>game punishes you for playing normally
>>724718480Where did this notion everyone has to min-max Morrowind come from? you literally just level up at the pace of your major skills, no problems will occur.
Morrowind is fucking easy as hell. Oblivion is where this is actually a problem.
>>724718874Da fuq are you talking about? You will have massive problems if you level poorly
>>724718874>dont rush Endurance x5 multipliers>permanently gimped HP pool because the HP per level is not retroactiveits bad game design
>>724718874Base game? Not really true but you can make it work as its not hard and you only need some STR/AGI/LUK to use the fag hammer and winExpansions? HAHAHAHA you fuck up your skills you fucked up the game bro. Enjoy not being able to use any quest reward and getting cucked by luck rolls.
>>724718480Here you go OP this mod fixes everything and makes leveling natural and perfect. MULE (Morts ultimate leveling experience)https://www.nexusmods.com/morrowind/mods/47452
>>724718480enemies have little to no scaling in morrowind so its fine, you can catch up with them eventually even if you don't efficiently level. thats why i was able to beat the whole thing as a berserker orc shitter with no cheesy enchantments on my warhammer or armor, i was able to play like a true caveman. oblivion is not the same, they utterly failed to balance the stupid scaling.
>>724718480You become overpowered in Morrowind no matter what you do
>>724718480It's not as big of a deal as you're making it out to be.You can level naturally through gameplay and have no issues.Equipment and tactics make up for stats quite easily.
>>724719126So what? You think Morrowind is some difficult game you need to min-max for?
>>724718480>takes three games to figure out a skill system that doesn't feel bad>it doesn't matter because now you fucked up the perk systemthanks Todd
>>724719126again, why do you feel the need to min-max your stats?
>>724719168This is Morrowind we're talking about, if you majored in axes then yes a quest reward spear isn't helpful.
>>724719343because it's funnta
>>724718480This was even worse in Oblivion. There were dozens of mods that tries to address this shit mechanic. Funny how one of those modders got hired to level scale future games.
>>724719413Nothing is stopping anyone from just dumping a few thousand gold on a trainer to jumpstart any piddling weapon skill, anyway.
>>724719550It's rather pointless IMHO, the gold is better spent making a new spell or enchanted item yourself.
>>724718480>punishes youYour parents should've beaten the shit out of you growing up. They have failed you.
>>724719550>quest reward for solesthim is a 70 weight mace>absolutely no one at all ever has the stats to use thisThanks...i guess.God i wish i helped Hircines furries fuck those bitch ass nords over.
>>724719343NTA but I'm with you, I've never had to be that autistic about Morrowind levelling. That and the intelligence/alchemy abusing, I've not touched because it's simply unnecessary. I do like making somewhat ridiculous enchants though.
>>724719343In a game that never truly ends you should always go for the high score or regret it later.
>>724719126>I should be rewarded for not knowing the game
>>724719839This shit right here aggravates me to no end.If Bethesda didn't want me to cheese the entire game with enchant they shouldn't have made it mandatory to stack as many constant fortify strength effects onto my gear as possible just to carry loot past mid-game.Boy I sure do love wearing the ugly ass exquisite robe in every playthrough just so I can put +8 strength on it.
>>724720219The game is very finite, and it has a lot of replay value. I always start a new character when I play it, idk why you wouldn't. Again, you eventually beat everything if you play long enough.
>>724720230obviously. the next fallout games and skyrim don't fuck you over for not leveling endurance first so they obviously also think it's bad game design. oblivion being the exception, God knows what was going through their heads
>>724718874I don't believe the game being easy enough there is no reason min-max is an excuse for having a dysfunctional leveling system. This carried on to Oblivion where it's actually a problem
>>724720252Well that is the alternative reward lol>Mace of FUCK YOU from the nordsOr>Enchant yourself with +150 stats from the furry guyYou can only pick 1 and you have to replay the entire main quest again if you want to see the other. This was a $20 expansion pack at the time.
>>724720729It functions perfectly well. If you use a lot more of your skills than just your major and minor ones, then you get bonuses when you finally level up. Min-maxing rots your brain
>>724720252>>724720757>>724719839>The 70 kilogram mace is LE BAD!!!Man up, limp wristed faggots!The damage on that thing is pure insanity! ESPECIALLY, considering it is a one handed weapon that can be used with a shield!But hey, maybe an iron dagger is more up your muscle strength.
>>724719113>You will have massive problems if you level poorlyno you won't. i take athletics and acrobates as major skills, i don't force x5 stat multipliers, basically doing everything people say not to. it's fine and you still end up overpowered without much trouble. it's an RPG, not a competitive PVP game. yeah it can be fun seeing how strong you can get and how quickly but acting like that's the only way to play is severely limiting and gets boring.i also take swimming in deus ex and it's fun
>>724721764>deus exPosercore slop.
>>724721845>i don't like deus ex isn't that interesting
>>724718874You need to minmax endurance or you're getting one shot by expansion enemies
>>724719178>Total views :128,000>total download:27,000There is still hope for mankind.
I beat the game with a trash unoptimized build as a kid.Are you really so shitty and stupid that you're worse than a 12 year old?
>>724721123You talk as though leveling strength isn't a complete joke because lmao acrobatics.Even at 100 strength that shit is still nearly 1/5th of your inventory for a damage boost that's not even worth it because combat is already trivial by that point anyway.
>>724719113nigger you just need sujammaEVERYTHING in the god damn game can be easily surpassed as long as you have a stack of str buffs on you.
How do you min max a merchant/hlaluu agent pacifist playthrough?
WRPGs are all bad and I'm tired of pretending otherwise.
>>724719113yeah if you put something like athletics as a major then auto run into a corner for days at a time, simply don't do something that fucking stupid and you'll be fine
>>724719189Yeah the infinite scaling is the REAL issue in Oblivion. The leveling system just gets all the blame.
>>724721998use shield spells and have high armor stat for what you're wearing, the occasional health+ potion
>>724719680you act like there isn't enough gold in the game to do all 3 of those things easily
>>724718480>game punishes you for getting punished
>>724722267I'm not sure what you mean but yes the Morrowind modders and those who use their mods are a fairly intelligent community
>>724721123bro the thing breaks almost immediately within a few swings, it literally isn't worth it, might as well just get the frosty hammer from solsthiem
I don’t like messing with the original experience intended but with Morrowind I usually go into the construction set and remove the enchantment and spell making limitations. There is no reason why I can’t make a decent enchantment IF I have the skill and the money for it
>>724723650nta but if the weapon is heavy and breaks easily why even bother carrying it around? Just stash it or display it in your house, that's what I do with basically all unique gear in the game in my balmora silt strider station home>>724723673you don't even need to do that for enchantment at least, just gotta pump INT with potions.
>>724723673Same. I also increase merchant’s money because selling something at a loss drives me up the walls.
