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It’s over.
>>
>premier
This guy is actually retarded
>>
>>724855509
Yeah he's gonna hate the magnetism I'm sure.
>>
Buy an ad.
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>>724855509
Have you unlocked mentor in 2 yet mork?
>>
>>724855509
Amazing news for people that act like experts in games they never touched
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>>724855626
I hope he does since its literally just you having more forward movement on attacks. Mork being a retard is the only thing hes good for.
>>
>>724855509
Finally i can form a opinion because I'm a mindless drone
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>>724855509
this game has that annoying yellow paint everywhere
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>>724856109
>its literally just you having more forward movement on attacks
Yeah. Cunt. Literally true. And that's a huge fucking deal actually. Especially in action games that like to pride themselves as hardcore.

GAP CLOSERS SHOULD BE DEDICATED MOVES AND YOUR POSITIONING AND HOW YOU GET TO YOUR ENEMIES SHOULD MATTER

Magnetism is associated with casual subhuman SLOP like Cuck of War and Horizon. EVERYBODY shat on these games because of magnetism and now that Platinum decided to lazily casualize NINJA FUCKING GAIDEN OF ALL SERIES WITH FUCKING MAGNETISM OF ALL THINGS cucks here are ready to cope, shill and damage control it out of desperation.
>>
The only opinion that matters
(I wasnt going to play the game anyways, I hate this genre)
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>>724856591
I accept it in nuGOW because the camera is so up close and Kratos is kinda slow. But in NG the camera is still far and the player is fast so it could still worked even without this strong assists.
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>>724856721
I don't accept it anywhere. It's inexcusable. It's NIGGERSHIT.

>the camera is so up close and Kratos is kinda slow
God Hand.
>>
>>724855509
It flopped, so he's gonna love it
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>>724855509
His opinion means nothing, I have seen him playing Team Ninja games.
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>>724856591
>EVERYBODY shat on these games because of magnetism
>EVERYBODY
I don't think anyone in the history of video game discussion has given a shit about "magnetism" before you lmfao, most certainly not "EVERYBODY" (full caps)
People shit on cuck of onions for completely different reasons than whatever the fuck you think the issue is (magnetism lmao)
>>
oh yeah that came out
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>>724856203
The game needs the yellow paint because everything is a murky blue. It's artistically the worst looking game in the quadrilogy. I get that they were going for a stylistic choice but the outcome just feels bad.
>>
>>724855509
>new game comes out
>immediate threads about literal whos reviewing it
These have to be Bot threads at this point
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>>724856930
Well the game did so poorly that every "notable person" connected to the game is a nobody so yeah.
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>>724856868
People have been complaining about this style of combat since Assassins Creed 2 and Batman Arkham Asylum in 2009. It’s called Bamham combat.
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>>724855509
Never heard of this fag. Stop letting literal whos dictate which games you enjoy, you dumb faggot.
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>>724855509
why are you ninjagaidentards all obsessed with these random twitter users? what a bunch of weirdos
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>>724856109
If people are going to keep bringing up suck to target and how much they hate it they really need to put forth a clear definition of what it actually is, because most action games have some kind of auto-lock and forward movement on attacks. DMC1 (but not the sequels iirc), Bayo, NG all have that and nobody complained then. So is suck to target something new and different or do we just think all that stuff is bad now?
>>
>>724856591
Holy mental illness
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>>724856802
NTA but you're a retard for wanting every game to play the same way. That's boring as fuck and ignores other realities about differences in the games' designs. I don't even like cuck of war, you are just incredibly annoying and stupid.
>>
>>724857091
NG2 autists are like DMC4 autists, they just don’t like anything at all unless it’s beat-for-beat identical to the game they’ve made into their entire identity. Yakumo walks forward further than Ryu on an attack string? LITERALLY BAMHAM. That’s all it is. These people are actually autistic, they can’t help it, shrieking at the top of their lungs when familiar things change slightly is wired into their brain chemistry.
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>>724856591
How about you magnetize some bitches, dude. I bet you'll see that magnetism is for hardcore players only.
>>
>>724857091
Bro what. Dante doesn't move 10 meters in DMC1 towards the enemy when you hit attack.
>>
Why do people hate NG4? I thought it was a good game.
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>>724857172
Faggots only bitch about people "wanting every game to play the same" or not being "open-minded" when they don't accept games changing to be like everything else that comes out these days. This argument is only ever used to defend homogenisation, not to encourage people to take a chance on anything actually new.
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>>724856991
It all depends on how it is used.
It is absolutely egregious in the Arkham series.
It is a non-issue in Ninja Gaiden 4.
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>>724855509
seriously, what the fuck happened to this guy?
his videos about niche STGs used to actually be good and informative, now he just makes incoherent arguments while intentionally being obtuse
his last video about silksong was the most retarded "review" I've ever seen
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>>724857354
Yeah, because NG4 totally plays like every other action game on the market today
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>>724857172
>wanting basic combat design fundamentals like gap closing instead of braindead casual magnetism solution
>HURR DUURR U WANNA ALL GAEMS LE SAME
Your father is a nigger and your mum is a whore. Making every melee combat homogenized with magnetism is the thing that's making them all play the same, retard.

AND GUESS WHAT YOU CUNT? IT DIDN'T WORK ANYWAY

THE GAME FUCKING BOMBED

NOBODY BOUGHT IT

WHEN DMC5 REMOVED INERTIA AT LEAST THE CASUAL SCUM BOUGHT IT
>>
>>724857315
Boot it up and check, if you swing your sword in a room that contains a nearby enemy Dante will turn to face it automatically. I'm pretty sure he doesn't do this in DMC3 onwards unless you hold the hard lock-on, it's a notable difference.

Obviously he doesn't leap across the entire arena and it's fair to complain that if you add too much movement to attacks, the game ends up feeling magnetic. But it's not a fundamentally different mechanic, it's just a matter of degree.
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>>724857354
Yeah I don't value or care about your opinion because you type and communicate like a raging moron. I didn't read this and I won't read your next response. Want people to take you seriously? Maybe use less all caps and try a few words besides nigger and faggot, you nigger-faggot.
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>>724856591
didn't play ninja gaiden 4 yet but the movement also happens without enemies or only with enemies? because if it happens without enemies then it isn't magnetism
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>>724857470
Different anon. Get raped and curbstomped, shitskin.
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>>724857461
NG4 has two gap closers, Wind Run and Flying Swallow, and both are absolutely essential pieces of kit for navigating the battlefield. It’s obvious you’ve never actually played NG4 for more than maybe 5 minutes (if at all), you’re just screaming about shit you saw in other people’s gameplay clips.
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>>724857395
Likely monetization. Now he has to be in the loop and exaggerate his shtick of doing contrarian takes.
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>>724857469
https://youtu.be/0vOvGnDR5B4?t=564 he even misses the first attack here. wtf are you talking about
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>>724857520
It happens without enemies, it’s baked into the attack animations. Actually makes it really annoying to break random crates between fights kek. It’s definitely “tuned for feel” rather than animation, you definitely get some foot sliding, it was clearly done to marginally reduce whiffing when you swap directions mid-combo to fight another enemy or start attacking again after a dodge.
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>>724855509
I see people are already getting nervous.
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>>724856591
nuGOW doesnt have sliding on the highest difficulties.
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>>724855589
Nah, you are. he sets his videos to premiere which is like a livestream, but prerecorded. you can't skip ahead until it's done.
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>>724857395
He realized videos about shmups and beat'em ups don't make money so now he talks about things he doesn't know jackshit about and can't play well but get more views.
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>>724857545
I wouldn't even bother responding, that retard is obviously off his meds.
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>>724857345
It is good, it’s just the threads here have been too civil and on topic which has attracted bad faith actors that feel the need to shit up every thread for daring to talk about videogames on the videogame board
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>>724857618
dmc1 is only 4 hours long? wtf
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>>724857395
Nothing you are just a hater
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>>724857681
nuGOW is borderline unplayable on the highest difficulty
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>>724857461
It was truly a miracle to see DMC 5 still stay that close to the older games. After seeing what the modern industry did to the God of War there was no guarantees to have even enemy step in DMC 5.
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>>724857846
It's more like 2 hours long once you're familiar with it.
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>>724857890
sounds like a skill issue to me.
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>>724857395
The silksong review was on point.
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>actually target magnetism is fine when nippon game does it
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>>724857972
Since when forward moving attacks were a bad thing? Even fighting games have them
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>>724855509
where is your DS2 review, nigga
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>>724857520
It happens without enemies
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>>724855509
>old game good
>new game bad
>>
Retards that don't know a single thing about game design think that it's magnetism suck to target whatever you want to name it. They don't even realize how big the fighting stages are compared to older NGs
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>>724857921
if by skill you mean smacking fodder enemies for 5 minutes and not get bored of every combat bit, sure
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>>724857903
>gap closers
>god of war
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>>724858112
Brother, then just don't make them big. This is same shit with well actually fast travel and horses are good because you see the map is so big. Don't just look at what is in front of you but find and fix the root cause.
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>>724858125
I'm talking about the difference between ps2 and nuGOW games. The whole perspective is shifted.
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Why do NG4 retards always trying conflating the distance you move towards enemies with a combo in the older games to the borderline magnetism a single X input in NG4 has?
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>>724858123
>smacking enemies for 5 minutes
holy skill issue like i said, lmfao
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>>724858170
So just make the same old shit? NG4 is a more anime, more fast paced NG. Obviously you need bigger stages. I doubt you ever played NG because if you did then you'd realize just how different every game is from the previous one.
What a retarded reply
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>>724858238
Because they pissed 70 shekels on this shit and now need to justify it by coping and shilling.
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>>724858271
this zone is so boring and tedious jesus christ, how the fuck did this make it to release
5 minutes is an understatement
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>>724858310
After long enough time old thing becomes new thing. If you just make everything new thing then every new thing becomes old thing.
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>>724858271
>*slap* *slap* *cutscene*
>*slap* *slap* *cutscene*
>*magnetic charge* *auto aim axe*
>*magnetic charge* *magnetic charge*
Thrilling.
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>>724857345
I guess the hardcore aspect plus every game having different versions has drawn some heavy schizo autists to the franchise because the shitposting has been nuts, there’s even a pizza spammer which is completely insane considering the games performance sales wise.
>>
Present day Japs are not masculine enough to enjoy something like Ninja Gaiden.
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>>724858469
Fuck off snoy. GoW 3 was the last decent one.
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>>724858509
You know you're in the right when there's a bot posting CP in your threads in hopes of getting them deleted
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>>724858469
>a throw is a cutscene
must not be very familiar with god of war as a series in general
aim assist is off in my game, and sliding isn't present on god of war difficulty, there is only innate momentum from the stance switch and dodge attacks that are meant as gap closers.
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>>724857009
There's an entire world outside your narrow perspective
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>>724856591
let's not pretend those games were about spacing and landing your hits, if you fags actually cared about this dynamic you would play classic MH
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>>724855509
OH SHIT IT'S MARK GOD!! FINALLY I HAVE BEEN WAITING FOR THIS VIDEO HOLY SHIT I CAN'T WAIT FOR THE /v/ THREAD TOMORROW
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The single most retarded change NG4 made was having the OTs be a teleport. There's literally 0 consequence for going for an OT now. In NG2 they had a hitbox so enemies could very often backdash or jump over it if you went for it leaving you vulnerable after a high commitment attack, now it's just "I see this enemy is missing a limb so now I press the enemy dies button"
>>
>>724858123
Higher HP makes the stun system more important, which is the heart of the combat. God of War 2018 is best on Hard, a bit overturned on Hardest, but still better than normal.
The real issue that combat system has is cooldown cycling. Once you get the blades and with that more abilities coming out of cooldown, you can just spam them. Boss fights especially get really boring. The game is best pre blades, gameplaywise.
>>
>>724858238
>>724858351
Because your initial narrative was that turning to the target at all was unique to NG4 you retarded trannies
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>>724858745
what version of ng2 were you playing LMAO OT was always a press Y for 2 seconds i-frame
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>>724858562
Ascension is extremely underrated. Best combat system in the series.
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>>724858745
it was always retarded being close to the enemy, pressing Y and whiffing because someone couldn't program tracking in the OTs very well
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>>724858745
I sort of agree but the best part of it being a hitbox in 2 is using the hitbox for combos like kicking legless enemies in the air, it missing is a non issue since you should be hit confirming into it anyway. A limbless enemy isn't gonna dodge out of your XXYBY, it's guaranteed anyway.
I do like the option select into OT that 4 added to not require the shuriken cancel since you can avoid it with a pause input, but the sliding is too much.
>>
I can't believe they made it harder to whiff your lights. Being punished for whiffing lights was essential to the balance of Ninja Gaiden.
>>
I always found to be the best arbiter for good games/bad games, if I don't like a game, it means it's objectively bad, so I can help you guys about this topic:

I found NG4 to be a bad game, proving thus that the game is bad
>>
>Raven Clan
>Known for doing the most cutthroat missions
>Their comm expert is a cute NEET with a penguin logo
>The evil fiend disguise himself as a goofy blonde dude and Yakumo doesn't bat an eye.
>NEET send reinforcement in case Yakumo game over.
The Raven Clan is.... nice?
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>>724858621
If the world is someone telling you how to feel. You didn't think this through. That checks out, given context.
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>>724858562
>that sequence
NuGoW sucks but this is about as stupid as wondering why characters stop talking until you press A to advance to the next dialogue box. It’s obviously not meant to be failable.
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>>724858969
It's funny, right? I have no problems with someone preferring how it was, I kinda do too, but people miss the forest for the trees and think Ninja Gaiden is about the specific details of NG2, when it's a series where every game has its own unique identity.
Ninja Gaiden is defined by being hostile to the player, easy to play, hard to win. It's about having to work for your victories and using specific strings for a reason instead of just for style. Ninja Gaiden is not about one version of one game. Saying 4 isn't Ninja Gaiden is mental illness. At least DMCfags have self awareness to just say removing inertia is worse instead of saying it's not DMC anymore
>>
NG4fags should rejoice, now you can just write off any criticism of your game as parroting something mork said
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>>724859076
I think it's more that that where they're just freaking out about something being different and screaming that it's ruined the game without stopping to think if it actually fucking matters. Whiffing never mattered in the first place. They never gave a single thought to whiffing and spacing until NG4.
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>>724859280
Literally never heard of him but apparently he likes Devil's Third so he's a good guy even if he dislikes Ninja Gaiden 4 and YAKINO
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>>724858271
This only happens when you outlevel the enemies. The RPG bullshit and extensive hyperarmour on foes completely ruins the combat of those nugow games, alongside the shitty camera ofc.
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>>724855509
electric underground should play project Nortubel
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>>724859061
>this is about as stupid as wondering why characters stop talking until you press A to advance to the next dialogue box.
>zoomers don't even know that QTEs were added as shitty reflex checks that you could fail if you didn't press X to awesome
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>>724858754
I agree with everything you said, it's just not a good combat system at its core. I really wanted to find something that could be enjoyable on hardest or whatever the difficulty is called but I'm sure no one play tested it in the slightest. The whole thing is just boring.
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>>724859460
Many are saying this.
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>>724859439
no, it happens if you don't go out of your way do higher level side content as soon as possible. it's technically an ARPG so the game isn't really wrong for doing this kind of thing.
the game rarely places overleveled enemies against you on the main story path, outside of a few times during the linear start of the game. not to mention you will never face the enemy stat stuff on NG+ runs which is how most people replay action games
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>>724856203
Only at the beginning
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>>724859582
I think it was playtested, what it didn't have was enough content to support the campaign. Because one of the issues with the highest difficulty is that the first few hours before the game opens up are too hard, and the reason is obvious: you're fighting the same enemies you'll fight later with half of your kit. The game is structured to tutorialize mechanics and unlock them little by little, but they didn't either make new enemies for that part or different versions of the same ones. Dark Souls only makes you fight Black Knights in the asylum when you return. Your first run through only has shitter hollows and even the boss has a gimmick that deletes most of its health in one hit.
This is extremely common in western games, but Ninja Gaiden ironically also suffers from it. The beginning is always the hardest part of fresh MN runs.
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>>724859642
NG+ was patched in, this applies to NG4 but not GOW2018 if you actually played it in 2018.
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I want to see a single example of this in Ninja Gaiden 4.
Otherwise, SHUT THE FUCK UP about magnetism/suck to target.
Fucking retards.
>>
>>724855509
But is it as good as Wanted Dead???? lmao hahaha what a retard
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>>724859842
This game still looks amazing. Why do we even need a PS6 again?
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>>724855509
he's gonna rip it apart. lots of CAG fans have an issue with the arkham style magnetization
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>>724859898
This was in 2015. Devs knew what they were doing with code and graphics then.
Everybody left and migrated to AI.
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>>724857395
Unironically appealing to retards from here
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>>724859642
quite disingenuous
the game immediately throws retarded overstated enemies at you that have no tools to work around other than axe them over and over against a wall until they eventually die
>NG+
that's completely irrelevant
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>>724859842
Your point is well taken but
>I want to see a single example of this in Ninja Gaiden 4.
UTs fully do that, right down to snapping to the next target if the first level of charge kills the first target. Obviously with UTs specifically this was a design choice (and they CAN still whiff if the distance is too far or obstructed by geometry) but it’s in there.

What’s funny to me is that even with that obvious, deliberate, balanced inplementation of magnetic auto-targeting in NG4, people evidently can’t tell how a level 2 UT is different from a light string.
>>
>>724857395
Never watched the faggot and I wanted to laugh at a bad Silksong reviews. Overall he makes good points, and there's like 30% of the video where he's stuck in his own conception of what game design is and becomes completely retarded.
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>>724859937
And it's on UE3
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>>724860012
the game immediately lets you instakill enemies by pinning them to walls
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>>724860014
Thing is, UT has always done that. Hell, NG3's UT would kill several enemies with a single activation.

>>724859904
>>724859842
SHUT THE FUCK UP
>>
I wonder what kind of pretentious faggy termn he is gonna come up this time
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>>724860042
>there's like 30% of the video where he's stuck in his own conception of what game design is and becomes completely retarded.
Felt this way checking his Ragebound review. It's a very good "is Ragebound like classic NG?" video, but says almost nothing as a "NG Ragebound review"
Seems like you have to take his videos more as a "if I was the dev would I make it this way, and why" video than a proper review on its own terms.
And I didn't even play Ragebound, I have no horse on the race, it was just funny that him reviewing parts of the game always begins and ends with "did NES Ninja Gaiden do this?"
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>>724860194
no
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>>724859642
>side content
Literally happened to me in the "main story", especially in Ragnarok when I was pushed to just abuse stun and shittier shields with less options, 2018 was less bad in that regard.
>technically an ARPG
And practically it's garbage
>most people replay action games
Most people don't replay games. And even for me NuGows pacing is so shit I'm not able to touch them after slogging through them once.
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>>724860363
https://youtu.be/xGjxOVHwwHM?t=760
>>724860381
i wasnt talking about ragnarok
I have no memory of it
2018 is extremely sparse with purple healthbars on the main path
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>>724855509
>design a game for supersweats
>charge $70 when it's 15 hours long
This game deserved to die like it dead and I hope it kills off the franchise entirely. This sweaty faggotry is a plague
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>>724855509
Isn't this the faggot who thinks every game needs to be a troon'em up or a parry slop action game with attack canceling autism?
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>>724856591
I can see you've never been off the fucking couch before. PROTIP: Boxers can step forward as they attack. It's as natural as holding forward. Only a complete pile of flatfooted sweaty retard shit would think being glued in place to attack is the default.
>>
Game good, me love play long time.
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>>724858653
that's exactly what NG was about. that why it has very specific mobility moves.
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>>724858808
OT didnt start a boxed animation on input in NG2. it made ryu perform a contextual melee attack that on connect turned into an OT animation. that melee attack before OT starting didnt have i-frames.
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Everyone’s calling it the death of hardcore action, the final nail in Itagaki’s coffin. But when evaluating what I like to call Kinetic Formalism, you realize NG4 isn’t simplifying, it’s refining. The yellow paint, the climb markers, the explicit directionality are not concessions to casuals. They are the modern evolution of arcade communication.

Think about it: blinking GO signs in beat-em-ups, the WARNING alert before a shmup boss, red barrels that telegraph explosions. These are not handholding; they are what I like to call Pacing Regulators. The yellow paint does the same thing. It, specifically, enforces flow. It says: move here, keep tempo, stay in the rhythm of the kinetic conversation.

Ninja Gaiden has always been about, specifically, what I call Mechanical Hegemony: one strict set of rules governing motion, timing, and awareness. The first game tested camera discipline, the second tested stamina control. NG4 now tests readability under speed. It’s not about challenge through confusion, but precision through information.

The so-called spoonfeeding is actually what I’d call Arcade Clarity. Fast communication is sacred in real-time play. Yellow climbs, red barrels, flashing cues: they exist so your brain can bypass hesitation and commit to execution. That’s not dumbing down. That’s kinetic enlightenment.

This is what I like to call Heliocentric Design. The player orbits around visible intention. You aren’t lost; you’re accelerated. The rhythm never dies because the game never stalls. NG4’s yellow paint isn’t a safety line but, specifically, the metronome of movement.

