let's have a gamedev thread but a comfy one
>>724785726No one on this board actually wants to put in the effort making games.For what it's worth I learned c++ on my own and am learning Unreal (inb4 "Unreal sucks"... I know but after Unity's "charge per install" thing what else am I supposed to do?).I am also trying to tally up coworkers at my IT job who say "they want to make a video game" and what their favorite games/inspirations are.
i scrolled past your game today and it was surrounded by endless AI slop, so much so I didn't even notice it
I have so many ideas, but no patience or competence to make it happen. It should be easier than ever with tutorials and AI to help with the coding part of things, but I guess it's just not meant to be. I'll be haunted by these ideas until I die.
>>724786208>>724786048you two don't you want to associate and make a cyberpunk game (for me)?
>>724786267I'm surprised at how many computer guys IRL are interested in it. I'm also tallying what their actual skills are. "a but of compsci but I dropped out" is a funny response.code is fucking easy. but it's like bricklaying. it's easy, but it takes practice. you can't just fuck up one course of bricks and then think laying the next course right will fix it.
>>724785726I have found a pixel-artist that is willing to make spites for my game (almost for free). This is the result of his work: the room and the player sprites.The room is empty because all of the stuff will be interactable and will be added later.
Sure here is my last update with animations. Currently working on holding x in guard form to block with a penalty for holding to 0 stamina. The stun to me looks a bit goofy I think I'll lessen the knockback a little but it transitions between 3 animations smoothly. I don't have hit impact animations done yet hence why he just stands there when blocking.
>>724786462Additionally, I am not going to share anything I'm making or designing because I intend to sell things for money. Neither do I want to jinx myself. >oh im gonna make x, y, z and it's gonna be totally awesome u guiseis a bad habit
is the guy who made this here?
>>724786658Visual has me sort of nostalgic for Oblivion.
>>724787325Probably, but if he didn't reply to you about commissions yet I doubt they will want to.
>>724787678I donnt want to ask comission, I want to know what his game is about
Nobody on Steam boughted or playded my game.... I'm going to have to delist it.
>>724786048>I know but after Unity's "charge per install" thing what else am I supposed to do?use Unity? even if they kept the install fee as-is, the only people being negatively affected are pajeets making mobile sloppa.
>>724787757Sorry anon someone was...and kept asking.
>>724787851So it is ok to get cut on the arm because others are getting cut in half? Is racism the only thing that fuels you?>inb4 jeet!!!!!Fuck off shitstain
>>724786091I can tell this isn't true because valve doesn't even show my game to other people, unless you count 80 bots (valve does).
>>724785726Godot is apparently dogshit because it's got nothing if you're inexperienced, how true is that?
>>724788127no. it's okay to take steps to prevent the market getting flooded by slop. I'm all for more competition, but that's pointless when finding halfway decent games is like playing needle in a haystack.I'm Indian, by the way, so I don't see how I can be racist against myself. Go to India, even the most liberal free love, every person is valid, person in the world will say "Damn pajeets" at some point in their visit.
>>724787846whats your game about and the fee of the game?
>>724788541>I'm Indian, by the wayI'm so sorry
>>724788851stop being racist
>>724788730He won't tell you. He just comes in here and cries.
>>724785726What's /v/'s opinion on Bevy and Rust as a whole?
>>724788983really? ok
>>724788983Kill yourself
what's the point of making a video game if you don't even play video games anymore?
The last SillyTavern thread had a guy making a VN with live generated AI text and pics in Godot. So now I'm trying to make something like that, too. Just don't know what I'm doing.
>>724789935I stopped playing video games because my own game flopped. When I started making it I still liked and played gemmes.
finished some outfits for the girl (they are tied to narrative, she'll need to wear them at some point)>>724787325>>724787757the game will be set in a "spooky" mansion, think of clocktower on sega but third person and doing quests/collecting items, like a tiny rpgthe map design and story are somewhat done (on paper) so its time to begin working on level pieces (I tend to do levels in modular repeatable 3d tiles, like oblivion did for example)
BEHOLD: My steam page!https://store.steampowered.com/app/4005440/6_Ways_To_7/Please wishlist
>>724789009>Bevynot production ready unless you enjoy writing a lot of code>Rustfine overall, not suitable for gamedev
>>724786048>I know but after Unity's "charge per install" thing what else am I supposed to do?)its outrageously retarded but also a literal nothingburger that will never come to pass
>>724790396cool, I wanted to tell you that your game reminds me of rule of rose
>>724790498clean game
been on the mood for 3D modeling, so I've been making some new enemies (still wip). The goblin was going to be a shaman but ended up going the mage route instead>>724786631I like most of that, but not the blue wall on the left. Might just be me but that dithering makes it look more like carpet than wall>>724786658nice progress as always man. Can't wait until you have all the animations and states implemented. Got plans for a demo?>>724790396great texturing, I kneel
>>724790997different angle. I like his hat.
>>724790997Can you post your latest progress webm?
>>724790673didn't play it but heard about it before, i'd never try to go near that level of detail (trying to keep the scope to a demo-like)
>>724791139sure, this is the last thing I recorded
>>724791174do you have something you can show beside the mc please?
>>724791287Wow anon, don't really follow the /v/ threads but I remember you early stuff, you've come really far!
>>724791390Thanks anon, really appreciate it. I'm in the middle of refactoring the enemy AI but once that's done I'll make sure to record some cooler stuff
>>724788127No, but it's ok to do things that harm Indians.
>>724786658it looks fine to me. maybe make it so if you're hit while stunned you stop being stunned?>>724791091be careful. giving them clothes humanizes them. otherwise it looks charming
>>724790997>Might just be me but that dithering makes it look more like carpet than wallI honestly don't see that. But who knows, really. He's very new to pixel-art, but I can see potential in his work. He will improve and we maybe return back to finished locations to make them look even better.Thank you for your feedback!
I spent a whole week playing live service slop instead of making my game :(
>>724791617>be careful. giving them clothes humanizes them. otherwise it looks charmingheh yeah I can see that. I wanted to go with a more "shaman" design but their heads are just too big for any kind of skull helmet or stuff like that. Plus I might be able to tie the presence of goblin mages and them having cool magical gear to the lore/story.>>724791783np! hope to see more of your game around here. What's it about?>>724791849happens to the best of us. But I think it's fine to take a rest from gamedev from time to time, avoids burning out and leaves some breathing room for the brain to come up with new ideas
made water for my karate game for whatever reason
>>724790498your steam page reads like its pulled straight out of a menu from one of those fast-casual theme restaurants.if that's what you're going for, great job!
It's not like I'll realistically start the development of my idea but hypothetically speaking, if I wanted to make something similar to Nox (sprtie based, ortographic projection, true sight vision), what would the best engine be? Godot?
>>724791385for this game sadly no, too earlyI dumped a project months ago that had finished textured levels, so I take my time now and don't rush againi'll post here when some concrete scenery materializes
>>724792280There's this anon dev who made tower of kalemonvo but I think he's usually more at agdg, might want go and ask there in case he's around
>if I wanted to make something similar to x, what would the best engine be?Somebody who asks this will never make a game. No off-the-shelf engine is best suited for any particular game. You either write an en engine yourself, or become proficient enough in an off-the-shelf engine so you can morph it into what you need the best you can.
how difficult would be to make a game that looks like mistover?https://store.steampowered.com/app/909510/MISTOVER/
>>724792080It's a game about the government man who has a task of making current mayor lose upcoming elections by making town's factions vote for other candidates.
>>724792451Looks like that's in 3d only with ortographic perspective.>>724792629I said from the very beginning that it is unlikely.Besides what you said is not really true. Making anything 3d in RPGmaker is terrible idea. Possible but unnecessary convoluted and vice versa making Harvest Moon/Stardew Valley clone
>>724792971oh yeah I think I've heard about your game before. It sure sounds like an original idea. Good luck with it anon!
>>724793465*in UE5 is rather overkill.
>>724792080Thanks. I take way too many hiatuses though. It's just embarrassing when people ask "how long have you been working on this?" and I reply "Oh I started 4 years ago but I actually only have a few months of actual work lol"
>>724792419ok thanks
>>724792280Godot or Unity is fine for that since you want it sprite-based.Usually games in that genre are made in Unity because of its features, but I don't see why Godot wouldn't be capable of it since you want it to be sprite-based.If you truly only care for the best possible engine though and don't care about paying the licensing fees if your game makes it then use Unity otherwise Godot prob>>724792451Kalemonvo anon used Unity
>>724793545haha yeah I know that feel anon. I've been working for 10 months on mine and I'm still far from where I wanted to be. Fantasy Life i, Dragon's Dogma Online being revived and that RimWorld DLC that came out all took a ton of time out of my hands.
why fps is the best way to do a cyberpunk game?
>>724794208>steps to make a gamenumber 1: learn english
>>724792925Solo dev can't make that many quality assets, but it's doable. In a year you could make a demo, I suppose.
>>724794528yeah, I can't really make a lot of assets, that's why I will hire someone else to help me with that. I made a bunch of placeholders with AI for now.I really liked mistover and wanted to do something better, but i don't know if i should aim for simplicity or a little complex mechanics.
>>724793465i'm the anon who made the diablocloneunity is probably the best way to go about it. godot works fine but unity is just easier to just hop in and make games with. no specific advantages or disadvantages when it comes to sprite-based games as far as i know, so this is just my personal preference on engines.since both are free id say get both and get a basic character to move across the screen and see if you prefer one engine over another.
since that anon mentioned Nox, how would you go about making a "real field of vision" like the one it uses? I think another game that does the same thing is Teleglitch
>>724793493Thank you!I've already made all of the stuff I need in order to produce game content fast. All of the stuff in this webm I made in just 2 hours. 3 location prototypes and a couple of npcs with dialogues.
