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unfair
>>
>>724788453
I find it funny how a bunch of BW's balance changes were meant for dealing with these fuckers (Valkyries, Corsairs, Devourers, etc.) but I feel like it's mainly the Goliaths getting an extra range upgrade that actually feels more practical
>>
Just make them medium size so they take more damage from explosive damage unit like goliaths, missile turrets, and hydras. Make wraiths medium size too as they are large and that's just stupid.
>>
theres 20 mutas in that pic
>>
>>724789514
Just make muta damage concussive instead of normal
>>
>>724788453
these things cost 200 resources each which is pretty shit
>>
>>724790526
no, the shadow is soft
>>
>>724789416
Valks were hindered by buggy firing and sprite limits, but that was fixed with remastered. Now Valkyries and Corsairs are both premium anti Mutalisk options, with the best options either being overwhelming low numbers with scourge or a total tech swap to take advantage of resources spent on anti muta tech.
>>
>>724789416
>>724793174
Weren't all fixes taken away because of the autistic koreans?
>>
It's only unfair for another zerg player
>>
>>724793254
no, all of the shitty jank bugs were removed in remastered. and thank god for it, the bug that causes keyboard/mouse clicks to interfere with each other was the worst shit ever
>>
>>724788453
Unfair for who bro?
You have marines and turrets.
Or you have goons/corsairs.

>>724790526
Even if it was a stack there would probably be 11 at most.

Against good players muta micro is crazy difficult and only usually gives a minor advantage for the rest of the game
>>
>>724795423
funniest post in thread
>>
>>724795713
I accept your concession
>>
>haha psi storm go brrrr
>>
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>>724795423
>>724796295
>yfw
>>
>>724788453
their balling behavior is their double edged sword; they can hit hard but go down fast to any splash damage
>>
>>724796876
theres no splash damage fast enough to catch them
>>
SERVE THE DIRECTORATE
SERVE HUMANITY
>>
Is there a complete list of all balance changes made to starcraft anywhere? I could've swore I remember Queens having Consume at one point but I cant find any proof anywhere
>>
I love all the "ehh they're not unbalanced" fags in here who i KNOW i would roll in bw with absolutely 0 effort. Don't talk about RTS balance at all especially in an annoying contrarian manner unless you are confidently /good/ at the game.
>>
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>tournaments
>whoah the archon is not able to hit the mutas once!
>Whoah the hydras just move away from the storms!
meanwhile online
>mutas get hit by archons all the time rendering them useless
>hydras have so much delay you might as well not even bother moving them, maybe the opponent missclicks o algo
>>
>>724796963
>Corsairs
>Valkyries
>Irradiate
>>
>>724798643
That means you are shit at the game.
>>
>>724796295
youre mentally ill if you think turrets and marines are counters to muta
the best players literally rape anything in the game with nothing but muta
>>
>>724800179
Too be fair, marine/medic combo is a counter to mutalisks.
>>
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>to be r*ddit
>>
Mutas are the squishiest air unit in the game next to the Wraiths. Wraiths at least have stealth on their side. Mutas are made to die on mass suicide runs.
>>
>>724800672
Their strength is in numbers.
>>
>>724800672
Jackass hands typed your post. They are harassers and hit and run.
>>
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>>724795423
>goons
kek
>>
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>>724800672
>hasnt seen one game of tvz
>>
>>724800672
watch 1 pro game
>>
>>724789416
>goliath best terran anti-air factory unit
>explosive damage so -50% towards mutas lmao
>not even all that good against carriers
what was blizzard thinking?
>>
>>724801913
>terran has a weakness
Waow. Win rates across races are pretty good still, the game is balanced amazingly considering its age and lack of patches. Granted, map design does a lot of lifting there.
>>
>>724800179
Oh so you literally dont play the game at all, gotcha
>>
Mutas make the tournaments boring to watch
>>
>>724788453
>Maelstrom + Psi Storms in you are path
Heh, nothin personnel
>>
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>>724802346
>the game is balanced amazingly
>>
>>724803803
>Psi Storms
You just move out of them, child.
>>
>>724803938
>+ Maelstrom
>>
>>724803549
you're so angry
>>
>>724803938
Why is best the only one that's figured out dark archons are good? Every time we get multiple protoss deep in ASL it just reveals that their top players are still brainlets that can't combine strats. Bisu and Snow BOTH had laughably easy wins on roaring currents but couldn't figure out how to use their full roster on it.
>>
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The COOLEST unit (that takes too damn long on the tech tree to be practical)
>>
>recently beat brood war for the first time (original not remastered)
>game is tons of fun and well made
>16mb ram system requiremnt
Lol
>>724790526
Lol
>>
>>724797491
They have spawn broodling
>>724804249
50% of all the tech trees/units are too late to be practical
>>
I'm having a crazy Mandela Effect moment because I could've sworn there was an upgrade for Reaver scarab capacity, but replaying the game now, it's apparently just a scarab damage upgrade.
>>
>>724804735
Carrier has capacity upgrade
>>
>>724804735
Yes. Robotics support bay
https://liquipedia.net/starcraft/Upgrades#Capacity_Upgrades
>>
>>724804735
There is an upgrade that ups the scarab capacity from 5 to 10. You just missed it somehow.
>>
salty terran hands made this thread
>>
>>724804735
Just more proof that "mandela effect" people are just retards
>>
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I don't know how much of it is just nostalgia but I adore SC1's graphical direction, it's real crunchy in a good way to me
>>
>>724788453
Which part is the mutalisk's head and which is it's butthole
>>
>>724805490
it's god tier
old blizz was in it's own league
>>
>>724805337
That's what they have always been. Human memory is not perfect and mandela effect has always been just people missremembering shit.
>>
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>>724802346
lol
>>
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>>724805594
Head is on the top and the "mouth" at the bottom is a mutated stinger that shoots out glaive worms which according to the lore are parasites that used to infest the species from which the Mutalisk originated from before the Zerg absorbed that species into the swarm.

