Godot is not a serious engine
>>724774856if didn't make your own videogame engine from scratch you are not a real developer
Flash wasn't a serious engine either
>>724774856Israeli spyware shill or nodev c++ poser?
>>724774856But you, OP, are a serious tool.
This was powered by a serious engine.
>>724774856it is the linux of game engines>it can do everything [windows/unity] can and its open source!>ok class now [open up photoshop/make a 3d project]>bu-buh *sniff* i cant do that!
you're not seriously forming an opinion so it's a match made in heaven
>>724776070godot is like linux if it was 10x slower than windows because it was designed and coded by morons who don't know anything about computer architecture or efficiencybtw you can run photoshop and blender on linux and it works fine, skill issue
>>724776070It's the Linux of game engines but your reasoning is wrong.It's the Linux of game engines because it's as barebones as it can be out of the box, if you want to add stuff you either get it from someone else or write it yourself. If you're using it for something more in depth you need to know about game engines as a whole so that you can understand what few tools Godot gives you. If you don't know anything about game engine development you can still use it, you're just swimming in the deep end of something others have made easier for people like you. You can completely change it but you probably won't, the most you should do is change specifics when it becomes a bottleneck.
>>724776359>sloweronly if you don't understand how to use it effectively. skill issue indeed.
>>724776359>btw you can run photoshop and blender on linuxafter emulating windows*
None of you have made a serious game. Godot is fine.
>>724774856At the moment, console porting is the engine's biggest weakness. Basically, you're completely on your own with zero official porting tools or you have to pay some company to do it for you. Nobody talks about this because of NDAs.https://godotengine.org/article/about-official-console-ports/
>>724776525>nobody talks about this because of NDASIt's in the official documentation and on the official blog you've linked. Retard.https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
>>724774856The idea is great, but Juan is too busy sucking dick for money instead of finishing already implemented features.The engine is nice, but it doesn't do a single thing well enough. You have to literally complete missing core features yourself. It took these faggots half a year to finally roll out 16kb page memory update into build templates, while other problems such as environment notification listener are never fixed.Tilemaps suck, 2d animation sucks, performance with 4 sucks and 3.x lts is not supported at all.Godot of perfect for learning gamedev, but only true autists have dedication to finish their projects there. I've been there, had a team, shipped a game and it was exhausting. The engine fucking dies once your project grows big enough, language server lacks features, debugging is hell, themes are a joke, web export requires hacks so your game runs in web as you expected and so on and so on. Fucking niggers, stop making new useless features, fix your fucking engine then push new stuff. You already lost to unity, fuck, even libgdx does better.
The only thing Godot does that I wish Unity did, was load in two seconds.
the most iconic godot game of all time is sonic colors ultimate
>>724777074Or for something not a botched port: Cruelty Squad.
>>724776525The only people who own consoles anymore are Brazilians who only want to play Fifa.
>>724774856okay what about now
>>724776525>Nobody talks about this because of NDAs.No, it's a conscious business decision on Godot's part. Both Linietsky and Manzur have their own companies supporting porting Godot games to consoles (w4games and Lonewolf technologies respectively). It's possible to provide console modules only to people authorized to use them, like Defold does, Godot just chose not to do it and uses the same internal console manufacturer channels to defer people to mentioned companies.
>>724777697hell yeah
>>724774856>Godot is not a serious eng-Copehttps://steamdb.info/tech/Engine/Godot/
>>724777697guys will see this and just go hell yeah
>>724776425Like, you do understand how Blender is build, right?
>>724777697holy shit i'm now downloading your game engine
>>724778104i wasnt talking about blender here >>724776070i was talking about a 3d game project.
>>724776414you cannot make godot perform remotely in the same class as unity/unrealit would require the whole engine to be rewritten because the code is all junk written by people who don't know what optimisation isthe sooner godot dies, the sooner devs stop wasting their time trying to fix godot and actually concentrate on a proper open source engine that isn't slower than mollasses in winterand the sooner juan and friend stop leeching money from contributors while delivering nothing he promised
If you don't use electronic circuitry boards to make a game, you're not a real dev.
>>724778127>i was talking about a 3d game project.unity, unreal, godot, o3de and various other game engines all work on linuxtry again wincuck
>>724778216thats not even remotely close to what i said.do all linux users suffer from extreme mental retardation?
>>724778137>you cannot make godot perform remotely in the same class as unity/unrealagain skill issue. your notion of "rewriting the whole engine" is born from having zero experience programming.
