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All Elder Scrolls 6 needs to be is this game but with larger cities and more NPCs walking about, a more varied dungeon tile set and.... that's it. You have a 10/10 game on your hands.
>>
You forgot to add that it has to be easily modifiable with a good modding kit released side by side, there is a reason why people still love to play older tes titles decades after their release
>>
It needs better graphics and ship sailing with a hundred islands to explore that are all unique and have tons of content
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No, they also have to fix the level scaling
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>>724756763
Sure, yeah.

>>724756952
I'm not against such an idea.

>>724756996
Also agreeable.
>>
Also no manface or woke
It also needs flying and hundreds of random encounters on every road that don’t repeat
>>
Actually the player character and every single NPC should be a bimbo hot anime woman with massive tits
>>
>>724757138
Yeah if there isn't a single attractive female/love interest in TES6 it will be dead on arrival.
>>
You should be able to craft your own spells just like old games and furthermore there should be a new option to even craft your own school of magic
>>
Now the company just has to let forty times the managers profit off of that. Oh wait, it’s been twenty years
>>
I don't have much faith in Bethesda or MS. It would probably be better for the series if they just cancel the project and say nothing more about it
>>
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>>724757259
The litmus test for whether or not TES6 will be good is the flame atronach butt. If it’s a nice sexy rump, then it’s probably a good game. If it’s desexualized and boring then that means the rest of the game is too.
>>
>>724756502
It also needs better combat, you know, the thing you do for 50% of the game. If they don't nail combat it'll be pretty shit.
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>>724757553
I kinda like the combat in Oblivion. It’s not flashy or anything, but that’s why I like it.

On higher difficulties you block the hits, cast weakness spells, top off your weapon’s charge with Azura’s star (cuz you need magic to kill anything on higher difficulties) and kill them before your weakness spells wear off. Fair bit of strategy, no rollslopping around (rollslop hadn’t even been invented yet) ….. idk kek I know I am alone in this but I enjoyed this game.
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I need a whole game like the Knights of the Nine quest line where we reignite an ancient religious order to beat the demons back to whatever hell they came from
>>
dont forget multiple khajiit and argonian wives that you can have all at once
>>
>>724757891
I appreciate that they tried to fix the heavy weapon swings in Oblivion, but unfortunately they didn't.

Heavy weapons need to deal significantly more damage. and I don't like how the power swing bonuses are treated as magical effects.

There are a lot of little things about the mechanics of oblivion that will continue to annoy me. mostly just the parity of how certain things affect npc's and monsters vs how they affect the player.

Man, I kinda want to play this again, but I don't feel like redownloading the 120 GB
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>>724758667
>Man, I kinda want to play this again, but I don't feel like redownloading the 120 GB
Yeah. I mean 100%'d it a while ago (bought Oblivion Remaster on release day), I do want to eventually replay it again with a brand new character. Just don't know when.
>>
>>724758667
Single player game. You play at your own pace. A 1h weapon is obscenely better than a 2h weapon in Oblivion but..... who cares? It's not a coop game where you are shitting up your team's performance by using a bad setup on purpose and it's not a pvp game where you use the meta shit or you die, just wear the armor and use the weapons/spell you think are the coolest/most fun to use.
>>
>>724760263
how well does this game run on a 5070 + 9800x3d?
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>>724756502
You mean THIS game, right?
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>>724757530
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After playing Project Cyrodiil for Morrowind it just makes me lament what Oblivion could have been
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>>724760634
>5070 + 9800x3d
Should run very well? Have you played any of the dozens of UE5 games to come out as of late?
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>>724757891
It's just a simple buttonmash game for the most part, people expect more in current year.
>>
>>724761071
It is on lower (IQ) difficulties yeah. You can’t really judge a game’s combat by playing on very easy thoughbeit.
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>>724760729
No I meant Oblivion Remastered. I mean if TES6 looked like this and presented like this, I think it would be fine. The only problem Oblivion has is some of the cities are on the smaller scale today. Anvil is cool… but it’s like 1 street. Population size also feels small. These are no doubt remnants of the 360s limitations. If the cities were bigger and more populated, and the dungeons felt more varied, and that’s basically what TES6 was, I’d be happy with it.

