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Thanks AAA Devs.
>>
>>724790407
Why would you buy this AAA slop trash is beyond me
>>
i'm playing the game with 2060 and ryzen 3600 no problems lol
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>>724790407
>thinks the devs make the raytracing chips
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>buy trash
>receive trash
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>>724790407
Why did he do it?
>>
memetracing should be outlawed
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Isn't that the space game where you fly around with a small ship and you're stuck in a time loop?
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>>724790919
No.
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>>724790919
Yes.
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>>724790919
Maybe.
>>
>>724790919
No that's outer wilds
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>>724791403
Yeah that's what OP said, Outer Worlds
>>
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>>724790813
>>
I hate Unreal so much, it's women
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Just use fucking DLSS you chumps. Why do you need to render fuckin' Toy Story in real time at native 4K with no "Jewish tricks" anyway?
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UE5 was a mistake, whats the point when jeets just flip a switch and forget to actually do basic shit like denoise shadows
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>>724792928
Go fuck yourself. We shouldn't have to enable fake frames and resolution scaling because developers are too lazy to optimize UE5
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>>724792928
that IS using DLSS on a 5090 and it STILL cant raytrace.
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>>724792546
Tim Swinney him bite di controlla
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>>724792992
lol where is that pic from
>>
fucking retarded niggers
>>
>>724790407
Thanks Tim
>>
>>724793341
https://youtu.be/bu89kJjXY34
it looks even worse in motion because the grain constantly changes
>>
You aren't entitled to run a game at maxed settings and at 4k resolution, no matter the hardware. Either turn down settings or enable DLSS
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>>724790407
Can someone explain this in League terms
>>
>>724793602
>at maxed settings and at 4k resolution, no matter the hardware
how about 560p resolution at last year hardware?
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>>724793602
you aren't entitled to shill me fake frames.
>>
>>724790407
SAAAR U NEED TO REDEEM DE COMPYUTEERRR UPGRAYDE SAAAR UR COMPYUUTERR IS TOO WEAK SAAR
>>
What is this, the 4th generation of gay tracing? And its still total ass?
>>
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Just throw more computing power and indians at the problem. That'll do the trick.
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Ummm are any of you actually game developers? You can't criticize UE5, that's what we devs call it, unless you actually make games.
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>>724790690
>>724792928
>>724792992
>>724793194
>>724793602
It's not an issue of graphics card or resolution, dumbasses. It's a heavy CPU bottleneck. You could be running your RTX5090 at 540p or 1080p it'll achieve the same ceiling because the CPU cannot dish out more than a certain amount of frames due to really poorly written game code.
>>
>>724793963
Based Randy.
>>
>>724792783
this will never be not funny
>>
Arc Raiders proved that this is a dev skill issue. Lumen and Nanite are crutch technologies that sacrifice performance to make development easier for the midwit retards who picked gamedev as a career because it was fashionable instead of out of passion

Bring back crunch. Stop hiring 4.0 CS majors from USC who play nothing but candy crush and Valorant.
>>
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>>724793559
why is he happy it ONLY takes 3 and half minutes to launch a video game on a computer with $500 CPU????
what the fuck even is modern gaymeng?
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*makes every video game from now on*
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>>724793987
>heavy cpu bottleneck on 9800x3d
fucking retard
>>
>>724792992
>very high shadows
>no shadows and looks flat
>mid-high shadows
>cast shadows out of nothing
what is happening here?
>>
>>724794216
>Wait for 3 minutes once
or
>Get even more stutter in already shitty game
It gives you time to reconsider your life.
>>
>>724794274
A CPU bottleneck does not mean the CPU is bad, you fucking faggot retard. It just means the CPU is being raped in a way that doesn't allow the GPU to do its job properly at that resolution. Games like X4 or Total War are also insanely CPU intensive and raped the best CPUs at the time of release, that did not mean the CPUs were bad.
>>
>>724790407
>You see the game is designed for computers from ten years from now!!!
>Y-you're not supposed to enable gay tracing!!!
The absolute state...
>>
>>724794585
>You see the game is designed for computers from ten years from now!!!
who said this?
>>
I'm a bit surprised there isn't a single post blaming Obsidian. Their games aren't exactly known for being stable.
>>
>>724790407
ray tracing is just a marketing meme that should be turned down/off.
>>
>>724793559
Dude
Alien Isolation unironically looks better than this and runs on mobile potatoes
What the fuck is going on in the gaming world even
>>
>>724794685
Nice try Timmy, it's 99% of UE5 slop
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>>724794623
Star Citizen
>>
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>>724794360
Very high gives really soft shadows with gradient fade
funnily enough if you enable ray tracing the shadows look even worse than very high
>>
>>724794623
>who said this?
>Doesn't run on $CURRENT_DAY computers
Really no one said this, but I'd wager at some point this talking point would appear on some game's excuse for bad performance.
>>
>>724793987
ray tracing is a graphics so it will happen on the GRAPHICS card, retard.
you're thinking of physics raycast which is different then the trace, and is upon the CPU.

the ray cast or the physics does not conflict onto the GPU, it is only CPU + RAM message.

dumb ass, you are probably fat too and eat mcdonalds. I bet inside your brain I can find a french fry, completely undigested just sidding there inside your brain.
>>
I really love the cyclical pattern of overhyped bad shit getting released, it sucks and then everyone spends a week bitching before it all starts over again.
>>
>>724794803
F.E.A.R. (2005) looks better than this
Holy mother of god.
>>
>>724794803
Literally looks like GTA 4 on PC release day
>>
>>724793987
I think there's just visual effects (ray-tracing) GPU's can't handle. in expedition 33 I get basically the exact same FPS at every resolution from 1440-4k, even with TSR/XESS shit turned on, and I can only improve my framerate by going to 1080p or turning shadows/lighting/etc. stuff down.
>>
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>>724794713
I'm really trying my best to wrap my head around it, but can't
all of these UE5 games look like fucking shit even compared to decade old stuff like Crysis 3, or fuck, modded Skyrim for crying out loud, but you need a $3000 computer to turn them on?
what the fuck?
>>
>>724794216
Because it generally only happens on the first launch or whenever you decide to nuke your shader cache
>>
>>724794814
You are technologically uninformed. Go check your CPU utilization via monitoring software when you turn on and turn off raytracing. It absolutely affects the CPU as well.
>>
>>724795035
If your GPU has the exact same FPS at every resolution, then you have a bottleneck somewhere else and it's preventing your GPU from being utilized properly. 99% on the CPU. The other 1% is just natural engine ceiling but that's rare.
>>
Didn’t this guy flip his shit and tell ppl there’s nothing wrong with the performance and to make your own engine if you feel like complaining.
>>
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>>724794904
>>724794976
thats on top of it having the usual UE clay look
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>>724795193
>make your own engine
I'm pretty sure smart people might actually start doing that
stuff like DECIMA blows the fuck out of UE5 and actually runs well
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>>724793559
>images that make your skin itch
>>
>>724794803
wouldn't you want sharper shadows in higher quality presets?
>t. clueless
>>
>>724795146
that's what I thought but my GPU is indeed at 100% utilization, with my CPU (5800x3d) at like 30% utilization, and when I lower my settings and increase framerate my CPU utilization goes up to around 50-60% to match. this is a cpu that can do 100+fps in E33 and I'm only gunning for 60.
>>
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>>724795524
No, in real life the edges of shadows get softer
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>>724795518
I'm not sure wtf Obsidian did here but it looks like they did not integrate any kind of denoiser for the hardware rays. That's exactly what untreated RT noise with a low ray count looks like. Which is baffling and indicates someone in their technical department is a bit clueless.
>>
>>724790407
>buying singleplayer slop in 2025
at least with BL4 I can understand if you're shackled to 2-3 cattle that want to play it with you but why outer worlds 2?
>>
>>724795082
why would I enable something that bottlenecks the CPU? are you a moron?
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>>724795746
the same people playing multiplayer slop are the same people playing singleplayer slop.
>>
>>724790407
>demands top shelf performance
>has bottom shelf parts
Just buy a console, obviously maintaining a top of the line PC is too much for you.
>>
>>724795061
>what the fuck?
Modern gaming is full-on Emperor's New Clothes.
Everyone's pretending like it's a non-issue.
>>
Xph>>724795278
Is this screenshot worth 700w of power?
>>
>>724795278
Looks like No Man's Sky 1.0 on low details
>>
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>>724795278
>these are graphics on a computer that can probably run 3 instances of Crysis 3 maxed out in parallel
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>>724790559
Why would you buy UE5 slop regardless of the As?
>>
>>724790407
When you can code your own engine, then you can criticize. But until then pay up and be silent!
>>
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>>724790407
>>
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>subtle writing
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>>724796660
is this referring to dev crunch?
>>
>>724796769
it's some mission about breaking the strike on the corporate faction, all of their writing is typical
>haha capitalism so stupid
>>
>>724790559
Does it matter?
If you pay for a game it should be playable
It shouldn't stutter and be in an unstable state if you have hardware that cost $2000+
>>
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>>724796864
and then there's the matriarch/fascist faction
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>>724796769
The peeing in bottles refers to amazon
>>
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We threw out baked lighting methods and the horsepower to pull off 4k 120fps games in favor of smeary lumen lighting upscaled from 480p at buttery-smooth 28 frames a second.

