[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: capsule_616x353[1].jpg (85 KB, 616x353)
85 KB
85 KB JPG
Never saw /v/ talk about this game.
Did I just miss the threads in 2022?
Anyway, having an absolute blast with this game.
Wish it had co-op, though.
>>
>>725181907
Embarissing game. Fuck all content, instead of adding more content, new mechanics and mod support the devs spent years forcing in the most cringe and woke "story" imaginable.
>>
File: 1753445748889704.jpg (40 KB, 554x554)
40 KB
40 KB JPG
They wasted a year putting in a shitty union plot line instead of just adding more fucking ships
No one discusses it because theres nothing to discuss
>>
>>725181907
>Did I just miss the threads in 2022?
yes, but they were basically just this >>725181996
>>
>>725181996
>>725182023
Yeah, the story feels really tacked on, and the DEI cast is annoying the hell out of me. Shame about that.
>>
>>725181907
Cool game with top tier aesthetics that got fucked over by a terrible cringe story rewrite (with a completely retarded ending) and then abandoned before modders could go nuts with it.
>>
File: 1756541861832464.jpg (1.15 MB, 1440x2422)
1.15 MB
1.15 MB JPG
>>725182023
The only interesting thing is that the lead dev was a woman who got fired for abusing staff, whilst also preaching for women in game development
>>
>>725182064
oh and a bunch of
>ludonarrative dissonance
complaints too 'cause you keep getting told the job sucks but it's actually pretty fun
>>
>>725181907
gets repetitive fast. good music tho
>>
>>725181996
This. It's not a bad game, but man it could have been SO much better. The game had enourmous potential when it first released and they wasted it all, solid core mechanics, pure gameplay, just not much content. You'd seen everything the game has to offer in a few hours. Instead of focussing on the games strengths and just giving us more ships to break down they took a massive DEI paycheck and basically did nothing but force in commie story updates for the rest of early access that no one asked for or wanted then just called it done. Beyond mad.

Just play Space Engineers. It's obviously not as tightly focussed, but with a few mods for things like derelict ships etc you can turn it into an amazing space salvage game albeit with a lot more mechanics and content, basically infinite thanks to the workshop support. Trying to disarm, board, cut your way into, repair, loot, or jury rig a derelict ship (often booby trapped) then either limp it back to your base or crash it into a moon or planet to scrap is 10/10.
>>
>>725181907
The gameplay is fun.
The spaghetti code meant no possibility at even new DLC ships and the games creator fucked off to do a new game because how much of an ass pain his spaghetti code is.

The story is hamfisted union wins but it's not particularly offensive if you support that viewpoint and if you don't you just ignore it basically cause it's just people talking while you play the game.

Except for the retarded audio logs. Which you can only listen to inside the tiny work pod with no really interesting things about it so it makes you ask why the fuck you cant just listen to the fucking audio logs while working like when they talk anyways.
>>
>>725181996
>Embarissing
How embarrassing for you, anon.
>>
>>725182129
The lead dev was not that cunt. That cunt has been a blight on the indie scene for more than a decade. She floats from team to team, project to project, country to country forcing her way in, doing nothing, taking credit, destroying companies and studios and then fucking off to repeat the process. She was backed for years by DEI money, grants and other diversity bullshit.

She is NOT a real developer of any kind, she is someone that was always foisted on studios by publishers for DEI points. I had the misfortune of working for another studio where she wormed her way in.
>>
>>725182023
They didn't add more ships because the code is spaghetti and the modders who made custom ships did so stated as such.

It's a shame because the game is fun
>>
enjoyed and finished the game. gets tedious after a while
>>
>>725181907
Pretty sure we had threads back when it hit early access or demo or whatever. No one cared for full release since nothing of significance was added, and the story that was tacked on was stupid. The game had no longevity due to it relying on licenses software so there was no modding or custom ships etc. It was the exact point where BBI went to shit and you could tell the people at the helm didn't know what they are doing. Homeworld 3 just cemented that further.
>>
>>725182713
what else has she been involved in?
>>
>>725182023
>>725181996
The hard truth is the devs weren't competent enough to design ships on their own and they were sure as hell not going to be able to do mod ship support. That's why the story happened, as a way to try and salvage it. At first I had the impression you're working to have your own salvage ship and that will be a 4th act or a DLC. Turns out we didn't really get a full 3rd act before the devs threw the towel in.
>>
>>725182898
>what else has she been involved in?
Couldn't tell you everything, i'm sure she's got a resume full of bullshit under her belt, she was involved in lots of indie shit here in Melbourne Aus, absolutely wormed her way through the industry, Earthlight VR (what I worked on), lots of other little indie titles, we ended up deporting the cunt from Australia. She's originally from Germany so she's probably done a bunch there, she then fucked off to Canada and started mooching off their industry and grants, she spent basically her entire career hoovering up grants for "women in gaming", then attaching herself like a parasite onto productions that needed to tick the diversity box for funding, doing the full nepotism song and dance with IGDA for stronk wimmenz and getting buddy buddy with journalists to run endless fluff articles on her. She's the sort of cunt that has spent her career preaching about "toxic" behaviour, but is by far the most toxic creature i've ever encountered in the industry.

