>"It's one of the best immersive sims bro">Linear story progression >Can't alter the main plot>0 social system >0 sequence breaking>Metroidvenia style progression that's itself gated behind story progression>Resource management and useless busywork>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,>And most importantly it's boring as shit to play.I fell the meme, this game is nothing more but Bioshock in space but with a shitty story and an annoying resource management mechanic.
>0 sequence breaking
>>724920668But you described System Slop 2
>>724920668>sequence breakingWhat are some games with sequence breaking I am really curious
>>724920668>>Can't alter the main plotactually. you can. you can kill off plot important npcs or side with the security guy and your final objective can differ. still feels very wafer thin since NPC and plot interaction barely matters since your isolated 80% of the time till it decides to be elder scrolls for an area in the game.
>>724920668WrongYou can interact with environment far more in BioshockIt's like Arkane gave up after making the GLOO gun and decided the whole rest of the game should just be Metroid Prime
>>724920668>Shares traits with the best immersive sims>But that makes it a bad immersive sim?
>>724920668>Linear story progression>Can't alter the main plotNot part of being an imsim. Prey Mooncrash barely had any plot and was an even better imsim for it.
>>724921769moon crash was too easy and too small in scope. id like a game to plays like the first few hours of prey, but for the entirety of the duration. that would be the perfect game.
>>724920668it's a very fun game i play yearlyusually with a randomiser and only ever on nightmare difficultyi'm not blind to its flaws but i like the world setting
>>724921469>You can interact with environment far more in Bioshocklol
>>724920668Prey kicks ass, OP smokes cock.
>>724921879>id like a game to plays like the first few hours of preyI liked Mooncrash because it made that first few hours longer by resetting your progress. I think the future of imsims is in roguelite hybrids like this, which also means de-emphasizing narrative in favor of mechanical depth.
>>724921240Deus exMgs3Baldurs gate 2Probably a few text adventure games?
>>724920668Pretty much every criticism you listed is in Deus Ex as well, the only other immersive sim, or it's not true.
>>724920668>Linear story progression Like in System Shock 2, which Prey is heavily inspired by.>Can't alter the main plotLike in System Shock 2, which Prey is heavily inspired by.>0 social systemLike in System Shock 2, which Prey is heavily inspired by.>0 sequence breakingI don't remember if there was sequence breaking in System Shock 2. If there was, then this is your first valid point.>Metroidvenia style progression that's itself gated behind story progressionYour progression in System Shock 2 is also tied to plot, you can't just go straight to Von Braun from MedSci.>Resource management and useless busyworkLike in System Shock 2, which Prey is heavily inspired by.>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromodLike in System Shock 2, which Prey is heavily inspired by.>And most importantly it's boring as shit to play.Like System Shock 2, which Prey is heavily inspired by.
>>724920668OP kicks ass, Prey smokes cock.
>>724920668did you even email bro?
>>724920668It's also the most woke game I ever played, by far. Very strange that /v/ never brings it up how woke it is.
>>724925113No one gives enough of a shit about this game for the outrage bait
>>724920816This. You can get to the escape pod as soon as you get to the dome and get a non-standard game over.
I collected all the emails
>immersive simmight be one of the dumbest genre names ever created
>>724920668>Can't alter the main plot You either only played a few hours or didn't actually try very hard to alter it
>>724920668>>Linear story progression >>Can't alter the main plot >>0 social system >>0 sequence breaking Yes, this is true for every immersive sim, retard
I broke the game on my very first playthrough by returning to the first hub after the lobby, finding the neuromod factory and getting the neuromod blueprint. It's too easy.
>gloo everythingpssh nothing personnnnellllll kiddo
>>724920668>Linear story progression>Can't alter the main plotThief and Thief II say hello.
>>724921240Halo
>>724920668>right ability>in fucking Prey 2017 of all gamesThis is why you fail.
>>724920816I wonder if it's possible to go through the full game with no weapons but the gloo gun.I can't honestly recall if there are any must-kill typhons.
>>724928581There are some, yes, albeit they're not scripted to be that way, rather their presence deactivates nearby machinery that you need to useIn the second level for example I believe it's impossible to go out the airlock unless you kill the nearby Phantom that's deactivating its mechanisms
>>724920668>linear story progression>can't alter the main plotNigger name a single immersive sim that's actually relevant where you can do that.>zero social systemThis was, quite literally, only really a thing in Human Revolution/Mankind Divided.>Metroidvania style progressionHave you ever played a single imsim? They all have doors you can't enter right away and areas which become larger later on when you progress.>resource managementA hallmark of imsims and how I know you're baiting at this point. Get better taste, homo
>>724922601>Mgs3The End?
>>724928707Oh, right. I forgot that shit.Yeah, I think you also have to actually kill that technopath at the top of the elevator, now that you mention it. I don't think that's optional.
>>724928880All of the bosses have secret gimmicks to beat them easy
>>724920816>>724920976
>>724920668What is an imsim exactly? What makes it different from an RPG?