It's called progress chuddies.
>>
>>724793559
jesus christ what is that gun texture
>>
>>724790407
>>724790407
minecraft showed RTX is a doomed technology

deferred rendering looks 10x better and takes no performance hit
>>
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>>724790407
Was unreal always such a clusterfuck? I don't remember unreal engine games ever running this poorly. Unreal engine 2 games ran pretty great iirc.
>>
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>>724798415
Unreal Engine 3 was infamous for stutters, texture streaming issues, sluggish mouse and every UE3 game had that distinct glossiness
>>
>>724798415
UE5 can mostly run fine if well handled, though it's a bit CPU heavy. Obsidian just shat the bed with this one.
>>
>>724798415
dev convenience features have just meant dev laziness features
>>
>>724798224
it looks way worse in game and in motion too because the gun is subject to shadows and so all the artefacts lumen gives
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>>724790407
>Ray tracing
Stop this fucking meme setting
>>
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>>724798415
there was a time when fucking everything ran on UE3 and I'm not gonna say it was perfect, but you have like, entire Mass Effect and Arkham trilogies on that thing and Arkham Knight STILL fucking looks great and runs on a fridge
>>
ok, but how woke is it? I really like rpg shooters and the first one had solid enough combat

might give it a pirate if the character/story/dialogue isn't horribly unbearable...
>>
>>724790407
>Raster graphics
Stop this fucking meme setting, you don't need more than vector
>>
>>724790407
>AMD
There's your problem
>>
>>724798924
grandpa...
>>
>>724798828
>Arkham Knight STILL fucking looks great and runs on a fridge
Arkham Knight was a performance nightmare that ran like total shit lol you're only saying it runs on a fridge because the minimum system requirements of today finally surpassed what can run a 2015 game without shitting itself.
>>
>>724798904
>kills your performance
>>
>>724798828
>Arkham Knight STILL fucking looks great and runs on a fridge
in 10 years you retards will praise UE5 like the second coming
>>
>>724790407
Whats the point of ray tracing when not even the top high end computers can use it`?
Why do devs focus so much time and effort into this shitty feature nobody cares about?
>>
>>724799091
They do it because it makes their job easier.
>>
>>724798979
>>724799078
justify this trash >>724795278
>>
>>724798415
My tech-illiterate ass understanding of it is this. UE5 uses some partially raytraced lighting method called Lumen. Apparently it can be turned off but the problem is so much of the rendering pipeline is with lumen on in mind so it's a pain in the ass going with more traditional lighting methods.

It turns out some games using UE5 that were very well optimized like The Finals were actually using a seperate branch of the engine that doesn't have Lumen (or Nanite). In short, its >>724798702
>>
>>724790407
We should just make all monitors and TVs 1080i again, that way devs can run their games at 540p like they want plus the interlacing provides built in AA
>>
>>724798828
>Arkham Knight STILL fucking looks great and runs on a fridge
you are the equivalent of a dumb kid in 2035 looking at Borderlands 4 and saying "this runs smooth as butter on my machine, why can't Borderlands 5(2035) be as well optimized??"
>>
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Is there a single UE5 game that doesn't run like shit?
>>
Raytracing is a bigger meme than expensive TVs
>>
5090 is almost one year old. Why do you expect aging hardware to max out the latest games?
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>>724799282
No. Not a single one. Not even Epic can make their engine work.
>>
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>>724799261
when you compare a 2015 game you can max out on a $400 GPU from 2017 with a 2025 game you can't max out with a year old $2000 GPU, and it looks SHITTIER next to it, someone's done a fucky wucky
>>
>>724790407
>he acquired thy graphical procession unit in order to accomplish divine rights of traced light
DENIED, SUCH FOLLY IS YOUR SIN, REPENT
>>
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>>724798535
john carmack's career trajectory shows exactly what happened to all the skilled white & asian game devs

fucked off to work in finance, AI, hardware, and other pursuits where the avg worker isn't an 80 IQ indian
>>
>>724799282
The issue with this topic is that everyone's benchmark of what constitutes the average PC specs is different. The mid range specs of today are something like Ryzen 7600 + RTX 4060Ti, those are the midrange specs of one generation ago. That can absolutely run some UE5 slop so yes, there are UE5 games that don't run like shit. But someone with a Ryzen 2600 + GTX1650 will say no absolutely not there are no games.
>>
redpill is all the indie devs went to AAA and all the AAA devs went to indie
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>>724792783
Fucking LOL
>>
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It doesnt even look that good.
What the fuck is happening to modern AAA devs?
I swear to god, if we go back to 2015 games actually looked better and ran better than most shjit that comes out nowdays
>>
>>724799185
Justify what?
Arkham Knight PC port in 2015 makes {$current_day} UE5 PC ports look good in comparison when talking about performance.
>>
>>724799886
>I swear to god, if we go back to 2015 games actually looked better and ran better
What's your idea of what the average 2015 game looks like?
>>
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>>724799806
The average card according to steam is a 3060 or 4060
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>>724799886
You know what is happening, it's the same thing that's happening in other industries. You're also a racist if you call it out
>>
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UE1 games were amazing.
>>
>>724790407
buy a better PC poorfag
>>
>>724790813
kek
how will future archeologists understand what we meant by those pictures
>>
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>>724800019
Unreal Tournament looks better than UE5 slop, it's funny.
>>
>>724799984
Average is not the same as midrange.

xx30 is budget
xx50-60 is low end
xx60ti-70 is mid range
xx70ti-80 is higher mid range
xx80ti+ is high range

3060 is not the midrange of the current/last gen, most people bought it for like 150USD used as a budget card.
>>
>>724799886
>companion
>we have Panam at home
>>
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>>724790407
new "better" GPUs are the problem, fake frames and upscaling isn't an innovation its a design flaw. make a real GPU, you LITERALLY have billion dollar industries working on this stuff so stop wasting money.
>>
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>>724799949
This one of them
>>
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>>724799984
>1050 ti
>1660
>1060
what the hell are people playing with these?
>>
>>724794685
Obsidian's fault is choosing UE5, but the fundamental problem is UE5 itself being dogshit while also being the industry standard.
>>
>>724790407
Just upscale from 144p.
>>
Just accept you won't be running the latest games at UHD while also maintaining a high frame rate.
>>
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>>724790813
>>724792546
What came first, the image, or the clip?
>>
>>724799886
We were promised better hair and facial animations going into this generation too. Those two features have only gotten worse. Hair is fuzzy and faces are paralyzed in the center. When an autist is noticing lack of facial expressions in games, you know you have a problem.
>>
>>724800327
just accept people won't keep buying new cards for 3000 dollars if they aren't actually improving.

thats the other thing, GPUs need to crash back to pre-bitcoin miners ruined everything prices asap.
>>
>>724800272
>average
>ran so shit that they had to literally delist it from Steam

is everyone 10 years old here?
>>
>>724799886
they did, and destruction physics hasn't been topped since red faction (2001)
its embarrassing honestly.
>>
>>724792783
cant believe i havent heard this before kek
>>
>>724796864
I'm so bored of this shit. I think I'm going to stop buying any games that have anything to do with "capitalism" and "corporations" and any other related words.
>>
>>724800272
If Arkham Knight is an example of a graphically average 2015 game, then the average 2020s game looks like Horizon Forbidden West. Therefore it's safe to say games in 2020s run great and look great so what's the problem?
>>
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>>724799886
>It doesnt even look that good.
it looks like fucking pastel colored shovelware shit with zero art direction
there isn't one nice looking thing about this picture to talk about
not fucking one, except the fact that you won't have to look at it ever again
here is a random screenshot from a 2016 DX11 update of a 2011 DX9 game running on a 28 years old fucking engine
you can run this at 1080P on a 10 years old GPU from a pawn shop
>>
>>724794216
It clearly should be much longer as it doesn't even compile all shaders. I'd easily take 15 minute compilation times if it removed UE stutterfest.
>>
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>>724800451
>just accept people won't keep buying new cards for 3000 dollars if they aren't actually improving.
That's where you're wrong. They'll just lie and retarded niggers will believe them.
>>
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How did we so quickly reach the point where upscaling and framegen was accepted instead of mocked?

