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I want to crawl up in a ball and cry after I read Super Deepthroat's code.

It's absolutely not complex by programmer standards who made games and went to college, BUT
It is extremely fucking autistically detailed and autistically primitive.
5 files each with 3000 lines of code and a bunch of 5 digit 0.00000 zeros to make sure it doesn't accidentally interact with the other 0.01 and 0.10-0.99 number ranges.

It's no wonder nobody replicated this. This guy is a fucking autist(ic) (genius).

the way he coded was not meant to be clean, I mean actionscript already isn't clean, but shoving all your main shit in just 5 scripts instead of separating them? Only retard geniuses/non cheap gamedevs who don't streamline their shit code like this. And basically only people who start creating this giant sandbox of shit on top of shit which you can barely start from 0 without breaking everything, it's not compartmentalized, you cannot work on this shit without understanding the code cause you need to go back and modify everything. You cannot start a new character cause it either conflicts with the existing character or it wastes everything that's been built. This is not how you code a fucking game in a team.
>>
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what is bro yapping about
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>>725712080
What ever happened to the dude anyways?
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>>725712080
I used that same program to data mine Go Kizi Go.
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>>725712289
Get this broccoli head out of here.
>>
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>>725712080
>5 files each with 3000 lines of code
You're like a little baby. Watch this: SS13

No sane human being would ever attempt to replicate SS13 in Minecraft 20 years later.
>>
>>725712439
What, no Fancy Pants?
>>
Weird, I just found a SDT rar archive on my computer 30 minutes ago when I was clearing shit out, and now you post this thread...
Are you on my computer perhaps?
>>
>>725712080
All this just to look no better than a Live2D animation.
>>
>only elder god programmers can deal with 3000 line files
haven't left school yet I assume?
>>
>>725712080
>not complex
>autistically detailed
>autistically primitive

The definition of good code. White man's code.
Your screencap is giving me a bigger boner than the actual game did.
Most of my so-called coworkers can't write code as half as decent as that and I work for a big tech company.
>>
>>725712838
No.
>>
>>725713097
This was nearly 20 years ago
>>
>>725713457
>White man's code
Konashion was a gook. Do you want to see the code?
>>
>>725712080
>artist code
>>
>>725714324
After SBI they count as white.
>>
>>725714324
Any idea what happened to him?
>>
>>725713116
Here's the code, tell me what do you think of it.

https://pastebin.com/cviGuABd
>>
>>725715264
I need time to read this. This is decompiled, right? I'm no action script jockey, but I have to wonder about his design process for the various states of HER and the amount of subtle actions it's got built into it. Was it just one detail after another after his brain noticed a tiny missing bit, like different mouth shapes, or blinking, or cum out the nostrils, or coughing, or swallowing mechanics?

I mean the amount of shit he's got going on in just eye controls is more than we see for some AAA enemies, it seems.
>>
that's why all my code is written by AI, it's much cleaner than anything I can do. All my coworkers use AI too
>>
>>725715980
Saar yes clean code saar. As if cleansed by pure cow urine, saar
>>
>>725715829
>I mean the amount of shit he's got going on in just eye controls is more than we see for some AAA enemies, it seems.
It's also a much more specialized game, so it can afford to put that much detail into stuff like that.
>>
>>725716110
You would need to apologize, I am not Indian
>>
>>725715980
Nothing about you is clean sukdeep.
>>
>>725716292
Post eyes with timestamp and don't fake it or I'll know.
>>
>>725716441
>>725716461
so much impotent rage. Try not being a worthless incel
>>
>>725716562
This you? I'll call somebody take care of you.
https://www.youtube.com/watch?v=g-T_LdLVAvY
>>
>>725712374
IIRC he was hit by a car and died.
>new update coming in a couple days guys
And then he never posted again.
>>
>>725716609
> I'll call somebody take care of you.
ESL detected
>>
>>725712080
Bro its literally a fucking png that moves when you click and plays a sound loop. This shouldn't be a fucking important revelation to you.
>>
>>725716134
My counterexample is then to compare it to porn games. What else is even remotely close? Maybe illusion on their best? And that's not a one man operation.
>>
>>725716679
it was a hit - he was killed on purpose, but by who... and why?
>>
>>725716718
>Projecting gypsy.
>>
>>725716805
I'm looking at this 3000 line monstrosity for the girl, and i have to say, it's a severe understatement.
>>
>>725712080
>>725715264
You really haven't left school yet if this surprises you. Video games are notoriously complex and difficult to program when you're not using a general purpose engine doing much of the work for you.

It's really the only industry where hacky solutions and keeping things together with duct tape is acceptable because existing languages and paradigms do not account for the shit needed in gamedev.
>>
>>725716805
>Calls a shape a PNG
>Calls it a PNG when PNGs didn't even exist back then
You still have 10 seconds to kneel before you call me father before I whip my belt exactly 5 times on your plump ass, "bro".
>>
>>725717167
>>Calls it a PNG when PNGs didn't even exist back then
???
>>
>>725717061
>More people who haven't coded in their lives pretending to be programmers.
And pray tell, child, where do you work and what do you work on?
>>
>>725717268
Thanks for revealing yourself, underage.
https://tenor.com/view/the-boondocks-granddad-belt-ass-whooping-punishment-gif-1128456658649678435
>>
>>725716679
Damn.
>>
>>725716679
Illusion ordered a hit on him. ;) He was going to revolutionize the porn genre of video games.
>>
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>>725717367
>a fucking tenor link
>on an imageboard
>>
>>725717715
>underage animefag
Bot or brownskin?
>>
>>725717753
anime website, lil zoom
>>
>>725717823
Anime should have been banned in South America.
>>
>>725717902
What?
>>
>>725718012
>Hue_Hue.exe has stopped working
>>
>>725718242
Are you having a schizo meltdown?
>>
>>725712080
that's why it ran like shit back then
>>
>>725712080
>5 files each with 3000 lines of code
That's literally nothing compared to other games
>>
>>725718298
>Botreply.
>>
>>725718386
It's ONE man. In a CAVE in KOREA with a BOX OF ACTIONSCRIPT.

>>725717623
Can you imagine if he had lived long enough to get paid on DLsite? If he had actual patreon funding?
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>>107191180
>The dedicated maths code is barely 170 lines of code
>The rest of the matrix and maths and location detection is in the Character Control and "Her" code.
Hey... at least it's not separated in 200 scripts you have to call upon and remember you had. Howeverl Ctrl+F is going to be your best friend from now on.
>>
>>725718386
It's a fucking flash game with a single scene. That's quite a lot with the context of what the game actually is.
>>
He could have just played 7-10 animation loops and be done with it , but this project has a total of over 12000 lines of code. The Samurai truly is a maniac.

