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How did STALKER 2 get mogged by this furry game?
>>
>>724928317
I dunno, post some weebums and screenshots I guess. Do I have to do your job, shill?
And
>furry game
So, you get raped when you lose? Can you rape? I imagine it's all gay shit.
>>
>>724930950
>So, you get raped when you lose? Can you rape?
sounds kino, but sadly i doubt that
>>
This game is literally nothing like STALKER and I'm sick of this furry nigger shilling this nonstop
>>
fuck this furtranny goyslop, play Adaca instead
>>
Looks cool and unique but...

$30 I mean geez it's early access
Maybe $10 or $15 but $30?
>>
>>724931218
have you even looked at the game for 1 second? it quite literally is
>inb4 its that one sperg that somehow thinks the game is an extraction shooter
>>724931818
yeah the price sux
im only trusting it because its a pre established dev that made Adaca ((just pirate it))
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I dont think so
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its unironically the perfect stalker clone for the context of /v/
>none of the shitposter autists will actually play it because of the furry shit
>stealth threads are consistently perfect with actual gameplay discussion because the 60iq side of the board cant identify it
>>
>>724934360
?
>>
the game is fine but I hope the dev keeps his useless politicals take to himself. The pronouns DIRECTCLY at the character select / creation was already a faceslap but I pushed through it because the gameplay looked more fun that this shit and yea it is. However some characters still have some dialogue about gender (the hidden merchant going who cares about gender it's a social construct) and apparently the leader of the commies being unkillable but I've yet to shoot her in the face.
Also classic fascist bad, commie resistance good. You start with a neutral relation with commies but fascist immediatly shoots you. The military and cultist faction is not too fleshed out yet. Finally, the anomalies are nice and they feel otherwordly but I want more horror thing like the black and gray fog or the red thunderstorm. I truly, TRULY hope that the dev just focus on what makes stalker good and leave the political shit aside
>>
>>724928317
It's pretty good
The robot noises spook me
>>
>>724933973
>im only trusting it because its a pre established dev that made Adaca ((just pirate it))

I'm playing it pirated right now its available
https://rutracker.org/forum/viewtopic.php?t=6725579

First thoughts its really fucking clean. The animal models are a lot more original than just generic humans, the UI is very good, the game runs smoothly, the settings and UI is well done.

I'll toss the dev $50 if I like it in 10 hours of playing.
>>
>>724928317
>Pronouns on character select screen
>Body types instead of genders in character creation
>Progressive pride flag emblem as one of the customisation options
>Shopkeeper that yells at you "Genders are not real" even though you never asked or mentioned it
>The communist faction are the obvious good guys
>The leader of the communist faction, a girlboss by the way, has an item that makes xer unkillable.
>Fashist faction is obviously evil and hostile to the player by default
Tranny communist dogfucker slop.
Even STALKER 2 is better than this.
>>
his politics seep through but the game itself is good so its worth playing if you're a stalker enjoyer
>>
>>724935624
>I want to fuck dogs
>>
>>724928317
>Look like Roblox
>Fit more stuff in because you didn't build the engine or do complex modelling
>>
>>724933973
>pre established dev that made Adaca
huh, i didn't know he was working on something else.
does it still keep the heavy half-life influences from it?
>>
>>724935356
I don't care if the game fits a political agenda of the 21st century, its his world anyways. It just needs SOVL and good gameplay.

From my time playing it it feels polished but needs more content. I really dislike that he went with stalkers instead of something more original and also I think this game would benefit from unique skilling like fishing, cooking and crafting. IDK if that's in the game but if its not it should be added, like RPG levels.
>>
Just because stalkan 2 dropped the ball hard doesn't mean you have to pretend this slop is good
>>
>>724935930
>you didn't build the engine or do complex modelling
local man has literally no idea of how engines or videogames work
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>>724936073
3/4 the things in his greentext are pure fiction anyway
>. I really dislike that he went with stalkers instead of something more original
its actually comical how shamelessly cloney it is. "stalkers" "artifacts" "anomalies"

>like fishing, cooking and crafting.
supposedly the dev was working on a new sort of animal that you can kill for meat as an experiment, i hope its heading in that direction
>>
>still no base to the cultist
>military has no merchant
I can't chill with the mushroom bros and I can't just rp as a fed, fuck me
>>
>>724934978
You should probably stay away from all forms of fiction
>>
Unlike STALKER I can't equip artefacts. I want to, how do?
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>>724936503
I stay away from badly written fiction, you're right
>>724937045
As long as they are in your inventory you get the buff, they are shown on the bottom left side of your inv
>>
>>724937045
>>724937127
yea in this one you cant choose whether or not the artifact will be affecting you
>>
>>724937127
In the Character Info?
I got a chunk of red moss though I'm not seeing much difference.
>>
>>724928317
I have actual silverfish in my house right now, and the poison that kills them are unavailable to purchase unless you have a license. Now I have to pay some exterminator 100x the cost of the fucking poison just to drop some chunks of poisoned bait everywhere and drag their dirty boots on my hardwood floors.
>>
Explain how this game is anything like stalker

NOTE: Anomalyslop is not STALKER
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>>724939067
its literally a 1:1 stalker clone in a late stage of development. for the record i dont like analmeme and gaymma
while it doesnt instantly give you the main quest and instead drops you off by yourself, it does have a main mission, its just not finished yet because the other elements are supposed to be more fleshed out compared to the OG stalker trilogy that consistently cut 2/3 its side content ambitions mid-development
it doesnt have autistic grind and chores like anomaly, you can actually go ahead and loot great shit, stumble across great treasures early if you know where to go or decide to delve balls deep into somewhere dangerous, etc. But unlike the stalker trilogy it still has actual progression so being well geared up is important and you dont instantly mog the game as soon as you get a non-early-game-weapon, and lategame will have you fighting actual tricky threats on occasion. Oh yeah the early game weapons in this can actually shoot straight, in turn the caliber differences, penetration etc actually matter. My only qualm with the core gameplay is that the base sprint speed is way too fast

its overall everything you can expect from a more fleshed out stalker. the anomalies and artifacts, the elaborate factions, etc
>>
It definitely feels like STALKER, but the creator is a tranny commie.
Pirate it, it's got a solid gameplay loop. I just use the cheat menu to set all factions to 0 so I can side with the nazis against the commies.
>>
>Merchant randomly brings up gender out of nowhere and talks about how it isnt real

How the fuck is anyone on here unironically shilling this
>>
>>724939754
Technically you CAN get yourself into a neutral standing with the fascists if give them gift and avoid fighting them and if tarots is kind to you but yea, cheat menu.
Also yea pirate the fucking thing I don't know what compelled me to pay for it.
Anyone tried to shoot the commie leader to see if indeed she's unkillable ?
>>
>>724928317
I'd like to try this game out but I also don't want to participate in some spergs fetish.
>>
>>724928317
I played the demo like 3 months ago and it was LAGGY AS FUCK. The game is just some ugly low poly shit how can it lag so much?
>>
>>724940187
trannies cant optimize
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>>724934360
let me guess, its UE5, looks like that and runs at 45 fps medium settings 1080p?
>>
>Furry
>Trans
>Commie