You can't fake performance, you're still running at a lower resolution and FPS and you're making your screen look like shit to cope
>>
>make AAA slop where in 90% of the budget is just marketing because the labor is just jeets using a dogshit unoptimized engine that does everything for you
>games actually look worse than they did 5 years ago because 99% of people dont have the supercomputer necessary to run it well so youre forced to use all these dogshit AI interpolated shaders and aliasing to get it to run at a steady 60 fps with DLSS set to medium
fantastic
>>
>>724800578
Remember when they tried to charge $80 for the Capitalism Bad game?
>>
Turn off ray tracing then.
>>
>>724798415
UE5 is unironically way better than UE3 and 4 but its still dogshit
>>
>>724800816
This 'marketing' made me hate nvidia and jacketman. Never again a purchase from these slimy green fucks.
>>
>>724800691
they don't give a fuck about games, they secured half a trillion dollar orders for chips from AIslop companies
unless China glasses Taiwan and South Korea tomorrow, Nvidia will be riding the fucking tiger for years and years to come
>>
>>724799886
Basically there's a lot of tools out there that let devs take shortcuts at the cost of performance. AAA studios love cheaping out with that kind of shit, so they use all the shortcuts and all those hits add up and end up tanking performance. They have zero incentive to care about performance so long as it can more or less run 30 fps (with only moderate stuttering) on consoles, so they just leave it there.
>>
>>724799886
>What the fuck is happening to modern AAA devs
90% of the employees don't play games, that is the problem

I worked for an AAA studio, I remember getting hired by the HR lady. She was nice. But guess what, she didn't even play the game the company was actively developing. She didn't even play games in generals. All my managers, directors? Lol. Lmao. Who played games? Maybe some of the artists, the modellers, the programmers... basically anyone who actually has a good idea about what the game SHOULD be like, has no actual power or control over how things are being developed. All the decisions are made by marketing teams doing "surveys" and "research" and huffing their own asses and telling the producers "oh yeah this is what people like, believe us! reddit said so!" and then they dump out this shit and are surprised no one buys it

you wonder why indie games with a handful of devs can sell millions while AAA studios barely break even, because of this, games should be made by gamers for gamers (unironically)
>>
>>724795278
Dear lord
>>724798828
Arkham Knight ran so fucking bad that it had to take like two to three years to finally fix it.
>>
Every nuclear capable country should send their entire nuclear weapons arsenal to india and detonate them.
>>
>>724799705
Arkham Knight could barely run on a year old top of the line GPU back in 2015 either retarded faggot
>>
>>724800505
They're fucking retarded
>>
>>724800816
>That's where you're wrong. They'll just lie and retarded niggers will believe them.
that doesn't make me wrong that makes them retards.
if people don't stop buying "new" apple phones once a year this planet might as well get nuked now cause we're already going backwards.
>>
>>724800830
>How did we so quickly reach the point where upscaling and framegen was accepted instead of mocked?
majority of gamers are sheep and will gladly get fucked over in everyway possible just to get the new shiny thing. we've seen it with paid online, preordering dlc that hasn't even been revealed, climbing gpu/ new game prices.
>>
>>724800830
>How did we so quickly reach the point where upscaling and framegen was accepted instead of mocked?
It's still mocked. It's just that the AAA devs won't stop doing it because their failing business model demands it.
>>
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>>724792783
>>
>>724793602
Lmao idiot. Max settings should run 60+ fps at 4k on the highest tier current card. That should be the dev goal
>>
>>724800830
Upscaling is preferable over just directly reducing the output resolution, it gives you that same performance gain without destroying visual quality as much.
Back in the day if your game ran like shit, you downgraded from 1080p to 720p and that's all you could do, you suck it up. Playing fake 1080p via upscaling is noticeably better than just playing raw 720p.

Framegen is just a fancy way of saying frame smoothing, which only makes sense if you already have high FPS which automatically relegates it to being niche.
>>
>>724793602
>t. Randy Pitchford
>>
>>724790407
as long as normies keep buying it they'll keep doing it
>>
>>724793602
>multi thousand currency piece of equipment that competes with the price of fucking cars
>stop being entitled
we're not
>>
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>>724801025
>made by gamers for gamers
amen brother, how times have changed
https://youtu.be/0aEkcpmn6V8
>>
>>724801338
Not even that matters. We get $100 million games flopping left and right and no one learns shit.
>>
>>724801025
Never make a career out of your hobby. That just turns play into stress. All the smart gamers know this. That leaves game development to opportunistic cunts who only care about line go up. Microsoft started hiking prices everywhere and laying off tens of thousands because some opportunistic cunt demanded a 30% profit margin.
>>
>>724799886
>if we go back to 2015 games actually looked better
Here's Obduction from 2016 with a budget from 2.5 million bucks.
>>
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>>724801457
>>
How do you even make a game that can't run on current hardware? Do you just do all your testing at lower settings?
>>
>>724790407
At this point there's no reason to charge games over $60 if you'll continue to be this incompetent.
>>
>>724801330
>why are people so stubborn about playing this PREMIUM experience for PREMIUM gamers at 4K60?
>just upscale it
>>
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>>724801535
>>
>>724801126
>that doesn't make me wrong
It literally does.
>>
>>724801537
>testing
haha
>>
>>724801537
Games are built to run at 30fps on PS5/XSX quality mode. Some devs go the extra mile and try to adapt it to work at 60fps for performance mode. That's it, and expecting proper scaling beyond that is expecting too much out of modern devs.
>>
>>724792783
I didn't expect to laugh.
>>
>>724801537
Wasn't flight sim 2020 like that? You couldn't max it out with the top hardware back then because of the (actual) clouds and weather simulation?
>>
>>724801457
still has that unreal engine anti soul gas
>>
>>724795278
What causes that unmistakable clay look anyway?
Poor shaders?

>>724798224
What the fuck man? Is this 2002 or what?

>>724799949
Witcher 3?
>>
I am happy to see majority of people are waking up to the fact UE5 (and UE4 by extension) are absolute fucking garbage
>>
>>724802276
UE4 is pretty good in the right hands.
>>
>>724801636
are you happy with yourself, are you happy that you got to one up me on the internet instead of getting the point?

enjoy another ten years of corpos treating you like mugs I guess. me? i've had enough, and I was trying to make that clear. as usual like everyone I talk to you miss the point because I said it wrong or....i don't fucking care what your damage is just start fucking understanding, its not hard. people are going to be retarded because they are retarded? then stop being retarded.
>>
>>724802472
It still has shader compliation stutter though. However it's not as bad as UE5, and UE4 actually runs somewhat well on decent hardware. Recent examples are Stellar Blade and FF7 Rebirth, which are actually saved by using the older engine.
I don't think FF7 Part 3 will be so lucky...
>>
>>724802809
Deep Rock Galactic is UE4 game and it looks and plays amazing in coop with p2p servers, and has fully destructible, on the spot generated 3D caves.
>>
UE5 is the 9/11 of video games
>>
>>724792783
KEK
>>
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>>724801826
How about a borderline zero-budget game from 2013 made on the dev's own janky engine?
>>
>>724803259
How did slavs do it bros?
>>
>>724802239
it's baked into how the engine renders stuff, it's why different engines have different looks
>Unreal - clay/fake look
>Unity - plasticky look
>cryengine - more realistic but also scifi/fake looking
>REngine - vaseline smeared brown filter
>>
>>724800972
>buy ayyymd instead
>same price as jewvidia
>get constant crashes and subpar performance
>stop getting driver updates after a few years
Damned if you do, damned if you don't
>>
>>724803259
nigga serious engine is a far cry from janky
they "remastered" it on UE5 too
>>
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>>724802239
this guy does detailed breakdown on why UE5 looks the way it does in pretty much every game that runs on it
https://www.youtube.com/watch?v=qZtNU-4yqtI
>>
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>>724803489
works on my machine
>>
>>724793559
>shadows look worse than they did on ps3
>cost 100x as much processing
i love game development
>>
>>724793602
it should run at 1080p 60fps at medium settings on cards from 3-4 generations ago and 1080p 60fps at max on current gen. 4k fags can get fucked and use their ai upscaling placebo
>>
>>724794274
>CPU can't ever be bottlenecked by poor optimization just because it's powerful
Imbecile.
>>
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>>724800292
just pirated pic related and will play through it next. she's literally me btw
>>
>>724795278
>none of the core is above 60%
But muh CPU bottleneck cope...
>>
>>724801537
>don't do testing and optimization yet, we'll do those parts at the end once the game is feature complete. just get it ready for the next internal milestone
>inevitable retarded mismanagement delays launch, not a single software project or especially gamedev project in burgerland ever happens on time and useless managers still get surprised every time a single unexpected thing happens
>welp schedule got ahead of us, we already paid for the launch date ads so they're a hard eadline, we need to finish the game as our first first priority so just cut out the time we set aside for bugfixing and optimizing. maybe release the bug fixes as a day 1 patch
this happens with every single AAA
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>>724803615
hi Kevin got your 900k yet?
>>
>>724804474
>fails to understand basic terminology
NGMI
>>
>>724798224
welcome home bioshock 1
>>
>>724805186
Meant for
>>724794274
>>
>>724803615
>Unironically defending bayer dithering
>B-but it blurs better
Blurred AO looks like dogshit the same way TAA looks like dogshit for general detail.
With enough samples using competent dithering (coincidentally also spearheaded by the Callisto Protocol graphics dev), blurring isn't required at all.
>>
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>>724793602
ok but then what the fuck is the point of those settings if literally no one can run them
>top of the line equipment still can't run max settings
clown world
>>
>>724790407
I don't think anyone has ever considered Obsidian to be AAA even back when they were actually making good games
>>
>>724806185
The point of the highest settings is that when you're playing the game with 3x stronger hardware a decade later, you can make it look as good as possible. That's how ultra settings should work in theory, unfortunately they usually look like 1% better than high while running 50% worse.
>>
>>724805475
scummy jew tactics i see
>>
>>724806694
How did you come to that conclusion? I'm worried you were groomed by a UE5 dev
>>
I love UE5 bros.
I can simply ignore any game built with UE5 and I'm not missing anything.
I still enjoyed playing The Alters despite awful stuttering. Frostpunk 2 was ass tho.
>>
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>>724806830
>How did you come to that conclusion?
..by paying attention to games over the last 15 years? When you see select the highest graphics on a game like KCD and it tells you "Warning: this setting is meant for future hardware and might not run well on your PC" what do you think that means?
>>
>>724807035
ehh I tolerated some hiccups with E33 earlier this year on my shitbox 3050 laptop
>>
>>724807529
I think the performance is unacceptable given how badly that game looks.
Maybe I should simply sit further so I could see all the garbage on the screen.
I'll give it another try after I finish KCD2.
>>
>>724790813
based Timmy wants everyone to suffer
>>
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works on my machine
>>
>>724808276
>40FPS 1% lows
Literately unplayable
>>
>>724808028
I had that feeling that when I tried running the monster hunter wilds benchmark on it for shiggles
>>
>>724794814
Holy Dunning-Kruger retard.
Do you think the GPU is just a magic black box? It needs to be driven by the CPU. BVH structures don't just generate themselves out of thin air.
>>
>>724808436
Well, that game was something else. I didn't even bother to download the benchmark tool.
I simply love how despite all the technical issues those games sell millions.
PC gamers simply love to get abused no other explanation.
>>
>>724799217
Correct lumen and nanite are basically convenience-cancer.
And miser publishers are happy to let their entire userbase metastasize, as long as it means they make 2 bucks more.

