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File: m60.png (157 KB, 840x256)
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>Multiplayer shooter has a LMG
>every retard uses it as a submachine gun and run up to other niggers and get shot down
>nobody follows the Suppresion through volume doctrine
why even include these things
>>
>>724932292
It is useful in milsim or tactical shooter, if you found a good spot you can waste an entire attack wave with ease.
>>
>>724932292
Because it does a lot of damage
>>
>>724932292
Because suppression doesn't work on targets that aren't afraid to die. Even in games that try to include suppression-like debuffs like blurring your screen or forcing you to slow down when rounds hit close to you that still won't make most players actually hit the dirt and stop moving forward the same way it does with irl people who are actually afraid of dying.
>>
>>724932292
if devs are retarded and don't make the lmg have significant offsets of course it is used that way. lmgs should take a long time to ads, recoil hard if it isn't fired prone or on a bipod and even make you move slower.
but devs are retarded and if the offsets are implemented a 9mm submachine gun does the same damage as an 7.62x51 lmg so nobody uses them
>>
>>724932292
Pushing is just the best way to go in most fps games. Sitting on your ass does not win games. LMGs are treated as fat assault rifles by players and devs
>>
>>724932292
>LMG
>fires big rifle rounds same as sniper rifles
>strongest bullet outside strong magnum sniper rifles and heavy stuff like .50bmg
>heavy and unweidly
>somehow in vydia it have less damage than smg and pistols
LMG and GPMG suck at supression because it does no damage, it's weaker SMG with bigger magazine and slower movment.
>>
>>724932614
EASY fix
>End the game with less than 5 deaths for a super duper cool thing/reward/level up
>Players who farm deaths get rewards taken from them/level down to cannonfodder/get shitty weapons, map and gear stripped etc.
>>
>>724932292
I loved playing bipod MGs in Insurgency and Squad 44
You find a good spot to set up that shoots a common choke-point/path with a decent distance and it's just free kills as you mow people down.
In panic hipfire they just fire like fuck.
>>
>>724932292
Suppression doesn't work in video games without any actual mechanics behind it.

There is no actual negative to dying since you respawn and most of the time the enemy can pop your head easily enough by walking out of cover while you will mostly get body shots inaccurately.
>>
>>724932884
>End the game with less than 5 deaths for a super duper cool thing/reward/level up
That's fucking retarded for a game; you'll just get a game full of corner-camping shitters and everyone scrambling to be bushwookies/"snipers". It'd be a really shitty game.
Ultimately it comes down to balance and fun, because a game needs to be fun. Obviously specialized tools will excel in the situations they're meant for, but in the interest of fun (and hence profitability and longevity) a game will necessarily need to balance them at the cost of realism.
Why include them, then? Because players want them included.
>>
>>724932292
I remember grinding support class in bf3 to get every lmg
they sucked ass if you didn't use a bipod and to do that means you'll most likely die
>>
>>724932884
"you die in the game you die in real life" would be less terrible
>>
>>724932292
machine guns in most multiplayer shooters aren't useful for suppressing for a number of reasons and players are mostly not using it incorrectly given the ruleset and context of the games.
the biggest point is that nobody cares if they die, and in most games if you aren't actually getting hit there is not real effect beyond your screen wobbling a bit. So there is no suppression whatsoever. constant fire is not going to pin the enemy down.
on the other hand, mag dumping like a retard provides a near constant stream of "kill me I'm exactly right here" audio and visual cues that will cause the entire enemy team to come down on you unless you really are popping off and killing them all first.
>>
>>724932292
you get rushed down from off angles if you spam suppressive fire
LMGs are dogshit in most multiplayer games
>>
>>724933712
For me, it was picking the L86 and just using it as an assault rifle while farming points by dropping ammo boxes everywhere.
>>
>>724932292
>*sniper domes your low IQ skull anyway*
oh well
>>
Because it's fun, and getting killed that way is extra humiliating. LARPing like you're doing suppression fire in a video game is also fun, but it's useless and getting killed by some faggot spraying from far away isn't particularly humiliating. Either way you need to be pulling your weight to do stuff like that.
>>
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>Multiplayer shooter has a sniper rifle
>you "snipe" targets 100 paces away
>>
>>724932292
>Suppresion through volume doctrine
doesn't work unless there's a mechanic that gives out major debilitating effects like a blurry screen or slowed movement speed.
there is simply no threat of death due to respawns
>>
>>724935587
There's no threat because you're able to do much better with a regular rifle that doesn't have a hundred downsides associated with it. Why prefire or suppress when you can still get a kill the moment someone pops out of cover?