I think Oblivion’s quest lines and music have held up very well. I enjoyed the Dark Brotherhood, the Thieves Guild, and the Mage’s college quests. A lot of the side quests are memorable too (the town with invisible people, or the one where Sheogorath is fucking with them and making it rain dogs on them)
>>
>>724761413
It's on harder difficulties as well, except you press the block button as well some times or get some broken spells to carry you in which case you're back to mashing.
>>
>>724761858
Then by that logic every game is button mashing
>>
>>724756952
>hundred islands to explore that are all unique and have tons of content

Bethesda can give you hundreds of islands but with no content and you'll like it (bitch)
>>
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>>724756502
>All Elder Scrolls 6 needs to be is [arbitrary checklist that has nothing to do with Oblivions underlying game design flaws]
Elder Scrolls fans deserve this terrible franchise.
>>
>>724761916
Nah most action games are a very different story, let's not pretend Oblivion has good combat, I can't deal with this shitpost right now.
>>
>>724762008
No one but autists give a fuck about “muh level scaling” if you had at least triple digit IQs you could easily figure out work arounds to these imagined problems.
>>
>>724762073
No by your own logic is every game is a button masher. You have to block at the right time, cast the right spell, have the right set up and just button mash. That means everything is button mashing kek.
>>
>>724762008
> I am the only one that knows how to fix Oblivion.
You are an idiot who would fuck up a PBJ sandwich. Do not offer your opinion because it is retarded.
>>
>>724762008
The biggest and most glaring issue with Oblivion is the dungeons all feel the same. Bethesda's copy and paste content design is the one thing truly holding them back.

Oh and firing their actually talented writing staff from decades ago.
>>
>>724762169
I get that the scaling was not implemented well but the volume of people who cheerfully admit to getting filtered by it is astounding.

How can you be that proud about being stupid?
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>>724762438
They have only had one actually talented writer. Ted Peterson. Of all the people they let go he was the only one to make a living out of writing. He wrote for some TV show for a few years.
>>
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>>724762463
Yeah I don't get why everyone kvetches about it. There are so many broken tactics in Oblivion.

I suppose if you wanted to play a pure warrior in Oblivion and never use any magic or ranged or stealth, you'd get left in the dust as the game levels up past you. I get it if that were the argument, that RP wise you did not want to do anything outside of a purist warrior build. But gameplay wise, that blue bar is simply a resource meant to be used. Gotta go battle-mage.
>>
The only thing interesting about this game is some of the quests. The combat is absurdly dog shit by today's standards and was pretty awful back then too. Way too many copy paste dungeons. Enemy AI is complete trash. Level scaling needs to go. If the oblivion remake came out and didn't have the elder scrolls name people would have just wrote it off as some janky 5/10 piece of shit, because without the nostalgia factor that's exactly what it is.
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>>724762169
I was actually thinking of the simplicity of its combat and RPG elements, lack of meaningful resource management, baby mode puzzles, simple level design, small enemy variety, content recycling, and arbitrary checkpoint placement, but thanks for reminding me about the level scaling. LOL.
>>724762306
All I'm saying is Bethesda games occupy the bottom rung of the industry. I wouldn't want their games to get better because you guys seem happy with your slop.
>>724762438
It's really funny that you're somehow overlooking the completely incompetent core gameplay systems.
>>
>>724762927
What is a good game then?
>>
>>724762463
It's just idiots who watched a 10 hour retrospective and didn't actually play the game.

I beat this shit on release in 2004 as a 12 year old and had no issues with scaling.
>>
>>724762981
No need, here are some bad games better than Oblivion:
>Cyberpunk 2077
>The Last of Us 2
>Marvel's Spider-man
>Final Fantasy XVI
>>
>>724763136
Dude...
>>
>>724760957
>Have you played any of the dozens of UE5 games to come out as of late?
Nope
>>
>>724756502
>You have a 10/10 game on your hands.
>posts a 4/10 game at best
>>
>>724763369
What is a good game?
>>
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>>724763227
Grim isn't it? Even Ubisoft games are an order of magnitude better than Bethesdaslop. Literally all it takes is having a coherent set of rules and building challenges around them. Bethesda "games" are only "games" in the loosest sense, it's why they're such good mod sandboxes.
>>
>>724763402
not bethesda slop for the most part
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>>724763009
>on release in 2004
You didn't beat it
>>
>>724763567
Pussy. Won't eve say which Bethesda game is the exception. Cowardly faggots like you are what ruin this board.
>>
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>>724763498
The only game on your list that's not a complete and total embarrassment is Cyberpunk 2077, but I'm not so sure I will remember Cyberpunk in 20 years like I have with Oblivion. Cyberpunk is just a cool looking game to me with a cool setting, fun to explore, but that's about it. The missions are slogfests. It doesn't really feel like an RPG to me either. But I like the game, I'm not trying to be mean.