>>724778275you can make both a 3d project (what you originally said before you moved the goalposts) and a 3d game project in linuxthere's photoshop, krita, gimp and others for image editingtry again wincuck, how many times has your computer updated and rebooted today? lololol
>>724778137>>724776713The whole point is to make an engine that's simple enough for brainrotted leftists to make faggot propaganda games in. It was never meant to make big products, just facilitate on the nose LGBTQWXYZMAP+ messaging.
>>724778468>how many times has your computer updated and rebooted today? lolololless than the amount of times yours has hardcrashed due to shit open source code, linux troon.
>>724778363you can't make a volkswagon beetle go as fast as a ferrarigodot is more akin to a 3 wheeled bicycle for toddlers though, not a serious mode of transport and not a serious engineonly semen drinkers think godot is good enough
>>724778137Unironically this. There's a kotlin godot jvm which outperforms standard godot. Even fucking java does it better
>>724778539linux never crashesyou sound really indian with your microsoft dick riding
>>724778584Java is seriously underrated.
>>724778660Yes sar.People just convectively went to c# because propaganda it something. Java sucks, celebrate with dung cake or whatever you eat there.
>>724777697lose the dreadlocks and hillbilly teeth
>>724778740>People just convectively went to c# because propaganda it somethingWhy are you calling others pajeets when you can't even type an English sentence?
>>724777913Cruelty squad and the rest of nobodies.
>>724774856Let's not use Godot. It is a silly engine.
>>724777913>cruelty squad (actually good game)>a bunch of vampire survivor clone autoshooters>everything else are literal nobodiesi remember people telling me "godot just needs more time!! people will have started making great games now!!" like 3 years ago where cruelty squad was still the only flagship
>>724778562>car analogyyou're not heling your cause at all. do you think an engine is a black box? it's a codebase that can in fact be modified that's the whole point of it being open source. jesus i know that coding is somewhat of a lost art but this is absurd. it's like people fanaticise large-scope architecture of any kind without seeing its constituents. this is why unity and unreal get so much attention instead of other engines. you're the kind of person who would look at someone using a big camera and think they're more of a pro than someone using a smaller one even though it would be rational, simply because you have a superficial perception of things.
If you played the demo of Road to Vostok you'd know it's a very serious engine.300FPS with MSAA 8X
>>724779649have you ever coded an engine? do you know how to make it fast? if not, stfu when real devs are talking>it's a codebase that can in fact be modified that's the whole point of it being open sourcethe only way to fix godot is delete the entire repo and start over100% OF THE CODE IS SLOW JUNKand none of your improvements will get accepted by juan and his troupe of morons, they want to keep it slow because their slow brains are used to it
>>724780030you're an imbecile. if you legit say "hurr delete the whole codebase it's the only way!" then you don't know how to code in any capacity. it's that simple. nobody is gonna take your goofy ass seriously with that mindset. i get that your smooth brain gets hurt when it encounters challenges, but don't project that as the gold standard for how people work on projects involving numerous people. just say you can't adapt and leave it at that.
>>724778137I wish the blow man had engine autism instead of language autism. He could have seriously redeemed his lolcow reputation if he made THE free to use indie game engine. We would never speak ill of his terrible games ever again.
>>724777697Hell yeah, now this looks like something Americans will use.
>>724780030Redot engine, the thing that came about because of the paid community manager for an open source tool being baited by gamingcirclejerk posting a tweet, is proof of this.Picrel is the upgrades Redot has done to their project ReX. For context, ReX isn't Redot, it's a private fork of Redot that they're rewriting everything for and their plan is to release it open source as a complete package when they're finished. Which I'm pretty sure is so that Juan and Godot can't just take and implement it into Godot with any ease.It's been in development for less than a year but they're rewriting the entire core.Personally I hope they go through with making ReX open source and a better engine for player performance. At the moment the Redot marketing and brand are awful, the majority of indie game consumers will turn off a game because of the Redot logo, far more than because of a glowing rainbow Godot logo.
Having something like Godot around makes sense in a development-politics kind of way.You do want to be able to threaten the big name engine makers in case they become too jewy, which is what happened with Unity.But you do not actually want to use something like Godot.It just serves as a balance of powers kind of thing.
>>724780470>picrelPicrel this time. Lol.