It’s not the fall of complexity. It’s, specifically, the return of Gameplay Density discipline. Or, specifically, this new concept that I want to introduce as an evolution of Gameplay Density that I now like to call Gameplay Tensity, as a shorthand for Intensity. The paint just tells you what good arcade games always told you: go.
>>
>>724860593
Ok but Yakumo definitely ice skates forward on all of his attacks well in excess of what his feet are doing.

It’s obviously a balance choice (enemies get pushed further back by attacks as well, even when guarding, overtuning your forward momentum on attacks is designed to let you pressure apart the kung fu circle since enemies don’t wait their turn and being surrounded is death) and crucially it only happens on the ground, where both of your gap closing attacks are jumps. It’s obviously done this way to enable better tactical mobility in combat and reduce reliance on “squat in block until you can do iframe spam” which is a problem past NGs suffered from. It’s a game where offense is your defense and you have to maneuver the arena effectively to survive, it’s why early on the game overloads you with area denial attacks and basically never stops, the challenge is not applying offensive pressure but applying it CORRECTLY and allowing you to shove forward against a threat to get out of reach of other threats is key to balance.

But, having said all that, Yakumo is positively surfing around the arena at all times. The dude is gliding like a Sonic Drive-In Carhop from place to place.
>>
If you’re on the fence, just do it. Ninja Gaiden 4 is unbelievable.

“And to think……I hesitated.” - Hellraiser 2

I was really on the fence. I wasn’t huge into DMC, nor the previous Gaiden games. My style of CAC was always stuff like Force Unleashed back in the day, and I always liked the older God of War games. I always liked games with deep, brutal combat systems. Only really pulled the trigger because I have limited time before my second baby arrives and I wanted to bang one out before he arrives. So almost reluctantly I pulled the trigger. And now being 13 or so chapters in I can say:

Holy fuck this game is IT.

This combat system is NASTY. I just can’t stop playing. So brutal, deep, and most importantly, fun. I thought it can’t possibly get by better, then I unlocked Yakumo’s 4th weapon, which I won’t spoil, but is simply one of the coolest weapons in a game, ever. Then shortly thereafter, you unlock the next big surprise, which those of you know, know. This of course ups the ante again, and is just awesome.

Look, the story is whatever, some of the stages are a bit wonky, and it’s super linear, but WHO CARES THIS COMBAT SYSTEM IS PHENOMENAL.

Just do it, I can’t wait to tackle all the challenges and redo the stages all kinds of different ways. Hell I went back in and bought the deluxe edition,cbecause these devs deserve to get paid, big time.

One question, if I really like this, should I get Gaiden 2 Black on ps5? Is it pretty similar combat wise?
>>
>>724860468
Why do modern gamers hate shorter games so much? 15 houirs is actually a lot for this genre.
I already have over 60 hours on NG4, meanwhile I end up dropping "over 100 hours of content!!!" games like 30 hours in because I can't stand the monotonous grind anymore.
>Enter area
>Do a bunch of boring sidequests to clear it
>Do the main quest expecting a step up in quality
>It's just a side quest but the cutscene is higher budget

>>724860695
>game about spacing
>iframe moves auto track and move you half a screen
NG is about crowd control with a crowd that doesn't play along. Spacing does come into play but partially in making a large amount of strings worthless because they make you vulnerable while other moves and strings don't. So it has its place in the learning curve, but you very quickly optimize it out of the equation. Even in 4 with its supposed suck to target on normal strings, who the fuck plays that game spamming ground strings? You're always dodge jumping, wind running, guillotine throwing, flying swallowing, wind pathing, shuriken throwing, grappling hooking and so on. NOBODY sits in place spamming X, it's not a useful tactic and will get you killed because, surprise, enemies will dodge out of the way and punish you. "Spacing."
>>
whats magnetism? is it when your facing adjusts towards the nearest enemy on attack?
>>
ng threads are something else
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>>724860895
There are some pretty big differences, but the thing is that there are pretty big differences between every NG game, even the same numbered entry. Ninja Gaiden 2 is different from Ninja Gaiden Sigma 2 which is different from Ninja Gaiden 2 Black. It's not just a new coat of paint, they change fundamental things about the combat.
So don't expect just more NG4, but I think it's safe to say if you liked 4 you'll like any version of 2 as well. Maybe more than 4, maybe less, but you'll like it.
>>
>>724861017
In some games (the classic example is the Batman Arkham games) pressing an attack input will automatically lerp your character into position to ensure your attack connects with an enemy. Those games combine this effect with a strict timing schedule/attack triage on enemies so that even when there are 6 enemies around you, you’re really only functionally fighting ONE, and the game is just making it look like 6. Only one agent attacks at a time, and your attacks will automatically target the appropriate agent, as though you were face to face with a single target. It’s a trick to make the game seem more exciting without upping the challenge.

NG4 does not do this, but doomposting browns have latched on to the aggressive forward momentum on attacks to claim that it does because being angry about video games is more fun for them than playing video games.
>>
>>724861017
>whats magnetism?
De Sock, here's an example
https://youtu.be/hE5tWF-Ou2k?si=gFtX_A80nKzLDp0O&t=1609
>>
>>724861208
Don't entirely agree that it doesn't up the challenge. You're completely right in how it works, but more enemies in this case means the "functionally one enemy" is attacking a lot more often and with a much more varied moveset. They do wait for their turn but the more enemies the less they wait between turns, and that makes a difference. It has a fairly low ceiling, but it's not ground level.
>>
>>724858991
Umi is best girl and her existence already made the Raven clan superior to the Hayabusa clan.
>>
>>724860945
>iframe moves auto track and move you half a screen
a UT the most powerful charge moves in the game yeah.. moron. not your average button press.
>>
if you want spacing and neutral so much
just play a fighting game
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>>724861504
Not talking about UTs, I'm talking about wind run. You fight in tight spaces in 2 a lot more often and there are a shitton of enemies jumping you at all times, wind run and you'll connect.
If there are not enough enemies for wind run to be an effective gap closer, then that encounter is already over and no longer poses a threat.
You're always wind running, flying swallowing, guillotine throwing, instant gap closers that coat you in iframes to avoid the incendiary shuriken spam. Sitting in place playing footsies with your regular attacks is not a viable strategy against 30 IS spamming ninjas.
And he didn't even spam forward Y and flying swallow into izuna drop in this webm, the real bread and butter of the claws. The game is about delimbing as soon as possible between iframe states. And it's awesome.
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>>724860895
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>>724861356
True but that’s no different from making an enemy harder because it attacks more frequently and has a more varied movepool. The point is that the Bamham games deliberately configure the combat so you don’t have to manage multiple simultaneous threats. It’s a choice, not ALWAYS a bad choice, but obviously at odds with what NG is about, which is primarily crowd control. Thankfully NG4 doesn’t do this at all, enemies are all absolutely independent agents and managing the crowd is still key to survival, the game just makes you move a lot during combo strings to help your ground combat control spacing effectively without reducing you to specific attack spam, which has long been a core problem in NG.

But, as I said, doomposters gonna doompost. The game isn’t NG2 so it can’t be good.
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>>724861481
Do we ever even see Umi? Or is she just a disembodied radio voice with a penguin discord avatar?
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>>724859898
graphics genuinely peaked between 2015-2020. After this point you can't brute force good grafix anymore, you need good art direction + competent tech people.
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>>724861886
Yeah, I agree. To me the worst part about bamham suck to combat is the lack of control. If I don't know what animation will play when I press a button, then I'm not really in control of this action game. Everything being cancellable by counter becomes a necessity, rather than a choice. In NG4 they could choose to make Ryu's strings not cancel as early as Yakumo's to make him feel heavier to play and in exchange made him stronger. In Batman if they do that to a second character they'll just make that character worthless. You can't ask the player to commit to an attack if he doesn't know what it even is.
>>
crowd control is boring
thats why beat em ups died
>>
>>724860843
These posts are the only good thing to come out of the existence of Mork's channel
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>>724861681
i love hard competitive games that reward your time spent but i would never ever ever touch a fighting game
>>
This game is legitimately to hard. Platinum went overboard and made retarded decisions. Healing items never penalized you in NG before because the devs understood the game is hard. NG4 not only are you penalized for using items, but blood orbs don't heal you worth shit unlike blue essence. The game is unbalanced as hell and it feels like it's all because Platinum was to worried about the game being perceived as easy.
>>
>>724862253
coward
>>
>>724862174
wrong and homosexual
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>>724862279
The large orbs do kind of decent healing, and there's an equip that makes them drop more often.
The healing items also don't penalize you nearly as much as dying. You're still at 0.85x points after 10 items. You're still supposed to avoiding dying at all costs if you're playing for score.
>>
>>724862253
NTA but I hate all fighting games that aren’t Smash because moving around in them sucks. I know that isn’t what they’re about, but mobility makes combat interesting, and basically zero fighting games have good-feeling mobility.
>>
>>724862362
yes its boring to most people
even fighting games outlasted hack n slash games
Street Fighter 2 killed beat 'em ups and all other arcade games, which is hilarious.
>>
>>724862279
Based Platinum made the first NG game that's actually difficult and hardcore
>>
>>724862326
i was being ironic, what i'm trying to say is that all of these hardcore gamers are never going to touch an actual hard genre
well it was hard before sf6 released
>>
>>724862502
>and basically zero fighting games have good-feeling mobility.
what? guilty gear accent core +r has great mobility
>>
>>724862502
That's supposedly the focus of that new avatar fighting game, hopefully it pays out.
>>
>>724861021
These threads are the biggest advocate to be against autism.
>>
>>724862502
anime fighting games exist, well EXISTED because this whole genre is going fucking downhill
>>
>>724862531
>well it was hard before sf6 released
you can still play third strike on fightcade
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>>724862279
Also some trials you unlock after beating the game are kinda insane
People relying on bloodbinds breaking boss moves too much will get rocked for sure
>>
>>724862279
I know it’s a soulshitter opinion but I DO wish the game had some sort of limited baked-in healing mechanic that wasn’t based on penalized consumables. Some attack or skill (like meditation) that would make you vulnerable for a time and restore some health if you pulled it off, so it felt like a tactical choice in combat rather than acquiescing to cheese, which is what
>freeze game
>choose potion
>buy more potions at next shop
feels like.
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>>724860695
ng1 was about blocking a lot and having knowledge on how to deal with the enemies
ng2 was knowing how and when to abuse your iframes
ng3 was SoB and hold Y abuse
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>>724861017
Seeing as how this is a Mork thread, here's how his ghostwriter defines magnetism/suck-to-target
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>>724862618
you can play +r and xrd without any problem thanks to rollback netcode
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>>724861806
>I'm talking about wind run
well wind run and dash are deliberate moves you need to perform towards foes and have context combo links.
not some baby mode automatic dogshit that auto-warps you across the screen to the enemy every single button press and makes the combat feel like cheap, wieghtless low quality garbage.

not to mention the mobility moves have proper animations that don't cause glitchy footsliding, making it clear the devs are a bunch of monkey niggers with no work standards.
>>
>>724862575
I’ve never played that specific game, but are you evaluating its mobility as a video game? Or its mobility as a fighting game?

