[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 6543654654.jpg (22 KB, 639x361)
22 KB
22 KB JPG
>"It's one of the best immersive sims bro"
>Linear story progression
>Can't alter the main plot
>0 social system
>0 sequence breaking
>Metroidvenia style progression that's itself gated behind story progression
>Resource management and useless busywork
>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,
>And most importantly it's boring as shit to play.
I fell the meme, this game is nothing more but Bioshock in space but with a shitty story and an annoying resource management mechanic.
>>
File: prey GLOOer.jpg (72 KB, 1080x892)
72 KB
72 KB JPG
>0 sequence breaking
>>
>>724920668
But you described System Slop 2
>>
>>724920668
>sequence breaking
What are some games with sequence breaking
I am really curious
>>
>>724920668
>>Can't alter the main plot
actually. you can. you can kill off plot important npcs or side with the security guy and your final objective can differ. still feels very wafer thin since NPC and plot interaction barely matters since your isolated 80% of the time till it decides to be elder scrolls for an area in the game.
>>
>>724920668
Wrong
You can interact with environment far more in Bioshock
It's like Arkane gave up after making the GLOO gun and decided the whole rest of the game should just be Metroid Prime
>>
File: confused-nick-young-.jpg (109 KB, 2000x1000)
109 KB
109 KB JPG
>>724920668
>Shares traits with the best immersive sims
>But that makes it a bad immersive sim
?
>>
>>724920668
>Linear story progression
>Can't alter the main plot
Not part of being an imsim. Prey Mooncrash barely had any plot and was an even better imsim for it.
>>
>>724921769
moon crash was too easy and too small in scope. id like a game to plays like the first few hours of prey, but for the entirety of the duration. that would be the perfect game.
>>
>>724920668
it's a very fun game i play yearly
usually with a randomiser and only ever on nightmare difficulty
i'm not blind to its flaws but i like the world setting
>>
>>724921469
>You can interact with environment far more in Bioshock
lol
>>
>>724920668
Prey kicks ass, OP smokes cock.
>>
>>724921879
>id like a game to plays like the first few hours of prey
I liked Mooncrash because it made that first few hours longer by resetting your progress. I think the future of imsims is in roguelite hybrids like this, which also means de-emphasizing narrative in favor of mechanical depth.
>>
>>724921240
Deus ex
Mgs3
Baldurs gate 2
Probably a few text adventure games?
>>
>>724920668
Pretty much every criticism you listed is in Deus Ex as well, the only other immersive sim, or it's not true.
>>
>>724920668
>Linear story progression
Like in System Shock 2, which Prey is heavily inspired by.
>Can't alter the main plot
Like in System Shock 2, which Prey is heavily inspired by.
>0 social system
Like in System Shock 2, which Prey is heavily inspired by.
>0 sequence breaking
I don't remember if there was sequence breaking in System Shock 2. If there was, then this is your first valid point.
>Metroidvenia style progression that's itself gated behind story progression
Your progression in System Shock 2 is also tied to plot, you can't just go straight to Von Braun from MedSci.
>Resource management and useless busywork
Like in System Shock 2, which Prey is heavily inspired by.
>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod
Like in System Shock 2, which Prey is heavily inspired by.
>And most importantly it's boring as shit to play.
Like System Shock 2, which Prey is heavily inspired by.
>>
>>724920668
OP kicks ass, Prey smokes cock.
>>
File: 1735385386147142.png (167 KB, 930x337)
167 KB
167 KB PNG
>>724920668
did you even email bro?
>>
>>724920668
It's also the most woke game I ever played, by far. Very strange that /v/ never brings it up how woke it is.
>>
>>724925113
No one gives enough of a shit about this game for the outrage bait
>>
>>724920816
This.
You can get to the escape pod as soon as you get to the dome and get a non-standard game over.
>>
I collected all the emails
>>
>immersive sim
might be one of the dumbest genre names ever created
>>
>>724920668
>Can't alter the main plot
You either only played a few hours or didn't actually try very hard to alter it
>>
>>724920668
>>Linear story progression
>>Can't alter the main plot
>>0 social system
>>0 sequence breaking
Yes, this is true for every immersive sim, retard
>>
I broke the game on my very first playthrough by returning to the first hub after the lobby, finding the neuromod factory and getting the neuromod blueprint. It's too easy.
>>
>gloo everything
pssh nothing personnnnellllll kiddo
>>
>>724920668
>Linear story progression
>Can't alter the main plot
Thief and Thief II say hello.
>>
>>724921240
Halo
>>
>>724920668
>right ability
>in fucking Prey 2017 of all games
This is why you fail.
>>
>>724920816
I wonder if it's possible to go through the full game with no weapons but the gloo gun.
I can't honestly recall if there are any must-kill typhons.
>>
>>724928581
There are some, yes, albeit they're not scripted to be that way, rather their presence deactivates nearby machinery that you need to use
In the second level for example I believe it's impossible to go out the airlock unless you kill the nearby Phantom that's deactivating its mechanisms
>>
>>724920668
>linear story progression
>can't alter the main plot
Nigger name a single immersive sim that's actually relevant where you can do that.

>zero social system
This was, quite literally, only really a thing in Human Revolution/Mankind Divided.

>Metroidvania style progression
Have you ever played a single imsim? They all have doors you can't enter right away and areas which become larger later on when you progress.