>>724787678>>724787862I was that anon who mentioned commissions, and I did not keep asking. I asked only once (>>724621660), and got my answer (>>724622710).Please mind your own business.
can someone help me with my cyberpunk game, please? How would you do a cyberpunk game?
>>724796524cyberpunk is a setting, not a genrewhat kind of game do you want to make?
>>724796669a shooter where tou can switch between third person and first person
>>724796723>switch between third person and first personwould that serve any gameplay purposes? be careful with that stuff, movement stuff isn't the same in first and third person so tuning up something that works for both could be complicated. You can check out Thief: Deadly Shadows for an example on how to do it wrong
>>724796851you're warning me about the camera right?
>>724796985yes lolif I were you I'd try to decide between 1st or 3rd person camera. Then, once you have the game feature completed and working properly, try to add the other one as a bonus
>>724797192ok thanks
>>724797245np + good luck anon
>>724797731thanks again. and may I ask you what game are you working on, anoni?
Does a blatant ripoff of coc but made with renpy count?
>>724790997Thanks anon, your enemy variety is looking really good!>Got plans for a demo?Once done with the animations and get a few of the quests ironed out, definitely by end of year. Since the framework is pretty much complete the easy part is filling in the blanks. I think for now it will just be the first level, but I have the 2nd and 3rd level in the works already.
>>724790498Trying to capitalize on the 6 7 meme?
>>724796508Don't mind the schizo's anon, this place is riddled with them.
>>724798140if blatant ripoffs don't count then I'm fucked lol. But I don't see why they wouldn't>>724798042sure! it's the one with the goblins>>724798158very nice! a demo by the end of the year is my plan as well, but I'm pretty bad at making estimations so it'll probably come at a later date lol
I can only make short games because if I try to dedicate myself to making a full/good video game it takes too long to make, and I can't just work on it for an hour a day because I start to get bored and give up on the idea after a few weeks. It sucks. Lol.
>>724798458>sure! it's the one with the goblinsoh it's you, I see thanks. I have some of the goblin gif you mande in my folders because the little animation you do with them is funny
>>724798546Making long games isn't worth it in 2025. Nobody buys them unless you already have an established audience of asskissers who will buy your game day 1. Short games is where the money is at right now.I'm speaking from experience.
>>724798278No, it's a craps reference where you can make the number "7", 6 ways with 2d6. (1 + 6, 2 + 5, 3+ 4 etc. etc.)If it helps get attention though, fine with me
>>724785726making a deer for my hunting game
>>724798684kek, glad you think that. I love messing around with my assets, plus making them do poses and stuff still counts as practice, I guess lol
>>724798923I'm not an expert on deers but I think it looks very nice
>>724798923nice you have skills
>>724798772Anon can you math? Cause addition only has 3 means to reach 7 if you're using 2d6.Mind I've been awake for 38 hours so forgive me if my brain is failing
>>724799564>I've been awake for 38 hourswhy. Get some sleep otherwise you'll brain will rot and your games will suck
>>724799564There are, but there are 2 dice, so each combination can show up twice, for a total of 6.
>>724791287Thats gonna be awesome gameplay
>>724793970>>724794941Thanks.>>724795962I already tried to google that and from what I saw rhat perticular thing might be actually easier in Godot.They way was to map vectors connecting the character and corners of obstacles thus determining areas that are out of the viewfield and than mapping pure black shader over them.
>>724800953Jesus I'm looking at all those grammar errors I made in my post. Sorry guys, hope the idea got through. I'm going to have some sleep.
>>724801320have a nice rest anon
>>724786048>No one on this board actually wants to put in the effort making gamesBut there's bunch of anons posting progress
>>724800953If I was doing the Nox shader in Godot I'd just use a black n blurred shape transform in a jutting trapezoid pattern like 3 billion px long and just have it face the player with the rotational pivot at the object base, saves raycasting. Just widen the offscreen size as needed to match how close the player is. Nox's shader probably works way smarter than that, but that's my first instinct as a hack. At least it'd be computationally cheap.
I quickly made a combat system using some models I made for fun.Not bad for something thrown together in a few days. I'm actually feeling more confident that maybe I might actually be able to make my Zelda-like game.I'm going to try and get a single dungeon done with original models and animations. Hopefully I'll see you guys next year.
windows 11 made me realise I hate microsoft so I switched to linux and I love it. problem is I've been writing a 2D map editor in C# for years and I'm wondering if I should rewrite it in C++, should I do it chat ?
>>724792925Can you make the art? As easy as it is for you to make the art.Can't make the art? As hard as it is on your wallet to commission said art.
>>724802006.net 9 runs natively on Linux.Unless you're still stuck on .net framework.
Gonna make a fake multi-player shooter so you can have all the fun of a 124vs124 match but without having to deal with cheaters or other kids if bad players.
>>724792179Hey thats some nice looking water ova here
>>724801447that's fair.
>>724802123Like fuck you are, delusional ESLWhom wants to play my "stuck in your base lots of busywork narrative driven factory managment-ish/psycho horror" game?
>>724802078I know I could keep C# but it was made by microsoft and it feels wrong, am I autistic lmao?
>>724802006Are you writing code yourself?
>>724802510yes? not even using AI like a madman
>>724785726See gamedev thread, get excited to post progress>>724786048>No one on this board actually wants to put in the effort making games.Nevermind. When the first post is already so blatantly accusatory it really takes me back.
>>724802017It's so pathetic when ppl say "oh but i struggle with the art" like, nigga... just make it and kinda move it around until it looks good, there are NO clear cut rights or wrongs in art, just make it and some pseud WILL find a reason to shill it. This is such a massive non-issue ans I hate artlet defeatist cunts coonigger sickle celler faggots from the deepest DEPTHS of my soul and genuinely wish cancer upon them
>>724786667I hope you don't earn shit anon, you sound like an absolute asshole.
>>724802578Thats insanity. Personally I'd quit a thoudand times over by now if it werent for AI. I spend an hour trying to get animation playing if 3 colliders contact the script holder one and have it parented to the gripper. I cant imagine trying to type it myself>>724802578
>>724791287this looks great, love the pathfinding, the little delay on their jumps, and the fact that they bump into each other and plummet to the infinite chasm below
>>724785726The popularity of Godot illustrates you can have incompetent engine if you have competent in-house scripting language and be seemingly user-friendly.
>>724802914>imagine not beeing obsessed over learning the mechanics and solutions of some obscure mathematical problem and then translating it to codeyou will never make it anon
>>724790498>It combines the hard choices of a roguelike, with tWhy are there no screenshots of these choices on the Steam page? It's not my job to find the best 3 powers and put them in a screenshot.
derivative, but it's getting there
I've shipped two games on Steam. One was 3 years ago and one was 4 weeks ago. I don't remember anything about how the newer one works already, let alone the older one. So I can't really go back and fix them anymore if any bugs show up. Is this normal?To be fair I suck at code and had others help me, so maybe that's the cause.
>>724802895Hes irrefutably right, kill self
>>724803196Im halfway making it as we speak. Trailer in 3 months
I just know that the second i release my mech game From will shadowdrop the AC6 DLC
>>724798772It's a bit like how Peak's title is a reference to the top of a mountain, the goal of the game, but also happens to be a term zoomers use a lot in current year. Best of luck on your game. Want to mention that in the last post but forgot
>>724785726Adding a Mimicutie (from Kid Icarus) like npc into my game as the standard item box. Silver gives common items like food and gold gives 1 time collectables like costumes or something. Gonna have them fight back if the player hits them enough. There will also be evil mimic boxes that just fight you when you try to open them.
>watch tutorial for making shitty zelda like in godot>basic but gets points across about how everything involved works>watch tutorial for turn based game>15 hours of "so just dump my script for this on this file"why are people like this
working on adding a feature that lets the community to vote for creating and balancing cards in my TCG. you can help test it out at emergent-tcg(dot)eu!
i'll start devving my game after i'm done researching inspiration by playing video games i've already beat!
>>724808914Those who can't do, teach.
Managed to make almost everything in the game data driven and get it using addressables (still gotta figure out a way to tie addressable prefab audio source mixers to the actual mixers since that seems to malfunction). Managed to slash memory used down by a huge amount, about half of what it was, now working on making the actual modding tools for the game, and lining up stuff for voice actors.
i want to do 3 projects. single player card game, space shooter and 3D co-op game. I'm looking at godot & unity and I've been hearing a lot of things about godot only doing 2D well, is that true? I heard a lot of bad things about unity after they attempted install charges but I don't know if it's still good.
>>724809516yeah but what do you call people who can't teach
>>724810063Critics.
>>724786048Wow what a faggot. Didnt you read the comfy part?
>>724786208Everyone has ideas all the time. If you don't want them to "haunt" you. Buckle up buckaroo and get some meds to help you concentrate and learn shit.
>>724809778One day this will hit 1.0 and the end of content updates and then I'll buy it.
>>724810532After this modding/text update it's the multiplayer update. That's 1.0.
>>724809920godot does nothing well
>>724810636Nice. I don't care about multiplayer but I'm looking forward to the release of the game.Good luck, bro.
>>724810063Doers
>>724810636>multiplayersee you in a trillion years
>>724808914If it's free it's probably a shit course. Unironically.This doesn't mean paid courses are guaranteed to be good though.You're better off taking a paid course on the basics of game development, and then after that searching for every use case manually and reading documentation on how to solve problems. Also learn code independently of that. If you don't "get" coding... well, you need to.