>>
>>724932614
red orchestra 2 fixed that by making it so when you receive suppressive fire your get a lot more weapon sway.
>>
>>724932292
>nobody follows the Suppresion through volume doctrine
Suppression through volume only works in games that are team-based and long distance/slow enough to both get enough guns firing to actually make people duck and for your teammates to maneuver and take advantage of said suppression. A multiplayer game with disparate squads of maybe 4 running around and "long ranges" of maybe 100 meters isn't going to have any use for suppression when you can just shoot the fucker instead. If it's a milsim game where you're up against a weapons squad of 12 decked out with GPMGs as the base of fire with 12-24 more dudes leapfrogging up on your position you're going to hunker down not because you're afraid of losing your virtual life or the post-process "suppression" effects are too much, but because there's more lead than oxygen in the air above your character.
>>
>>724935587
There's also no ricochets, distances are shorter than IRL (you're suppressing a much smaller area), most obstacles completely block bullets, getting wounded isn't a big deal

I used to love spraying with the MG 42 in DODS but that that wasn't suppression fire, that was total area denial if you set it up in the right spot.
>>
I was so disappointed when I was into arma milsim tard stuff and the AI bots just ignore those guns and shoot you anyway
>>
>>724932292
>why even include these things
People like big magazines and weapon variety even if LMGs only really work in milsims and deserve to kinda suck in everything else.
>>
>>724932292
>suppression
>in games without supression mechanics, but quick respawns
>with lmg that have less damage than smg but is also slower and less accurate
>get's put down by sniper or something explosive like grenade or tank anyway
What next? Radio jamming makes you unable to give orders to your squads so why nobody uses it in RTS?
>>
In video games gun weight and reliability doesn't mean shit either
>>
>>724936205
It probably was that way IRL too desu. The machine-gunner who wrote Red Blood Snow describes killing hundreds of Soviets with that gun. He didn't spray like a madman he picked targets in his range and shred them. The way he describes combat cucks with MP40s and K98s were there as cannon fodder and support rather than actually killing anyone, which was done by MGs, snipers, artillery, tanks.
>>
>>724935762
>>724936205
it's a pavlovian response for me in video games. i hear it and i go hunting. and i'm sure it's the same for everyone else that can register the sounds. free kill if the guy doesn't reposition.
>>
>>724933575
I think red orchestra 2 made suppression actually viable because it decreases the movement speed of the targets significantly. but I might misremember it.

this is how suppression should work: decrease movement speed, ads speed while also shake ads and blur the screen
>>
>>724932292
I used LMG regularly in Hardpoint/Domination and I was a casual player who reached the highest tier in its Ranked Mode. What are we talking about here? I am not playing that game again to know what's up. Fuck smaller hitbox genderfags.
>>
>>724932292
>EUUUUGH WHY AREN'T MY TEAMMATES USING ACTUAL INFANTRY TACTICS
>ERMAGERD YOU ARE ADVANCING INTO ENFILADE
>NOOOOOOOOOOOOO OUR POSITION IS UNTENNABLE, RETREAT AND REGROUP
>IT'S A BLOODY KING TIGER
>>
>>724932292
What if getting killed by an LMG caused longer respawn time?
>>
>>724938352
mwah
>>
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>>724932292
That's how I used it on attrition in 2142, I would lay down a shield and ammo and just cover the choke points so the enemy could not advance, worked great until they zeroed the distance n their rifle grenade launchers.

And then I got a shotgun and a motion tracker and would solo point defense
>>
>>724932614
this was solved in battlefield where bleeding tickets from dying being stupid leads to losing the match in most game modes, not that the modern codnigger demographic cares and I doubt the modern games catering to them kept it very relevant
support could rack up loads of points and assists with suppression in 3 and it would severely fuck with your ability to aim even down sights on top of stopping health regeneration unless you had a medkit nearby
then they had to keep toning it down in because it was making all the jumpy codniggers mad until it basically did nothing but smear your screen a little in 4
I've little idea what they've done to it past that point because the franchise was already going very downhill so I stopped playing them but from what I've seen the nu battlefields continue to get sloppier and sloppier so I'd be surprised if the mechanic even exists still
>>
>>724938912
Glad I never played past 2142, that's me just south west of harbor mowing rubbernecks down keeping them off the ladder
>>
>>724938912
Most people only care about their personal game anyway so punishing the team for their stupid deaths doesn't really discourage them. At the end of the day there's no way to simulate real fear of dying in a game that respawns you seconds later.