The mutalisks were based on old school Tyranid Gargoyles btw.
>>
Bisu was the 2nd best player last ASL despite Snow making it to the finals.
>>
>>724805831
blizzard wouldve made a dope warhammer mmo if games workshop werent the dumbest kikes in business history forcing them to rebrand
>>
>>724805490
nah it looked great at the time, and even the remastered still looks fine today
too bad blizzard sold its soul and every game from WC3 and after looks like a fucking cartoon
>>
>>724805831
Is EVERYTHING about Warcraft and Starcraft just cribbed from Games Workshop shit?
>>
>>724805490
it strikes an excellent mood
especially the snow maps in BW
>>
How do the eggs stay airborne when they're mutating?
>>
>>724804249
yeah but hes the only answer to mass carriers and yet nobody realizes this, theyd rather have 2-3 more tanks to lose immediately when carriers come in range
Id wreck snow in asl
>>
>>724805907
Yes.
>>724805971
Also yes.
>>
>>724806036
Fart gasses
>>
>tfw you realize that the mutalisk has a mouth like a hornet and the big hole at the bottom is it's gaping asshole that it shoots parasitic worms out of
>>
>>724805729
That was some premium trolling
>>
>>724805490
This. It makes the game feel more like a terminal connecting through space with limited bandwidth. I dislike the remaster both for removing soul and also not following the original art direction enough. It still looks good.
>>724805729
KEK
>>724806036
Vespene gas?
>>
>>724805971
No retard
Do you think warhammer invented alien locust swarms, space marines and ancient advanced psychic aliens?
>>
>>724805971
They are actually making a Starcraft miniature game.
>>
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>>724806245
Sometimes the little worms peek out of the asshole :3
>>
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>>724805490
for me, it's how dark and moody it all feels
https://www.youtube.com/watch?v=HMRpBop_mco
>>
https://www.youtube.com/watch?v=4QHUB0DJj3A
one of the best mutalisk games of all time from my favorite series of all time. watch the whole thing if you can find it and have time.
>>
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how does it feel?
>>
>>724806578
Some day I will scorched-earth this level in revenge for all the grief the random spawn waves caused me on my first playthrough all those years ago.
>>
>>724805971
Don't worry, GW did plenty of stealing of their own.
https://www.warhammer.com/en-US/shop/Tyrannocyte
>>
>>724806367
>moves seductively towards you
>>
so since zerg wins all the tournaments, will there be some new maps where mutas cant get free damage on the natural all game? maybe they might even remove the 100 overlord spots scattered throughout the map giving zerg free vision.
>>
>>724808674
>>
>>724808881
BRENDAAAAAAA
>>
>>724807312
I never really had issues in any of the campaign levels. Some took a few tries, but to slay the beast was impossibly hard. I was only able to barely beat it by making full sets of guardians and devourers. By the time I beat it the last mission was a cake walk. Just spam hydras lol.

