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why didn't VR become the default for gaming?
>>
Too gay
>>
>>724911149
This pic will never not crack me up.
>>
No games
>>
Waggle controls didn't catch on before.
Waggle with a screen strapped to your face sure as hell wasn't.

But who am I kidding? This is just a worthless re-re-re-re-re-re-re-re-repost thread.
>>
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no good star wars game, it needed kotor with one shot kill lightsaber wagglan'
>>
>>724911374
This. Shits gay as fuck, dweeb ass niggas.
>>
for customers you're asking them to
>here, strap a big ass fucking battery to your face for a maximum of two hours before the machine dies
or
>plug this machine (and a hot light box) into your expensive PC for software that rarely works properly without heavy tinkering

and for the developers it's a matter of
>market your game to a niche market of hyper casual kids who play gorilla tag and screech nigger at the top of their lungs
vs.
>market your game to even more niche gay furries who already have their needs met fucking other gay furries in vrchat
>>
expensive, needs a lot of space in your room, no games, people playing it look stupid like in your image, Facebook's metaverse bullshit making the people creating the hardware and software look even stupider than the people who bought into the trend
>>
>>724911149
americans are too fat to stand and wave their arms for 45 minutes at a time
I'm of the strong opinion that obesity is the main reason VR will never take off. Maybe ozempic will fix it but who knows really
>>
>>724911149
Idgaf Pavlov dropped the cod zombies mod finally and that alone makes my VR headset worth it. If they port all the black ops maps I WILL buy a fuckin Index just to play them
>>
>>724911405
This

They couldn't have picked a gayer image.
>>
>>724911935
I'm afraid this might be it. I've worked out all my life and was really stoked about VR becoming a thing because I wanted games to be a bit more physical, but was really disheartened to see people dismiss it because "I want to be comfy when I play my games."
>>
>>724912262
nigga you gay as hell having ts on ya storage device, zesty ass faggot
>>
facebook buying oculus right before it broke into mainstream made sure it never would
>>
>>724911149
This guy is now making killer drones for the US military
>>
>>724913372
You can post images from url links retard
>>
>>724913443
>"oh you like this super cool technology that will revolutionize video games and the way we socialize online? well you're just gonna love what we have in store for you!"
>"check it out: virtual meetings! now you can feel like you're in the office while working from home!"
i wonder if zuck and tim apple have some kind of grudge against people who haven't drunk the corporate kool aid.
>>
>>724911149
>annoying to set up
>nogames
>claustrophobic inability to see your irl environment while playing
>for some stupid reason everyone designs it around standing up and swinging your arms around
If it was just a way to play normal games in 3D while sitting with a controller it would be more successful.
>>
Even if you ignore the glaring issues of current "VR", not every game is first person.
>>
>>724914309
All one really needs to win vr is a good narrative generator that lets the user influence the story and let people do sexo. Makes too much sense, of course, first let's try make it a productivity tool.
>>
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>>724913372
>ts
Seeing this here feels like a new low
>>
>>724911149
Even without all the issues with vr that others have already mentioned, the reason why it didn't become "the default" is that every vr game has to be first person, which is extremely limiting for most video games. Sure, technically you could play tetris in vr, but why would you? While the sense of depth and scale might be cool, overall it's just a worse experience for games that don't rely on first person pov and a sense immersion. And when we take a look at the various fps on the market we'll see that vr only allows for relatively slow gameplay which also feels samey due to the controls. Meanwhile "traditional" fps vary greatly in their speed and movement mechanics and so on from one game to another.
>>
>>724911149
the tech isnt good enough and its too expensive and it requires too much room
>>
>>724911149
1. too expensive
2. motion sickness
3. basically requires a dedicated empty room for it (there's so many videos of people smashing their TVs etc.)
4. dudebros and dads who just want to get a quick game in before heading to bed won't be strapping all that gear on and having a workout session
5. no games
6. remaining enthusiasts who fill all the criteria are too few to remedy point 5
>>
No viable OSS headset
t. DK1 owner
>>
>>724911149
what the actual fuck is wrong with his feet. is this how fat people feet usually are or is that a deformity
>>
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>>724911149
So what game is he playing in the picture?
>>
>>724913372
>ts
we need a new round of word filters
>>
>>724914137
so you saving links of zesty shit? nigga you still gay
>>724914696
>>724915496
ok unc
>>
>>724911149
>it is one more thing you need to do to start up a game
>if you want the full experience you need to use VR controls over the superior kb+m
>you need to move
>you need basically a dedicated VR room
>needs the game to support it thus no games

and probably the leading factor:
>it is expensive
right now the absolutely cheapest headset i can buy is ~€321. if i did not already have a powerful enough PC to run the thing then i would need to upgrade that as well

i did think about it during my flight sim hyperfixation but the price did not seem worth it to play two or three games for probably a month at most, and if i did use it for flight sim then it would basically be a glorified eye tracker and i can get a tobii eye tracker for ~€273 instead
>>
>>724915518
>unc
this and unalive go on the list
>>
>>724915518
No I googled palmer luckey brony and copied the first link because I'll forever remember this sellout faggot that sold out Oculus for 2 billion when he wouldn't have gotten anywhere without Carmack and the team at Valve. And also that he was a brony.
>>
no games
no money
>>
>>724913372
piss off back to twitter nigglet
>>
>>724915415
flappy bird.
>>
>>724911149
>why didn't VR become the default for gaming?

