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Stop making low-poly models. Thank you.
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No
/thread
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>>724930468
Dear Anonymous
kystyvmttfn
>>
Is that pixel art? More like pixelshit! Oh, 2D non pixelated assets? Ugh, looks like flash! Low poly models? Just stop. Just be a triple A game with the facade of being indie so I can look like I have taste on reddit, thanks
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>>724930468
TRVTHNVKE. No one can take it anymore. The fatigue is real.
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To be honest it's one of the artstyles that have always intrigued me but I don't know how to make them/how to code so fuck my life, guess I'm stuck with shitty Aseprite sprites
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>>724930468
>>724930904
it's only been like 2 years since the trend started
>>
Low-poly models are not automatically bad. Most indie game devs opt for it because they know they are shit at more complex 3D modelling and hope that by making it low-poly they can deflect any criticism and obfuscate under a sense of artificial soul and nostalgia.
If you are bad at modelling high-poly models, you will also be bad at modelling low-poly models. You can't cover up a lack of talent and effort by reducing your scope.
Another thing that betrays a lack of talent and nostalgia-baiting by these indie devs is incredibly shitty pixelated textures on their models. They try to emulate the PS1 style, but go back and play any PS1 game and, sure, the textures aren't so great by modern standards, but they were absolutely capable of decent detail and shading. Devs back then were hindered by the tech, but they wouldn't submit to it and did every trick they could to make their game look good. It was lo-fi, but not simple pixel art slapped onto bad models. Indie devs don't understand this.

If you are making an indie game and are going for PS1 style graphics, you have no excuse for your game not looking at least as good as Metal Gear Solid.
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Or at least make GOOD low poly models like this.
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New update coming this week. The introductory cutscene is coming out great, as players can now understand WHY Fygoon and his friends go to such strange places without having to read the manual.
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>>724931064
Pick a pixel size for the love of god.
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>>724931064
make pixel. use ai to make it 3d model. then lower polygon count in blender or similar software. easy piecy
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I'll take the low poly fake retro over million voxel models that pajeets ripped from the Internet any day.
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>>724930468
trannycore artstyle. It's not even the good type of low poly shit.
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I like low poly models and pixel art if it's done right
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I like lowpoly
I like pixel art
I like FMVs
I like pre rendered graphics
I like macromedia flash vector art
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they should make more low-poly models like this
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>>724930468
Other way around. Only make low poly models. Games do not need to look better than this.
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>>724930468
I like this artstyle because it reminds me of when I could go to a game retailer and find some weird bullshit for my playstation for 3 dollars.
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>>724930468
Dear indie game developers, don't listen to this man he has dog shit taste. Don't be lured in by the asset store slop event horizon, low poly is the last holdout before realism kills all 3d aesthetics.
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>>724930468
VERY inbred take inspired by exactly ONE event. Please use this as the only indication necessary to force you believe you MUST kill yourself.
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>>724930468
sorry, its the best I can do
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>>724930468
I'm fine with them if they looked as good as VP Silmeria or Radiata Stories
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>>724936845
>level 100 rape lord
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the low poly is fine they just need to make the games good now.
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>>724936494
WHERE THE FUCK ARE THE LOWPOLY H-GAMES?
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>>724930631
non-pixelated low poly with texture filtering like in deus ex would be more charming than your faggot tranny twitter culture vulture fucking poser slop
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>>724930468
Make a good MML styled game
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>>724930468
Instead of high poly unoptimized shit?
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>>724930468
She leglocked
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>low poly models
>pixelated textures
Oh yeah. It's monthly sloppin' time.
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>>724930468
>Stop making low-poly models. Thank you.
I'm a developer what do you suggest, I have no budget and it's just me.

Do you want to pay 100 dollars for a game?
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>>724930468
based
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>>724930468
If your solution is projecting high quality sprites onto the polygons then I support you.
If you just want more polygons you can fuck off.
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>>724930468
It's better than devs putting over 9,000,000 polygons into a single screw



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