-a-thon platformer.
>>
>>724725705
Because they tried a Banjo-Kazooie remake but a combination of Live & Reloaded underperforming and their own desire to make something more fresh led to them pivoting away from that idea.
They tried making a remake with some changes here and there as the twist but that didn't work
They tried a collect-a-thon where Gruntilda competed against you and that didn't work
And then the worlds got big and they incorporated vehicles and just rolled with that
>>
>>724714303
People hate it during it's time but eat it up at this day of age.
>>
>>724725650
I love freckles, bros
>>
>>724726385
>at this day and age
It's still a controversial game but it's not Rare's most disliked anymore aside from idiots who still buy into misinfo
>>
>>724725650
I'm more a fan of low poly girls
>>
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>>724714303
>Current dev team is full of browns and trannies
>People want Nu Rare to make a new Banjo

Thank fucking god that Nu Rare wants nothing to do with Banjo because if I saw Banjo have a pride pin on his backpack or some shit from troon shilling I'd go fucking ballistic.
>>
>>724714303
>>Microsoft pays 375 million dollars for Rare

It seemed crazy for the time. But in retrospect, 375million was a drop in the bucket for MS. It seemed even more insane when they bought Minecraft for $2.5 billion (Disney bought 20th Century Fox for 4 billion, and the Simpsons IP is worth way more than that) alone. But that deal paid off in dividends. Given the insane merchandise, and the hit movie.
>>
>>724714303
good game, but everyone wanted the third one, not a spinoff.
>>
>>724727767
It wasn't even the starting bid
Though I'm kind of curious if Rare is objectively more or less valuable now considering Sea of Thieves
>>
Yess
>>
>>724727767
How soon do you think they'll be able to pay off the massive black hole left by buying Activision?
>>
>banjo not getting a new game is none of microsoft's doing
>it comes down to the devs that literally do not want to make a new banjo game
respectable, i say
it's very "yeah we're done with that franchise you like, deal with it."
>>
>>724729349
It also comes down to the bitter truth
If Rare doesn't want to make a new Banjo-Kazooie, who do you get on it who'd be down for it, competent, and available?
Microsoft tried seeking a new developer for a new Killer Instinct but couldn't find one
Toys for Bob apparently are interested in doing a new Banjo-Kazooie but after Crash 4, do you think /v/ would accept it?
>>
>>724729939
crash is different because while the main game was fine in terms of gameplay, the collectables everyone bitched about were based on absurdly strict level completion times instead of exploration and sidequests
the spyro trilogy was lovely and the only people who complained about it to any meaningful degree were the people poisoned by nostalgia
i'd absolutely be happy with a banjo "redooie" as it'd be, but a threeie out of the gate would be too much, too soon
>>
>>724728675
>How soon do you think they'll be able to pay off the massive black hole left by buying Activision?

They did get more than Activison. It was Activision Blizzard, plus all of the old Vivendi IP's. $69 billion is just insane. I have no idea when that will be paid off. Maybe it's time to bring back Guitar Hero?
>>
>>724725650
>All the other redesigns looked hideous and blocky
>Humba is extremely cute
What the fuck
>>
>>724727767
In comparison, for a mere 300 million Embracer not only got Tomb Raider but also Deus Ex, Thief, Championship Manager, and Legacy of Kain as well as three studios (granted they shut down one of them ASAP) which is fucking nuts unless Square Enix just really wanted the money and didn't care for double checking the value
Amazon paid more to license Tomb Raider for films and television
>>
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>>724730574
>All the other redesigns looked hideous and blocky
Bottles, Klungo, and Gruntilda look good
Mumbo looks decent
It's only really Banjo and Kazooie themselves who look off
Humba's concept art was done by a porn artist who worked at Rare at the time
>>
>>724730285
>bring back Guitar Hero?
The problem is that it feels like history is just gonna repeat with plastic guitars of all kinds just shelfwarming
>>
>>724730880
Jollyjack worked at Rare? I knew he was British but still
>>
I actually liked the artstyle but it feels like it fits better in viva la pinata or littlebigplanet not banjo kazooie.
>>
>>724731243
Yeah he did, even showed up in a Rare Replay interview
https://www.youtube.com/watch?v=nvJbRCGUuJ0
>>
>>724721106
The really sad part is that just proved how poor they were at making a decent platformer at the time if that was their mindset. I think the devs, or whoever was in charge just.. did not like or want to do a platformer.
>>
>>724731534
It's franchise fatigue
I think Gregg Mayles reluctance to do more platformers despite being talented at it is kind of like a Nightmare Before Christmas situation minus the rekindling your old passion part
In an ideal world, Rare wouldn't have suffered from game development becoming more expensive and challenging and would organize themselves like EPD where Gregg could've mentored people to potentially handle Banjo-Kazooie (if they wanted to that is) or platformers in general (again, if they wanted to) while he got to focus on his passion projects
>>
>>724714303
it was fun. i liked putting a vacuum on the back of any vehicle and setting it to blow so i could break the games speed limit
>>
>>724731804
Problem with that is its moronic to pivot to a different genre for a series thats known for one thing. Its like going to a place called Steak House and finding out their menu has been completely replaced with vegan food. Even if the food is still good, it alienates a large part of your original clients.
>>
>>724730880
hes like one of the few western game concept artists that can do appealing designs, wow
>>
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>>724731394
I kind of get the thought process?
They wanted the artstyle to not lose the charm of low poly models so they went with the blocky artstyle and felt it worked with the shift in gameplay being construction based.
I know Bayliss himself has some regrets with his old designs so I wouldn't be surprised if the people behind Banjo-Kazooie have some regrets when looking at their old work
>>
>>724732342
What issues would they have with the original BK designs?
>>
>>724732074
True but the problem came with the shift to vehicles happened after that initial teaser (though that still had the new artstyle) unless I'm mistaken which just seemed like a straight forward return to form.
>>
>>724714303
Nuts and Bolts was great
>>
>>724732714
Yeah they could have done a number of things however. From canceling the game, delaying it, or even putting a lesser focus on the vehicle stuff. While I think the game was pretty OK overall, they REALLY dropped the ball when it came down to designing challenges. 80% of the game was just basic ass races of some kind and around half of those were challenges with a prebuilt vehicle.