Honestly if VR was everything predicted in 2015, it got plenty of AAA games, people didn't get sick, it would still probably not be "default" the same way playing outside isn't. Maybe most major games would have a VR mode though.

Using VR as a flat game handheld replacement for arbitrary screen size and stereo 3D absolutely could become default though. I think nintendo will eventually respond to things like the valve deckard
>>
>>724915387
He seems to be flat-footed, which is more common among fat people (i think) but is still a deformity
>>
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>2015
Wait, they've been pushing it that long already?
>>
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>>724912094
>this is the guy now at the helm of a defense contractor who wants to turn US soldiers into "superheroes"
>He uses this picture
>>
>>724916405
They seriously recreated the image and made it even gayer?
>>
>>724916405
>sold Oculus to Facebook for $2 billion
>made Anduril now worth $30 billion
>>
Just snagged a Rift CV1 for 50 bucks to use as a trial run to see if I want to go all in on VR later. Any recs for more physically demanding games? Really liked trying Superhot VR on my friend's Vive and contorting myself doing Matrix-like poses (and falling on my ass) to avoid bullets.
>>
>>724916617
That's what sucking Peter Thiel's peepee gets you
>>
>>724911149
That picture probably ruined it forever. Seriously this like Elon Musk tier cringe
>>
>>724916358
since 2012 akshyually
there were some vr attempts in the early 90s too
https://www.youtube.com/watch?v=mwY-EaUQ_Yc
>>
>>724911149
It has like three actual games
>>
>>724911149
People don't want to stand around with giant Cyclops visor on their heads after coming home from work.
>>
>>724911149
It's like literally impossible to get an engine to output 3D for this shit. They made some OpenXR API to try and help with this but nobody knows how to fucking uses it.
>>
>>724911660
this
if the zuck hadn't fucked up occulus by locking it down so much, the killer app may have been a star wars game
>>
it's uncomfortable
and steam VR forces waggle controls. at least to interact with the overlay (unless your headset has a button on it)

I like it for sim racing. and good games like RE2R that also can work in VR. but pointing to shoot isn't that great desu. the controllers are the worst part and it's hard to even bind enough buttons to play a real game on them
>>
>>724911149
If poorfags and idiots won't switch to pc gaming, they're sure as hell not going to drop the money on an even more expensive, even more niche subset of pc gaming.
>>
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>>724911149
https://en.wikipedia.org/wiki/Maze_(1973_video_game)
> It is likely also the earliest example of what was later termed the first-person shooter genre and is considered along with the 1974 space flight simulation game Spasim to be one of the "joint ancestors" of the genre.
>Maze is a multiplayer first-person shooter maze game in which players traverse a flat maze and shoot opponents to score points. The maze layout is represented by a grid of spaces that are either empty or solid and form a flat plane containing walls of equal height. The game contains a default maze layout, but players can provide their own upon starting the game. The player can move forward and backwards between spaces at a rate of one space per key press and can turn left or right or look behind themselves in 90-degree increments.

Most of your VR games don't have any movement at all, and the ones that do move with the same level of mechanical skill as a game from 1973. A game that pioneered first person movement.

And you wanted me to buy this shit?
>>
>>724911149
/v/ will be making threads about how VR is dead decades from now when it's still selling fine.

Quest 3S outsold more than Xbox/PS5 combined last xmas.
>>
>>724919047
That's not what he said at all, you coping faggot. All that time with a screen pressed against your face make you unable to read?
>>
>>724911149
Facebook killed all interest in it
>>
>>724915725
suck my dick oldhead
>>
>>724919047
That's not even true. Any retard saying so are using app downloads as their source and even that is on a downward trend

https://www.gamedeveloper.com/business/meta-quest-3s-failed-to-boost-holiday-demand-for-vr-in-2024
>>
>>724919047
Whoah, a brand new thing outsold a 5 year old console? Shit my britches!
PS5 has 80M lifetime units and Q3/3S has about 1M.
>>
>>724919047
>Quest 3S outsold more than Xbox/PS5 combined last xmas.

People keep bringing this up and I'm tired of explaining it

The latest xbox and ps5 have been out for years, people who wanted one got them in the christmases before. The Quest 3s outsold the PS2 last christmas too. You have to compare apples to apples, like the 1st year of quest 3/3s to the first year of ps5.