5 years ago a game like this would've been mocked to death on /v/

what happened
>>
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Anyone know how to do this puzzle?
I feel it is a puzzle, given the note I got said to look for the scarecrow between two rocks.
There was also an odd one with a skull, a candlestick, and a music box. Didn't figure it out.
>>
>>724940680
You need a shovel
>>
>>724940558
The people that would do that went to twitter.
>>
>>724934360
i'm getting the unreal engine ick' from this image
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>>724939849
try actually playing the game and you will find out this only happens with one crazy freak in some random pit
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>>724940187
>>724940390
It ran fine on my machine
By "fine" i mean "it can hold up 165fps maxed on a RTX 4070 and 75fps near-maxed on a gtx 1080", which still technically means "runs 3x worse than it would if it was made on unity instead of UE5"
>>
that hidden drill site is fucking spooky
>>
>>724940558
roblox zoomers love their tranny low poly shooters
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>>724941103
Said freak isn't even from that reality. The merchant is a fae who is clearly insane.
>>
>>724928317
It didn't though. Project Silverfish kind of sucks. Also it's got pronoun faggotry.
Not much of a surprise though seeing as the devs' previous game had a non binary character for the main story and a dyke for the open world mode
>>
what are the lizard people called that you play as?
>>
>>724940742
I found the stardust and got transported to some beach world. I do wish the game would give a bit more direction, though I appreciate that it makes you actually DO STUFF in the game.
>>
The underground bunkers where you need a torch, or nightvision if you can afford it, are hell. I love any game that's willing to have genuinely dark areas that require a light source to navigate.
Does anyone know if enemies keep spawning as you go through them?
>>
Both are shit
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>>724941697
yeah enemies respawn
>>
>>724941697
>>724941846
wait misread your post, sorry
I believe spawns are set the moment you enter a zone, but enemies will respawn each time you load into the same zone
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>>724941697
Everytime you re/enter a map/level it regens enemies and anomalies
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>>724941893
>>724941904
Wording probably wasn't the clearest. Yeah I figured they regen what was in each zone when re-entering but too many times I'd had something appear in a bunker that got the jump on me when I thought I'd cleared out rooms it could have come from.
Turning around and having the enemy you can't look at then pull you the entire corridor scared the hell out of me, first time encountering it too.
>>
>>724936073
I gave it a shot a while back and unless they made some drastic changes it seemed kind of shit. There were a lot mechanics that were poorly, if never properly explained. Case in point: insanity. There was nothing in the game that tells you what it did or how you can gauge your sanity. I had to do some digging to find out. Turns out it affected the spawn rate for hallucination enemies or some shit and the only way to determine your current sanity was to look at your character model's eyes on the inventory menu.
The factions looked way too much alike. Usually the only identifying marks on their armor with the exception of cultists are tiny strips of colored tape. If you look at Stalker, each faction had their own unique armor design so they were easily identifiable, even at a distance. Here, often times it's often hard to tell which dudes are members of hostile factions until they start shooting, especially at night. Doesn't help that the game basically just drops you in without really introducing the factions. If you look at Stalker, each hostile faction is introduced before they start appearing regularly so you know that they're hostile. Here it basically boils down to "you'll find out if they start shooting at you" which is kind of a shit design decision in a game where enemies can potentially one shot you and death has heavy penalties.
>>
>>724939849
Said merchant is a literal crazy hag who lives in a sewer and charges total ripoff prices. And is the one merchant who sells literal drugs. The shit part is that said hag sometimes stocks blueprints for a certain weapon that cannot be acquired otherwise and that the hag has the nerve of asking 4000 dollarydoos for the fucking blueprint.
>>
>>724934360
>>724940680
wishlisted it a while ago but I still don't get why so many indie games like this lack so much textures
adding textures adds so much to the art and atmosphere of games, this one seems nice to play but looks visually so bland and soulless
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>>724935649
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>>724942096
there are some event triggers that will spawn more enemies for "story" stuff, but other than that enemies don't respawn while in a zone
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>>724942151
I don't remember if it's explained in the game or not but binoculars will tell you the faction of units if you press R when looking at them
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>>724942151
>There was nothing in the game that tells you what it did or how you can gauge your sanity
And that's a good thing. Do you really want another fucking bar that shows you X of something?
>>
>>724928317
It didn't. Trannies are the weirdos who make great games, not furries.
>>
>>724941697
Enemies can spawn in dungeons after you have entered, both monsters and Scav squads depending on the dungeon and contract. Doing both contracts in AG East at the same time causes a lot more Handyman spawns and increases the chance of a Scav squad being present or arriving as reinforcements. Scav squads are usually well armed, and be aware that they always have their flashlights on.
>>
>>724942189
You can make 600k from the bank vault or 3k from one enemy drop if they have good enough guns. I don't think 4k is much of an issue.
>>
>>724928317
Its not that good, I tried it
What annoyed me the most was the overly fast movement speed and the tiny levels, theres not really a sense of travel, more like zooming from one arena to the next one. Also the atmosphere is meh
Ill be trying stalker2 with mods instead
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>>724942096
Most maps will bring more enemies, for example slums will have constant influx of shitters.
>Teleport nigga
Piss easy
>Get teleported
>Kill him
The only hard enemies in this entire game are your fellow lizard people and Wraith (fuck this, what was the dev thinking with this one?)
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>>724928317
I simply refuse to play furshit
even if it had the best gameplay in the world
>>
hate how that northern shortcut on the rail line won't open until you get like 4000 rep with one of the factions, even if you manage to loop around the entire map and get to the other side of the shortcut
felt like I had done all the contracts for them anyways and was nowhere close to hitting the reputation required to unlock the shortcut
>>
>ugly lowpoly
>soulless volumetric lighting out of every lightsource
>furshit
No, thanks. Enjoy your diaper fetish by yourself.
>>
>>724928317
We already have a STALKER game made by a furry, ADACA, and it's very kino. It's also partially HL2 and Halo, and there's no furry shit in the game itself, so it's a better game no matter how you put it.
>>
>>724928317
I tried it but the map the usual low poly asset marketplace slop like every other shitty survival game and I immediately refunded it
>>
>>724942876
that's the same developer as Project Silverfish
>>
>>724942573
>Pre-patch Metropol where you could watch from the rooftops often how a Wraith would cut through four different squads in the streets below
Absolute fucking kino, Wraiths are also agressieve as fuck in Metropol. Don't go down to street level of you are overencumbered.
>>
>>724942340
When every other bit of crucial information is conveyed by bars, that'd actually be preferable. Yes, it could be a cool way to determine your character's status but it's conveyed by the fucking character portrait, AKA that model viewer most people just use to see if whatever they're wearing just looks cool or not. And again, this is never fucking explained to the player in the game. I had to ask people outside the fucking game about it. Given the fact that it's never explained what mental health is in the game and the fact that unlike every other stat in the game, there's no bar for it, most people are just going to assume it's just a planned feature that hasn't been implemented yet due to the game being in early access.
>>
>>724942371
>implying the dev isn't a tranny
>>
>>724942635
Make a distinction between someone doing it for blatant fetish reasons and someone doing it for style.
Plus you can shoot anyone that gets annoying.
>>
>>724942982
Yeah, already saw that. Well not only he's a faggot because he literally is, not only he's a faggot for making a furry game when he's (he/him/wnbaw) clearly capable to make a proper non-deviantart game, not only he's a faagot for putting so much of his brainrot political shit into the game when ADACA wasn't THAT aggressive with its propaganda, he's also a huge cock-sucking greedy faggot for doing this shit instead of expanding ADACA which clearly could've used more content.
I will not be boughtening. Torrents it is.
>>
>>724928317
Are there playable birds?
>>
Also holy shit the samefag shilling is fucking insane he's not even trying. Fuck you hiroshimoot, there's an ip counter waiting for you in hell.
>>
>>724928317
I played the demo for a bit, explored a pretty cool dungeon that lead to another dungeon where I found an SCP lab thing and left with an industrial diamond drill that sold for like $25k and could buy whatever I wanted. It was fine but nothing about it really gripped me, the enemies were boring and it felt very bare bones sandboxy. Don't think I'll return to it until it's completely finished and then maybe pirate it/buy it on a sale
>>
hope we will be able to side with the military faction, they got cool armor
>>
i dont know why you would make your game a "stalker clone". why not just make it an rpg?
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>>724943149
The problem is that a bar for this shit will either not work properly or be a total clusterfuck
>Every kill
>Some anomalies
>Food shit
>Some items
>Events
>Some traits
Affect mental fatigue. Some games like Stalker SoTC have it cause it was essentially a secondary health bar, reach 0 and you die. Here it's just sound effects and ghost shit
>>
Where is the signal jammer at Black Lake? Nothing in the floaty island hut...
>>
>>724943658
it's on the side of the map by the broker but I think it has different spawns so listen for an electronic buzzing noise
>>
>>724934360
i remember one of the vendors tells you gender doesnt exist or something
>>
>>724943268
>someone doing it for style
there is absolutely nothing stylish about anthropomorphic animals and I have never seen a non-furry (i.e. in the sexual sense) that likes and utilizes anthropomorphic animals
>>
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>>724930950
nta but i do have the game. contributan
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>>724944192
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>>724944249
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>>724944070
?
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>>724944305
>>
This game looks like ass. Not digging the atmosphere. If you squint hard enough you might get some Stalker vibes.
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>>724944362
At first they're like
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>>724928317
why would you play this instead of just playing stalker gamma, which is free, bigger, better, just all around A+
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>>724944416
Until you put enough lead into them and then they just poof.
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>>724944070
i know that this is just disingenuous shitflinging, but can you at least tell me why you think that?
can you prove that an anthropomorphic character is completely equal to a human in terms of potential design and narrative avenues?
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>>724944531
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>>724928317
Well I bought stalker 2 and I'm not buying this so I don't think it did
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>>724944447
>Gaymma
That freeroam shit, with Misery tier bloat that has barely anything to do with the actual Stalker?
>>
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>>724944593
Loot can get a little silly
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>>724928317
Silverfish have always freaked me out so I'm not happy that this game even exists.
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>>724943627
probably because theres many rpgs and the guy wanted a stalker
its blatant he was more interested in some aspects of stalker that are really praised and yet relatively on the backpedal, like the underground labs
>>724943593
the game has 2000 reviews on steam. thats like, at least 100 thousand people who bought it. how are you surprised you get threads about it on /v/
im sure a dev would be much better off shilling this in deranged furfag circles than 4chan
>>724942151
i like the faction visuals in the sense that youre really better off taking a moment in a bush, pulling out binoculars which are actually useful in this game, taking a moment to investigate their finer details, etc
as opposed to stalker where the difference in armor from factions was stylish but also outright cartoonish
>>
>>724944602
>Buying games
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>>724944657
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>>724944650
>gamma crybaby is an autistic gay furry
Boy I am not shocked
>>
one of the largest appealing points if stalkeresque games is the feeling of a lived-in world. the fact that actions often have consequences and that the characters you help have an illusion of their own independent lives. i admit, original trilogy was not perfect in that regard either, but they certainly did it a lot better than the other games in similar vein.
project silverfish is just unfinished. there are a lot of empty areas, a lot of quests which lead nowhere. the world needs to be continuous for this illusion to persist, and right now, it's just missing.
>>
>you dont have the HUD helping you out by default, you need to get headgear with a HUD for you
i liked this a lot
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>>724944719
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>>724944714
I will NEVER play a game I wouldn't pay for. A lot of you waste your time playing absolute trash and that would change if you actually had to think about whether or not what you're consuming was actually worth it.
>>
>>724944752
>i admit, original trilogy was not perfect in that regard either, but they certainly did it a lot better than the other games in similar vein.
Take off your rose tinted glasses and replay them without mods