Game would have been way better if they had at least included platforming challenges to break up the pace some as well as making challenges that required you to actually build vehicles or use limited parts. The DLC handled this WAY better honestly.

The dumbest thing though, in my opinion, is that the whole justification for the vehicles was that the stages were too large. But in practice, almost every stage was ridiculously empty for what it provided and even with the vehicle aspects, it barely used its map for most of it. They could have easily shrunk the stages if that were the problem.
>>
>>724732534
Expressiveness maybe?
That was Bayliss problems with his DK design
The vast majority of Banjo's renders from before Nuts & Bolts has him having the same expression on his face
Kazooie as well but you wouldn't get the gist that she's a petulant bitch just from looking at her
Though I've seen people argue that's part of the appeal
Even in Smash Ultimate where I'd argue Banjo & Kazooie look fucking excellent there their expressions being faithful to their original depictions make them look less comparable to Smash 4/Ultimate Dedede and more....Brawl Dedede
>>
>Once saw a guy saying "Well SURE Nuts & Bolts was what Rare wanted but Nintendo would've definitely stopped them and forced them to make something the fans would've actually wanted" and people agreed with him
um.................no?
>>
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>>724731394
Fun fact, Mumbo was gonna be in Viva Pinata at some point
>>
If Banjo-Threeie gets made should they treat Smash Ultimate as canon?
>>
>>724714303
Denial of competition is as much a reason for massive corporate buyouts as is legitimate usage, even Hollywood producers were also doing this long before videogames properly left arcades. Also this is Microsoft, they bought half the western market up to goddamned CoD just for inflated Gamepass numbers with the intent of leaving the console race and developing only 1-3 IP's at a time at best, they're the undisputed kings of sitting atop their empire of dirt. Snatching Rare from Nintendo was only the beginning.
>>
>>724714303
They needed to wipe out IPs that competed with Halo, so they bought them out and let them die.
>>
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>>724714303
Every time I've tried to replay this game, I get lost in the vehicle editor and the test track for a few days. Then I get my fill and never end up doing any missions.
>>
>>724735387
As a 4th-wall jab at best, which would definitely happen.
>>
>>724737721
Dude...the people behind Goldeneye largely left to form Free Radical already before the buyout
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>>724737931
Not him but he said the IP's themselves, not the talent behind them.
>>
>>724738124
They still let Perfect Dark Zero be made.....we don't talk about Perfect Dark Zero
>>
>>724737595
>just for inflated Gamepass numbers
How's that price hike going for them?
>>
Has it ever occurred to you that the perfect available developers who could inherit Banjo-Kazooie probably don't exist?
>>
>>724740942
There's no studio that has old Rare's sense of humor and design sensibilities. It would probably have to be an American studio or some soulless new shitter studio. Maybe indie like with bubsy but that would never feel right, they would never get that Rare magic that they always had up until the post-kinect days. I could only really see Playtonic doing it, since it was actually them long ago, and Microshaft doesn't care about Banjo so they never will get that talent while it's still alive.
>>
They were right BTW, another platformer collectathon game would have bombed horribly with xbox's current audience of Halo and COD babbies so why not try something new.
The game was also really good and innovative.
>>
>>724740942
This is pretty much true for every IP that gets picked up by a new dev. It's never going to be the same.
>>
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>we want banjo and kazooie three!!!
uhh... you already have it...
>>
>>724741185
It still amazes me that BK somehow garnered enough Microsoft agreement to be chosen for their big Smash deal with Nintendo alongside Minecraft. Even moreso now knowing they had no apparent plans to use that gauge to bring it back either.
>>
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>>724741461
>isometric GBA platformer
>>
>>724741461
>Banjo OnePointFivee