>>724780470>It's been in development for less than a year but they're rewriting the entire core.Long as it's mostly compatible with 4.X projects, I'll consider moving over. It's actually baffling how shit some of the core features are. It was only recently they had one contributor unfuck their 2d tilemap collision builder to make a geometry mesh out of neighbouring tiles sharing the same properties, rather than checking against every individual fucking tile.
Ah yes, another 'muh software' thread for people that are ngmi
>>724780528>moving agents>93% better>light culling>90% better>particles>85% betterand people will still defend godot btw.
>>724780763The benchmarks are vs Godot 4 so I imagine it's similar. If they can make it completely compatible with the latest Godot or compatible completely with a recent version, they'll take a lot of Godot market share.If all they need to do is say that loading your project up in ReX instead of Godot gives your players a objectively better game, they'll take it over. Especially if they can get some of the big Godot games to swap over and basically use them to get the word out that Godot games run slower and that developers are choosing to give you a slower game by using Godot.>>724780991And that's old metrics from August 12th. The entire core is being redone.The only defence I'll give Godot is that ReX isn't public or usable and Redot branding is worse for indie sales than Godot branding, currently.
>>724781192>brandingDoes that matter for sales though? The only people that would care would be twitter activists.
i should learn how to use linux
>>724774856I’m making a simple 2D beat em up flash nostalgia style game should I use Godot or Gamemaker?
>>724781238It does yes. Unity had it in the past where Unity games was shit on because it was used by asset flips that performed awfully, Unreal has it because the performance is awful and the games are slop and Redot has it because the usable Redot project is literally just Godot but orange and only used because the developer cares what a German tranny on twitter posted a year ago.Personally, I'm not playing a Redot game because there's no benefit over Godot but it tells me that the developer is a culture warrior retard.They'll change my mind when ReX is out, until then, the only reason you use Redot is because you're a culture warrior.
>>724774896You need to make your own programming language too.
>>724781534Hmm you're kinda right. I'm looking at making a 3D project in the future and I'm very performance conscious but right now redot doesn't offer enough to edge against godot. In the future if ReX can offer 50% more performance on average for a same looking scene in godot then I'll definitely look into it.
>>724777635Japan is a huge market though.I used to work in a porting company and Switch ports would triple the sales of the middle-sized projects.
>make game with Unity or Unreal>on top of the Steam cut and the publisher cut you now have to pay exorbitant engine fees>in the end you're left with like 10% of the revenue of the product you madeNo thanks, I'll stick with Godot.
>>724779149Slay the Spire 2 will be the project that changes everything.Unless it releases in unfinished state like the first one and Godot gets blamed for it.
>>724780991I'll semi-defend Godot from a different vantage point. It's good, in fact, fan-fucking-tastic that that woketard shitshow caused some forkings to occur. It'll keep Juan and co. on their toes, thinking twice about trying any stupid shit.Competition between branches, means better updates and faster, cuz FOSS cash ain't infinite. I highly doubt any devs are gonna complain about that.Cross compatibility, since the source is still the same.God bless the holy MIT license.>>724774856It don't matter. None of it does. As a starting or semi experienced dev, your choices are -Unity - get corpo dick blasted up your ass without lube, warning or consent.Unreal - 160GB Pong clone, 3060RTX minimum.Godot - kinda shit and slow, devs are a bit 'tarded, but it's MIT and good enough for most if not all small/medium/some larger projects/teams.Lumberyard/Cryo - lol, lmao.It currently occupies that uncomfortable place of being the only engine any experienced dev can recommend without too many drawbacks. Especially since most dev/programming knowledge is universal across everything. Don't like Godot mid project? Switch to something else with minimal asspain.>>724781473Gamemaker is more restrictive, but much easier to learn and get shit actually done.Godot is more complicated, but the knowledge and experience you'll get will allow much more control over all of your projects.If it's a one-off/hobby thing, go with Gamemaker.
>>724781590On custom hardware created by yourself, we know anon. Everybody knows this
>>724781878to be fair if your game sells enough copies to trigger engine royalties, you are doing pretty well
>>724781917It’s not necessarily a one off hobby thing but I’m just really focused on making and releasing something that’s actually finished and done in a timely manner. I guess what I’m saying is I’d rather finish and release one game using gamemaker than not finish any games in Godot (if the difference between the two is that vast). I’m basically a total beginner too which shies me away from Godot a little.