>>724718480Oh n- >Stacks consumables and enchants
>>724722425100 strength isn't the upper limit. You are meant to get constant strength boosting enchanteed armor. And you can never do enough damage in any RPG. Even if you oneshot enemies, it's not enough damage. More damage is always better.
>>724718480>Apply MCP>Uncap skills and attributesOh yeah, it gaming time
>>724723404Oblivion fucked up my understanding of RPG’s as a kid.I wasn’t really familiar with RPG’s as a concept, I played 3D platformers and not much else. Oblivion looked really cool, the size of game, the quests, the huge map was all really cool, but at my school there was understanding that “don’t level up, it makes the game harder, stay level 1 and just play the game”.Obviously it’s more complicated than that, but working off 4th hand verbal instructions, the concept of “leveling up” in my mind became synonymous with “turning on hard mode”. I had litterally played other games with leveling systems. But they didn’t call it leveling up, so I didn’t make connection. Like Ratchet and clank no one said “leveling up” you said “upgrading” your weapons and hp, which you did by grinding xp until bar filled up. But in my mind that was nothing like “leveling up” in Oblivion, which was scary and complicated and should be avoided at all costs.I played Oblivion multiple times without ever leveling unless game litterally forced you (pretty sure there’s 2 or 3 quests that force it). And you know what? I had tons of fun.
>>724718480NGCD fixes that.
>>724723931naw in morrowind there's a point where you do TOO much and break your shit really fast, you want a sweet spot of doing boatloads of damage but not too much damage to the point where you need to stop to do upkeep on your weapons constantly
>>724719113>You will have massive problems if you level poorlyno? there is no level scaling and the amount of skill levels required to get a character level never increasesyou can play a pure mage, end up with your first 10 levels all being x5 speed x5 strength x1 luck and it won't matter at all for your 11th since this isn't skyrim where you need progressively more XP per level, nor is it oblivion where enemies will start raping you if you don't level combat skills in time
>>724719126while this is true in oblivion it is not true in morrowindand if they just uncapped the training limit in oblivion it would have been fine too
>>724724690If you don't have enough endurance you will need to level for years in game before having enough health to properly play the game. None of you have played Morrowind since none of you have mentioned endurance affecting your HP. Having to level up to 10+ levels over your opponents just to have enough HP to fight them when all your other skills were fine 10 levels before is a massive issue. DUH
>>724724948You are a massive shitter if you need that.
>>724719113Not in Morrowind, because the enemies barely scale. You aren't going to be at a disadvantage because cliff racers turn into diseased cliff racers at level 15 or whatever. It's nothing like Oblivion where entire species go extinct and replaced by something with 10x the health and damage. Also in Morrowind your attribute gains aren't locked in the moment you get the "you should rest" text like they are in Oblivion, which means you can go buy a bunch of training sessions before sleeping to get exactly the stats you want every time.
>>724718480Like every single SaGa game. The more you fight, the more battle rank increases and the harder the enemies get, and you get locked out of quests other shit.
>>724724948>If you don't have enough endurance you will need to level for years in game before having enough health to properly play the game.what the fuck are you going on about?if you really want endurance, go pay for for spear training, level one of your m/ms and take a napyou don't fucking need it anyway, combat in morrowind is utterly trivial and if you want to trivialize it further by having a ton of HP, just go all in and make a constant levitate enchantmentand here you go, here's my most recent save on OMW, I haven't played in a while; I don't know why you're bringing up endurance affecting HP like it's some secret knowledge only hardcore players would know
>>724718480Only a problem in oblivion, get some potions to regenerate fatigue or an enchant and start dodging faget.
>>724725570>start dodging fagetUnless you are a spear user, dodging is kinda impossible in Morrowind.
>>724722425>learn alchemy>make potion that increases your strength by 5000 points>????>profitgit gud, N'wah
>>724725397>you don't fucking need it anyway, combat in morrowind is utterly trivial and if you want to trivialize it further by having a ton of HP, just go all in and make a constant levitate enchantmentOr a really powerful Sanctuary spell. If you're late enough in the game to be fighting expansion enemies you're high enough level to have scores of options to deal with powerful enemies.
>>724725723Then raise your speed, double faget.
gonna cure that corpus with 100% magic resist any day now officer
>>724725759>swings weapon once>it explodes>have to carry dozens of hammers and pause the game after every swingno
>>724726107>he forgot about thrown weaponsFinally a use for all these darts and shits.
>>724726309>he forgot about troon weaponsObsessed chuddy.
>>724726107then just boost your strength up to 500 and you have a good 1200 hits before your weapon breaks and you can carry enough hammers to give yourself infinite prostate orgasms, you little pansy. and if you happen to get bored of constantly showing your silver spear up your bussy you can just go ninja monk mode and blow up some skulls with your fists. don't fucking whine like a bitch when the game literally gives you 10000 different options to play your game, you're fucking nerevarine ffs, act like it.
>>724726527Darn, this post made me horny and hard.
>>724726527>blow up some skulls with your fistsOnly with the openmw option or a patch sadly. I'll never understand why hand to hand has no strength scaling but ranged weapons does.
>>724718480morrowind is so easy, even without a minmaxed game by level 20 you lose most challenge, if you want to experience morrowind i recommend to just go with the flow.except maybe intelligence since thats what manages magicka
>>724719113Maybe in Oblivions, but not in morrowind
>>724719113bruh there's a difficulty slider in the options.
>>724726309Thrown weapons were cool as fuck.I remember finding some paralysis shurikens in one of the vampire hideouts and thinking that was the coolest shit ever.
>>724719113No you won't, you end up insanely overpowered without any minmaxing just by playing normally unless your character is completely broken. It's one of the biggest flaws of the game
>>724726752I really have issues with my perfectionism.You are right that minmaxing in Morrowind is probably stupid unless you play an online mod, but I just can't help myself. I am too obsessed with perfection and always need to be perfect.
>>724718480If you play average then you will get average stats.If you min max then you will get min maxed stats.Is that so hard to wrap your head around?
>want to play openmw>it runs on opengl>i just changed my card to an intel arc b580its so fucking over. im getting 30 fps in balmora.
>>724718874Retards on youtube literally. If a dumb fucking moron like Joel can get through it anyone can
What I find weird about Morrowind is that heavy armor is just better than light armor.In Oblivion and Skyrim, heavy armor makes you slow but sturdy and light armor makes oyou more fragile but fast.In Morrowind, heavy armor just gets more slots for constant enchantments than light armor so it is just better in every way possible.
>>724726945nostalgia
>>724719343I feel compelled to do so even though I know it isn't necessary. I take personal responsibility for this and don't blame the game.
>>724726694good thing you can just pump your hand-to-hand skill so high you'll give almalexia a fucking cosmic orgasm with a single finger. fuck, you can make enchanted armor so powerful that you make vivec look like a fucking scrib, vvardenfell is your fucking oyster, none of the other games in the series can match the absolute vulgar power you can attain in morrowind, which is why it will always be the best game in the series.