>Actual persistent interactive characters will either stand still forever, or are tied to some rigid questline of events before they fuck off forever (like the Duty camp near the Freedom base)
>The random events are scripted as fuck and play out in the exact same way every playthrough, except some are bugged to happen constantly and repeatedly
>If you walk into the garbage in SoC you will ALWAYS find the exact same 3 bandits in that place. Leave for 10 minutes and they are back again
>>
>>724944819
the only way to find out whether the game is worth playing or not is by trying it out
don't judge the book by it's cover yatayata, my point is - games are so fucking huge compared to other mediums that it's nearly impossible to know whether a particular game will land for you or not unless it's within a very strictly defined genre.
>>
>>724943849
Yeah and you can have a black trany fag flag as your icon.
It's a furry game, what did you expect besides degeneracy?
Still, the game's pretty fun, good faction mechanics so far.
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>>724944819
>$70 is worth more than investing dozens of hours of my time that could have been spent doing something else
you are outing yourself as incredibly retarded
>>
>>724944819
And then you're inherently biased towards the game cause 'wahh I paid money for this!'
>>
>>724944936
I can look right at it and already tell its shit. Having character traits is already enough not to play it.
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>>724944763
Screenshot Anon here, this is the case. there's also a body armor that grants you the HUD while also providing a better lock picking perk for the drawback of you generating light. the suit in question is the one on this screenshot here >>724944249
>>
>>724944979
>I spent "dozens of hours" playing a piece of trash I wouldn't pay $70 for, please take me seriously
>>
>>724943064
>>Pre-patch Metropol
What changed in Metropol?
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Stalker 2 disappointed me so now I'm back to playing Gamma. Shill me your game OP.
>>
>>724944487
>can you prove that an anthropomorphic character is completely equal to a human in terms of potential design and narrative avenues?
can you elaborate on what the fuck you're asking?
are you trying to say that making them part animal somehow adds substance to the story because they're animals?
>>
>>724945142
i have actually never done that, but ive played games that took 3-10 hours that were worth paying $100 for the experience in retrospect

anyway we are already aware youre both poor and retarded, no need to convince us any further
>>
>>724943640
You keep skipping over the key point:
ABSOLUTELY NOTHING in the game explains what mental health affects or how to gauge it. There's a myriad of things a player might be looking for that they might think could be affected by it. They might assume it affects their aim, like maybe their character's aim will start shaking if their mental health is low. They might assume their health will regenerate slower if their mental health is low. They might assume they'll start taking damage if it goes too low. They might assume their vision will get blurred if their mental health gets too low. They might assume their character will kill themself if it gets too low.
Or like I said, since the game is early access, they might just figure it's a feature that hasn't been implemented yet.
Expecting the player to just know that they determine their character's mental health by opening up the inventory screen and looking at their character's eyes in the model viewer to see if they're jittering around is fucking retarded, especially when every other stat is specifically depicted via bars and shit.
If you're going to convey a status in a roundabout way that deviates from how you convey other statuses to the player, you've got to have something in the game that explains that shit whether it be a tutorial or a bit of dialogue from an NPC.
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>>724945216
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>>724945240
>ive played games that took 3-10 hours that were worth paying $100 for the experience in retrospect
You've never played any good games, you're in here shilling a bootleg gay furry clone of stalker you couldn't be bothered to pay for
>>
>>724945292
filtered
>>
>>724943064
>wraiths
Anon, take a look at this screenshot here >>724944818
look at the quantity she has on sale. That's fucking nuts! It's why I took the screenshot.
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>>724945337
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>>724934978
STALKER is, of course, famously apolitical.
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>>724945370
uh oh, mad shartyfag
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>>724945451
what a bizarre projection
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>Humans still exist as cyber roboto zombies
Cmon, pick a lane, either go full ratlizard(?) people or humans. It's kinda bizarre having to deal with the hordes of cyber wagie zombies that have barely anything to do with the actual characters
>>
>>724933973
>Flat shaded asset pack flip with faggot fetish
>Stalker
Not even close.
>>
>the guy that ruins every single stalker thread shrieking about gamma is a furry
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>>724945487
sure, you're totally not mad at all! the pics surely reinforce that
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>>724945571
I mean the shartyfag part, moron
you can imagine whatever you wish
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>>724944347
>from the people that brought you Rouge, Vanilla and Laolin or whatever the sheep is called
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>>724945635
There's a sheep now?
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>>724945623
>not a shartyfag
>has shartyfag pics
sure buddy, what ever helps you sleep at night I suppose
>>
>>724945235
no, i am not saying that it automatically adds depth
i am asking you to prove that anthro characters have the exact same story and/or visual potential in works compared to humans, thus meaning that every single game/cartoon/book with an anthropomorphic animals could be replaced with humans and will not cause it to lose any complexity, which is what your post implies.
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>>724945673
>shartyfag pics
1. you're outing yourself
2. these are from /sg/ on /vg/
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>>724944819
>I will NEVER play a game I wouldn't pay for
Where did you get precognition from? I pirate everything that looks somewhat interesting first and drop most things a few hours in. Sometimes I'm surprised and find it's worth buying.
Do you do the same with movies or books? I'll stop reading/watching something if it takes too long to impress me, but you can't just know something is great or shit before giving it a shot yourself. You're not going to convince everyone that every game you've ever bought has been worth every penny, that sounds like nothing but buyers remorse.
>>
Where are other traders? I don't want to keep going back to the beginning to trade stuff.
>>
>>724945701
>every single game/cartoon/book with an anthropomorphic animals could be replaced with humans and will not cause it to lose any complexity
Which explicitly implies that making them anthropomorphic somehow adds complexity, which is why I'm asking you to explain how.
>>
Any moving pictures? Webms? Videos?
>>
>>724945506
i feel like the dev should hire an artist or animator. the spooky wendigos and robot zombies running at you with the Unreal Engine default animation look goofy. stalker fauna are more cinema
>>
>>724945715
i'm not the one outing myself but keep the cope going while also fuming for some reason about a modpack that you can change to cater to your needs
>>
>>724945715
>>724945623
>>724945370
>>724945487
based. stalker tourists BTFO
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>>724945787
look at the difference in word counts between our posts and then take a step back and see who is actually angry
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>>724945506
zombie variants of the ratlizards would be cool but I think it's still fine as is
there are sane humans left but they're super rare and only managed to survive the big brain burst by putting themselves into robot bodies so you could debate they aren't even human anymore
what I want to know is how exactly all the ratlizards came to be and how they "replaced" humans in the world so quickly
>>
>>724945663
to be honest, she's from the comics.
but god damn, she god some serious tiddies
>>
>Analmeme and Gamma tetraries are here
Shocking
>>
>>724945715
Not him but if you save and post wojaks and similar shit that has no contribution to any thread, only existing to derail, belittle or silence posters, you're just as bad as them.
>>
>>724945842
obviously you, since you immediately started shitting on gamma for some reason
>words mean mad
lmao, underage too
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>>724945334
>You've never played any good games,
explain this, then
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>>724945874
did not ask for your opinion but thank you for sharing
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>>724945842
There is basically no difference in word count, and word count equating to levels of anger is a retarded take.