Lumen doesn't even have actual hardware-accelerated RT support. It's software-only. Hardware-RT in UE5 comes from an Nvidia-specific fork of the engine, where they basically hacked it in. And it comes with its own problems, because Nvidia fucked over several other parts of the engine in the process, AND it being a fork means it lags behind the mainline on updates.
>>
>>724798828
>Arkham Knight
You couldn't have picked a worse game if you tried. Archam Knight's abysmal performance was one of a kind disaster back then.
>>
>>724800830
Console refugees.
>>
>>724798828
>Arkham Knight STILL fucking looks great and runs on a fridge
When the game came out everyone was complaining that it ran like shit. It only runs fine now because hardware has had 10 years to advance and brute force it. In tens years that same exact thing will happen to every game you're currently complaining about.
>>
>ackually you are just bottlenecked by your gpu just upgrade lmao
>ackually you are bottlenecked by your cpu just upgrade lmao
i swear the shill tactics change every week
>>
>>724790813
What did he mean by this? I am a large scale algorithm and am unable to understand the context.
>>
>>724809418
didn't they hit a ceiling on cpu gains?
>>
>>724809418
>ackually you are bottlenecked by your cpu just upgrade lmao
No one is actually saying this. The 9800X3D is the strongest CPU today and nothing about Outer Worlds 2's gameplay warrants a high CPU load, the reason it's so CPU heavy is because it's a poorly coded game built on a messy engine, it's not the processor's weakness.
>>
>>724792928
Because in the past devs had to at least try to make games that will run well NATIVELY without any hacks.
>>
imagine playing UE5 slop
couldn't be me
>>
>>724809287
Arkham Knight still has pretty sub-par performance and poorly uses your computer's resources to this day. You'll just walk around gotham beating goons and be like "oh wow this actually runs so well" and then you get into a car chase and you're losing a lot of frames. It's the same with how Crysis continued to have mediocre performance even on future hardware because it was optimized like shit. Meanwhile a well designed game will get like 500 fps maxed out on a rig released 10 years later, that's what game devs should strive for.
>>
>>724809572
No, this game benefits immensely from modern CPU gains.
>>
I have a 9800x3d and a 9070xt
Performance is fine.
>>
>>724800292
any games before 2020
>>
>>724809052
>Lumen doesn't even have actual hardware-accelerated RT support
Maybe it's enough bullshitting here? Lumen has both hardware and software modes, that will give different results.
>>
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>>724790813
mack dog better than sweendog
>>
>>724790407
Raytracing, like all graphical shit from the last 10 years, is a giant meme.
>>
>>724810292
this looks worse than far cry (2004)
im not joking
>>
>>724810292
looks like world of warcraft from 2004
jfc
>>
>>724790407
Thanks for buying it!
>>
>>724790960
>>724791164
>>724791230
YESSSS WE DID IT REDDIT!!!!
>>
>>724799795
I'm a translator. As in, career. We say the same thing about people that translate games. All the highly-skilled translators are off working for international corporations translating medical documents and engineering schematics or sitting on meetings to translate complex business matters on the fly. All the faggots that just took Spanish in high school are the ones doing video game and anime translations.
>>
>>724799282
Lots of them, recent example is Arc Riders
>>
>>724812213
So nothing has changed. Skilled translators never were part of the industry
>>
>>724812213
then why is it so expensive
>>
>>724812213
that seems to be the case for anime/vidya '''localization'''' mostly the scum, bottom of the barrel tier take those as careers and it's only getting worse as they're also turning to e-celebs for voice acting gigs
>>
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>>724790407
>Thanks AAA Devs
STOP BEING POOR YOU FUCKING TURD WORLDERS. BUY BETTER HARDWARE
>>
>>724812742
please sir, a decent GPU is half the GDP of op's country
>>
>>724790407
Can't wait for Threat Interactives videos to make tranny UE5 devs seethe again.
>>
>>724799795
carmack is right about open borders being an unpopular fringe thing, too many people are insulated and believe that their crazy fringe ideas are common and not just some weird thing that only them and their internet friends believe
>>
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>>724800123
Tim got brain damage in the late 2000s and that's why UE4 and UE5 are unoptimized crap and he actually thought he could buy his way to being a Steam competitor.
>>
>>724806185
it can run them, just with crap fps and fake ai generated resolution.
the options exist for the consoomcattle who don't notice or care about those flaws (i.e. the majority playerbase of AAA games)
>>
>>724810292
spore hd remaster mod looking good
>>
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>10x faster CPUs
>100x faster GPUs
>UE5 is the "most optimized" and easiest engine of all time
>nobody can make a game that looks as good as Mirror's Edge did on UE3 nearly 20 years ago
Why is is so hard?
>>
>>724809418
it is as if different games and hardware could be bottlenecking at different parts
>>
>>724813596
>UE5 is the "most optimized" and easiest engine of all time
i dont think anyone says this
also i can see the heavy jaggies in your image
>>
>>724813682
Tim said it was. He said that it's the most optimized engine of all time and it's only due to bad devs that 100% of UE5 games run like shit.
>>
>>724813596
It is not the quality, ME had soul
>>
>>724790407
Who cares? Raytracing can't fix the terrible choices they made with the general art style in TOW
>>
>>724813848
well Tim has to say that but it obviously doesn't count as he's the author, but i've never heard anyone other than him say it
>>
>>724813915
im honestly surprised they dare call it a roleplaying game. yeah its as much as a roleplaying game as when im roleplaying Niko in GTA IV
>>
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At least I can brute force UE5 games with a 9800x3D and 5080 but I'm scared for the future. Inevitably my PC will be left behind.
>>
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>>724813682
I'll take jaggies over TAA blur any day.
>>
>>724814097
MSAA 8x...

Soul...
>>
>>724814190
S.. (waits for the next frame) o.. (waits for the next frame) u.. (waits for the next frame) l.
>>
>>724793987
>CPU cannot dish out more than a certain amount of frames
Why is it that it's always the tech illiterate retards who feel the need to write shit?
>>
>>724814409
The CPU and GPU cooperate to create the pipeline of rendering frames. CPU processes the game logic, prepares drawcalls, and sends the data to the GPU. The GPU then takes that data and performs the actual rendering, but it's a sequential process and it can only render frames as quickly as the CPU supplies the necessary data. If the CPU takes too long to send data or generate drawcalls then you get a queue where the GPU starts idling, and renders fewer frames than it's capable of. This happens often is the data handled by the cpu is shit like in poorly coded UE5slop games, and even a great CPU like a 9800X3D cannot do a quick enough job to fully utilize a GPU.