>>
>>724932292
we get it, you served, semper fi thanks for your service etc. etc. etc. happy now? why dont you secretly record your dog as you return from defending my way of life abroad, we all wanna clap
>>
>>724939092
Keeping a death counter goes a long way, getting rid of it to make retards happy was a stupid fucking idea.
>>
>>724939092
the older games didn't have really this problem before it became increasingly filled with codniggers who just treat every game mode like deathmatch
>>
MGs worked as intended in RO2/DH, I remember MG34s and MG42s absolutely locking down funnels. In fact there wasn't just effective MG suppression, MGs being so good at area denial and suppression incentivized other players to keep the MG players supplied with ammo. Along with proper map design, it also made snipers tolerable, because snipers were needed to take out MGs occasionally.

RS2 also did MGs right, in the age of plentiful automatic weapons. MGs helped suppress and hold/assault but the machine gunner only survived if they picked a good spot for enfilade fire or exploited penetration kills. Penetration kills were super fun, not all objects/walls provided cover, and machinegunners could often bag a few kills and soften defences by raking potential enemy hiding spots.
>>
>>724932409
this
The LMG in RS2 is lethal.
>>
Battlefield players acting like they are somehow above CoD players will never not be the funniest thing on the planet.
>>
>>724938912
>>>724932614
>this was solved in battlefield
it wasnt solved in battlefield because nobody gave a shit and would lose with 12 snipers sitting in the back doing nothing while they meatgrinder'd onto objectives and just queue into another lobby to do it again.
>>
>>724932614
tpbp
>>
>>724932292
I do use the LMG for cover and suppression.
But then people like you bitch and moan that someone is playing the objective and fucking your shit up.
So what has happened in multiple Battlefield games is they Nerf the shit out of them so their recoil and spread is insane or reducing their magazine/belt size to betray their function.
Forcing them to only be useful at close range. 100 rounds of close quarters coverage.
The problem is always the players and developers that listen to them.
>>
Milsims should be the only type of fps that exists. Fuck quaketrannies, csautists and codbabbies.
>>
>>724940234
FPS games are nothing like real life anyway, irl the guy in cover is essentially immune to guns and the guy in the open is instantly dead but this is irrelevant since both of them would have got blown up by artillery without ever seeing each other already
>>
>>724932292
There's no suppression in most games. At best you get area denial if your bullets are actually lethal. If not, the enemies will just sprint past your cone of fire, or go another way while you sit there like an idiot, scoring no kills.
>>
>>724932292
Im using it right in bf6, i will just dump a whole mag down an alleyway while playing support because I like the noise and obnoxiousness of it. You barely get any xp for suppression but id like to think im still actually affecting the game by distracting the enemy
>>
>>724932292
dod 1.6's solution was making machine guns extremely accurate and killing in 1-2 shots but only if you are bipoding it up
>>
>>724942609
You're just straight up ignoring games that do implement suppression mechanics
>>
I know some games do the blurry screen thing when being suppressed. Has any game just made it so being shot at affects your aim? Widen the reticle bloom by a bit with every shot that gets near you but misses.
Now an LMG user has a purpose in throwing lead in the general direction of the enemy, and it makes it harder to snipe them back. Have being in cover give you an accuracy bonus (to simulate less suppression and also having something to balance your gun on).
>>
>>724942772
Red Orchestra 2.
>>
>>724932292
Has no one else figured out that lmgs are just better sniper rifles? The exact point that 27 tards made in this thread about suppression being ineffective lets you pop 10-12 rounds into people without them even trying to move.
>>
Also: is it Enlisted where each player is a squad leader? I'm disappointed there aren't more games that do what Titanfall did and have players mixed with lesser bots.
Have bot infantry that contribute guns but can be suppressed more easily, and the player/squad leaders have to maneuver them around or flank etc.
>>
I went out of my way to use LMG on BF6 cairo last night and in several encounters I got outgunned by dudes hipfiring with SMGs I'm talking about they come around hte corner and step into a hail of fire and still get the kill even when you're laying down and mounted.
>>
>>724942970
Yes it is, BUT tread carefully, since it's gaijinslop and you WILL get bodied by premium squads
>>
>>724943061
Rate of fire is absolute king in this fuckass game. And since maps are small, barely anything else matters.