I don't know any of the devs who worked on Hardpsace, but I can almost guarantee she is the reason as to why the "story" took priority and the game lost direction and focus.
>>
File: file.png (550 KB, 621x615)
550 KB
550 KB PNG
>>725183313
>melbourne indies
i should probably start isopod since i bought it
i hope she didnt touch that
>help overthrow the evil capitalist overlords and support the workers
hmm
>>
>>725183627
Nah she was long gone from here by then thank fuck. Devs are good blokes though, Webbed was solid, i'm sure Isopod is as well. Man we love making bug games.
>>
File: file.png (44 KB, 135x150)
44 KB
44 KB PNG
>>725182123
>>725182504
There are tiny nuggets of an interesting story in it, but yes, they fucked it all up and nobody really wanted it in the first place. It really pissed me off how badly it was done.
There's blatantly DEI slop character of Lou, who instantly trusts you and forwards you shit that could get you, her, and the rest of the crew fired. Fuck off Lou, I just want to cut.
Then there's the embarrassingly one-dimensional villain of Hal, a manager ripped straight out of a gayest, faggiest made-up bad boss reddit post ever. Hal's writing genuinely pissed me off, since I've worked with bad managers at my non-union AAA videogame development job, and they are NEVER like Hal. Bad managers most commonly:
1. Do nothing (tolerable, but it means I'm left to figure out what to work on myself and hope it works out for the best)
2. Stab you in the back (all smiles in the 1-on-1's, everything's fine, great job, keep it up, and then they fuck you in the ass at the performance review, jeopardizing any pay raises or promotions, because THEY got fucked at their review from their boss and/or want to rise up the management ladder by stepping on you)
No manager ever acts like Hal and they should be fucking embarrassed for writing him like that.
One moment in the story that stuck with me for how shit it was: the Japanese guy comes back after a talking-to by Hal, and Lou won't shut the fuck up asking about what his punishment was, and Hal eventually just tells her to shut up. It was the perfect moment for Hal to point out that managers have other ways to motivate other than the stick, which Lou the fucking hypocrite seems to think is the only possible way. What a waste.
Also the land acknowledgement in the credits was also particularly fucking gay since they were a remote-work studio before covid.
>>
>>725183313
>Melbourne
Well that literally explains everything. One day we will liberate rural Victoria and then correct God's mistake that is Melbourne.
>>
>>725181907
/v/ was all over the game when it first released. Whole lot of "damn all it needs is a bunch of new ships". And then they proceeded to spend years dicking around doing everything but adding new ships.
It's cute for a couple hours but really there's only 4 fucking ships. All the meta-progression and time-out mechanics and story that's not even worth dunking on it's so bad can only disguise that for so long.
>>
>>725184053
It wasn't Gods mistake, it was ours and we will fucking correct it before its rot engulfs the entire nation.
>>
>>725184451
My only fear is that in the purge we will also miss dealing with Canberra. Though at least the real humans still there will welcome the release of death.
>>
>>725181996
>>725182023
its strange how similar this description sounds to satisfactory which has similar problems with the game having a good foundation but having no really interestingly developed mechanics
the troon flavored story elements are a lot lighter but the HAHA THE CORPORATION OWNS YOU GOYSLAVE is still there and uninterestingly grating
from what I can tell these games have the inverse of each other's problems
satisfactory has too much boring drudgery gathering new resources to make more components that it quickly feels like busywork because you have no real challenge while shipbreaker has a good level of urgency from the dangers involved with the work you're doing and pressure from the timer and other costs but not enough ship variety to really keep you playing as long as it should
>>
>>725181907
The game has a somewhat left leaning plot
>Uncaring capitalistic mega corp who'll gladly work you to death while smiling and talking about being a family
>unionization efforts
>hints at lesbianism
So despite it being a decently priced, pretty fun game about taking space ships apart, /v/ fucking HATES it with a passion. See: >>725181996
>>725182023
>>
>>725184797
I think part of it is the rug pull too. I got the game straight into early access when it was just me, Weaver, and two ship types to tear apart. It had silly "company works you to death" vibes, but Weaver was a pretty good guy and the only other story being told was snippets through audio logs that made you piece together what life was like in the solar system.