Ask yourself if it would pass the Subspace Emissary test: if they made the game into an adventure platformer for some reason, would it still feel good to play? If the answer is no, then it doesn’t have good mobility. If the entire game is based around the presupposition that you can never be more than a fixed screen’s width from the one single target you are permanently facing directly towards, I don’t want to play it. More power to those who enjoy that kind of gameplay but it isn’t for me.
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>>724862658
Why is Boghog a Mork orbiter? He is much more smarter than Mork
>>
>>724855626
Good. Silksong is a better action game than NG4 simply because it has no magnetism.
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>>724860843
I love these lmao
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>>724862802
Action game mobility is never as good as platformer mobility and same goes for fighting games.
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>>724855509
>better combat than dark souls and sekiro
>still gets zero hype
being a ninja gaiden enthusiast is hell
>>
>>724862885
Boghog's design beliefs are even more niche than mork's. No one listens to him.
>>
>>724862802
its a 2d game
you are a dipshit
you like smash games you have no right to judge any other fighting game besides
the only 3d fighting game with good mobility is Mobile Suit Gundam Extreme Vs. 2 Infinite Boost but you will refuse to play that game
>>
>>724862640
I want more black spider trials...
>>
>>724863047
>Boghog's design beliefs are even more niche than mork's
How so?
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>>724862982
then you realize the community is also one of the worst to be in
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>>724855509
I don't know who this is.
>>724857091
>slash melee attack
>your character skids forward in the direction of your locked-on target, or in general to try and reach the enemy
band-aid mechanics because CQC is dogshit
>>
>>724862645
Well as you referenced they tried that with 3 but "hardcore gamers" complained for a decade about not having healing item spam, so there you go. It only makes sense to not have both mechanics as most players wouldn't choose one over the other and would simply use both.
I do think they should at least tweak the amount of healing items based on difficulty level. There are too many you can carry at once. 3 light healing, 2 moderate healing, 1 revive, 0 healing over time is what Master Ninja should have. In turn you can even decrease enemy damage a bit, it's as high as it is precisely so you can still die because you won't have time to heal before getting destroyed by a particularly angry enemy.
>>
>>724862658
damn the bog never misses
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>>724862658
This is so many words that are all completely wrong.

Suck to Target, in all implementations including the GOW implementation, is an additional component on top of softlock and forward motion on attacks. It is a positional lerp where, regardless of the prescribed root motion of the character, the game adjusts the position of the attacker to bring it closer to the target. This is done on top of or even before the prescribed root motion and rotation to ensure attacks connect.

I implemented a STT system for my game in a specific window after a dodge to help avoid the problem of the dodge taking you out of melee range because I didn’t want a “context-sensitive rotating cartwheel” to override the linear dodge in specific cases to ensure the player stays in melee range. My game already had standard softlock rotation and attack root motion. I implemented a second, timing-based InterpTo logic to add offset every frame to the player’s position in the direction of the target during their attack’s startup frames on an attack fired immediately after a dodge.

I experimented with this effect being always on, and it definitely made the game easier in a way I did not like, but also in a way that felt very familiar for specific kinds of bad action game. It is a distinct effect, it is NOT to be confused with softlock and forward step, this guy is a fucking midwit.
>>
>>724862794
And as I already mentioned they're equally important in 4, nobody gets through Hard or MN by spamming ground strings to move. Block is much stronger in 4 because there are not nearly as many grabs, but in exchange you can't dash cancel out of a guard break, you're getting fucked if you run out of block.
>>
>>724862982
What are the inputs for your combo? XYXXXX?
>>
Something worth noting is that weapons have different forward momentum, Rapier and Dual Blades have the most. But Staff for example has very little.
And BR attacks also have barely any forward momentum at all.
My point is that it is very intended design.
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>>724863356
hi tragic
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>>724862982
>better combat than dark souls and sekiro
"better combat than dogshit combat" is not a good standard.
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>>724860362
i see this point of view very often in game discussion, this notion that there is some kind of objective point of view we can tap into to determine a game's true value. this doesn't exist. it's confusing that people run into subjectivity in a review and then say "no, no, you need to think about the game from the Abstract Player's perspective. the guy with no prior biases." why? why should we engage with that? why not argue for our own tastes loudly and authoritatively?

isn't that what a shitload of /v/ has done for the past 10 years with respect to coomer stuff? banging the drum against western devs desexualizing games and what's the result? the group of complainers was loud enough that assorted amateur devs actually make the stuff you want now. that's the best case.

what mark is doing is he's trying to persuade people that his point of view is more right than other povs (i think he is ok at this, his silksong review is very agreeable to me) such that his grouping gets large enough to affect game design. that's the entire point. you're always arguing for your subjective pov, even when you're trying for some kind of objective abstracted gamer soul pov. cuz such an abstraction will inevitably carry the imaginer's own biases.
>>
Ninja Gaiden 4 is so fucking based
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>>724862982
Sekiro still has better bosses, even though most of your extended kit that goes beyond Souls mechanics is redundant against them.
Sadly it's much harder to design bosses around a more varied kit, and people favor boss fights over any other kind of content to the point where it completely ruined the Souls games themselves by making the devs focus on them to the detriment of level design.
>>
>>724863702
I like Dark Dragon Phantom and Ryu more than 99% of Sekiro bosses to be honest.
>>
>>724862658
I’m struggling to understand how this definition of suck to target doesn’t apply to every Ninja Gaiden game. They all have softlock, autorotation, and forward momentum. The strength of these elements are different not only from game to game but from string to string.
->X with the dragon sword in NGB definitely updates the rotation past the first frame for example.
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>>724862020
Voice on the radio. She still is the best girl.
>>
>>724863801
>I’m struggling to understand how this definition of suck to target doesn’t apply to every Ninja Gaiden game
It does.
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>>724855509
I hope he doesn't fuck this one up. Nobody talking about NG4 actually seems to have any idea what they're talking about.
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>>724863801
I'm not sure either but I THINK what he's saying is that softlock, autorotation and forward momentum are only suck-to-target when they persist beyond the first few startup frames of the attack.
>>
He'll shit on the game in the wider context of modern action games, then say it's a 7/10 and people here will meltdown about it
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I dont understand how NG2 still has the best gore
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this game also suffers from bamham magnetization, casuals never notice it though and compare it to masterpieces like sekiro.
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I don't care I just want to talk about NG.
Why is every NG thread just e-celeb faggotry and schizo posting?
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>>724864017
Itagaki was a gurochad.
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>>724864038
blame shitagaki and his obsession with tekken
now dead or alive is reduced to some gacha game
>>
>>724864038
Then talk about NG? what's stopping you
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>>724858271
this looks boring
>>
NG4 doesn't have suck to target.
Enemies tend to have some attacks that have really strong tracking, almost always this will be the power attacks you cannot block with your normal guard.
Player character has attacks that move forward a lot, but also attacks that do not move much at all. The arenas are a lot larger in NG4 and the game speed is generally faster.
You will still whiff attacks that move forward a lot, even up close this can happen. Even your UTs will be able to whiff up close to an enemy.
>>
>>724859061
>It’s obviously not meant to be failable.
That's what they're mocking it for. You have the IQ of a walnut.
>>
>>724863661
I'm not arguing for any kind of objectivity, you're misunderstanding my point. Ragebound is not a Ninja Gaiden remake. A list of features is not a review. It's fair to think it's bad, but you have to explain your point, not just make the comparison and assume people agree with you. You don't have to review as if you were the unbiased player, but you have to articulate as if your audience was. You need to convince them that the change you're suggesting would be for the better.
It's like the story with NG4. People say it's bad, I agree with that much. Then they go into examples and they always just want to turn Ninja Gaiden into DMC. Why? I don't want that. I want a better version of what's there. If I wanted DMC I'd play DMC.
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>>724863563
Look at that movement and spacing. Something completely absent in Fagumo 4
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>>724863779
I can agree, but you can't say 100%, which means comparing best boss vs best boss, Sekiro still wins.
I like that NG implemented the Sekiro grappling hook in bosses and general combat level design better than Sekiro itself. They kind of gave up beyond traversal and stealth and I always hoped a Sekiro 2 would expand on that.
>>
Suck this target *unzips*
>>
I like the story in 4. I think it's good.
The writing is not so good, the execution is not there, but themes, imagery etc it's good, it's more than the sum of its parts.
The biggest thing that's missing is a proper inciting incident. The game just kinda begins and the introduction to the characters are weak.
There should've been a mission were the Raven Village gets attacked by the DDO at the start. Seori and Misaki should also have shown up at a couple of checkpoints throughout the game.
>>
>>724864536
Yakumo is also a substantially better character in the jp dub.
Haven't seen this much of a fuck up in characterization of a main character since Drakengard 3.
>>
>>724864017
gore is the only finished thing in ng2 desu (outside of the red dinos)
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>>724864031
It completely ruined the game for me. Could have been great otherwise.
>>
>>724864031
If spacing and positioning is key to a good combat system then sekiro's is no masterpiece at all. The way the parry works in that game throws all that shit out the window. Sekiro is great for various reasons but the depth of its combat system is not one of them.
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>>724864669
None of the bosses could be delimbed, which was a missed opportunity too.
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>>724855509
I'm just wondering if he's going to shit on how bad the movement is in this game.
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>>724864621
At least they were honest enough about it to offer an alternate subtitles track. It's still not exactly a literal translation, but much better than the dub.
Most games that change the characterization as much or more just pretend they didn't and you'll be none the wiser if you don't understand japanese, as long as they don't add memes or stuff like that to make it obvious it's fanfiction.
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>>724864621
It's the Raiden scenario again. He sounds though and professional in jp, but not in the english dub.
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>>724864990
What baffles me is that they went the extra mile for that but the limp sync is for the eng dub.
Might be the most baffling decision in the entire game for me, even more than the checkpoint system. What the fuck man.
>>
>>724864160
>blame shitagaki and his obsession with tekken
That's actually a fair point. Propping up his game by talking shit about competitors was a deliberate marketing choice and did attract people who do that but without the self awareness of only doing it for the clicks.
You could see that well around the time Sigma 2 first came out, because so much of the discourse around what made it worse was just dumb shit like "they censored the gore" which sure is bad but doesn't touch on why that matters, gameplaywise. To this day a lot of people just think it's about purple mist and have no idea about things like werewolves using lost limbs to attack. A lot of people were just looking for excuses to defend Itagaki's game instead of reacting to things that actually made their own experience worse after trying it.
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>>724864990
lip* fuck my stupid ninja life.
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>>724864969
Even if it was a simple end of phase 1, delimb triggers phase 2 moveset it would be kind of fun to implement the main combat mechanic into boss fights in some way, for sure.
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>>724865108
That's just a legacy feature. Ninja Gaiden historically only had english lip sync, it's like what Capcom does for their western-setting games, except that this one is not western setting so I have no clue what Itagaki was thinking.
It works MUCH better for Devil's Third with its cast of people from all over the world, the russian protagonist is great.
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>>724860843
lmao
>>
>>724861681
that would be true if modern fighting games weren't dogshit so there's nothing left
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>>724863356
suck to target is self evident from the name. it's not step to target. the sucking part indicates something is propelling the character towards the target and it doesnt match the animation, as in there is added movement on top of the natural movement. all this nitty gritty analysis of the term itself is just pointless hairsplitting.
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man how the fuck am i supposed to deal with 3 enemies at once every time
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>>724865856
>he doesn't know
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>>724865889
obviously, that's why i posted it
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>>724865906
>he really doesn't know
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>>724865802
you can play blazblue central fiction
there are multiple old fighting games on fightcade
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>>724860843
holy shit, these are fucking on point, it's unreal
>>
>>724855509
>premier
>>724857683
Judging from your post, it seems like his viewers are just as retarded as him.
>>
>>724858991
I just realised that Tyren is just there to put Umi's support box on checkpoints for you.
>>
>>724866020
yeah
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>>724862982
blame the dogshit marketing. The story, characters and bosses not being that meme worthy
>>
>>724856591
>attack in front of you should not have momentum
Retard.
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>>724863661
>why not argue for our own tastes loudly and authoritatively?
>isn't that what a shitload of /v/ has done for the past 10 years?
because /v/ is fucking retarded, I don't come her for insightful and intelligent arguments you sperg, I come here to have a laugh
>>
>>724866065
That's a modern fighting game
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>>724864894
Sekiro has both spacing and positioning. it feels more like a sf match than any 3d ninja gaiden when it comes to spacing and poking bosses with R1.
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>>724866224
>basic attack should not sending you flying towards the enemy
Yes. 2D games are able to this basic concept right, why can't 3D?
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>>724864408
true yes but also look at how bad the attack animations and programing is.
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>>724866392
enemies will never whiff you in sekiro like they would in street fighter.
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>>724866392
which sf match has you pressing 1 button for its entirety without even having to move?
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>>724866443
fagumo 4 has bad animations and programming
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>>724866367
Then play samsho
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>>724866468
They will for sure. You might be thinking about red kanji attacks that have more tracking, but regular attacks will whiff a lot as long as you are careful with spacing.
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>>724856591
BASED BASED BASED
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>>724866525
Footsies have nothing to do with the number of attacks, you can play footsies with one attack.
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>>724866367
>That's a modern fighting game
then play kof 98 on fightcade or steam
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>>724865856
jump on them and it'll stun them, you can follow up with forward x, y to launch into a combo
also, you can cancel your xxy series into a shuriken so you can one guy and shuriken another to keep them both busy
also, you need to guard break these guys with heavy attacks (they are usually set to Y inputs), if you forward y -> helm splitter it'll guardbreak them and the helm splitter will knock them down and then you can forward Y again to launch or just xxy or whatever
later you'll get more tools to deal with crowds like parries (parry Y has a nice 360 hitbox, although can be punished rarely, just hold block during the recovery) and a guillotine throw
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>>724866224
Newfag secondary cancer.
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>>724856591
>GAP CLOSERS SHOULD BE DEDICATED MOVES
Exactly the way it's done in ng4, cool. You pick rapier and ds, both of which are designed to move you forward, and bitch about intended design.
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>>724866681
I see, so all 3d ninja gaiden games have suck to target after all.
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>>724866681
NG3RE... I... I apologize...
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>>724865856
Wait till you deal with 30 at once
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>>724866534
yes also true. way worse than other NG games.
but still slightly better than Souls.
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>>724866681
this is the height of autism
>>
>>724856591
>positioning
Lol just press x+a and flying swallow or hop on some enemy's head and start mashing from there, works on every game
>>
>>724866442
it's a chore to space in 3d unless the camera is tilted downwards
>>
>>724866779
seriously? I don't think i can beat this game
>>
>>724866753
Are you a blind nigger or just a raped one?
>>
>>724866681
These are the only enemies I couldn't really figure out how to fight in RE, I just waited for the SoB.
>>
>>724866569
imagine for a moment if sf6 allowed drive parry to do the following:

