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Games only (you) still play(ed) to this day.

For me, it's Granado Espada.
Not the new horrible official still somehow operational version of course, a private server I've been on for like a whole decade now, we have under 20 people for most of the time but sometimes it goes up to 50 on big days or events. The game is a very generic 2006 korean MMO boilerplate but it has some super unique gimmicks and the world is incredibly soulful and at this point it's just become a part of my life, so I don't think I'll ever get to a point where I'll stop playing it bar the server dying and even then I'll probably find ways to run one myself if it comes to that.
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>>724853841
why did you post like this
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>>724853854
No particular reason.
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Drift city
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>>724853841
played it after moving on from Ragnarok Online

didnt have much charm to keep me interested
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>>724853961
Oh wow damn, I remember that though I haven't played much myself.
Right on, that's a cool one.

>>724853972
>played it after moving on from Ragnarok Online
That's exactly how I found it around 2006/7.
I can see it depending on the version/the kinds of interactions you would have with the people in it.
On it's own it's definitely nothing particularly special but I just found it at the perfect time and had a great experience.
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>>724854127
Oh yeah man, that's the one where you have a limb system and you can lose arms and legs and stuff?
And people were posting getting killed by bears and stuff.
I remember the threads for it a long time ago but I was too stupid to get into roguelikes like that back then.
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>>724854187
yeah and also you can turn your limbs into pretty much any material, from banana flesh to adamantium
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>>724854237
Sounds cool, I completely forgot about it.
Definitely something I might revisit.
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>>724853841
Silkroad online
Hero online
RF online
Allods online
Grand fantasia
Eden eternal
Dragomon hunter
Runes of magic
4story
Vindictus
Conquer online

There's a whole bunch more that I played but can't remember, and man, have I played a bunch of garbage and loved it
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>>724853841
Sengoku Rance
still do a new run about once a year from time to time
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>>724853841
this game looks like a ps2 game.
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>>724854918
I still talk with a random girl I met online on Vindictus in like 2012.
She's married and has kids now and she's still playing that game, lol.
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>>724855108
It came out during the ps2 era yeah.
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>>724853841
I remember farming this shitty doll girl in some mansion for weeks.
Don't think i've finished her though.
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>>724853841
Naruto The Setting Dawn / NTSD
Surprisingly it still has a sizable and alive community.
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>>724853841
Don’t the bosses and raids in this game need like a ton of people
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>>724855439
That's one of the gimmicks yeah but there are workarounds.
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>>724855171
this game looks like spanish blade and soul.
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>>724855528
Ehh pretty different, it's a much more classic MMO.
The gimmick is that you don't just control a character but instead you have a "family", so you control multiple characters and it's about New World exploration... so weirdly more Italian than spanish.
But yeah, lots of massive battles and sea faring.
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>>724855485
I miss the game very much, banger of an ost and class/character system was genuinely cool and cool setting to boot
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>>724855724
Hell yeah, even on private servers it's still a far cry of what it once was before it became so horribly unplayable but it still fills a bit of that void.
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>>724853841
>inb4 assfaggots
I know... but I still play an old circa 2010-11 LAN client version of HoN with friends, like the good old days before all the bullshit.
It feels so cash fucking money to get a few games in just exactly the way like it used to be.

If only something like that was available for old league too...
But all the projects are either dead or too early in development and buggy.
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>>724854952
my man
truly an infinitely replayable game
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Salem, the crafting MMO.
It has around 100 daily players. It's the other MMO from the Haven and Hearth devs.
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>>724853841
I never thought I’d say this, but I miss those shitty F2P Korean MMOs. They used to churn out new games every week like a factory, but that’s not the case anymore, which really makes me feel that the early 2000s were a true cultural golden age for gaming. Even if you don’t think highly of Korean MMOs, you can’t deny that games in general were culturally extremely vibrant. Looking back, you can see this clearly if you visit Korean game news sites, where articles from the 2000s reveal just how many Korean-only MMOs existed that we’d never even heard of. Because of the nature of online games, once their service ends, they simply vanish from the internet, which is really a shame. It makes me wonder what it would have been like if those games had been backed up and we could actually try them, regardless of whether the games were trash or not.
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>>724858854
>which really makes me feel that the early 2000s were a true cultural golden age for gaming
It's true, not just gaming.
Internet culture in general.



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