But then, one day the game got updated to include a new, hamfisted, in your face story that you cringed at hearing and couldn't just ignore. It was like going to a nice concert or stage play or something that was enjoyable, but the guy sitting next to stepped in absolutely rancid dogshit and you're forced to smell it the whole way through or leave. You can't help but feel like it soured the experience which was otherwise great, and it's dragged things down where you would've rathered just stay at home.
>>
>>725184046
>I personally haven't encountered a manager like this
>so it's unrealistic.
Cool story bro. Do you think Saving Private Ryan is unrealistic because you never stormed a beach?

Hal is perfectly fine. Is he over the top? Yes of course. Is this a mistake? No, you're just being a retard, because like all right wing media critics, you are applying "what would I do" and "what's most realistic" to a hightened fantasy world, where certain aspects are dialed up to 11 in order to tell a story that's a metaphor for capitalism. And right wingers fucking HATE metaphor.
I mean for fucks sake, one of the first things you see in the game is your debt breakdown of 1.2BILLION. $10k seat selection fee. $800k for a helmet software update. and to cap it all off, $7.50 to display your debt. What did you expect of Hal? To be a nuanced, realistic, grounded character? What do you think you're watching, fucking better call saul? Of course the boss in a sci-fi breakyard anti-capitalism game is gonna be over the top.
>I never had a manager like Hal
Yeah I fucked bet, one of the things Hal does is insist you don't really need explosives training, you'll learn by blowing yourself up a few times. Surprised you never had a manager saying dying in the process of making the company profit is a great way to learn, you fucking muppet.

God, it's fine to not agree with an anti-capitalist viewpoint if you have too, but I'm so sick of you retards being unable to understand the point of such characters in media.
You're a fucking 70IQ troglodyte retard, who convinced himself to be smarter than this game, when in reality you are too idiotic to fucking grasp what is even happening because your moronic ideology stands in the way of understanding basic fucking story telling devices. Peak dunning kruger.
>>
>>725184646
>Canberra
That's where we begin.
>>
>>725185682
>"I am very smart" the post
Really making that degree in media literacy work for you, I see.
>>
>>725181907
>make an awesome space job simulator
>bog it down with a shitty story instead of focusing on more variety in ships to dismantle
how can you be this stupid
>>
File: 1687733048964054.gif (1.58 MB, 328x259)
1.58 MB
1.58 MB GIF
>>725185867
>taking a once a fun and mysterious picture and sticking your stupid ass modern day political/woke fears in it

Fuck right off and fuck you for posting it even if you did not make it you banal cock sucker.
>>
>>725186145
Leftist brain rot, mostly.
>>
Expected: redneck in space, lots of fun jobs
Got: unkippable PoCs bitching about having to work for da man, almost no content
>>
>>725184797
It literally strips the fun out of the game while teasing you with a theoretical more fun version of the game that you won't get to play
You like it because it's propaganda you agree with so you don't mind it taking up so much forced time, but that actively diminishes what's there
>>
>>725185682
>the game wasn't ruined by walls of text of lefty drivel
>here's a wall of lefty drivel to prove it
lol
lmfao

