>modded minecraft thread?ok so a little bit of my backstory:I started playing minecraft modpacks a little bit before the 1.7.10 boom, with tekkit and stuff.I mainly prefer modpacks with automation and machines. hate exploration stuff with passion.I was thinking about how botania doesn't use menu's and everything works with items and beams. I just had an idea of using just blocks to do the "crafting". Like heating a block with another heater block next to it, or pressing on a block with pistons to crush them, or making sand fall on a net to sift it.After that we can use pistons and redstone to move the blocks around.I feel like this would make multi block structures more fun rather than just following a plan like immersive engineering (I know create exists but still)I am sure it's not really all that unique so I would like to hear if a mod like that already exists. Is it just the same shit again with just blocks or would it be fun? If you guys have ideas you can share it too. If I get a decent idea of how it could be, and it doesn't exists yet I might make it a mod myself.
you almost never see mods requiring redstone engineering, which is also something featured in botania. you would be filtering a lot of people but you might find a niche.do you know what makes redstone fun and would you consider yourself good enough at it to make a mod around? i am neither of those things.
>>725928376>botroonia
>>725928376I used play around with redstone a lot, I was into making multiblock gates, and computational stuff like digit displays, calculators, memory...But I haven't caught up the new trends. Last time I did any serious redstone was before observers.I checked some redstone contraptions before making this post, and I feel like there is a lot fun to be had with block interactions.
>>725928595if you could do all that youll pick it back up in no time but remember that they sometimes change logic that they feel is buggy. i think they recently did something with direction facing, made it less random somehow.
>>725928178>I want something that sounds exactly like create>NO NOT CREATEHuh???
>>725928178GTNH
>>725928178this is atm9\atm10, isnt it.
>>725929109ok so maybe I should've been more clear.what I want to focus on is block-block interactions, and I think that aspect is kinda missing in create.other than vanilla interactions create doesn't add stuff like that, as we only have tree cutters, farmers, and drills.maybe what I make can be an addon for create?? who knows, but I want to mainly use vanilla minecraft mechanics rather than create.
>>725929275it is create: above and beyond if I recall correctlyyou can see one of the automation steps on the top left
>>725929292>>725928178>heating a block with another heater block next to itTo accomplish what? What does heating a block do? Generate power like most tech mods already have a way to do?>pressing on a block with pistons to crush themCrush them into what? Dust? Like most tech mods already have a way to do?>making sand fall on a net to sift itSift into what? Items? Like every skyblock pack has multiple ways to do?You're asking for something that doesn't make sense. It sounds like you want all the typical factory automation shit, but in a mod that doesn't have any way to actually do it without relying entirely on vanilla methods. >what I want to focus on is block-block interactions, and I think that aspect is kinda missing in create.Create is literally 100% block interactions, it has no UI and is as popular as it is because it's "vanilla but more.">create doesn't add stuff like that, as we only have tree cutters, farmers, and drills.Okay, but what more do you want it to add?
>>725928178>ok so a little bit of my backstoryaaaand stopped reading
>>725930243>To accomplish what? What does heating a block do?the idea was that, normally we have to get the block as an item to cook it, crush it, sift it, think cobble stone to stone or sand to glass for example, they don't occur *in the world* but their transformation happens in their item form.so I want to do more stuff while they are placed blocks in the world.>Like most tech mods already have a way to do?>Like every skyblock pack has multiple ways to do?yeah I have to admit I don't really have much of an idea for exactly "what" we would be accomplishing, but an idea of "how".you might think it is worthless, but I think some new ideas can come out of this way of doing stuff, so that's why I am asking you guys.
>>725930506thanks for contributing anonwe always need new bumps
playing Rebirth of the Night after like a decade breakit's fun so far, better than other modpacks I tried at least. actually feels like there's a progression
Is the marketplace pass worth it?
>>725930958no
>>725928178My main modded boom was beta to shortly after release. 1.2 or so.First of all, Botania sucks complete dick because the thing the creator wants isn't just automated vanilla mechanics, it's manual farming. When ignited TNT duping got too easy the fucker nerfed the TNT powered flowers. His sole goal seems to be forcing you to use enough of his specific mod's blocks in parallel to take up half your fucking tick rate.What you're proposing mostly sounds similar to Create, just leaning harder on vanilla block manipulation than most mods do. It's a unique premise, and I think expecting people to use actual pistons to move blocks is really nice. Maybe consider adding a way for an item or set of items to be treated as a block too, so you can invoke all the interactions on all the items? There aren't any moving inventories in Java, so.
>thought i was done with modded minecraft>gabecube gets announcedif it isn't too expensive it'll be great for a home server
i'm bored out of my mind, someone host something that isn't GT:NH
>>725930721Dozens upon dozens of mods offer ways to do what you're talking about, but that shit isn't self contained. You're not going to find and be able to download "the mod what lets you laser sand into glass without picking it up first and that's all it does." Because you're being extremely specific about how you want block interactions to work, everything is going to boil down to moving blocks around using pistons to put them in front of one of any number of machine blocks that transform them into other blocks before being pistoned off somewhere else.
>CreateI don't know what the fuck is it with Create but I've grown to genuinely hate that mod so much it's unreal.I skip every modpack that has it, 'cause it's always the same three or four setups spammed everywhere and modpacktroons think themselves smart for gating shit behind the late chance-based recipes.Fuck, I'll take the magic-box tech mods over createslop any time of the day.
>>725931815It's the only mod in its quality class and there should be things with other theming and design in that class. Both you and modpack authors can detect this.
>>725931815Reminds me of how every modpack in the 1.7 era absolutely had to feature Thaumcraft no matter what.