after parrying the parrier gets their turn to press any button
the parried individual suffers a buildup in their visible stun bar
this stun bar is also filled slightly whenever a player takes damage (like r1s work in sekiro)

this creates incentives to do nothing for both players. sit and wait. drive parry button at the ready. not very fun.
im sure you recognize what i described is what sekiro is. a question i have for you is: what is my incentive to space in sekiro? why shouldn't i prefer to parry every attack of the enemy's since that progresses me to the goal state of a deathblow faster?
>>
>>724866392
>it feels more like a sf match
yeah nope
makoto on third strike>>>shitkiro
>>
>>724866850
>why shouldn't i prefer to parry every attack of the enemy
Because you can't, you will have to jump sweeps and escape from grabs, even with regular attacks consistently parrying all of them can be tricky if you are against a crowd. You ephasize how strong R1 is in sekiro, so you seem to agree that the game rewards both defense and offense, but you willfully ignore the fact that you are rewarded for your own aggression and also prevented from standing in one place thanks to unblockables.
>>
>>724866850
NTA and this is true of the base level but it's often more optimal to avoid contact or create your openings. But imagine the amount of articles about easy modes if they required any more than they already do to just beat the game.
I don't parry once when fighting Great Shinobi Owl, it's best to dodge, but the one boss that's more focused on dodging, running and jumping gets people saying they glitched him and feel no shame because it sucks and doesn't fit the game.
They can't ask more than that of their audience or they wouldn't be selling as much as they do. They don't want NG sales.
>>
>>724866845
I just mash buttons against them until they parry me into a red attack and then SoB them
>>
>>724866901
>makoto on third strike
FUCKING LEAVE ME ALONE I HATE YOU
>>
>>724866845
You got that almost right, but instead of waiting you should bait out sob with Y. They will always go for a grab after they block a couple of your heavies.
>>
>>724866681
He made you... SUCK??
>>
>>724867116
the reason r1 is strong is because it progresses the stun bar and a lower hp value for the enemy makes the stun bar deplete slower. in sekiro it feels fairly optimal after any given parry string to press r1 3 times and continue progressing the stun bar in this manner.

my claim would be that there's just not that much reason to run up to the enemy and press r1 generally. if the enemy is in neutral they tend to block an r1 done willy nilly. the best time to press r1 is after a parry string as stated before. these attributes of the system push sekiro to be a defensive sit-and-wait type of game.