>>724777635And faggots, brazilleans are inside the group but the venn diagram is larger
>>724782032It's not that the difference is vast, it's just that Gamemaker is like RPGMaker's bigger cooler brother. While Godot is a legit fully featured game engine. Try doing some 2-4 hour max micro projects on both and see which one is calling to your dev soul more.
>>724781736Imo if you're planning on making a game, Godot is good enough. With 3D games you're also going to be spending a long time on level design, assets and animation which are all detached from the engine you use.Personally I'll look into switching my game to ReX when it comes out, even if the game is finished and it's just a free upgrade or if I'm nearing finish and upgrading to ReX takes longer to release.Godot is just a tool, I owe it nothing. If an alternative tool takes my work in Godot and makes it perform better for the players, I'm going to swap to the better tool.
>>724782190From what time I’ve spent in both I just feel like gamemaker is a fuck ton simpler and faster
>>724774856I became a beginner gamedev this year, I use Godot and it feels more than good enough for my need to create flash games-like 2d games.I don't care about consoles. Is there any reasons I should consider alternatives like Unity?
>>724774981/thread
>>724774856
>>724782569Not really. And I say this as a Unity dev. You should only consider alternatives once your home engine starts bothering you in some way. Be it a limitation or a retarded decision from the owner.
>>724782569The marketplace, more tutorials especially around niche topics and more assets that are released ready for using in Unity.I'd say that Unity is easier to get stuck in tutorial hell because of how much information is out there for you to copy line by line without understanding it.
>>724782554Well, isn't that your answer right there? Go with Gamemaker, maek gaem. Once you're done, continue with Gamemaker if it fulfills all your needs, switch to Godot if your specific requirements outgrew it. But really, follow your heart. Can't go wrong with either, if you actually make shit, and not just shitpost.
>>724781897>turn based card deckbuilderits a cool game but the fact all relevant godot games in the horizon arent action games unless its a VS clone doesnt inspire confidencegodot is literally never getting a game as involved as something like ultrakill, at this rate
>>724783164https://www.youtube.com/watch?v=Sll06gaCYhY
>>724774981Flash was a platform that facilitated artistic expression. It was something that any kid could learn in a few days and start making their own games and animations, then publish them to run directly on web pages.Godot bears basically no resemblance to Flash in any sense. It is not a simple way to express yourself, there are countless better alternatives. It is not an easier tool to learn than the countless other alternatives. It does not facilitate the publication of games, on the contrary, it is worse than several other alternatives.Godot has no qualities other than being free, but it is not the only one.
>>724774856There are no "serious" general purpose game engines at all, you can make your own or you can sybau because you're not a real developer.
Is the Ukrainian schizo who hates Godot because they refused to kick the Russian developers off still making these threads or did he finally get hit by a bomb
>>724783463The one quality Godot has is its node structure, if you work with frontend technologies like React.js or even base HTML you're already used to thinking in terms of parent and child module interactions.
>>724776070>photoshopKrita, Gimp, Paint.net, all without internet checkin or corporate overlords spying on your work. >3d projectBlender has been the standard for indie games for decades.
>>724777697my thoughts? hell yeah
>>724784464>GimpThe others I can agree with, but Gimp is fucking terrible anon.
i just made a pretty sweet movement + camera system with Godot. Its kinda complex so I’m not sure what Godot can’t do that other engines can.I know theres some Unity features like custom pipelines but obviously you could just rewrite Godot’s if you are that high level.And from what I know IK is still a bit fucked. The console port thing is a little unsettling as I want to release on the Switch.I just do not want to give Israel control over my game, and I don’t want to use Unreal which would require a lot of work to redo their realistic rendering setup if I want to do NPR. Both of which are taking money from my pocket as well.
>>724774856Any experienced gamedevs here to confirm/deny this with some details?I'm an experienced software engineer, have written some graphics stuff. I've never worked in games so am completely out of touch with what makes for good engine architecture, but there's a hobby project I want to work on.Most discussion I've found on this is at too basic a level and coming from people who don't seem qualified to talk about it.
https://youtube.com/clip/Ugkx9PpvaIciAGtioA6cwH5fVsL9LMxQBspa?si=gYYtnPRZUDpItFQC
>>724785183from what ive researched most if not all the things you do in Godot can be easily translated to Unity if you ever feel like its not good enough.I’d rather get started now than be stuck in choice paralysisI used Unreal for a bit and it presents its own challenges while Godot is at least open source. So until Godot is actually blocking something I want to do, I’m just going to use it.