>>725931607>everything is going to boil down to moving blocks around using pistons to put them in front of one of any number of machine blocks that transform them into other blocks before being pistoned off somewhere else.if you say it like that every thing would sound boring>in factorio you just belt the items to machines and make new items to belt to some other machine
>>725928178heat and climate has a weird climate-based smelting system where you have to make special alloy blocks out of the several different metallic dusts and then place it in the world over various other blocks that produce a certain sequence of correct temperature tiers. Then the dust block gets smelted into a metal block which you can craft into 9 ingots.For instance, to make stainless steel, you need to produce the temperature tier called "UHT" which will require you to place a gas-powered stove down and then place a heat-multiplier block on top of it which you have to power via torque. If you place the dust block on top of the multiplier, it turns it into a molten stainless steal block. When it transforms, you have to cool the block in water. When it cools you then have to move it again onto a hot block like magmastone to finish refining.
>>725931815I see cool designs and machines all the time with create, but you never "have" to get creative. The basic machines just work. And because minecraft usually has a big bottleneck when it comes to collecting raw materials, you never need to get that optimized with anything.
>>725931815how can you hate making gears spin?>modpacksheres the problem
>>725931935Yes but what you're talking about offers no flexibility to do anything else because it depends on blocks being placed and moved in the world very specifically in block form and not item form. Constraints can be interesting, but yours is extremely narrow.
How the fuck do I get into modded minecraft, all modpacks I tried just were too overwhelming to me due to sheer amounts of shit they had and the fact that you're clearly supposed to know how all that shit works
>>725932297play a modpack with quest progressionuse google when stuckand don't be a retard
>>725932297I unironically learned most of what I know about modded minecraft from watching the yogscast. If there's a mod I wanted to learn, I would watch a series where I know they used it a bit so I could get acquainted with it
>>725932297play GTNH, it has all the information you need in the questbook and handholds you for the entire pack
>>725932092My problem with Create is that the necessary gearworks call for an annoying amount of asymmetrical sprawl which requires a lot of space to work with unless you want to spend a disproportionate amount of time autistically puzzle solving compact solutions that immediately collapse into total dysfunction as soon as you need to add another mixer to your automation chain.>Oh, just add another parallel 10x10 water wheel setup, nbd, hahahaFuck you
>>725932297You're not really supposed to know how it works, you're supposed to putz around trying to make the mod work. Try an Enigmatica pack, they cover a lot of ground and the Expert versions have progression.
>>725932297Modern modpacks are a nightmare because it's all just massive kitchen sink 800+ mod bullshit designed for streamers. The best thing to do is figure out what you want from a modpack and then try to narrow down the selection to the best offerings in that style. For example, I prefer more linear, puzzle-solving packs that modify recipes and require me to figure out how to progress while automating resources along the way. I don't like sprawling megafactory packs that require extreme grinding and optimization to craft galactic quantities of bullshit.
>>725932297>play GTNH
>>725932691it's very fun though. and a complete experience on it's own.just find some autistic friends and play it every night till you become an incel.
Best pack I've enjoyed recently is Contained. Classic skyblock expert pack experience but with newer mods I hadn't played before.
>>725932663I think the biggest problem is power scaling.When I can get infinite flight with a fairly easy to obtain ring; why would I try to craft a jetpack, that is harder to fly, harder to craft and needs to fueled periodically.It makes some of the mods so redundant that I usually have just one block for the forced new crafting recipe and forget about it afterwards.
>>725933401On the one hand, finding a case like this where the pack creator clearly assumed nobody would want to stop at this particular tier kinda sucks.But the opposite, where the pack creator forgot one of the mods they included makes something easy that they intended not to be, is like crack to me.
I made my own kitchen sink modpack and I'm having a lot of fun with it.Making sure everything is compatible and that they work well together was a pain in the ass and I'm still finding some annoying incompatibilities but that can be fixed with kubejs and craft tweaker.
>>725933401Its always fucking steel, it will have 30 recipes which require you to suck your own cock whilst juggling 2 inputs or just combine coal and iron with a hammer>>725933724even better when two mods have unintended consequences working together, the original has got to be equivalent exchange and blaze rod grinding
>>725934004Equivalent Exchange (and project E now) is MADE of unintended consequences. I don't think I've seen a single modpack containing it where it didn't cause some bullshit.
>>725933724but there are a lot of cases when it's just boring.I think this happens a lot especially with create.Why would I try to route belts when I can just use item ducts. and also I don't think I ever made a multiblock contraption in a modpack other than the simple wind powered circle that cuts trees and farms carrots and stuff.
>>725933401>powerscalingJust about every single modern mod comes pre-cucked. The most you're getting is netherite+ level gear with the main stat having a +0.5 upgrade, if at all.In case of Create it doesn't offer anything at all if you're not interested in logistics (which suck compared to other tech/logistics mods).The only directly-useful things are extendo-grip for reach and netherite diving shit if you really need to live in a pineapple under the lava sea. The rest is eye-candy.Create is a shoddy solution in search of a problem.Compare this to older tech mods like IC2 where you put in grind and knowledge to become a demigod. I'm not even mentioning the meme-tier powerscaling mods like draconic evolution and avaritia.Nu-modders just hate fun. Or to be more exact, they hate YOU having fun.
>>725934214>Why would I try to route belts when I can just use item ducts.You mean conduits/pipes/etc? Generally because Create belts are better about spitting out their contents in a regular fashion and easier to load. In a decently designed pack, not everything has a niche, but lots of things have at least one strong trait that you simply don't find worth it yourself.
>>725928178GregTech 6 does that https://www.youtube.com/watch?v=cAJCtiOnfiQ
>modded sloppack>overworld is so packed with dragons, giants, and other fucked up enemies you have to live underground>play for a few hours>end up building a nuclear power plant, making a jetpack, and a laser rifle that can one shot anything>ten magic systems I havent even touched are in there tooKIIIIINNNOOOOOOO
>>725934214the sad truth is that most mod packs are just plain bad, some have neat gimmicks but are usually plagued by bad balancingmost of them would have been better off by having you finish sooner instead of padding, and even more by dropping the amount of mods and tightening everything up, but people playing their first modpack are always going to pick the "999 mods" over something simpler
>>725934328>devs don't let you effortlessly destroy all of vanilla for interacting with the singular mod>WTF THEY HATE ME HAVING FUN???No, they know nobody with a functioning brain installs a single fucking mod and don't want to include a redundant knockoff version of every modded utility ever when you're going to have the real thing available too.