what's impressive is that, despite the game being so very simple, it actually was fun on the first playthrough. and in a way it is a more honest system for fromsoft's modern combat design than souls is because it wears its incentives more blatantly on its sleeve.
>>
>>724866850
Another anon brought up Owl, and he's a great example: some of his attacks can be parries but can't be punished as he moves you far away enough or staggers, but these can be punished if you dodge them.
>>
>>724867228
>>724867326
Will keep that in mind for the next playthrough. Thanks.
>>
>>724866392
>it feels more like a sf match
i dont understand people who compare single player games to multiplayer games
sekiro is a power fantasy game with predictable enemies
it has nothing to do with fighting games where you are playing against players who can predict your attacks and beat you
>>
>>724867468
I don't know what's the basis for your claim is, because that's exactly the way I play sekiro: force enemies into blocking when possible, which is the actual optimal way to play this game.
>>
>>724867584
wdym a power fantasy game where most of its players die a hundred times on a single boss (slightly exaggerating the numbers, but still)
>>
>>724867561
He also has generally slower followups to blocks than to deflects. The usual strategy of deflect -> R1 until he deflects -> repeat is actually counter productive for him. Only attack until he blocks once, get ready to dodge again. Don't use lock on if you can control the camera while fighting for even better results.
>>
>>724867584
Depending on the way attack animations and hitboxes are designed, both spacing and poking are very much possible in single player action games, I would say as far as claiming it's a sign of great action games, and in my experience sekiro is one of the best.
>>
>>724867261
karakusa throw bitch
>>
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>defeat the previous enemy group after 20 tries
>get to these horse guys and die instantly
are you supposed to save after every fight and walk back? this is not fun
>>
>>724867746
The power fantasy that is earned is the only one that feels satisfying. Being granted a win and the game celebrating you doing nothing isn't a fantasy, it's condescending. Power fantasies with no challenge are meaningless.
>>
>>724867795
You have a bow and UT. Those guys are not hard.
>>
>>724867920
yeah, but when normies say power fantasy they mean easy mode slop where you are epic and kill everything easily
>>
>>724867584
You "erm single player games are for babies real men play against other people" fags are so annoying because you've clearly never actually played a pvp game in your fucking life.
>>
>>724867795
It's definitely something you should consider doing often on a first playthrough. The backtracking isn't that much fun but the real excitement killer is how fucking long it takes from death to reload. I can fit one or two trial attempts from 4 in a single NG1 reload.
>>
>>724866392
Sekiro is more like tekken where the most optimal position is to be right in your opponents face overwhelming them at all times. The game's parry system heavily incentivises this. You can play the game by waiting just outside of the enemy's range and whiff punishing but that is extremely less optimal than just mashing in their face.
>>
>>724867920
You don't know what a power fantasy is.
>>
>>724867746
>wdym a power fantasy game where most of its players die a hundred times on a single boss
meh i beat the game without any problem
>>724867778
thats irrelevant
sekiro enemies cannot adapt to your attacks
In fighting games, guessing and predicting the opponent's attacks is very important.
>>
>>724868053
I'm not saying that whiff punishing is better than forcing enemies into blocking in sekiro. I'm saying the way hitboxes and animations work the game allows whiff punishing.
>>
Sekiro 2 never ever. It even sold gorillions. How did NG get a new game before Sekiro 2?
>>
>>724867795
it's a 2000s game so it's made to waste your time so you get your 100 hours worth of money
>>
>>724868153
It is very much relevant to the discussion you're barging into with your irrelevant points, nigger.
>>
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>MAGNETISM
PHHAHAHAHAHA
/v/irgins without their own opinion parrot some e-celeb opinion and are so shameless to the point of using his nonsensical terminology.
It would've been almost pitiable if it wasn't so fucking funny.
>>
>game is above a 7/10
>threads are civil and actually discussing
>dedicated shitposters that insanely target it appear shortly later
why is /v/ like this
>>
>>724868260
Because it's a design dead end, parry slop can't scale
>>
>>724868260
4chan gaslit Phill into believing ng4 will be the bomb with constant ninja gaiden threads, instead it just bombed.
>>
>>724868210
Well that's the problem. Spacing and positioning just doesn't matter when the best strategy is always to just go right up to the enemy. I guess the fact that you CAN play in a way that prioritizes whiff punishing makes it better than something like Sifu or Bamham or Stellar Blade but it's a fault of how the parry system is designed that makes it so no one is ever going to play the game that way. It heavily incentivises this one dimensional strategy.
>>
>>724866681
>SUCK TO TARGET, SPACING DOESN'T MATTER YOU AUTOMATICALLY MAGNETIZE TO THE ENEMY
>literally whiffs the attack in his own example webm
I swear you retards don't even know what words mean
>>
>>724868087
Power fantasies in gaming have to be interactive. The guy destroying hordes of enemies has to perform the things he's doing. He can't spam square in universe. When you're playing optimally, you're living that power fantasy. No one can touch you because you're so above the enemies' level. They're still skilled enemies trying to kill you. If they don't actually do anything and neither do you, it's not a power fantasy, it's a school play.
>>
>>724868295
no its not
mind games are the core of fighting games
>>
The town made him stupid
>>
>>724868428
We're going in circles now >>724867116
Sure it's the best strategy, but enemy ai is proactive enough to force the player in varioius situations, including punishging whiffs.
>>
>>724868282
that's a shame, I really enjoy everything else about it
>>
>>724868371
It’s not meant to be real criticism it’s just to shit up discussing videogames on the videogame board, people were having too much fun with NG4 threads which attracted the mentally ill
>>
I think the criticism of magnetism would be less heavy if the animations were as good as the previous games. On top of there being a greater pull towards the enemy when you press attack, it also looks like you're just magically skating there where as in NG2 for example the animation of a sword swing made the distance Ryu traveled while doing it look plausible.
>>
>>724868563
yeah look at how hated the checkpoints in ng4 are while it's the same shit in older NGs, the difference is that you could run back and save after every fight but that's tedious too and ruins the game imo
>>
>>724868396
It can change through enemy design. The game's lore establishes that weird shit exist in this world, and it only makes sense that the closer we get to the Dragon's birthplace, the weirder is the shit we'll be seeing. Just make enemies that can't be solved by parry spamming, reserve that for the more humanoid enemies that were the vast majority in the first game. Let you access more combat arts at once and make them more relevant to the combat.
>>
>>724855509
He's going to hate it or think it's okay, but worse than NG1 and 2 (but better than 3) because it's not "arcade" enough or something.
>>
>>724867795
Did you miss the Lunar staff? Also there is no shame in using items your first playthrouh
>>
>>724858048
Won't do it because he hates it.
>>
>>724856203
I played ninja gaiden black and got lost 5 times in just 2 hours of playing, yellow paint is a necessity
>>
>>724855509
buy and ad mork
>>
>>724868937
He really likes 3RE so i doubt he'll think this is better
>>
>>724868945
i got the staff but it's just a stick so i assumed it's weaker than my sword
and i don't want to use healing items and other stuff after every fight, I won't have resources for boss fights
>>
>>724869147
that game has blue paint
>>
>>724869308
Lunar is one of the strongest weapons in the series, especially in black which doesn't include a lot of really good weapons.
>>
One might actually argue that the distance of some attacks go actually makes you more likely to whiff in NG4 as you go past an enemy.
>>
How will they top the Dark Dragon Phantom and Ryu boss fights in the DLC?
>>
>>724869629
Ayane boss fight with clothing damage
>>
>>724869629
human character from ng1-3 bossfight
i don't know the lore at all, can murai or that guy in red robes come back?
>>
>>724869629
Marie Rose in microbikini
>>
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Anyone else actually really like the lantern enemies?
They feel like a real Itagaki enemy.
It's like the 4 version of ghost fish.
I know 2 and 4 also have ghost fish, but they're nowhere near as dangerous as they are in 1. 1's ghost fish could really stump you until you figured out how to deal with them on your first playthrough.
The lanterns feel the same way. As soon as you understand to launch do some attacks and then swallow through them so you are away from them as they explode they become an interesting enemy to deal with when put together with other enemy types.
>>
>>724869883
They're excellent, yeah. Much stronger on MN too.
>>
>>724869883
no i fucking hate them but that's the intent behind them so i guess they're a good enemy, would be boring if every enemy was well designed aka easy to beat
>>
XYXY with the dragon sword is awesome to kill lanterns with good positioning too.
>>
>>724861481
Umi is nice, but Hayabusa clan has Ayane ,Momiji and Ryu's dead gf.
>>
>>724865856
xy launch them, wait for them to land and shuriken other dudes. then ground stab with y to instakill the guy on the ground
>>
Where is the ayane kunai in the wind chapters?
>>
That one Russian guy already made a review that captured what's wrong with the game
>>
Niggers with a bluesky account really value their own opinion too much.
>>
>>724870649
right before the mission ends you go on a bridge, look behind
i don't remember if it's the chapter where you fight the statue boss or just break a statue
>>
>>724870576
>Ayane
Wasn't she banned or something?
>>
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>boss fight but there's also 2 powerful goons who endlessly respawn, shoot orbs at you and teleport behind u
cool
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Genuine question: why am I suppose to "hate" Mark? The guy seems to loves many of the games I love. Also, it's quite literally impossible to find another channel on Youtube that can talk in depth about so many games. Journalist as well as Youtuber play a game once then forget it exist. But Mark at least takes the time out to

+Play the game
+Research the technical combat depth that is discovered
+Talk to high level players for each games he reviews to get their take on the things he may have missed
+Will even discuss with you the things you may disagree with about his review rather than running and hiding

Why am I suppose to hate this guy? Because he said something you disliked?
>>
>>724871139
is that on hard? i don't remember the first boss being really annoying on normal
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>>724871139
they dont endlessly respawn. theres like 12 of them.
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>>724868391
There's even 1 guy who was constantly spamming cheese pizza in these threads for some reason. Only other threads I saw schizos do that in is Touhou threads. What did NG4 do to deserve such insane level of obsessive hatred?
>>
>>724871215
i am playing on normal
>>724871221
that's endless to me
>>
>>724871167
he's an incompetent pseud
i don't hate him though. i hate everyone on /v/ who shills his awful videos
>>
>>724871354
are you shuriken cancelling, GT, flying swallow?
>>
>>724871354
you can do the cheese strat I laid out here >>724870586
>>
>>724871248
the cheese pizza spam was happening everywhere on /v/
>>
>>724871394
>he's an incompetent pseud
Go on. Which of your favorite games did he review, where exactly was he wrong, did you even try pointing it out because like I said the dude usually responds to criticism
>>
>>724871445
i am using the charge attack when I can but it's all about luck
>>
>>724868403
my fucking god, I am so happy I spammed NG threads back in the day...
>>
>>724871248
>What did NG4 do to deserve such insane level of obsessive hatred?
People were too positive and liked the game too much, unironically. A lot of people come to this site to wallow in misery and get angry when people just have a good time
>>
anybody who tries to waste your time and money by promoting bad games like devils third or wanted dead just to appear le knowledgeable about le action games deserves the mockery
>>
>>724871596
i'm not replying to your shill ass after this. it's utterly pathetic that you attach so much of yourself to this obscure incompetent e-celeb because he said nice things about a game you like.
>>
>>724871865
>Money
Just pirate the game. Devil's Third is really good, played on cemu. Far from perfect there, real hardware would be better, but still really good.
It's not for everyone, but if it is for you you've been begging for more games like it before and since.
>>
>>724871865
>devils thurd
Unironically more interesting than your generic gears of war clone. Shame about the fact that Itagaki gambled away the budget and only released a literal alpha for sixty bucks.
>>
>>724872016
So it's a personal problem? Got it. All I did was ask you point out the wrong doings and holy shit you're mad... even at me and I didn't do anything, lol.
>>
>>724871865
Devils third MP was utter kino, sorry you missed out bro
>>
>>724871865
this and add NG4 next to those turds.
>>
>>724868435
That's ryu, he doesn't magnet as far as the twink but the footsliding still looks fucking awful.
they were made for team ninjas root motion. to only move like the animation suggests.
Platinum ruined them and made the look like shit as they awkwardly slide.
>>
>>724871458
I managed to beat him after using all 6 of my small health potions, feels bad
why does it say master ninja after every chapter?
>>
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>>724856109
>more forward movement on attacks
That's putting it very generously. It's exactly like typical bamham suck to target where you do instant 180 turns.
>>
>>724872661
Looks fine to me.
>>
>>724872363
this and also NG2
>>
>>724871865
Back during the /cgg/ days everyone who played Platinum's Transformers deemed it to lack the sauce but it was allowed anyway. Some time later a guy came along trying to shill the game and wondering why no one played it. Someone got annoyed, booted up the game and kept asking "Where's the tech?" thus creating a funny ass meme about Transformers that still lives on today. When I think about Devil's Third or Wanted I think about that Transformers meme. Maybe it was Mark back then lmao
>>
Ninja Gaiden was never good
>J-Just abuse the i-frames bro...
fuck you
>>
>>724862640
The trials feel kind of weirdly balanced. The main ones I had trouble with were 5 where you (mainly the 2nd wave with aerial guys) and then 18 just because there's so much shit going on and it took me a few attempts just to get used to keeping the camera focused on the boss.
>>
>guy who never got past mentor
>acting as a ninja gaiden master
>>
>>724866681
>NG 1,2,3
>feet move correctly and the animation looks great
>NG4
>feet slide the fuck out every where and it looks like cheap unprofessional garbage.
>>
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>>724858469
>"why yes, elden ring is one of the best games of all time and one of my favorites, how did you know?"
>>
>>724873015
do dabilahro forward X
>>
>>724864031
no this game suffers from bad readability on high/lows from enemies.
zooming between enemies is not a problem in that game because its not a game built around spacing in the first place.