t. third party
>>
>>724928317
Can I at least pick another animal to play as or is it just dogshit scalie bait
>>
>>724945568
>so uh the gameplay is entirely like stalker but i need shiny graphix so its not stalker
>>724945862
imagine devoting half your online presence towards screaming about how much you like a mod
and then having it mogged by a furfag stalker clone
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>>724945890
I posted an image and you immediately went on the defensive
you could simply ignore me since I'm just mad and trolling or w/e

>>724945940
no but it indicates investment in a meaningless online tug of war
>>
>>724945163
Lowered the squad density in Metropol due to the new ALife / Squad Patrolling mechanic. Before that, you had at least two squads present fighting in Metropol all the time. And with how Squad spawning mechanics worked before that, it wasn't rare to have entire in-game days of ongoing fighting in Metropol. It was absolute lunacy and I hope they tweak the squad spawning in Metropol back to what it was.
>>
>>724945987
>no but it indicates investment in a meaningless online tug of war
And you are displaying the same level of investment going by word count. You're pretty stupid aren't you?
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>>724946045
>same level of investment going by word count.
incorrect, one of us is typing a lot more
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>>724946086
No, simply following the chain makes it obvious you're both not typing much at all. You are however spamming pictures so I'm actually going to say you're more invested.
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>>724946169
okay, you go ahead and say that
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>>724944818
>27 fucking Wraith Cores
The hag actually sells the fucking things? Does she keep them in the toilet or something?
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>>724945764
no, it doesn't, it just adds more possibilities which humans lack
let me post an example of another (overtly furry) game i really like
scav prototype has you play as a bioengineered canine hybrid, and it's a hardcore surivival game. one of the traits of your species, is as with all dogs - caffeine and theobromine is toxic to you, which makes consuming chocolate-containing food or coffee dangerous to your health, while still providing signficiant buffs to multiple stats which makes it a tradeoff
this is inherently logical. it adds complexity to narrative and gameplay, and you can't really replicate this exact scenario with a human, unless you specifically make them allergic to chocolate, which is a one-off exception and not a rule. you can't really replicate it like that with humans
and the game i am talking about is full of those things. jaw slots, claw mechanics, fluids on fur, etcetcetc.
>>
>>724945852
>how exactly all the ratlizards came to be and how they "replaced" humans in the world so quickly
Maybe a bioweapon/supersoldier program. Maybe it has smth to do with the lost children lore that you find in that abandoned shack(the one with paper crown and mouse drawing)

Or it will remain a mystery
>>
>>724946224
I will, and I'm certain I'm right since the person you were originally talking to has smartly stopped replying you you.