I've heard quest is doing ok now but thats besides the point.
>>
>>724911149
palmer becoming just another yanqui uxo blob grifter is so deeply depressing
>>
>>724920781
at least we got some really nice game boys from him. that's something.
>>
>>724911935
Two words: racing sims
It's the ultimate dad genre and benefits 10x from VR
>>
Facebook killed VR. Hopefully Zuck goes all in on his AR spyglasses and gets the fuck away from VR gaming so it can finally heal.
>>
>>724911149
the usual '''''socio-economic'''' factors + corpo greed
>no one bothers to make AAA killer app tier titles because there's like 100 faggots with required gear
>the amount of VR gamers doesn't rise very much because there's mostly crappy indie shit to play and the barrier to entry is high $$$-wise
>high tech gear with best features is very expensive
>devs that want the broadest audience to maximize profits have to stick to lowest common denominator HW-wise so people who forked over $$$ for best gear get shafted
>gear is still inconvenient to set-up and run compared to ''normal'' gaming
>devs can't just copy/clone successful titles because everyone's still in trying-out-what-actually-works phase
>>
>>724911149
its just two screens strapped to your head
it isnt the VR as envisioned in the past
>>
>>724911935
VR and intense physical activity do not go together, you would know if you actually tried.
>>
>>724911374
Beat me to it. When I see that picture it's the first thing that comes to mind
>>
>>724916696
Blade & Sorcery
Sairento
Thrill of the Fight
Until you Fall
Boneworks
>>
>>724911149
That picture is like anti-marketing.
>>
>>724916405
>Funnels, launch!
>>
>>724911149
The proper VR experience is too expensive and limiting, requiring a strong PC in a room with plenty of floor space
>>
>>724911149
Too heavy, low FOV, motion sickness, and a hassle to set up and use.
It will eventually be good and replace monitors.
>>
>>724916405
Laughed
good for him
>>
>>724911149
headsets are too expensive and companies pushing it the most like Valve refuse to create <500$ headsets while VRFags vehemently defend this, and no i'm not buying facebook's headset lmao.
>>
>>724918603
pseud post and maze has nothing to do with anything. Just say there's not enough VR games with smooth locomotion like a normal person with a 3 digit IQ
>>
People may be retarded, but not yet retarded to strap a monitor to their faces. They'll try again in 10 years and it'll probaby go better
>>
>>724911660
It has that though...?

https://youtu.be/d1q3R3IZ8EQ?si=WcwZLwZNn4U_Vp2h

Maybe you didn't know because you're poor and can't afford it? Hmmm
>>
Oblivion remastered now has 6dof, with motion controls, full 3d vr. Its amazing. What a time to be alive.
>>
>>724911149
Because strapping shit to your body and tripping over wires and slamming your head against shit you can't even see and mentally ignoring the complete disconnect between your vision and all the rest of your senses are all the total opposite of "immersion", which ironically is supposed to be the entire point. Zoning out staring at a screen laying on the couch while holding a controller that you can use completely subconsciously turns out to be much more effective.
>>
>>724911149
Whoever convinces normal fags to wear goggles all the time wins. No one has been able to do this yet.
>>
I really dont understand the hate for vr.
This board loves morrowind right?
Go try morrowind in vr with motion controls.
Its 1000x more immersive than on a flatscreen even a 4k oled one
Try it before you talk shit
>>
>>724921284
The only reason I got my VR headset was for ETS2, and I still haven't bothered to configure the damn thing to go trucking around in Europe. I only ever do B&S arena with it, which is fun, but I wonder if it was $600+$40 fun.
>>
>>724927157
Same bro I blew 500 on a quest 3 and im kinda doubting my purchase. I haven't set it up for pcvr yet but golf and tennis are immersive af. People who say its like strapping two monitors to your head are fucking dumb.
>>
>>724911149
Because it uses analog sticks for movement instead of your legs so you can't parkour
>>
Kek, it can't be overstated how corporate and gay the facebook zuck vision was.
Greed and exclusivity killed it, the market for actual games was spread too thin.
>>
>>724916617
(((big money))) made him, he's just a guy
>>
>>724927268
>>724927157
SuperHot VR, Pistolwhip, and JAV VR convinced me my Pico4 was worth the buying price

I'm still waiting for REVR though, playing through 7/8/9 in VR would be kick ass
>>
>>724916405
"Palmer Luckey" sounds like a character from a Heinlein novel
>>
Like most new tech the first and most important application is porn. Making a new, superior, mainstream version of vrchat that was better than "giant futa with 4 foot horse cock bangs a tiny anime loli with half the cock clipping through the top of her head while some tranny moans into his mic" could make a billion dollars if there was a timeline where it could be made professionally but also not be sanitized to fuck.
>>
>>724911149
1. It's still stuck deep in the uncanny valley. It's so close to perfection, all the small flaws like head/hand tracking imperfections become glaring.
2. Rendering a scene twice, once for each eye, is a death sentence for modern "devs", who just drag 'n drop shit in whatever engine's popular and know optimization only as a myth from the olden days.
>>
People are too stubborn to admit that it's great. That's literally it. Gamers are holding back the industry from evolving.
>>
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>>724911149
Just finished playing through Halo CE mod with psvr2 and it was amazing. So far it's been a year for me, and I've put in more than 300 hours by now, and there's tons of stuff I want to play yet, it honestly feels like discovering video games for the first time again. Totally worth it.
>>
>>724925039
much appreciated
>>
I'll buy into VR whenever Steam Frame releases.
>>
>>724916405
looks like he lost some weight, good for him :)
>>
>>724916817
Why are right-wing billionaires so much more whimsical and irreverent than left-wing ones?
>>
>>724911149
Needing extra hardware is a huge barrier to entry. I'd expect it to take off in 2035 though.
>>724929049
Same, although I must admit I'm also tempted by the Galaxy XR since it has an unlocked bootloader.
>>
>>724911149
>In a 2024 interview, Luckey described himself as a "radical Zionist".[63] In interviews with both Centrale Magazine and Tablet, Luckey stated he intends for Israel to use Anduril's automated defense systems.[64][65]
>>
>>724930481
>unlocked bootloader
why bother with that shit? A pico runs Android and all you need is VirtualDesktop for basically everything
>>
>>724911149
cumbersome and expensive
they should have invested in augmented reality more first
like a cheap google lens that let you see pokemon and capture them
>>
>>724930804
Because I don't want my VR headsets to run android. If I buy a galaxy XR, I'll port a regular linux distro to it (likely postmarketOS).
>>
>>724931038
Lol, lmao. And do what? Use it as a shitty server? Because no Linux is gonna even have a proper video output for it.
>>
>>724911149
Because you don't need a virtual reality headset and tracking cameras to escape into a virtual world. It would be like if someone made headphones that psychically played music into your brain rather than through your ears. But to use them you had to wear a really heavy and expensive hat that caused motion sickness.