>>724718480you don't have to min-max in morrowind. but it's fun to do so anyway and not a pain in the ass like it is in oblivion.
I can't imagine anything more pathetic than having route your skill ups properly for Morrowind of all TES games.
>>724718480Is marksman a good auxiliary ranged skill for a melee build?
>>724727548it isn't necessary at all but there's nothing wrong with wanting to do so I don't think. it's not like the game is particularly hard to minmax thanks to training being the way it is, problem arises when people think you have to min-max to hang which simply is not true
Used a mod that makes it +3, if I didn't I'd be tempted to minmax for +5.
>>724728097the damage from ranged scales with your strength so i would say yes.
>>724728097It's alright but you have to remember collisions are fucked with mobs like scribs, aim a little higher or else your projectile will phase through.
>>724718995>Enemy stats and equipment scale with level>Scaling is designed under the assumption that every level consists entirely of combat skill increasesWhy even have non-combat skills?
>>724719126>constant effect fortify healthand/or>stop getting hit, nigga
>>724728747>stop getting hit, niggaNTA but how? Can't block manually. Can't dodge effectively. All you can do is get spears + high speed and kite backwards and poke.
>>724729006levitate works too, also there's ranged spells and weapons other than JUST the spear.
>>724729006Chameleon, levitate, damage strenght, shield spells to mitigate damage, sanctuary, summons
>>724727428I'll always miss these virgin/chad memes being done correctly where the virgin side is all normal stuff and the chad side is all dumb retarded shit but both are framed in such a way to look the opposite. I was reminded of this because>is on nintendo switchis exactly how it's supposed to work in this meme. It's a good thing that the game is playable on more consoles, but it's framed as a bad thing for the purposes of the meme.
>>724729006it's called agility, one of your main attributes
Curiously, hammers can work like spears. But only if you either use the "always use best attack" option which is cheesy, or if your speed is REALLY high, like above 100.
>>724729604I don't think the use your best attack option is too cheesey, combat is very awkward without it. directional inputs for swings works best for stuff like Mount and Blade, and Jedi Knight.
>>724725397I have a lot of mods that make combat more difficult and complex so that's probably why it was such an issue for me.
>>724729690I like to mix up overheads and side swings. Even if it is less effective from a minmaxing standpoint because it is cool.
>>724719113If you min- max you end us as a godIf you play normally you will still end up with a decent characterIf you end up with massive problems because you "leveled poorly" in fuckin Morrowind you should try something that doesn't require a brain to play
>>724729690>combat is very awkward without itIts literally the thing that makes morrowinds combat "good", simple and precise mechanism to decide from what direction you, the player, want to perform the attack, it gives you more depth than any of the later installments systems where you sluggishly perform a complicated "power attack" by pressing mb1 slightly longer
>>724730017I realize now that I modded it so it actually matters how well you level. More Dangerous Morrowind DenizensBeware the Sixth HouseAnd PvP mod make enemies dramatically more deadly. Sorry I forgot how you plebs play the game instead of modding it into the greatest RPG of all time.
>>724729690>>724730191Just get the PvP mod or the full 4N combat overhaul. It makes Morrowind into basically the greatest Souls-like of all time and by souls-like I mean super fast paced action game with demanding response time and a parry system that makes the game feel like some kind of swashbuckling pirate adventurehttps://www.nexusmods.com/morrowind/mods/51034MWSE only, no OpenMW compatibility since it's an actually good mod unlike all the trash designed for OpenMW's outdated scripting systems. If you want a mod to make enemies follow you through doors like in OpenMW I can provide that too. There is zero reason to lose all the best mods just to make Morrowind "open world". It already is open world.
>>724730017Openmw 2025-02-03Why do you people choose the option which loses all the best mods?? Ashfall and dozens of other crucial mods will never work on OpenMW. Sure you can claim the OG game is great all you want but that doesn't change the fact you're all missing out on the greatest RPG of all time by refusing to use the MWSE version. And I don't want to hear a damn thing about "game stability". I've had Morrowind crash like twice in 40 hours and I'm running an absurd amount of mods. It's not a fucking issue.
>>724730565>MWSE only, no OpenMW compatibility since it's an actually good mod unlike all the trash designed for OpenMW's outdated scripting systems.oh, it's a retard
>>724730967>Waaaaa everything that hates on my precious OpenMW is a lie! Even when it's direct quotes from the most prolific mod makers!!! It's not true! WaaaaaaYou people are insufferable. None of Merlord's mods work on OpenMW and he is the undisputed greatest Morrowind Modder.
>>724731096>Merlord>greatest Morrowind Modderliterally who not a real modder not even on wabbajack L + no juice
>>724731096sorry, who? Oh just some nobody.
>>724731459>>724731514Lmao. Just keep acting like the man who has won, like, more awards than anyone for his mods in the yearly modding contests is a nobody. You definitely don't look like a total clown. Why even hate on someone who has provided so much for the game? His mods are astounding yet you ignore and hate? What the fuck?
>>724731731>modding awardsare you still talking? embarrassing
>>724731731ok merlord
>>724718480I cant deal with shitters like you. I bet you dont even use 1/10 of all the things game provides. Spells, scrolls, potions, various enchanted gear pieces. With all that, minmaxing is not necessary. If you just want to beat the game by going unga maybe the genre aint for you.
>>724731964>I cant deal with shitters like you. I bet you dont even use 1/10 of all the things game provides. Spells, potions, various enchanted gear pieces.I would have agreed, but>scrollsKys, dumb motherfucker! All scroll users are dumb casuals! You stupid fucking piece of shit! Fuck yourself! Go shove your prescious scrolls up your ass.
>>724731874>>724731792>He can't physically comprehend that someone would enjoy mods which don't work on OpenMWArgtigifngisndj, I don't like you sir.
>>724728704Good question, Tamriel Rebuilt is full of hidden checks for speechcraft, luck and other shit.
>>724732226He's talking about Oblivion, which has a dead modding scene
>>724731096the only mod of his I recognise is Ashfall and that shit is gay for a game like morrowind
>>724732285Tis sad but to be fair there is a lot of legacy mods which are great. I got Mortigen's Monster mod which adds something insane like 1000 new creatures to the game and some other overhaul that wasn't OOO and I'm very happy with my game. If you're not playing modded Morrowind and Oblivion in 2025 then you're missing out on the best RPGs ever made. Hands down.
>>724732119I said its an option given by the game. I dont like using scrolls either. Just another thing to help the player. They can be fun for roleplaying so whatever.
>>724730565>OpenMW's outdated scripting systemsMWSE people are so weird, especially now that OpenMW has Lua
>>724732368You are being absurd. He has nearly 400k downloads and one look at his mod page reveals a wide range of mods from small fixed to massive overhauls all incredibly highly rated and UNUSABLE ON OPEN MW. (Well like half of them at least, some work technically because they don't use any scripting which is incompatible)Acting like you don't think one of the most prolific Morrowind modders matters just to defend OpenMW is cringe as fuck. OpenMW can't do everything MWSE can. That's all that matters. Why get mad because something is objectively better?