Nah, not quite.
>>
>>724741185
>Maybe indie like with bubsy
Banjo on an indie budget would piss people off
>>
>>724741732
Do we know they were a packaged deal?
Nintendo chose the DLC and made a list

>>724741461
>>724741779
Someone is making a fan remake as a 3D platformer
>>
>>724743537
That's what I said, it wouldn't feel right.
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https://youtu.be/l69BP1uhlMs?t=594
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>not on NSO
>Not on Rare Replay
"The rarest" one might say.
>>
>>724743978
>"The rarest" one might say.
no, that'd probably be the Ultimate Play the Game stuff that didn't make it on Rare Replay
Star Fox Adventures is likely on NSO at least more than Diddy Kong Racing if Conker is a deal breaker
>>
>>724743956
British humor Anon
British humor
L.O.G. is supposed to be Rare themselves
>>
>>724718665
Game of the Year
>>
>>724718665
Honestly?
I think mouse cons would work great for this game
>>
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>>724719661
Humba Wumba Jumbas!
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>>724714303
Unironically a cool gimmick shame about the controversy.
>>
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>>724744215
>Star Fox Adventures is likely on NSO
Switch 1/2 can't run it. It can't run assault either.
>>
>>724743606
I admittedly forgot Nintendo chose the list first before the publishers offered, guess that answers the amazement then.
>>
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>>724724137
There were still some Banjo games on the GBA wonder if we’ll see them on NSO one day
>>
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>>724727767
Check out all the crazy acquisitions in media entertainment, notice how Nintendo rarely buys a studio, I am aware to picked up Monolith Soft
>>
>>724744987
>Sir, a bear and bird have hit the second tower
>GUH HUH
>>
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>>724714303
Uhhh Microsoft does what Nintendon’t?
>>
Does anyone have an exact amount that MS spent buying studios for Xbox?

They paid 375 million for N&B and that didn't even count the development cost for the actual games. They probably lost well over 600 million for the development costs of all the Rare games since the start
>>
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>>724727767
I wish we got the Minecraft Beta with the cute Frog Girl as the face of it instead fucking Steve who is a ripoff of some GTA character
>>
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One of these is not like the others
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>>724745428
That wasn't what happened
>>
>>724745621
>Out of all the platformers to win in the 2020s, it was Pac Man World
Color me fucking shocked. Now if only the remakes didn't downplay some of the more western aspects to make it more typical, but they are good otherwise.
>>
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>>724714303
Banjo Kazooie could have been on it's 7th game by now. Nuts & Bolts could have been a spin-off and people would be thrilled, maybe it would have gotten a sequel to that.
>>
>>724730574
Here face looks too thin and stretched. I'd prefer her native indian design with the big eyes
>>
>>724745621
>Banjo-Kazooie
Rare doesn't want to make it and Microsoft has had tough luck finding a suitable substitute
>Rayman
Montpellier was busy on Beyond Good & Evil 2 and Ancel retired
Apparently getting a remake or a new game
>Crash
Crash 4 underperformed but social media is active again
>Spyro
Social media active again, speculation that it's Toys for Bob's next game (they're still working with Microsoft after going indepedent)
>Ape Escape
Allegedly Japan Studio wanted to make a new game (oh who am I kidding, those anniversary tweets spelled it out) but got denied
Team Asobi seem to be down for it
>Sly Cooper
Sucker Punch is a one game studio and nobody else wants to clean up Sly 4's mess
>Jak
Naughty Dog doesn't want to and there's nobody there to pick up the torch
>Pac-Man
The Pac is BAAAAAAAAAAAAAAAAACK
>>
>>724747298
>Banjo Kazooie could have been on it's 7th game by now.
No
Rare doesn't like franchise fatigue
Never did
The series was seeing declining sales anyways
>>
>>724747545
Franchise fatigue, hence why they just work on Sea of Thieves forever now
>>
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>>724747482
>Beyond Good & Evil 2
Is that even still happening at this point?