I'm just glad I'm not the only one who could see through the shills and kept my money.
>>
>>724930826
Why not just get a Gameboy and be happy little bro?
>>
>>724911149
it did become the default for any (non-competetive) FPP game that supports it
>>
>>724911149
VR is the default for gaming. You're just too poor?
>>
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>>724931756
doubt
>>
>>724931891
>#4
UwU
>>
>>724931576
because the future is now, old man
>>
>>724931891
Don't doubt. Play.
>>
VR goggles were expensive, heavy and eye-straining
buttcoin miners had singlehandedly spiked the price of graphics cards way up
no killer apps (people only wanted VR for porn games, not for the lame-ass Virtual Office-space bullshit Zuckerberg's Meta is/was peddling)
>>
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>most successful VR game ever made was Wagie Simulator
>>
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How much work is it to jailbreak the Quest 3? I only use mine for PCVR at the moment, I like the idea of using it standalone but I don't want to use the Quest store
>>
>>724914309
>i wonder if zuck and tim apple have some kind of grudge against people who haven't drunk the corporate kool aid
America in general is insanely corporate, people not being in the office is a dire sin to them
>>
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>>724911149
Because rather than adopting the entire pre-existing library to VR, they would instead have VR exclusive games that amounted to nothing more than playing a glorified Wii game with a screen strapped onto your face and sensors placed around your room.
And PC gaymers ain't about dat.
>>
>>724932261
this is my fetish
>>
>>724932295
Everyone knows you only want to work from home so you can jerk off on the clock, and if they're using remote work why should they hire you instead of Sanjeev from Bengaluru in the first place?
>>
>>724932261
Very easy. It involves asking literal permission to jailbreak from facebook, but they give it out to everyone.
>>
>>724932261
Juat enable developers mode (by giving your credit card numbers to faceberg)
>>
>>724911149
Zucc made sure to kill the fledgling industry in the bud by sucking up all the talent in the market and used his bound-to-fail retarded metaverse cancer
>>
>>724932390
People want to work from home because they actually want to get work done, and not just kiss the boss's ass while wasting their time in meetings all day. KYS corporate shill
>>
>>724911149
Coinciding with the hype for mobile gaming meant that it was first tainted and then discarded.
Now it would be pretty trivial for most games to have VR modes, but games right now are completely mismanaged asset flips, so that's not going to happen.
All of the development for VR now effectively enthusiast stuff.

The real issue with VR is that it's impossible to market outside of hype periods that convince normalfags, because you can't record b-roll of celebs and actors wearing it for advertisement.
>>724911524
Waggle caught on until normalfags spontaneously decided they hated it, at which point it stalled for maybe 6 years until people started adopting it again because motion controls are cool and better than dual analog slop.
>>
>>724934391
Works without credit card.
>>
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who /vrtheater/ here
I tried watching a movie in skybox just for the hell of it and I've been hooked since
having a near full field-of-view screen and immersion is kino
>>
>>724935153
>Waggle caught on until normalfags spontaneously decided they hated it
i don't think normalfags ever hated motion controls, they were just happy playing wii sports then wondered why nintendo never made a wii 2. (yes i know about the wii u)
>>
>>724911149
because the only market are the retards and troons on vrchat. vr gaming has hit its peak, you can commission someone to create a big boobed wolf hybrid snake cock wielding avatar. that's all those slop eaters need to enjoy gaming.
gameplay? there is none. just fucking hitting squares with glow in the dark dildos or hanging out with mongos wearing furfag avatars.
>>
In ideal world we have VR+AR games. Imagine you put on the goggles and it transforms your room or even your entire house into dungeon taking into account all your furniture and even rendering your cat as an npc.
>>
>>724911149
>needs floor space (rare), preferably a lot of it (extra rare)
>to use it "seriously", you need an expensive PC
>the only "non-serious" options were either a few chink versions that probably harvest your data, or the Quest headsets which definitely harvest your data and also require(d) Facebook
>everything but the Quest headsets cost a lot
>few "big hitter" games after everyone already had the main ones like Beat Saber
>standalone is too hard for most companies to pull off
>shit to use with glasses
>people don't like getting sweaty
>people wanting to game don't like standing up
>Index 2 never came out while it would've still been relevant
>headsets are still too big and heavy to be "convenient", limited by lens tech mostly
>AAA devs couldn't be assed to dev for a whole new platform and its weird controllers
>gaming as a whole is kinda in this weird slump
>some people just straight-up get nauseous regardless of practice or time
>too many meme videos of people falling off shit or breaking TVs, scaring some people out of buying into it
>too many studies about it fucking up kids' brain development