I think I am taking the roguelike pill and making something similar to binding of isaac or the survivor games that have been popular for the last years.Been programing basic stuff for now like movement enemy and spells
>>724811381Looking good so far, if the roguelike idea doesn't pan out you can make it some top down adventure game.
>>724811221Nah, most of it's in place and I got some help from some major devs with multiplayer experience.
>>724795962Step 1: make a boxStep 2: duplicate it's edges and make a quad out of themStep 3: get normalized direction to origin vectorSteo 4: multiply it by negative value and send it really far awayDoneEasy to implement shader in any engine:#pseudo codevector2 direction = normalize(point_position - origin_position) * -1000000.0;
>>724811713how the fuck do you keep finding these "devs" to help you out
>>724811989By sharing lot of butthole pics of my GF.
>>724811989Meetups and such, though in one case the dev joined the discord and offered advice since their game had gone through the same thing I was struggling with, relatively speaking. It pays to network, honestly.
>>724811815Is there a collection of cool shaders that can liven up 2D game?
>>724808914Shilling time.There's a YouTuber called Jack Sather, he made a couple of games using Unreal and Godot last year. Actually made a game in Godot and is working with a developer and their tutorial series is the best format I've ever seen.It's called Playable Workshop (@playable-workshop) on YouTube. It's just Jack with the developer he's working with, making a game from start to finish. Jack's not a developer and they're not cutting out his questions or him trying to figure it out, all the retard questions, all the figuring out the logic, all the figuring out basic coding principles is all in the videos. If anyone wanted me to teach them how to make a game, I'd honestly ask them to watch those videos and follow along before I start.There'll still be stuff I can teach them but the format of their videos is so good I won't consider helping someone who hasn't used them to help themselves.Their uploads are slow and it'll probably be a while until the series is over but I 100% recommend you watch it. You'll be objectively better at coding (assuming you can't) and know Godot more by the end of it.
>>724812540Just learn shaders. It's piss easy.The only difficult thing to grasp is that it's all running concurrently.
>>724788346False. You can learn most of Godot through their tutorial game tutorial.
Has anyone tried using SDL with OpenGL?I'm trying to make it work, but I don't know what the "correct" way to take input is.I tried using the standard event type method, and then the Keyboard State method, but both have the same problem.When I resize the window, it takes a second or two for the viewport to update. GLFW did it instantly. When I move the mouse, keyboard input is disabled for a seemingly random amount of time. so if I try walking forward, and jiggle the mouse, the camera keeps walking forward. The display keeps updating, so I know the game loop function keeps looping as it should, but I think it just stops updating the keyboard state.I swapped from GLFW to SDL because I thought it had better support for windows and input. Also GLFW can't do sound output at all.Did I make a mistake in switching? Is there something I'm missing from my window flags? I just have SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE set.
>>724810636Did you fix multiplayer crashing? That's the last update of yours I remember seeing.
>>724810636Game name?
>>724814192Multiplayer was never crashing, it was just in a rough state, but was never available to the public to begin with.>>724814238Underspace.
>>724812540shaders are ezpz, all you're doing is checking how vectors relate to each other.
i'm putting together an avatar system for my block-pushing game, like a Mii. Parts are swappable and animable.it will be displayed as a billboarded sprite in 3d space using a shader that selects one of four render targets representing the character facing cardinal directions.this way, i will be able to utilize multiple cameras.but just two characters means rendering eight of these, so i need to be very careful about what is animated and how.Godot has no support for animated vector formats such as Rive or Lottie, which really sucks. It seems like I can cheaply create a similar look by animating the point values of built-in nodes, like Line2D and Polygon2D. It looks pretty good.Static parts like the iris can utilize the new DPITexture, which, when applied to supported Node2D types, automatically re-rasterizes based on the size of the viewport.This also lets me design parts in a vector program and have them reimport and update automatically.Sadly DPITexture rescaling is not implemented in Polygon2D which would be excellent for faking movement on imported SVG files. For now, I can use a plugin that renders a Curve2D onto a Line2D and Polygon2D for line and fill respectively. This gets pretty expensive fast as it is done wholly in script.Spine has a Godot runtime which may be worth looking into though.
>>724813870>When I move the mouse, keyboard input is disabled for a seemingly random amount of time. so if I try walking forward, and jiggle the mouse, the camera keeps walking forwardit sounds like you did something retarded and broke your event loop
>>724811221multiplayer isn't that bad if you don't care about cheating or scaling
>>724786658Here is a rough animation of the block while walking
what engine are you using?
>>724817228Godot
>>724791287Good fps! Are you using Godot navigationserver3d?
>>724817228making my own, I dont even have any game in mind I just like learning how graphics work
I did my dialog system for the client and server. Now working on the quest system. Basically I just make a definition schema I like then write a class around that for the logic processing. Now I have to actually write quests and quest requirements. I will probably drop any skill requirements, and would never use a skill maximum I think but figured I'd get the features in first.
>>724814754Why fuck around with all that instead of sticking with normal 3D bone animations? These have proper support and mature tools
>>724817228Unreal engine 5.4. I should have started back in unreal engine 4
>>724785726Which engine is better, Gamemaker or Godot?
>>724817829>making my owndamn really? I'm impressed. iss it hard? what features it will have other engine don't have or don't made it clear/good?
>>724819205i dont really know im just learning fundamentals atm, I have no delusions of making a competitive engine other people want to use, its more like a purely educational pursuit. I'm using OpenGL at the moment but the goal is to move to Vulkan once I got a good grasp of fundamental concepts
>>724819020GameMaker is exclusively for 2d games.Godot is somewhat similar to Unity/Unreal. It has a lot of differences, but Godot is more like Unity than it is like GameMaker.Godot and GameMaker both use their own made up programming languages that isn't used for anything else besides Godot and GameMaker respectively.GameMaker has very primitive and basic 3d tools, so it puts you at a big disadvantage for 3d games, you get the experience of making a 3d game in the 1990s if you use GameMaker. I don't know any games made on Godot but Undertale and Risk of Rain and Hotline Miami were made on GameMaker lol.
>>724800385hope so lol>>724802967>and the fact that they bump into each other and plummet to the infinite chasm belowhaha yeah. I thought of fixing that but honestly I don't think there'll be a lot of instances in the game where that can happen. And if it happens I guess the player might have a laugh out of it, which isn't too bad imo>>724817751yes! There's a navigation mesh that covers the whole test level and each enemy has a navigation agent. I've combined that with boids and some extra code to have them move like you see in the video>>724816964looks cool! but you do lose stamina just by defending?
>>724820275They really jump quite well (though I'm satisfied to see some plummetting). How do you calculate the gap?
>>724819989Well, Brotato was made in Godot...
>I made it>everything is just as miserable>in fact it's kind of worse, now there are expectations and things I must do and upkeepdeath please release me
What's a good genre for an indie game. I feel like 90% of genres play better as high budget games. What genre can still be good as a low-budget/resources (AKA indie) game? Lol.
>>724818743This is definitely a viable angle and one I've considered. The biggest deterrent for me is that it won't let me play to my strengths as a 2D artist. A highly controlled presentation accentuating the aspects I'm best with will do that for me. I love creating expressive character illustrations, so being able them to life will play a critical role in giving this project a distinct and memorable aesthetic.I am also just very stubborn, for better or for worse.Every stupid hoop I jump through has granted me invaluable experience to apply elsewhere. I only started poking around in Godot last December. coming from Scratch. yes, that Scratch.
>>724815569That's not the issue. I already found it.It was the event buffer getting overloaded by mouse inputs. Seems like it's a weird interaction with using OpenGL and SDL.I guess I didn't properly mention this, but after a few seconds without moving the mouse, it would stop and let me use the keyboard input again.For now, I found that I could either stop events related to mouse movements in general, or disable Vsync.Thankfully, I'm hoping to keep mouse movement optional in my game, so I could find a different solution later.
Was playing some PS2 games earlier today. It made me realize what most "lolsoretro" indie games lack is vertex lighting, and an artist that knows how to light the god damn environments with it that isn't just a high rez shadowmap bake in Unity/whatever.
>>724820963>Seems like it's a weird interaction with using OpenGL and SDL.I use OpenGL and SDL. It's a common combination. Nobody else has this stupid fucking problem. You broke your fucking event loop
>>724820963Mouse movement shouldn't cause any sort of overflow. Given that disabling vsync solves the problem, my bet is that you're only polling a single event every frame rather than looping over all queued events. The other anon was right, your event loop must not be fucked up
i quit my job to make a game that's missing from a niche genre. it's been completely overlooked probably because of accessibility and outright dismissal.at least if it doesn't succeed financially i'll be glad to have made it, and potentially shake up the genre a bit which has become far too stale.too much focus on story rather than gameplay.
>>724820561>How do you calculate the gap?I asked that in a thread long time ago and some anons chimmed in to give me some formulas. It's kinda easy when you remember the highschool days>velocity equals distance divided by time!so you need to calculate distance (very easy) and time (not as easy). Thankfully there was enough doc online to figure that one out, although maybe an IA could help with that as well as it's more of a math problem than a code problem>>724820805there's lots of good indie FPS games. They are somewhat easy to make because you don't have to have a super complicated character controller and your enemies can be dumb fodder if the game is designed for that
>>724819205>iss it hard?that depends. how shit is your math?