I wonder if he got bought by a company and went on to work for Live2D Cubism.
>>
>>725717061
It's what I'm not seeing that surprises me more. I'm not seeing cruft or waste or abstraction shortcuts. Just pure focused autismo on mapping out every action or value as directly as possible to the desired gesture.

I had thought the thing was built with a discrete state machine to handle the various behaviors, but if there's one, I haven't found it yet. What I have found is super detailed math for snot spray, and cum flow, and throat bulging and jaw bulging.
>>
>>725719167
Hell, maybe he's working on math for tracking north korean missiles in real time....in actionscript.
>>
Never played this when I was younger
I was a meet n fuck guy
>>
>>725712080
what is this theme
>>
this game is the definition of ludokino
I miss these older games that tried to simulate things
sim brothel was also pretty good
inspiring desu
>>
>>725719481
To be fair, it was contemporary with shit like slave maker 3, robozou and early JSK rather than meet and fuck, franks adventure, sim girl, or orgasm girl.
>>
It's not the worst spaghetti code I've seen, but it's up there.
I am not referring about the character customization, that one is run of the mill outside of some literal overrides.

Problem is that he just kept winging it and going back to add more and more stuff to a very specific thing.
His code is not methodical nor for general purpose use.
Japs almost remind me of how russians program by just bruteforcing everything and refusing to use existing proven methods and refuse to plan things ahead.

He did not plan things ahead of time. It looks exactly like somebody who first made a test demo then evolved that test demo into his own gigantic sandbox playground and throwing shit at the wall to see what sticks.

All of his locations, matrices, etc. only work for that specific sideview angle for oral, the modders who attempted vaginal penetration did not even bother adding different SFX and holy shit the amount of SFX in this for just 1 character is like 1/3 of an entire game's library of weapons and enemies SFX. But imagine if every dialogue line of say those AAA Batman & Spiderman games were split into words and each word was its own SFX. That's the level of autism we're talking here and this seemed to have just been the beginning for him.

He'd basically have to rewrite his "general" character control and "Her" to account for different perspectives and resistances with different numbers.
He'd have to rewrite everything from the groundup if he wanted to do missionary.
At best I can see how he could have reused his code to add titjobs, but for missionary it's awkward how you play it and she starts gagging, choking, spitting, cum coming out of her nose when it's missionary, not oral.

I've only ever seen this form of autistic level of coding out of Alien Isolation with the Android and Alien where you literally have 1000 ways the alien can detect you which unfortunately all result in the same shitty action: 5 RNG animations played to kill you.
>>
>>725718875
Yeah, exactly. People acting like it's just another coomflash don't grasp the scale of what's actually going on under the hood. It's not even about the length of the code-it's the sheer density. Every single animation is math-driven, not tweened. Every jiggle, bulge, spray, sound effect-all returning dynamically based on position and force calculations. Dude basically recreated inverse kinematics just to make a throat bulge more "believable." It's dev-tier insanity for something that's supposed to be a disposable one-handed game.
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>>725712289
The Dead Sea Scrolls of H-Games. You will show reverence in these hallowed halls, lest ye be flayed.
>>
>>725719167
>He could have just played 7-10 animation loops
Fuck no. That'd ruin the whole appeal.
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>>725720139
nothing about this is crazy
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>>725712621
sure we would.
I have my own forks of one server's code in particular just so I can recreate it if I want to in ss14 for its engineering shit.
>>
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>>725720358
Nigga if you can't grasp the autism, maybe you should go to a fuckin splatoon thread or something. This shit us mathematically designed to be the best dick sucking game ever made and you just say "Oh it's fine I guess". Legitimately kill yourself. Also NTA, before you go replying shit I won't read.
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>>725719789
Meanwhile average Flash games like Meet n Fuck simply have you going manually through the frames of an existing animation (something retarded 3D games can't even let you do that, going FRAME BY FRAME and stopping the animation in relation to your mouse or keyboard movements)
Despite the fact both 3D model editing software and 2D Flash have "keybones" for animation and in-built physics , that's how Stickmen fights look so smooth ... while always being obligated to do sideviews only, you can't do 3/4 views or you ruin the immersion/physics.

Super Deepthroat here is a different beast entirely, absolute fucking insanity to the highest degree. An Alien.
This Japanese man has basically mastered how to eat soup WITH A FORK.
He was basically at the beginning of building Windows 7 in Minecraft before who knows what happened to him.

Live2D Cubism tries to do both Flash and 3D model editors with rigging and keybones and that's still infinitely more efficient than what this Japanese man did. Basically he needed oranges, but he only had lemons and this fucking absolute nutcase somehow crossbred lemons with mutated lemons so fucking much he ended up making oranges. Why go buy oranges when you can just fucking crossbreed lemons till you end up with mutated lemons to create oranges?

If you want to see the same level of autism I oblige you to read Alien Isolation's Alien AI. Even in its non decompiled form it's fucking autistic.
>>
>>725720471
see
>>725713116
>>725717061
>>
>>725712080
> and a bunch of 5 digit 0.00000 zeros to make sure it doesn't accidentally interact with the other 0.01 and 0.10-0.99 number ranges.
So having basic 5th class arithmetic is complicated to you?
>>
>>725720475
One can only hope the alleged sequel is made by an equally if not greater autist. Greater Autism Theory has me hoping we get some shut in genius who has been dying to code an Alien AI since he was a boy. Some little pale Akira psychic child who measures as the rare Overfunctioning Autistic.
>>
Yea, see me hide your reply. Bitch.
>>
>>725720521
>t. enginedev with nothing to show for it
if you were actually concerned with solving actual problems instead of autistically tinkering, you'd understand what
>shit dude that's a whole lotta code for a fucking flash game of that caliber
means
>>
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So what I'm saying is yes Konashion is among one of the most autistic programmers I've seen in my life who'd rather program an entire game using redstone in Minecraft rather than use "normal" methods like a "normal human being" I haven't seen such autism since Alien Isolation where the Alien literally checks how much flamethrower ammo you have left.

To put it in visual layman terms this is basically the SDT code:
https://www.youtube.com/watch?v=CW9N6kGbu2I
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>>725712289
Did you know that you get paid to make engagement bait on Twitter now?
Follow your dreams!
>>
>>725720979
That's the tip of the iceberg
Go check STALKER code
>>
>>725717279
Making a game from scratch is unironically only second to OS development. You need to worry about (in some games) physics systems, including collision and hit detection etc. and managing game states in a sane way, and menus, and input, and text rendering (likely using a library unless you want to cheat and just use graphical fonts), and handle sound, and keep sound synchronized properly, and handle networking (if applicable), and handle IO, and handle memory management (unless you're using some GC language like a scrub), and enemy AI, and all that is before making assets and ensuring the game is actually fun to play.
>>
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>>725720578
That's the whole fucking thing it's not complicated. There's a million easier ways to do what he did, but he's such a math sand programmer that he refuses to use anything but crystallized dusts of sand to achieve the most arithematically RAW blowjob game in the history of Flash.