Also:
>FB gets their head up their ass about VR
>goes all in on the "metaverse" shit
>sinks a literal trillion dollars into it, IIRC
>shitloads of companies see dollar signs and want to join in on "metaverse" shit, spending a ton too
>Meta Horizons (the first Metaverse thing) comes out as a hilarious colossal flop
>flops so hard the entire industry shits itself over VR as a whole while Facebook goes full-damage control and guts shit to minimize the damage, including cutting WAY back on VR like everyone else
>Apple almost tries saving VR by getting involved, but shits the bed with a trash headset you can't do anything with
>>
>>724916405
Psycho Mantis if he gay
>>
>>724935325
I think that at the very least the companies making games became convinced that normalfags hated it, since Sony memory-holed the gyro functionality of the DS4 for most of the console's lifespan, the Wii U pro controller had no gyro functionality and Xbox hasn't made any attempt to add even just a cheap gyro to their controllers.
Adding motion controls to handheld controllers was the next logical step if companies were going to insist on continuing to use handheld controllers.
>>
>>724935626
holy poorfag cope
>>
>>724911149
Too expensive and clunky while requiring a bunch of space
Also most of the population is so weak that they can't overcome their nausea
>>
>>724935705
Nigga, I have a Quest 2, a VR-comfortable PC, and a couple of those jank-ass cellphone mount headsets. No floor space though.
If I played VR enough, I would've upgraded to the Q3, but I haven't seen enough of a reason to do it yet. Maybe if I break my Q2 or sell it or something, IDFK.
>>
>>724936030
I have a studio apartment and easily make room for VR
have you considered getting rid of your funkopop and anime figure collections
>>
>>724911149
porn
>>
>>724932295
Your attitude perfectly explains why your shithole country has been left behind by modern humans
>>
>>724936202
>more assumptions
I literally don't own anything superfluous at all, no merch, no decorations, nothing, I think that shit's stupid trash. I'm a live-in caretaker, my bedroom is a repurposed office room, there's a huge desk that weighs about 400lbs covered in paperwork that's not mine taking up half the room, and there's a "portable" storage closet that weighs about 300lbs. Both are old enough that they're lodged in the floor and can't be moved.

Funny enough, I went full grid paper and measuring every inch and redesigned the whole room, changing my floorspace from 2'x4' to 3'x4' and unblocking one of the three wall power outlets, so VR is a lot easier than it was.
I've considered swapping out my twin bed for a sleeping mat I can roll up, but I don't play enough VR to justify that, and the bed's fairly new so it'd be a waste to get rid of it anyway.

It all works out, I've got my Quest 2 and an IR illuminator, so I play at night in the dark sometimes.
>>
>>724914309
Most of them let you sit down now thankfully, and with the Meta Quest 3 you look down and then you're ready to go, if you have a computer with steam vr on your network you just connect to it, it's that easy.
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>>724911149
It's crazy to me that this tubby sperg with weird pork feet used to just be the endearing nerd making VR but is now getting billions of dollars from the government tit to make AI drones for mass surveillance and killing people.
Truly this timeline is just God's joke gone horribly wrong
>>
>>724914368
UEVR or the REAL 3d shader mod thing. Both free
>>
90% of games are made for wireless headsets, therefore shit not worth playing
>>
>>724916696
Pistol whip, crisis vrigade (brigade, theyre interchangeable) 1 and 2.
>>
>>724925273
The part that you're missing is, its basically an infinite big screen tv as well.
>>
The future of virtual tourism is upon us
>>
>>724926671
Its devs mostly unironically. Flat devs dont want the market to segment more. Vr devs want to keep it segmented so they won't have to compete with "real" games. Liekly why influencers seem to be not allowed to talk about mods like uevr and can only push made for vr tech demos
>>
>>724927268
Pcvr is where its at. Especially once you start using stereoscopic 3d converters like owl3d.
>>
>>724911405
It's the way he's tippitoeing around with his arms everywhere. I can only imagine what that would look like in motion and it's so fucking retarded.
>>
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>>724914665
what's that thin strip of mobile game revenue in 1997 supposed to be from? fuckin Snake???
>>
>>724938898
it's unreal how fun even DOOM in VR can be
>>
>>724911149
It's like someone trying to do the Chad meme walk
>>
>>724935518
Descart or decart is what I think its called. You gotta sideload it but its real-time ai gen texturing over your irl world. There's a video showing it in use
>>
Way too much effort and the reward is chatting with furries. No thanks.
>>
>>724938898
>influencers seem to be not allowed to talk about mods
Influencers aren't paid to talk about mods by the publisher
>>
>>724911149
How many times do we need this fucking thread
Do you have brain damage?
We've been over this a hundred times. It:
1) lacks apps and funding for apps and best practices for things like movement and UI
2) requires an unreasonable amount of free and empty space
3) cuts off all vision and hearing when in use which is inherently off-putting and uncomfortable

You can fix 1, 2 and 3 are fundamental flaws.
>>
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>>724911149
because video games are deeply unserious and working with palantir glowies is much more profitable
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>>724935153
>because motion controls are cool and better than dual analog slop
I'd differentiate between "waggle" and proper dual analog integrated motion aiming
>>
>>724913443
>>724919162
>>724924396
>>724927447
>Facebook