>>724732831Merlord, please stop. his is embarrassing.
>>724732796Then why isn't it compatible with dozens if not hundreds of mods. If it was compatible I'd use it. Not that complicated. But the makers of literally all my favorite mods are quite explicit about this - OpenMW forked the Morrowind scripting language and now the most advanced version of it isn't compatible with OpenMW. If they could make their mods for OpenMW they would but they can't physically do it and they have expressed this concern individually and en masse multiple times. This ain't complicated But OpenMW users will always reflect as though the truth isn't easily accessible. You don't have to lie just to explain why you prefer OpenMW, but they so frequently do. Why? There are negatives and positives to both but they will never admit anything is ever better than OpenMW in any way. It's so bizarre
>>724732831Yes we know, merlord, you are an outstanding modder.
>>724732754If you use a scroll in mMorrowind, I will find and kill you!
>>724733129>If they could make their mods for OpenMW they would but they can't physically do itthey could, but it would take effort and they just want to continue the divide. Such a ridiculous statement.>There are negatives and positives to both but they will never admit anything is ever better than OpenMW in any way. It's so bizarre>>724732831>Why get mad because something is objectively better?
>>724733164>>724733041Lmao, I have one mod by Merlord - the fishing mod. I'm much more enamored with the PvP mod creator and his 4N combat overhaul. But go ahead and keep acting like Merlord is coming here to..... Do what? I'm not even sure. Merlord doesn't hate OpenMW like I do, he just admits his mods don't work on it. But yeah, I'm sure he's here making up arguments he doesn't believe in just to convince 5 people on /v/ to not use OpenMW lmao. He had 400k downloads guys. I assure you I'm just a fairly drunk rando that hates how annoying OpenMW bitches are when they try to claim they lose nothing by missing out on the most advanced mods because they're system can't run the best scripting
>>724733434you are, so far, the most annoying person in this thread.You still might lose if the morrowind autist pops up.
>>724733396No they can't make it work on OpenMW. What possible reason could they have for limiting their mod to the less commonly used way to play besides necessity?The fact you think there is some kind of bad blood leading to lack of mod support for OpenMW is absurd. Where the fuck did you get this idea?
>>724733434>I assure you I'm just a fairly drunk randot. Merlord
>>724733574>No they can't make it work on OpenMW. What possible reason could they have for limiting their mod to the less commonly used way to play besides necessity?Because they would have to redo the scripting entirely. Lua literally solved any of the scripting problems in OpenMW.>you think there is some kind of bad bloodthe MSWE devs literally have bad blood with OpenMW
The only argument I need against openmw is that TR doesnt work with it
>>724733508However annoyed you are with me I assure you I'm much more annoyed with you people promoting an inferior version of Morrowind for absolutely no reason. Why do you even give a shit if someone points out MWSE has better modding capabilities? Why would anyone care about that??
>>724733715?It works fine
>>724733715what is this, 2015? update your info gramps
>>724733715Yep. It's fucking insane that these people will tell people to use the system which doesn't allow the biggest mod upgrade ever. It technically can be installed on openMW but you lose all the new spells (because openMW scripting is years behind) and a lot of other small things. It's an objectively worse experience but people will try to defend it....why??What do you gain by arguing people settle for less? I can't think of one benefit of OpenMW at all. There is a mod called "Dragon Door" which lets enemies follow through doors. That makes it functionally the same as OpenMW right? What else does it provide??
>>724733860>>724733786None of the spells work on OpenMW along with several other features that have to be removed because it's inferior....are you retarded?
>>724733363Good luck. Im behind seven barriers and have almsivi intervention on the ready.
>>724734040What the fuck are you talking about?
>>724730219If you install all this then surely you can handle one more mod that makes leveling less retarded
>>724734040works on my machine
>>724723909>The truest path to personal power is homemade drugs and irradiating your weaponsSomething I'd expect out of a post-apocalyptic RPG.
>>724719126>roleplay character who isn't a tank>don't have tanky endurance stat>this is a problem and fault of the game design and not your own choicesMy nigger. What the fuck are you doing.
>>724733952>>724734040Please post a single spell that does not work with OpenMW, they even got Passwall to work.Has someone been feeding you flat out lies?
>>724734089
>>724734252Do they have godrays working yet?
>>724733129>If it was compatible I'd use it.I wouldn't because openmw fucks with the balancing of the original game
>>724734371ah yes, the anonymous reddit post.
>>724734089>>724734157>>724734252God damn I hate these OpenMWiggers. Fuck you retards
>>724719113My current character is a Nord with athletics and acrobatics as major skills. I mix and match whatever armor types I want based on random shit I find in Tamriel RebuiltI'm currently level 30 and the only time I'm ever at risk is when I intentionally walk into rooms of 6-7 enemies Blunt is my only major combat skill (been long at 100) and I'm currently swinging an axe because I found this. I have never enchanted an item, I have never created a combat spell (I made an open 100 lock), I have never trained, I don't force a +5 skill level.I'm convinced that anyone who thinks Morrowind requires thought out leveling or has difficult gameplay is fucking stupid. The only time it's remotely hard is at the very start where you need to not be a total idiot and pick races and skills that work with each other.
>>724734481post an actual source, faggot
>>724734481>MWSE WINS OUT AMONG THE TR DEV TEAM BECAUSE OF ITS MORE ADVANCED MODDING FEATURES FUCK YOU BITCHES IM TOO DRUNK TO ARGUE ANYMORE.
>>724734585LOOK UP THE USERNAME AND YOU CAN CONFIRM IN 30 SECONDS THEY ARE PART OF THE DEV TEAM. THIS AINT COMPLICATED. GOD DAMN HOW ARE YOU SO STUPID
>>724734423yeah
>>724719113which eceleb is spouting this nonsense?
>>724734156I'm literally the person that commented about MULE earlier lol
>>724734712I'm sorry, but I'm not retarded enough to use a nearly year old reddit post as a source.please stop posting now
>>724734712>check website>guy doesn't existFAKE NEWS TO TAKE DOWN OPENMW
>>724734481And they confirm that stability isn't an issue which is like 75% of the argument for using OpenMW. What is even the point? None of you have told me why you even think it's necessary to use OpenMW. There is virtually no benefit and there is an objective loss by using it.
>>724720230YES.These old game design tricks fucking sucked, its like Diablo 2 and dumping a SINGLE point into the wrong stat and getting fucked over.
>>724734903No replies = I win. Now I'm going to pass out to sleep off this drunken stupor you fools forced me into with your stupidity. Lmao, I'm only half joking though lol. Let's all enjoy Morrowind, it's a great game.