The other games you mentioned? Spiderman? TLOU2? That is just pathetic. I've played both btw kek (not finished them). They're both trash.

>>724763567
Coward.
>>
>>724763402
nta, I think Bethesda games are safe 5-6/10 games. Not bad, not good. I feel like the people here that say they're bad games are overexaggerating a little bit. They're like comfort food in game form.
>>
>>724756952
Honestly most space games would be better with an age of a exploration reskin anyways. Just replace aliens with bizarre natives .
>>
>>724756952
So Wayward Realms?
>>
>>724762895
People did dismiss it. At least it's largely killed the bitching about the engine when it turns out it runs and works even worse on Unreal.
>>
>>724764051
Wayward Realms looks like a fucking mess, and Julian LeFay is straight up dead.
>>
>>724762008
All the butthurt TES fans proving this anon's point.
>>
>>724763136
Seems they actually have managed to bypass the "What do you like?" response.
>>
>>724756952
>a hundred islands
You don't need that many islands
>>
>>724764206
He was a coward and couldn't flat out say he likes those games without mentioning them in a derisive way.
>>
>>724762247
Oblivion has pretty much zero timing outside of blocking, the combat is basically just serviceable enough for a game. There's little skill or thinking involved, it's very easy and not interactive. That's not a bad thing btw, it's just the truth.
>>
>>724764296
same thing with turn-based JRPGs for the most part, not that I mind there either because I really enjoy them almost as much as I do bethesda open world games
>>
>>724764296
Yeah that's what I originally said a few posts before that. Oblivion's combat isn't flashy or anything, it's just adequate and I like it. I think when people say it's bad are overstating it.

Witcher 3 has bad combat. Janky movement. Abhorrent animations. Oblivion is kind of plain, but I prefer it over whatever the fuck bad Dark Souls ripoff CDPR went with for W3's combat.
>>
uhhh if you have an open world, how can you not have level scaling though? otherwise you have to place dungeons into the starting area of the player that are low level and basically you end up designing a mostly linear path for the player to take. I suppose you could make it so that there is a large midsection of the game where the player's strength remains the same and leveling is slow so most of the dungeons of the game could be balanced around e.g level 30 when the max is 45?
>>
>>724764223
I'm not the anon that made the original post dumbass
>>
>>724764472
>Abhorrent animations
The book describes Geralt as being a "dancer with a blade" but I think CDPR should have volunteered to interpret that phrase more figuratively than literally because, yeah, Geralt looks dumb twirling around like a ballerina during a fight.

I remember years ago, they showed Geralt's moves to an irl swordsmen expert and he was just like "0_o uhhhh yeah you don't want to do any of this during a fight"
>>
>>724764856
And that doesn't matter even slightly, low IQ brown trash.
>>
>>724764902
It does because that was the subject of your comment.
>>
>>724764978
shhhhh brownie
>>
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>>724764472
>I think when people say it's bad are overstating it
I think the animation feedback during combat makes it feel bad. The animations and how the PC interacts with AI makes it look bad. Imo it's 'enough' but it's not good in any sense of the word which kills immersion for a lot of people and I can understand that. Fights and battles just look really bad. I remember someone on a forum a long time ago saying that slashing at enemies in a TES game is like swiping a curved sword at brick walls sliding around on computer chairs, idk if that makes any sense. Escape from butcher bay or condemned are good examples of first person games where melee combat feels good and impactful even though they're basically just as mashy as oblivion, they released around the same time and are of way higher quality in regards to that. You feel like you're beating the opponents ass when you block attacks and counter and oblivion doesn't have that cause the animations are so horrible, this has an objective effect on the overall feeling of the combat.
>>
>>724765205
post hand and nose
>>
>>724756502
procedural loot in dungeons and level scaling also killed the exploration in oblivion. Oblivion was bethesdas most shallow puddle.
>>
>>724764015
Cyberpunk is definitely an embarrassment, it had one of the most Bethesda-like launches in recent memory, and only managed to recover after two years of post-launch support, a DLC, and a promotional anime. Truth remains it's more fair, difficult, and complex than Oblivion. Just like with every other game I mentioned.
>I'm not so sure I will remember Cyberpunk in 20 years like I have with Oblivion.
Criteria matters, because it's clear Oblivion is a terrible game, but as an "experience" or as a form of escapism, it's very well done because of how fully realized it's world is.
>>
>>724765593
If you post your hand first, I will post mine too (I try not to do anything for brownoids).