Unfortunately this. It's surprising how much Facebook poisoned the VR well simply with their presence. All good will and hope for VR just evaporated immediately as soon as they showed up. I mean before Facebook purchased Oculus, Valve was technically their rival, but they were also sharing technical data with them freely at no cost, simply in the hopes that they make a good VR headset. I wonder if Valve regrets that giving away data freely that would later be bought up by Facebook.
>>
>>724941861
The only real difference there is letting retarded developers decide on control schemes for their console releases.
It's all minimum effort and if you are lucky, then it applies lessons from games made 3 years prior and doesn't include significant regressions.
Waggle is just as much a problem as devs insisting on only including button combinations, rather than letting you rebind every action yourself, or devs making MKB and Xinput the only two mutually exclusive options.
>>
Tech wasn't ready, VR is basically just a scam. Until we get literal Star Trek holodecks VR will never really take off.
>>
>>724943204
How is it a scam?
>>
>>724941639
>Lacks apps and funding for apps
UEVR and similar mods show that this would be easily remedied with even a minimum of effort from devs. This isn't a barrier for VR so much as it's a barrier for competent development in general. Having fewer codified best practices is also better than flat gaming, which has multiple sets of codified worst practices by now, like using dual analog free camera control schemes from the 2000s.
>Requires an unreasonable amount of free and empty space
It really doesn't unless you have multiple unreasonable uses of your free and empty space or you live in a barracks with 20 other people in NYC or something.
>cuts off all vision and hearing when in use which is inherently off-putting and uncomfortable
Passthrough means that for VR desktop use, it's very unobtrusive. For full VR use, you don't notice it because your sensorium is being replaced by something else. This is only a problem for paranoid schizophrenics and this one anon who keeps taking off his headset in a panic after I'm already gone.
>>
>Be fatter than pretty much all my friends, but I have a job that requires i walk around
>Have substantially more stamina for VR than all of them
Feels good
>>
>>724938898
>>724941471
Those "VR influencers" aka shitty gadget Youtubers are just fucking retards that couldn't even figure out how to run UE4 games in VR, even though most of them were already using tools like VorpX.
There's a complete video guide on how to run almost any UE4 games in VR, just using VorpX(all games are running in DX11 until 2023 so that's the only tool you actually need), since like 2016, and nobody ever bothered googling for 5sec to see if such VR mod already exists or not.
None of them have any background as an engineer, gamedev, or even a modder, and actually know anything about VR or how it works.
>>
its currently the best way to play a few niche games, like dcs world. but if youre not into those niche games then its no use to you because the industry wont adopt it as a standard yet.
>>
>>724943732
It's not a scam in the sense that it isn't VR, it's a scam in the sense that companies pushed it like it was the next revolutionary step in gaming. Do you think anyone who bought an Oculus Rift was satisfied with their purchase?
>>
>>724938986
>>
>>724943204
>Star Trek holodecks
Those are mainly done by the "Force Fields" and if anyone could even figure out such a tech, I'm pretty sure that guy would be "Invincible" to any weapon, and will be enslaving the whole entire universe...
>>
You fags can't even agree on what's VR, you don't even know what kind of games you can play and spout the same "muh alyx, muh beatsaber" ad nauseum.
There's a reason why communities formed around VR exclusively because the burden of having to actually search for your entertainement is too much when a fucking retarded failed normalfag like yourself can simply hop on steam and buy FOTM shit like Megabonk to get his temporary dopamine injection.
>>
>>724944430
I am (I bought a used one off ebay for $200)
>>
>>724944430
>it's a scam in the sense that companies pushed it like it was the next revolutionary step