https://starcraft.fandom.com/wiki/To_Slay_the_Beast
>>
>>724806069
>Id wreck snow in asl
Stork maybe, you wouldn't get past snow's reavers.
>>
>>724809139
>To_Slay_the_Beast
SC1 is one of those games that I'm surprised that it doesn't seem to have autistic breakdowns regarding what's under the hood mechanically, cause it seems like the enemy AI there is way beyond the curve of every other level in the game
>>
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>>724805729
>>
>>724788453
Remember kids
That "mouth" thing at the bottom is actually its pussy
>>
>>724806245
>>724806503
>>724807206
Thats a pussy not an asshole
>>
>>724805971
blizzard stole some shit from GW, GW eventually reciprocated. Truth is, both took more inspiration from the same other things than from each other.
>>
>>724788453
In there
Concession
Oppression
>>
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>>724809647
>>724809716
>>
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It appears my superiority has led to some controversy
>>
>>724806367
Is it going to be an autistic warhammer clone or an actual miniature board game
>>
>>724808751
toss players are just retarded
zerg is super technical and deserves to win if theyre better which they are
>>
>>724809430
It seems like the AI generally wants to be left alone, and only attacks once you attack them. You are discouraged from doing minor attacks or probing, and are better off being isolationist until you move in with a 100+ unit army to wipe a base. Once you get the 2 land connected bases killed you have to immediately start on the upper island one to distract their units.
>>
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>mfw watching Artosis getting ripped apart by mutas this very second
>>
>>724810370
Terran is certainly more technical, zerg is just more responsive.
>>
>>724804105
>gets sniped beforehand
Also, you don't usually group up your mutalisks if they have something like that out on the field unless you are using hit and run tactics which keep you out of range of that stuff.
>child has never seen a pro match
>>724804249
Half of this game is useless shit in most cases. Protoss in the biggest example with shit like the scout being utterly worthless, bio Terran near worthless against protoss, devourer/guardian being easily counterable, valkyries being useless until recently, and queens being shit.
>>724806069
I would argue that a emp would work better. At least you can kill the interceptors better at that point. Ghost is far too squishy and uses too much energy to work well unless you build several and keep them hidden.
>>
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>>724805337
>>724805687
>>
>>724810315
Rules wise they seem to be doing their own thing, with alternative activations and some sort of "supply" mechanic where each turn the amount of supply available for both players increases so you essentially start the game with most of your dudes in reserve because you don't have enough supply points to wield them all, but as the game progresses and you get more supply and your dudes die you can bring more dudes to the field.
>>
>>724806301
>a viable strat is trolling
>>724805907
If they were wise they would have made SC a Warhammer game in the beginning.
>>
>>724811207
Warhammer is gay though....
>>
>>724810783
Both Protoss and Zerg are bullshit races carried by jank and overpowered abilities. Terran is the only fair race in the game.
>>
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>mfw I killed the hero dragoon with spawn broodling just like the tutorial video did
>>
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>>724811371
>he killed a mechanical unit with spawn broodling
>>
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I've been trying to get better at SC1 in general for the past year or so, my micro and macro have gotten alot better but I cant for the life of me use spell casters properly. Do you guys have any tips on getting better at them?
>>
>>724811347
Protoss is a dogshit race that people only play because they like the aesthetics. Nobody picks it for its power level.
>>
>>724809139
That mission is hard because of all the sieged tanks next to the only ramp to the final area. Add in all the flavor buildings that distract your army and any ground units just get shelled to death before they can do anything. Flyer unga is way easier.
>>
>>724811114
Did they do any market research for this?
I wouldn't think there's room in the niche for a war game based on a video game based on a war game.
>>
>>724811463
huh. Fenix (Dragoon) must be mislabeled or something on the backend.
https://youtu.be/KjWRSv8AD9w?t=197
>>
>>724811750
No clue, I haven't followed them that closely. I'm mostly likely gonna buy a bunch of protss and zerg models because they look cool.
>>
>>724811463
spawn broodling works on dragoons
>>
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>literally make a map specifically to prevent hydra busting and prevent zerg from winning ASL for the LITERAL FIFTH TIME IN A ROW

>zerg still wins

It's actually so fucking boring watching ZvX at this point.
Against Terran it's literally just muta all-ins that requires pixel perfect play and a bit of luck (irradiate luck) while if the zerg messes up they can always just turtle with 5 sunkens and go lurker defiler.

Against Protoss you literally just hydra bust and do 3 base hydra all-ins and protoss literally can't win even on brand new double ramp maps like Knockout.