>>725934569I am sorry anon but these videos are so dry, that I cannot watch them. They really should be trimmed down, and edited.I'll check gregtech 6 on the wiki though if you can just say the recipe or something? Cause a 27 minute video is something else.
>no mod that adds path of exile / diablo 2 loot autism>no dungeon crawling mod for better and better gear>no mod that adds turrets and other automated base defensesits so over
>>725932297Play something with quests that handhold you. Recently I found Cuboid Outpost, it has shitty jokes sometimes in quest descriptions, but most of the time it has genuine advice and you can get by with just knowing basic minecraft stuff.
>>725934732Are you retarded?>nobody with a functioning brain installs a single fucking modTell that to a zillion of shitpacks with create and some addons thrown in.>don't want to include a redundant knockoff version of every modded utility ever when you're going to have the real thing available tooThat's why you include a real tech mod and ditch all that createtroonism altogether.>devs don't let you effortlessly destroy all of vanilla for interacting with the singular modWhat's wrong with destroying vanilla? Especially if it requires 100+ hours of progress, like tech autism mods tend to do.Do you, perhaps, feel offended on the behalf of the mobs?
>>725935136>>no mod that adds path of exile / diablo 2 loot autism>>no dungeon crawling mod for better and better gearif your fishing for recommendations there's vault hunters, it was pretty polished but got a bit stale after a couple of days
>>725935136what you're describing is literally Craft to Exile
>>725935453>a real tech mod has to include a way to make you a god personally otherwise it's troon>why would you object to this? You must be offended on behalf of the mobs!!!Are you retarded?>What's wrong with destroying vanilla? Especially if it requires 100+ hours of progress, like tech autism mods tend to do.Create lets you destroy vanilla at 100+ hours of progress too. You just consider specifically "give me special powers as the player" to be the only real form of power for some reason.
>>725932297Make your own mod pack.If you don't know what you want in MC, that's all on you.
>>725935553>>725936117thanks for the suggestions chumpsyeah craft to exile seems to be exactly what I want, I'm hoping I can add that shit to a normal world too where I can make a big phat automated base
>>725932297I had a lot of fun with Project Ozone Lite back in the day. It was the perfect amount of autism, aside from the endgame grind.
>>725936280First of all, destroying vanilla != making you a god.Becoming a demigod != making you a god.With those strawmen stuffed up your arse, let's get down to details.>a real tech mod has to-Doesn't matter if it's tech or not.If the mod doesn't have a proper reward for the player that jumped through all the hoops and grind, then it's a cucked mod.What's the point of engaging with the mod at all if there isn't any payoff?Or are you one of those retards dickriding Immersive Engineering with its railgun being outmatched by a decently-enchanted bow?>Create lets you destroy vanilla at 100+ hours of progress too.Pics or didn't happen."""Infinite""" gold/iron/other shit doesn't count since that's more of a concession to save TPS from being raped by numerous golem/pigmen farms.>You just consider specifically "give me special powers as the player" to be the only real form of power for some reason.Provide counterexamples, dipshit.It's the only form of power you realistically hold once you step outside of your base. And I like to go out and explore every once in a while.
>>725937871I feel like this is why modpacks needs to have goals and missions, or tie some mods endgame to another mods progressionin minecraft there is not that many rewards a mod can give to a playerso there are a lot of overlap like >strong melee weapon>strong ranged weapon>speed and flight>strong armor>fast pickaxemaybe some magic mods that give you stuff like, putting walls or making mobs fly or some niche stuff, but mostly the goals are same
>>725931815stop playing kitchen sink slop and make your own pack then retard. this shit isn't new, it happened with create, ticon, thaumcraft, botania, and it's still fucking happening with twilight forest despite not seeing any significant changes in over a decade. basically every mainstream popular mod. the kiddies who play sloppacks don't want to learn how to use new mods they just want to use their comfort mods.besides, the greedy lazy faggots who make those slop packs with millions of downloads aren't looking for niche, they're looking to maximize downloads for the lowest amount of effort. that means using mainstream mods and catering to the lowest common denominator. finding good underrated mods takes too much time and effort.
>>725938325It's cause the modpack makers are [mostly] retarded and uninventive, as well as being total fun-hating balanceniggers.Mods themselves create a need for more things outside of vanilla damage/defense, so the ezpz solution is to reward players with convenience and even decorative shit:>Thing that allows you to pick up mobs (not bosses)>Placeable spawners for grinders>Slow but infinite energy sources (useful in case of a base blackout if the server hiccups and your main reactor shuts down (Mek pls))>Bindable re-usable teleports (or /home access)>Permanent potion effect buffs>Resistance and immunity to certain debuffs>Advanced/lava sponges (for builders)>Machine that allows you to dupe anything except tokens in exchange for duping tokens, which can be earned in, say, repeatable quests>Vast amounts of certain building materials (sets of colored concrete, glass...)>Enderchest-like mega-storage for vast amounts of modded loot>Cool display cases (boss-themed, or just really fancy uncraftable ones)>Personal pocket dimension to make a small base in>If you're feeling evil, some ol' good lootboxes with artifacts that cannot be obtained in any other wayPractically all of this is available in some mods (some scripting/configuring required to gate/set-up), and others are fairly easy to implement using quests mod.
Today I remembered.https://youtu.be/IFfLCuHSZ-U
>>725939928yeah we all saw the image two posts above yours
>>725939987I didn't lmao. It tripped one of my filters from another board I forgot to set a board lock on.