>>724785183My two litmus tests for seriousness of an engine are>are games being made in itThere are but it's mostly simple stuff, nothing high profile so far.>are there any jobs hiring engine devs for itWhich from what I've seen is a resounding no.
my only problem with godot is that there is too much heavy lifting I need to do. like so much of my code is actually in json files. also the music player sucks dick, but I guess since music is one of the last thing most add to the game, many don't notice before it's too late.
>>724774856Godot is really cool, and the FOSS MIT license ensures you have full control over the development and distribution of your game.
>>724783251actually looks excellent, if its a fully fleshed out great game then i officially gained some hope for godot and will stand correctedsort of has "2-3 hour long game" vibes though though>howlongtobeat says its 3 hours longoops yeah i guessed it
>>724787415I mean for this sort of random ass game do you really want it to be more than 3 hours? As long as they added some mode for replayability, it's fine.
Foss MIT is soo fucking good.
>>724783923I think he’s the OP
>>724782656I wish they'll add more options in the menu about visual fidelity
>>724787734why cant that style of game be a great high quality campaign, not a relatively tiny thing with some nice combat but only for the same type of combat encounter repeatedly that couldnt justify being more than 2-3 hours long?like come on, im not asking for a hollow knight, a binding of isaac or an ultrakill. but godot never even gets a furi, a katana zero, an intravenous, a risk of rain, a baba is you....Godot wants to compete with Unity but Gamemaker and even fucking Love2d often get way more elaborate fleshed out games than almost anything godot has to offer, which just doesnt give me any confidence in godot
>>724774981Flash wasn't trying to be one, it just had qualities that made it great for making dumb little games and didn't need you to learn anything else.
>>724781534Enjoy your tranny woke slop in the meanwhile. Cuck!
>>724775654They use the Unreal engine now because the only turbo autist in Croatia taht knew how the engine works quit and went to go work for Roblox..
>>724783923>they refused to kick the Russian developersI still can't decide if juan is based or a retard
>>724791818>enjoy no games instead of no games, cuck!
>>724791050And yet, we can say with 100% certainty that Godot is the more powerful engine than Gamemaker. So that says something about your strategy of analysis.
Things I find personally wrong with Godot:>the logo>the ugly UI>worst looking shadows of any engine I've seen>can't access shadowmaps in the shader>can't get ragdolls to work>IK doesn't work
>>724787415I watched his dev logs and his made that game in 2 years with a full time job so honestly not bad as a first project.
>>724794153>we can say with 100% certainty that Godot is the more powerful engine than Gamemaker"technically more powerful" if you need to carry a ton of dead weight means jack shit. There are people on gamemaker making far more elaborate and tight actiong ames than almost anything coming out in godot for yearsIf gamemaker is less capable out of the box, but it actually does its purpose of helping people keep it simple and its so nice and encouraging that people actually end up putting in the effort to make it go further then ATC it did a perfectly fantastic job. If godot seriously fails to let people make gamemaker tier stuff out of the box then its already catastrophically losing in its main selling point, and clearly almost nobody wants to put up with godot far enough to make something great out of it compared to how many people are willing to mod gamemaker or unity
>>724794990yeah its an excellent project and very coolbut im talking here in terms of "proving godot's worth" rather than judging the guy's game though. There has been nothing conclusive on that front since Cruelty Squad
>>724780505This
>>724774896The funny part about this is that it's not even that much work if your game doesn't overly benefit from having an editor as that's the biggest thing these engines provide.
>>724796130You need to try the road to vostok demo. It's seriously impressive.https://store.steampowered.com/app/1963610/Road_to_Vostok/
>>724796889now that looks like a big videojuegothanks for showing me anon i didnt know vostok was godot
>>724774896I can only code in ruby and assembly because I'm old
>>724777913>>724779149>>724778786i liked dome keeper, but fun for 20-30 hours max
Can anyone actually articulate why godot sucks with examples? I'm genuinely curious. Do you guys actually have to fuck around in the engine's internals or are you being hyperbolic?
>>724774856You're not a serious developer.
>>724799372it's woke, tranny, and anti-semitic
YOMI Hustle is good.
>>724799372The inheritance system is not performant, the 3D doesn't have or didn't have proper culling until recently, also the community manager is a fag.
>>724776359>godot is like linux if it was 10x slower than windows because it was designed and coded by morons who don't know anything about computer architecture or efficiencyThis is also true for Unity.Why is it OK when one engine is like this, but not another?