It's literally so fucking boring, zerg is brutally overpowered and retarded nigger zerg players finally realized they can just apply neverending pressure instead of the retarded "heh I'll just get +1 more bases than you and play for the zerg long game with defilers hehe!"
zesagi fatigue
>>
>>724811463
yeah, it kills tanks too. You didn't know?
>>
>>724812156
>prevent hdra busting
>makes lurker contains even worse
lmao
>>
>>724812156
It is funny how starcraft fags claim that SC1 is super ballanced.
>>
>>724812156
I genuinely think Barracks would have beaten Soma, the guy's strats (from flash) were incredible and he was playing out of his mind. If he'd gone up against anyone but snow I believe he would've won.
>>
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>>724811463
Yes, dumb Osakan hick
>>
>>724812156
>>724812373
>shoot you with one reaver and just walks out
hmmmmm
>>
>>724812156
>bisu and snow both refused to play reaver vs zerg
>or dark archon
>both fumbled roaring currents
Is protoss that fucking OP that these absolute apes are considered pros?
>>
>>724811347
>Terran is the only fair race in the game.
LOL
Fuck siege tanks
>>
>people may actually respond to the bait above me
i hope not
>>
>>724805729
I don't play Starcraft, what happened here?
>>
>>724812768
Looks like the spider mine tracked on the first zealot, but was blocked by the second zealot from getting close enough to detonate. So the toss player dragged it all the way to the mineral life where its splash damage killed like 6 workers. Early in the game that can be a death sentence.
>>
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>>724812439
It's only perceived to be "super balanced" because it takes 100k hours of raw gameplay and talent to get to the point where the games balance actually completely breaks down. The initial mechanical hurdle is the great equalizer for the first like 80,000 hours.

>>724812373
protoss are so fucked too cause they can't get dragoons out fast enough and by the time they have to it's either too late, or the natural layout is so dogshit that they physically CANT get 5gate+ goons out fast enough like u said

>>724812483
barracks hero arc was so kino. such a likeable young kid from the new age. hope he keeps getting in but I dunno if he's on the same talent level as light/flash (even though theyre both washed out uncs).

>>724812556
muta scourge just waved hi

>>724812602
protoss has been the lowest IQ race for the longest time

Terran kept adapting with going 1-1-1, goliath builds, vulture heavy play, valkyrie openers. But it's just not enough lol. Mech against zerg is still literally impossible and I haven't seen a single game where it worked
Terran stats were insanely propper up by Flash and with him gone the entire race has been dead
>>
>>724812863
>young kid
hes in his mid thirties
>>
>>724812863
>he lost his corsair
not my problem
protoss is 2x stronger than zerg and terran combined
>>
>>724812768
Opponent baited the player's landmines across long distance into blowing up the player's own workers. They really should have exploded long before they did, but Starcraft I is a janky mess.
>>
>>724813035
>>724812861
Thanks, objectively funny
>>
Anyone have map recommendations? Preferably built in ones. I really really hate the fact that top vs bottom is a random layout when I want to have an actual top vs bottom 4v4 filled with bots and I'm the only human.

>>724812620
THOOMP. Any time you get 3 siege tanks, sunkens, or lurkers in a group, it's over.
>>
>>724812156
I haven't watched pro games in a while but a few years ago at least it seemed like zerg was being encouraged to do all ins because protoss becomes unbeatable once they get enough lightning
>>
>>724813358
Same terrain vs zerg, most games zerg can't lose once they get dark swarm.
>>
>>724813443
with zvt it seems like if terran can get a mass of vessels zerg is fucked but if zerg can plague them or keep them from building up in the first place then it's impossible for terran to do anything.
>>
>>724811564
>Protoss is a dogshit race
>>724812156
If they banned bullshit like darkswarm then it might be better.
>>
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>zerg isn't imb-
>*exists*
>>
>I thought dark swarm only protected against air unit attacks, not ALL ranged attacks
lol. How good of a fix would that be for its balance?
>>
>>724813925
AoE.
>>
>>724813982
what does Age of Empires have to do with the defiler?
>>
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>>724812768
>>
>>724813780
>>724813928

dark swarm can have a place in the game, just not 40 fucking seconds long lmfao

plague is also retardedly strong

zergs only weakness was the midgame and soulkey finally solved it with the "uhhh just attack non stop and do a few macro cycles at home once they're fully contained lol"
>>
>>724814110
spider mines are WAYYY more imba than dark swarm
the tech cost is just so low
>>
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>>724809139
>>724809430
>mfw the UED sends a Valkyries/Guardians gangbang in the same attack wave
good god Terran/Zerg has insane synergy, I wonder if that's why you get opportunities to play as Terran/Protoss and Protoss/Zerg but never Terran/Zerg in the campaign
>>
>>724812768
It's free. Download a copy and try it. It runs on a 90mhz pentium with 16mb of ram, so it will certainly run on your PC. It's a lot of fun.
https://archive.org/details/starcraft_202212
>>
>>724812863
>Mech against zerg is still literally impossible and I haven't seen a single game where it worked
You need to watch more games.
>>
>>724814296
my favorite was sieged tank + lurker
BW Zerg really turned into "muta guardian the game" for me because of it.
>>
>>724813443
False completely. It just requires them to be on top of the devourers. Granted, the ability shouldn't be in the game as it makes no sense.
>>
>>724814494
i dare you to find me a game from the last 5 ASL's where terran went mech and actually won lategame