>>724821383Yeah, I think that might have been it. I was using SDL_PollEvent in the same way you'd use glfwPollEvents.I guess the fact that it's Event and not Events should have been a tip off for that. Still, it's a bit awkward with how I've abstracted everything. I'll have to restructure some things around.You see >>724821378. It's a lot more helpful to actually try and enlighten someone rather than just spewing profanities until I magically understand what you're on about.
>>724820805Roguelikes and/or card builders are popular for a reason. You get to inflate playtime and reuse assets and much of the content is generated numbers.
frens, Im unemployed and I have roughly six months of living expenses left in my savings, I have minimal art and programming skills but I think I can accomplish one of my concepts in that timeframe, talk me out of my delusions pls
>>724820805Visual Novels
>>724822491you should focus on getting a job before the six-month deadline instead of playing around with videogames
>>724822491>roughly six months of living expenses left in my savingsit'll take you more than 6 months to get a job nowdays
>>724820275>looks cool! but you do lose stamina just by defending?You bring up a good point. Stamina should drain when walking, getting hit, but stop draining if standing still just not restore until in the rest pose
>>724822491>I have minimal art and programming skills but I think I can accomplish one of my concepts in that timeframedepends on the scope. you probably can't. you can learn a lot though
>>724822491Around 100 games release on Steam alone EACH DAY.About 700 games in the week around your release.AAA release? Successful release AAA or indie, in your genre? BOOM you are done.Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.>He thinks that indie gamedev can provide a sustainable primary income in 2025HahahahahaH O B B YOBBY
>>724822690I think what souls and other games do is to slow your stamina regeneration when the shield is raised, and only take stamina away when blocking a hit
>>724822535probably, but I feel like this is the last chance I have in my life, I constantly see stories about people regretting not chasing their dreams and ambitions in their life, if I don't do something drastic now then I never will
>>724822843how old are you?
>>724822843bro, you need to focus on keeping a job. just do gamedev in your free time. If you can't do that, you simply don't enjoy the process enough to make a game.
>>72482289823
>>724823097fucking retard kek. I'm 34, you have moire than enough time. Work on your life, get a job, a proper career and later on focus on gamedev as a hobby
- Added basic level editing functionality.- Added basic physics and jumping- Added variable sized hitboxes- Hardened a bunch of edge cases- Added a basic debug menu which cuts my fps in half because its a disgusting hack - Started work on animation supportAlso did an xbox hueg refactor of a ton of code yesterday so now I have the foundation for mod/custom asset support. I just need to write the actual loader now, it uses a basic but extensible block-format because I hate json. Might get it done this week if i feel motivated.
>>724821936literally negative
>>724822843>>724823097Every big success story starts with the eventual billionaire putting in 90+ hours of work a week, and only getting paid for less than half of it because the rest is spent on the passion project that would eventually change everything.Not saying it's guaranteed, but unless you get monumentally lucky, you've got to put in the hours.You can't make your magnum opus if you starve to death, or get evicted from missing rent.
>>724822829Good call, I will switch it up.
>>724823097If you only have 6 months of expenses you do not have enough time to create something that will sustain your lifestyle. Get a job and save up. Test the waters with a few different things. When you find an audience or customer that's willing to pay, go all in. But understand it may be years before you make real money. The real world is extremely competitive. If any swinging dick could take 6 months of living expenses and be instantly successful, they would.Most guys that start businesses start in their 40s. By the time you're in your 50s it's too late.
>>724823587>You can't make your magnum opus if you starve to deathEven if you create your magnum opus, people probably won't give a shit. Success is all sales and marketing. People underestimate how difficult it is to get people to try something much less advocate for it. Even if it's free people will not give a fuck unless you are an amazing marketer. If you're good at marketing people will forgive an imperfect project. Just a fact.
>>724808206Now you can stand on top of and also fight them
>>724814754You got twitter? I would follow.
>>724823507go watch 200 episodes of handmade hero and casey will baby walk you through all the math
>>724824521Cute.
>>724824935thanks...nigga has 600 videos..
>>724810636And when do you expect that? Because you were meant to release in april of this year
>>724825108The more the better. My inventory system followed 80 videos
I'm finally adding the scarf some anon suggested a while ago. It's not finished, but it's getting there.
>>724825915>Another scarf scrimbloCollarbone chads...
>>724825915looking nice, yellow goes great with blue
>>724825915I loathe the fact I have to get cloth physics working sooner or later..
I think it be a funny bit to make requests of game devs the same way we usually post at artists here.
>>724827443If this was actually comprehensive, perchance.
For the sandbox build controls I added range building for entities, previously I just had range building in the realm editor.
>>724825323It'll be done when it's done, but I won't kill myself trying to finish the game anymore, I'm on enough migraine meds as it is.
>>724828332
I love having an ai assistant. Not because I look to it for answers, but because I can call it whatever slur I fancy at the moment.
>>724820805In 2025 the trend for indies is deckbuilders, friendslop, and porn
>>724829690Hopefully remains there so my pet project can get away with not being yet-another one of those.
>>724785726>>724786048>know I have to make my own art, my own music, my own UI, my own story (I can at least do THAT), code all the gameplay by hand>my gameplay ideas are definitely advanced to pull off for a first-timer>don't want to rely on AI or make a billion "my first games" trying to get shit done but I know I'll have to >if I started years ago I'd be done but I didn't HAVE that specific idea years agogo to the bathroompoop is coming out of your ass
>>724822793ok but heres the thing>100 games release on steam every day>95 of them are pure forgettable shit>5 of them is reasonable but very small and shallow>maybe one of these 5 games is actually kind of ambitious enough to be relevant if youre lucky and its probably not even in a comparable genre to whatever youre makingthinking of it as a 'lottery' is retarded. thinking an aaa or big indie release at the same time as you will fuck you up so much is retarded. its about making an actually great game that stands out, because only 1/1000342042 devs actually have the determination (and competency) to pull that off
>tfw just condensed my entire multi line camera relative movement helper function to just: atan2(x, z) + camera.euler.yFucking god DAMNIT I wish I wasn't such a fucking brainlet.
>>724829852>>know I have to make my own art, my own music, my own UI, my own story (I can at least do THAT), code all the gameplay by handsince when? if you actually have a great game going, you can commission and pay artistsit gets much easier to justify that once you have experience with making simpler, more basic games. and you dont necessarily need a 'billion' as long as youre scaling up nicely
>>724830032then I guess I better get started with "my first project_v2_b2"
im pretty burned out from my fulltime work and i just wanna stay home and maybe learn how to code
>>724820916>The biggest deterrent for me is that it won't let me play to my strengths as a 2D artistYou can use flat planes and layer them in 3D to make it look 2D. Add a plane, use your drawing as the texture. divide the plane into lots of vertices, and warp them using bones or shape-keys.Have you never heard of Live2D (or Inochi2D)? It's basically how all vtubers and animated gacha images are made. I've never used it but it's the industry standard. There's probably no plugin for Godot (maybe Unity?), but you can achieve the same thing using Blender in 3D just by ignoring depth. I think it's simpler that way because I have 3D modeling experience and all engines support basic 3D formats.
I decided to make a simple game where you travel to locations, shot some mooks in the most simplistic shooting screen, and then pick objects and maybe rape a bit.
>>724814754will this block pushing game feature sexor will it just have hot womenasking for an anon (me)
>>724794869I will join if it's NSFW and has loli. I only draw porn
I finished my game today :3 yaaay
>>724817228Clickteam Fusion.
On the visual front, I made some progress on the player attack motions. Normal, critical, and miss, respectively. I also softened up his face.On the musical front, I made a new song.https://vocaroo.com/11W19ljidjSDThis plays in a lategame area, during the kobold chapter. You can encounter a kinda secret area where they're having a party away from their dragon boss, and this plays while you're walking around talking with the drunken kobolds (it will sound heavily muffled at first when you hear it from the outside, through the walls). Then they finally realize you're an enemy, comedic silent pause, and battle start against the whole group, which leads into the battle version of this same song:https://vocaroo.com/1gFo5nyrPD3E
Gn4xva>>724786208Do you have any good ideas? You might as well share them if you're never going to use them.
companion helper for the player
>>724786462>code is fucking easy. but it's like bricklaying. it's easy, but it takes practiceThis is true of every skill required for game dev.If you tried it and don't have the patience to develop that skill well enough to be useful, you're probably not going to be good at any of the other things you need to do for gamedev either.
>>724833479Not that guy but you got anything to show? I don't have plans on doing anything NSFW, but I'm just curious about art by other anons.Also finding someone who is willing to make a NSFW loli game may be difficult nowadays with every storefront removing loli/shota content.
>>724835942>with every storefront removing loli/shota contentGOG might take it. And if you use the off-site patch method you can put it on Steam. Imouto Life Monochrome got in, and it was ridiculously successful.
>>724829852Just come to terms with the fact that you're either going to have to learn how to enjoy the process or never finish.
>>724835942DLSite is working on their own payment processor so there's still hope.
>>724785726How AI is helping your game, anon?
>>724834881I like the bouncing boobs
>>724835942This walk cycle is the safest thing I could post.
>>724837749That's pretty good. Hope you can find someone to work with.
>>724837749>ai>5 fingers become 6 and then 4 between framessigh... come on man...
>>724834881would rape!
>>724838738made me check and it's fine
>>724838738I can tell it's not AI because any time AI tries to animate 2D it gives it a weird 3D rotoscoped effect.
>>724838914
>>724837749>ai garbage
>>724837749Sexo design.