This is exactly why Super Deepthroat hasn't been replicated 111111:111111

Everything is a mere pale imitation because everyone is using generalistic methods, meanwhile this fucking lunatic literally goes
1+2+3(ab)+4(z)+5(g)+(...)+999(abcdefg^11) just so he can add autistically specific details that you are unable to add through a general hackneyed method.

Why use an animation looper and go frame by frame, why use the easy animation separator and animation timeline, why even use keybones and rigged 3D-2D models when you have motherfucking arithmetics AHAHAHHAHAHA

>Soo should I copy Konashinon?
JESUS NO, ARE YOU AUTISTIC?

Basically you can program a desktop OS computer in C and C++, right?
>Yeah?
Well some autists like Konashi want to do it in Minecraft through Redstone
>But isn't that weaker or just ends up with the same result?
TO AN AUTISTIC ABACUS-USER IT MATTERS SEVERELY. WHY USE A POCKET CALCULATOR WHEN YOU CAN USE AN ABACUS? MWAHHAHAHAHA

I have went fucking insane looking through his code. You haven't gotten the slightest fucking clue what it means.
>Uhhh I dunno care
DO YOU WANT TO PROGRAM AN OPERATING SYSTEM ON AN ISLAND USING NOTHING BUT SAND PARTICLES? YEAH I DIDN'T THINK SO

It's a fucking autistic marvel of engineering for the most autistic which only the most autistic can appreciate and it makes sane efficient programmers either laugh or kneel.

WHY ARE YOU PROGRAMMING AN ENTIRE PHYSICS SIMULATOR IN FLASH YOU FUCKING MANIAC? ARE YOU INSANE?
>Lol math goes brrrrrrrrr
You're not even using mathematical formulas beyond the most basic shit !!
>BBRRRRRR
YOU FUCKING LUNATIC

THIS IS WHY SDT HAS NOT BEEN PERFECTLY REPRODUCED.
AND WHY NOBODY WORKED WITH THIS CODE.
>>
>>725717367
this is not fucking discord with your tenor link. get the fuck out newfag
>>
>>725719394
>discrete state machine
as in an object that represents with a status?
>>
>>725722432
Ironically, vaccines don't cause autism. They prevent it. This is why the games nowadays are shit. Vaccines have destroyed any legitimate autists.
>>
>>725720139
>It's dev-tier insanity for something that's supposed to be a disposable one-handed game.
with all due respect, you are just surprised someone put actual effort into his passion project. his GOAL is the simulation, not the coom.
>>
Is that... elementary school math? No... impossible...AAAAAAA NOOO IM GOING CRAZY THIS IS INCOMPREHENSIBLE TO THE HUMAN MIND AAAAAA HELP NIGGERMAN
>>
>>725722650
"high functioning" autism isn't real to begin with, it's just an excuse to shove a gorrilion medications down people's throats and make them easier to control.
>>
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>It's absolutely not complex by programmer standards, it's the most basic math shit ever but the way it's done ...
>It is extremely fucking autistically detailed
>It's extremely fucking autistically primitive.
>So primitive yet so detailed, so primitive yet so detailed, almost like a cellular organism, almost like life.
https://www.youtube.com/watch?v=iCeFBmpht6Q
https://www.youtube.com/watch?v=SYRyKYmOJwM
>>
>>725722982
there is no medication for autism you miga tier moron
>>
>>725712080
>>725712374
>>725716679
Rest in Power King.
>>
>>725722432
What do you propose he should've used instead of flash? It was accessible at the time so he poured his autism into it.
>>
>>725716921
the ninjas got him
>>
>>725722960
>Lol bro it's just basic math why are you going insane?
Do you want to calculate impossible numbers using nothing but an abacus, human? Are you autistic?
https://www.youtube.com/watch?v=GQtqlB-jXO0

Konashinon making the game:
Hina Ohara, aged 7, adds up five very large numbers.
Hina is a pupil at the Urawa Soroban Academy in Urawa, Tokyo.
>>
>>725723108
that's literally what they're saying, retard
>>
>>725723402
You are a dunning-kruger midwit.
>>
>>725717061
Jai will solve this
>>
>>725723564
>Dunning-kruger
This is a bot. I've seen this bot use this same exact reply every time.
>>
>>725723706
>dude im really smart i can tell that this is a bot
lol just proving me right
>>
@725723736
Yep this is a ragebait bot to make 4chan appear more populated than it actually is. It answers from an XML file with random insults it was given.
>>
>>725724174
>i cant quote the post because that will give him an upvote!
This isn't reddit. You can quote whatever post you want without accidentally giving someone reddit gold or whatever the fuck, and considering you posted a tenor link on a fucking imageboard you probably are a tourist. Please kill yourself, thanks.
>>
>>725724432
Can you tell me why you came here instead of staying on reddi/discord/whatever? You're obviously new, so can you tell me what brought you here?
>>
>>725723235
You don't understand, Flash and actionscript,1,2,3 are ironically actually powerful, it was used for real software just like javascript is now. Flash had its own in-built physics engine and rigging tools like CS6's bonetool.
The maniac barely used any of that. He just went ham like an autist who just read an algebra book, not separating, batching and making things easy for himself, he took the "hard" way by going "This horse went trot123 trot132 trot321 trot213 trot312" he's a lunatic. Any sane person would have used animation frames or a qwerty physics type game, but he went straight to the point assigning every little thing like an OCD autist.

50% call him based
50% call him insane
0% call him stupid, only lacking in wisdom.
>>
how easy would it be for a single dev to replicate the game now, not a 1:1 but same-ish result with modern tools
>>
it runs like SHIT
>>
>>725725382
If it were easy someone would have done it. Nobody has the dedication to match Konashion's autistic attention to detail and most would be tempted to milk empty promises for money instead of making something functional.
>>
>>725725382
Replicate it as in make a side view blowjobber where you can drag a bitch's head back and forth? Easy. And people have(poorly).
>>
>Basically he needed oranges, but he only had lemons and this fucking absolute nutcase somehow crossbred lemons with mutated lemons so fucking much he ended up making oranges. Why go buy oranges when you can just fucking crossbreed lemons till you end up with mutated lemons to create oranges?

>If you want to see the same level of autism I oblige you to read Alien Isolation's Alien AI. Even in its non decompiled form it's fucking autistic.