The game had a perfect story on release, just tidbits here and there, some cheeky jabs at capitilism, easy to ignore if you didn't want it. Then it became forced, unskippable, drawn out and cringey as fuck.
>>
>>725185161
I think it was pretty obvious from the start. This poem was in the intro, as far as I can tell, the entire early access period: https://www.youtube.com/watch?v=CzYLWspXgM0
Each day he steps into the yard
To earn his wages working hard
I pray to the starts and heaven above
To return my daddy to those he loves
If there comes a time when he and death meet
Bless the next cutter that takes his seat
As the top comment is pointing out, this is based on "a coal miners prayer".
If you are at all familiar with union history, then this game screams from the very intro cinematic: "THIS GAME IS ABOUT WORKERS RIGHTS AND UNIONIZATION!" at you, and it's not really that subtle. The only way it could have been less subtle if they straight up put "Sixteen tons" in the intro. Yeah, sure during early access a lot of the story wasn't put in yet, but I don't think it was exactly subtle that it was gonna go that way.
Underneath the early access warning it read:
>Across your career, you’ll have the privilege of paying your debt to us by purchasing salvaging rights to increasingly large and valuable ships.
and then finished off by reminding you that your debt was 999,999,999 credits. Clearly indicating a debt slave storyline.
>>
>>725186278
>The troubles
>Modern day politics
>>
>>725186402
wonder if the sudden tonal shift in shipbreaker coincided with the obvious heel turn that took place during homeworld 3's development that had similar twitter troon writing inserted
>>
>>725186320
I never said the game doesn't have problems. For instance, my biggest gripe with the game is that it forces us to sit in the hub listening to audio logs for the story, when there is plenty of time each job to be playing the audio while cutting. Delivering the story by forcing you to sit essentially in a fancy menu is actively retarded. I'm just pointing out that it's even more retarded to try and compare Hal to any IRL managers anon might have had, because Hal is not meant to be "your kinda shitty manager", Hal is a personification of the uncaring nature of corporations in a capitalistic society. Complaining that Hal doesn't act like the managers you know, is as retarded as watching "Annihiliation" and then having a discussion about weather the shimmer alien won in tricking the humans by still being in the protagonist. That's not the point of the movie. the shimmer is a metaphor for the existential horror of discovering that you are not the person any more that you used to be.
That's what I'm critiquing in anons post here, the inability to see anything beyond the most literal. The fucking cinema-sins tier approach to media criticism. Retarded ass takes ass: "Why would the NPC trust us with their feelings when we could hand them in??". Because it's not that kind of story.
There's just certain types of people, who will never get to enjoy a vast number of games, movies, and art in general, because they are overly literal, and they will never get over "This is not what I would have done in the situation" levels of analysis. And I honestly don't fucking know what to do about that? Can Ben Shapiro even be stopped?? (he does that shit all the time in his film reviews)
>>
>>725181907
It's a good game mechanically. Plotting just sucks dick. The most fitting social commentary they could've done was for the workers to just accept their lot in life rather than doing this bullshit in a world where all anti-union practices are incredibly easy to uphold + killing them off had never been easier
>>
>>725187040
>Hal is a personification of the uncaring nature of corporations in a capitalistic society.
And that sucks, qualitatively
Thanks for letting your mask drop by mixing up which reply chain you were responding to though
>>
>>725186278
It's a fucking meme cunt, it isn't going to hack you up with a machete.
>>
>>725186446
>Yeah the game had anti capitalist themes but they were silly worldbuilding fluff that didn't directly drag down the moment to moment experience of playing the game
>BUT IT HAD ANTI CAPITALIST THEMES THE WHOLE TIME THOUGH SO WHY ARE YOU COMPLAINING??
>>
>>725184046
They had to make him fat, retarded and ugly and speak like Richard Nixon form Futurama as well so you really get the point.
>>
It sucks. It's essentially a minigame. Maybe it was my incorrect assumption before I got it, but I assumed it would involve expeditions to disassemble junk and return with it. You just do different ships within the same space. It's a good idea for a game but it is not fleshed out nearly enough.
>>
>>725184046
>A character like Hal existing would impossible because I didn't experience anything like it irl
How would you feel if you didn't have breakfast this morning?
>>
>>725187762
Joke's on you, I didn't have breakfast this morning.
>>
>>725187762
Entertainment that wants to be propaganda is artistically dead, but could at least still be entertaining
Propaganda that doesn't include truth is bad at both
>>
>>725186446
It was more presentation than the message itself. It was pretty clear there was a bit of tongue in cheek humor regarding your situation, what with a ginormous debt you've accrued just for signing up with the company, the job application you had to fill out, the fact that the first thing the company did was kill you and clone you so they could claim ownership of your new body, etc. My problem with it all was when they spelled it out for you in the story, beating you over the head with the message the devs wanted you to take away from it rather than letting the game tell its story and the player attempting to find his place in it.

The complete lack of subtly or nuance probably did the most harm to the game in that respect. Now, instead of players thinking, "This is a terrible dystopia we live in, what can I do to change things?" we've got the writer's mouthpiece railroading us in to a specific solution in the form of a union that magically forms and saves the day. It would've been far better if that was something we had to seek out through errant audio logs and encrypted emails and a path to decide on with multiple others being potential choices as well.
>>
>>725181907
SHUT THE FUCK UP LOU. I DONT GIVE A FUCK, I JUST WANT TO GO TO SLEEP AND GO BACK OUT AND FINISH MY SHIP YOU NIGGER.
>>
I unironically wanted to turn in Lou as the the saboteur that she was and I resented that the game forced me to become her accomplice.

