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File: 1709891276150668.jpg (100 KB, 1024x493)
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Did the SNES > PS2 > modern controllers reach the peak of controllers, or did we fuck it up? Should we have six face buttons standard? Should we bring back pressure sensitive buttons as a standard? Should the GC triggers with their travel, shape and click be on every controller?
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>>724920016
Good thing at the end we got normal 4 separate button d-pad. That sega style circle pad would've sucked all the ass in the world
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>>724920016
Thank god we never got any of those controller designs. Xbox Elite controllers with the hotkey paddles are probably the peak, not great for playing oldschool games though.
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>>724920426
The Sega style pad was only good for SHMUPS, but a joystick is now superior.

>>724920802
If the hotkey paddles are removable like the Dual Sense I agree. If they are able to be separate buttons instead of duplicates of face buttons, I'd agree even more.
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>>724920016
The Snes controller has the best, most comfortable, and most functional D-pad to this day imo.
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>>724922045
Here is a hot take, but the N64 one is strictly better.

>has a more grippy texture to it
>has a more crisp, less mushy button input
>controller shape places your fingers in thumb in a more natural and comfortable position
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>>724920016
Sega Saturn 3d controller is probably tied with the NES controller as the most influential controller of all time.
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Snes is my favorite controller of all time. It just feels well built and comfy
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>>724920016
Control sticks need to be sawblade shaped so you can wavedash
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>>724925152
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>>724920016
Hot take time: Genesis and XBox 360 controllers were comfortable to hold. The conform to the hand well, and I'm not sure why more people don't design controllers to that shape.

4 face buttons is just natural for something when you aren't looking at the controller. You can put your thumb in the center of the four buttons and just move it around by feel to the correct button. Trying to use 6 buttons means there's always two out of reach, and dropping down to 3 makes little sense.

Shoulder buttons and triggers should be pressure sensitive like on the Gamecube. Having two ways to press the the shoulders (thus giving them three positions) gives them more variety that you could use for the button. Sure, it's not going to be useful for everything - you don't need to partially look down gunsights - but there are a lot of things you could use it for.

Nearly everybody gets the thumbsticks wrong. Thumbsticks should line up with the arms when holding the controller, and should be at the top. D-pad and face buttons should be below that, at a natural angle to move your thumbs when holding the controller. The main reason they aren't is because FPS players have been using the "claw" method of holding the controller and FPS designers have just build their games with that expectation in mind, rather than making use of the available buttons they would normally have. So you can't move the thumbstick above the buttons because it wouldn't be possible to hold the controller that way. (not easily, anyway)



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