Is it in the contract somewhere that someone's firstborn is going to be executed if they actually give up and cancel this shit? Beyond Good and Evil 2 had a trailer in 2017. Except they ALSO had a trailer in FUCKING 2008 when the game looked to be an actual sequel and not whatever the hell the new version is
>>
>>724747298
Let's make this clear
We KNOW what Rare was making for the Game Cube aside from Star Fox Adventures
>Donkey Kong Racing
Which could no longer be Donkey Kong so they switched to it being a Sabreman game but they couldn't figure out how the game would actually progression would work.
>Kameo
Which got overhauled for the Xbox and later 360 with changes done to be more appealing for the Xbox's audience
>Grabbed by the Ghoulies
Which got scaled down during the move to Xbox
>Perfect Dark Zero
Which eventually came out on 360 with the anime-esque artstyle removed
Banjo-Threeie was never real
It wouldn't have been guaranteed and given how Nintendo were the ones who pushed for Mickey Mouse games done by Rare, they likely wouldn't have forced them to make a new Banjo game anyways
The series would've skipped a generation
Closest was a remake of Kazooie on Xbox that would become Nuts & Bolts when the team wanted to do something different and not retread old ground again

>>724747841
It's what keeps the lights on and Everwild was their next big passion project until it went nowhere and got canned
>>
>>724747873
>Is that even still happening at this point?
I think it's dead but they can't announce it in fear of pissing off shareholders
>>
>>724744806
Okay is there some technical shit I don't know about that makes Adventures a bitch to emulate?
>>
>>724745472
>They probably lost well over 600 million for the development costs of all the Rare games since the start
They probably made it up eventually with Kinect Sports sales and Sea of Thieves though
>>
>>724748104
*they likely wouldn't have forced them to make a new Banjo game anyways since if Nintendo were to have forced them to make a new Banjo-Kazooie for the GameCube we would've known at this point
>>
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>>724748293
It's basically retconned with the implementation of Zero. They pretend it doesn't exist. They would not only have to remake both like prime, but they would have to start issuing C&D's out like they do with pokemon. Only a lot more of them and actually warranted.
>>
>>724750070
>It's basically retconned with the implementation of Zero
.....so?
Pikmin 4 retconned the whole series but they don't pretend the first three games don't exist
Nintendo doesn't have a hard mandate that Krystal can't show up, plenty of Adventures to Command Star Fox spirits are a thing in Ultimate and she was even an assist trophy
>>
>>724747298
Nigga the Banjo team went on to make Grabbed by the Ghoulies and Viva Pinata
>>
>>724747298
I remember that some people at Rare dont really like Tooty, so she is in the bad character jail
>>
>>724715995
>Gregg Mayles
>sane
He wasted more than 4 years on the most generic as shit pirate game ever created because it was his dream. And now he's gone. Fucking hack.
>>
>>724751240
Because she only exists to be a plot device
Even in games like Banjo Pilot they refused to bring her back as part of the joke
If Rare had any say in it, the Tootie we see in Smash is a clone
>>
>>724751387
sea of thieves? or maybe project dream?
>>
>>724714303
I got the game by really cheap for the Xbox 360, and liked it just fine.
Then when I played kazooie for the first time I was like "oh, so this is why nuts and bolts is hated"
>>
>>724751240
Banjo Threeie will be about tootie being the protagonist with her new friends trying to save her brother. and people must like it
>>
>>724714303
AND IIIIIEEEEEIIIII WILL ALWAYS LOVE YOOOUUUAAGAGAHHHH
>>
>>724751682
He's talking about Sea of Thieves
I think Greg spent more time on Everwild to be honest
>>
>>724753371
was going to defend sea of thieves because that is probably a successful product for how long it kept getting content, while Everwild. Is Ever dead.
>>
>>724751240
Why does this nothing character get a figure?
>>
>>724753535
they needed somebody cute, and the line up is non existent
>>
>>724754021
>no sexy gruntilda
throwing money away
>>
>>724729349
The last holdover who said no to a new Banjo game left Rare recently after Everwild went nowhere after 7 years.
>>
>>724731804
Instead, he wasted 7 years making a game that never came out because they couldn't figure how to make it fun.
>>
>>724754417
we know they could not agree on how she should look on a modern design.
It would be tame and bland, or break their morals
>>
>>724754941
why should it it get a modern design?
>>
>>724754794
Didn't they reach out to him to help direct the project after the previous one left?
I think he was already looking to retire at that point
>>
>>724754675
that doesn't change the fact that if nobody at Rare wants to do it, and nobody outside of Rare wants to do it
And neither of them CAN do it, it's not getting made
If Crash 4 underperformed, what chance does a new Banjo game have?
>>
>>724754417
>>724754941
There's no actual render to be used as reference
Just a low poly model
Granted, neither did Tootie but that's kind of why she looks sort of off here
>>
That game was awesome. How much bing bing wahoo do you need, anyways?
>>
>>724723641
But why everything is ao square and pointy?
Banjo's face (muzzle) in particular looks terrible
>>
>>724756408
They felt the low poly models had more charm than the actual promotional renders
>>
>>724747841
Sea of Slop
>>
>>724757648
Did you play it?
>>
>>724751240
Rare are retarded, Tootie is a Cutie
>>
>>724752517
I honestly would’ve been down for this
>>
Microsoft is stupid and doesn't know shit about videogames. That's why.
>>
>>724757856
rare traditions
>>
>>724758783
>>724752517
>>724757856
Form meets function
Diddy was more popular than Donkey Kong for players so they made him the star of the sequel and added Dixie who was similar but still had differences
Dixie was the star of three but they added Kiddy who was tinier Donkey Kong essentially
What does Tooty differently from Banjo?
>>
Nuts and Bolts was legitimately better than what we would have gotten otherwise. I fucking loved Nuts and Bolts to death.
>>
>>724758929
i got almost 100% except for 1 T.T challenge
>>
>>724747482
>and nobody else wants to clean up Sly 4's mess
The best winning move is.... ignore it. Let's face it, there's a small minority of fans who LIKED the story of Sly 4. Just ignore it and do something new.
>>
Sea of Thieves has easily paid that many times over.
>>
>>724759591
Aren't most of its players playing through gamepass?
Not that it matters since there's in-game payments but still
>>
I'm gonna be 100% be honest with you
If Microsoft ever for whatever unlikely reason decided to sell Rare to Nintendo, they would immediately get the team to work on a live-service game like Sea of Thieves because that's the one thing they can confidently be good at
>>
>>724714303
They re-released it as "Tears of the Kingdom."
>>
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>>724717153
>it just wasn't a good mainline BK game.
No, fuck you. I'm sick of hearing this shit.
>hub doesn't allow you to use any of your creations, even after beating the game
>each world has like 5-7 different doors to take you to different "acts" where all that changes is the few NPCs sprinkled around and MAYBE the time of day; literally no reason to have not all of them just be behind one door because objectives and hazards don't spawn until you accept a mission
>ALL worlds are huge and empty for no reason, you barely ever need to traverse the entire place for objectives
>game is absolutely done with unique missions by the time you're finished with the first world, you will always be driving through rings, pulling X, knocking over Y, or having your vehicle auto-target Gruntilda until she falls out the seat
>paid DLC reuses the fucking test map
If you rebranded it, the game would have been shat on even more.
>>
Nuts and Bolts was a generational pleb filter. I absolutely despise zoomers who just parroted shitty YouTube essays on why it's "bad."