>>724839402design makes no sense in a vacuum.>Girl>no socks>shoes>monokini>half-crop top of a school uniform>hair supposed to be some sort of imitation of an orca or shark?Lemme guess, you think Bleach character designs are also great?
>>724839510I see one piece swimsuit and I immediately get a hard on. Sorry.
>>724838974>not ai>belly button shows through one piece swinsuit>left side hair flops retardedly unlike rest of the hairIt's AI anon...
>>724831641I have indeed looked into these! Sadly the plugin support is just not all there yet.>>724832512Can you come up with an item or block that would include this!?>>724824847i post on @wagooga (: but i dont post much game stuff (yet)At work, i had a brain blast. a reallly stupid idea. Godot has no Rive/Lottie support but Chromium does.Chromium can be embedded in Godot.Can't i just render the needed sprites as a webpage and use that as the atlas texture!?
i wish i had the drive and energy to do anythingeven playing videogames hardly interests me anymore
>>724839806Dude it's not AI, post the original picture and I'll show what it looks like with AI.
I updated the VFX for explosions of the holy hand grenades in the game. They chant "Alleluia", and then explodes, like in the worms games.
>>724825915I got it functional, to an extent. Still not finished, but I like it. It's going to take some getting used to, though. It stretches in length depending on how fast you're going by design. I'm using it as kind of a visual indicator of the direction you're going when going really fast.
>>724841051Coins really need to be sucked up or burst into collection sparkles when you graze them. Give 'em a gigantic hitbox or spawn a coin collector object on top of guru larry there
>>724785726progress is being madehttps://files.catbox.moe/vcyx03.mp4when using the music selection system in your bedroom, you'll begin to dance like mario from mario odyssey whenever a track playslittle stuff like this adds a lot of personality to my game
>>724838738>>724839143>>724839510Design is from a Korean friend. I animated her because she’s cute. I also drew other static piece of her.>>724839806The hair was animated weird because i suck at animating.
>>724843949Neat.
>>724843949(me)one of the pause menu themeshttps://voca.ro/1jAKW9MIMXZA
>>724844139there's a toggle to turn the crt shader on and offalso hope you're a fan of yume nikki lolhttps://sittingduck.itch.io/advanced-crt-shader-for-gamemaker
>>724844091i like the style and her design
>>724837749>>724844091The animation looks good, I like how it's actually painted and not just cell shaded with solid colors.
>>724837749>>724844091Looking for a programmer to team up with? Also are you looking to make an h game or what?
>>724844779Only H-game yeah.
>>724785726I'm an absolute retard.What's the best engine or whatever to use?
>>724844904Renpy/RPGMaker if you only have a story you want to tell and aren't too interested in gameplay
>>724828334You were saying?
>>724844891Well I would work with you, I already have a 2D engine for h games that I'm working on that would be compatible with your art, we might end up having creative differences but I would definitely be interested based off of what you shared
>>724845631big fat braps
>>724845176I am very interested in gameplay and 3D graphics.
>>724845694How may I contact you?
>>724845631:3
>>724841051>>724182471>I uploaded a Linux Version by request. I do not have a Linux Machine to test. This might work or it might not.ran fine on my debian machine, played 10 minutes to test, had zero issues. only did kb+m thofun game
>>724785726https://voca.ro/1crgUaVEKwcIcheck my guitar track, it's for like a lazy deserted town. well, just one idea.
>>724841051Hey I just wanted to let you know if you didn't fix this already but if you spam air dash into the pole you can detach from it and move around in mid air in the pole climbing state.
>>724845631
>>724830006Lel I know the pain
>>724791287i like them falling to their doom
>>724829906>No no this time, I assure you it's gonna be different!
>>724791287Is this Lemmings3D but with gobbos?
>>724844091>>724837749I'ma need to see a few more of your pieces before I would say that you aren't just using AI. Reason being, the style of shading and the basic form in each is way different.That animation is missing some frames on the feet, so I wouldn't be surprised if it was generated, then just a handful of frames were isolated and touched up
>buy "cute" animations pack>look inside>no locomotion
>>724843949Didn't you say this one was going up later that day like a week ago? Or am I thinking of a different guy? The game that was for a game jam.
I need to animate now but since it's not pixel art, I'm struggling to keep a consistent artstyle. Should I first animate the base in 3D then draw over it?Besides, what's a good way to find references for attacks? Magic I can just make shit up for, but guns and swords are trickier.
>>724854046>what's a good way to find references for attacksYoutube? Look up real people using swords and guns.
>>724854092I mean yeah but I meant something a little more fantastical. My bad
>>724846171Unity or Godot then. The red goblin game and yellow scarf guy in this thread are both made in Godot for example, and while Unity is more established for 3d stuff, you have to trust that they won't mess with their license again while you're working on your game
>>724828334He still posts but he changed some of his posting habits to stay incognito.God imagine every thread was this peaceful.
>>724852876Here's the static piece. Or you want more animations?https://files.catbox.moe/ytbida.gif
>>724854405It's insane how much he brings these threads down. That recent thread where he decided to not act like an overly hostile retard was surprising, up until he went right back to being hostile and obnoxious in the next one. It just proves things are infinitely better without him / when he pretends he's a better person than he actually is.
>>724844143very cool
What would be the most approachable method of making a game if all you can really do is draw stuff?
>>724855183Just a point and click game
>>724837749>>724844091>>724854574Oh right it's you. Your art varies a lot.
>>724855183Visual Novel
>>724855183An RPGMaker GOD
>>724855435>>724855707>>724855892I would like there to be some gameplay as well.How difficult would making something like mata nui online game be?I used to play the shit out of it as a kid.https://www.youtube.com/watch?v=LNbzKtwxrHQ
>>724853772got delayed but tom fulp told him it'll still count
finished
>>724790997>>724791091duck in to check out if gobdev was still activevery nice progress man
>>724847531Oh, thank you. I'll look further into that.>>724842731Yeah, the visuals department is not where it should be for a full release. I'll definitely consider this, anon. Thank you.>>724846792Thanks for playing! I will say this, the mouse and keyboard controls are kind of tacked on. I Hope you'll get a chance to play it with controller some time.
Prototype ready, if anyone can test it and give avg frame rate and hardware as well as any crashes and general feedback I'd appreciate it. Gotta prep before dd.https://siliconlife.itch.io/untitled-spider-mech-game
If you're not an artist, what's even the point of solodevving? Nobody is going to play your game if the graphics are bad.
>>724856835Cruelty squad.Stop baitin'! Please, i'm begging you nigga!!!
Is there any way to search previous gamedev thread in b4k?i could not find a way to search it
>>724856835Don't make a game expecting somebody to play if. You're right that art matters but if you go into it thinking that you'll get even 1 player, you're setting yourself up for failure.>nobody is going to play your game if the graphics are badNobody but me. I'm making my game for me first and foremost. When I'm finished with it, having no players, 1 player, 20 players or 100 players has no impact on me. I'm enjoying the process and I'm making a game I'll enjoy when the process is over.
>>724856835Dwarf Fortress did just fineSpace Funeral also looks like shit and yet it's often brought up in RPG Maker discussion alongside stuff like OFF and LISA.You can also make the art intentionally bad, as long as the FEEL of the game is great, it won't matter. But you probably don't know how to create good feel either, do you?
>>724786631Slavs ukraine
>>724856801Cute spiderbot
>>724856835If you are just an artist how can you even make a game by solo deving if you don't kknow shit about coding etc? A person that can code is always a step closer to making a game than any artist that lacks the skills to code a game. Art by itself does not make a game.
Anyone know how reliable Godot animations are for callbacks if the framerate is unstable? Right now I'm just using hard-coded timers for anything I deem absolutely important that it fires off, and anything that's visual fluff (hit effect triggers, footstep particles, etc) I'll put in the anim.
>>724857873try intentionally limiting the framerate and see what happens, you can do it somewhere in project settings
>>724857926I can't really simulate major hiccups, shader compiling, etc, that isn't using Godot itself (which it handles fine). It has no issue with a consistent locked framerate.
>didn't work on the game in a month>not sure what to work on now that I have an urge to work againI wanted to tackle some messy code but I'm not sure if I should, I guess I should do stupid filler content to make the game feel nicer until I get back in the groove?
gotta be honest i wouldn't even pirate 90% of these games, they look lame as fuckyou guys need to step up
>>724857873My game sometimes skips those calla when there's a hiccup because of things like the gamepad disconnecting. It sucks. Thing is aside from calling functions, you can also fire events and respond to those events in the code. I wonder if that works better
>>724856801150-120 fps in the first level120-90 in the second level depending on what i was doing (moving or fighting)No crashes, but sometime the white walls would turn cyan for a split secondRyzen 5 5600x 6 core3060Ti 8GB16 GB ramDo you intend to keep the green orientation signs on the spider?
>>724859038Do you make the animation player run on physics frames?
>>724859620Yes, but i need to figure out a way to keep them always on screen, right now they hide away depending on where you're looking.BTW there's additional levels with more guns in the escape menu.
Is Godot still a tranny engine
>>724856801Forgot to add that pressing esc brings up the "Pause" menu (It doesn't actually pause anything)There's 4 extra one off combat levels in there.