Funny. Those same companies who pushed VR into killing itself are doing the exact same thing to AI. Move fast and break shit indeed.
>>
>>724911149
I hate this image. It's implying that a pair of goggles can make you feel like you're flying through the air in weightlessness. He doesn't even have controllers.
>>
>>724911149
it's only good for porn, that's it and in fairness that's probably enough.
>>
>>724944430
well, I can tell you the "porn" was revolutionary.
just like those "AI art" apps are also revolutionary in the same way.
I'm still sad that Elon had to censor GROK for the normies, It was a damn good "super degenerated hentai porn generator" for the first week, which made absolutely ANYTHING you fucking asked for...
>>
>>724945003
nobody lost their jewbs over the metaverse, it even made new jobs and markets for selling avatars and shit
>>
>>724938529
Both shit. Just play real vr games
>>
AI advanced so much in 2 years than VR in ten years.
>>
>>724944430
>Do you think anyone who bought an Oculus Rift was satisfied with their purchase?
Yes, people still remember it fondly, even after upgrading a few generations of headsets.
>>
>>724919047
>Quest 3S outsold more than Xbox/PS5 combined last xmas.
Yet less than 25% of them are charged.
>>
>It gives me le claustrophobia!
Fucking how? Are you legitimately schizophrenic?
>>
>>724946398
you drank too much open ai piss
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To expensive when it came out, produces issues such as motion sickness and being to immersed enough that you lose track of your surroundings causing issues, most games for VR are still either in beta testing, stuck as demos to demonstrate VR capabilities but rarely making a full game, are remakes or knockoffs of already existing games, or just incomplete.
Also, players loathe doing physical activity to just play when they want to pass the time playing shit, and VR encourages you to do that.
It would be neat of there was way more VR games and prices drop, but there still would be plenty of issues.
>>
>>724946841
Amazing, how wrong one person can be
>>
>>724946398
but the AI-art-generation stuff is still stuck with "2D" which would really change the whole gaming industry if it could recreate all those characters and worlds in "3D scenes" instead of the current 2D images and 2D clips...
>>
>>724911149
Everything about it, at this point, is uncomfortable. You have a headset strapped to your head which means that maybe you can go an hour before you start to feel some kind of strain on your neck.
It's also just a space factor. VR requires lots of open floor space and considering most people are living in cluttered boxes then they simply don't have the space to enjoy the headset fully.
>>
>>724944430
>Do you think anyone who bought an Oculus Rift was satisfied with their purchase?
I was. Wanting your deep dive fantasy machine is all well and good but I get the feeling that people bitching about muh immersion and muh wires haven't actually put any time into it. It's plenty immersive, especially if you're a simfag. I wonder if these threads are a sour grapes schizo or a retarded VRfan who thinks he can't have discussion without a bait OP.
>>
>>724946841
This is like listening to a 3rd worlder living in a shithole lecture you how bad an iPhone is, which he never actually saw in his life.
>>
>>724946303
>play real vr games
real vr games won't allow me to control the camera as I please
>>
>>724947141
This whole thread is fillerd with low effort bait and/or sour grapes people
>>
>>724947283
The fuck are you talking about. Just playspace around if you're too lazy to move yourself.
>>
>>724947389
>playspace around
how is it different from using vr mods, why isn't it part of any vr game
>>
Is the quest 3 worth jumping to fro. The quest 2, or should I save up for like a Vive. I see they're doing a deal on refurbished quest 3s rn
>>
>>724947469
quest3s is the minimum vr requirement
>>
>>724911149
I own several headsets and it's a lot of fun but also annoying to use. Meanwhile regular games only require that you sit your ass down in front of the TV and grab a controller. and some consoles don't even require that (like the Switch or mobile).
TLDR the default for gaming will continue being the thing that requires the least effort
>>
Makes me want to vom after a few minutes
>>
>>724911149
>>724916405
What is it with Californians and not wearing socks/shoes? The only place you should be doing that as a man is on the beach.
>>
>>724947918
>The only place you should be doing that as a man is on the beach.
enjoy your random aids syringe
>>
too clumsy, expensive and tiring
>>
>>724947979
just like AI
>>
Consoles or PC's are just more convenient
>>
>>724948037
PCs aren't convenient
>>
>>724947452
Because you're retarded
>>
>>724947469
Quest 3 is a massive upgrade in optics coming from quest 2. Vive havent made a good headset since vive pro. Quest 3s is litterally quest2 with faster gpu, and the same shitty optics, dont buy it.
Do you play pcvr or stabdalone?
>>
>>724947045
>You have a headset strapped to your head which means that maybe you can go an hour before you start to feel some kind of strain on your neck.
this only happens with the shitty VR headsets designed by the Ameritards and Chinks.
You can play DOAX and Summer Lesson on PSVR1 for hours, and you'll feel almost nothing because the headset is actually ultra light due to the perfect balancing and the lenses are designed to float like 5mm above your eyes, and the head strap that carries the weight doesn't even touch your face.
If those Woke retards and that brainlet CEO of SnoyUS didn't interfere, PSVR2 could've dominated and even kicked Zuckerfag out of business.
>>
>>724948102
they're very convenient which is why pretty much everyone uses them
>>
>>724943861
>making apps people want to use is easy!
Clearly it isn't or people would have done it.
>nuh uh!
Yeah huh.
>Passthrough is unobtrusive!
It's extremely poor and doesn't even solve the underlying problem which is the UNCONSCIOUS issues with having your senses cut off and/or delayed.
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>>724948690
ok boomer
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>>724911149
The paradox of VR is that the best way to play video games inside a virtual reality is by simulating a flat screen in that 3D world.

Contrary to what Western people think, video games are not just interactive audio-visual experiences like the trash they produce (Half Life, Uncharted, Cyberpunk, etc.), video games are abstract games with their own rules. Thinking that an abstract game that is viewed on a flat plane will be better in three dimensions is the same as thinking that the Star Trek's chess game Spock plays is more than just a silly thing that the guys invented because it looked futuristic.
It's no wonder that the best VR applications are for simulators. In a simulator, you don't want to abstract anything, you want to replicate reality, and then it makes perfect sense to create a 3D virtual world. But most people don't even call simulators video games.
>>
>>724911149
People just want to relax playing games in the most comfortable way possible. They won't bother themselves with an inconvenient gadget.
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>>724948995
this
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>>724911149
making guns and mass surveillance turned out to be more profitable
>>
>>724948995
>The paradox of VR is that the best way to play video games inside a virtual reality is by simulating a flat screen in that 3D world.
actual retard.
a post so retarded the likes of which we haven't seen in weeks, possibly months, even
>>
>>724948549
PCVR
>>
>>724911149
Very high development costs for a very limited installed base which is not going to grow rapidly due to the high costs of procurement.
It was dead on arrival and anybody whose head wasn't completely up their own ass knew it with little more than a cursory examination.
>>
>>724948549
Shit I should also clarify. I was using Quest 3s as the plural form of "Quest 3", not the Quest 3s headset
>>
>>724948995
>simulating a flat screen in that 3D world.
just make your characters real world size in a VR 180 half sphere
>>
>>724949634
>Very high development costs for a very limited installed base
UEVR mod was made by 1 human male and is free
>>
>>724949586
>a post so retarded the likes of which we haven't seen in weeks, possibly months, even
not visiting vr threads here much, huh?
this is the quintessential brownoid post in a vr thread, I've seen variations of it at least dozen of times