You can get minimum levels every level up and if you engage with all the gameplay mechanics you will still be overpowered as fuck by mid game. You do not need to minmax this game.
>>724734481what spell effects is he talking about?
>>724735524See here>>724734371
>>724735286Congrats, anon. You "defeated" that other random anon who most likely just got fed up with your dumb bullshittery and decided that he would much rather play a video game instead of wasting his time with you. I bet your parents are really proud of having raised such a winner.
>>724734627>drinkingdon't be a fag, anon, take a hit
>>724735601oops i'm blindthanks
>>724735701I mean, I'm objectively correct and literally provided testimony from the Tamriel Rebuilt devs about how they usually don't use open MW except for development purposes because it literally can't run much of their new effects and weather. So yeah I feel pretty good myself lol. These bitches have yet to even provide a single reason to actually use OpenMW. What is the point??
>>724718480minmaxing morrowind is fucking retarded because by level 15~20 you'll be an untouchable god and anything even remotely resembling challenge is gone, and that's not even including enchanting bullshit.
>>724735708Thank you sir. That shits real good
>>724735929It does seem like they got pretty shut up when they saw they were actually losing content by using OpenMW. Can't really argue with that.
>>724735929>So yeah I feel pretty good myself lol.>No punctuationESL
>>724730191it's ok to like morrowind without jerking off every single aspect of it, even the weak ones anon. directional swings work best in games with directional blocks as a reactive defense mechanic, a thing Morrowind lacks in favor of dice roll defensive elements. Which is fine of course, I just don't think playing around the directional attacks as they exist in Morrowind is at all very interesting mechanically or executionally
>>724735997You're god damn right it is.https://www.youtube.com/watch?v=4qIGctGFoyU
>Dunmer men all sound like they chain smoke 50 packs a dayNo wonder their women keep sleeping with Nords
>>724730761I'd rather it crash zero times while maintaining a higher framerate.
>>724737014yeah because it died before anybody bothered reporting it
>>724737356just play it at 800x600 on a CRT like it was meant to be played
>>724718874it's from Oblivion, where because everything is level-scaled if you don't fish for three +5s with one +5 in endurance every level you get instagibbed by bandits swinging daedric weapons and wearing glass armor.Morrowind's expansions also do a bit much damage, but that's nothing you can't beat with a tiny bit of cheese.
>>724736704Living near an active volcano tends to do that what with all the ash and other shit you take into your lungs
>>724737356See this post which is from the Tamriel Rebuilt devs who play the game more than anyone else >>724734481OpenMW isn't more stable than MWSE.
>>724730761>Why use something that allows for a shitton of mods you can install and uninstall mid playthrough and still have zero crashes.I wish I knew the answer to that anon
>>724718874fpbp. i played normally and never had a problem.
Morrowind is not complicated enough for people to come onto /v/ and be THIS wrong about it this constantly.ffs, if anons were 1% as wrong about a Paradox game, the threads wouldn't even be functional for conversation.
>>724730761>seething over a screenshot>spending half the thread arguing about OpenMWKYS autist
>>724737624What? That's what MWSE provides. MWSE mods are so light they come with their own in-game menu where you can tweak the (ini file) settings directly in game without even having to restart or even reload a save. MWSE is the KING of light and modular modding. Not OpenMW....
>>724738035You don't know what you are talking about
I don't fully understand how leveling system works in Morrowind but it seems unfinished to me. For efficient leveling you MUST set your most useful skills as a misc and your least useful skills as a major and minor, correct? It doesn't make sense from a lore perspective. I still prefer Morrowind over oblivion and Skyrim.
>>724738219You're thinking of oblivion.Get your stats up and you're good, that's it. That's the system.
>>724738219You can min max or ignore the system completely, by level 20 you'll be game breakingly powerful.
>>724738169The fuck are you talking about? This is an MWSE mod menu, it comes standard with most MWSE mods and allows you to tweak the settings down to the exact digit for most things involving a mod. It encourages the player to set their own stats for things so they make it just the way they like it.It's only possible with MWSE.
>>724738563>>724738169Forgot pic
>>724719113>You will have massive problems if you level poorlyisn't that a sign of good game design? why should the game be winnable in all configurations?if you fuck up your playthrough and you lock yourself out from winning then it's your fault. just like when you prepare poorly for a race and wash out
>>724738219in morrowind, that's really just a matter of whether you want a smoother low-level experience (class skills are ones you're planning to use) vs. a higher peak at high levels (skills you're planning to use are misc skills)
>>724738563>>724738642reread his post, retard
>>724719113Morrowind doesn't have level scaling so it still doesn't matter.
>>724738826MWSE mods are famous for their modular design which allows uninstalling and reinstalling at any time without issue. OpenMW is not known for this as far as I know, their post makes no sense.
>>724738931Yeah you already informed us you don't know what you are talking about, no need to repeat it.
>>724718480Morrowind doesn't punish you for anything. It isn't the type of game you have to worry about "builds" or Gittin Gud. It is very forgiving of missteps.Morrowind doesn't like telling the player No.
>>724718480Not as bad in Morrowind because of unlimited training
>>724718480Actually, it punishes you for being a munchkin>level up specific skills you you can always pick 5x ability increases on level up>game becomes too easy and gets boring
>>724718480This is balanced in Morrowind by 80% of Vvardenfall being low level dogshit mobs
>>724718480Morrowind is honestly more fun if you don't min max because it takes longer for you to become op.The weak shitter stage is the most fun part imo (other than the slow walk speed)
>>724740359Don't forget the dogshit NPC combat AI.
>>724730565>just to make Morrowind "open world"all the sperging in this thread and I wonder if anyone noticed that he thinks that the open in OpenMW stands for "open world" lmaoI do wonder why they couldn't just support whatever modding API MWSE had, it's probably a lot shittier and would be hacky but backwards compatibility is a big deal for such an old game.
>>724740636lol I missed that completely, what a retard.
>>724740808>>724740636Wait wait wait. If it doesn't eliminate loading screens and make the game more open-world then what the absolute fuck is the point of using it???? That's literally the only benefit I thought it had over OpenMW. The TR devs confirm that it's not more stable and MWSE+MGE is just as good and comes with more features. So the why the fuck does OpenMW even exist? Not one of you have responded with a single reason why it's better which it's pretty damn sad at this point
>>724741431Over MWSE*
>>724741431what would a more "open world" morrowind even look like?
>>724741716Vanilla Morrowind. Well close enough for Govt work.
>>724741431It's just zoomers who can't into installing mods the standard way. That's it. That's why they always shill OpenMW.
>>724722841You rush 100 Personality and as much Luck as you want. Then you get enchantments to further boost your Personality. IIRC at 150 no one is aggroed at you by default
I played and beat this game as a child without internet guides. How bad are all of you?
>>724719126It should be retroactive, imagine defending this shit. That being said these games are not difficult and you shouldn't try to minmax
>>724742590Thinking beating Morrowind makes you a hardcore gamer is the same thing as thinking sleeping with a hooker makes you a ladies man.