Hal might have been a goon but he was only assigned because of Lou's misconduct. Dumb bitch fucking deserved it, I was making my quota.
>>
>>725188076
The other anon was right, you really are a 70 IQ retard that can't understand a metaphor
>>
>unions bad
I thought the cattle of the Israelites were asleep.
>>
>>725187040
Good post. I believe it is some form of autism or simply llw IQ. These are the same people who are completely unable to engage with hypotheticals.
>>
>>725188892
>same fagging your own post.
>>
Comfy game. Story aspect was not needed nor do I want to listen to some commie fags cry and moan about muh wage slavery. I just wanna rip apart ships.
>>
>>725181907
cool concept that was ruined by retarded woke devs who inserted a shit plot and characters
>>
>>725188524
The metaphor defeats its own purpose
>>
>>725189771
It insists upon itself.
>>
>>725189840
The joke doesn't work when the game's story literally does that too
>>
>>725190078
Who's joking?
>>
File: 1748383617756371.png (297 KB, 1218x609)
297 KB
297 KB PNG
>>725181996
and they would gladly do it again and again and again
>>
>>725182504
can you mod the cringe story out by auto muting it or something?
>>
Fun game but appallingly cringe plot and characters.
>>
>>725182713
>>725183313
Can't studio leads block her work by letting her blabber her poison and then discarding it on the spot? in case owners absolutely insist she must be let in the door
>>
>>725190346
Anon this game is already held up by yandere-dev tier spaghetti code, trying to mod it is like trying to light a fire underwater.
>>
>>725188342
Literally this. I was in early access before any of the dialogue was implemented and the flavor text of the Lynx employment agreement, the bill for your bill and having a momentary penalty associated with respawning was plenty to get across that it's a hypercapitalist dystopia. I do not need Baby's First Union Organizer to explain that to me - I am already paying for the privilege of doing uncompensated labor by buying your unfinished game.
>>
>>725190346
even better, there's a mod that removes the story entirely. not that that fixes the shitty ship variety though
>>
>>725190980
There's all this, but also like a lot of anons...

I just want to cut. I don't think the games knew the golden goose they hatched with this game.
>>
>>725190346
>can you mod the cringe story out
Yes, yes you can.

https://www.nexusmods.com/hardspaceshipbreaker/mods/15
>>
>>725181907
I hated that bitch co-worker from the moment she opened her gob and immediately signed me up for a fucking newsletter. As far as I'm concerned she tried to get me fired.
The game locking me in the private quarters to listen to her drone on for minutes without a skip (quitting restarts the monologue) had me tab out to give a bad review, praising other aspects but I can't recommend a game that forces that onto the player.

