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>just play indie games bro

Indie games don't offer a replacement for the things I love about games
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>>724933116
indie games have white rectangular prisms everywhere?
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>>724933508
Look at this webm
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>>724933508
>>724933554
And this webm
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>>724933508
>>724933554
>>724933592
And this one
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>>724933116
A Hat in Time doesn't have that problem, nor does yellow taxi, I think you just need to play better games OP
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>>724933508
>>724933554
>>724933592
>>724933640
This one as well
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>>724933681
Hat in time looks exactly like >>724933554
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>>724933508
>>724933554
>>724933592
>>724933640
Las one for good measure

They're supposed to be 5 different games by 5 different people/teams, but they look and feel identical, more accurately they feel like the basic Unity 3D environments with a couple of assets haphazardly thrown onto them, and none of them create the impression of an environment that exists for anything outside of platforming

On the other hand you'd never mistake a Spyro level for a Crash level, or a Rayman level for a Sly level, and all of them managed to create the impression of being just slices of greater worlds that exist outside the level boundaries, and the platforming challenges were basically hidden beneath the exterior

>>724933681
They absolutely do though
>>
honestly i don't think you actually play any indie games there are plenty that don't go the Mario 3D World route, such as
>a hat in time
>big catch tacklebox
>corn kidz 64
>tchia
>psychonauts 2
>solar ash
>bomb rush cyberfunk
>hover
>trip's voyage
>>
>>724933116
Usually they're drawing inspiration from Sonic or the more technical parts of the 3D Mario games which means the levels are big and linear and there's too much effort to make them feel like they're part of a larger world when you just want to move fast and jump a lot.
>>
>>724933925
maybe they focus more on the gameplay because good environments are impossible for 3D indie
these games aren't finished are they? that one has a dev texture in it
>>
>>724933934
>>a hat in time
>>tchia
>>trip's voyage
>not looking and feeling exactly like the examples ITT

>>psychonauts 2
>indie

>>bomb rush cyberfunk
>>hover
>a 3D platformer

Big Catch is okay visually but the environments still feel empty and like platforming is their only purpose, Corn Kidz is good but its an extremely rare exception
>>
Indie game devs can't afford actual artists.
>>
>>724934147
tchia is the most naturalistic environment you will find in a 3d platformer. you don't even play these games, you're just getting mad at screenshots, aren't you?
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>>724934306
>tchia is the most naturalistic environment you will find in a 3d platformer.
Absolutely not, raise your standards
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>>724934380
give better examples then
>>
>>724934570
Jak
>>
>>724934597
man, i'm just looking to play something new and i already played all of the Jak series. are there any newer indie platformers with good naturalistic environments?
>>
>>724934570
Those levels are shoeboxes. Tchia feels like an actual island.
>>
>>724934804
>Tchia feels like an actual island.
Firstly, it doesn't, secondly, even if it actually recreated real life it'd make for a shit game

The point of art in media is curation and interpretation of real life, not rote recreation, that's why movies only show the important stuff in 90-120 minutes from the angles the director chooses instead of sitting you down for a week-month as you watch all the trivial events of a story unfold
>>
>>724934960
>The point of art
stopped reading here.
anon, for god's sake, stop throwing yourself into little arguments over games you haven't played. it's so silly. play the game or move on.
>>
>>724933925
>>724933747
>>724933640
>>724933592
Damn... so this is why my art teacher always demanded me to not leave the background empty
>>
>>724935048
>stopped reading here.
Yeah because if you continued reading you'd have to admit you were wrong and how my argument has fuck all to do with what you just wrote
>>
>>724933554
>dude just use a hundred midair jumps and air dashes to get everywhere
This isn't something exclusive to indie games, mind you. It's stupid in Mario Odyssey, too.
>>
>>724934773
You have to learn to live with the fact no one makes games like that anymore
>>
have you tried cavern of dreams?
>>
>>724933116
small compressed level with everything of interest close together > large empty level where everything of interest is spread across large empty areas
>>
I can actually explain this.
The reason for this is because the overwhelming majority of indie devs disregard game design and level design as disciplines and instead focus on making singular disjointed mechanics "feel good" or cranking out art assets. This happened largely thanks to you retards calling level designers "idea guys" so now indie devs have no clue how to design levels, or worse, WHY should they do it. A lot of them go for procgen as a means to sidestep level design entirely and since you retards buy that shit, you get what OP was complaining about.
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>>724934773
Geargrit
/v/ will only talk about it because coombait but it is a faithful Jak 2 clone but instead of a hoverboard you have long-jump-kicks which are pretty sweet.
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>>724934147
how in the sweet mother of Crap are Hover and BRC not 3d platformers? literally all you do is jump around in those games. is it not a platformer if there aren't bottomless pits every five feet?
>>
>>724933554
that looks really fun
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>>724936395
In that case Half-Life and Doom are platformers
>>
>>724937506
A handful of "platformer" sections in a whole game don't platformer a make.
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>>724933116
>banjo-kazooie
blud thinks hes a part of the team
>>
>>724933116
Bump. I would kill for a basic ass fun game like supermario 64
>>
>>724933508
trannies like you post tranime everywhere?
>>
Do indie 3D platformers generally sell well in terms of return on investment?
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>>724933116
Expand you're horizons.
>>
3Dslop was a mistake
>>
there was one that came out recently. had a paperish cartoonish artstyle? I can’t even remember the name but it’s also on switch and it cost like 20 bucks. I think the gimmick was you could change the surfaces? I don’t remember.
>>
>>724940465
Not unless you have an inbuilt audience hook like Pseudoregalia
>>
>>724933116
There's a billion indie 3D platformers, I find it hard to believe you can't find a single one to your tastes.
If you said something that people almost never make games of like RTS or something I'd get you but 3D platformers have always been a dime a dozen since like 2010.
>>
>>724940610
Is this the new bloodstained?
>>
>>724933925
I have no response so I'll just accuse you of cherrypicking o algo
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>>724943820
If you mean her womb is bloodstained then yeah, that's Holy Knight Ricca
>>
>>724941950
was it >>724938231
>>
>>724940610
is that a 3d platformer you retard?
>>
>>724944292
>it’s porn
Oh.
>>
>>724944753
>just play indie games bro

>>>Indie games don't offer a replacement for the things I love about games

Who said anything about 3D?
>>
>>724933116
>hey guys look at me i am crying! look how i cry and how pathetic i am.. just dont bully me with the information i just gave you!

very weird anon
>>
>>724933116
>3d platformer
Literally who cares
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>>724940610
Shit particle vomit. You only like it because you want to fuck the character.
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>>724938231
I feel like the 2D player character would mess with my depth perception when platforming.
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>>724945070
No, I want to protect her from the cock.
>>
there are literally indie game designed to the exact tastes of people who like N64 collectathons. Get better at finding games.
https://www.youtube.com/watch?v=2bPYnNuUMz8
https://www.youtube.com/watch?v=psshu4FEuxg
https://www.youtube.com/watch?v=mDdtZM_yLCw
>>
>>724946450
Trying to do it =/= being successful, and even then N64 games were bad about this phenomenon in the first place



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