>>724742061>zoomers who can't into installing mods the standard way.Installing MW mods is as easy as it gets, though. Just drop them in their folders and check them in the launcher if it's required. Hell, a lot of mods already come prefoldered so you can just unpack them in root and everything's set up already
>>724719113That is in Oblivion. In Morrowind it does not have that much of an impact, especially when your max level can be anything from 50 to 75 (depending on major and minor skills), and that Morrowind has no level-scaling health/damage/stats on enemies. If you have any brain cells, by level 4-5 you will be good enough to beat the whole game (main quest is balanced to be done at lvl 1 to lvl 7).Oblivion is the game where this min-max bullshit came from. My personal advice based on experience (and a recent one)? Play it at lvl 3 maximum. Much more fun.
>enter a tomb>find a big bonewalker>despite the imposing looks he isn't that hard to fend off>about to continue exploring>realise I can't move anymoreOh no
>>724718480Oblivion is far worse, you can feasably to +1 to stats every level in morrowind and still heem things high level, oblivion its not even worth doing all +5 instead of just not levelling at all
>>724743395>he didn't pack a restore strengthRookie mistake, I never go to ancestral tombs without it.Sometimes you can get lucky and find a shrine inside though
>>724718480Alternatively, from the perspective of someone who isn't a brainlet and/or a pussy>game rewards you for learning
>>724724948Or you can just enchant your gear with constant effect fortify health instead of grinding like a stupid autist.
>>724720252>he does not enchant rings and amulet>he does not make 1-47pt constant effect rings and amulet>he does not brew potions>he does not make custom fortify int potions>he does not make custom fortify int, alch, ench spells to make even better gearN'wah, do you even know how to play?>putting +8 CE Str on a fucking robeWhat kind of a afucking pleb are you? You never enchant a robe. rings + amulet. At that point even a steel mace will deck in Vivec really good. Shirt + pants + belt? CE restore health and fatigue. Thats all you need. Also, stop looting vendor trash like steel and iron weapons and shit like that.
>>724743503The best approach is to make a custom class and never use those major skills, while making sure that the skills you are going to use - minor skills that take longer to level - are as high as possible when you make a char.
>>724741716I thought it removed loading screens.
>>724741431OpenMW has Bardcraft. That's the only reason to play it
>>724738642>Skyrim Style Quest MarkersEw
>>724719126>just make and drink mega fortify health potions>not skipping that and stacking so much resist magicka nothing dangerous can meaningfully hurt you anywayzoomers really dont know how to play video games no wonder modern vidya is so shit
>>724744564>gets slapped by a werewolf once and dies like a bitch
>>724743916how would that even work? i think the only time you will ever see a loading screen nowadays is on startup, you mostly just get a small hitch when a batch of exterior cells is loaded.
I'm becoming a zoomer, the vanilla walk speed is too slow for me now.
>>724744640I think that's what he means. The 'loading cell' popups
>>724744639sorry I used the cheap levitate ring I made three hours into the game to simply float above him indefinitely
>>724744748The Steed sign is right there for a reason
>>724744982if the cells load fast enough, the popup doesn't show up. i'm not really sure if any sort of implementation could eliminate those unless you're using a ramdisk or something.
>>724718480I like this mod as a solution to all the autism surrounding the leveling system, skill choice, max level calculation and all thathttps://www.nexusmods.com/morrowind/mods/44266?tab=descriptionYou can pretty much forget about the whole thing until you reach the pool and then decide if you want to use it or not.Now fixing oblivion is another thing since on top of the leveling system you also need to do something about leveled lists/rewards.
>>724744748one day I'll take off the speed boots but its not today
>>724744748I’ve done multiple play throughs of the vanilla game and Tamriel Rebuilt and the walking speed is indeed way too fucking slow. Personally, I just use light armor.
>>724745890for oblivion there's a mod that lets your attribute bonuses carry over from previous level ups if they're unused e.g. that +1 Willpower you didn't use will be saved for laterI find it to be a nice inbetween of the basic system and all the other more obviously OP baby leveling mods people typically make even if its still easy to cheese if you felt like it I just don't feel as forced to click only +5s this waythe remastered method of just giving you a 12 points to distribute is also good and much less generally awkward but I don't care for most of the other things the remastered version does
The hardest thing in Morrowind are the rats on the way to vos chapel. Everything is trivial after that.
>>724744748Who the fuck actually stays at the vanilla walk speed? Even ignoring the boots a simple jump spell makes travel fast.
>>724718995It's still not really a problem unless you purposely fuck up, or are autistic (however I understand it being vexing, though the ass backwards min-max logic actually effectively makes you weaker for the entirety of the game for the cost of eventually having a bigger number)You'll get retards telling you not to pick aligned major skills and attributes to make the game "easier" - like use blade, pick a non blade race, don't pick blade as a major skill, or combat as a class specialisation, and have it crawl along at 15% of the "proper" levelling rate
>>724719126>Wtf my faggot manlet elf thief made of paper bags who picked personality and luck as major attributes and is specialised entirely in talking and being a nigger is less durable than the hyperborean 6'4 300lb ubermensch specialised entirely in punching things and being punched
>>724718480Was that menu in vanilla Morrowind?
>>724747190The menu itself is but I believe the game telling you your current multipliers is a mod
>>724734718>You)Huge
>>724746145>>724746437It's fucking hilarious that everyone tries to call out people for hating vanilla walk speed because you can get spells or enchant to make fatigue pointless. As though that doesn't prove the system is retarded...why should you have to use magic to make an entire game system obsolete and for the 6 hours before you can do that you have to crawl everywhere. Getting a simply no-fatigue run mod is obviously the best idea. Oh and also just to prove the walk speed is retarded..ENEMY NPCS NEVER RUN OUT OF FATIGUE SO WHY TF DO YOU??
>>724748345Having the progression of going from slow to not slow is a good thing though.
>>724745093>>724744639>not just casting/enchanting a 1pt levitate in 20ft for max durationN'wahs, s'wits, and fetchers.
>>724748345This is one of the actual valid complaints for this game. The walk speed is shit. If it was just a tiny bit faster, I don't think it would've been an issue despite Vvardenfell's size.
