Define 'Artificial Difficulty' in 5 words or less
>>724874483damage/bullet sponges
>>724874483Rubber bandingLevel scaling
>>724874483Stupid term.
>>724874483no challenge only tedium
>>724874483The(1) video(2) game(3) is(4) bad(5)
>>724874483Every single from soft game.
>>724874483Difficulty that only changes stats.
>>724874483too much or no tedium
Halving damage in boss fights Jumping in water kills youTrial and error deathsMandatory damage segments
>>724874483Unfair or shoddy mechanicsDid it in 4 words, fuck you OP
>>724874483Fuck you, faggot.
Unfair challenge from game design.Difficulty caused by poor design.Fake challenge, not real skill.Inflated difficulty without true merit.Challenge increased by unfair mechanics.Frustration born of design flaws.Unnatural challenge masking simple gameplay.Cheap tricks replacing genuine challenge.Forced obstacles instead of mastery.Design choice that punishes players.Difficulty through restriction, not challenge.Game imbalance creating fake hardship.Poorly designed, punishing gameplay moments.Frustration instead of earned satisfaction.Player struggle from arbitrary mechanics.Fake toughness, not fair gameplay.Game difficulty feels unjustified, forced.Difficulty through randomness, not skill.Challenge manufactured through artificial constraints.Frustration masquerading as true difficulty.Mechanics punishing rather than testing.Arbitrary punishment replacing fair challenge.Fake difficulty from limited control.Skill replaced by unfair randomness.Challenge exaggerated beyond player capability.Frustration from intentional design obstacles.Unnecessary hardship to extend gameplay.Designed difficulty, not earned struggle.False challenge lacking real purpose.Game difficulty feels cheap, contrived.Difficulty achieved through unfair means.Player punished without fair reason.Forced tension via poor balancing.Challenge feels rigged, not rewarding.Artificially inflated difficulty through limits.Restrictive design increasing false challenge.Challenge built on broken systems.Difficulty that discourages, not tests.Game hard for wrong reasons.Poor tuning causes fake challenge.Unfair elements inflate game challenge.Contrived obstacles hinder natural play.False sense of player challenge.Player punished through arbitrary limits.Challenge derived from poor balance.Difficulty spikes from lazy design.Game unfairly challenges through imbalance.Frustration created, not skill tested.
>>724875081thank you chatgpt
>>724874483Memorization instead of exploration.
>>724874483difficulty but it's not real
Enemy stats are too high
>>724875140>implying OP isn't using 4chan to farm data
>>724874483skill issue cope
>>724874483Making the game harder to complete through methods that cannot be overcome by still, aka increasing tedium.The main example is by increasing enemy health/resistance values by a significant amount, increasing the amount of time it takes to kill one enemy.
>>724874483Difficulty inflated by time requirements. Stat based meta progression, extremely low drop rates on items, easy fights extended by hp sponges.
Numerical increases. Lacks mechanical depth.
>>724874483>Define 'Artificial Difficulty' in 5 words or lessBloodborne, Nightmare Frontier, all those little stones or piles of stones on the ground, both the ones you can kick and the ones that completely block you, that's it.
>>724874483primarily focused on wasting time
>>724874483inflated stats nigger nigger nigger
>>724874483EASY CHECKPOINT and SAVE STATE
>>724874483doesn't make game more fun
>>724874483That chase in Driver 2
>>724874483Trial and error.
The AI has cheats to make it more difficult, meaning it breaks the game’s own rules.
>>724874483making it longer not harder
>>724874483Fake challenge inflating perceived difficulty.
>>72487448390's point and click adventures, especially those by Sierra.
>>724874483Too hard for me 5
>>724876532Is it worse than the final mission in first game?
>>724874483inconsistent hitboxes
>>724874483Inflating difficulty without player response.
Repetitious tedium and unavoidable failure
>>724874483Stupid fucking nigger machine cheated
>>724874483shitters coping
>>724874483Rogue-lite progression
>>724874483as someone who often bitches about artificial difficulty:"I suck at the game but am too much of a pussy to admit my shortcomings therefore I must lay the blame somewhere else" I also suck at limiting sentences to 5 words or less
>>724874483Tedious or random, not hard.
>>724874483>Learning through forced failureReply ending in 3 gets my last unused word.
>>724874483I made it up.
Funny, I see two different definitions thrown around defining AD>>724874559>>724874641>>724874685>>724874784As 1, just quantitative number tweaking, and >>724874859>>724874843 (uses both)>>724875171As the 2nd.These two COULD be linked under an umbrella but they are never treated as the seperate categories they are. Which is it?
Artificial difficulty is when you're trying to play a game but your little bratty brother keeps trying to annoy you or something like that. Anything that isn't part of the game rules but is trying to make you "lose" can be considered artificial difficulty.This includes things within the games as well. Things like "the lights are going out now, try playing in the dark lol" are a good example. New Mario Bros Wii is full of gimmicks like this during gameplay.
>>724874483difficulty not relying on skill
>>724874483Tedium over complexity or mechanics.
>>724874483Mad because bad.
>>724887174IF YOU NEED TO LOOK AT A SHITTY GUIDE TO UNDERSTAND HOW SOMETHING WORKS (unless it's the first time the game approaches it) WHICH IS THEN TRIVIALIZED BY USING ONE BUTTON, it's ADIF YOU NEED TO SPEND HALF AN HOUR ON AN ENEMY, ONLY FOR IT TO BE FOLLOWED BY 8 OTHER FUCKERS JUST LIKE IT BEFORE YOU GET TO AN OBJECTIVE YOU WANT TO BE AT, its ADIF YOU FAIL ONCE AND MUST DO ALL OF THE ABOVE ALL OVER AGAIN SIMPLY BECAUSE YOU ARE A HUMAN AND WILL FUCK UP, its AD
>>724874483how did artificial difficulty get picked up when everyone made fun of the guy who made it cause he couldn't bounce on mushrooms in hollow knight?