If you aren't faggots and instead you're based then you will create memes around the code behind SDT and also agree to turn this into an Alien Isolation thread and Alien Isolation code review.
>>
>>725719729
I was an enjoyer of Glory Hole RPG.
you don't even have to upgrade the cleanliness of the cocks or room, you can keep it dirty and still win.
>>
>>725721251
Not OP. How fucked is the Stalker game code considering it's programmed by Russians? Are we talking the 1st game or the recent 2nd game?
>>
>>725726846
That was a good one.
>>
>>725717167
>>725717367
PNG was invented in 1995 retard.
>>
>>725712080
That's some babyshit. Here's some real lunatic code
https://gist.github.com/alessonforposterity/832da4fab11e10609dad/
Yes, this is actual code from a game that someone released and put on Steam.
>>
Lol he tied the girl's breathing mechanics to the BREATHING SOUNDS so if you turned them off she wouldn't be able to breathe at all and you could kill her permanently until you turned the sounds back on.
>>
>>725728421
Post the code for that
>>
>>725727958
#region floor
floor1 = new Rectangle(0, floor1y = 2882, 528, 20);
floor2 = new Rectangle(495, floor2y = 2771, 711, 20);
floor3 = new Rectangle(1165, floor3y = 2642, 1626, 20);
floor4 = new Rectangle(2747, floor4y = 2470, 2975, 20);
floor5 = new Rectangle(3109, floor5y = 2265, 283, 20);
floor6 = new Rectangle(3651, floor6y = 2265, 147, 20);
floor7 = new Rectangle(3849, floor7y = 2267, 161, 20);
floor8 = new Rectangle(4075, floor8y = 2266, 139, 20);
floor9 = new Rectangle(4383, floor9y = 2268, 261, 20);
floor10 = new Rectangle(4809, floor10y = 2271, 95, 20);

floor11 = new Rectangle(5091, floor11y = 2267, 117, 20);
floor12 = new Rectangle(5348, floor12y = 2265, 123, 20);
floor13 = new Rectangle(5631, floor13y = 2266, 116, 20);
floor14 = new Rectangle(5693, floor14y = 2527, 312, 20);
floor15 = new Rectangle(5982, floor15y = 2365, 436, 20);
floor16 = new Rectangle(6341, floor16y = 2221, 1360,
This is a joke, right? a challenge to code in a specific way like a parody, right? aand and the coder isn't a pajeet either? what's the catch?
https://store.steampowered.com/app/351150/DRAGON_A_Game_About_a_Dragon/

I think I've seen better looking code in Starcraft 1.
>>
>>725728504
I'm not OP. I guess if you wanted to find it you'd search for the options menu code.
>>
>>725728529
It's very much just the result of someone learning some absolute basics, and stretching those basics to a breaking point. Because, yes, you can code a game like that. Should you though? Absolutely not.
>>
>>725720471
You aren't a programmer
This is bog standard video game code, there's nothing special about it
>>
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>>725728421
YOU CAN'T JUST SIT THERE, READ THIS >>725728421 AND CALL THIS BOG STANDARD IN VIDEO GAMES
>Hey dudette mute the SFX
>Suddenly you deal 0 damage cause your weapon's damage was tied to the SFX roflmao
>Mute the music, suddenly healing potions don't work anymore.
>Mute the ambience music, suddenly enemies don't spawn anymore.
>>
>>725729571
yes that's a goofy decision but people make goofy decisions all the time
you're overreacting
>>
>>725729571
Is it actually tied to the volume, or the playback of the sfx?
And that said, weird mishaps happen all the time. See old games like FF1 and its numerous bugs, all resulting from simple errors.
>>
>>725729571
That would be a really funny and fun mechanic.
>Night Club
>Turn off the music, suddenly all the shadow creatures disappear

>Play on low graphics, suddenly the flashbang doesn't blind you
>Play with friendly fire off, suddenly grenades don't do AoE damage.
>>
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>>725728504
You can download FF Decompiler and !SuperDP.swf from anywhere
https://github.com/jindrapetrik/jpexs-decompiler
https://lewdzone.com/game/super-deepthroat/
https://www.undertow.club/downloads/super-deepthroat.522/

Oh C'mon guys the code isn't bloated and you cannot call it ineffective at all. He's using matrixes, arrays, a dictionary, the whole shebang.
See? he didn't put everything about the girl in 1 script, there's multiple smaller scripts just for her tears.
See? it's only 60 lines of code for the tears and mascara, that's pretty efficient.
Wait a second... why is there a second one.
>>
>>725720214
This
>>
>>725723108
nigger there are a half dozen for them.
same shit as ADHD.
>>
>>725719394
>I had thought the thing was built with a discrete state machine to handle the various behaviors, but if there's one, I haven't found it yet. What I have found is super detailed math for snot spray, and cum flow, and throat bulging and jaw bulging.
No wonder it hasn't been topped since. Shits like pure black magic that your average WEGger couldn't hope to parse let alone replicate on a 60k+ monthly budget.
>>
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>>725730006
Why the fuck do you need 9 separate locations with RGB values for the mascara!?!?!? why are there 400 lines of code?! okay a little exaggerated to use matrixes for mascara smudges, but still it's not ...
>>
>>725730006
TearPoint is a class, presumably for a single tear object, so I assume Tears spawns TearPoints. Nothing special about that, pretty standard stuff.
The more I read your ramblings the more inclined I'm to believe you don't understand code.
>>
>>725724326
newfag listen.
when someone replies to one of your posts there are things to alert someone that you posted.
he is avoiding pinging any API the bot has to tell it when it was replied to.
>>
>>725719789
Kona really was a one of a kind kek.
>>
>>725712080
>public static function getCMFMatrix(param1:Number, param2:Number, param3:Number, param4:Number) : Array
> {
> var _loc5_:Number = param3 * param2 * Math.cos(param1 * Math.PI / 180);
> var _loc6_:Number = param3 * param2 * Math.sin(param1 * Math.PI / 180);
> var _loc7_:Number = (0.299 * param3 + 0.701 * _loc5_ + 0.168 * _loc6_) * param4;
> var _loc8_:Number = (0.587 * param3 - 0.587 * _loc5_ + 0.33 * _loc6_) * param4;
> var _loc9_:Number = (0.114 * param3 - 0.114 * _loc5_ - 0.497 * _loc6_) * param4;
> var _loc10_:Number = (0.299 * param3 - 0.299 * _loc5_ - 0.328 * _loc6_) * param4;
> var _loc11_:Number = (0.587 * param3 + 0.413 * _loc5_ + 0.035 * _loc6_) * param4;
> var _loc12_:Number = (0.114 * param3 - 0.114 * _loc5_ + 0.292 * _loc6_) * param4;
> var _loc13_:Number = (0.299 * param3 - 0.3 * _loc5_ + 1.25 * _loc6_) * param4;
> var _loc14_:Number = (0.587 * param3 - 0.588 * _loc5_ - 1.05 * _loc6_) * param4;
> var _loc15_:Number = (0.114 * param3 + 0.886 * _loc5_ - 0.203 * _loc6_) * param4;
> var _loc16_:Array = new Array(1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0);
> _loc16_[0] = [_loc7_];
> _loc16_[1] = [_loc8_];
> _loc16_[2] = [_loc9_];
> _loc16_[5] = [_loc10_];
> _loc16_[6] = [_loc11_];
> _loc16_[7] = [_loc12_];
> _loc16_[10] = [_loc13_];
> _loc16_[11] = [_loc14_];
> _loc16_[12] = [_loc15_];
> var _loc17_:Number = 128 - param4 * 128;
> _loc16_[4] = _loc17_;
> _loc16_[9] = _loc17_;
> _loc16_[14] = _loc17_;
> return _loc16_;
> }