I've been playing the latest All the Mods recently, but I feel like it's harder to get machines for automation now than back in the old modpacks, combined with that, you need logistics if you don't want to suffer through all the unique item types added.
Did anyone here try Stoneblock 4? It feels like ATM 10 but underground with the added Mekanism/Powah and other tech/magic mods mashed together.
ae2 vs refined storagewhich camp are you guys on?
>>725931815I hate create because its in every modpack and I'm just tired of it.
>>725937871>If the mod doesn't have a proper reward for the player that jumped through all the hoops and grind, then it's a cucked mod.And Create has a proper reward.>"""Infinite""" gold/iron/other shit doesn't countOh noooo, my argument is defeated. An automation mod rewarding you with consistent flow of resources, how cucked! What is fucking wrong with you?>It's the only form of power you realistically hold once you step outside of your base.And you are making the claim that you have to get it from every mod otherwise that mod is "cucked", dipshit.>And I like to go out and explore every once in a while.And that becomes wildly easier once material concerns stop being concerns. Not every mod has to directly benefit every sector of gameplay. Specialization is a good thing.
>>725940945AE2. Being able to automate damn near everything through one interface is a godsend.
post good obscure modpacks, I'm always looking to increase my scope
>>725940945whatever occultism's storage is calledmiss me with that enriched quartz shit and lag-producing drawers, i just dump everything into my pocket dimension and carry my base's entire inventory on a PDA
I just want a version of Thaumcraft 1.7.10 brought up to modern versions. It was the best one.
I liked Monifactory's implementation of Create. Part of why it's so ubiquitous in current minecraft is because people like having the options to make fancy doors and contraptions, so including it purely as a cosmetic addition is a good way to sate that demographic without having to include it in the progression
>>725942053just play 1.7.10 with backported modern features
>>725940945AE2, but you don't get to start with it.
>>725932297Unironically play older versions, playing through the progression of complexity is a great way to learn and it lets you appreciate how good we have it in this gameTekkit classic is always a good start, but I'd recommend going back to beta versions where it all started for real. You should be able to find some of the b1.7.3 technic (made by the same people as tekkit but distinctly different) packs somewhere but you could also just make one yourself with a bit of effort. Then just progress through the different major versions like 1.2, 1.3-6, 1.7 and 1.12
>>725940945I would say AE2 but enriching is always the least fun part.
>>725942053I wish we didn't have versioning problems like this. If only minecraft officially supported mods like factorio does.
>>725942053Imagine having Thaum 1.7 AND Astral Sorcery 1.12 in modern.
>>725939654>stop playing kitchen sink slopOldschool kitchen sink modpacks were unironically kino. Yes, even with ticon, thaumcraft, botania, astral sorcery and twilight fucking forest.No, I didn't have the visceral disgust to any of these mods (well, maybe Botania, but that's Vazkii's fault) like I do towards Create. Maybe it's just me seeing it as skimpflation mod: it offers everything that other mods have but worse and more tedious.>modern slop kitchen sink packsI avoid that shit to the best of my ability, but the problem that Create seeps into just about every pack now. Like, I was recommended Raspberry Flavored pack as a vanilla+ pack that nuked villagers (based) and End (double based), but it also turned out to be createslop.>>725941339>And Create has a proper reward.Show it then. Go on.>Oh noooo, my argument is defeated.I accept your concession. Come up with better arguments next time.>And you are making the cla-You still haven't provided a counterexample.>The mods aren't supposed to be enjoyable OR useful, don't ask questions, just grind more andesite!Yeah, nah, fuck off.>[exploration] becomes wildly easier once material concerns stop being concernsYou ain't doing much with just an iron set in modded MC. Even in vanilla, mob power-creep requires you to be either super-paranoid or well-enchanted lest you get rekt by a single surprise dive-bombing creeper.>Not every mod has to directly benefit every sector of gameplay.Frankly saying, there's only one benefit that I can see in Create: eye-candy.>>725940945AE2 but setting it up is always a chore.
>>725940945i just want storage i dont want to go on a fucking scavenger hunt. what were they smoking with those meteors?
>>725944153>I didn't have the visceral disgust to any of these mods [...] like I do towards CreateThat's because the modding environment stagnated. Name a single high-effort content mod in the newer versions that isn't Create or an old mod still on life support like Botroonia. You can't.And you never burned out on Thaumcraft and TiCon because they went mixing it up, especially Thaumcraft.Astral Sorcery only exists on like two different versions so I'm not sure why you even brought that up.
>>725943964Since they made Minecraft code public. I kinda wish they stopped updating the Java version so the mods could settle in.
>>725944153Protip: Don't reply to people who unironically use the word sl*p.It's a meme shitpost word that lets you know instantly someone isn't serious and is just doing it to bait a reply.>CreateI agree, Create is overused, but it's a very entertaining pack that adds visual impact to the creations you build instead of just being a big fucking machines, it's a big fucking machine made the way you want (assuming you're not just looking up an "efficient" design lol)
Some people have been playing MC 1.7 for years because of TC4 specifically. It's just that well-designed.
>>725944582t. slÂşpeater
>>725944582>you know instantly someone isn't serious and is just doing it to bait a replyIt's more likely they just have poorly developed communication skills or not capable of thinking for themselves, but either way you're right to apply a filter around that word. The more buzzwords someone uses, the less you should care what they have to say.
>>725944582are you unironically defending hyperbloated modpacks with 500+ mods just because they used a no-no word instead of typing a paragraph just to describe the low-quality garbage those packs are? jesus christ.
>>725940945Iron Chests.Fuck both of those, I'd rather make hopper or pipe networks
>>725944923
>bloatanother buzzword. post hidden. (You) denied.
>>725944872No.I'm calling you a faggot.Faggots can be right about some things and be fundamentally a faggot by virtue of how they do things.