Rare was god tier even in the 360 era.
Viva Pinata, Kameo, N&B. Unfortunately there were so many good games during that era (and the demographics catered more to dudebros) that Rare got lost in the noise.

Sea of Thieves is Rare's most successful game of all time BTW.
>>
>>724758920
she would some kind of dash or dive that overshadow banjo forever
speed runners love her
>>
>>724760032
>hub doesn't allow you to use any of your creations, even after beating the game
Because the hub serves as puzzle in and of itself with the unlocking of parts.
Sorry you got filtered.
>>
>>724759780
It sold millions of copies on Steam alone.
>>
>>724760160
Nobody likes your furfaggot ripoff of Cargo: The Quest for Gravity.
>>
>>724760160
>Kameo
Funny how had it stuck to its original concept it would've likely been brought up over the Palworld lawsuit
>>
>>724731804
Designing Banjo Tooie mindbroke him. He thinks the game is too big too. That's why he never wanted to make another 3D platformer again.
>>
>>724760228
>Because the hub serves as puzzle in and of itself
>all the Mumbo crates and Jinjos are on flat, wide rooftops or behind buildings because everything needs to make room for the trolley
Yeah, no. It's absolutely brain dead "exploration".
>>
>>724733372
To reiterate the expressiveness thing
Compare Conker and Banjo and it's night and day
I know they were made by different people but there's a reason why Conker never got a redesign
We don't talk about Young Conker
>>
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why? WHY does this motherfucker get new games when banjo is left to rot? FUCKING WHY?
>>
>>724761260
Well

They're not GOOD games, are they? Sometimes dead is better
>>
>>724761592
none of bubsy's games are good, NONE of them
they only brought him back because of the memes and people bought into it like the retards they are
>>
>>724761592
>>724761682
bubsy 4d is better than any banjo and kazooie game ever made combined tho
>>
>>724761260
Because Bubsy has nothing to lose and has zero standards
A Bubsy game can be low budget and crap and he wouldn't lose anything
A Banjo game being bad would actually do damage
>>
How's Replayee?
>>
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>>724761797
fuck you, even as a joke that's not funny
i refuse to believe ANY bubsy game is good, NONE of them deserve it
>>
>>724761939
with all of the successful 3d platformers microsoft has no excuse to let the ip stay dead, they can easily replicate shit like astro bot and bananza
>>
>>724763141
Anon, who the fuck do they get?
>>
>>724759780
even if it did, it kept getting tons of expansions and seasons, which is a clear show that it keeps making money.
if it wasn't it would be shut down, or at least stop development.
>>
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>>724761260
At least Banjo got into Smash
>>
>>724763709
>if it wasn't it would be shut down, or at least stop development.
I know Steam Chart circlejerking is dumb but yeah....
>>
>>724763141
Microsoft money alone can't bring a good game
Just look at Halo
>>
>>724758261
I'm sure glad they spent like 80 billion dollars on acquisitions to just flush half of the studios down the drain & leave the console market.
>>
>>724761260
people like to use bubsy as an example of "this guy is alive but not banjo? crash? why"
because budget and scale