I feel there's a more optimized way of doing shit like this, but I'm at work and I can't really look at the entirety of the code to understand the reason why it was written like this. I assume even this function underwent some refining process and ended up like this. I'd be curious to replicate SDT at home tho. does to code also comes with the images/SVG and audio necessary to make it work?
>>
>>725729927
I've played games where if you turn the foliage low enough it stops existing and you can see players that would have been near invisible with it on.
>>
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>>725730109
Well you definitely OutDone yourself, why the fuck are there exactly 666 lines of code JUST for the TONGUE? What the fuck are you doing with that tongue that you need 666 lines of code?! this is literally black magic.

Combined with the other stuff this goes a little over 1200 lines of code which is basically a little over 33% of the main "Her" girl's script that's 3000 lines.


addFrameScript(75,this.frame76,114,this.frame115,138,this.frame139,164,this.frame165,188,this.frame189,205,this.frame206);
this.nextAction = this.doNothing;
this.offActions = new Array();
this.offActions[0] = this.startMovingTongueIn;
this.offActions[1] = this.startMovingTongueIn;
this.offActions[2] = this.startMovingTongueIn;
this.offActions[3] = this.startMovingTongueOut;
this.offActions[4] = this.doNothing;
this.offActions[5] = this.lick;
this.offActions[6] = this.longLick;
this.offActions[7] = this.smallLick;
this.offActions[8] = this.tinyLick;
this.offActions[9] = this.quickLick;
this.shaftActions = new Array();
this.shaftActions[0] = this.startMovingTongueIn;
this.shaftActions[1] = this.doNothing;
this.shaftActions[2] = this.tinyLick;
this.shaftActions[3] = this.shaftLick;
this.tipActions = new Array();
this.tipActions[0] = this.lick;
this.tipActions[1] = this.longLick;
this.tipActions[2] = this.smallLick;
this.tipActions[3] = this.tinyLick;
>>
>>725730347
this.tipActions[4] = this.quickLick;
this.solidAction = new Dictionary();
this.solidAction[this.startMovingTongueIn] = false;
this.solidAction[this.startMovingTongueOut] = false;
this.solidAction[this.doNothing] = false;
this.solidAction[this.lick] = true;
this.solidAction[this.longLick] = true;
this.solidAction[this.smallLick] = true;
this.solidAction[this.tinyLick] = true;
this.solidAction[this.quickLick] = true;
this.solidAction[this.shaftLick] = false;
this.tiltSpeeds = new Dictionary();
this.tiltSpeeds[this.lick] = 0.3;
this.tiltSpeeds[this.longLick] = 0.15;
this.tiltSpeeds[this.smallLick] = 0.25;
this.tiltSpeeds[this.tinyLick] = 0.25;
this.tiltSpeeds[this.quickLick] = 0.3;
this.pushPower = new Dictionary();
this.pushPower[this.lick] = -0.1;
this.pushPower[this.longLick] = -0.1;
this.pushPower[this.smallLick] = -0.05;
this.pushPower[this.tinyLick] = -0.05;
this.pushPower[this.quickLick] = -0.05;
this.gotoAndStop("InDone");
addEventListener(Event.ENTER_FRAME,this.tick);
}
>>
>>725730306
>does to code also comes with the images/SVG and audio necessary to make it work?
This code from a decompiled SWF, so while you could extract the visual and audio assets and maybe somehow export them into something else, this all comes with the assumption it'd be using the Flash runtime.

>>725730347
Seems like the author tied specific tongue behaviors to specific animation frames within the MovieClip object. Those "gotoAndStop" calls point to different labels you could put in a MovieClip's internal timeline.
So, if he has a bunch of tongue animations, that's certainly one way to code it. Just basic Flash things.
>>
>>725715264
Why did you hype this up? This code is dog shit, fuck you.
>>
>>725730409
I swear he's HR Giger in programmer form. His code is almost surrealist. What the fuck are you doing with so much tongue when in-game it only has 9 SFX and the player barely notices 3 motions with it?

private function longLick() : void
{
if(this.tongueOut)
{
this.gotoAndPlay("LongLick");
this.tongueOut = false;
if(this.increasedAction > 0 || Math.random() > 0.5)
{
this.startMovingTongue("out");
}
this.waitingToTouch = true;
}
}

private function smallLick() : void
{
if(this.tongueOut)
{
this.gotoAndPlay("SmallLick");
this.waitingToTouch = true;
}
}

private function tinyLick() : void
{
if(this.tongueOut)
{
this.gotoAndPlay("TinyLick");
this.waitingToTouch = true;
}
}

private function quickLick() : void
{
if(this.tongueOut)
{
this.gotoAndPlay("QuickLick");
this.waitingToTouch = true;
}
}

private function shaftLick() : void
{
if(this.tongueOut)
{
this.gotoAndPlay("ShaftLick");
this.waitingToTouch = true;
}
}
>>
>>725730514
What's so special about it?
>>
>>725716134
>It's also a much more specialized game, so it can afford to put that much detail into stuff like that.
And it was greatly appreciated at the time compared to its contemporaries. Most GPU frying DAZshit can't even scratch the surface when it comes to running mascara and sweat generation without half assing it with generic catchall layers.
>>
>>725730514
>I swear he's HR Giger in programmer form. His code is almost surrealist
No it's not, his code looks very normal, you have never seen any real code in your life, shut the fuck up and stop confusing people
>>
>>725730514
>What the fuck are you doing with so much tongue when in-game it only has 9 SFX and the player barely notices 3 motions with it?
Adding a level of dynamism when you aren't swabbing her throat out. Different personalitys and diologe trees could dictate when she sticks her tongue out. Same with breaking in the gag reflex and when she decides to bite down to stop you from choking her out. Most games will show the basics but add in extra quirks beyond the novelty. Ryoujoku had a similar mindset when it came to altering her fear states based on what tools you employed.
>>
>>725730701
No it's not, his code looks very abnormal, you have never seen any real code in your life, shut the fuck up and stop confusing people.