Does that explain it well enough for you, cretin?
>>
>>724814829
maybe you should stop talking about things you have no idea of anon.
>>
>>724814902
Maybe you should disprove what I said or alternatively stop being a Dunning-Krueger faggot who doesn't know a GPU's performance is innately tied the CPU side.
>>
>>724798535
https://www.mobygames.com/game/247914/the-outer-worlds-2/credits/playstation-5/

>Technical Director Mark DeGeorge
>Graphics Programming Lead Matt Campbell
>Engine Programming Dennis Devore, Robert Keller, Brandon Long, Michael Schaadt, Isaac Zhang
>Graphic Programming Michael Edwards, Charles Rozhon

Always blaming Jeets even when white fuckucps are the only ones responsible.
>>
>>724790407
I have a 7800x3d and a 4080 and the only game I even bother to use RTX on was Cyberpunk because I could get around 80ish FPS with DLSS and framegen on. it'd be cool tech if it wasn't so cost heavy and basically required the vaseline tech to function at a decent framerate
>>
>>724815607
retards on /v/ don't know what an asset farm is so they see indians in the credits of an AAA game and think that means they're doing all of the work including the programming
>>
>>724816034
they need any and all excuse they can get to blame the browns and the gays for their all problems
>>
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>>724815607
SIR
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>>724815881
>I could get around 80ish FPS with DLSS and framegen on.
aka 40fps 720p upscaled to 1440p
My 9070 XT can't even do that
>>
>>724790407
I STILL haven't seen any footage of Outer Worlds 2 whatsoever and yet it supposedly already released.
>>
>>724816253
lol right after my post too, /v/ermin never fail to embarrass themselves
>>
doom eternal can run at 200fps on a pentium 2.

why is obsidian so shit now?
>>
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>>724816351
>>724816034
>>724815607
it is a wonderful,,, this is why india code is best, i am proudy about it
>>
>>724816456
you can't understand what my post is saying so you're posting random things in the hopes that it's some sort of epic own.
>>
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is it not fair they can do it... bloody blastards..
>>
>>724792783
Ue4 and fat chicks are ok
Hate ue5 and skinny bitchs
>>
>>724816593
>hire over 4000 people to make one game
>fire them when it's finished
This is standard practice for any contract project. The project is done, they can move on to different projects.
>>
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>>724798979
>Arkham Knight was a performance nightmare that ran like total shit lol
It ran on PS4 just fine despite the 30fps lock, and it still looks way fucking better than any game that released in the past 5 years just because they didn't farm everything out to pajeets.
>>
>>724796951
Publishers would call 30 FPS playable, is the problem here. Blame consolefags for continuing to put up with low ass framerates.
>>
>>724800830
>How did we so quickly reach the point where upscaling and framegen was accepted instead of mocked?
There's a literal army of indian shitposters that get paid to go around the internet and do everything they can to shill/defend these practices. Ubisoft uses them all the time.
>>
>>724794803
Ray tracing literally looking worse than software here lollll
Ue5 is the worst game engine ever made
>>
>>724816816
god i still remember all of the threads complaining about the game, now we have people saying it was a technical masterpiece because they weren't around back then
>>
>>724797960
I see ue5 i no play
Weird as fuck the matrix demo ran and looked good yet everything since gets worse every year
>>
>>724800830
Developers and publishers took legitimately cool tech and used them as crutches to justify poor game optimization. It's even worse when you realize that the visuals aren't even worth the hardware overhead. Ray tracing in most situations is only marginally better that normal lighting.
>>
>>724790407
i would say hahaha we can always play old games but the jews have broken literally everything i own that isnt old shit they cant hack since 2021
literally all of it
just give up the hobbies i guess and curse normies all day every day
>>
>>724790407
Why is the Hardware Raytracing so fucked in this game? It was fine in Avowed, which iirc was Hardware Raytracing.
>>
>>724792928
just use dlss at 1080p br0
the future is 360p gaming but it kinda looks like 1080p with fake frames
noooo wayy omg so awesome
shit you people are so dumb i should try and sell Christianity to you
>>
>>724799795
carmack being mostly based is nice to see
>>
>>724799078
In 10 years lumen and TAA will still look like shit.
>>
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>>724816816
>and it still looks way fucking better than any game that released in the past 5 years
You have to be woefully out of touch or a turbocontrarian to think Arkham Knight looks that good. It has a lot of particles and everything is super shiny and reflective, but the characters models and the lighting are very obviously from the 2010s.
Go look at the cutscenes of the average 2020s slop like nuHorizon or Jedi Survivors and you'll see it looks immediately noticeably better than Arkham Knight.
>>
>>724795518
>no incels, games are not getting uglier
>
>>
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>>724792783
Bro, chill.
>>
>>724790813
It's just this urge he gets.
>>
>>724818904
>>724817068
do you seriously think that's the intended visual result? how stupid are you?
>>
>>724794713
AI looks like absolute shit, it's one of the first games that fell for the TAA meme I think
>>
>>724819153
>do you seriously think that's the intended visual result?
It is. It will never look better than that. Raytraced shadows might get better in the future, but CP2077's raytracing will always look like ass.
>>
>>724819360
>It is
it isn't
that's what it looks like when there's 0 denoising involved, and it's not the intended result because all raytracing in games needs a denoiser or else you're just looking at dots of light sizzling around because that's how rays work without visual treatment
you are stupid or being obtuse
>>
>>724812742
>BUY BETTER HARDWARE
>best gpu and cpu in existence can't play new game at 4k 60fps
the real poors are the ones that can't afford time machines to buy rtx 12090tis and ryzen 12 9999 X5Ds from 2045 to play games from 2025, at 4k, 60fps upscaled from 900p.
>>
>>724803364
Ballmer peak, all through development. God damn how does Stalker 1 trilogy mog modern gaming so hard. I hate so much, it's unreal women.
>>
>>724790407
>AAA
>>
>>724819360
Stop talking out of your ass, retard, you don't know what the fuck you're talking about.
>>
>>724819513
>>724820132
>b-but if you just slap TAA and upscaling on it it will look almost as good as the rasterized shadows!
>>
>>724820484
Stop throwing out random phrases in the hopes that you'll be accidentally correct. Fucking embarrassing.
>>
>>724820484
it's not about TAA or upscaling you tech illiterate faggot
denoising is an integral part of dealing with properly traced light rays in games, and it's necessary regardless of taa or upscaling
https://www.youtube.com/watch?v=WKeJ5mj-ohY
when you don't have a denoiser applied this is what you get >>724795518
>>
I'm fine with upscaling and frame generation technologies, but those should ALWAYS be used as last resort options and not be the recommended way to play the game.
I fucking hate video game developers so fucking much.
>>
>>724814261
You can render these games at such ridiculous fps, you can downsample a higher resolution into native while still being at >120fps.
>>
>>724820776
you can do that today, you couldn't do it back then

you can also take today's unoptimized slop and bruteforce it with overpowered hardware in 11 years, doesn't mean it's optimized
>>
>>724793559
>>724793602
>>724793987
When are gamers going to understand that Ray Tracing is a product for game developers not gamers?
>>
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>>724819792
I am time travelling forward in time at the speed of regular time travelling.
>>
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>>724799949
I dunno about the *average* 2015 game, but I can genuinely think of multiple 2015 games that look better than a lot of current UE5 shit, even the AAA shit.
>Star Wars Battlefront 2015
>TW3
>Dying Light
>Arkham Knight
>Rise of the Womb Raider
>Ass Creed Syndicate
>Need for Speed
>>
>>724821045
>Syndicate
even at its time Syndicate looked pretty much the same as the previous assassins creed game, it was already starting to age by 3/black flag
>>
>>724820942
>some shill cope
You can make games from the previous decade look good and remove jaggies by downsampling higher resolutions into your monitor's native. They will look and play better. Go ahead and say some more words to cope with jeetshit modern "gaming".
>>
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>>724792783
Nice
>>
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>>724821045
god damn; was TW3 really ten years ago?
>>
>>724821169
>even at its time Syndicate looked pretty much the same as the previous assassins creed game
You forgot to mention that the previous Ass Creed game was Ass Creed Unity, which also still looks better than a lot of AAA games to this day.
>>
>>724821045
The only games you posted here that genuinely look better than most 2025slop are Need for Speed and BF2015.