>>724765524
They improved this somewhat in the Remaster.

>>724765704
Yeah I agree, the worth thing about Oblivion are the dungeons. If they made anywhere from 10-20 unique dungeons with specific hand-placed loot that would have been better than the 90 or so dungeons we got that are basically just 4 dungeons copy and pasted everywhere (caves, forts, Ayleid ruins, and I will count the Oblivion gates themselves as a dungeon set as well since they function like one for the most part).
>>
>>724764775
>uhhh if you have an open world, how can you not have level scaling though?
Do a better job with the stat system. In an action RPG Level scaling is a band aid fix for an out of control stat system.

Elden Ring didnt have level scaling, and that game had problems with its stat system imo, but wasnt bad enough to make level scaling necessary.

Conan Exiles is open world, you get to level 60, put 60 points into stats, you can find end game viable gear from hidden bosses in the starting zone that dont have a level or stat requirement and they arent so OP to trivialize everything, you can 'out skill' the bosses so you dont even need to level to beat the game, but levelling up feels meaningful and very helpful. Despite all that the game is not even mechanically challenging, its a game for gamer moms and dads.

Skyrim is more of a stat check RPG than an action game. Elder Scrolls would be so much better if its stat system was tighter with less power creep and the devs focused on action mechanics and Quality of Life features for perks.
>>
>>724765856
>the worst* thing about Oblivion
>>
>>724765704
And there's still not a Morrowloot equivalent for it.
>>
>>724765856
The world walls in skyrim saved the exploration. But bethesda also added a few hand palced things, not a lot but enough to keep you interested in exploring. Things like that book that lets you transmute is a nice surprise. The little stories / easter eggs are also nice.

For oblivion it got the point i picked a short dungeon with high marauder density and chest close the entrance and just did that over and over resting until it reset when i needed gold. There was no reason to go to other dungeons, unless it was for a quest. It was very disappointing to me because my fav thing about morrowinds exploration was finding the artifact type weapons and filling the museum.
>>
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>>724765783
TLOU2 and Spider-man are both straight-up dog shit. You'd have to be a small brown child to like Spiderslop.
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>>724756502
>People praise this unreal remake
The future of bethesda is grim
>>
>>724765979
>It was very disappointing to me because my fav thing about morrowinds exploration was finding the artifact type weapons and filling the museum.
It's a lot of fun in Tamriel Rebuilt
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>>724766012
>Calling me brown when you've proven you can't read English
>>
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>>724766056
>you want my advice? go to the shore, watch the sun come up and down
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>>724766138
It looks so bad compared to the original, theres something off on how they did the lighting, old oblivion sunset was remarkable
>>
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>>724764775
I don't mind if I play an open world game and there are some areas that just kick my ass and I'll have to go through them later. Morrowind did this and New Vegas also did this (the two best Bethesda games not coincidentally).

Take New Vegas for example. You can go anywhere you want when the game starts, but there are NPCs that will warn you about heading this way or that way. You can try your luck, but get ready to have your face fucked by Cazadores or Death Claws that move faster than you and will slaughter you. You're kind of funnelled through a certain direction, but once your character levels up a bit (level 10+) and you've essentially began to build your character and you've acquired some better gear/weapons, more of the game has opened for you, and then as you keep playing and keep getting stronger (level 20+) you can go skullfuck those cazadores and death claws right back.