His code is interesting how it's not exactly basic but it's also not filled with systems and normal methods of going about things and there's absolutely no cheapening out and fakening it like most video game code does. Most video game code is based off the shoulders of giants like John Carmack and then faking it till they make it where you fall through the floor like a retard if you push yourself against a corner because somebody dared to slightly modify John Carmack's gorgeous actual IBM-tier code.

Japanese & Russians & specific Americans have a very interesting way of expressing themselves through advanced machine language and programming math.
>>
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>>725719394
>What I have found is super detailed math for snot spray, and cum flow, and throat bulging and jaw bulging.
So you tellin me... Math is actually useful?!
>>
>>725730514
The tongue makes a sound in this game?
>>
>>725730701
The only peculiar point I find in the posted code so far is some of the function names as seen in >>725730347 (frame139, frame165, etc). But, this could either be a result of the decompilation obfuscating the function names (I forget if Flash stored everything "as is" between code and the resulting SWF file). Otherwise this reads like bogstandard ActionScript code, maybe just slightly better organized than your average Flash game from the Newgrounds days. I'd know, because the kind of code the kids posted on the forums back in the day was some real beginner shit.
I guess you can derive some amusement from the exact details (number of lines of code dedicated to tongue or whatever), but this is a flash game about doing some deepthroat action, so that's to be expected.
>>
>>725730940
I have worked in the video game industry for 25 years
His code is basic
You are a retard
>>
>>725730940
If you think the code is so unique, can you in your own words step through it and explain what makes it so special?
>>
>>725730940
embedded dev here, so far what I've seen looks autistic by definition only because the dev made some specific use case scenarios (the tongue licking the shaft if it's near enough comes to mind) but nothing out of the ordinary.
>>
>>725731019
>But, this could either be a result of the decompilation obfuscating the function names (I forget if Flash stored everything "as is" between code and the resulting SWF file).
Forgot to add that it could also be him just having a list of magic numbers for certain animation frames. It's pretty common with Flash specifically, given how MovieClips could be programmed.
>>
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>>725731084
And my grandpa is John Carmack, gen-Zer. Get in the back of the line.
>>
>>725730514
>What the fuck are you doing with so much tongue when in-game it only has 9 SFX and the player barely notices 3 motions with it?
I can't wait for sexbots to be commercially available, so I can jailbreak one and upload this fucking code. I'd either die from a godlike blowjob, or from a ripped off dick.
>>
>>725731330
You're a gen-Zer
You have literally never seen any production code, because it looks like this
You think people writing procedural animation code is black magic
You think that John Carmack is the only person who knows 3D collision math
You're a moron
>>
>>725731401
Watch him mention the fast inverse squareroot code next and attribute it to Carmack
>>
>>725712080
>>725715264
>>725720471
>>725722432
>>725730514
only a brown retard would be impressed by basic 2D geometry and trigonometry
>>
OP was right. All this damn time I thought it was just like the Princess Peach flash files where it plays a designated animation and adds some mask layers on top for the cum, mascara and lipstick on the dick.

The person from the past threads was right. 99.999% of programmers in porn video games aren't really programmers and the last 0.0001% either want 140k salaries if you give them a GDD and literal code examples of how it was done in the past and if you don't then they ask for 440k salaries because they're inventing original code for simulators when they could be simulating car crashes, spaceships, gravitational pulls and controlled demolitions for the real money.
>>
>>725719789
>It looks exactly like somebody who first made a test demo then evolved that test demo into his own gigantic sandbox playground and throwing shit at the wall to see what sticks.
From what I remember that is exactly what happened. It's not like he was experienced with coding when he started, which was good thing.
>>
https://github.com/jindrapetrik/jpexs-decompiler
https://lewdzone.com/game/super-deepthroat/
https://www.undertow.club/downloads/super-deepthroat.522/

But now seriously as a programmer would you honestly work with this codebase? is it sustainable long-term?

I'd use it as basic inspiration, but as it is ... it's ... eehhh... it isn't an engine or a framework that's what I can say ... I don't think I can work with this to expand it into a fully fledged game and it's not about the flash engine or actionscript language either.
>>
>>725731686
My favorite is him thinking that there's anything noteworthy about the code in this post >725730514
It's straight up normal code. Just some basic functions for specific things.

>>725731780
Technically it does add a "mask" for all the fluids, but it's done more programmatically rather than a canned animation. That is, there's some surface it applies certain effects to, and then those effects might get further modified with additional input. It's not exactly new or novel, not even for the time, as similar effects can be achieved in basically every (graphics) engine worth its salt.
Though I imagine it'd be somewhat more painful to put in your average ren'py weg.
>>
>>725732015
>is it sustainable long-term?
its a blowjob simulator
the code does what it's supposed to do
>>
>>725732015
>it isn't an engine or a framework that's what I can say ... I don't think I can work with this to expand it into a fully fledged game
If you want to implement a blowjob minigame into a bigger game this is in theory how you could do it, some Flash-specific details aside. You shouldn't take a hyper-focused Flash game's codebase as gospel for how you should structure or make a game on the whole, just a subsection of it.
>>
>>725732015
>would you honestly work with this codebase
No because it's a deepthroat game and I like anal more.
>>
chat should I care about this?
>>
>>725732681
no
>>
>>725732081
Which would be great if the game was finished but it isn't and the dev is literally dead so now everybody else has to work with his code so no, it does not 'does what it's supposed to do' if you take into account everything I just explained.
>>
>>725732681
/g/ says yes
>>>/g/107191180
>>
>>725732716
How is it not finished?
>>
>>725732716
The code for SDT, as SDT exists, is finished for what it is. Developer intended to add more features, but kicked the bucket, and so we don't have a clue what those additions could've been, or how they would've worked. That doesn't make the existing code any less complete, it just didn't receive an update from there on.
>>
Nodev here. Is it possible to just grab 2 flash projects and put them together in 1 project so you wake up with literally Super Deepthroat as a minigame in a farming game made in Flash?
>>
>>725732880
Actually we know 1 thing, he wanted to add titjob and titjob+oral. Did any modding update do that yet?

Of course we don't know the exact details what details he would have added to make the titjob fun like nippleplay and hurting the boobs in some way. I don't think any basic blowjob sex game designer thought of going as far as making the girl fall unconscious from oral and not making it end up in a game over screen.

And this is why you must create a game design document even if you are a solo dev. You never know what modders might be interested in.
>>
>>725732730
>Could you refactor it? Sure, and it would be easy to do since it's all so verbose instead of using cryptic shortened names and layers of abstraction.
That's the correct opinion. The variables and functions all ahving readable names that you can instantly understand what's their purpose, along with functions doing just ONE thing and not a million other things, is what makes this code very readable.
The programmer who wrote this had at least some years of experience in the field of programming, newbabbies usually don't write functions that do just one thing, I've seen it plenty of times with interns who just
short function(int var1, short &var2, char var3[])
{
//code that also modify the state of var2
return var1
}
>>
>>725732892
You can do that with some elbow grease, yeah. The biggest hurdle would be just making those two projects communicate with one another in a way that doesn't make them lose their minds (for example, preventing the farming game from detecting inputs while SDT is running, and so on).