>>724949994
uevr piggybacks heavily on the official unreal engine vr support built-in in the engine
>>
>>724950119
>not visiting vr threads here much, huh?
not really. thanks for letting me know, i thought it was just actual retardation
>>
>>724949994
>male
>>
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>>724911149
Motion controls and roomscale is holding it back.
I was skeptical of using UEVR with games not made for VR but the most fun I ever had with VR is MW5VR and its literally just a mod and uses my mouse and keyboard to control.
>>
>>724949586
>>724950119
Two retards who think that their shitty 3D social simulations for faggots they like are the same thing as video games.
Virtual reality is NOT for video games. It's for simulating experiences. You're not going to put highly abstract games (which are the best games, unlike the trash you consume like cattle, since you're low-IQ normalfags) into virtual reality and make them better. On the contrary, you're going to remove the abstraction and turn what was something sophisticated into a toy for children to interact with like idiots until they feel nauseous and start vomiting.
You're so clueless that you have the mentality of a 1990s businessman who thought that if he gave the player a controller where they could punch and kick in the air, it would make Street Fighter much better...
>>
VR technology is just not far enough along to fulfil the fantasy.
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>>724950651
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>>724911149
now you can relive nutty putty in vr
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>>724950874
get better at fantasies
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>>724950651
>Pavlov
>FPS, but in VR
>completely different experience
yep you're retarded
>>
>>724950874
It never will be, and no matter what "adequately close" tech you can come up with it will never be convenient enough for widespread adoption.
>>
>>724948995
> simulating a flat screen in that 3D world.
You just make your view the camera. This is still VR and is a good way to play games since a 3D world is best viewed in 3D. That aside, you can also still keep the abstraction when using motion controls. You use 1:1 motion when it makes sense and add abstract inputs when they make sense. Your argument falls apart if I just agree with you and also keep VR as abstract games with their own rules.
>>
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>>724911149
VR would've taken off like crazy if it looked like this from the start. Instead they tried to convince people to strap 10lb monstrosities on their face.
>>
>>724951627
>You just make your view the camera.
Which is vastly inferior to automated or assisted dynamic cameras and, in cases that require forced perspective, can completely destroy the graphics.
>>
>>724952453
>in cases that require forced perspective
ever been in a 3d movie theater? you can make a 3d screen of any size
>>
>>724952738
I...
Anon I don't think you know what forced perspective is.
>>
>>724952453
It will work more often than not. Most games are ok with you pointing the camera wherever you want.
>>
>>724952887
NA EC PC?
>>
10 years later and VR is utterly irrelevant.
Remember when Apple released a VR headset like 2 years ago and it flopped so fucking hard?
>>
>>724952950
Anon I'm not a Dragonball youtuber I'm not going to play Dragonball FighterZ Omega Rainbow Edition
>>
>>724953095
fucking dodged again holy shit fuck this shit site
>>
>>724953307
call me when you find a time machine so we can play a season of that game that doesn't suck ass
>>
>>724953362
meh can't be a bitch like that lol i hate this season too because my team was heavily nerfed so i had to drop my point but fuck me all my special setups and combos are so inefficient now because universal mechanics got overly buffed it sucks. it's all these people fault for fucking memeing "durrr just make everyone broken therefore nobody will be" fuck you people
>>
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>>724911149
Is that the actual Time magazine cover? It's amazing how ass the marketing for VR has been.
>>
>>724911149
You need a big, unobstructed room, and the device itself is very expensive.
>you're poor!
Me and the entirety of the global population, yes.
Video games are mass consumption products, which means they need to be affordable enough to reach at least 30 million sales, so games will sell on it, which attract developers that make games for it in first place.
A $1000 device will only sell to a handful of people and will not be worth making games for it at all.
>>
>>724947614
I've been playing Luke Ross mods while sitting down. It's peak comfort and immersion. But you need like a 5080 or better to run it.
>>
>>724911149
Too much of a hassle to setup and headaches after a period of use completely kills off any mainstream use
>>
>>724950651
It's for both. You can play third person games in VR too you know.
>>
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>>724911149
Too cumbersome. Too expensive. The zuck mere association with the new tech turned everyone off it.
>>
>>724953709
Don't worry, in a decade or two there will be enough devices for you to buy used, like how even Africans have smartphones these days. The Quest 2 itself is like $100 now.
>>
>>724954381
Buying a used vr is like buying a used condom. No one in their right mind would do that.
>>
>>724954647
Do you also avoid shaking people's hands because they touched their penis with it?
>>
>>724954832
Wait... they did what?
>>
>>724911149
NVIDIA every generation finds a feature to hype and then move on to the next when it's underwhelming.
10 series feature over the 900 series was it's VR ready, the next feature was Raytracing, then Crypto mining and now AI. All of them were bubbles to some degree. Over hyped to investors and the public by corporate marketing. Then they find out that the market in reality is much smaller then what was being promised. A bunch of companies lose money but GPU manufactures make money so they keep repeating the process.
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Im sold
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>>724955049
Finally a good game mechanic.
>>
Too much friction to put it on/take it off for daily use, I still think VR is extremely cool and good though. It's just not a replacement for flatscreen gaming

Some of my best gaming experiences ever have been VR and they were transcendent
>>
>>724954647
Mental illness
>>
>>724955042
Ethereum mining was the only bubble though. Raytracing is not new tech at all. AI is here to stay, for better or worse. Apple and Facebook are still investing billions into R&D for VR because they genuinely believe it's the future.
Moreover, I still game with VR. You can tell the tech is in its early stages, but with enough money you can get a taste of what it will be like in a decade.
>>
Im not getting one until there is a decent platter of VR mecha games, i only saw like 3 with the option so far
>>
vr will never not be turbo autistic

>>724912094
it was actually the perfect photo, as it illustrates exactly why it will never catch on



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