>>724864894
fully parry centered games are literally never about positioning because parry takes that out of the equation.
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tfw NG multiplayer will never come back
>>
>>724866392
>it feels more like a sf match
it absolutely doesnt feel like a SF match at all.
>>
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I'm better at Ninja Gaiden and DMC than 99% of the poster here. I'm a nerd with time. You're an old man on a 9-5 wageslave. We are not the same.
>>
>>724873204
This game had multiplayer??
>>
>>724872823
forward x on DS in ng2 did that too
>>
>>724873490
Not him, but you should post an example
>>
>>724869883
didnt like them on the fox fight.
>>
>>724872823
Same thing happens in 2, notice him doing an auto 180 after the kicks, and the claw slashes teleport him to target:
>>724861806
And 3, notice Ryu isn't moving in a straight line, but going to the side to keep up with the enemy's movement:
>>724866681
Though in fairness you're not saying it doesn't happen in the other games, you're just saying it's bad.
>>
>>724872823
It's called soft lock on, that's what it's always been known as. I don't get where these new terms are coming from, is it all tourist?
>>
>>724873551
I uninstalled... just trust me... (I play ng1 mostly)
>>
>>724873628
i think these subhumans really didn't know NG had a softlock because there wasn't an indicator even though it's fucking obvious
>>
>people comparing forward attack moves to a neutral light attack
I want to believe that nobody is this stupid
>>
>>724872928
3 isn't that much about iframe abuse. Shuriken cancels aren't even that important. You may like it if you don't like the iframe spam of 2.
>>
>>724873306
Razor's Edge(Console edition) included a multiplayer mode where you can create your own ninja and battle people online. Unfortunately, the Master Ninja collection did not include it.
>>
>>724872835
then your standards are as shit as platinum with their jank ass garbage.
>>
>>724872947
Is 5 the instakill one? Was surprisingly tough if so, really liked it as Ryu.
>>
game is very good desu.
>>
>>724873790
the input itself doesn't matter if you are going to use the move all the time either way because it's so good
>>
>>724873886
I thought the pvp mode was in vanilla ng3?
>>
>>724873790
>NO NO NO IT DOESN'T COUNT IF I PLAYED THE GAME WHEN I WAS 14
>>
>>724873913
Nope I got high standards, most games can't meet them. NG4 is just that good.
>>
>>724870576
>>724871003
Ayane has no relation to the Hayabusa clan and doesn't work for Ryu, Platinum just put her in NG4 because they didn't bother to look at the lore at all (not like there is much of it) and just made her work for Ryu now since she was in the old games. In NG1 Ayane works for Murai and decides to side with Ryu in the end, in NG2 she works for Ryu's dad, and in NG3 she works for Irene who just paid her money.
>>
>>724871865
Based, wanted dead is complete dogshit and Mork is a certified retard for shilling it
>>
>>724874328
Wanted dead? More like I wanted a refund
>>
>>724874021
It was added later as a DLC along with Ninja Trials.
>>
>>724873628
It's not about soft lock-on but about lack of directional moves. NGB and NG2 had unique attacks based on neutral -> direction of enemy and also L-stick direction + attack.
>>
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>>724874274
Platinum put her in the game because she's a Ninja Gaiden staple. And she isn't part of Ryu's clan in game, he calls her in for a favor.
>>
>>724871139
They're not that powerful in terms of HP and you can use the essence they drop to UT the boss
>>
>>724873945
>game is very good desu.
funny because Ninja Gaiden 3 Razor Edge recently has a lot of people saying it's the best game in the series. It's like Itagaki games were always trash or something.
>>
>>724871139
They spawn in pairs at specific boss hp thresholds. Good fight
>>
Ninja open anus
>>
>>724874681
yeah they have low hp but they can dodge a lot of attacks
>>
>>724874607
Those were just replaced by back forward which yes is a worse input but still works the same way. The ones actually lost were the mid string directional inputs and the on landing inputs.
Though there is something to be said about having the moves they assigned to back forward available at any time being more important than string bloat. This isn't something that makes itself apparent until much later in the game, the back forward moves are all kind of whatever until the Dragon Sword, those are excellent. Kage Hikuro too to a lesser extent.
I would not change having back forward X or Y with the DS in NG4 for any amount of extra strings.
>>
>>724855509
I'd take his criticism of 4 more seriously if he actually unlocked mentor on 2
>>
>>724875016
Back forward bloodraven Y with the drill is also God tier. But for the most part BR A is way more useful than the directional stuff for every weapon. I guess not having Gleam A made them actually put more thought into Ryu's directional moves.
>>
>>724874818
NGB is still the best one, newbie-kun
>>
>>724874624
I wouldn't even say they "put her in the game" really. She's in there for 40 seconds of screentime max. She has 40 more seconds of screentime than me, that's almost the same but I don't go around saying I'm in Ninja Gaiden 4
>>
>>724875016
Though I guess thinking about it I wouldn't have to change, just gleam cancel into it and I can still do them at any time. So yeah not a good enough point, directional strings are missing.
>>
>>724875245
You do know that Razor Edge is the hardest game in the series right, Pro-kun?
>>
>>724875307
calm down Umi
>>
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>>724875307
Well I mean this is the game and here she is.
>>
>>724866120
>misspelled word
>hur dur
grammar nazi's are certified midwits
>>
>>724874274
the mugen tenshin and the hayabusa are bros. ryu is her friend. she can work with him if she wants.
>>
>>724869308
Most places in the game you can grind for essence to buy items with if you're really stuck
>>
>>724875307
You will never have Yakumo-kun for yourself, Umi.
>>
>>724875540
>>724875738
Do not bully Umi. Final warning.
>>
>>724875521
hardest... doesn't mean the goodest...
>>
>>724856591
that’s not magnetism in ng4 you retarded faggot
>>
>>724871167
People on here just hate on any eceleb on principle when they get too big. That said it's fair to argue maybe he is too dogmatic at times, and a lot of people will just parrot his opinion without really thinking about it.

Nonetheless I agree he's my favourite reviewer by far.
>>
>>724875729
Really? I saw a room on chapter 1 that had infinite respawning enemies but it looked like I wasn't getting extra essence
>>
>>724873926
Whoops, didn't realise I cut off my previous comment, but yeah, 5 is the first one-hit death trial. I did it as Yakumo because I find his Blindbind moves easier to hit more targets but I looked up some other people doing it as Ryu afterwards and saw it might have been easier to spam Ninpo
>>
>>724876182
It's not in every part of the game but once you get more into the hub and are able to backtrack (chapter 4 onwards) usually you'll be able to find some infinite respawning encounters. I had to grind a bunch of them to fully upgrade the Unlabored Flawlessness.
>>
>>724856203
other NG's used blue paint
At least here its far better than in re4 remake because the yellow paint isnt paint, its yellow lights or flowers or whatever
>>
>>724876329
cool
>>
>>724876182
yellow orbs always give you cash, just check the money in your inventory screen after picking up one
>>
>>724876312
Yeah I just voided the flying guys.
>>
>>724875857
>goodest
brown hands typed this
>>
>>724876386
In the very first level it's actual paint, so it makes a bad first impression and people who didn't play themselves will be stuck with that first impression. But yeah it's really kind of a non issue. Shouldn't be there in the first place, doesn't detract from the game either. People focusing on it are likely in the didn't play it camp, there's much more important things to criticize.
>>
>>724876140
He's the only reviewer on Youtube I can honestly take series because the guy unironically plays niche arcade games can discuss the design of them meanwhile the other 99% of reviewers can't sit a combat design roundtable unless it's about Souls games. He also host Shmup Slam which again is niche as shit nobody cares about except for enjoyers or arcade game design
>>
>>724868396
other games prove this isnt the case, sekiro is incredibly halfassed on basically every other front than the clashing LB RB combat at its base level. It wants to be a stealth game, arpg, an adventure platformer and a hack and slash all at once and all those elements just conflict massively with eachother. The first step to a sekiro 2 would be to throw out the retarded half baked arpg remnants and overhaul the system so its designed both for one on one and crowd control ability, through both mobility and a more consistent access to a wider variety of tools (the whole ninja tool/special attacks from 1 shouldnt be some equippable loadout bullshit). Its one of from's best games but they just didnt have the balls to stray far enough from dark shit
>>
>>724875521
So what? NGB is the better game overall.
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I can understand what you guys mean now, they've really gone overboard with the yellow paint
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>>724876612
I don't think it's balls, it's experience. Their previous melee action game before this was Ninja Blade. The director for Sekiro even worked on that game.
I'm sure a sequel would be awesome if it kept the same team.
>>
>>724875857
You can't even tell me, in your own video clips, what you like about Ninja Gaiden Black. And that's why I can't take any of you serious. These games are not about talking, it's put up or shut the fuck up. That's what they represent.
>Oh you good at Ninja Gaiden? Alright, lemme see
If you disagree you're a tourist
>>
>>724876393
oh yeah, maybe I mistook karma for money
>>
>>724876865
karma is score used to determine if you're a Master Ninja or Ninja Dog
it's worthless and you should ignore it
>>
>>724876930
karma karma karma karma karma chameleon
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>>724877019
Ryu said this.
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>>724876930
despite being dogshit I keep getting master ninja, don't really get it
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>>724876793
what are you talking about you schizo, what video clips, oh my days, you fags just make up shit to get mad at and pretend to be the cool ones
>>
>>724876768
Let's piss at Rape Valley.
>>
>>724877278
If you spam UT that could be it. Black gives you crazy karma for UTs for some reason
>>
>>724877283
t.tourist
>>
>>724877278
I'm pretty sure you just need to pass a score threshold to get MN. Unlike other action games it doesn't penalise you for getting hit, using items or even dying. You just get points for attacking enemies, more for using UTs, and a bonus for finishing encounters within a time limit.
>>
>>724863295
so true famalam never watched his stuff, but it always seems on fire
>>
>>724877557
hehe, of course the tourist posts the thing without the meme arrow...
>>
>>724857828
I'm convinced that most comments under video game related media are bots or people just looking for something to talk about without having any connection to the game which is worse. Last thread I was actually able to talk to some anons about the strange dialogue from Tyran after chapter 7 and hopes for the DLC although I do wish the game had more unlockable content and I wasn't thinking about how they must've cut a bunch of stuff to put in the DLC.
>>
>>724863892
So it's performative outrage regarding ng4's suck? Damn...
>>
Niggertech said the game was mid btw, he's right tbqhwuf(to be quite honest with u senpai).
>>
>>724861868
I don't understand where the ridiculous hyperbole comes from with these random accounts cropping up around every new game release. I like that the game but comments like this drive me insane.
>>
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>>724877856
Of course, the game is a complete banger.
>>
>>724877724
It does feel a bit bare bones right now. I really wish we'd get a proper survival mode. The 1 hit deaths, 1 weapon and no ki gauge modifier combat trials are repetitive with little replay value
>>
>>724877278
Getting Master Ninja is quite a bit easier in the previous games compared to 4. Especially in 2.
>>
>>724877724
>strange dialogue from Tyran after chapter 7
Give me the deets. I don't remember that.
Something interesting to note about Tyran, the art director actually says that Tyran is her favorite character and that his role changed the most in the game.
In the concept art Tyran is also wielding a scythe
In the Two Masters key art Yakumo wields a bloodraven scythe.
Hmmm.
>>
>>724872823
Fucking grim.

>>724876104
Choke on shit, tranny.
>>
>>724878169
I do hope we get to see Tyran fight, I want battles with friendly NPCs like 3RE. Tyran is actually the one to give you the side mission with Kage Hiruko and he seems particularly interested in that weapon, maybe he'll use that too.
>>
>>724878169
>his role changed the most in the game
swap tyran and ryu.
>>
>>724878208
you can do that in ng2 with flail kicks
>>
>>724867746
theres a reason every "hard" single player game has the player die in like 3 hits and the boss in 50
>>
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Unfortunately, NG4 is a great game.
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>>724866681
Man, that's fucking awful
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>>724874818
Playing the entire series for the first time while I wait for an NG4 sale.