>>725733047
>Actually we know 1 thing, he wanted to add titjob and titjob+oral. Did any modding update do that yet?
I dunno, go ask someone else.

>And this is why you must create a game design document even if you are a solo dev. You never know what modders might be interested in.
Even if he did make a design doc, how's that gonna help us, if we never got his titjob version in the first place? Design docs are usually kept behind lock and key, and not handily given to the public.
>>
>>725733105
Yeah, it's perfectly fine, even if there's some code smells here and there. But, in the context of this thread, it's nothing particularly special. Just kind of what you'd expect a flash blowjob simulator's code to be.
>>
>>725712080
OP, stop glazing, i know his code might be impressive but your mouth literally smell of dick rn
>>
>>725712080
>private function randomCumDrool()
>this.cumInMouth
>return this.penisInMouthDist;
mother of all keks, I love porn game code.
>>
>>725712080
I just tried this game and besides the horrible audio glitching this is pretty good for flash.
>>
>>725732892
Some flash games structured themselves in that each specific section was its own separate SWF, and it'd dynamically load stuff during play. This had the benefit that every separate SWF could do its own thing, without affecting the rest too much. Pretty sure the Bionicle Mata Nui Online Game did this, for example.
This wasn't done too much on sites like Newgrounds though, because they only allowed you to upload a single SWF, and people didn't know or bother to setup their own websites for delivering the rest of the content. Some Adult Swim flash games were uploaded to Newgrounds like that.
>>
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>>725723306
This, big N found out about Peach doing unsavory things and gave him one warning which he ignored. The Peach's Untold Tale guy got the exact same visit but unlike SDT dev he quit while he was still alive.
>>
>>725734373
All the non-local versions for some reasons very recently have that very loud bang sound like a machine gun and nuclear explosion is happening the moment the girl sucks you once and then takes her mouth out of your cock.
I don't know if it's a javascript browser error or if it's a goddamn conspiracy to destroy everything about the author.

However the game works perfectly fine and has a lot more features the online version never had if you emulate it and loads mods in it. There's an auto mode and a biting mode where the girl bites you if you try to to choke her with your cock.
>>
>>725734571
>I don't know if it's a javascript browser error or if it's a goddamn conspiracy to destroy everything about the author.
Just flash audio playback issues. It wasn't uncommon for some things to break randomly.
>>
>>725733047
> he wanted to add titjob and titjob+oral. Did any modding update do that yet?
They did , it went about as well as you'd expect. To be fair titjobs are far more boring than deepthroats and the sideline angle doesn't help at all.

https://www.tnaflix.com/big-boobs/DOA-Kokoro-spy-Tina-doing-%22Sexual-activities%22-Super-Deepthroat-Game-SDT/video7033203?from_pop=1
https://www.tnaflix.com/amateur-porn/DOA-Kasumi-titfuck-and-69-blowjob-Super-Deepthroat-Game-%28SDT%29/video8706199

And the other attempts at SDT go about as well as the modders who don't know how to program.
https://dikgames.com/lusts-cupid/
https://www.xvideos.com/video.imkikpbcbd0/super_deepthroat_2_blowjob_simulator_updated_gameplay
>>
>>725712080
>5 files with 3000 lines of code
holy codesmell, guess the skin color!
>>
>>725730514
AGP gooners are such mentally deficient hylics they froth at the mouth upon witnessing
>goto
>goto
>goto
>goto
get a fucking job you loser lmfao
>>
>>725735137
SDT online never had that problem back in the day.
>>
>>725736010
The fault lied in specific versions of flash player, sometimes those issues being OS dependent. Sometimes had to downgrade or upgrade flash player version for some random issues.
>>
>>725712080
you are a freshman
>>
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I double dare deck you to recreate even 4% of what goes into simulating sex, motherfucker. I was going to say 10%, but even that's too much for (You).
>>
>>725736862
sex doesn't exist
>>
>>725736862
>blah blah blah in picrel about ifs and thens about sex
whoever loser wrote that never experienced true passionate sex if she has to set boundaries even during the most intimate of acts between two persons.
>>
>>725737082
Anon you've never had sex before or else you'd know how many people are bad at it.
>>
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>>
>>725736862
This screenshot has a dirty dirty secret. A real truth nuke as the kids say these days and I won't tell it ... unless you reply to me 4 times admitting 1 of 3 things: you're a virgin, you're a sex-haver, you're a sex-haver who can't describe sex worth a shit because he sucks at it.
>>
>>725737082
so youd let your girl fart in your mouth
>>
>>725737459
In which game did people think he was a blonde-haired girl with green bra tits again? Seriously how can you mistake the poor guy for a girl? Can't a man wearing his long blonde hair down to his ass without being called gay? Sephiroth never had this problem.
>>
if the dev has been dead for 20 years what made the code surface now?
>>
>>725736862
>If your cock is thick and heavy don't press like a retard. Use quick short bursts.
https://www.youtube.com/watch?v=j5nSLsUlGzc

Am... am I getting sexed properly by a goddamn Coffin of Andy & Leyley 4chan screenshot? and it's actually talking about the act itself rather than the biology in theory?
>>
>>725737547
>in which game
Any one of them (X1's in-game sprite didn't have green nipples, but they were depicted on the official artwork), and specifically when anons were kids. That "being a kid" part being the key factor.
>>
>>725737703
dev's death is unconfirmed rumour
all that is known is that he disappeared from the internet
>>
>>725737703
Flash movie files (SWFs) don't really make an effort to obfuscate or hide the code. So, if you were able to decompile a SWF, you had the ability to just poke away at the code at your leisure.
Of course, at the time when Flash was at its peak popularity decompilers were more primitive and not as readily available, but for the past decade or so? They're sophisticated enough that you can just grab one real easy and peer away.
>>
>>725737703
found dead in a van at a costcos parking lot, grim. choked to death on one of their foot long hotdogs
>>
>>725737524
It's up to you to recognize if your partner will do such things in the first place you moron.
If you can't tell redflags in someone elses about their behaviours it's entirely your fault. You don't want to end up in bed with someone who think it's acceptable to do such things before consulting you first. This is different than straight up setting boundaries like you're doing a fucking business transaction.