Anyway, you're mentally ill and I'll follow their lead and leave you to your own devices. Enjoy your insanity.
>>
>>724928317
You can tell it's a good game because it makes /v/ very angry
>>
>>724946291
>caffeine and theobromine is toxic to you, which makes consuming chocolate-containing food or coffee dangerous to your health, while still providing signficiant buffs to multiple stats
and in a human you could simply present that as extreme allergies
>full of those things. jaw slots, claw mechanics, fluids on fur, etcetcetc.
majoring in minors, you can have the exact same kind of subsystems regardless of species (see games with limb damage, augmentations, etc.)
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>>724944818
imagine a wraith grenade launcher
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>>724946348
cannot aptly articulate how little I care
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>>724944819
not buying games doesn't imply playing f2p shit, but pirating them, dumbass.
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>>724946328
Oh so the game doesn't actually answer it yet? I just thought I was missing something.
>>
>>724946397
>Imagine a dozen Wraiths in an urban area at the same time
Tossing an actual nuke would be more humane at that point.
>>
>>724946359
when i made the thread i thought id bait people into getting mad about the furry stuff but it's mostly just weird stalker mod community drama.
>>
>>724946359
dragon age veilguard must be amazing
>>
>>724946549
stalker trilogy players vs anomaly/freeplay players is almost as intense as consolewars
>>
>>724946359
>contrarian cant think for himself
>>
>>724945715
>/vg/
Anon that's worse than sharty
>>
>>724946652
The irony of this post
>>
>>724945973
>is it just dogshit scalie bait
It's trans friendly scalie bait so you never have to be worried about being triggered by characters using your wrong pronouns since you choose them at the beginning and there's no heckin transphobic male/female body types.
>>
>>724946386
>and in a human you could simply present that as extreme allergies
that would require you to make every single human in the context of the story allergic to coffee. which is not how it's set up in the world - you play as a disposable specimen on a suicide mission defacto sent to their death. that's less continuous and believable, and frankly just ridiculous. don't get bogged down on this specific case.
>you can have the exact same kind of subsystems regardless of species
well, let's see:
you use claws to pick locks and to dig terrain/attack.
doing one directly impacts the perfomance of the other. picking locks with blunt claws is more difficult and has a higher chance of failure, while failing to pick locks damages your claw integrity and lowers your attack damage, until they're completely worn, creating a coherent, logical, self-referential system.
how would you approach this kind of unique gameplay situation with a human character?
>>
>>724946328
I thought they were bioengineered by a bunch of scientists before the Apocalypse as a sort of servant race, only for almost all of humanity to basically die out during the Apocalypse, leaving the Inheritor lizards as the most common antromorphic creature around. Apparently, most of the "Western" countries in the setting are still ruled by Robohumans, who are waging wars amongst themselves, mostly fielding Inheritor lizards like the NFTA does.
>>
>>724946753
>how would you approach this kind of unique gameplay situation with a human character?
NTA but cybernetics, even if it's cheating a little. You're making me think of exotics from Cyberpunk.
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>>724946652
>says man on /v/ that hates a game on principle
Its even funnier considering this game is more well reviewed than the entire stalker trilogy. If this shit goes full mainstream this board will NEVER live it down
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>>724945760
Black lake, the commie zone to the left abd commie base above metropol, facists have a shit trader but all the way to the bottom right is a weapon smith also a guy that buys golden shit a little to the left of metropol if i recall correctly.
Cultis special dude all the way north in stone forest or whatever.
>>
>>724944192
Ive been in this area but Ive never seen this specific anomaly
>>
>>724946684
>>724946970
>i must go against the mold
>I AM NOT A CONTRARIAN!!!
>>
>>724947013
>he didn't mention Sewer Fren
Better not miss any of those Golden and Blue Mushrooms some stalkers have in their trading inventories.
>>
>Need more guns
>Need more armor + helmets
>More detail to textures
>A fucking scope for coilgun
>Overall buff to custom weapons that you have to craft
>More faction shit
>More events
>Let us keybind items like tarot cards
>Nerf Wraith so it doesn't take a fucking +200 ammo to kill or leaving the map
I also assume that there's still no contract generation system, get on that
>>
>>724946889
cybernetics are more of an exception, again, and exceptions are always more difficult to handle in complex narrative scenarios. here you have a consistent baseline where every single character has this ability, which you can then use to explain things more believably, meaning - you can push it further storywise.
and well, if taking claws specifically - they're an animalistic trait. wouldn't you reach a point eventually where the character is more anthropomorphic than human if you'd just keep adding exceptions like this? cyborg anthros are pretty popular, by the way.
>>
>>724947172
Holy melty
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>>724947193
I think the dev specifically said he doesn't want to add randomly generated contracts to the game.
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>>724947270
sounds DoA then
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>>724947270
i dunno why dev doesnt want random contracts when there's an rng quickplay mode
>>
>>724946549
I've been playing stalker since before CoP came out and I like anomaly
I don't get why there is something to prove here. The whole thing is a bizarre contrived meme
>>
>I HATE GAMMA
>I HATE STALKER 2
>TRANNIES TRANNIES TRANNIES
Oh is that a casual gay furry porn survival crafting rpg with a stalker skin? Finally a game for me.
>>
>>724947257
The irony of this post
>>
>>724947270
Is he retarded?
>>
>>724947178
>he's still in the first plane trading with fae instead of four planes deep holding on to the sins of mankind.
>>
>>724947270
>>724947475
>>724947384
i find that understandable, theres OTHER sillier things for him to be vehemently against
>modular weapons
>seeing your hands when holding your weapon
>>
>>724947226
I'm a totally different anon bru, and a bit of a furfag too so you don't need to convince me that they're a valid choice. I was just saying it doesn't have to be non-humans, I also don't mind if it is non-humans though.

>wouldn't you reach a point eventually where the character is more anthropomorphic than human if you'd just keep adding exceptions like this?
They'd still be human is the important part, which are animals as well of course. But the question if I'm not mistaken was "Can humans fill the same role as anthros?" and the answer is yes with a bit of creativity. A better question is "What are roles anthros can fill that humans can't with any amount of creativity?" and I can't think of anything past non-human perspective. Anthros in media are often treated as humans that happen to be wearing animal skins, and I guess that's somewhat inescapable since we can only really write what we know.

>cyborg anthros are pretty popular, by the way.
Yeah, big fan.
>>
How did this game mindbreak a schizo so badly
>>
>>724947193
>Scope for the Coilgun
That already exists.
Just bring the Coilgun to the Gunsmith and he will offer to upgrade it for you like any other upgradable weapon.
>>
>>724947270
And that's why you run out of jobs to do in an hour, what a dumbass.
>>
Why does this game have insane rabid fans?
>>
>>724947536
Wait did he state that he was against adding hands/arms to weapon view models? I just thought that was him prioritizing making the rest of the game over animations for the most part.
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>>724947665
Furries, fags, and it's actually pretty fun.
>>
is the dev going to do gun animations? id like to help them out
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>>724947578
>>cyborg anthros are pretty popular, by the way.
>Yeah, big fan.
im UNIRONICALLY thinking of making a game with synths or something ripping off their visuals. Something for a future project if my first commercial game is successful
plenty of our ideas would fit. Armored core clone with synths as pilots where body upgrades are separate from mech upgrades and alter the gameplay/controls/hud in different ways? some spaceship battle shit? just another sci-fi action game?
>>
>>724947665
All I see are Stalker fans vs modfags
>>
>>724947710
https://steamcommunity.com/app/2941710/discussions/0/592900978988077928/
>>
>>724947665
It's fun and it fills the STALKER niche because STALKER 2 is a letdown and Metro being the most cursed franchise in gaming existence.
>>
>>724947802
>Will first-person hand animations be added?
>Unfortunately they will not be added. Having to do a unique reload animation for every single one of the countless weapons and items would take far too much work and time for Siris as a solo developer.
>would take far too much work and time for Siris as a solo developer.
that doesn't sound like him saying: "I HATE hands and will NEVER add them to my game"
but if the game gets super popular he'd be pretty stupid to not hire somebody to add them in and use their addition to help with advertisement of a new update later down the line
>>
>>724947767
>modfags
kek this guy's gonna shit on me for playing AMK 1.4
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>>724948042
he's already rich off the beta sales and the game fills a niche that has the potential to completely pop off tbqh. he better add a lot of stuff besides polish
>>
>>724947726
The problem with having body upgrades in pilots is that it'll just feel like mech upgrades mechanically. I think if you're going for something that has body upgrading as a system it shouldn't be something where that body does nothing but sit inside a mech lol. I can't remember the name of the rather shit mech game I tried recently that had pilot customization, but that felt mostly worthless since you barely see the pilot.
>>
>>724934978
How about you cry about it.
>>
>>724945371
nupolitics =/ politics
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>>724948293
What's your deal fag? Gender rhetoric is instant spiritual demerit and your grandma knows it
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>>724948508
pssst... youre responding to a tranny.... yikes....
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>>724947578
honestly that's a fair point, the shitposter i was originally replying to was just adamant on anthros not having any artistic value as they could just be easily replaced with humans. i think the main differentiating point is that you can define species-wide rules, kinda like with robots, without going into specifics for each character which allows for more creative freedom and keeps the whole narrative more tight. you know - the classic "orcs and elves being just recolored humans" situation but with more flavour.
>>724947726
i've been also thinking about making something featuring cyborg anthros myself for a while, it's an untapped niche (although i am more into their fluffy cousins who unfortunately have a pretty bad reputation). a mechanic/surgeon simulator hybrid of sorts, where you'll run your small, semi-legal shop fixing, healing and doing things official clinics do not offer, like jailbreaking individual limbs or doing cheap replacements with scavenged parts. you'd have to acquire the parts yourself and there has to be a separate layer to managing your workshop with marketing, reputation and everything.
too bad i am a lazy retard.
>>
>>724947908
>Metro being the most cursed franchise in gaming existence
how so?
i thought it had an okay-ish following.
personally, i've played it and i thought it was waaay too linear, cinematic, and the complete lack of an inventory system killed it for me.
i mean, it was ok but it only did half the job to fill my need for more stalker
>>
>>724928317
It's not a really high bar to climb. Stalker 2 was a grafics and lore extravaganza out the wazoo, but all the stalkan elements were sorely missing or underdeveloped. Weird how the best thing I remember about it was how fleshed out the story was this time around. Meanwhile Silverfish is a small (start one dev, I think they are multiple now) that can afford to take risks and not having to constantly put up bullshots for the publisher.