>>724858960provide constructive feedback thenwhat do you want to see more off in games?probably apart from big booba and bikini armour
>>724857873I've been using Godot for years at various framerates and never saw it miss callbacks at the start or middle of an animation. I don't know if secures every little animation dot it passes or just the most recent one if there's multiple, but I've never had it drop a callback while the animation is playing.On the other hand, it would stop being careful and drop everything once the animation finishes. So callbacks near the end got eaten if there was frameskip. I don't know if it still does that but it wouldn't surprise me. As a quick ugly hack I set the animation length way too long and had the last callback stop the animation along with its other duties, but while it worked that's obviously not a real, sane solution.Nowadays if I was doing an RPG attack or something I'd queue the relevant effects at the start of animation, have animation callbacks step through the queue, then take care of anything remaining in the queue when the animation ends/gets cancelled. That way in the worst case scenario you get a dramatic delayed impact. Your way is fine if not better, though. Depends on how badly you want to drag green dots around instead of juggling timers
>>724861126most of these games have no appealing gameplay or aestethic, and if they do they tend to be just cool animations or proof of concept that don't see the light of the day due to being too difficult to make even for their own creatornow i get you guys are all indie developers with a shoestring budget, but there should come a moment where people should consider whether what they're making is even worth publishing, or if they can make it beyond cool webm showcases
>>724858960>>724861928
>>724856449Pretty cool animation. That's the player's dog?
>>724862280NTA but I agree most games here are sauceless so far, and/or have very disjointed artstyles.
>>724860248Honestly, dunno. Is that something you can determine?
>>724862741pretty sure it should be somewhere on the inspector properties when you select it, try looking there
>>724862801will do, ty
>>724858514Messy code clean up will refresh you on how the systems works, if you do that use it to document what's going on so that you always know.Also use TODO for fixes, they're the best for reminding yourself what actually needs fixing for when you come to it in the future.
>>724856449Oh shit, is this the Shadow Dancer mechanic where they didn't want the dog to be invincible but also didn't want the player to meticulously manage its health so they had it revert to a puppy until you found a powerup? That was always so cool
>>724856449i dont really know what you can do to change it but your glow effects look really bad
>>724846204Just saw this sorry, scidev222@proton.me
>>724785726I've added multithreaded async file loading to my toy 3D engine. It wasn't too difficult and it now loads meshes, textures, audio and compiles shaders without any stuttering whatsoever.Baffling that many AAA games struggle with stuttering.
>>724865192Are there any other alternatives?
>>724840306I think theres lottie support in the works. Saw PR floating around.
>>724865723You can post your twitter or discord or whatever and I'll contact you
>>724866090https://x.com/MMute935
Bump
>>724790997I like your style, it's like RuneScape. But with actual textures.
>>724865827That one imports the file as a sprite sheet, which kinda defeats the main utility of Lottie in its scalability and interpolation
>>724790498You stole my mother fucking craps roguelike idea you mother fucker
>>724785726Made this animation for walk cycle but am wondering if instead of male char I should make a hot vixen as the character. Also running into the issue that Steam now has banned rape to such an extent that even inplying it will be an issue and that makes it harder to have some of the jokes I wanted to have.
I'm too stupid to make a game.
>>724869071false!you're too stupid to finish a game.I can relate frogposter
>>724869071Use gamemaker. It should be mandatory that anyone whose starting out with no experience.
>>724824521Last bit before work. Some squish, screen shake, and start of an idea for a power up or status effect.
>>724854574>>724869648These stand no chance at the sponsorship meeting and without those you have no chance of making it>But a good game markets its-Every single anon game has said the exact same thing
>>724869648backgrounds a bit hard to look at
>>724868835>even inplying it will be an issueAw fuck is there a source for this? It was supposed to be a character backstory thing for my game.What happened to Mouthwashing?
>>724869071stupid is as stupid does fren. do smart things, become smart. simple.
>>724860248I thought it defaulted to regular frames for the sake of not having to deal with the mismatch between raw framerate and whatever the physics rate is.
>>724869975Just got to find the right sponsor if you really care for one.>>724870262It'll tweak it a bit.
>>724870507Take it with a grain of salt, but I was talking to both chatGPT and a game dev on a hentai game. The game dev said even he is not fully sure what the rules are now. Meanwhile chatGPT said that you "can" have it as a backstory and shit like that but you can't have the player taking action in anything that leads to or aludes to rape. Even if it's just "and then screen goes to black" type of shit. Tbh I'm not surehow much is true and how much it's fearmongering.
>>724868335You're like the 3rd person to tell me that kekI hope you try it out though! I'm sure there's a different or better way to do it.
>>724870793Yeah have fun paying $5000 for the one person on YouTube who accepts pornslop. Either your daughter dies or you die from debt.
>>724872090$5000 bones, didn't think it would be that much. Plus a dead daughter on top of that. That's crazy
>>724868335You stole your craps roguelike idea then
>>724856801looks sick, I'll give it a try later
>>724840306>Can you come up with an item or block that would include this!?Dildo/vibrator on a block you can push into tied up womenClimax stone/sci fi machine that makes characters climax when placed in a location where it receives power/magicBreast expansion stone/sci fi machine that makes women's boobs bigger, similar to the abovePushing Sex totems/whatever into the correct location causes "room/location' horny level to increase, horny level increasing causes NPC's in the area to engage in more perverted acts, scaling with the horny level. Interacting with NPC's who are having sex gives a full screen sex CG or animation, OR lets the player character swap in.Thats about all I got rn, but you get the idea
>>724869648here, please use some iteration of the screenshake method described in this videohttps://youtu.be/tu-Qe66AvtY
My team likes coomer stuff just as much as i do but our tastes clashes so i'm kinda limited to what i can do
>>724874749My webm doesn't show it off best, but there's a nice subtle shake to it. I can try to make it a bit more intense, but I don't want to try that rotational shake for a 2d pixel game
>>724856801>opened the link but went to do something else before downloading>now itchio is down and I can't download itAh, the price of procrastination. It must be some kind of cosmic prank.
>>724875068Well, can you break it up? Make the base game mostly tasteful but delegate optional areas/mechanics to fit your degeneracies
>>724856972Cruelty Squad dev is an artist tho
>>724875068>>724876994If that didn't make sense I was thinking like Dragon's Crown where there's a titcow, musclewoman, pettanko elf, but you can just not play them. I've also played H-games with optional areas featuring shit I wasn't into, so I just didn't visit those
bump
>>724790498Please give us after action reports on how well this goes for you anon, you're making some of the most rapid progress of any dev on /v/ or /vg/ and I'm interested in hearing how things go for you.
>>724877243It's not an H-game and i'm just a concept guy so i'm not in a position to approve things.
>>724820963>>724822314I think you got hostile reactions because you started off implying that the (very popular and stable) library was likely at fault instead of you.>Did I make a mistake in switching?>Seems like it's a weird interaction with using OpenGL and SDLAs a rule, unless you're highly experienced and doing something complicated, any issues you find are going to be because you're doing something wrong. It's almost never going to be the library, or compiler, or graphics driver, or whatever.So in future your first step should be to check some examples and see how your implementation compares to them, and your second step should be carefully checking the docs for the key functions you're using.
>>724786048>if I can't get it no one canCrab. Your kind always drag people down. With more support and less self-hate most Anons would be able to finish their game.
>have tried multiple times to learn gamedev through godot and unity>get absolutely filtered by the most basic of programming by getting demotivated / overwhelmed and shutting it down for multiple months before trying again fruitlessly>>watch tutorials>get extremely bored and just leads to me shutting off from doing anything game dev for months>like anything Id make will even get the attention of more than 3 people anywaysits over, isnt it?
>>724883406no, it's not over, you have a discipline and consistency problem. forget game dev, you need to focus on those problems first. then, come back when you're ready.
>>724880760I started out assuming I was just missing something because I'm using SDL not with it's built-in rendering functionality, but as just an OpenGL front end.I guess those comments you highlighted does kind of imply I thought it was the tools itself, but it's still just a question. One immediately followed up with asking if I set the Window Flags wrong. I knew other people use this, and I was asking how you're actually supposed to not let that happen.I wasn't jumping in to say that this whole API is broken and you should never use them together.Regardless, it's just not helpful when someone just says "You fucked something up, you fucking retard" without elaborating further.The second guy actually did help by saying that I'm only reading one event per frame, and that helped me realize that I was using the PollEvent function wrong.
>>724791287This is amazing! How are you handling the jumping with the nav mesh, are you manually placing triggers for jumping or is it done procedurally?
Working on a game where the player creates spells during combat to cast them. Currently adding actually dangerous and reactive enemies and creating some arenas
>>724785726Reminder to make AND release a game.
>>724887103why?
I would never play any project posted in these threads they all look worse than LJN games fuck you
>>724883406you need to just focus on learning programming. bashing your head against what you dont know wont get you anywhere.
>>724885930yep, I'm manually placing navigation links. Did some implementation for the enemies being able to determine when to jump without them, but it was too complicated and I deemed it not worth it. There's no need to fight against the engine, so I ended up going with navlinks>>724886668very cool, I love the armor design
>>724785726I have two dream games I really want to make while I'm still a student and have free time to do shit for myself. Baisically a 2D Sonic game (but better) as a starter project, and a Mario 64 with guns and multiplayer as the big one (hopefully popular enough to need more than P2P connections as its online infrastructure, if all else fails it'll be good for the resume). What engine should I look into? Can Godot handle the latter? Will Unreal make me suffer for nothing for the former? Can you still get a license for Unreal 4 (because 5 seems fat and bloated)?I know C++, increasingly more Blender, how to draw, and can kindly ask Stable Diffusion for royalty-free seamless textures if I need to. I also believe in potato gaming and would prefer something I can optimize to run on one.