I think this is a tried and tested way of making an RPG. Feels rewarding too. Finally clearing out those deathclaws in your power armor? Hell yeah.
>>
>>724756502
after cyberpunk, bg3 and expedition33 i expect a bit more quality in my games. if es6 is the same bethesda slop with loading screens, shit writing soulless brown people everywhere slop i will not buy.
>>
>>724766090
You can't hide behind "well I said those games are also bad" you named them, you're gonna stick with them. I told you to mention good games. Those are the games you named. TLOU2 and Spiderman (fucking kek).
>>
>>724756502
What a horrible take.
>>
>>724766403
>slop with loading screens
This is never going away, you should know this by now. Its been that way since 2002
>>
>>724756502
The issue is they want to appeal to all the retarded normies who didn't come into the series until skyrim and fallout 4/76, the mentally retarded people who just want to zoom around, spam right click and left click with minimal RPG elements.
It's just not going to happen sadly, it will basically be fallout 4 with swords and magic and I'm pretty confident they will shove some shitty kingdom building simulator into the mix like with settlements and everytime you lvl you pick a color, red, blue, or green each one representing something like red - melee, blue - magic, green - rogue/archery shit.
>>
Dark Messiah mogged Oblivion
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>>724766403
I actually wanted to mention the loading screens too but I forgot. If I can go from outside the city walls to inside the city to inside the inn with no loading screens at all in Oblivion, that would also be amazing and should be how TES6 is built.

I think the writing in the Oblivion is actually quite good.
>>
>>724766593
trvke
>>
>>724756502
They can't do it. I have serious doubt they'll even be able to achieve a Skyrim 2. Let alone what The Elder Scrolls 6 should be by now. Microsoft is actively trying to kill Xbox and it's gaming divisions. If only M$ would have gotten broken up.
>>
>>724757530
have sex, incel. you're losing it.
>>
>>724756502
10/10 for retards like you, maybe.
>>
>>724765856
You're too busy calling others brown, you better back it up when someone tells you to step up to the plate. Otherwise, it's safe to assume you're just some nigger trying to rp as a white man. Sad reality you have to lie to yourself like that.
>>
>>724766831
M$ purchase of Bethesda might be the deathblow. I had hopes before, even with how shitty FO4 was, I still thought ES6 would be a soulful disaster at worst.... but now... I don't even know if it will be soulful. Regardless I'm probably going to get it, so. Eh. Whatever, we'll see what happens.

>>724767325
What is a good game?

>>724767413
If you post your hand, brown man, I'll post mine too. Faggot. My phone is ready. Bitch as nigga kek.
>>
>>724767462
You made the assertion I'm brown first. Post hand and nose. That's how this works.
>>
>>724767486
Why should I do what some brown trash demands out of me?
>>
>>724767462
>What is a good game?
Something that is more than a limited, small themepark of separated, disconnected pieces of extemely basic content. Aka a something that is not a Bethesda game.

Btw it was interesting to see everything criticize Starfield for being
>a limited, small themepark of separated, disconnected pieces of extemely basic content
when they were okay with all previous Bethesda games being
>a limited, small themepark of separated, disconnected pieces of extemely basic content
.

I presume the space setting and loading between everything made it too obvious?
>>
>>724767613
Another coward hahahaha.
>>
>>724766874
Between the ages of 18-30 I always had a gf and consistently had sex. Speak for yourself, incel.
>>
>>724767651
Misquote?

Anyway, both of you
>>724767486
>>724767517
are clearly brown. (All Americans count as brown, of course, no matter your skin shade.)
>>
>>724767517
You should care about the fact that you're essentially exposing yourself as being the brownoid you're accusing everyone else being.
>>
>>724767730
>>724767770
No I mean it, I will post my hand if you post yours first. That is all I ask.
>>
>>724756502
fucking kill yourself, you nostalgia-blinded imbecile
>>
>>724767730
I think anyone that jumps to the response of "You're brown" as their counter argument is usually just projecting. It's probably some form of self hatred or something. Kind of like how some of the most homophobic people tend to be gays themselves.

>>724767801
You should know that you cannot make assertions first, then demand someone else comes with the evidence. That shows that you know you're wrong. I know you're some self hating brown dude. It's obvious man.
>>
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>>724767910
>nostalgia
I mean I just played through it a couple months ago kek. I thought it was pretty good.