What sold me on Silverfish was starting as a wretch, finding the locked door in the Loner camp thinking Id unlock it much later, but game let me platform over it. Thinking I beat the game I instead found a long dark tunnel filled with horrors and all I had was a peashooter and some flares. Made it through to the end, found a crashed plane, looted some 5.56 rifles, stalker armor and an artifact. Thinking myself a progamer the game spawned in some NFTA troopers that whooped my ass. With extraction ruleset meant all that stuff was now behind respawned monstrosities and military. Several hours later I was kitted out and got my stuff back. Got lots of stories like that, especially into the fucking dark labs.
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>>724948593
my bad
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>>724930950
There's player character pronouns, a pride flag patch, and the weird cryptid vendor randomly says 'gender is a construct' in their opening convo but otherwise it's just STALKER/single player Tarkov with lizards.

Even the commie faction aren't completely squeaky clean because they're willing to go around destroying irreplaceable technology like a bunch of bonobos if it'll keep it out of the hands of people they don't like. The fascist and military factions haven't really been fleshed out yet. No idea on the Wiccans/cultists because I haven't encountered them yet.

>>724942190
Because a lot of the assets are bought, so making everything flat colors makes it easier to blend together. I don't know the name of the company but if you look up the game 'Stolen Realm' on Steam that game uses assets from the same maker; the real tell is the heads on human models which are pretty distinctive for the company.

Pretty sure the Strange Shopkeeper was dropped in completely unmodified.

Credit where it's due, he does pretty good work with them. Environments are put together well, they're fun to explore, and he does a great job with framing and lighting. The safe house in Black Lake is really fucking comfy and Bone Coast is a pretty zone for what it is. He mostly needs to figure out how to terminate hallways indoors without leading them into a flat concrete wall.
>>
>>724928317
I didn't even realize they made a furry FPS game. This shit looks unironically legit.

You wouldn't understand how good it is because you're not white. Furries are one of the last bastions of white culture left.

The only problem, aside from the political correctness agenda, is that it looks like Timesplitters or Goldeneye with its handless bullshit. That's what's killing indiefags.
>>
>>724948187
not necessarily
body upgrades could be related to UI, controlling/interfacing with the game, etc
obviously less of a big deal compared to your mech body parts and guns
of course maybe there could be a side of making your body stronger so the mech can convert more of your energy into its own force, or some shit like that, but probably not because this sounds superfluous and the same role as normal mech upgrades as you said. I think that sort of thing will be left purely as a plot factor (ie: one of the best pilots in the galaxy is literally just a guy with a barely augmented, practically civilian-tier body, or maybe theres this one other scary guy that underwent extremely heavy brain-fucking modifications)

Its kind of coming off from our current game where the character has two types of upgrades, the body (changes your stats mostly related to healing and tanking, purely recolors, ie default body has normal stats and decent lifesteal, another body has 1/5 the healthbar but massive health regen after not being hit after a few seconds, another body alters some stats on charge attacks and has doubled lifesteal from them, halved other sources of lifesteal, etc) and another we didnt come up with a name yet (changes UI/HUD, what information is displayed to you, how some parts of the controls work for personal preference, etc)

>>724948042
desu i actually linked it without re-reading it. I completely misremembered, i could swear the reason was because the developer didnt want it for reasons other than merely budget
At least the way i imagine, couldnt he commission animators if his game turns really successful and profitable? Would probably convert into some extra sales
>>724948693
>extra panel space used for emotion
good shit
shame that the fanbase around this kind of character became infested with silly kids. I used to love them before it was more obscure and the average design wasnt a pure cringelord. this ones great though
>>
>>724949926
>He mostly needs to figure out how to terminate hallways indoors without leading them into a flat concrete wall.
fug, you made me notice that
>>
>>724949926
>Revos
I wonder if a lot of players notice right off the bat that there is something very off about Roach.
Who is even crazy enough to cut herself open to implant a live Artifact in her own body. Considering the Borough's layout, it screams "final boss fight" for the future Insurrection / Military paths.
>Dead ends
Heard on the Steam Discussion boards before that a number of them are due to possible future content in said areas. Might take a while until ot's all there though.
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what are these stupid ratlizards called?!
>>
Can army grunts even use flares to summon artillery strikes or summon gunship + reinforcements?
>>
npc stalkers should sit around lit campfires and play guitar
>>
>eat the forbidden jelly artifact
>got hemophilia
Fugg.

Also is there a purpose for Stardust after you clear out the Exchange? I assume it just becomes a cheaper Blue Tess but curious enough to ask I guess.

>>724950542
I strongly suspect that for at least a few of them. There's a boarded up doorway on the north edge of the Depot that screams 'under construction' and the two underwater doorways in the Cistern feel like that too. Still, there are A LOT of dead ends he'd have to flesh out.

As for the Borough, it does really feel like a combat area. Which makes it sorta inconvenient to base out of but also I appreciate the Revo stronghold actually feels like a defensible place. I'm gearing up to get into Goldenwood soon to shoot at Insurrectionists and I assume it'll feel about the same.
>>
>>724951619
Not to my knowledge. The NFTA stalkers are just standard dudes with NFTA uniforms, same as the others. I think they do tend to have better equipment if you run into one of the detachments outside of Black Lake though (who only ever seem to have scout rifles).

>>724951960
More varied stalker behavior would be pretty swell, yeah. I'd also like more blowouts, and maybe a rework of the red lightning storm because the sound effects on that one are super grating
>>
>>724928317
>early access
i'll wait
>>
>>724952716
>Also is there a purpose for Stardust after you clear out the Exchange?
Teleport to last bed you used. You could try pulling Alchemist tarot card and see if it spawns new artifacts there
>>
>>724951619
You sometimes get NFTA dropships deploying troops, but I thinks scripted so far at the plane crash and maybe the Route North. Be vary though they come in different classes, conscripts usually wear caps and the single shot rifles, they seem to turn and run very fast. Rangers and Scouts are armored with helmets and use all kinds of automatic weapons that will fuck you up if not prepared.
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>>724950176
>shame that the fanbase around this kind of character became infested with silly kids
it's a sad situation, really. you can see them everywhere online (espeically tech-adjacent ones, i see protos in technical non-furry communities all the time) and the base species has enormous design potential, but there's an unspoken taboo to not talk about them in most spaces because it might end up attracting retarded kids.
mix and match, they're very versatile. plantigrade, digitigrade, paws, talons, hands, any animalistic traits, any robotic parts, visor masks, solid visors, any tails, no tails. anything really, and they don't end up looking like sparkledogs if you have even a smidge of taste.
>>
>>724928317
I literally JUST bought this game, stop being in my fucking walls.
>>
really miss when furfags were berated and forced out of every non-/b/ board
>>
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dev needs to hire artists so they arent reliant on flat shaded asset packs. also the ye olde 1930s music on every radio makes no sense.
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>>724934360
mega ick
>>
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>>724934360
I don't get it.
Yeah the game has lizard people, they're on the front cover and your character is one, so I dunno what this specific image is trying to show us.
>>
>>724951101
Doesnt the game refer to them as Inheritors?
>>
>>724953896
Yeah I miss purgefags
Suffer not the mutant to live..
>>
>>724955581
another thing troons ruined; they're so awful and vulgar that even furries get the pass now
>>
>>724928317
Nice opinion
Now face the wall furfaggot
>>
>>724953896
Go shit up votv threads or smth
>>
>>724955581
come on, you know that it was just an excuse to most more furshit
>>
>>724956050
*post
>>
>>724954362
If you look at the guns and turn on the TV, it looks like the Threshold took place some time in the 1950s or 60s. It's all Cold War stuff. There's even an NFTA ad that uses stock footage demonstrating how to fit your kid with a gas mask.
>>
>>724956672
I'm pretty sure this is the same world as ADACA just in the farther future where humanity is all uploaded to robots and extinct otherwise.
There's space travel and shit, this isn't even set on Earth.
>>
>>724946547
>>724946250
I KNOW RIGHT? TO BOTH OF THOSE!
>>
>>724928317
I really do like this game but the commie faction are obviously supposed to be 'the good guys', hell, their icon is almost identical to the dev's logo.
>>
>>724928317
Would be waaaay better if it weasnt just lizard people. If ever insurgent was a wolf girl and commies were cats would be much cuter but I guess its made by degusting mentally ill "people" then I can understand. Also the update that removed random spawning arguable made the game much more boring by being quieter. Occasional deathmatches were pretty neat but now its much more boring like stalker.
>>
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>>724945984
Stalker has very specific graphics that basically no one else has, only metro, which is basically made by the same people. I said the other day that fallout is basically a failed stalker parody, but because of its aesthetics it doesn't capture the grit and musk of the exploring of abandoned labs and industrial sites filled with mutants.