Uninstalled today, shit sucks.
>>
>>724932292
The best guns in vidya are the ones that kill instantly, like shotguns, grenade launchers, or sniper rifles - one shot, one kill, infinite seethe. Why bother fighting the recoil trying to get multiple hits on the target's vitals when you can kill with a random graze.
>>
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>>724932292
The only game I've played with a bonus to being prone with the bipod is jagged alliance 3
>>
>>724932292
>get into position with my super duper LMG
>game follows the old rule of weapons doing less damage the more bullets it has in the mag
>enemies just run through my line of fire soaking bullets
>a recon snipes me from the confort of his tent across the map
Supression only worked in ARMA, since the idea of not being able to respawn would make people keep their heads down.
>>
Spawning on squadmates removes the penalty of dying— having to run back to the action from a capture point. BF has been shit since 3 because of squad spawns.
Also, respawn beacons are shit gameplay design.
>>
>>724943169
Yeah, I'm very reluctant to actually play anything they make. I'd like an actual dev to do it though.
Plus you could penalize fucking around by making it so the player has to retreat to replenish their squad.
>>
>>724943764
>nofunallowed.jpg
I'm sure everyone's favorite thing to do in a shooter is running.
>>
>>724932292
They worked like LMGs in BF1 because they gave this really wacky effect to LMGs that made them get more accurate over time
>>
>>724944064
3/4ths of a team all multiplying on the same spot that isn't a capture point isn't fun. Have no frontline because of it is not fun. Take your Call of Duty shit elsewhere.
>>
>>724944064
Removing almost all consequence of dying is more detrimental to the game IMO. If we're talking about Battlefield, the ability to spawn on captured points gives enough freedom. I'd maybe extend that to spawning in vehicles with your squad as well. But the ability to spawn on a squad made regardless of where he is is a feature implemented for adhd zoomers.
>>
>>724932884
Make the players wear a wire that is attached to an outlet, when they die, they get zapped
>>
>>724939816
I mean, they are?
>>
>>724944773
its casual console slop for niggers and mexicans, please don't delude yourself.
>>
>>724932614
>some people dont care about getting shot to death
Kind of like real life.
>>
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>try to supress someone with an LMG
>If its a bot, they do not give a shit about suppression because they do not have a sense of fear or a subrutine to avoid being fired upon, and instead focuses on trying to hit you before dying
>If its a player, they are to dumb to avoid fire, they do not feel fear because they know they are playing in a simulated environment thus death doesn't really matter and they will likely respawn in a few seconds anyways if the game allows it, or have some k/d ratio autsim so they focus on trying to kill you as fast as possible, mostly with a sniper.
>In the end suppression doesn't even work if the penalty for death is not big enough, like no respawns. And even if there is, people by that point would simply pick sniper rifles instead, hide somewhere around, and kill a single pixel in their vision if it even changes a shade of color.
By that point, id also pick up an LMG and just use it because it has to much bullet.
>>
>>724944790
Sure, but it's also a step up compared to CoD all-deathmatch all the time.
>>
>>724945074
Whatever helps you justify your purchase.
>>
>>724945113
I'm having fun, that's all the justification I need.
>>
>>724945164
Then why are you so desperate to be somehow "above" CoD players when you two are both shit eating monkeys?
>>
>>724945217
You're the one that brought the topic up, not I. Why are you perplexed people are responding to you?
>>
>>724945023
This is why I still like the combat in the Division, since you can suppress enemies (and MUCH more effectively with a machinegun) and then let your teammates flank or use grenades to flush them out
Setting up on a wall with an M60 and just going DAKKA DAKKA DAKKA to force an enemy squad's heads down is very pleasing
>>
>>724945317
I did not bring the topic up, I called out the previous replies desperately trying to make themselves not seem like casual niggers.
>>
>>724932292
Too slow, not enough bing, bing, wahoo!
>>
>>724945023
It should be a debuff like in coh.
>>
>>724945426
Oh no, I'm absolutely a casual. No illusions there.
>>
>>724932292
because thats boring and retarded
why would i want to intentionally miss the enemy
>>
>>724944285
It literally is fun. CoD is gay and lame.
Damn, actually enjoying video games feels good.
>>
>>724932292
I hate LMGs with the bottom of my heart. A machine gun is best used mounted on a chopper and/or ship.