>>725942053What's stopping modders from porting it to newer versions? Genuine question
>>725945049What can I say, I like the job of routing
>>725945123too much effortthe mods break every update because mojang doesn't officially support mods
>>725945123Thaumcraft isn't open source for startersBut also, minecraft got overhauled massively since then.
>>725945123Changes in Minecrafts codebase patch-after-patch mean that the entire backend for some mods needs to be rewritten, so it's just too much effort for most people.And also >>725945297
>>725928178get this create garbage out of here
hehe i like ticon i like watching the funny molds fill up with metal
>>725945436Same.Early on, especially Grout, Ticon sucks balls, but once you get going, it's quite nice.
>>725945097so you're just autistic and hate seeing certain words because muh association, ok faggot
>>725945674this is the same reasoning snowflakes use for words like "faggot" "troon" "nigger" "autistic" etc. btw
>>725945674Glad we've reached this agreement, double faggot.I wish you a beautiful day.I'm playin custom maps.
>>725945674>write like an idiot>get treated like an idiot>how could this be happening to me????
Create is overused, yes, but I still prefer Create to the dumbass "furnace... but electric" "put in ore for 2x ingots" magic box "tech" mods of yesteryear that were solved by mass-producing solar panels or god forbid having a singular no-downsides nuclear reactor (can't have them explode because kiddies don't like it when consequences) and then turning your base into tube spaghetti.I will not apologize.
is there a mod pack thats more fantasy/low tech for a retarded ape like myself
>>725946136cottage witch
>>725946276>small-ish fantasy-themed modpack featuring Ars Nouveau, Hexerei and Farmer's Delightoh this looks neat and comfy>also Create is in here for some fucking reasonI'M GOING FUCKING INSANE AAAAAAAAAAAAAAAAA
>>725945436using the furnace for more than casting parts is funhaving a whole array of automated melting and using seared channels to move it around is such dwarfkino, the only thing that beats it in that aspect is Embers
>>725946779
>>725946779This illustrates the problem with Create perfectly. Even modpacks that shouldn't have it because it just doesn't fit thematically have it.It's just like putting Botania in tech-focused modpacks. It plays like a tech mod so it belongs in a tech modpack right? No retards it's sissy flower magic.>>725947241kek
>>725946779you don't have to engage with create (i hope)
>createfags spent an entire day arguing over mods on /v/ because there's literally nothing to do in createkeeeeeeekOP, just play Better Than Flaot, it's a modpack /mmcg/ made https://pastebin.com/c8QNj7Q4
>>725936117Thank Anon. VR support too!>servers apparently have 0 playersWell I guess I'm playing alone (again).
>>725947652public servers for modded are completely dead unfortunately
>>725947918>/vg/ is unironically installing streamerbait modsthat entire board should be nuked
>>725932297You install Create, a few Create addons, Ars Nouveau so that you can be lazy, and whatever looks interesting. If you don't want to be lazy (install Ars Nouveau) then you just install some mods for tools like paxels and shit.Start with that foundation and start building off of it.
>>725948038Then they'd just come here.
>>725948245They're already here.
>>725948482I know lol.
fuck createpost obscure mods
>>725948693that mod ain't obscure dogbeen creating biological abominations for a while
>>725948785i've never seen it included in a single kitchen sink pack.
>>725948693I would not call Biomancy obscure, but damn is it cool.It's the fucked up spreading corruption of TC4, but better.
>>725948874I see it all the time lolbut usually the modpack never uses it properly, so I just ignore it beyond the basic stuff
>>725948693I just wish create had higher tech options, stuff like electricity, oil/gas and stuff. I was thinking the other day that it'd be cool to have Factorio-like drones for the package system.
>>725948785>>725948908>>725949016itt: pathological liars
>>725949137I don't know the statisticsbut the last two modpacks I played had it, and I play 1 modpack in 2 years, so since 2022 I've seen it every time I played minecraftyou are coming here with evidence thoughmaybe I got lucky??
>>725948693I've messed around with Goety in a testing world and added it to my modpack recently, can't wait for a chance to properly play it.
>>725948693>there are two meatomancy mods now
>>725947327>it just doesn't fit thematicallyI don't quite think it's a thematic problem, there's just no other mod you can build something like a portcullis in, or is that not thematic enough for fantasy to you?The issue is create isn't modular at all and modpack devs are too retarded to cut all the excessive stuff by themselves
>>725949392what's the other one?
>>725944513You're right.Most of the mods I see are tweaks or singular things focused on expanding the vanilla, i.e. adding new biome/ore/mob/station or two.It's like the originality/strong vision is completely fucking gone.I think it's caused by the updates making the game less and less open-ended. Previously MC had this air of mystery to it, and people filled in the blanks more eagerly.Update notes: Removed SOVL>>725945751Map name/genre?>>725946012Create is just magic box shit with pointless extra steps. It is also solved by spamming the fuck out of waterwheels. The boiler also doesn't explode because le consequences.It's literally the same shit but worse, more tedious and with a pretty wrapping. And you got baited by said pretty wrapping like a nitwit.For fuck's sake it even has a FUCKING WRENCH. They have played you for an absolute fool!>>725948693This looks nice, post more mods like this one.
>>725944513I think the main reason modding scene has slowed down is the marketplace on bedrockI've heard that big names in mod creation switched to that since it actually pays, but don't know much about it
>>725931128you think it'd be worth it to get one just to run a server?
>>725949746with just 16 gb ram I don't think so
>>725949109There are addons that add all of those things.
>>725949746If you use it for other things besides just a minecraft server, like emulation, I think it'd be a good choice. Only need 8 or so GB of RAM for a heavily modded server.