>TW3
Funny you should mention this because that's the game that got a ray tracing graphical update recently because its baseline lighting was considered to look dated.
>>
>>724820653
Any thread discussing the technical aspects of vidya is fucking awful, I don't understand why there are so many people here who are extremely confident in their knowledge when they're this tech illiterate. What was his even hoping to accomplish by claiming that denoising was upscaling? Did he know that what he was saying was complete nonsense or did he genuinely believe that's what you were talking about?
>>
>>724821246
>You can make games from the previous decade look good and remove jaggies by downsampling higher resolutions into your monitor's native. They will look and play better.
yes they will but that is meaningless because you could NOT do that with the hardware of the time
the reason you can take arkham knight now today with your 2025 PC and play it with 4x SSAA and high framerates is because you're using a 2025 PC, but you were forced to play it natively without any supersampling in 2015 and it was broken at release

in 2035 you'll also be able to take current games and make them look good by increasing resolution drastically and downsampling, but it doesn't mean it runs well on 2025 hardware
>>
>>724821505
>Ass Creed Unity
You mean the game that everyone complained ran like shit when it was released but now we can bruteforce it with better hardware so people forgot that ever happened? See you in another 10 years when you claim that the outer worlds 2 runs perfectly unlike games in 2035.
>>
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>/v/ has unironic indian "game developers" trying to make asset flip games with UE5 store assets and UE5 youtube tutorials
>>
>>724821784
Tell us more about how denoising is upscaling and anyone who says otherwise is an indian.
>>
>>724821712
>blah blah blah
2012 games will look better with the same hardware that struggles to run current day games. That's it, end of story.
>>
>>724794274
There is always a bottleneck, there is always some thing that could be better
>>
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>>724821830
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ready to apologize?
>>
>>724821869
>uhhh nu-uh!
another riveting discussion from the geniuses of /v/
>>
>>724798828
arkham knight literally invented refunds on steam you fucking retard
>>
>>724821913
le epic shitposting for le win xDDD
>>
>724821946
>You can't just bump the thread by pointing out that old games will run better AND look better on the same hardware that struggles to run modern games
>That's illegal
>They won't pay me my rupees if they're right and not giving me (You)s!
>>
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>>724821717
Yes, Ass Creed Unity ran like shit, and yet it STILL ran better than almost all current UE5slop outside of Arc Raiders, which only runs as well as it does because it's made by the wizards who created Frostbite 2/3 and runs on their own custom fork of UE5 to make the engine less shit.
An RTX 5090 at 1440p on max settings with RT runs TOW2 about the same as a GTX 980 Ti ran AC Unity at 1440p on max settings.
And TOW2 arguably looks worse, while a 5090 is literally 9-10x as powerful as a 980 Ti.
>>
i thank god every day that he didn't make me indian. it could have happened. he made me white. thank you, god.
>>
Can't wait for 2030s when gen alpha tells me Borderlands 4 actually ran well because their RTX7090 64GB can supersample it to 8k with graphical mods twenty years later. This website is so fucking retarded.
>>
>>724821918
Space Marine 2 doesn't even use UE5, it's Saber's inhouse Swarm Engine.
>>
>>724822117
>um i said you're indian that means i win!
Kill yourself.
>>
Can't wait for right now when people tell me that I should be happy that games look worse with worse performance so I can have a reason to buy better hardware.
>>
>>724792928
>540p
>Just use DLSS
Imagine typing this out without realizing how stupid you are.
>>
doom 3 had 10 shaders total
how do modern slop games have 100000000 shaders and still look worse
>>
>>724822139
Are you telling me that >>724818582 doesn't look better than cyberpunk 2077? Look at how ultra hyper-realistic gordon looks. If you don't agree you're indian.
>>
>>724822139
I don't think anyone is ever going to say that BL4 runs well because no matter what the game itself is always going to look like shit, even completely maxed out.
>>
>>724790407
It's AAAA now, that's one more A so they can charge 20 bux more + DLC.
>>
dying light the beast looks just as good as any ue5 slop and runs a fuckload better, it's really embarrassing
>>
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>724822501
>>
you know indians are in the thread from how visibly wounded they get when you call someone indian
>>
>>724790407
Imagine the hell it must be to be an immersionfag
It's times like these I'm glad I got into gaming YEARS before that shit was even a concept
>>
>>724822903
Indians shouldn't be allowed to use the internet. Actually, they shouldn't even be allowed to exist.
>>
>>724822815
lol we're just going in circles again. i'm going to say that it's because they fucked up the rt hw implementation with no denoising and you're going to say that means upscaling and i'm going to call you a retard for being tech illiterate
>>
>>724823190
Modern gaming sucks because jeets can't even google how to make shit look good. They don't even know about denoising RT. That's just the tip of the jeetberg.
>>
>>724790407
how
>>
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14 years ago this is what a game that ran on low end gaymen PCs while managing to be ported to the PS3 looked like with an engine forked from carvings found in gobelki tepe

Execute all non indie devs
>>
>>724790813
There's nothing on a tv controller thats says dont eat it though
>>
>>724790623
my brother from another mother
>>
Modern game rendering is a total disaster. When the RTX3090 was still Nvidia's top tier, I bought the GPU thinking it would be only fun, but all I saw were games running like crap and full of image artifacts that broke the immersion all the time. Today, I basically only play old games.
>>
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>>724792783
>>
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PC lose again
>>
>>724790919
False.
>>
>>724825694
nice broken english, shitskin
>>
>>724825760
>t.shitskin
>>
>>724799282
>Is there a single UE5 game that doesn't run like shit?
There are plenty. But they usually don't use lumen and nanite, or use forward rendering (so they aren't even using the full UE4 feature set much less UE5), or are so optimized that their build of UE5 is almost a custom in-house engine.
The main issue with UE5 is that all its defaults are made to pander to lazy and incompetent devs
>>
>>724825694
I just looked it up and Borderlands 4 on PS5 runs at 30FPS, at dynamic resolution between 720P and 1080P (upscaled to 1700P)
>>
>>724799282
The only ones I can think of are Arc Raiders, which is made by ex-DICE devs who are optimization wizards, Split Fiction, which is basically just using UE4's featureset, and Fantasy Life i, which has a pretty simple diorama-esque artstyle and doesn't use any of UE5's demanding features like nanite or lumen.
>>
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>>724827196
It also had a game-breaking memory leak on consoles at launch that degraded performance over time before eventually causing the game to crash.
>>
>>724827196
But that's consistent optimized performance, unlike PC vegans dropping frames all over the place and causing a housefire with their $3000 toys
>>
>>724790813
UE5 was made to pander to hollywood. the matrix demo was locked at 24 fps.
many hollywood studios are using UE5 for sfx after a reunion with john epic himself
>>
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>>724827795
>720p 30 fps
>optimized
Do consolefags REALLY?
>>
>>724794217
this is so amazing, I don't even.