>>724718480There's a reason most RPGs just give you skill points to spend how you like upon level up. I like Morrowind and play it regularly, but TES's level up system is shit. The idea of making your character level up based on actions sounds good on paper and is far more immersive, but it's very flawed in execution and either leads to your build suffering because you played the game incorrectly or it leads to you spamming actions to min-max. Bethesda should've just made it work similar to Fallout in Skyrim instead of scrapping the system all together and doing skill trees. Ironically enough, Oblivion Remastered was somewhat of a step in the right direction.
are there any mods to make elder scrolls 3, 4, or 5 into good games?miss me with the coomer shit
>>724718480More like the game rewards you for playing optimally.You can literally punch everything to death in this game while naked. Min maxing isnt necessary
>>724718480morrowbabs can't justify it and basically tell you to read guides lmao
>>724718874It's not minmaxing. An issue with Morrowind is that you're literally punished for doing things the way that common sense would imply you should.If you use your common sense, you end up being way overleveled too fast, all your skills are low as hell, your stats are low as hell, and your HP isn't that much higher than it was when you started the game.Plus Morrowind is the "hurr durr why cant i hit anything lol" game, which only gets made worse if you're overleveled with low stats/skills and getting diseases from everything.That said, duh, the game's not gonna be hard for anyone with an IQ above 80 regardless, but it's still an issue, especially since the game has a difficulty slider.
>>724750281>huur accuracy issuesLiterally not a problem if you actually use a weapon you have skill levels in, and since if you playing normally that's gonna get a bunch of levels it's never a problem unless you switch weapon types mid way. And it SHOULD be a problem in that case, you don't know how to use that weapon after all.
>>724750492That's why I put the "hurr durr" there. A lot of people, including shitposters on /v/, don't seem to know that.
>>724746373>that lets your attribute bonuses carry over from previous level ups if they're unusedYeah that seems like a good soultion for oblivion. In morrowind you could quickly become OP that way but in oblivion you need something like that to not end up raped by hp-sponges for hours. Like something that can somewhat fix your build on the fly rather than at the end like in morrowind, so that you can keep up with the red queen's race bullshit of a game they ended up with.>but I don't care for most of the other things the remastered version doesAs far as I am aware the remaster didn't even fix the leveled lists, did it? So that's something you still have to mod.At that point might as well play the original and save disk space.
>>724749872>12 virtuesWhy not 15 and make Luck take 5 per point increase? Nope, gotta half-ass that too.And you know what? Its very easy to fix TES level-up. Make 2 skill increases increase the governing attribute by 1 point. Thats it. That is all there is to it. You dont have to allocate anything and your attributes reflect your character's actions/skill usage. Very easy. And luck can be increased passively by simply doing quests and receiving point increases for completing them. If its Oblivion, make 3 point increase of Fame or Infamy increase luck by 1 point. if its Morrowind or Skyrim - gambling mini-game (just dice throws, nothing too complicated). TES leveling system is the best and most immersive. The only way it sucks is because you still have to allocate attributes, and Beth/Todd in their head-in-ass wisdom decided to erase attributes entirely (or skills in Fallout 4 and 76).
>>724749872Not to spoil your thing, but wearing ebony at lvl 1? You bee-lined to Umbra, didnt you, you meta-gaming scrubshit. Just FYI - it has orcish armor stats, and you get actual ebony-tier after lvl 15. Also, why the fuck would you bee-line to Umbra when you cannot even get the right damage output out of that sword...
>>724749872>724749872The system would be FINE if they did away with rigid levels and just had your base stats scale off of the governed stats you raise. Making your level just an aggregate of your combat related skills for world scaling purposes.Runescape.
>>724750281>but it's still an issue, especially since the game has a difficulty sliderWhy the hell would you move slider anywhere except keeping it in the dead middle?
>>724751378PC gamers have this thing called mods - and anyone with an IQ higher than room temperature knows to fix Oblivion's dogshit level scaled quest rewards and loot asap.
>>724719113Who would win?>1 thoroughly minmaxed outlanderOr>1 altmer warrior nerevarine on sujamma
>>724751502That still does not explain bee-lining to Umbra. And since you mentioned mods, why the fuck would you bee-line to Umbra when you can fix combat and items and whatnot easy-peasy?
>>724750281>you're punished for using common sense>If you use your common sense you end up being overleveledwhich is it then
>>724751658Maybe he just likes the taste of his own urine dude I don't fucking know.
>>724751394NTA.Why not just do away with levels entirely? All that matters would be levels in skills and attribute values. That NPC has 100 strength? get ready to get decked in, heavy armor or no. That NPC has also 100 Agility? Well, you are totally fucked, you aint gonna dodge that. Why not? Un-leveled world, no level-scaling whatsoever (not even in loot tables). A throroughly detailed and handplaced world would do mightly fine.
>level mercantile to 35~>Buy back things you've sold to traders for infinite cash>Spend all cash at trainers>Infinite levels even without creeper/mudcrab whateverIs this an OpenMW bug or is the game just broken, I didn't even have to google this shit
>>724749872The issue that crops up in Oblivion is they did away with missing and have you always land a hit, with scaling damage based on your skills. Morrowind doesn't suffer from it because it's not damage, it's accuracy.
>>724719113My dumb ass did just fine as a kid playing without knowing how level up worked. The game wasn't that hard and finding a few OP items and scrolls could carry you through the hard encounters. I stockpiled magic rings and spammed them.
>>724751775Nah, he is just a meta-gaming bitch. Also>oblivion demaster>modsLOL. They were not even available when they released that turd because they did not supply the construction set.
>worrying about minmax in a game where all of the ingredients needed for heal potions all grow next to eachother in abundance
>>724751852it's working as intended, it simulates smooth talking the vendors
>>724737356openmw crashed more for me than code patch ever did
>>724751852I have Code Patch. So i went to enchant my bling-bling with CE, and did infact get my gold back by selling daedric weapons to the enchanter. Love Mages Guild.
>>724718480It isn't that bad in Morrowind because the game overall isn't that hard. You can always just grind your stats upIt goes to shit in Oblivion because all of the enemies scale to your level + always gain more HP every time, so even if you max out your combat skills they will continue to get more and more HP
>>724751848This would be my preference but Bethesda seems hard set on a level scaled experience. Even when its fairly tolerable like in Morrowind and Skyrim.New Vegas proved their formula slotted in to a mostly static world just fine. Beth just wants this kind of dungeon crawler I guess.
>>724751936Anon, they were available almost day fucking 1. Its just the original game (bugs and all) with a new rendering API and what is effectively a hard coded mod for the new art assets.
>>724751852naw you just found some cheese, similar to the skyrim cheese of paying for training then pickpocketing a refund except you can't get a criminal record for it and there's no need to savescum it.
>>724752107>but Bethesda seems hard set on a level scaled experienceThey decided that giving players too much power like in Morrowind is a no-no. So they did their utmost to shitfuck everything in Oblivion, and then in Skyrim (unless you exploit restoration loop).
>>724749872Oblivion Remastered didn't fix the fundamental problem, which was having literally everything scale to your level. Loot, quest rewards, enemies and enemy placement, enemy gear, literally everything. The virtue points are just a band-aid fix so you don't have to write down every skill increase or worry that you increased a skill "too much" and missed out on future stat boosts since in vanilla Oblivion skill increases do not carry over to progress for the next level. The excessive level scaling is the more serious problem and it is completely unavoidable The way to resolve it is to limit enemy scaling to a specific range, have random encounters or special NPCs be scaled to your level, to do away with loot scaling for quest rewards and to introduce more hand-placed loot in dungeons to compensate for the scaled loot.