>>724767940
post hand.
>>
>>724766371
well I dont mind if I run into stronger areas but I think you are missing the opposite problem: What if you explored half the game and then you constantly run into super easy areas with skeletons and bosses and entire questlines that are so easy that it breaks your immersion because you one shot everything?

>>724765863
Elden Ring made the world fairly open but if you think about it, it was designed in a way where you are naturally going to go pretty much the same exact path every single playthrough. Clockwise on the map basically.
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>>724769530
>well I dont mind if I run into stronger areas but I think you are missing the opposite problem: What if you explored half the game and then you constantly run into super easy areas with skeletons and bosses and entire questlines that are so easy that it breaks your immersion because you one shot everything?
That's why in New Vegas you get railroaded through the only easy section of the game first. The rest of the game is mid-level difficulty and then there are a few areas that are meant for high level character (like the Deathclaw nest).
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>>724756502
i couldn't finish the game

it lacks this je ne se quoi that only skyrim has
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>>724770084
>i couldn't finish the game
Where did you stop? The individual parts of the game aren't very long. The main quest is like 6-8 hours long and the guild quests are like 4-5 hours long (each faction).
>>
>>724762008
Literally nothing in this post was wrong
>>
>>724770261
Ok what is Oblivion's main underlying issue(s)?
>>
>>724764175
They're in the denial phase of the death spiral.
>>
>>724770205
When i had to close the 10th oblivion gate and get the X daedra mcguffin

meanwhile im on my 5th run of skyrim
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>>724770326
Isn't closing the gates for the various towns optional?
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>>724757429
Then who was phone?
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>>724770397
nope, you need to enlist their help in the fight against oblivion

it's a shame because the shimmering islands or whatever dlc seemed interesting
>>
Hello. I diasgree with all of you because you are wrong.
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>>724770521
Alright. I thought you could talk to Martin and say "fuck it, bro, let's just get on with this"

I closed the gates anyway because if you know what you're doing, you can just jump over everything and hop to the end room in like 2 minutes and grab the sigil.

The Shivering Isles is probably the only part of Oblivion that hasn't aged well, and specifically only the dialogue. It's got a bit of reddit humour to it, which might have felt fresh back in 2006, but today it's kind of eh. What zany wacky thing will Sheogorath say next? The storyline itself isn't that bad though, I should clarify. The fact that he's cursed to destroy himself via his alter persona in a constant cycle of death and rebirth is a kind of cool and unique problem to see played out. It's just the character dialogue itself that's aged poorly.

The world itself is also a huge highlight I think. Would love an entire fantasy world based on the dementia realm to explore.
>>
>>724770297
If I post a complete laundry list of Oblivion's issues then a brain dead niggerfaggot such as you will ignore 99% of them and just cherrypick a few specific ones where you can respond with "filtered" as a fricking epic 0wn. I refuse and I accept your concession in advance.
>>
>>724771141
lol ok, I accept your concession hahahahaha.
>>
>>724770023
that's what I thought, open world games require a small starting area and then lots of mid level content which you can do at almost any level between 10-40 (random numbers, you get the point) and then small endgame areas. I suppose it feels realistic, I mean what is life if not lots of content at the same level as an adult. It's an interesting perspective though, we always view RPGs as leveling simulators but in reality what we really want is for the levels to merely add flavor and abilities, not too much raw power.
>>
>>724771278
I accepted yours first, sorry but you already lost the argument.
>>
>>724771690
Nah you cowardly backed out. That's a loss my friend. hahahaha. No going back now either! Hahahaha! Never should have stepped into the ring, buddy! Hahahahahaha!
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>>724756502
TES VI will fail
>ancient fags want old-schoold TES I/II like game
>old ones want Morrowind or at least oblivion
>new ones Want Skyrim II
>baby ones/modern audience (that they need to attract) want tiktok level of attention spam, loads of action, chromatic aberration, TAA, lootboxes....
Those groups are not possible to mix.
It is doomed to fail and will be the last TES VI. IP will become a showelware to sell low quality mobile games.
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>>724760821
He could just cast a long lasting heal spell for 1 hp a second to remedy the damage.
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>>724770861
>t's got a bit of reddit humour to it, which might have felt fresh back in 2006, but today it's kind of eh
There's a character in Skingrad I think called Elsa God-Hater and she's just a typical reddit atheist frozen in time from the mid 00s and I love it
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>>724756502
I honestly agree 100% they already have the perfect formula they only need to update it, better and more voice actors, more branching quests, dynamic weather, tons of side activity from fishing to jousting and smithing, things like that shouldn’t be that hard for them if they weren’t so incompetent, but they are utterly incompetent
>>
>>724756502
kek
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>>724764015
I’m not who you replied to but id give CP2077 some credit in that it’s still very fun to play and especially to explore and most quests are okay at least and many are actually fun and memorable, they may have overemphasised style over substance but the overall game is still good, a good action game with light RPG mechanics
>>
>>724764032
Did you play Starfield?