If the next banjo or crash game looked like this, people would bitch and say the 64 graphic look better.

bubsy can get away with being cheap because they are just releveant on an ironic way. and as a miracle it carry him
>>
>>724721106
They probably would've succeeded with nuts and bolts if they just made another trailer updating people on the game's status after that trailer (just saying the game pivoted to a "racing game") without any previews would be good enough but even then yeah a new game in the old platformer style was not going to happen either way because they just didn't have the heart for it anymore
>>
>>724758929
nuts and bolts was released a decade too early. A little later and the content creators would've been huffing that vehicle builder like meth
>>
>>724767783
the vehicle builder is good but the levels, physics, objectives, writing, art and basically everything else sucked
>>
>>724745551
Would be a cool future but then all of the other blocky games would've ended up as the more popular ones only because the updates took longer to push out for minecrap
>>
>>724767521
Fucking SpongeBob has the better looking game graphics-wise than Bubsy
>>
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>>724714303
I've been playing through this game with a bud and it's incredibly fucking fun. I like all 3 main Banjo games.
>>
>>724745551
Honestly?
She's cute but she'd probably be less iconic
>>
>>724741461
That game is only about 1/2 to 3/5ths of a game.
Play the prototype ROM that got leaked a decade ago. There's a fuckload of cut content.
>>
>>724733210
This was the 360 era, Anon. The devs *had* to make huge maps and their non-vehicle game *had* to have vehicles in it.
>>
im sick and tired of late millenial and gen x faggots insisting nuts and bolts was a bad game just because it wasnt banjo threeie
>>
>>724767521
banjo is a fucking collectathon platformer, you don't need ultra hd 55k megatextures with gaytracing. You just need simple understandable graphics with a decent art style. The actual issue is more on level design, as it's been so long no one really understands how to design good levels for that genre anymore.
>>
>>724773665
>banjo is a fucking collectathon platformer, you don't need ultra hd 55k megatextures with gaytracing
Anything less impressive than Mario Odyssey, Donkey Kong Bananza, Crash 4, or even current Sonic games regarding visual quality is gonna catch flack
People have actual standards and expectations on what sort of presentation Banjo should get
If it was graphically more comparable to Yooka-Laylee or A Hat in Time people would call out Microsoft for being cheap and not giving Banjo "respect"
>>
Hot take:
Viva Piñata is one of the best games of all time
>>
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>>724715995
>>
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>>724773949
No fucking chance this is a hottake, Viva Pinata is one of the few games that enjoys near 100% approval rating across /v/.