I hope they do a sequel where you take the little ship you earn, fly into the remains of battlefields and capital ship hulls and pick apart your salvage without any co-worker nonsense.
>>
>>725191608
The dream. When you get that little tug, I actually thought that might be the direction the game was going. Fool, me, I should have realized that that the entire game was just the early access content.
>>
>>725191608
>I hope they do a sequel where you take the little ship you earn, fly into the remains of battlefields and capital ship hulls and pick apart your salvage without any co-worker nonsense.
Modded Space Engineers or if you're really looking for a learning curve (and a bit of jank) but with amazingly deep systems, Ostranauts. Both will scratch that itch.
>>
>>725192009
Is Space engineers still stupidly hard to run, or did they improve performance?
>>
>>725181907
commieslop. Imagine having an ending that gives you a brand new ship layout to take apart but wants you to ignore all the game mechanics instead and throw a childish tantrum.
>>
>>725181996
Was gonna say this. It was honestly hard to stomach which is a shame because the premise and gameplay seemed alright enough but this was a massive detriment.
>>
>>725181996
this
>>
>>725181907
>hardspace shipbreaker mechanics
>larger scale, you operate in a huge orbital scrapyard with tens of thousands of ships
>ships sometimes contain horrors, you can kill them with your tools dead space style
>once you've looted the ship and removed the reactor you can operate massive scale shipbreaking devices on the larger ships, smaller ships are still done by hand
>cool space cranes and docks like the one in the homeworld 1 intro
>have to tow the ships to your workshops, sometimes it means fixing up the engines and thrusters enough to move it under its own power, sometimes attaching disposable rockets on the outside, sometimes using a tugboat
>can take bits from unclaimed vessels (or loot the owner of the scrap isn't aware of stored inside the vessel) to frankenstein your own ship, whether to use as a tugboat, transport or just fun
>still mostly focusing on the shipbreaking and engineering angle, no space combat and ship occupants are more like environmental hazards than something you're blasting every time
>>
>>725181996
The thing that I find funniest is that they are so woke that they even shit on the union ending. The union becomes corrupt immediately and is just another part of the corporate system. Showing that the only real solution is to enact communism.
>>
>>725184046
>Also the land acknowledgement in the credits
Did they fucking really? Well that tells you all you need to know about the dev team.
>>
File: 1712819981195791.jpg (303 KB, 796x800)
303 KB
303 KB JPG
>>725192743
It's also fucking hard to actually destroy stuff.
>reactor blows up
>half the ship is in tiny pieces but isn't considered destroyed
>>
>>725184072
A smart dev would steal that thunder since the concept was proven to have an audience. Go completely for salvage game mechanics and space folksong aesthetic and spend zero resources in story or voice acting. Profit.
>>
>>725192987
>Did they fucking really? Well that tells you all you need to know about the dev team.
It's a iteral requirement of taking canadian government grant money. I hate this commie shithole so much.
>>
>>725182138
The job would suck more if you were actually dying on the job all the time. Getting resurrected adds more debt right?
>>
>>725193027
>A smart dev would steal that thunder since the concept was proven to have an audience. Go completely for salvage game mechanics and space folksong aesthetic and spend zero resources in story or voice acting. Profit.
Make really good mod tools for people to churn out custom ships and voila, infinite content as well. I'm still absolutely baffled by how fucked the game supposedly was under the hood that they couldn't just produce more ships.
>>
>>725182684
>why the fuck you cant just listen to the fucking audio logs while working
Something I never understood with these kind of games. They give you a mindless task to complete and most people will be listening to a podcast or stream while playing anyway. Why not just tell the story by having different podcast/radio stations the PC can listen to while working? It doubles up on the story and gameplay so we don't have to waste time in "story mode" and players can ignore the gay political story the devs want to tell like most working class people do in real life.
>>
>>725192584
>Is Space engineers still stupidly hard to run, or did they improve performance?
I've never had any serious issues, I even use to play it on a pretty average old PC, depends how crazy you go with the galaxy size, mods and build sizes I guess. I don't tend to do anything more than a standard galaxy survival type gameplay so i'm never building death star sized shit. They've definately done a lot of optimization over the years though.
>>
>pirate game
>like an hour of gameplay padded with grinding
>uninstall
>>
>>725185682
>Do you think Saving Private Ryan is unrealistic
of all the examples you could have picked lmao
>>
>>725182129
Why does this happen all the time with virtue signalling freaks?
>>
>>725193151
well it's not like you want the job to suck, otherwise why would you even want to play the game to begin with if the gameplay was ass
>>
>>725194087
bullies love wokeism
>>
File: magneticrose.webm (3.15 MB, 852x480)
3.15 MB
3.15 MB WEBM
Imagine this game but instead of lame tiny ships you're tearing apart 1 massive space station like this
>>
>>725181907
The initial early access release of this game was pretty much the true version and I put 20 hours into that.
Then when I went back for 1.0.0 I found they'd wrapped some disgusting veneer around what they had instead of iterating on what they originally made. Plenty of people have talked about the story so I won't say anything on that, but the game mechanics did not really get any more complex or interesting. The only new mechanic I can even remember was the AI cores, which just slowed down tossing shit in the salvage field and could depressurize the ship if you didn't deal with them first.
The soundtrack is great, I used to use it as work music
>>
>>725194723
If they really cared about the story they could have done more with the career mode. Leave Freeplay free of the extra bullshit, but add more unfair challenges and problems into the career mode to make it feel like you're really getting shafted, something like
>Demo charges are actually as unreliable as the characters act like they are
>Have a chance to randomly detonate while being placed, chance needs to be reduced by upgrades
>After you get them, ships will be picked for you, until you're trained in the proper use of demo charges
>These ships have tons of level 3 cut points
>In the end, the company was just trying to justify their new equipment by forcing its use, employee life and limb be damned
>>
>>725181907
>great concept
>made by retards
>others who come along after with the same idea/concept see someone else has already done it so they dont pursue their own version
unimaginable rage.
>>
File: Shitbreakers.png (660 KB, 887x614)
660 KB
660 KB PNG
>>
>>725195583
ah yes, space age blue collar workers
>>
>>725195583
Replace the human failure with a jeet, the corpo cuck with a boomer, drunk with a chug and that's literally what it's like to be a blue collar worker in canada.
>>
>>725195445
If they really wanted to build animosity for the company they needed to add more bullshit mandatory corporate events. Have your shift cut short for a mandatory diversity seminar, lock the player into a family picnic for 10 straight minutes only to be thrown back into their shift with no compensation for lost time. Add extra price gouging through third party license requirements for new equipment that cost both money and require the player to sit through a 5 minute unskippible lecture on product safety. They could have actually made getting your job done annoying while keeping the gameplay fun.
>>
>>725196058
>Have your shift cut short for a mandatory diversity seminar.
Which is ironically how they delivered the "story" and why everyone hated it.
>>
>>725181907
Very addicting and fun game… to play on mute because of the insufferable communist propaganda dialogue and characters.
>>
All they fucking had to do was add more and more ships over time, BUT NOOOOOOOooo
>>
>>725196168
As always, leftism is the real corporate nightmare
>>
Haz 10 ships fucking when?
>>
>>725195583
you forgot
>commie dyke gets everyone else in trouble by sending them unsolicited union mail
>>
I loved it before they added the "story". But I already had my fun with it by the time that was added so whatever.
>>
>>725195689
Thanks to Alien, everyone in space is just a trucker or welder
>>
File: 1760911898142938.png (598 KB, 1152x1560)
598 KB
598 KB PNG
don't you guys see?
you WANTED them to add more ships so you had more gameplay variety and longevity
but what would be interesting about giving you what you wanted?
by instead pivoting to making you sit through hours of shitty liberal arts college commie rambling they totally subverted your expectations!
its genius, pure genius
maybe if we weren't all stupid chuds who wanted to play a video game instead of experiencing some twitter whore's lecture on social policy we would be able to appreciate this art
>>
File: mfw hw3.png (229 KB, 1159x534)
229 KB
229 KB PNG
I've always been curious on how the morale was hit at BBI when they went from Overwhelmingly positive to mid when the story update hit
It is a good game, and it was better without the campaign story. Every post in the Steam forums up to this day is about modding the story out or skipping the dialogues. Everyone hated the DEI slop shit. I hated it, its presented in a grating way, and hated it more when it came to one of my favorite games at the moment. They had something that could've been inspiring and plunged me into California depressive tranny shit.