>>725737354
It's precisely because I've had sex that I think whoever wrote that asinine shit is a pretentious retard that think sex is just a give and take interactions between two people.
>>
>>725738000
whats the redflags for a girl wanting to fart in your mouth
>>
>>725738000
>It's precisely because I've had sex
Cool story, faggot. Prove it and describe your thrusting style and anything that might prove you're not a virgin.
>>
>>725734571
How do you emulate it?
>>
File: 1752853977971979.gif (3.56 MB, 312x293)
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3.56 MB GIF
>>/g/
>>
>>725738159
That anon is probably confused in thinking that installing a flash player locally (so that you can play SWF files on your PC, not in your web browser) is emulation, somehow.
Of course there is also Ruffle, which aims to reimplement flash player for more modern web browsers, and I guess that's closer to emulation. Ruffle's compability with certain flash games can be a hit or miss, last I checked.
>>
>>725715264
I can read this in a week but i am not doing that.
>>
>>725738159
Any Flash emulator will do.
https://files.catbox.moe/xnhzlp.rar
https://files.catbox.moe/ybupzv.zip
>>
>>725730306
It looks like a multiplication of two specific matrices, and it has slightly less operations than the full thing. Unless JIT compilation could optimize normal matrix operations with vectorization (no way in hell) it's better to leave it like that.
>>
>>725738095
Anon this is not a secret place anymore, there's normies and sex-havers here.
Dunno why you're so worked up about it, did he called you out? Was it you who wrote the original post in the image?

>>725738062
Same as someone who doesn't understand social boundaries.
>>
>>725738356
>>725738408
SDT doesn't play nice with flash emulators at all
Just download it
>>
>>725738637
There's also a bunch of bullshit-eating zoomers and gen-alpha underage around here who are totally security programmers making 150k minimum in their first 3 years at the job. And those who actually know... know that security programmers for server maintenance are the laziest pieces of shits in the universe.

Then let him talk about sex if he says he's not a virgin.
>>
>>725712289
think the dev of Super Deepthroat is the new John CarmACK
SPOILER: he isn't
>>
>>725738807
>There's also a bunch of bullshit-eating zoomers and gen-alpha underage around here who are totally security programmers [...] And those who actually know...
I know a zoomzoom working in cybersec and can confirm. He even uses Claude for help writing code.

Anyway, I'm >>725737082
I never said that the anon in >>725736862 pic was a virgin, only that is a pretentious retard. Very different. Dunno why you would assume otherwise.
>>
wonder if op would call the code retarded if it was for any other game than super deepthroat
like it feels op is trying to assign value to super deepthroat's code just because of the popularity of the game, rather than on any objective merit of the code itself
>>
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>>725739398
he is kinda calling it retarded tho
you are missing the point of OP
OP is saying the code is very detailed but not written in a smart or clean way.
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>>725738000
impossible; sex doesn't exist
>>
>>725739684
I don't think op even understands the code itself, he just sees the amount of it and misunderstands it
like earlier in the thread he says that the code ties breathing mechanics to breathing sounds, and somehow turning them off makes you able to kill her permanently
instead, from reading the code posted, it looks to me that the game tells an instance of SoundControl class to play sounds at certain points, and SoundControl trucks along even if volume is muted
>>
>>725739684
77+33 is not 100
>>
>>725740097
That wasn't OP and that sound bug is something everyone knows about in the SDT community. If you mute the swf, not the browser or desktop then you're accidentally disabling the script. There's a bunch of separate tiny scripts that do nothing but play each SFX sound.
>>
>>725740314
I see, that's what I get for skim reading some old code when I haven't touched actionscript in 15 years, I guess
>>
>People are still waiting on OP to post the full code and source files instead of looking into it themselves
For God's sake people. It's not hard to Google. Granted Google has become utter in the past 6 years... and someone ruined Yandex too ..

https://github.com/jindrapetrik/jpexs-decompiler
https://lewdzone.com/game/super-deepthroat/
https://www.undertow.club/downloads/super-deepthroat.522/


>mmuhhh boss won't let me download shit on the work PC
Oh but he'll let you browse 4chan on the work PC?
>>
>>725740656
op posted snippets at >>725732730
>>
>>725739398
>stupid fan made porn game that operates in flash
I'm shocked it works as well as it did. Half of the early flash games fuck up if you press the replay button because it doesn't properly reset back to the start of the code and/or the values aren't cleared from the previous play.

Honestly if it works the way you wrote it the first time, you aren't going to re-write it to make it "nicer". Working code is working code. Especially in actionscript no one was ever meant to see.
>>
>>725740737
https://www.youtube.com/watch?v=U9Gq69TCTKk
You're supposed to look at the files yourself instead of depending on someone to feed you information.

https://pastebin.com/cviGuABd
>SDT actionscript, but not all the scripts
I'm surprised pastebin hasn't taken it down yet considering all the sex words. I think that's why OP put one of the scripts in ControlC instead of Pastebin.
>>
Gentlemen ... are you here?
https://www.youtube.com/watch?v=TKfS5zVfGBc&list=RDTKfS5zVfGBc&start_radio=1
>>
>>725739398
Not OP but for me the interest in this code mostly comes from when and for what it was made. Not because it's particularly complex or unique, but because it's a clean and functional code for a small free porn game.
I've dabbled in MUGEN for several years and have seen what kind of shit people unfamiliar with programming can write. And porn games in general very rarely sport even decent coding. The sheer dedication put into something as simple as this is deserving of praise I'd say.
>>
>>725712080
anon you are looking at de-compiled code
its autistic because it is a machine writing it
>>
>>725741029
>that dogbert clip
God forbid someone spread misinformation about the code of some long-since abandoned porn flash game
>>
>>725741276
Decompiled flash code doesn't result in nearly as nonsensical looking stuff as something like C#. There will be some artefacts, but for the most part it's pretty accurate to what the original developer wrote.
>>
>>725741348
>>
So how does it compare to yandere simulator?
>>
>>725742727
SDT's code to Yandere is like industry veteran to someone learning youtube tutorials
>>
>>725742727
Apart from the fact that SDT is a simpler game, it's also written more ordinated and better.
>>
>The code is so "simple" and "primitive" that it's actually clean as hell and the opposite of spaghetti code.
So why won't anybody continue the work?
>>
>>725743586
>lack of interest because SDT already does what it needs to do
>lack of artistic skills to match or surpass the art in SDT
>lack of ideas over what to add to it
>flash is a piece of shit to work with
take your pick
>>
>>725743586
Nobody knows fancy mathematics, sir. :(
>>
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>>725741029
>Who do you think would be dumb enough to believe anecdotal evidence?
>Oh, I've narrowed my target market to... people.
>(1999)

Classic. Scott Adams was way ahead of his time.
>>
>>725712289
frfr what in the skibidi flappity floop is unc yapping about sheeeesh :skull: :skull: :skull:
>>
SDT Android port has been lovely, but I don't think it can be modded. The defaults are nice. It'd just be cool if I could easily add stuff though. Anyone know of any progress on that front? Or has anything even come close to touching SDT?
>>
>>725743586
They do, they just make mods instead of trying to take over the project entirely.



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