3 is cheap dog shit.
>>
>>724879317
>you have to do 2 attacks instead 3 to reach the target now
>>
>>724876768
I thought changing the "travesel object" color means the yellow paint, but it doesn't. I made traversal objects grey and it makes those tall narrow chutes you jump up into giant glowing rectangles.
>>
>>724866681
Apologize to 3 and Yaiba RIGHT NOW
>>
>>724879439
this but 2

overrated dogshit
>>
>>724866681
Most people seething at this webm never touched either of these games
>>
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>>724866681
It's not suck to target, it's attack suck. I will cover this in my upcoming video.
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>>724866753
Bro, the point of this webm is to show you that NG4 is sucking on that dick while previous titles just kinda suck dick but not as dick thirsty as NG4. NG4 type of bitch who suck on your dick while you're cumming and continue to suck on it post nut
>>
Why do people here think having forward momentum in your combos in a fast paced action game is le bad?
>>
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>>724879969
>>
>>724880062
Unironically, no joke, someone on twitter told them to think that.
>>
>>724880062
It looks like a popularly hated mechanic from BamHam and nuGOW (but it isn't)
>>
>>724880062
Because a twitter user said so or something. Most people seething can't convey why nor have they actually played these games.
>>
>>724880062
It’s the psycho schizos that hate NG4 for some reason even though it’s good, not Itagaki good, but still good and the first NG game in over a decade. It’s literally the only opportunity for the series to be alive again and they are shitposting it like crazy like a bunch of niggers.
>>
>>724880062
because action gamers know the importance of frame data
>>
>>724880168
cute
>>
>>724880062
legendary veteran player said so
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>>724880496
Lmao
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>>724880062
because most people are retards
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>>724880062
Blader told them it's bad
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>>724877927
um, who?
>>
>>724880579
Can we stop mentioning that favela nigger, he couldn't even play without a downloaded save.
>>
>>724878002
Man, you make it look easy. I always try shit but get hit. I can't find the moves that give me invincibility frames.
>>
>>724880062
/v/ or a few Anons are finding any narrative to hate on the game, first they went against the edgy design of Yakumo, then they went for the "safe horny and wokeness of the girls", later they went for the steam charts, since none of that worked, now they are going for the magnetism of the Flying Swallow technique.
>>
>>724880857
Hearing people call this game woke is the funniest shit
>>
>>724880857
The discourse is so fucked lol. The game has some problems and it didn't sell well, like that isn't enough? It can't be flawed and great, it has to be the best ever or dogshit.
>>
>>724860695
you never played ninja gaiden, stop parroting shit you've heard online. spacing and positioning are nearly irrelevant in the series.
>>
>>724878002
wheres the level design
everything is an empty arena instead of oppressive corridors and staircases
mork needs to get on this
>>
>>724856591
Game still has gap closers that you'll want to use anyway.
>You should be allowed to whiff because it's a form of punishment for mashing
I'll take Things that only affect people who are playing for the first time for 800 please.
>>
>>724880579
I had a small conversation with Blader and that was enough to tell me he actually has no idea what he's talking about when it comes to Ninja gaiden or Game design. Oh well, another one bites the dust.

And it's funny because Mark was also on my based camp until he mentioned that speedrunning Ninja Gaiden was a wrong way of playing that game that didn't require fundamentals. The NG community made fun of him for that.
>>
>>724857345
It's good but it definitely has flaws, the magnetism being the biggest one
>>
>>724881365
Is that guy not a rando who attached himself to the Mark/Boghog crowd a week ago or w/e when ng4 released? Had never heard of him before that.
>>
>>724881273
>everything is an empty arena
Those are purgatories, the equivalent of skull trials.
>mork
I'm sure he'll have something retarded to say on the subject
>>
>>724881273
thats the challenge arena. like the fuckhuge slime arena in NG2
>>
>>724881546
>>724881576
every webm looks like that though
post webms with good level design
>>
>>724880640
>he couldn't even play without a downloaded save.
Proof or you made it up? I need that classic /v/ sauce with the meme image
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>>724880805
It's genuinely a tough game, even in that webm I almost died straight up. I would say the best thing is to constantly be aware of who the biggest threats to you are at any given time, and what the best angles for avoiding them are. Like dogs are very annoying for me, but dogs can't really mess with you in the air, DDO elites on the other hand are very good at molesting you in the air. GT and WP are your most reliable tools for getting away from people so you aren't surrounded, but experiment with your options, don't be afraid to die a little.
>>724881273
The level design is in the levels.
>>
>>724881484
>Had never heard of him before that.
Basically no one did till he started crying about ng4 being the worst action game in existence
>>
>>724871167
The long and short of it is that he genuinely isn't any less prone to double standards that his own favorites would crumble under, narrow views on what rules games must follow or arbitrary argumentation than any given throwaway post/comment you find every day in any online space for discussing games, which would be inoffensive in a vacuum if people didn't act like he's elevated above all of that or other Youtubers who share all the same issues (I imagine in part because A. he has his roots in covering content too niche for the average viewer to have any frame of reference for what the game is like themselves and B. inventing terminology for already well-defined concepts gives the impression that he thinks more deeply about this stuff than his arguments suggest he actually does). Occasionally you've also probably come across the perception of him as a poser, especially now that he's doing YT full time and covering a wider variety of subjects he's clearly not as familiar with because he presumably needs to to pay the bills.

That said you aren't "supposed" to hate anything, adopting opinions with no firsthand experience of the thing in question is part of the problem with regard to channels like this.
>>
>>724881640
>every webm looks like that though
Every webm I've seen posted has been of these purgatories.

>>724881669
He was open about it on twitter. Not going to look for the post.
>>
>>724881682
how is it on MN? Playing it on hard rn and it is hard, but nothing crazy
>>
>>724871167
I don't think anyone really dislikes him, but he's putting himself out there as an authority on taste, of course there's going to be pushback and banter when anyone disagrees.
>>
Somehow I did the lantern purgatory on hell.
>>
>>724879298
Chaddy
>>
I'm loving this game, and having a blast. Nice to see most having a stick up their ass about it, parroting opinions like usual. Nothing will make them happy anyway.
>>
>>724881824
>how is it on MN?
Super hard. It's definitely not the easiest Master Ninja in the series.
You will get 2 shot regularly until you get your bearings.
>>
>>724882143
thanks bro, excited for that
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>>724881824
Master Ninja is a lot of fun, it's demanding and enemies are scary, but you've still got really strong tools to deal with them. I would say it's a pretty significant jump from hard mode, but it also feels a little swingy, like chapter 1 and 3 really kicked my ass but I breezed through chapter 2.
>>
>>724882014
you can play the game and even enjoy the game while also pointing out its flaws. theres no pro/anti sides to this unless youre being paid to do either exclusively.
>>
>>724882276
There's definitely pro/anti sides. Some keep reposting the same shit, and it's not a constructive discussion.
>>
>>724881759
I think it has more to do with Mark being "one of us who like the niche thing" then gaining popularity, and less about the guys take on any game. People have this mindset that

Thing I like is niche = Good
Thing I like became popular = OH HELL NAW MUH THING IS BAD NOW!!!

Some key recent examples
Tales of Arise out sold every other Tales game in existent. Now Tales fans can no longer shill Vesperia as "le best selling tales games" anymore. Although all the tales games have the same fucking political thing happen story """"""fans"""""" begin shitting on Arise for it's story.... eventhough it's the same shit as every other game. But point is Arise is the most recent and sold the most so muh tales has been tainted.

After that there was Monster Hunter World. Finally a console MunHun on next gen console! Uh oh, it out sold everything!?!??! Hell nah it's a bad game! FUCK WORLDS!!!

There's also DMC5 but there's is kinda justified because DMC5 has turned the series into a meme and none of these people actually give a fuck about the DMC series gameplay wise. They're just in it for the meme. But besides that many people deem it to be the worse Itsuno game for some niche reason like inertia missing from the game.


There's also Armored Core 6. Armored Core hasn't been played nor popular since the PS1 games and maybe AC2 because it released early during the PS2's life. And there is actual data on this if you check the google search interest and the price of the games before AC6 was announced. For example you could easily get a copy for 9.99 pre-AC6 announcement. That price for a game went up to $100 - $250 post-AC6 with even content creator spending thousands just to make videos on the series


TLDR: Mark Good before popular. Now Mark bad.
>>
NG4 is dogshit. it's so boring I reinstalled 2 Black with White mod to wash the taste out of this boring ass platinum sloppa out of my mind
it MAY be saved with the dlc if they give Ryu more weapons. nothing else can save this dogshit
>>
>>724862279
It's not, it's the third easiest NG (black/sigma is easier, sigma 2 is easiest)
>>
>>724862652
Shitter opinion
>>
>>724883143
NG4 made all previous ninja gaiden games obsolete for me. I played too much of those games anyway, and enemy designs are so much better in ng4. There's just way more interesting interactions.
>>
>>724881870
>but he's putting himself out there as an authority on taste
is this what you get from his videos? like, really?
>>
>>724883348
>enemy designs are so much better in ng4
>punching bag soldier
>punching bag soldier (dual sword)
>punching bag (zombie)
>punching bag (oni)
>punching bag (bald oni)
>exploding lantern
terrible. simple horrendous. there's more variety in the first mission of NG1 or 2 than the entirety of 4
>>
>>724883479
You haven't played NG4
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keep seething xjeet
anything microsoft touches turns to solid dogshit. platinium are microsoft (japan).
>>
>>724883441
are you trying to express something?
>>
>>724883671
Before I found Mark there was another guy who did video reviews on a lot niche games, specifically action games called TheGamingBrit. I think /v/ hates this guy too. Not once did I come to the conclusion that he was an authority on taste. I also do not think Mark is an authority on taste. The only thing I get from these games is they like the same things I like and some times for the same reasons.
>>
>>724884025
you have autism
>>
>>724884184
what is autism?
>>
>>724880062
Why is having an emphasis on positioning and spacing in a fast paced action game a bad thing
>>
>>724884025
>TheGamingBrit
that moron made a video about progear and he cannot even beat that game
typical poser
iconoclast is the only who actually plays these games
>>
>>724883479
Indeed, such a great variety of enemies all of which fall apart with forward+Y on the Talons. You have to be shitting me, ng4 offers way more interactions. I love ng2 but with all that wank surrounding it I'm starting to hate it. You can play that game for hours and you will see a ninja blocking one time. The only defense enemies have in that game is their own offense, it's a flawed approach.



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