It's been years and they're still bombarded at how insanely stupid that move was. Also Homeworld 3, which was utterly killed by the same poison. BBI can go suck a cock, but I guess they would like that.
>>
>>725196414
>All they fucking had to do was add more and more ships over time, BUT NOOOOOOOooo
This. How fucking hard could it have been to just add more ships? We're not talking about new mechanics, co-op/networking, just more of what they've already done. Did they lose programmers or something?
>>
>>725196761
>PHD in Narrative System Design
Absolutely no way this is a real degree.
>>
>>725196761
I worked with people who look exactly like her except they were also fat, these employees are morale vampires. Its like being stuck on a train with a homeless person covered in vomit, anyone with any talent who cant escape their orbit just leaves the company.
>>
>>725182713
>>725183313
what the fuck that sounds corrupt and serious as fuck? how many gaming journalists sites have picked up this story?
>>
>>725197071
It's true. You can trust me because I have a PhD in Forum Shitpost Composition
>>
>>725192584
Runs fine for me on 1050ti, I remember years ago having some sort of issues, guess it's fixed.
>>
>>725193027
There's a bunch of concepts just sitting on the table that are ignored by indies because they'd actually have to code them and can't just kitbash Unreal/Unity asset store/contractor codeblocks together.
You WILL get 10 million more eastern-euro made Gas Station simulators with random nonfunctional mechanics thrown in there because they were cheap to buy.
>>
>>725196924
they dont care, they only care about the ''message''
also stop being delusional, THERE IS NO HOMEWORLD 3 the series ended at 2
>>
>>725181907
It was good but the devs got distracted and burnt out the player base with lack of content that anyone actually cared for. All they needed to do is add workshop support.
>>
>>725196761
https://youtu.be/mBouTQJONGw?si=YKzW7PWWAArpojyz&t=50
She reappeared, in case anyone was wondering why the characters in borderlands 4 are all fucking awful.
>>
>>725196761
>Narrative Design
Only modern society could take a role as simple to understand as "writer" and turn it into a soulless "job title".
>>
Amazing puzzle game, but dogshit story, and even worse collectible audio logs.
It might had ended up being a lot better if they kept it sort of sandbox instead of using the story to do a shitty protest againest IRL shipbreaking companies that entirely misses the point that its trying to make by giving us a bunch of shit that makes the problem look like a nothing burger, a nitpick, or a problem thats created and you are dragged on to because someone else created that problem and decided to use you without your consent only to drag you an even bigger asshole, which by the end everyone gets scott free out of everything and the worst possible thing that happens when someone commitss attempted murder and makes the company lose a lot of money is a simple demotion from union busting to assambly line data entry.
Oh, and you getting out of the company to do your own thing is fucking pointless by the end, because the company will simply clone you instead because by working for them you agreed to license them indefinitely your genetic imprint, so while you managed to stop being a wageslave the other you is still a wage slave that its probably getting paid in crypto.
The only thing more atrocious its the system for collecting the audio logs and texts, as it essentially works like a gacha system.
Every time you do a shift, there is a chance for a ceartain collectible log to spawn on the ship to salvage, after that every shift will roll a table to spawn a text, and if its taken already it will instead spawn some shit with credits instead (which is useless in this game).
The more you take, the higher the chance to spawn these ones with credits instead of the logs, so it becomes a statistical nightmare when you are trying to collect the last one, as you would practically need to do at least hundreds of shifts so it can spawn. At that point it becomes a horrible slog.
>>
>>725193027
>Blackbird Interactive has now bought the full rights from the publisher, making it the sole owner of the IP.