>resource management
A hallmark of imsims and how I know you're baiting at this point. Get better taste, homo
>>
>>724922601
>Mgs3
The End?
>>
>>724928707
Oh, right. I forgot that shit.
Yeah, I think you also have to actually kill that technopath at the top of the elevator, now that you mention it. I don't think that's optional.
>>
>>724928880
All of the bosses have secret gimmicks to beat them easy
>>
File: pray 1495660196996.png (425 KB, 960x524)
425 KB
425 KB PNG
>>724920816
>>724920976
>>
File: 1751693864704987.png (41 KB, 168x300)
41 KB
41 KB PNG
>>724920668
What is an imsim exactly? What makes it different from an RPG?
>>
>>724929569
It's basically just something that has mechanics and gameplay similar to stuff like System Shock, Deus Ex, and Thief. Highly interactive worlds with environmental mechanics and multiple ways to play/accomplish tasks.
>>
>>724922601
>Deus ex
Huh? You could maybe rush the exit but the levels will always play out in sequence.
>>
>>724929156
thats not sequence breaking though, you still need to beat the bosses in order.
>>
>Linear story progression
>Can't alter the main plot

are there many immersive sims that do this? Classic ones like thief, system shock, or dishonored dont have this. I can only really think of deus ex
>>
>>724931385
Even DX doesn't let you do much with the main plot. It has little footnote things like whether Paul survives and if Simons dies at oceanlab or a51, but the story itself and the things you do don't branch or change according to your choices.
>>
>>724931704
And the ending is only influenced by the final choice. I dunno where OP took that imsims should have branching plots. Probably out of his ass like the rest of his points.
>>
>>724920668
lmao get your facts straight turbofaggot
>>
>>724929569
There are metroidvanias, there are soulslikes and then there are games that copy Ion Sotorm and Looking Glass games.
>>
File: 9283655.jpg (97 KB, 446x559)
97 KB
97 KB JPG
>>724920668
>0 social system
go outside faggot
>>
>>724935619
no one is out there, anon
i can't even find the migrant gangs that the news was talking about
i'm starting to believe that COVID really did kill everyone
>>
Floating outside the station made me feel like I was really in space, it was cool.
>>
>>724920668
>"It's one of the best immersive sims bro"
True
>Linear story progression
False
>Can't alter the main plot
False
>0 social system
False
>0 sequence breaking
False
>Metroidvenia style progression that's itself gated behind story progression
False
>Resource management and useless busywork
False
>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,
False
>And most importantly it's boring as shit to play
False

Next time try playing the game before making a thread. Thanks
>>
>>724930101
By that logic, couldn't even Elder Scrolls be considered an Imsim?
>>
>>724929569
There's always this argument that the genre name is stupid but only brainlets dislike it. These same faggots would argue that the "rock" genre is a stupid name because the music is not played with rocks.

Anyway, imsims are technically a subgenre of RPG but the main distinction is freedom of approach in gameplay and navigation and a heavily systems-driven design that enables emergent gameplay. These sound kind of generic but so few games actually do this that the handful of games that do get their own subgenre name.
>>
>>724937551
Not that anon, but I think the main distinguishing factor is gameplay that was not necessarily intended by the devs. Everything you can do in Elder Scrolls was directly intended and programmed by the devs. A good imsim implements a bunch of overlapping systems that often enable you to do elaborate setups to solve problems in ways that the devs themselves never discovered. The key is making the systems deep enough and their interactions complex enough for this sort of experience to emerge.
>>
>>724937838
Building new paths with a glue gun is intentional. Putting a bucket on the shopkeeper's head is not.
>>
>>724937981
I never mentioned the GLOO gun in my post. But anyway, yes putting a bucket over a shopkeeper's head is a creative way to solve a problem that the devs never intended. But in this case, the exploit works because of the game's lack of reactivity. It's supposed to be the other way around in a well designed imsim. These creative solutions are supposed to work because the game is reactive, not because it isn't. If the exploit is immersion breaking rather than immersion enhancing then it's not too far off from just discovering an out of bounds glitch. This is where the im in imsim makes sense.
>>
>>724938180
Blind and retarded Thief guards are also immersion breaking, yet somehow it is an imsim
>>
>>724920668
You forgot to mention that most of the "lore" is soap opera drama bullshit.
>>
>>724937551
Some people technically do, actually. Some people consider Bioshock an imsim, some don't. It's not really an actual genre so the debate on what they are is sort of autistic. And this >>724937838 anon is right. A lot of immersive sims try to capitalize on emergent gameplay instead of super polished combat.
>>
>>724920668
Yeah it's pretty fucking good. What about it?
>>
>>724920668

>"It's one of the best immersive sims bro"
It is
>Linear story progression
So? doesn't need to be non-linear to be imsim
>Can't alter the main plot
Same as previous
>0 social system
Not needed
>0 sequence breaking
Not needed and also not true
>Metroidvenia style progression that's itself gated behind story progression
Again what do you think it should be/ it is an imsim not a sandbox game
>Resource management and useless busywork
Not that annoying
>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,
Just like in a lot of other great imsims
>And most importantly it's boring as shit to play.
this retard wanted minecraft instead of an immersie sim
>>
>>724920668
>>Linear story progression
yes
that's an immersive sim
>>
>>724921997
>lol
lmao
>>
>>724920668
>Linear story progression
Examples of non-linear story progressions? Especially in Im-Sim? Do you even understand what the fuck you typed there?
>cant alter the main plot
Not in major ways unless you think saying NOPE and using a shuttle to gtfo is not one.
>0 sequence breaking
What?
>resource management
>busywork
>right ability
>boring as shit to play
Filtered.
>>
Oh look yet another contrarian thread on /v/. Big shocker...
>>
>>724943769
>this retard wanted minecraft instead of an immersie sim
Yup, sure looks like it.
>>
>>724921469
This is the most stupid post I've read on /v/ today and that's really impressive



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.