I'll retract my statement a little bit since there may have been some dogshit game where a ro4 terran won vs a ro24 clown with a goliath build on some clown map

but even this ASL mech was tried 2 times? I think? Both times completely crushed by queens. One of them was a Larva game in the ro16 I think. Like it wasn't even remotely close
>>
>>724812620
>all of these ways to beat them
>fuck siege tanks
Good kek there.
>>
>>724814281
yeah you cant even shoot them before they explode, so OP
>>
It took me the longest time to realize this, but something I find interesting between OG SC1 and BW is that in the former, you get at least 1 hero unit in 99% of campaign missions (and oftentimes you got 2-3 heroes), while the latter is much more conservative and hero units are pretty rare, hell you don’t even get to use Kerrigan again in BW
>>
>>724809430
I know people have gone through the editor and engine in tandem trying to figure out how the AI works for Zerg06 where the enemy is scripted to destroy all your bases and you're stuck on the center island.
There's some wierd shit where lurkers will try to mark a home location at one of the bases to defend, but will often bug out and pick a random tile instead, meaning the AI gets really pissy and sends a stream of death if you step on a random doodad.
>>
>>724814281
Poor bait, anon.
>>724813928
Make it treat the area as high ground. That way it makes a difference without being broken and making no sense. That, or get rid of consume as an ability so it can't be hyper spammed.
>>724814175
It has zero place in the game as is. Even ten seconds would be too much as it shuts down the terran almost entirely. Storms are the one thing that counter it. Plague also should be gone. Perhaps if it was weaker, or had a smaller aoe, but it massacres armies.
>>724814667
>lategame
That isn't what you originally said. It also depends on the map. That one tourney, ASL I think, where they had islands was such bullshit that it was almost pure Zerg domination for obvious reasons.
>>
>>724804735
>hmm am I misremembering this?
>nah there's no way I'm wrong
I do not get the memendela effect.
>>
>>724806578
>BW Protoss Mission 1
>It's a dash to the warp gate with Scourges flying overhead, large scale battles, Zerg hiding in thematic spots, and burning Protoss buildings along the way as sombre music plays
Genuinely amazing level for something so simple. It's astounding that SC2 rarely hit the same sort of impact.
>>
>>724813928
Pretty much kills defiler as a unit. PURAGUH is good but its the best unit in the game and used because of Dark Swarm.
The problem isn't so much what it does, but how long it lasts. It lasts way too goddamn long.
>>
>>724815149
well lategame implies a standard game on a standard map u retard

am i supposed to pretend that SCV bunker rushing a hatch before pool on zerg last scout is supposed to be a normal game worthy of inspection??

if an all-in goliath build won that must've meant it was a hail mary counterpick and the zerg misread the situation
>>
>>724815324
lockdown and stasis last 44 seconds
>>
>>724815608
consume has no cooldown
>>
>>724815664
and all the real threats to zerg damage through the orange carpet anyway
>>
>>724815363
A bunker rush isn't a mech game, is it, child?
>lategame is standard
Debatable.
>>724815324
The problem is entirely what it does. 10-44 seconds makes little difference as the army is done within those ten seconds, and the tanks have to un-siege and flee, thus getting destroyed. It forces vessels to be on top of the defilers if you want a chance to survive.
>>
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>>724805729
>>
>>724815895
>90% of terran unit roster are not real threats to zerg
well designed game you say...
>>
>>724815895
Which threats are those? Firebats and the occasional tank splash is all aside from some abilities. The devourer is rarely casting it on themselves if controlled properly.
>>
>>724815902
ah i see you're just a midwit that when pressed can only run circles around the question instead of answering it