You are fucking retard if you think that what it means to be a stalker is just have a quest system and weapon management progression. Besides all of that, it's also a furry nigger game which as much as one could be happy to see ANYTHING close to stalker, it being done by a degenerate mentally ill freaks leaves a sour taste, not to mention kiked up price tag.

Voices of the void is more stalker in this regard that this fucking game, even though it's also have a furrynigher plague, at least there it's contained.
>>
>commies are the good guys!!
>btw my game is 30 bucks, pay up
surely the dev wont mind me seizing the means of entertainment
>>
>>724958843
this game doesn't cost, and never will cost $30
>>
How do I advance? Getting around is a huge pain and going from Flood Plans to get back to Crossroads is aids.
Where was Broker again?
I want to use power guns and whatever this magic power source is.
>>
>>724958435
>the most important thing in stalker is exclusively the graphics and every other aspect that makes it stand out is secondary
>even though the trilogy itself has immense aesthetic differences across games
how retarded are you? lets find out
> just have a quest system and weapon management progression
there are 90 billion games with this that dont play anything like stalker. silverfish has this, among other things, and plays like stalker. its not rocket science
>Voices of the void is more stalker in this regard that this fucking game
Oh, so you dont have the slightest idea of how the game even plays, got it
>>
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>>724958964
My bad and I agree it will never cost me 28.99.
>>
>>724955896
>even furries get the pass now
>now
Furry rule was changed around 2013-14 lol. 12 years bud
>>
>Furries still trying to worm their way into everything
>Furries still claiming it's not a fetish
Yiff in hell furfags
>>
>>724960114
what does this game worm into? stalker clone niche? videogames? what the fuck are you talking about
>>
>furry pretends furry tarkov is a good game
kekkerino
>>
Can we ever expect to see proper freeplay for the Insurgents? Im not counting much since the dev is a commi fag and I always thought thous guys looked pretty cool.
>>
>>724940390
>>724940835
Thanks for confirming to everyone around you don't actually play videogames. It couldn't be a more obvious Unity engine asset flip if it tried.
>>
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>>724959642
skill issue
>>
>furry game but its all male characters
GAY and LAME even if it looks like a fine game
rip
>>
>>724940680
>furfag dev can't even figure out how to use viewmodels so your guns are just floating in front of you like you have no arms and manipulate it through telekinesis
Actual dogshit.
>>
>>724960568
>all male characters
what are you smoking
one of the very first npcs you find is a womane
>>
Do relics respawn in standard mode? I lost the one that gives you a movement speed boost due to a glitched backpack and I'd really like it back...

>>724955563
That sounds like something the Revos would call themselves, since organic humans are pretty much extinct. Dunno if there's an official term really.

>>724959460
Explore deeper into the Zone. Explore deeper under the Zone. Go new places and find new mission sources. There are safehouses dotted around so that you don't always need to go back to the Observatory (although I do spend all my time there anyway) and as you uncover more stuff getting around will get faster.

Broker is on the west end of Black Lake.
>>
>>724960803
Thanks.
I wish there was a wiki, I could build notes as I go.
>>
>>724960481
I dont think being Brazilian is anything to brag about.
But it's nice the game is cheap for you, I just don't feel like paying thirty American burgers for it
>>
>>724960764
>>furfag dev can't even figure out how to use viewmodels
holy mother of nodev
obviously anyone that progressed that far can figure out viewmodels, you dont even need to 'figure it out' any proper out-of-the-box-make-game engine has vanilla stuff for you

the reason is $$$ he doesnt want to spend money on animationsss he is a CHEAPSTAKE!!!!
>>
>>724960919
>vpn to brazil/argentina/venezuela/any shithole
>have the competency to bypass steam vpn protection
>find a way to pass payments as if from another region

>can now buy almost steam game for anywhere between 50% and 10% the original price
once again, skill issue. A first world, non technologically illiterate white man like you claim yourself to be would know this
>>
>>724960779
he probably meant their looks and how everyone has the same body type
>>
>>724961187
but why would i want to do that either way
i doubt the game target demographic of this game has signficant financial issues
>>
>>724961307
it will give you a false sense of gratification and superiority for your exploits
>>
>>724961051
>u-ur a nodev!!!
Weird cope for being incapable of implementing basic features that are kind of fucking important for anything that's a first person title.
>>
>>724961542
Clearly youre the fps title expert
>>
>>724948805
>>Metro being the most cursed franchise in gaming existence
>how so?
War.
>>
>>724961542
it's an indev game and you can't know why exactly this specific feature has not been implemented so far without asking the dev
maybe weapon animation polish is not the priority after getting the basic weapon handling model up and running
maybe dev just doesn't have high fidelity rigged model for arms and doesn't want to work on them yet
>>
Co-op wen?
>>
>>724961967
see >>724961051
https://steamcommunity.com/app/2941710/discussions/0/592900978988077928/
>>
>>724962118
Hopefully never. The market is overflown with coopslop, so idk why you want even more
>>
>>724962348
I want to be able to flank and mark NFTA patrols with my m8 and pincer them with full auto 30-06 MG fire.

Unfortunately it looks like the FAQ says never-ever so I guess it's already settled.
>>
>>724960479
You actually made me check. Fucking retarded cunt nigger whore. Kill yourself.
>>
>>724949956
>Furries are one of the last bastions of white culture left.
I'm legit curious what your argument for that is.
I can think of some angles that might make some sense, but I want to know what your reasoning is.
>>
>>724962664
its ue5 so theres a slim hope some ultramegahyperautist mods it in
Or maybe if it sells 6 billion copies
>>
>>724963075
you're on /v/
hide any post with "culture" in it
>>
>>724963075
Furries are overwhelmingly white and male is probably what he's talking about.
>>
>>724963234
Rip Cultures 2 threads
>>
>>724946970
>pic
haha i know what thread you browse now
>>
>>724961857
nothing to do with it.
it's not like the highly anticipated second entry in the franchise was cancelled for it
>>
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>>724963573
im thinking of straight up ripping off that guy's dragon model and putting it in my videogame. im talking like 1:1 recreation
i hope he doesnt mind
>>
>>724946970
most small games have a significant positive review bias because most of the time, only the people who are interested in the game are going to be buying them
most negative reviews for technically competent games are from people who have expected to play a different game
>>
>>724963847
does that really apply to stalker though?
people know what theyre buying, most negative reviews are silly but it also loses an immense ammount of positive reviews because people found it too shabby in some ways. so they dont fall in love with it and feel like theres plenty of wasted potential
>>
>>724964020
>technically competent
stalker is infamous for being a janky piece of shit that works every other time
>>
>>724928317
>furry