>>724866252You should draw characters of anons' games
>>724890119What anon's games
>>724890715that's the joke
>>724887103Damn I forgot, thanks for the reminder
>>724888848Online infrastructure is dirt cheap. Running game servers costs virtually nothing unless you’re dealing with crazy high concurrent connections and tons of traffic
>>724813870Your event handling loop should be setting flags that you check and react to in your update loop. Call SDL_getkeyboardstate once per frame and check keystate[sdl_scancode_x] to set your state to be used in your update loop. Every frame:Handle input->update based on input->render
>>724886668That super rad! One tiny visual suggestion I have is to make it so the direction guy is holding his hand in is ever so slightly lagging behind the camera movement. Basically how most modern GPS games have a sort of weapon drag/sway.
no progress todaywell, I thought about the enemy animation tree and now I want to change how it works. It'll be for the better and I hope to implement it tomorrow along with the flying enemy AIIt's just that lately I've been feeling quite sleepy, don't know why
>>724880010I'll try my best to do a write up, but honestly right now my steam stats are fairly grim. I've had my page up for a month with ~30 wishlists gained, so 1 a day. I'm hoping that my reddit posts and demo release will at least net me +50 wishlists, but even that is not amazing.I do have enough family and friends I can probably get 10 reviews. But we'll see how much that actually matters as well.
>>724803646Cute
>>724834881background was feeling a little static so I fucked around with particles a bit
>>724830006I bet your multi-line version was easier to understand and better allowed for tweaking the camera movement in different ways.Just because something can be expressed in a concise mathematical way doesn't mean it must or even should be.
>>724837749The angle for the leg at the front changes. When it goes behind her, it's like she's walking straight on.Throws off the animation
>>724888848>if all else fails it'll be good for the resumeIf that's your goal as you wanna work in the industry or freelance then probably Unity.UE's best suited for pure 3D and is the main engine for the industry standard, Unity's worse than UE but still a very good engine at both 3D and 2D and its workflow is popular with indie devs which's why most indies use UE or Unity.GD is more than capable of making the two games you described without issue, but it's netcode infrastructure is very bad in comparison to the other two, and its online security is nonexistent. Blazium is making better headway in the online quality atmSince you wanna make both a 2D + 3D game is why I suggest Unity.It's extremely popular with indie devs so when it comes to a good resume it's better to pick what people are hiring for. Unity has features which look more flashy on a resume (like if you used DOTS well)While GD's userbase is increasing, people aren't really hiring for it like they are Unity atm.This'll probably change in the future if GD manages to surge or Unity does another runtime fee-tier mistake which sinks them into the ground.>Will Unreal make me suffer for nothing for the former?Yes, UE is for high spec PCs not potatoes. You'd need to disable many things and edit the engine a bit to get rid of all the features you're not using, which requires time to learn the engine itself.Complexity of this is based on how much you "know" C++>Can you still get a license for Unreal 4Yes, you can use any ver of UE at any time.>potato gamingOptimization is easy to do in GD and Unity. Harder in UE due to aboveEditor is fastest in GD, and it recently became capable of compiling shaders properly, which solves the stutter issues.It's easy to make optimized games in Unity too and Unity has more powerful features to help with that.
>>724840961I think you should make the smoke white, or have light rays come out of the explosion.It doesnt seem right that a HHG would explode into dark grey smoke
>>724888848>>724894560Both 2D Sonic and 3D scrimblos are more than feasible to make in Unity/GD so choose between one of those.Freedom Planet 2, Spark series, Rolling Rascal, Kero Quest 64, Super Kiwi 64 are all UnityBloodthief, Aeromachina, that recent 2D Mario fan remake, and that gay furry not-pseduoregalia scrimblo is Godot.Sonicfags also use Unity a lot if you look at their SAGE frameworks
>>724834881Good animations for the characters, and the particles you've added >>724894409 are nice. The background is just very green, or at least the same shade of green with different values
>>724894801I've tried messing with the color values of the background but I could never get it any better than it currently is. Color theory is my weak point, always has been.
>>724894409Neat
why would you do what's generally a collaborative art solo? does your personality just suck so bad nobody wants to work with you unless they're paid up front?
is there any reason to use godot over unity?
>>724895354I have crippling social anxiety and do not want to interact with people in any kind of high stakes environmentalso I live in a shithole country where I would find no talent, so I'd have to hire abroad, and I don't know the legality involved in that.
>>724895484Not supporting an extremely asshole of CEO that might go back and start charge for number of downloads again
>>724895484Unity is more robust and more generally used throughout the industry, so if you care about gamedev then Unity is better to learn. However like >>724895753 said there's issues where they've changed the usage license in the past.If you just want to get something working, it's my understanding GameMaker is the easiest low-programming / no programming gamedev engine. Godot is in a weird spot where it's more complicated than GameMaker but less useful than real engines like Unity and Unreal.
>>724886668Be careful to not make it too much alike Magicka
>>724785726Reminder that you're wasting your time if you're not making Roblox games.
>>724817228rpgmaker mv
>>724855957That's literally a point and click game. Like myst.You can do that in unity with adventure creator SUPER easily. No coding required
>>724894560I kinda wanted to avoid Unity because C#, but I guess I can't escape the not-Java. >based on how how much you "know" C++Well enough to know that it'll likely be more hassle than it's worth. >and its online security is nonexistent.That's a dealbreaker desu. I guess Godot is out. >BlaziumInteresting, will keep an eye on it, thanks anon.
ahem. I am learning java. tell me how stupid that is and why. seems like a better language than C++
Currently learning Phyton. My objectivw for this is to get more work opportunities.Is it useful for gamedev?
>>724896310There's a good reason why Minecraft Java runs like shit compared to Minecraft Bedrock (=C++). It's in the name.
>>724896591uhhh but isn't notch just a shit programmer and that's why it was unoptimized garbage?
>>724896310Java is an interpreted language, while C++ is a compiled language. Computers only understand binary code (1s and 0s), so at some point the code you write needs to be converted to binary. In a complied language like C++ the compiler does that when you build the code, before anything is run. In an interpreted language like Java, at runtime an interpreter is run to convert the code you wrote into binary.You can look up more of the differences and pros/cons, but basically anything in any in a compiled language is going to have MUCH better performance. Interpreted languages are supposed to be more platform agnostic so theoretically could run on more devices, but like 90% of the time the better performance is more important. That's one reason why C/C++/C# are much more widely used in software engineering than Java.
>>724896995alright. well I tried learning C++ and while I got the fundamentals down the more advanced concepts seem like the whole language is a clusterfuck. is C# a better version of C++ or at least better than java for game dev?
>>724895484if you hate capitalism and/or are one of those pretend devs
Added two features today and both have a hacky line of code that I'll need to fix or move elsewhere later.I added //TODO to them thoughbeit.
>>724897274Who the fuck uses word "thoughbeit"? You wanna be profiled by your FBI agent?
>>724897148C# is the highest level language in the C family and is currently widely used throughout software development (my team uses it at work for instance). Higher level languages are more user friendly, so C# is much more readable like Java is compared to C++. C# is also newer so has a lot more modern conveniences compared to C++.That being said, the lower level language you go the more control and performance you'll have. C#->C++->C->Assembly. Basically no one is writing Assembly anymore outside of maybe some microcontroller stuff but in theory doing whatever you can in C or C++ is theoretically optimal.That being said, the vast majority of the time people just care if something works and not that it's implemented optimally, hence why C# is the most widely used language nowadays. If you're just learning one language for gamedev C# is probably best for most people, and then C++ for more programmer minded people.
>>724897148C# is decent but still slower than c/c++ because of the JIT compilation. It’s not really better or worse and is probably fine for most cases unless you really want to get autistic about performance. Also it’s more difficult to manage memory in c# since it’s generally a garbage collected language. The GC causes stutters in some memory-intensive unity titles such as the game Rust.
>>724856801wall-climbing and grappling hook is an interesting combination, but also very disorienting, the green stuff is hard to keep track of for knowing if I'm upside-down or notI'm also lost, I got to the part where it said weapons disabled and be on standby but I think I fell. And before that I actually fell all the way back to before the grappling hook spot, had to redo the whole thing, enemies respawned and I picked up a second autocannon, overriding my railgun which I could not recover afterwardsI'm still looking for my way out of the first level
>>724897552At this point there is no reason to program in assembly at all, because C compilers have been better at writing assembly code than humans are for the last ~10 years.
>>724897552>>724897562is performance really that much of an issue anymore? maybe one language is more performance efficient than another, but does that really matter all that much for game dev? I guess maybe it would depend on the complexity of your project, but I'm over here learning how to draw a box on a screen and make a snake game clone from a book. it ain't exactly performance intensive, and I don't know that I'd ever want to make something so complex anyway, maybe a 2D platformer, maybe a zelda-style dungeon crawler, maybe a 2D sonic clone. I guess I'm asking if you think, for the average amateur solo dev if such considerations even matter that much.
Anyone ever added steam workshop support to their game? How do you handle stuff like uploads and providing tools and such?
>>724893078Thanks for the advice! The projectile spell is already after a round of QOL improvements (camera shakes etc), but I plan to add more of those little details once all spells are complete, so any advice is much appreciated.>>724895918I wish I was skilled enough to make a Magicka clone by myself. But I want the enemy AI to have some awareness of the player's habits and playstyle and adapt to them, and I'm pretty sure Magicka had very basic enemy AI
>>724896498>Currently learning Phyton. My objectivw for this is to get more work opportunities.dont expect any open vacancies or positions at the moment now that the tech and IT sector has gone all-in on AI to replace entry level jobs for IT and stemthe current jobmarket situation is fucking direat least where I am>Is it useful for gamedev?maybeGodot uses a language similar to Pythontheres probably other engines where that language might be useful
>>724898193Well my job is programming so it's something I think about, especially when users complain.If you're doing something really basic then performance shouldn't be a concern. Even if it is you should get everything working first before you try to optimize things. But it can be an issue, even with 2D games. Depends on how much logic and content you have going on, think about how many enemies you could have on screen at once and how many players and if there are any other loops that could be running and such. You're right that it's probably not something you need to worry about at this point, but it might be in the future depending on what you do and if you have any fans with low powered machines or such.