either link me a game or respond again in some pointless midwit drivel again that I'll ignore
>>
>>724814615
in its original intent it was zerg counter to siege tank spam. back in ye olden days before SC1 was overplayed and all play styles, like mech terran vs zerg, was a thing
>>
>>724816081
nta but I can smell the sweat from here
>>
>>724816081
I'll give you one game from 8 years ago since your request was baited.
>within the last five years
Despite you original post not stating that. Keep shitposting though.
https://youtu.be/R-3KQTcckFk?si=BZ3wrPQRk_3oOub6&t=4644
>>
>>724816168
The spell was never needed though. Zerg air does a good enough job because of their goofy jank. Even if you did need a spell, it still shouldn't function as it does. High ground is all it needed to do to slow down the tanks. All the spell did was make it a rush to kill before the devourers get it and it because how well they can be used.
>>
>>724817118
>i said last 5 ASL's
Yes, after you were called out, hence why I ignored it.
>shitposts with buzzwords when BTFO
kek. I accept your concession, child.
>>
>>724817736
NO UR A GAMING PROTAGONIST OF A BOOMER LEGO ROCK RAIDERS
>>
I am once again requesting map recommendations for single player vs bots, and top vs bottom layout. Use map settings lets you do actual top vs bottom, but you can't add computers in use map settings mode.
>>
>>724815024
they probably realized that most people just left their hero units in the corner of their base since you automatically lose the level if it dies. this was one of the stated reasons for making heroes in warcraft 3.
>>
>>724818630
the maps that came on the disc are literally all garbage except for lost temple which was also garbage but it took a while for people to realize it.
>>
>>724818957
dang
>>
>>724818630
>Use map settings lets you do actual top vs bottom, but you can't add computers in use map settings mode.
you can if you set up AI in the map triggers manually. Use map settings literally means run the map with all custom triggers and preset players/forces/AI
>>
>>724788453
HOLD THE FUCK UP
THE TALKING HEAD OF THE MUTALIST ON THE CONTROL PANEL IS ITS FUCKING ASS?!
>>
>>724810027
I didn't know he went in.
That being said, zerg have no pussies, so it IS just a random hole.
What can one even do to a random hole?!
This is hopeless
Humanity is done...
>>
>>724814110
>OUT OF MY WAY SON
>>
>>724813925
I prefer Mr. Burns.
>>
>>724805729
>>724814110
>>724815949
If that game isn't fun, why bother?
>>
>>724820558
When you take anything too seriously it risks becoming unfun. The hobby you turned for relaxation becomes a drain instead of a supply of energy.
>>
>>724814615
>false completely
m8 the vast majority of pro game tvz terran victories are from timing attacks before consume finishes.
>>
>>724813982
>burrows 1 lurker
:)
>>
>>724815997
>90%
every single terran unit including the scv is ranged lmao
>>
>>724821296
firebat and scv are the only ones who can deal damage under dark swarm
>>
>>724789416
>exact thing said by tasteless in the latest ASL cast
First time I catch someone repeating something from a recent youtube video, the thing that apparently happens all the time according to /v/ complaints.
>>
>>724821756
>SCV
lol. lmao.
>>
Mutas are only good with macro which 90% of zerg players just aren't capable of.
>>
>>724822374
ok apparently no workers can deal damage under dark swarm. So literally 1 unit in the entire terran roster can do anything about it, and it's a low damage 50 HP unit
>>
I stand by my opinion that dark swam should act like the corsair's disruption web, and only block surface to air, or air to surface attacks. Blanket immunity from all ranged attacks is broken.
>>
>>724812156
YOU SHOULD COME PLAY COSMONARHCY
https://www.youtube.com/watch?v=48cdBa0UehY
>>
>>724812483
It is what it is with simple elimination tournaments.
>>
>>724815149
>It has zero place in the game as is
Actually it does because without it, marines would completely shred anything zerg fields except lurkers and ultralisks, people complains about zerg but the one true bullshit race is and always will be terran
>>
Reminder that the reason players are mechanically so much better than in the past is because Remastered allows you to remap hotkeys. It completely changes how you control the game and made everyone more efficient at micro and macro. Protoss used to have their hand in the middle of the keyboard rallying with 0 9 8 7 to produce Probes with 'p'. Now they can remap all their keys so they can actually reach the attack and stop buttons quickly without flying their hand over to the other side of the keyboard. Now the skill difference between the best players is less pronounced because it's easier to control everything. I'm still not convinced allowing remappable hotkeys was a good change.
>>
>>724825095
Would there be even more skill displayed if players could only use the mouse
>>
>>724825095
Base SC just has awful hotkeys. Gating around playing with a weird claw hand shouldn't be a relevant factor.
>>
>>724825095
>Now the skill difference between the best players is less pronounced
it's more pronounced now that everyone plays the game optimally and is on the same level
>>
>>724788453
Marines > mutas
>>
>>724826040
lmao
>>
>>724812602
>>both fumbled roaring currents
Its actually amazing how they fumbled that map. I think snow even picked it and still got rolled on it. Protoss is truly the retard who won through brute strength and storm abuse and thinks he can always do that.
>>
>>724820558
Artosis shows more love for the game when commentating than he does when grinding ladder.
>>
>>724821983
>exact thing said by tasteless in the latest ASL cast
link?
>>
>>724801730
no, dad!
>>
>>724788453
>mapmakers turn every single map in generic safe main, natural with choke point and a mineral line that can be easily harassed by mutas that also contains second gas, and third base that is just easy enough for zerg to take while other races can't
>zergs continue to win every single year
It's all so tiresome, BW used to be a game with a good variety of maps, now 95% of maps are just clones of Fighting Spirit. At least this season gave us Roaring Currents which was a great map and showcased how smoothbrained the pro players are, most of them couldn't adapt to a different map and looked like scrubs.
>>
>>724810932
i really dont understand why emp isnt used against protoss more
>>
>>724830651
Because that energy is more useful in making shields
>>
we all know defiler is a nigger unit but
>queen
queen vs protoss just destroys all semblance of counterplay protoss has against mutas
>mass corsair
ensnare lol
>just storm them bro
mutas can pick out HTs easy peasy
>dark archon
nobody uses that unit (why?)
>>
>>724821983
I mean it was always true even before he recently said it. The last patch was 25 years ago.
>>
>>724830651
Ghost tech is expensive and slow.
>>
>>724830745
>(why?)
because mind control is too expensive
>>
>>724831357
brood war ghosts don't have emp
>>
>>724831357
EMP is a Science Vessel spell in BW
>>
>>724831408
sorry bro im under the influence call me a retard if you want
>>
>>724805729
lmfao
>>
>>724810932
>queens being shit.
Unfortunately queens are not shit. Zergs are starting to use mass queens more often against terrans going mech and even trying ensnare against other builds. Many builds that rely on hitting one big timing have no answer to a sudden ensnare.