B Y E
Y
E
>>
>>724963826
>i hope he doesnt mind
i don't mind at all
go nuts
>>
>>724949956
OHHH look its /v trying to turn me into a race traitor again whoda thunk it
>>
>>724964165
i always felt like that aspect of stalker was exagerated
SoC worked reasonable without zrp, pretty ideal with zrp outside of one quest being bugged and the same alife events playing repeatedly
CS with no patches only had a problem with the faction war
cop was flawless
>>
>>724965424
It's exaggerated because it's incorrect. It's a mixture of early releases (things were broken as fuck in 1.0) and ridiculous slavjank mods being crash magnets. Much of the stalker community forgot how vanilla functioned with how much they played mods, so there's a lot of confused misinformation out there.
CS's faction war is a broken shitfest though. No way around that.
>>
>>724947578
the ways of being human are bounded but infinite
we cannot derive any non-human behavior which cannot be theoretically replicated by a human with enough creativity
>>
>>724928317
This is a scalie game and /v/ should be 100% behind it.
>>
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>>724928317
This game is p gud. I've been doing a NFTA jarhead run for the past few days and it's been fun. Found out you can give away loot to faction members in the saloon for rep and was able to get the freelancers to actually tolerate my presence enough that I can freely quest for the Broker despite my affiliation and the fact that i'm being paid to eventually assassinate him, Simmi and Mama Roach for my shadowy government cabal contracts. I got really lucky actually finding the conduit artifact or else it would have taken so much longer getting the freelancer rep I needed. The Military content isn't really all there otherwise. Also I think you get -10k rep if you kill any faction leaders lmao, I killed the doctor morbius guy.
>>
>>724961187
way too much work for this piece of shit, pirating it is
>>
>>724939996
Bullets do no damage.
>>724961227
Game has multiple body types but their femininity/masculinity is pretty subjective, I just pick the cool robot leg one.
>>724960432
It's planned and updates have been monthly-ish but the fucking dev can't/doesn't want to dedicate themselves to a real roadmap.
>>
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>>724954362
Need more cultist lore. Who is Him and why should I let Him touch My gifted inheritance?
>>
>>724942189
$4000 is chump change once you get to midgame. Random shitass loners will be walking around with guns worth $2k a pop and a successful mission will probably net you $10k+

The trick becomes actually finding the shit you need for the recipe. I've been trying to build a coilgun for forever but I can't find the specific rifle it wants.
>>
>>724968082
I wanna know why the Cultists are so pissed at you for wearing the paper crown. It's a big fat -300 for wearing it, which I think is the steepest faction rep change in the game from a headpiece.
>>
im gonna use this thread and hopefully someone with knawledge will spoonfeed me.

Anyone knows what kind of settings or modpack i should use to have a "vanilla stalker" experience?

Basically a fun, relaxing experience. i like the extra skills, the mechanics, but a lot of them are frustrating

help a jigga in need..
>>
>>724968445
Maybe they consider it an affront? Maybe whoever He is, He is crowned in some way and you wearing a gross facsimile of it is highly triggering. I mean you looted a cult shrine to Him assumedly and are wearing His crown. I'd be pissed too.
>>
>>724969097
I'm pretty sure the house was a hideyhole for some kid. There's a child's drawing in the same place and loads of food and garbage. As well the crown's flavor text reads 'Where have all the children gone?!' which really makes me feel like this was clearly some kid's crafts project to stave off boredom.
>>
>>724969003
Just play on Mercy setting with global stash and I think that's as casual braindead as you can get.
>>724969815
Well that's kindof a boring and lame explanation and I hope it doesn't turn out to be that way, also doesn't explain the cult neg rep. It's clearly a shrine with offerings, it also had gold coins, perfume, and a necklace remember?
>>
Molle heavy rig and Hazard suit are the only decent armors. You'll get killed in like 2-3 shots anyway so might as well get extra carry weight or immunity to anomalies
>>
>>724970182
Decided to go back and check and it's not as shrine-like as I remember admittedly.
>>
>>724970263
Wait until power armour is added. I tried it in a test game and you can just tank whole mags, but you need Eather to move.
>>
>>724971208
Why is there a human face in a supposed "furry" game?
>>
>>724973237
because it's a postapoc world where humanity went extinct
this poster might as well be from the old times
>>
>>724973237
humanity did some mining and found a new resource called eather that triggered some huge brain burst or something which effectively killed all of humanity
the ones that survived only did because they transferred their minds into robotic bodies
>>
>>724973661
So the furries we see are actually androids?
>>
>>724974173
The scalies are some sort of new species. The NFTA ones work for robot Bezos.
>>
>>724974173
no they're creatures that just filled the hole humans left after the cataclysmic event that killed most of them
somebody earlier in the thread said they might have been created before the event as some kind of slave race but I don't know if the game goes any further into their origin at the moment
>>
>>724967858
the fact that it's a really political solo dev and the deviant art self insert tier communist faction scares me. like there's already cringe stuff like trader immediatly bringing up that gender is a social construct. maybe it'll fall apart in development or end up tasteless
>>
>>724970263
The +camo and +noise reduction armors are good for exploring. The less often you get shot at the more time you have to actually dig through stuff. But yeah, if I'm going unnaground it's pretty much always the Haz suit since you're not hiding from anything down there and FUCK acid.
>>
>>724974462
I think you are missing the forest for the trees here.
>>
>>724974893
nta but it's just annoying and may end up hurting the belieavability of the world greatly in the long term
it's unnecessary and i've played furfag games made by no less ill devs who kept their shit out of the game just fine
>>
>>724928317
Pronoun people are so repulsive
Like come on the far left anarchist/communist bs isn't so bad but forced pronouns and inclusive language reeks of uncoolness
>>
>>724928317
I've played Project Silverfish and while I enjoyed my time with it, I prefer STALKER way more.. It's enjoyable in it's own way even if the furry bullshit put me off initially... also you're gonna have to ignore the very obvious political biases of the creator.

I definitely don't cherish it as much as I did with my stalker playthroughs and subsequent many many explorations into Stalker mods as well as analmeme and gayma. But it's a neat stalker clone for people desperate for that stuff, but between the two I think I'd pick S2 (if it weren't for S2's dogshit performance).

Dev is a massive fag though.
>>
>>724971208
I was gunna say that I'm also pretty sure there's no Cultist presence in Black Lake. I spent a lot of time there and I've never encountered any. I suspect someone was just straight up living here up until they weren't one day. Although maybe the treasure items are something like offerings for the lost kid? Idk.

>>724971638
>power armor
I beg your pardon?
>>
>>724974893
i think the "insurrection" are literally only called that because dev was thinking of jan 6th which is beyond cringe and mid writing. dev basically has old guy left-wing boomer politics on socials and the corniness is creeping into the game in a lot of ways. mr. dev can we have some subtlety bruh
>>
terra reddita...?
>>724976078
ctrl+backspace, spawn it in
>>
>>724976864
redità means "return" but I think the way it's intentionally misspelled is a jab at leddit
>>
>>724977132
Actually it's "inheritance," my mistake
>>
>>724977132
why would a gay furry commie hate reddit when it's THE premier gay furry commie accepting community?
>>
>>724977403
iunno? video games?
>>
>>724977403
>every place you are welcome is your most desired location
do you know how many leftists regularly browse 4chan
>>
>>724978157
nonsensical and unrelated
>>
>>724978541
it's really not
reddit has a bad reputation that has fuck all to do with the fact that their user base doesn't say nigger
>>
>>724978740
When's the next update you bum
>>
>>724977403
Everyone dabs on reddit. It's just that everyone also goes to reddit because outside of Discord it's the easiest way to set up a forum for That Specific Thing You Like.

There's a weird disconnect from 'Reddit' and hanging out on the reddit page for your favorite obscure indie game. It's like the difference between /v/ and /vg/ but with way less gay ritual posters.
>>
>>724931370
Literally made by the same dev.
>>
>>724941656
They're called Inheritors.
>>
>>724945506
The setting is a heavily altered future Earth. Why wouldn't there be humans?
>>
>>724947598
Random indie games, especially indie horror/horror adjacent ones, often completely destroy the minds of schizos on this website for literally no other reason than they exist.
>>
>>724981713
indie games have smaller communities, so threads are slower and easier to find/filter, so it's just a ripe breeding ground for trolls and shitposters
compared to fast off-topic AAA which are much harder to derail because nobody talks about the game either way lol



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