>>725949485>Map name/genre?Ragecraft 4, CTM.A huge descent into a sprawling subterranean world for loot and wonder.I've got 5 areas (plus any intermediary/side areas with no objectives in them) to go to completion and just hit the 90 death mark. This is apparently pretty low compared to the average.This is a pic of the last area I cleared (it was easily the worst so far, but even a bad area in a map like this is still at least fun).Now back to dealing with.. this mess.
>>725946012what a dumb postyou still have magic processing boxes running on unlimited power, they just take up 9x the space because you have to put down every fucking part individually. instead of an electric furnace you have to make a purposefully slow conveyor and enough fans to smelt it while it's running. instead of an electric grinder you put two massive stone wheels and just drop shit inand conveyor belts are just crippled pipes
>>725949485>spamming le fuck out of le water wheeles No thanks fag, I like my tps and it is substantially easier to just spam level 1 steam engines to the same effect. Just one of those with a magma block is equal to 8 water wheels.
>>725944513never play memeversions, simple as
>>725949482https://www.youtube.com/watch?v=XLP8GeyzbTM
Is there an existing modded option for locking certain Immersive Engineering mineral veins to biomes? Or even dimensions? I don't want to sit down and figure out how to do it manually...
>>725928376>you almost never see mods requiring redstone engineeringquite a few mods use redstone input for automation and stuff, like in OPs pic the Smeltery frojn tinker's construct can have the faucets wired to a redstone clock to automatically pour metal into casting tables and basinsanother example is automating efficient nuclear reactors, but you probably never got that far in your playthroughs
>>725950045yeah I mean only in the context of a dedicated server, I don't know much about computers so if being able to get one to offload my performance that'd be easier than having to assemble one
>>725950265this has to be one of the most uninformative trailers I've ever seen
>>725950265This just looks like a cool-ass build with some modified Create machines + fluiducts where it actually matters.
>>725950364It would probably be cheaper to just rent a server if that's your only intention
>>725950307I've never tweaked those myself but it's likely extremely easy, configuring mods in general is
>>725932691unironically, once you understand that you'll need industrial amounts of resources, the modpack becomes quite easy. just tech up to the next tier and build stuff from that tier, or if you're smart you can tierskip with some mob and dungeon loot but who needs that, really?
>>725949485>>725950124There is no point in arguing with retards who think placing a single block that does everything for you is the same experience as assembling a device with individual parts and pieces that work together.Yeah the furnace and the electric furnace and the slow conveyor belt that smelts by fanning air through lava all have the same end result but one is way more satisfying to build and then optimize for size than the others.You simply do not understand the fun of playing with tech mods. Simple as.
>>725950530fair enough
>>725949109>ElectricityCreate: Crafts and Addons (Adds electricity)>Oil/gas and stuffCreate: Diesel Generators>Factorio-like dronesCreate: Mobile Packages
>>725950663I like my bases compact, and I already have to space shit out enough for logistics networks
>>725934618which modpack? sounds kinda cool to dorf it up, though not as cool if you're not overexaggerating and it really does take only an hour from start to lazguns
>>725950265i could barely tell what the fuck was going on with all the 2spooky4u special effectsi recognized some Create devices in that trailer though which was arguably scarier
>>725949137It ain't obscure if it has more than 100k downloads, hombre.
>>725950086I KNEW it looked vaguely familiar!>People are still playing CTMsBased.I still replay classics like SH and VF every now and then.Modern maps mostly kick my ass, though.t.Got on the ride with the original Sea of Flame.
>>7259502650:18are those transposers and pneumatic tubes? my hero?
>>725950663No arguments.>furnace badMek makes the ore doubling to quintupling much more complicated than lel electric furnace.>build and rebuild to optimize for size oh shit nigger it gotta spin in the other direction, need to make another cog monster I should've tested this in creative fuck goddamnitCreate is fucking tedious.
>>725945123One of the bigger reasons is that Azanor gave his blessing specifically to the COFH team. The second is that cofh has gone after anyone that attempts to port it. The third reason is that whenever discontent gets too high the cofh team will release a teaser which placates most people. This has even negatively affected the still slightly alive modding scenes for thaumcraft 4 and 6, with the guy who made augmentation saying he wasn't going to work on it anymore until thaumcraft 7 releases. That was around 3 years ago when cofh released more teaser screenshots. The 4th reason would be that a lot of players are content to stay at 1.7.10 or 1.12.2 as you'd lose more stuff then you'd gain for switching to a new version. TLDR: Cofh has been keeping thaumcraft hostage, and you would also need to port all the addons so you didn't lose more then you'd gain.
>>725951694>pipe the ore into the 2x machine into the 4x machine into the 5x machineyawn
>>725951712why the fuck did azanor give the rights to the best magic mod to one of the most BORING and STANDARDIZED tech mod authors? is he fucking retarded?
>>725951074>original Sea of FlameI hopped in around Kaizo Caverns cause of a Zisteau video way back in the day.>>People are still playing CTMsWait, you don't know, do ya?CTM is an entire community nowadays. They've been progressing custom maps in general ever since the days of Pantheon. Datapacks have gotten fucking insane and it feels only a few steps away from proper modded, but you can play it with a vanilla launcher.The obvious * is of course that it's primarily hosted through Discord, but they upload everything to the Repo regardless.There's tons of maps now too. Lots of good ones. If ya haven't played anything modern and want a long-form binge, start going through the maps over the years.https://ctmrepository.com/
>>725951990>CTM is an entire community nowadays.how?? isn't CTM just glorified jumping puzzles with the occasional blatantly unfair amount of mobs thrown at you?
>>725951925yes
>>725952129you described mario
>>725952129They're adventures. It captures the essence of old Legend of Zelda and similar games (real-time action RPGs) and puts it in an easily-consumable medium like Minecraft with its own twists (the biggest one being block place/destroy, which enables far more strategy for those who like this stuff).If ya don't believe me, go try Ragecraft 4. It's right there on the front page of ctmrepo.
>>725928376botania is shitall that effort for whata couple of shitty items that are worse than other modded items?