I think in the far future the meta will shift to even heavier focus on air control, because perfect micro with highly mobile stacked air units is the only way to counter these sort of annoying tactics. Sniping queens before they can spellcast, assassinating carrier balls with wraiths, deterring mass muta/scourge play, corsairs seeing even more use in PvZ too.

It's inevitable because flying units can be perfectly stacked and microed while ground units are limited by space, as micro improves eventually the power of air units grows past a tipping point. Mutas were the first to get abused like that but valkyries, corsairs, and carriers all got new micro tricks in the past few years.
>>
>>724831439
lol
>>
>>724831740
Makes sense, I saw Flash trying a lot of air builds on Arty's channel.
>>
>>724831740
problem is mutas are god-tier and overlords provide free detection, so wraiths would be easy to counter unless it's just a build you pull out rarely.
>>
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>It's a Sunday evening
>Check multiplayer numbers out of curiosity
>Under 2k players on US West
I know old games usually can't last forever, but t still kind of hurts
>>
>>724830745
Protoss just has too much mandatory shit to not die. it's fitting that their base is a pyramid because the race is like a house of cards. They need every unit working together to just beat one zerg comp at a time, and zerg can switch comps at any time.
Meanwhile if you pull out one card from the stack it all collapses.

Got storm too late? Hydras are here you lose.
Got storm on time? Mutas killed the templars oops you lose again.
Made anti-muta cannons? Sorry it was hydras this time you lose.
Made cannons at the front? Believe it or not, it was mutas, you lose.
Forge is too late? Don't worry zerglings can kill you too, you lose.
Made a shield battery to live through the zerglings? Sorry it's in the way of your future cannons, you lose.
Forge is too early? Woops you overdefended, in ten minutes you lose.
Oh, your early forge was to cannon rush me? Actually even though you successfully cannon rushed me, you spent too much money on it. Sorry that means you lose. I won't tell you how because even I don't know how yet, I haven't decided.
Okay you made the forge at the right time, but OOPS it was one hex forward, the hydras killed it before +1 melee weapons, your name is now written in the Death Note, you lose.
Made dragoons instead? Oops I made a defiler now 80% of your army by value is worthless, you lose.
Went for zealots instead to deal damage under dark swarm? Sorry I have lurkers they lose.
Oh you made observers to try and see my lurkers? Well that's a good idea. But they're the worst unit in the game and they're all dead already sorry you lose.

I have seen a protoss die because they built a pylon, and I have see a protoss die because they didn't build a pylon. A fucking pylon.