I want Rare Replay to come to PC so fucking bad, I still haven't had the chance to play Trouble In Paradise
>>
>>724773997
>why u do this
>people didn't know
How long did we know Rare approached Nintendo first for the buyout?
>>
>>724773796
Personally I think shit like bananza looks like shit. Going too far into detailed modelling of hair and shit looks bad. I'd rather a mostly smooth model with a texture layered over it.
>>
>>724773949
They're excellent games. Maybe they're not making many peoples' "top games of all time" lists but it's not some hated series. Not a hot take.
>>
>>724727767
>Disney bought 20th Century Fox for 4 billion,
Incorrect fact, they bought Fox for $71b, $4b is the amount that they bought the Star Wars franchise.
>>
>>724774107
Is this actually confirmed though? I thought it was just a case of Rare's contract with Nintendo ending and Nintendo getting outbid by Microsoft
>>
>>724774095
I'd buy the fuck out of rare replay if they put it on steam.
>blast corps
>jet force gemini
>perfect dark
>both banjos
I'd buy it just for these and everything else is just a bonus. Oh sure I can emulate but N64 emulation has always been kind of janky and I want something that just werks.
>>
Has anyone tried that Halloween mod for BK?
>>
>>724774095
Rare has various camps regarding their fanbase and the largest ones are the Nintendo era fans
Between the two you either have people who think Rare's output declined but will acknowledge they still made great stuff post-buyout including Viva Pinata and then you have people who think it was like a fucking off-switch the moment Microsoft rolled along and will dismiss anything that isn't related to Nintendo era Rare (and even then said camp is either a blind Nintendo loyalist or someone who constantly harps on conspiracies that Nintendo somehow hating Rare)
>>
I honestly thank fucking god on heaven for Nuts and Bolts flopping on sales
Butchering the art style was just too unforgiveable
>>
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>>724774218
Stampers went to Nintendo first
Nintendo said no much to their surprise so they took the auction public
Activision tried to bid for them but Microsoft came in with a final bid for 375
Some sources say Nintendo joined in, others say Nintendo just accepted it and decided to focus their resources elsewhere with the money they'd get from selling their share of Rare
>>
>>724714303
you just know if they were still under nintendo, they wouldve tard wrangled this idea into the dumpster before it even got off the ground. and we wouldve got a real banjo-threeie, and the franchise might still be alive to this day.
>>
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>>724774654
>they wouldve tard wrangled this idea into the dumpster before it even got off the ground. and we wouldve got a real banjo-threeie,
No
>>
>>724774654
Did they tard wrangle Sticker Star?
Zip-Lash?
>>
>>724774792
This sounds more like Nintendo has a problem with Miyamoto worship and the problem is the other devs immediately kneeling to his vaguest whim.
>>
>>724774654
I'm gonna be real with you
Nintendo would probably have LOVED the vehicle customization gameplay and encouraging of creative solutions
>>
>>724775023
Almost certainly, it would have had weird motion controls and been on the Wii though. I'm not sure if waggling would have made it better or worse.
>>
>>724774654
they literally made a zelda game with the same concept. youre confusing nes-gamecube era nintendo with nu-tendo, 2 totally different companies.
>>
>>724775205
>know the workplace rules
>vehicle creation mechanics in a zelda game
>awww youre sweet
>vehicle creation mechanics in a banjo game
>HELLO HUMAN RESOUCES?!?!
>>
>>724775271
you left out the detail of N&B gutting the artstyle and turning the games dialog into self loathing about platformers not being popular anymore
>>
>>724775191
>had weird motion controls
Which Rare themselves would be eager to try out
Rare has always been keen on experimenting with new tech
Their move to Kinect makes more sense when you remember Diddy Kong Racing DS used a lot of the DS' gimmicks much to the gameplay's detriment or how Banjo Pilot was gonna use the tilt cartridges
>>
>>724775512
Yeah, I'm sure they'd be all over it. I'm just not sure if the result would have been any good. I feel like motion controls or not there is probably a higher chance of it being good but at the same time I also feel like if it was good it would be one of those games that looking back I would wish wasn't constrained by motion controls in the first place.
>>
I just realized they totally would've done Stop and Swop with amiibo or maybe even e-reader cards
>>
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>>724760032
>hub doesn't allow you to use any of your creations, even after beating the game
Disappointing, but not a deal breaker.
>each world has like 5-7 different doors
Nitpicking, but I do agree it's a bit silly. Probably some dev reason for this.
>ALL worlds are huge and empty for no reason
Counterpoint: If the worlds were smaller, you'd complain that there's no room to move around your wacky creations that fly at sanic speed. Half the fun of N&B is being about to have plenty of room to test out your builds. Also, they aren't that big outside of Nutty Acres, really. If anything, some later levels felt a lot smaller and more claustrophobic at times. (Terrarium of Terror and Logbox 720) They ARE more empty than I'd like, though. Game needed more actual collectables, which is insane to say about a fucking Banjo game.
>game is absolutely done with unique missions by the time you're finished with the first world
Legit criticism that brings down the experience, yes. I don't think it automatically makes the game bad on its own, though. Just not as good as it could be.
>paid DLC reuses the fucking test map
It's actually worse than that: It's reusing a scrapped level's (the wild west stage, which you can see the building for in Showdown Town, the one that's all boarded up) challenges, music, and a few assets. Another legit criticism that I cannot defend, but it didn't really bother me much either.
>If you rebranded it, the game would have been shat on even more.
No, it probably would've just faded into obscurity like Viva Pinata, and had a maybe handful of "hey /v/ remember this gem?" threads every year, at worst.

>>724775972
>SnS
I hate to be that guy, but I think after what Rare tried to pull with DK64's SnS connection, they most likely would've told Rare to fuck off if they ever tried to bring it back. Which they wouldn't anyway, since the guy behind it preferred the way it worked originally. Using another method would've lost the magic according to him.
>>
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>>724774654
Are you taking the fucking piss?
>>
>>724752517
>Blues
That's Kazooie's son with Banjo, right?
>>
>>724775728
I think some ex-Rare devs made that cheeky barbershop game for WiiWare.
>>
>>724718665
They already got totk
>>
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>>724745426
inside job
>>
>>724714303
to be fair they thought they were getting donkey kong out of it, not banjo
>>
>>724751240
Now that I think about it, banjo-Kazooie is a lot like Shrek in that it takes a very simple fairy tale-like concept and fills it with non-traditional humor.
>>
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>>724778936
I've been making this comparison for years. The Last Wish style "more mature" Banjo game with SkellyDoll's art style please.
>>
>>724715995
You gorgot to say
>second game is a boring colectathon that drags itself for too long and makes you wish you were playing a different game
Cue to them changing to a different type of game
>>
>>724779279
*forgot
I hate being blind
>>
>>724776646
Nintendo bonus vs no Nintendo bonus
>>
>>724714303
banjo was never good
it just took rare no longer getting a nintendo bonus for people to realize that
>>
>>724779367
*Japan bonus
at least get it right
>>
>have free advertising from being in Super Smash Bros. Ultimate -- a game that sold 35 million copies
>do nothing with it