>>725952420What are your favourite maps?
>>725932691>play GTNH>get to UIV tier after 7,702 hours of playtime>there's no more content until the devs implement UMV tierKill me
>>725951694>>build and rebuild to optimize for size oh shit nigger it gotta spin in the other direction, need to make another cog monster I should've tested this in creative fuck goddamnitUnironic skill issue. I've never opened a Creative world when testing out Create contraptions, I just build that shit and tweak it on an as-needed basis>it gotta spin in the other directionIt literally takes 1 gearbox to fix that
>>725952673how much time did it take to play 7702 hours?
>>725951925Yeah he is. They even made a document just to shit on him and to justify changing the art style Also known as removing as much sovl as possible..
>>725952581Over the years, some of them get a bit lost in my head, but:>Legendary & Inferno MinesVechs may have started the genre, but he quickly got outpaced by other creators. His greatest weaknesses were mob spam and lack of block variety (although this is partly cause there were just so many fewer blocks back then), but his builds were pretty and exciting and you never quite knew what you were gonna get out of an area until you really got into it (fucking hell, Painwater).>From Ashes & From FlamesA mostly-unknown creator, Gustavo Team managed to capture the feeling of living in a post-apocalyptic situation while integrating the objective-oriented gameplay of CTM and (for the day) made the builds very "holy shit, I wanna explore that".This is the part where I took a pretty long break from Minecraft in general, so I didn't keep up with the maps. Then I picked back up with:>MonumentaA hybrid CTM MMO (newer content is much more MMO oriented, but it is by no means bad and almost all of it can be done solo) server with a ton of content at 22 dungeons and 3 overworlds (and growing). Has a significant number of classes to build too, only issue is new-player onboarding is still mediocre.>Divinity's EndThe finale to the Pantheon CTM collab series, it does a great job of mixing together everyone's works and building to the climax after all these years.>Ragecraft 4My post is long enough. :^)
>>725953138what is sovl?also do you have the link for the documentary?
>>725932691not true gregtech. also has dildonic evolution and avaritia (meme mod).play gregtech as grag intended
>>725953594>WE NEED AN ENDGAME>adds dildonic evolution and avaritia
>>725953532It's "soul" for people who want to be a little annoying and act like psuedo-Roman psuedo-intellectuals.
>>725953594So to play it as "inteded" should I just download gregtech and play it like that?
>>725928178>Like heating a block with another heater block next to it, or pressing on a block with pistons to crush them, or making sand fall on a net to sift it.there was some jap autism mod that did this
>>725931815Create is simply the best mod so it gets shoved in every modpack with 0 thought on how it would fit, and since it barely fits the modpack usually forces you to interact with it in unnatural ways which makes it feel horrible.
>>725953532>also do you have the link for the documentary?https://docs.google.com/document/d/1003RAdYD1FNqVVtkkmQAMNpQ5aFQsuVQW_LcFQC7_8A/edit?tab=t.0#heading=h.mbpzt2ttxtb1
How to get ae2 in Reikapack :>Create a territory a few kilometers big so strongholds can generate in them>Get a bunch of eyes of ender to locate the stronghold>Pray it isn't pointing to a broken stronghold with no portal>Go to the end>Kill the dragon>Wait for meteorites to spawn and be lucky enough for one of them to be an ae2 variant>Locate falling meteorites falling a few hundred meters from you, outside render distance>Hope those meteorites didn't fall in the void and spawned properly>Hope the generate items (presses for ae2 meteorites) didn't fall into the void>Hope it's the right press you need (all 4 of them, some contain one or two presses)>Also mine the skystone meteorite>If you leave the end the dimension fully reset and you have to fight the dragon again>Btw, you also have to locate the fluix node in the middle of the Satisforestry biome>Now you can make ae2
>>725953594>has dildonic evolution and avaritiaah fuck I was gonna play that one of these days, I've done ENOUGH with dragon reactors for one lifetime. Thanks for saving me the heartbreak.
>>725954170all things considered draconic evolution isn't relevant until EV is my guess, which takes a couple thousand hours
>>725951694>Mek makes the ore doubling to quintupling much more complicated than lel electric furnace.It's pumping the ores through a few box-shaped machines that transform them to more multiplied forms with, at most, a sound and a texture change.In other words, the thing people are ACTUALLY complaining about when they complain about "magic box" mods. Not "stuff that sits there doing something forever without your input" as was insinuated earlier in this thread, that's just the end goal of any decent automation mod.
>>725931815It is just the best at what it does, so it gets thrown into every modpack. Take out the infinite resource generation and the ability to remove your dependency on Coal with encased fans. What are you left with?>The ability to superglue shit together>More Redstone control via Redstone Links, Pulse Timers, and Toggle Latches>Low-investment high-return blocks (You get 2 industrial iron blocks for 1 iron ingot for instance) that are easy to build with (you can instantly destroy most blocks Create adds with the wrench)>Schematicannons (not necessarily so that you can copy designs from online, but rather so that you can take a bit of the tedium out of building)Like, even if you aren't interfacing with the Create shit heavily, there's probably something in any modpack that can utilize some of the other shit that Create adds. The Redstone shit alone is enough of a reason to feature it. I don't know why there are no other mods in the world that adds a simple toggle latch, but Create does.
>>725955065You don't get it anon, it makes me viscerally hate it on sight, so there must be something wrong with the mod itself and it can't have any redeeming qualities.