>>
>>724944790
What specifically about Battlefield makes it for "niggers and mexicans" ?
>>
>>724932292
They are just shitty rifles with big mag in most games.
>>
>>724932292
It works pretty well in Hell Let Loose. Dying actually carries weight and the suppression effect makes it hard to see shit. It only takes 1 to 2 bullets to kill someone even from distance. You can't just hip-fire it like other guns, you actually have to "ADS" which is just bracing yourself to shoot it wildly. It doesn't actually become accurate until you deploy the bipod on the ground or a wall. Large magazine size means you can spam it and properly pin down enemies allowing your team to move up. An mg gunner in a good spot is quite terrifying and incredibly lethal.
>>
>>724932292
cod4 the m60 would kill someone in 3/4hits with stopping power, its treated like shit
ak47u would melt a man but fags just go m4
>>
>>724945074
isnt battlefield also just deathmatch all the time
>>
>>724932292
Tarkov is only game that comes to mind where LMGs are actually powerful. Hipfire is actually accurate and preferable in close combat situations. Its very accurate over long distances with bipod and players actually respect its fire because dying costs much Tarkov. Also you can just outright outgun players with its ammo reserve.
>>
>>724932292
They're not even the best weapon in vidya with suppression mechanics. In Full Spectrum Warrior: Ten Hammers I made sure to never use the gunner who was only good at wasting ammo. Two rifleman+grenadier buddy teams was all I needed most of the time.
>>
>>724948235
Yeah but it's far more often coordinated than the every man for himself nature of CoD.
>>
>>724932292
I like the m60 in bf6 because it goes du-du-du-du-du-du-du-du-du. It may not have the stats but it is the most satisfying gun to shoot in the game.
>>
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>bf1 perfected the lmg bipod
>it simply deployed automatically whenever possible
>cod mw19 comes around with their own mounting system
>which has to be deployed manually and ruins the gameplay flow
>ea did a big think with bf6
>if it ain't broken, break it
>replaced their own auto system with cod's retard system
>>
>>724947691
I hope Vietnam is good but I'm not really sure how it's going to balanced
>>
>>724932292
that is the m60 from bc2
man i miss that game sometimes
>>
>>724932292
i do, i try to sit back and hold point, wait and bait retards into thinking i am reloading
>>
>>724947691
Hell let Loose should get rid of the Radar. Just a map where squad leads can draw enemy positions and arrow for where they want you to go.
>>
>>724932292
I loved LMGs in BF3, even if the bipod deployment was a bit jank at times. That one map where you could enter apartment buildings and set up in windows was great for it.
>>
>>724948918
Nah that shit was just a magical railgun early on with literally no damage dropoff.
>>
Usually LMGs aren't faithfully modeled or if they are they are limited to few players. Because they are imba.

https://www.youtube.com/watch?v=gFO1nilLoBM
>>
>>724932292
Suppression is not even a proper mechanic in 99.9% of shooters.
>>
>>724932614
>Because suppression doesn't work on targets that aren't afraid to die
The issue is that 95% of gamers and 99% of this manboard is gonna be playing retard games like CoD or Battlefield where you get instant random respawn.

If you play ARMA you wont try to die. Where your either need like 5-10 minutes to restart or create new character completely. Plus you wont be able to take like 5-6 hits and then heal within 10 seconds. It just depends on whether you play retard goobly goop kids game or a combat simulator that challenges your strategy, not just skill
>>
>>724936047
In under suppression you can't reload when the guns empty from fear of death. So if you miss everything you have to go to melee with your gun the sides of the screen go tight from eye clenching it's very cool and almost never happens and if it will youre done. You cant even turn around. Happy new year chimps
>>
>>724949964
it doesn't need to be
suppression is a psychological mechanic, it already exists in your mind
its not hard, if you get shot at your general direction continuously you will perceive the threat and won't be able to get out of your position without consequences, so you will effectively be suppressed from moving or shooting back
>>
>>724954574
>suppression is a psychological mechanic, it already exists in your mind
Getting shot in vidya is nothing like getting shot in vidya
In BF6 I can have a LMG boy spamming me and can peek comfortably because I know I'll win the trade wih my AR/Sniper
>>
>>724949964
And it shouldn't be.
>>
increase the respawn timer everytime you get killed by lmg
nobody likes to stare at their screen for a long time
>>
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Play an actual MILSIM if you want anything other than run and gun.
>>
>>724954574
You're an idiot.



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