>>724751848>>724752107I honestly wouldn't be surprised if Bethesda creeps closer to doing away with levels altogether and making power based on loot, they have been stripping many of the RPG elements with each game, might as well go the whole hog and tie all advancement to loot, gear, and mission rewards
>>724752168Oh. Still, demaster is shit. They did not even fix the bug that disabled that discount spell vendor in the Imperial City from actually selling items, so you cannot buy a nifty hood (you have to noclip through the floor and steal it). I dont think they fixed the Light Raiment of Valor (arena questline reward) 100 durability bug (it breaks completely in just few hits). And they did argonians dirty - now they look like some abominations (almost all npcs do - which is even worse than vanilla).
the real problem is that your armor skill doesnt level up unless you get hit. so the game is basically punishing you if you dont get hit a lot, which is pretty stupid.
>>724719113>Da fuq are you talking about? You will have massive problems if you level poorlythis is only true for oblivion/skyrim. Ironically enough. Morrowinds stats dont have the crazy power creep of the later games.Your damage works like this: for every 1 point in strength under 50 you deal 1% less damage, for every 1 point over you do 1% extra. so 50 is normal damage, and 100 strength is +50% damage.Compare this to skyrim where its like 0.5% per skill point, + 100% for perks.What happens if you "dont level correctly" in morrowind? you have 10-20 less strength than normal, so you do 10-20% less damage, what happens if you dont level up your main attack skill enough? you are losing out on 100%+ damage. And in morrowind you can always just drink a 20-100 gold alchohol to get a bunhc of strength.
>>724752639Normally, you would get skill increase in armor when you wear it. It would be much slower than when getting hit, but simply wearing it all the time and running around in it would slowly increase it, to the point where you would increase it much more efficiently by wearing it around and running in it than getting hit in it.I assume we are talking about Oblivion. My go-to is to simply ignore armor skills and armors entirely and just enchant clothing with shield effects. Max is 85 armor rating anyway, so 25pt fire shield on boots, trousers, shirt is 75pt armor rating, which is more than enough for the whole game.
>>724753086>Normally, you would get skill increase in armor when you wear it.no you wouldn't.
>>724752998i forgot, skyrim actually has more than +100% for perks. also you have smithing which laters the base damage so the power creep is even higher. then easy to get enchants that boost by more %. after a certain point in the game you are expected to have some of these things going for your character. If you dont, your playthrough is practically bricked and you will need to cheese the game or alter difficulty slider (aka cheesing the game). What happens if you screw up your build in morrowind or level up 15 times doing non combat things? you pay a trainer to get you up to speed.
>>724753263Mind the gap, you pillock.
>>724751741>confirmed for never playing Morrowind beforeLeveling doesn't make you that much stronger, you just get a couple stat points based on the shit you did during that last level, and the game's level scaling will outpace you if all you do is level your major skills. It's obviously not Oblivion-tier, but still you should know this if you're gonna reply, jeez.>play using common sense and make your major skills be skills you plan on using a lot>end up leveling too fast and not actually raising any skills much>now you're finding bonelords and shit in the crypts, and half the shit in the overworld is diseased or some advanced version of itself, and the Brotherhood assassins are actually almost a threatI guess to counterpoint myself, normalfags probably wont build a custom class, so half their major and minor skills will be ignored, but still, I can't imagine too many normalfags play anything earlier than Skyrim.
>>724753398>custom classI almost never do it. I just stick with Spellsword or Nightblade or Witch-hunter.
>>724753398Morrowind's level scaling tops out at having daedra spawns (which are very rare outside of daedric ruins anyway) be Golden Saints and Dremora Lords instead of Scamps, and unless you're actively trying to screw yourself by, say, playing a Wood Elf and tanking your endurance with the Bitter Cup so you have only 10 at level 1 then leveling up 5 dozen times by exclusively leveling speechcraft, athletics, acrobatics and security and only picking +1s on level-up, you're going to be at least an even match for Golden Saints and Dremora Lords by the time they break into general spawnlists.Morrowind is not a game that runs strict build checks, if you can beat an Ash Slave you have everything you need to kick Dagoth Ur in the balls and get a hug from Azura.Tribunal and Bloodmoon are a bit more demanding of your build, but even with Tribunal's assassin attacks it's still hardly going to render the game any less playable unlike Oblivion with suboptimal leveling or Skyrim with low HP investment.
>>724754343>Tribunal and Bloodmoon are a bit more demanding of your build, but even with Tribunal's assassin attacks it's still hardly going to render the game any less playable unlike Oblivion with suboptimal leveling or Skyrim with low HP investment.this, at least if you're gimped in morrowind you can always just stock up on scrolls
>>724754487scrolls and a hundred other flavors of cheese because Morrowind is a game so full of cheese you can't even walk through Balmora without stumbling upon some.
>>724718480>>724718874How the fuck did my 12 year old self figure this out back in 2002 with just the printed manual and basic fucking reasoning, yet you faggots struggle to wrap your minds around it with terabytes of information available online?
>>724752565>TES6 is an extraction shooter
>>724724328The thing about Oblivion is leveling up isn't really required anyways. Yeah, with the scaling it can make it so you fuck yourself over with a harder experience because your combat skills suck, but the problem is leveling your combat skills just makes it feel like you are running in place. Bethesda's implementation of level scaling is cancerous, and begs the question, "Why bother to put in leveling at all then?"
>>724756843>"Why bother to put in leveling at all then?"So that you can finally get some mithril armor and ebony emerald rings in the randomised loot in dungeons and places.One of the issues with Oblivion is that itemisation is tied to level-scaled loot tables. Good luck seeing some really nice items at lvl 1-10. Mind you, leveling is something that actively gimps you - your char will never ever be as powerful as one is at lvl 3. Everything you do - leveling, optimising equip, stocking on pots - its playing catch up with level-scaling.
>>724718480Look back at older games, I realize that what I thought was a bad mechanic had a lot of thought put into it. In Wizardry, characters had a chance to level up with deductions in stats but that is tied to the character's age which increases whenever the character rests or after every successful or failed revival. It is the typical gayshit of levelscaling.
>don't be an autistic min-maxing smacktard>don't have trouble with the leveling and attribute systemIt's that simple.
>>724718480>RPG requires you to think about your progression>I'M BEING PUNISHED THIS IS SUCH BAD DESIGNI'm so, so tired.
>>724761727Morrowind never punishes you though. It is more forgiving than a Mormon.
Only parts in Morrowind with truly powerful enemies are the Mournhold sewers and then in Bloodmoon, Werewolves are scary. Min maxing is only important if you’re autistic and don’t level past 20 (DnD) but if you play the game like a normal person, it doesn’t matter. Also potions and other stuff exist anyway.
Can't wait for the next TR update bros..