That's our clever guys at Microsoft!
>>
>>724780672
The problem is that Rare doesn't want to make another Banjo game. Rare (whatever's left of it, anyway) also has kind of a cult of personality around it, so if they gave the IP to someone else you'd see instant negative PR ("They put SCHEWPID AMERICANS in charge of Banjo-Kazooie m8!!!") before the new devs have even had a chance to fuck up.
>>
>>724759915
It's hard to say. Nintendo doesn't like buying studios unless there is a need to secure talent. Even though the rare IP has value Nintendo understands that unless the right people are behind it the franchise is worthless. I am starting to wonder after her DK Bonanza that some devs who had no history with the franchise would like to take a crack at it. Most devs that go through so much hardships trying to get to the positions that they are in don't really want to work on other people's IP, but some do and if the stars align I say let them try it.
>>
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Microsoft overpaid for Rare. The writing was already on the wall post the N64 era.
>>
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>>724780875
You're forgetting about the Battletoads and Perfect Dark reboots that Rare had no involvement with.
>>
>>724781765
Were they good?
>>
>>724783176
Perfect to dark reboot never came out but everyone was skeptic. Battletoads had a lot of upset over the subtle agenda pushing and art design.
>>
>>724762706
Good thing no one will ever give a fuck what you think, say, or feel.
>>
>>724767521
>the 64 graphic look better
>>
>>724773997
I love how this has a date baked in so it's perfect for shutting down revisionists
>>
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>>724785556
It's baffling how literal kids back then came out the woodwork in 2018/19 and tried to tell people they didn't know what they wanted. At the time of that trailer there were only four games, two main titles, a spin-off and an interquel. Banjo missed a whole console generation, understandably because of the messy migration to Microsoft/Xbox. But all the shit Gregg tried to spew to justify N&B was horseshit. The public wanted Banjo-Threeie, a platform adventure. Not a driving game with building mechanics. The moment they showed Nuts & Bolts off, the company's fate was sealed.

The following year, the company was being restructured (Remember pic related?).

2010, all of Rare's prototypes, art, etc. was being dumped en masse.
>>
The thing is in a nintendo owned rare timeline is even if Mayles is still autistic about no more Banjo platformers they would still have to make donkey kong games,
I assume the GameCube and wii get linear donkey komg 3d platformers as a shift away from collectathons.
Also dk racing
>>
I know a couple Rarefags online that still go to bat for this shell of a studio. I always thought it was uniquely sad and embarassing the lengths they went to emulate their British idols, copying their style of humor and "wit".
>>
>>724789327
Cor dear what the fish and chips bloody bloody arse!? At least we're not lowbrow like schewpid americans *fart noise*
>>
>>724754021
no bottles?
>>
>>724754794
>he wasted 7 years making a game that never came out
What game?
>>
>>724723901
Bananza raped this game and you can already play banjo on the switch.
>>
>>724786401
It's so strange how we got a sub-section of people who are apologizing for this era or shifting blame when we know all roads lead to Microsoft
>>
>>724786524
It's hard to imagine how the DK series would have evolved if rara had still been involved. We wouldn't have gotten the retro era DK games, would we have also not have gotten Jungle Beat and Bananza?
>>
>>724730574
>>Humba is extremely cute
Because it's a completely different design that has zero indication of being Humba besides "she's an indian"
>>
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>>724790267
Not really, if nothing else, DK would have been the same, but one thing I think was going to happen was DK being more 'upright'. By DK64 he was standing upright more and I think Rare was definitely going to try to return to a 2D format given how DK64's development went, something a little more easy to work with. I definitely believe that the Konga games and Jungle Beat would not have existed, and Diddy would be absent from all the Mario spin-offs, Jr. filling in. Diddy if Pilot was anything to go by would have probably started to develop his own brand of games.

Given how poorly Jungle Beat sold let alone the Konga titles after the first game, Rare's DK games would have done well regardless of the direction. The GBA games proved this tenfold.
>>
>>724714303
>>724715995
>>724721106
I liked Nuts and Bolts. I mean Banjo Threeie would be preferred but Nuts and Bolts on its own was not terrible.
>>
>>724789786
Because literally every current and former Rare dev has pointed out Microsoft didn't meddle
>>
>>724781765
Here's the thing
Battletoads was poorly received and the Initiative CHOSE Perfect Dark
>>
>>724795910
And maybe they should have. Rare wouldn't be in the sorry state it's in.
>But muh sea of thieves
One fucking game. All the others canceled. They've been 'dead' for a decade, Rare Replay was a concession to that fact.
>>
>>724780672
Because the question just becomes, who the fuck do you get if Rare doesn't want to make one?
Double Fine had to tell people to shut the fuck up because they want to make their own games



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