>>724929569It's basically just something that has mechanics and gameplay similar to stuff like System Shock, Deus Ex, and Thief. Highly interactive worlds with environmental mechanics and multiple ways to play/accomplish tasks.
>>724922601>Deus exHuh? You could maybe rush the exit but the levels will always play out in sequence.
>>724929156thats not sequence breaking though, you still need to beat the bosses in order.
>Linear story progression >Can't alter the main plotare there many immersive sims that do this? Classic ones like thief, system shock, or dishonored dont have this. I can only really think of deus ex
>>724931385Even DX doesn't let you do much with the main plot. It has little footnote things like whether Paul survives and if Simons dies at oceanlab or a51, but the story itself and the things you do don't branch or change according to your choices.
>>724931704And the ending is only influenced by the final choice. I dunno where OP took that imsims should have branching plots. Probably out of his ass like the rest of his points.
>>724920668lmao get your facts straight turbofaggot
>>724929569There are metroidvanias, there are soulslikes and then there are games that copy Ion Sotorm and Looking Glass games.
>>724920668>0 social system go outside faggot
>>724935619no one is out there, anoni can't even find the migrant gangs that the news was talking abouti'm starting to believe that COVID really did kill everyone
Floating outside the station made me feel like I was really in space, it was cool.
>>724920668>"It's one of the best immersive sims bro"True>Linear story progressionFalse>Can't alter the main plotFalse>0 social systemFalse>0 sequence breakingFalse>Metroidvenia style progression that's itself gated behind story progressionFalse>Resource management and useless busyworkFalse>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,False>And most importantly it's boring as shit to playFalseNext time try playing the game before making a thread. Thanks
>>724930101By that logic, couldn't even Elder Scrolls be considered an Imsim?
>>724929569There's always this argument that the genre name is stupid but only brainlets dislike it. These same faggots would argue that the "rock" genre is a stupid name because the music is not played with rocks.Anyway, imsims are technically a subgenre of RPG but the main distinction is freedom of approach in gameplay and navigation and a heavily systems-driven design that enables emergent gameplay. These sound kind of generic but so few games actually do this that the handful of games that do get their own subgenre name.
>>724937551Not that anon, but I think the main distinguishing factor is gameplay that was not necessarily intended by the devs. Everything you can do in Elder Scrolls was directly intended and programmed by the devs. A good imsim implements a bunch of overlapping systems that often enable you to do elaborate setups to solve problems in ways that the devs themselves never discovered. The key is making the systems deep enough and their interactions complex enough for this sort of experience to emerge.
>>724937838Building new paths with a glue gun is intentional. Putting a bucket on the shopkeeper's head is not.
>>724937981I never mentioned the GLOO gun in my post. But anyway, yes putting a bucket over a shopkeeper's head is a creative way to solve a problem that the devs never intended. But in this case, the exploit works because of the game's lack of reactivity. It's supposed to be the other way around in a well designed imsim. These creative solutions are supposed to work because the game is reactive, not because it isn't. If the exploit is immersion breaking rather than immersion enhancing then it's not too far off from just discovering an out of bounds glitch. This is where the im in imsim makes sense.
>>724938180Blind and retarded Thief guards are also immersion breaking, yet somehow it is an imsim
>>724920668You forgot to mention that most of the "lore" is soap opera drama bullshit.
>>724937551Some people technically do, actually. Some people consider Bioshock an imsim, some don't. It's not really an actual genre so the debate on what they are is sort of autistic. And this >>724937838 anon is right. A lot of immersive sims try to capitalize on emergent gameplay instead of super polished combat.
>>724920668Yeah it's pretty fucking good. What about it?
>>724920668>"It's one of the best immersive sims bro"It is>Linear story progressionSo? doesn't need to be non-linear to be imsim>Can't alter the main plotSame as previous>0 social systemNot needed>0 sequence breakingNot needed and also not true>Metroidvenia style progression that's itself gated behind story progressionAgain what do you think it should be/ it is an imsim not a sandbox game>Resource management and useless busyworkNot that annoying>90% of the "immersive sim" aspect of the game is just having the right ability to enter a locked room and get some useless resources, keycard to advance some pointless side quest or a neuromod,Just like in a lot of other great imsims>And most importantly it's boring as shit to play.this retard wanted minecraft instead of an immersie sim
>>724920668>>Linear story progressionyesthat's an immersive sim
>>724921997>lollmao
>>724920668>Linear story progressionExamples of non-linear story progressions? Especially in Im-Sim? Do you even understand what the fuck you typed there?>cant alter the main plotNot in major ways unless you think saying NOPE and using a shuttle to gtfo is not one.>0 sequence breakingWhat?>resource management>busywork>right ability>boring as shit to playFiltered.
Oh look yet another contrarian thread on /v/. Big shocker...
>>724943769>this retard wanted minecraft instead of an immersie simYup, sure looks like it.
>>724921469This is the most stupid post I've read on /v/ today and that's really impressive