You need EVERY goddamn unit and thing and almost all of them handle like liquid ass
Someone needs to innovate SOMETHING with protoss to break this mold of building a boxart army every game just to not die to strats from 1999.
>>
>>724823037
I don't think it looks spectacular.
>>
>>724833427
>Someone needs to innovate SOMETHING with protoss
Sorry, all you'll get are a few cheese strats from Mini that only work under very specific circumstances.
>>
>>724833427
>Oops I made a defiler now 80% of your army by value is worthless, you lose.
Just get reavers
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>>724834173
The greatest reaver player in all of history already tried that and he still lost.
It's over. Aiur has fallen. Billions must embrace the dark side. All future Protoss games must be based on dark templars only.
>>
>>724833427
protoss will always be the babby mode faction for retards as long as they can just maek magic lightning man that kills your whole army including the things that you're trying to counter them with.
>>
>>724834351
I think he actually didn't use reavers enough, and when he did he didn't use them along with all the other things he should have used.
>>
>>724805971
Yes
That said, I believe the modern Ravener is actually stolen from the Hydralisk, which is a moderately unique Blizzard thing.
But at large, yeah.
Not like Warhammer's designs were the most original things ever in the first place mind.
>>
>>724834173
Dark Archons are good against Defilers too
>>
>>724805971
Starcraft yes, quite literally.

Starcraft was conceived as a 40k game and blizzard devs had already been working on it in their spare time, they made a very basic demo to pitch to games workshop to try and get a deal. GW did like it, but had some sort of company policy or something where they didn't want to go out of house yet to make something so they declined.
Not wanting to waste what they had already done, blizzard turned space marines into terran, tyrannids into zerg, and eldar into protoss, then started making the story of starcraft.
>>
>>724834459
lol
>>
>>724834608
Seems odd that the "space marines" ended up being the weakest shittiest unit and the strongest units are just vehicles
I guess terran does have psykers that are central to the plot though
>>
>Starcraft team made their own studio and rts
>It was a flop
Why has no Blizzard alumni ever succeeded? I don't even know why their old games were successful anymore.
>>
>>724834725
>>>>>>>>>>>>>>>Starcraft team
>>
>>724834725
All the
>brought to you by the creators of...
games flop because the creators were never the reason why the old games were good. We assign way more agency to people than they really have. Most things happen due to a mixture of circumstance and luck.

>"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
>>
>>724834746
Who the fuck was even noteworthy for SC1.
>>
>>724834868
Metzen and Samwise
>>
>>724834586
Yes but the problem is that those two dark templar you are sacrificing 9/10 are best used for actual base infiltration, also most of the dark archon tech is expensive
>>
>>724835034
>One hit wonder faggots
>>
>>724790526
I never learned how to stack mutas properly
>>
>>724835036
I think you're overvaluing what Dark Templars can do on their own. in most of the games against some of these top-tier Zerg players there are simply no real opportunities for 2 Dark Templars to do any damage as opposed to having a Dark Archon.
>>
>>724835036
DTs are really good for the first 3 minutes they enter the field and then only have niche uses as defense against Hydras or dark swarm. Better to fuse them after that and use them to snipe Defilers or upgrade Maelstorm.
>>
>>724835165
This
They're kinda good vs Terran, since even if they catch it they'll be spending their recon on detection, not recon, and that kind of mindgame is valuable in itself, but against Zerg they're just too easily dealt with.
>>
>>724835036
Just run the DTs over while they're invisible, then merge them somewhere out of sight. Proxy dark archon. I did it, Protoss is saved.
>>
>>724820857
>When you take anything too seriously it risks becoming unfun.

The only people who should be taking the gameplay seriously is the developer.

The dragoon should never have been allowed to exist with such terrible pathfinding/collision issues.
The spider mine should operate properly and detonate quickly, not getting dragged by a fleeing unit into workers.
The workers themselves should modify pathfinding so that units either stay out of their way, or they otherwise don't exist with blocking friendlies or their owner's units.

And there's other shit, like transports all being micro-heavy in need of a baby sitter to operate properly. No automation. No automatic command to just "scout the fucking map already"
Actually very little strategy and just gookclicking and command micro/macro.

At least WarCraft 3 introduced auto-casting.
>>
>>724834608
this is an urban legend. starcraft never had any connection to warhammer aside from ripping off similar things. the president of blizzard wanted to get the warhammer ip for warcraft 1, but the rest of the company opposed the idea because they didn't like working with dc comics for some licensed capeshit game they had made and wanted to control the ip for their new games.
>>
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>>724814281
>imba
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>>724835727
>At least WarCraft 3 introduced auto-casting.
Any good will I have for Warcraft's micro is lost because they artificially slow down workers on resources.
It takes 5 workers to cap out a close mine, but if you interrupt their autopathing, and have them walk near then into the mine, then near then into the town hall, 4 workers become about 4.8.



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