>The studio also revealed it has “multiple Hardspace projects” in active development

The concept hasn't exactly been abandoned by the dev, you just have to hope they learnt their lesson with homeworld 3 and told the parasitic wokies to fuck off.
>>
File: 1623472095782.png (15 KB, 210x260)
15 KB
15 KB PNG
>>725181907
I think the actual gameplay of ripping apart and salvaging ships is great. The way your goals organically increase as you get better tools and get more efficient as a player is probably my favorite part of this game. That said I really wasnt impressed when the strong womyn character called me up just to talk about how gay she was. The villains are comedically evil in a game thats trying to portray a grounded conflict and the protagonists plans really shouldn't work at all. I did like the finale where you completely trash a ship instead of salvage it while the corporate golem has a meltdown.
>>
>>725198479
That explains a lot. Glad I didn't decide to get it even more now
>>
>>725198198
Homeworld 2 wasn't even that good. There's was only Homeworld and Cataclysm.
>>
File: 1750168399159779.png (223 KB, 873x968)
223 KB
223 KB PNG
>game about breaking ships
>FOUR ship classes in total
and then they spent a year putting in a dumb plot instead of you know, more fucking ships that people were asking for
>>
>>725198198
>>725201336
kharak is the best playing homeworld game, which makes HW3 even more depressing because the potential and talent for a great game was in the studio, it was either perverted by danger hairs or distracted by side projects.
>>
>>725196414
Yeah, it was honestly a shock when I pirated the game. For a while new things kept getting introduced, the I got a few hours in and realized. "Wait, does this game really only have 4 fucking ships". That and the plot made me not pull the trigger on buying it.
>>
>>725202289
They bailed
The game was different a year and a half before release
>>
>>725183627
>>725183993
Isopod is alright, but has the standard issue of devs trying to go from 2D to 3D so it's shorter and jankier than Webbed was. If I had to guess they ran out of money at the end because the last area is really underdeveloped.
>>
OP here. Took a nap. Surprised to see the thread's still going. Read all of the replies, thanks for the opportunity to hear your thoughts, guys.
I will go play more Hardspace now.
>>
>>725203583
just shows you that /v/ enjoyed it during beta but 1.0 completely destroyed all discussion
>>
>>725203583
Hope you enjoy it. Tethers are good, please learn to use them.
>>
File: it insists upon itself.png (256 KB, 680x510)
256 KB
256 KB PNG
>>725202289
I did not enjoy Deserts of Kharak
as much as I appreciate all the TECHNOLOGY with the terrain I find its unit roster droll and uninteresting
it was smelling too heavily of the blizzardshit design influence that plagues modern rts'



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.