It's like a commentary on I.T. and gaming in general.
>>
>>724792783
heh I got that joke
>>
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>>724792783
>your room is ready, sir
>>
>>724800292
The greatest games of all time.
>>
>>724790813
he legitimately believes he can deshittify windows by just having good vibes
>>
>>724827795
>>724827940
will consoles EVER get 1080p 60fps?
>>
>>724799217
devs are also forced by GPU companies to use their dumb gimmicks
>>
>>724803048
truly
>>
>>724790813
>become ungovernable
>>
>>724792783
From Kazakhstan with Love
>>
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>>724792783
>>
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>>724792783
>>
/v/:
>waaaa raytracing sucks and looks bad
also /v/:
>waaaa i cant run raytracing
>>
>>724831867
>is required
>>
>>724832495
>is not
>>
>>724832495
no it's not
>>
>>724832536
>merely pretending
>>
>>724832703
The Outer Worlds 2 does not require raytracing.
>>
>>724790407
>Outer Worlds 2
>Borderlands
you'd think if the game was unoptimized, it would be for an actually fun game
>>
I like how the industry just chose to collapse instead of trying to solve the UE5/Raytracing issue.
>>
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>>724833005
they replaced all the engineers with jeets who just know how to turn on nanite and lumen without understanding the drawbacks and limitations
>>
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>>724790407
>its not unreal its devs
>its not devs its unreal
>its neither actually and its just a result of crunchtime
Unreal engine is an unironic fucking plague to games. Im tired of razorwire hair, blurry visuals and shimmering textures
>pic rel the only game that has genuinely impressed me with its graphics in nearly a decade
KCD2 on UE wouldnt have ran more than 14 fps on a 5090 if its foliage were kept the same
>>
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>>724821918
>halo remake
>being used as a positive example for UE5
lmao
>>
>>724833936
crytek still the undisputed champ
>>
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>>724792783
WELLL WELLLL WELLLLLLLLLLL
>>
>>724824898
>14 years ago this is what a game that ran on low end gaymen PCs while managing to be ported to the PS3 looked like with an engine forked from carvings found in gobelki tepe
source 2 alyx/cs2 runs even better yet morons keep playing fartshite
>>
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>>724834018
whats fucked is im not even a graphicsfag. im just tired of shit that has been solved since the ps2 getting worse year after year while being told its not shit because it has 8k textures.
>but cryengine is like really hard and expensive
god forbid you need to TRY when making a product to sell.
UE engine has so many fucking downsides to not being able to play it near max that its insane. You arent just getting jaggies and shit ass textures/less foliage which i could deal with. and happily dealt with growing up if my computer couldnt play a game but stutter engine 5 makes sure that the game is so visually unappealing that its genuinely distracting.
>>
>>724794803
Why do shadows have to have dynamic gradient fades anyways? Seems extremely resource intensive for no reason when it could just be prebaked into the shadows texture and would still work with moving objects, basically what every game use to do.
>>
>>724833493
>My retarded ass after playing Oblivion and Crysis thought that in the future all foliage would have volume and bend individually.
>instead we still have the same shitty trees and leaves we had two decades ago but with fancy lighting hacks
>>
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>>724812406
>Lots of them
>>
>>724790407
that'll be 80 dollars USD + tax + tip
>>
>>724793559
Why is the frametime graph upside down?
>>
>>724834968
Because they need to justify raytracing bullshit, can't bake shadows anymore even when the environment is completely static and none of the fucking objects even move anyways, and even if they did it's not like you need raytracing for fucking lights to be attached to dynamic objects and cast proper spot shadows.
So now we get games that genuinely have worse lighting than games from literally almost a fucking decade ago because baked lighting takes time and time = more money spent which means line doesn't go up fastester.
>>
>>724801537
People who can tie their own shows can also imagine a thing called the future. Targeting future hardware is fine. Things don't need to run on max settings right now. Because the future exists.
What you want is them deleting Ultra and renaming Very High. You are retarded.
>>
>>724790407
I don't understand why studios don't just scan your hardware and then call whatever you can probably run ultra. Everybody will be impressed by how well the game is optimized.
>>
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NVidia and UE5 destroyed gaming but mostly NVidia.
Not only did they push the AI upscale/framegen meme, which allows AAA devs to forgo optimization entirely, they are also holding GPUs back on purpose to sell their AI cards at a 10,000% premium.
70 class cards used to be on par with or better than the last gen flagship card. The 5070 should be trading blows with the 4090 but it loses to a 4080.
>>
>>724839778
The problem is that these new games which target future hardware still look like shit.
>>
>>724821918
>1st pic isn't Unreal Stutter and Blur 5 so it actually looks good
lol
>>
i predict some components will become analog which somehow solves the problem of blurry graphics
>>
>>724840495
Blurry grafixs are caused by developers trying to find solutions to aliasing, which has nothing to do with whether or not you're using 1s and 0s or whatever the fuck.
>>
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>>724792783
Good one lol.
>>
>>724795061
>decide to look up viper just now
>he just got sentenced to 15 years in texas
NOOO FREE MY MAN VIPER
>>
>>724792928
I recently tried Still Wakes the Deep and Industria 2 demo. Both ran like ass and turning on DLSS put a vaseline filter on the screen and gave me input lag. I really wish developers would stop putting in graphics the hardware isnt ready for, or stop using UE5.
>>
>>724798415
UE5 has absolute nonsense defaults and none of the jeet coders tune them at all or even know how to.
UE3 had sane defaults by comparison
>>
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This will never improve, publishers need grafics bullshots to drive up interest to appease shareholders. They can never be seen looking worse than previous game, that is suicide for your quarterly meetings. This will continue until it crumples under the weight of money thrown at it. Dont know when it happens, but Ill be playing indie and AA games until then.
>>
>>724802932
It's also a SMALL GAME
>>
>>724802773
wut
>>
I'm playing Atlas Fallen right now and it has a custom built engine (from when the devs made The Surge and other games), and the size of the map+combat+NPCs, Atlas Fallen would just not be fucking possible on Shitreal Engine 4 or 5.
>>
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>>724792783
why is evenone laughing? i dont get it
>>
>>724795278
I thought this was Spore for a second christ this looks terrible
>>
>>724833936
Yeah. the cryengine looks really good, but it's worked on by some europeans without much reach so you only see eurojank devs using it. Tim/EGS meanwhile can throw a billion dollars at strongarming the industry into almost exclusively using the Unreal engine and every "video game dev" mememajor only receives instruction on how to work with the Unreal Engine. the payoff is how Landlord Tim gets to collect rent off of every developer using UE.
>>
>>724790407
The problem is ray tracing
>>
>>724815607
>>724816539
>those engine programmers
They aint indian but fuck bro that is
>an avowed dev and outer worlds 1 engine dev who's history of work is mostly in programming mobile poker games and slop
>a guy with no prior engine programming credits (that are linked)
>ANOTHER avowed engine programmer that did gameplay on outer worlds 1, making him one of those spineless losers that threatened to quit if they were assigned personally to fix a minor bug
>another avowed programmer, but this one has actual history with engine programming on avowed, og outer worlds, and far cry 4, among other non-engine work on other shit going back to guitar hero and older
>and finally another avowed engine programmer with barely any history.

they got a couple people with some history but half of them are noobs jumping straight into engine programming for avowed?
with UE slop????

graphics programming is one seasoned vet and a new guy, and I severely doubt the new guy would be dragging shit down THAT much.
>>
>>724800292
>what the hell are people playing with these?
Good games
Name ONE good game that needs something more modern than a 10 series GPU
>>
>>724828419
it's not actually as weird as it looks, these guys are bidding on grains and the dude comes through with the sample so the buyers can inspect it for quality.
>>
>>724799217
Nanite is legitimately a good idea though, its retarded that LODs have to exist and I look forward to when we're at a point it or equivalent works properly with no perf overhead.
>>
>>724800830
Im a poorfag. Using dlss or fsr is better then not running the game at all.
>>
UE5 and their implementation of their eye adaptation(baked in auto exposure) in relation to camera has been absolutely disastrous to gaming.
>>
>>724815881
RTX in that game makes all the glass look 10x better too, it's the only game I really think it's worth it on, anything else I leave it off mostly.
I've got a screenshot somewhere of a lantern reflecting pink light from a puddle up onto a colored wall, it looks great.
>>
>>724795538
Don't look at the overall cpu utilization
Look at single core performance
If the cpu is maxing out one core while the rest averages at 40%, it won't show 99% utilization, but the bottleneck will be the cpu
>>
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>>724792783
>>
>>724792783
holy fucking lmao
>>
>>724790407
You don't need more than 24 FPS incel
>>
>>724821548
>"baseline lighting"
>shadows disabled
ah
>>
>>724795660
Not in sunlight no. Sunlight is 100% paralell rays which produces sharp shadows uniformely. For the sake of my sanity, please confirm that your example image is supposed to be an artificial light source.
>>
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>>724792783
kek
>>
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>>724792783
>>
>>724843329
The usual statement is
>I hate women so much, it's unreal
>>
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>>724792783
ayy
>>
Considering UE5 hate is so mainstream that it's spread to Facebook and Instagram comments on any given games' page, is there any major reason Bethesda hasn't jumped on the opportunity to make licensing id's engines as a non-Bethesda dev any easier/less-expensive? Quake 3's release was the swan song of 3rd-party id Tech games up until Doom 3 only gave us Prey, with UE3 making the Rage-era's console-friendly design worthless. Doom/Eternal had the problem where the engine shit's itself when too many enemies/objects are being rendered, but TDA fixing that would make me ASSUME this is the ideal id engine to shop around

TDA is so far the only game featuring obligatory RTX/DLSS that doesn't look like shit, and if this is what all games have to use now, I'd rather they look like this, but given the modding woes of all three, I'm assuming the new engines are still CryEngine-levels of user-unfriendly and don't mesh well with design teams of mostly pajeets, or a dev environment where 75% of your assets/strings are premade
>>
>>724849106
>make licensing id's engines as a non-Bethesda dev
That engine that now has mandatory RT and shit? Can that even be turned off anymore?
>>
>>724793602
>You aren't entitled to
stfu PLEB. If I or anyone else owns a damn 4090 or 5090 then YES they are entitled to run ANY game at 4k max settings at 369 fps. Choke on dicks
>>
>>724849387
As of the last couple patches, yes, along with Deck support for the obligatory potatoes
>>
>>724804695
>sophie 1
If you like it you can only go up from there in this series.
>>
>>724814829
Thats an issue when rendering 200+fps and your CPU cant keep up and displays, lets say 130 fps instead. When its heavily graphics demanding and low FPS its 100% GPU fault, unless you got a weak and old CPU.
>>
Hey, remember the olden days when games were made with their unique engines and sequels were direct improvements?
Remember when dev teams weren't the size of a small town?
Remember when games had a vision and a coherent story?
I remember, this is why the last new game I bought was 10+ years ago in 2013
>>
>>724850678
Remember when all games didnt look the same?
>>
>>724849106
Im impressed with the look and performance of Battlefield 6, latest Frostbite looks so good without memetracing, and it just works.
>>
>>724790407
Another Unreal Engine 5 dumpster fire. This shitty engine is ruining the industry.
>>
>>724851061
They should sue Epic for shilling their trash engine and that it does not perform the way as marketed.
>>
>>724790407
let me guess unreal engine?
>>
>>724850878
battlefield games have had raytracing since V its just you cant turn it off
>>
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>>724795278
fuck me that's atrocious
>>
>>724800292
Shogun 1
>>
>>724790407
they did nothing wrong as long as people keep buying aaa games
>>
>>724851315
BF6 has no RT.