>>724898193performance does matter but backseat evangelists look at it the wrong way, their jank-ass hello worlds will inevitably run slower than more developed engines for similar tasks
I'm proud of all of you for making as much progress as you did on your games!
>>724856801is this just where the level ends or is it bugged?
>>724898193Performance doesn't matter unless it matters. But when it matters it can potentially break your game.You are right that it's not something to dwell on if you are starting out, or making a small scoped game. But as you learn you should definitely be trying to absorb performance minded ideas so you have them in your toolkit when you need them. Even a simple game like Vampire Survivors probably had some performance oriented design to get that many entities on screen without hitching.That intuition for knowing when to care about performance or not is something that comes with knowledge and experience. There aren't game dev secrets to make things go fast, its just about thinking about your data, how the hardware actually works (memory allocations, cache etc) and thinking like an engineer.
RPG maker or Game Maker, I have an idea for a Witch's House style adventure game set in a single house.
>>724902979I don't know what a Witch House is, but if it's something with a lot of text and almost no gameplay, go for RPG Maker
please play my arma 3 modhttps://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
I've had a document where I was throwing game ideas for a good few years now but I've finally decided to actually collect my thoughts together and start a project. Got a nice folder and project name going and now I'm collecting all my thoughts together and going over design/mechanics, project details, and all that. Realistically there's an extremely low chance of completing this project and essentially a zero chance of it being successful but goddammit I'll try anyways. It's just another long term passion project among many others.
>>724903398Witch's House is one of the best known Indie RPG's man, it's up there with Yume Nikki.
>>724895354dorianandcox.jpg
Posted my game a few times in the game dev thread on /vg/. Properly finished the game last week and left from early access to full release. Glad to finally be done with it, but now I don't know what to do next as a solo project.
>>724902979>>724904251Based
>>724904251I'm a 34 year old man, sorry :(That looks like RPGM, so I'd go with that
I'm playing Unreal. God I love the level geometry and overall design, it looks so, so good it's almost... Unreal Gold.And this music! Fffffuckhttps://youtu.be/2N7gG_dcaHY
>>724905341>I'm a 34 year old man, sorry :(age has nothing to do with it, if you've been here 5 years you should know our classics. Not trying to give you a hard time brother but if you want to know Indie games play Yume Nikki and Witch's house because they inspired a lot of shit.
>>724905751>if you've been here 5 yearsBeen here since 200...8? And while I've heard of Yume Nikki a thousand times I never heard lmof Witch House, at least that I can remember>classicsFor me those are Cave Story, Iji, Lyle in Cube Sector, that kind of shit. I never was into RPGM stuff since most games have a bug focus on narrative while I'm more of a gameplay man
>>724906063sorry for the typos and on the phone + farting loudly
Is it better to make a bunch of random slop or spend years on one game?
>>724906063Fair enough
v1.1.0 will be ready by Wednesday (hopefully in time for Retardy guy to stream it)
>>724906156you make a bunch of random slopyou learn a lot thanks to itthen make the dream game
>>724906156You're trying to make a habit and enjoyment of making games, ideally you should enjoy spending 1 hour of your day to fiddle around with something until you got a product you can throw into the wind so you can work on another project. The creator of FN@F made a lot of fucking slop, and FN@F was about to be another shovel ware title. You can't predict what blows up.
Fuck, I missed the thread. I've been waiting for one of these.Any advice on storing data? Working on an RPG system in Unity and it's going really well. There is just a lot of data to store, like whether or not an NPC has been talked to or if a treasure chest has been opened. I'm currently just storing it in one script stored on a persistent object. It works with save and load functions, but it will definitely get a bit confusing going forward. It might not even matter?
>games that you wish had a name and a steam page so you can follow it's developmenthttps://x.com/DarkStarIdaho/status/1876299926021509466https://x.com/DarkStarIdaho/status/1873251731808895111It's inevitable that I'll forget about this or his account because I don't frequent twitter or social media. It's not fair.
>>724906156the latter worked out for the creators of kenshi and songs of syx but I'm pretty sure you need high functioning autism like they did for it to work out
>>724790498>the blondegib nao!
>>724906156define better
>>724906989Bookmark it or add it to a txt file, problem solved. I use Obsidian.
>>724871197nta but kek>>724895047same except you're better at design than me. my background and tilesets are outclassed by you so hard
my changelog is HUGE. i've made a lot of progress since last demoday.
>>724906156If you got an idea for a big project and are autistic enough you won't be able to work on test projects anyway
>>724906947Data modeling is it's whole own discipline. Does Unity have built in database support or anything? Storing it on just one object might cause a problem if you ever need to model a one-to-many relationship or something like that.
who are the best game devs working today to emulate? Jonathan Blow?
>>724906947I'm using Godot C#. My GameState singleton has a ton of classes that are just data models. For example, one of my towns:public class RoseviaTownFlags{ public bool ArmyGeneralTalkedTo { get; set } public bool NorthChestOpened { get; set; } public bool DamDestroyed { get; set; }}And I make the same classes for each major area.Makes it so that I can easily find my variables using intellisense. Just type GameState.Instance.RoseviaTownFlags and I can pop up all those variables.And then I just use System.Text.Json to serialize/deserialize it to save and load.I'm sure there's better options on the marketplace, but my technique is something that's easy to build and cheap (free).My game is much smaller though.
how do i get better at writing tutorials? people obviously don't want to read walls of text, but i have enough mechanics in my game where i don't know what to do other than text
>>724902979RPG Maker obviouslyMaybe one of the older versionsGameMaker isn't really good for anything, tranny shilling it here is probably getting paid
>>724785726I recently started my CS degree again, and it turns out once I hit 30, something clicked and I feel like I'm now able to write decent code. I wrote a very simple RPG in terminal sort of like Rogue or Zork and had a great time, and I want more.How do I learn how to handle the graphical side of things? I don't have any clue how to code loading up a window on an OS and outputting any graphics to it. I can't help but feel like this is how Dwarf Fortress came about, the creator getting a good grasp on programming but never caring to learn the basics of graphical work, so everything was output to a console.
>>724912330Don't give a mechanic a written tutorial, have an interactive area where you need to exploit it to progress. If it needs an explanation, have a sign or NPC hanging around there. If the player already understands the mechanic, they shouldn't have to read a word. Just go up and do the thing.
>>724912330Make it intuitive
>>724785726What game engine would you say is the most versatile? As in, fastest to learn with the best depth? I have never made a game, especially not a 3d one. Just trying to begin.
>>724914382UE5
Any anon here have any experience making card games? I tried to at least make one in RPG Maker and its fucking impossible.
>>724915089depends on what you want to make out of it. There are templates for unity and unreal but it is hard to make them deviate. You're better off making your own.What do you want to know?
>having fun with your own gameis there a greater feeling on this planet?
>>724916243with frens
>>724817228Game Maker Studio 2Yeah it has issues but its what I'm used to using. After I finish this project I may consider retrogame homebrew again idk
>>724914382There are a lot of options, but nothing's perfect.GameMaker is probably the fastest to learn, easiest to use with no programming, and has been used for games like Undertale. However, it is limited and 2D focused instead of 3D.Unity is a 3D engine but can also do 2D. It used to be the most popular for indie development but since they started changing licensing to try and make money it tanked the usage. However unless you want to do things like remove the Unity logo or your game makes over 300K I think you can still use it like people were doing before.Unreal is the most "real" game engine in the sense that the most professional publishers use it, most AAA games now are made in Unreal Engine 5. It's the most well-equipped engine with the most features and things, but also the most complex to use. And it's specifically 3D focused.There's a ton of other engines around too depending on what you want to do and what you want to get out of it. For instance Love2D is a Lua based engine which isn't as popular as others but using it you'd learn Lua which is an actually useful programming language. And there's stuff like RPG Maker which is extremely easy to use but also limited in scope since it's specifically intended for JRPGs.I'd suggest starting with something purpose built like RPG Maker and making something small that works. Then you can go onto GameMaker and beyond that if you want to keep going.
>>724916330damn i wish i had frens
80% of my game's total file size is just music
>>724917024>80% of my game's total file size is just musicpretty normal. you'd think they could do it for less memory though
>>724912330Introduce them in simpler contexts. Chess teachers usually explain what a checkmate is by first starting with king vs king and rook.
>>724917024What filetype are you using for your music?Is FLAC the optimal modern format with the best quality to size ratio?
>>724917525>What filetype are you using for your music?.ogg
>>724917024.ogg for long music tracks and .wav for small sfxyou could get even more technical and go into bitrate by adjusting for the type of sound it is reducing file size a bit. Also you can easily just stream the music which is compressed on the disk instead of loading it from ram
>>724915909Just a typical and simple, single player card game. I thought it would be a simple thing to get my feet wet into gamedev and I'm already on a slump on how to implement it.
>>724915089>>724920612RPG Maker is awful for making anything outside of DQ clones. If you are absolutely stuck on it you'd need to figure out how to move sprites around in its scripting system and make them react when the player clicks on them etc. I'd recommend you utilize a more generic engine over a genre specific maker.