You can’t possibly say that if you played older BGS and Starfield
>>
>100% chameleon-enchanted gear
nothing personal, literally
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>>724756502
>All Elder Scrolls 6 needs to be is
>an UE5 asset store bundle that vored a janky ass shit 20 years old game and fixed nothing
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>>724770084
Damn looks numidium is back to end creation
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>>724773874
Explore the dopest liminal spaces that Tamriel has to offer.
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>>724773874
>>baby ones/modern audience (that they need to attract) want tiktok level of attention spam, loads of action, chromatic aberration, TAA, lootboxes.
this group does not, has never, and will never play TES games to begin with. the "modern audience" doesn't exist. it's still just the same old audience of straight white overwhelmingly male people.
>>
>>724760263
I actually thought this was elder scrolls online at first, holy shit the remaster looks so fucking soulless
>>
>>724770521
>you need to enlist their help
no you don't.
>>724770861
it's optional. helping them adds more goons to your final giga gate invasion.
>>
>>724756502
Oblivulions open world is terrible. Skyrim had a better exploration. Quests obviously go to Oblivion being better. The remake does do combat pretty good, just abit too spongy, like oblivion original. Again something skyrim did better.
>>
>>724756502
They need to fix the level scaling too.
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>>724756502
whatever tes6 will be, if it will be the same engine as saarfield - the one bethesda was using for last 20 years
then the hardcore fans won't buy
small % normies who played only skirim will, witch will be like 300000 people playing on release and tood will call it a succes
>>
It isn't going to be good. It's not possible. We all know it's going to be the Zesty Land of Hammerfell, in the current political climate, made by a coalition of Americans and Indians (outsourcing) - I have no hope
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>>724775259
Yup, 100%
Maybe a crazy thunderstorm or snowstorm/blizzard?
Voice actors, yup.
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>>724765783
the dlc patch was when they reworked skill tree, armor stat and cyber implants
witch is when the gameplay started to made sence and was fun, (before that if you gone max armor build you wuld be impervious to smg but die in 2 sniper shots as armor was flat dmg reduction)

that was 3 years after release not 2

still you can't join gangs, = no gang quests
still fights last 30 sec in between 15 min of driving/ cutscene/ exposition/dialouge
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>>724764015
story and structure wise its bad
gameplay wise it was good only after 3 years (dlc update)
this game is good for just chilling in night city if you get rtx4080/rx9070xt and play it in vr
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>>724777328
yeah doing the main quest in Cyberpunk is kind of a chore. I haven't finished it yet, but it's a lot sitting down and talking and talking and talking, go to this bar and talk to this guy, go to this diner and talk to this guy, hey V we got a lead, go to Chinatown and talk to this old hag blah blah blah fucking hell.

In Oblivion they had the sense to where if you went to talk to some guy OH SHEEIT cultists are attacking! No time to talk! More cultists outside killing people! Gotta stop them! Ok no time to talk go to Martin now! You go to Martin and the whole fucking town is destroyed by a Daedra attack and Martin is presumedly inside somewhere, we gotta launch a siege and take back the city. That's how you fucking do it. Both Cyberpunk and W3 main storylines put me to sleep.
>noooooo but it's.... le mature! That's why it's so boring! It's mature!
lmfao
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>>724777134
Biggest fear is that it will have shartfields melee combat
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>>724777134
what, you want it to be UEslop and have 2k people playing it after half a year like the shit in the OP?
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ES6 is going to be AI generated, server side only so no mods or having fun
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>>724777213
>Hammerfell
It's over. RIP Bethesda.



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