BFV's RT was just reflections
>>
>>724820653
Denoising is a crutch when you can't afford to run more rays
>>
>>724799949
Don't make me pull out the Kingdom Come Deliverance card.
>>
>>724793559
When he's running around the city around 5 minutes in, why is everything like... glittering and flashing? Especially the grass, and signboards. What's causing that? It looks horrible.
>>
>>724799795
>>724812213
You get what you pay for, and you refused to pay more than $60.
In 90s that got you Carmack.
Three decades later that gets you Sandeep Kumar
>>
>>724852629
raytracing shitting itself
I remember something similar happening in the police station from Robocop where the light on the wooden floor would look like as if it's constantly moving and wobbling.
>>
>>724840208
Yet you'll still buy it
>>
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>>724852629
Lumen. It needs to accumulate the light, so anything that moves is a problem.

In general noise is a massive problem with ray tracing.
>>
>>724853737
Why? Why are the only 2 choices Arc Realismslopaiders or Outer Fucks 2? It's actually impressive how bad it looks, it has to be intentional. I refuse to believe people unintentionally made something that looks like it has a baked in brown filter.
>>
>>724790559
>>724796951
>Does it matter if people financially support bad and lazy developers?
Yes, it is the only thing that matters. If they're making money then they don't give a single fuck about you whining on 4chan. The only way this shit stops is if you retards stop rewarding it by buying these games. Until you do, it's only going to keep getting worse.
>>
>>724852702
It's insane that it's only now that games are toying with very mild price increases compared to what they cost literally 30 years ago and people are having a fit over it. I remember buying SNES games in the '90s for $60 and that money was worth a whole lot fucking more back then than it is now.

If game prices actually increased with inflation then the $60 games of the '90s would cost more than double that amount today.
>>
>>724853737
I love and recommend Abiotic Factor, in the end because of its aesthetic choice it runs and looks well....but I don't like being subjected to this effect with UE5 with light having this ghosting effect.

How many years until they fix it? And even then, the stain will remain forever on all the games that used it.
Kinda makes me miss the Wet effect of UE3.
>>
>>724854314
I bought BF2 at release for fucking 40. They've gone up in price by 50% NOT including day 1 DLC and whatever else like microtransactions. Retards need to zero sum and let the industry die.
>>
>>724812742
But OP's pic is claiming it runs like ass even on a 5090. Are you telling me you need those $10k AIslop cards just for this game?
>>
>>724854314
Snes games were expensive because you were buying a physical cartridge. One of the reasons the PS1 was a massive sucess was because selling games on cds was that much cheaper than a cartridge, yet games only get more expensive even when they've become data you download from the internet and don't even own.
>>
>>724854509
that or just run it without memetracing. as long as these companies have AI or indians coding their shit, things will never get better
>>
>>724793987
> It's a heavy CPU bottleneck
just proves retards like you spit misinformation everywhere you go.
>>
>>724819792
>>best gpu and cpu in existence can't play new game at 4k 60fps
WHO THE FUCK CARES .STOP BEING POOR ANDD BUY BETTER HWARDWARE
>>724854509
>Are you telling me you need those $10k AIslop cards just for this game?
JUST BUY BETTER HARDWARE AND STOP BEING POOR
>>
>>724790407
kek imagine playing games on a computer in 2025
>>
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>>724854475
>NOT including day 1 DLC and whatever else like microtransactions
picrel
I bet you're complaining all your favorite genres/series that cannot function as a live service microtransaction vehicle suddenly stopped being made too
>>
>>724847037
you are wrong and forget 2 things
atmospheric scatering making all light in earths armosphere not travel in perfect lines as its affected by air composition and density
and ... that sun isnt a perfect point, but a gigantic spehere, so even without the first point shadows still would get blurrier further away from the object
>>
>>724856190
I only have to imagine when I'm at work.
>>
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>>724834968
>>724839580
Since hard shadowing looks ugly as all fuck.
Its flat, cartoony and buggy
Soft shadows and GI are faked with texture blurring, light probes, baked alighting and a bilion other gimmicks.
But ideally you want your engine to actually allow for more than 1 or 0 lighting situations.
>>
>>724856198
>budgets blow out to 100x-1000x times what was needed previously
>games just get worse
You missed the point while trying to tell someone they missed the point. Also don't look at the numbers games sold.
>>
>>724799282
the finals, and multiple other online games
basically any game that replaces the build in insanely heavy solutions with in house shit, dumping lumen for lightprobes already removes 90% of the performance and stutter problems, games shouldnt have forced ray tracing yet
>>
>>724856213
No they don't. The relative distance of the ends of any object compared to the sun is functionally nothing. A shadow cast by sunlight will never have one side being blurrier than the other, the entire phenomenon is caused by how close the lightsource is to different parts of the object.
>>
>>724793559
>all the flickering and pop-in with ps2 era graphics
I HATE UNREAL ENGINE
I HATE UNREAL ENGINE
I HATE UNREAL ENGINE
>>
>>724851859
it has ray tracing, only low quality prove based one
most games have som gi solution that isnt pre baked those days
you dont have to trace entire scenes, ray tracing can be used very sporadically to sample only what you need
>>
>>724793559
yeah...I thought Outer Worlds 1 looked pretty ugly, although supposedly they were going for an "alien world' kind of quality that just didn't sit right on the eye. OW2 does not look better.
>>
>>724853828
for performance, high sample with no ghosting means even lower performance, and silky smooth 20fps
>>
>>724844602
>SARRR YOU DON'T UNDERSTAND SARRRRRR
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>>724790407
>Obsidian
>AAA
Their entire dev team is diversity hires now. They chased everyone else off
>>
>>724845725
Raytracing is an entirely different beast than raster, it's entirely possible for it to bottleneck if implemented poorly, like on an AMD card
>>
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>>724856932
I think they were trying to go for the corny pulp sci-fi look. Of course, Obsidian's artists don't have any talent, so they fucked up big time.
>>
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>>724856574
again, you are completly wrong, its caused by the size of the light source, distance has nothing to do with it
here, have a blender render
on left the sin is a perfect point, as expected the shadows are sharp, in middle the sun is closer to the size its on the sky, shadows get blurrier, on right its exagurated big, shadow is very blurry

i mean come on, it should be obvious
>>
>>724857305
You are correct, how that other anon does not understand is beyond me.
>>
>>724845105
>Using dlss or fsr is better then not running the game at all.
Wrong.
>then
As expected.
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>>724857305
Now do that thing where shadows extend into each other when they get closer.
>>
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>>724857305
>>724856574
I think this explanation makes if clearer, the shadow blurring is the area of the penumbra growing compared to the size of the umbra, as the shadow gets farther away from the object. The sun is far away, sure, but emits lights in all directions rather than a coherent laserbeam perpendicular to the surface.
>>
>>724857665
thats just a visual illusion, they dont extend into each other, just overlap
https://www.youtube.com/watch?v=dXNyF7lv_Wc
>>
>>724857806
>>724857616
another viideo
https://www.youtube.com/watch?v=MuvuxHXLzls
>>
>>724790407
I'm on a 4060 and it actually runs far better than Cyberpunk
>>
>>724857853
This is cool. Thank you.

>>724857806
This is earrape because she does not filter out the line noise.
>>
>>724792783
fuck lmao
>>
>>724856442
>>budgets blow out to 100x-1000x times what was needed previously
>>games just get worse
yea, that's what happens when you lose technical talent, not "temporarily unavailable to a specific company because they fired them, but still working in the industry", they are GONE, as in "no longer working in the industry at all"
>>
>>724795901
SAAAAAAR PS NATION NUMBAH 1
>>
>>724858512
>right this very second
>the world is running out of vodka slavs to pull dark trickery of light and magic to make games look good
pain
>>
>>724798828
Me when I lie on the internet
>>
>>724800292
1660 is an absolute workhorse and I used it for years. I played Dragon's Dogma II without any issue using it and people were bitching constantly about that game's performance issues.
>>
>>724859603
>and I used it for years
turd worlder spotted



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