>MMORPG>MMO [ ]>RPG [ ]The last time WoW was any of these things was Vanilla through Wrath. It turned into a hyper action game where the server drops you if 15 people in a zone type /dance.
>>724864929Nah Wrath was also shit and started all the trends that gave us modern WoW. Vanilla and TBC are goated though
>>724864929>>724865026It was always shit. Vanilla having fun RPG elements was through sheer chance, not intelligent design. They rectified those "problems" as soon as possible.
>>724865026TBC brought elves and competitive arena. Fuckalldat
You are still playing it.
>>724864929wow was never an rpgeven in le vanilla any rpg elements are extremely fucking lackluster and seem to be left there by random devs who had no idea what kind of game they wanted to make
WoW is and always was better described as a "themepark". And it's "an RPG" only insofar as that by that you mean a "character-optimization game"; when it comes to roleplay, the mechanics are actively hostile to such an approach (say, you can't even get out of the starting zone without effectively saying that your character is a sycophantic altruist), and the only support it gives to roleplay is a chat feature and emotions. Whatever RP happens in WoW happens "outside the game"; you might just as well use IRC. Yes, most alleged RPGs are like that. If you want to RP in vidya, generally you should be looking at e.g. strategy games like Dominions and Crusader Kings, which in fact HAVE been designed with roleplay as a high-priority or even the foremost design goal.Any notion that vanilla wasn't is because players were shit and played contrary to incentives set by the game: I agree the design-incentives too might have shifted quite dramatically with Cata/RDF in 3.3, but had it been 3.0 patch that released in November 23 2004, players would have "fucked around" just the same. Design-wise it's the same raidlogging simulator.
>>724864929Classic+ will fix it
>>724867280Deep Rock Galactic is an RPG by your definition.