>>725951990>Zisteau"I am a lava expert! Oh no!" still lives in my vocabulary rent free.>CommunityYeah, I'm aware of the Discord, but the communities based around Discord servers always feel very... insular. It's quite odd seeing people doing CTM in the wild.To be honest, newer maps tend to be brutal as fuck, especially when they start stacking up new mechanics, expecting you to lean into them fully from the get-go.It feels like I need to git gud all over again each time I start one up.Personally I enjoy pre-adventure update maps more. There's a very tight balance between what the map-maker can do to screw the player over and what the player can do to avoid it. And there's no feeling quite like disarming and harvesting TNT traps during the entire map to go on a glorious demolition rampage in the final areas.In newer versions, the hunger mechanics tend to get in the way of dungeon crawling. Plus having access to command blocks (and later datapacks) allows completely unfair traps like that pick-your-death one in Ragecraft 2 (I think).If you want to check out a semi-modern oldschool-style map for 1.7.3, there's Anterograde by masterzminer. It's a cool 16 wool map that does not pull its punches but also isn't a complete cbt.I keep meaning to make a map of my own but IRL shit always gets in the way.>>725952129The CTM maps are probably the closest MC ever felt to having an actual, genuine adventure for me. It also feels very close to playing a table-top against a cheeky DM that wants your character dead, so you gotta apply those brains, look out for traps and play to your advantages. Knowing the slightly obscure game mechanics and some redstone can be a huge help, too. The combat tends to get a bit boring though.
>>725955304Maybe you just watch too many faggot youtubers and it's crossing wires in your brain. My recommendation would be to stop watching faggot youtubers.
mods. not even once.
You guys remember Millenaire? By far the greatest Minecraft village mod even by 2025 standards even though it first came out in 2010 (before Minecraft even had villages).It stopped getting updates 5 or so years ago unfortunately.It fucking made official villages look lazy in comparison, and no other village mod, even ones that came out a decade later, were nearly as interesting or as in depth as this one.It's one of those mods that nobody really talks about anymore even though it still is one of Minecraft's greatest mods, still holds up today but you have to play on older versions.
Yo zoomer kings, which minecraft do I need for 1.20.1 forge? I've transfered by majong account to microsoft if it matters but never really played it when the mobile and microshit versions came out
>>725956098you need to shove a dick up your ass
>>725955359Even if ya can disarm a trap, nowadays, sometimes, there's a trap for the trap or it's a reverse-trap where disarming it sets it off.For example, 2 blocks of Primed TNT where a pressure plate would normally go, so if you dig into the TNT, it doesn't instantly go off, but if you are facing towards where the trap would be.. *pop*
>>725956334be nice>>725956098you could grab polyMCotherwise I'm pretty sure it's just forge version = minecraft version, been a while since I've had to do it myself
>>725956098If you don't wanna deal with all that hassle then just install Modrinth. It handles all of the gay setup shit so you don't have to.
>>725957205>>725957401cool thank you, I'll try modrinth first
>>725957584Yeah, the only one to not use is MultiMC, cause it got bricked a while back from changes Curseforge made to how they handle stuff.-MultiMC enjoyer
>friend blocks Create from a modpack because it lets you generate infinite resources>installs Ad Astra
>>725954927>It's pumping the ores through a few box-shaped machines that transform them to more multiplied forms with, at most, a sound and a texture change.What's the difference between a free-form multiblock magic box machine and a belt with a fan? Only TPS and fancy wrapping.>>725955065Wow, some actual arguments. Alright.>SuperglueSituational, mostly only useful for people who are building Create contraptions. >Redstone stuffIt is indeed handy, however it's kinda half-assed compared to the arsenal that Project Red adds, for example. Plus it requires brass sheets.>Low investment building blocksI generally use cobblestone for that. Decent blast protection, doesn't burn, is extremely cheap, practically free. It only looks ugly as sin so I don't use them for outside-facing buildings. But that's the decoration block farms territory and I'm not willing to open that can of worms today.>SchematicannonsI'll be honest. I tried it like 3 times on separate occasions and it never quite worked for me. It's the only thing that I couldn't get working but that may or may not have been some fucky mod interaction.Again, I'd imagine it'd be pretty situational and is only useful if you don't free-hand your builds (which most builders do, as copy-pasted parts tend to look fugly).All of this is highly situational and not exactly the type of payoff I'd expect after investing heavily into progressing through Create. Superglue kinda only makes sense for people initially looking to mess with Create.I don't even hate Create that much as a mod, I just hate that it's shoved everywhere.
>>725958891all things considered space lasers are cooler than sieving gravel
>>725959723Are there any fun space lasers for ores? I know some space mods have them but I never got around to try any of them
>>725958939What couldn't you figure out with the Schematicannon? You need to make a schematic, load it with gunpowder, and place a chest near it with the resources it needs to build. Only reason I could think of if you didn't do all of that is (as you mentioned) some fucky mod interactions.
gtnh runs on java 25 now and im getting like 80 fps on lower shader settingslooks cool with the base im working on
>>725958939>What's the difference between a free-form multiblock magic box machine and a belt with a fan?First of all: What are you calling a "freeform multiblock"? Most multiblocks are fixed. At most you can have things like different dimensions or configurable "slots" that can be used for a fixed set of things like outputs. Hooking two furnaces together isn't a multiblock, it's just two machines.Secondly, the former has existed in the exact form it's in for 15 years. I have been arranging not-furnaces in a grid with wires and item pipes between them for FIFTEEN FUCKING YEARS. I don't care if it's arbitrary, it's still a different set of construction rules rather than a different set of machines following the exact same rules yet again. It doesn't just "look different", the process of building and designing requires solving genuinely different problems.
Post your favorite quest progression modpack NOW!
>>725953138>>725954091Jesus. I don't think i even want nu-Thaumcraft anymore if it's going to monkey paw this badly.
>>725960520obligatory blightfall
>FrogtardI shan't.
>>725951694>WHY WOULD I USE THAT WHEN I COULD JUST PLAY A MOD THAT GIVES ME A CREATIVE MODE CUBE???just play creative then you fucking autistic retard
>>725956485Older maps have a lot of mind-games like this, both with double-traps and just traps.>Do I burn these trees to get to spawners or is there a TNT mother-lode right under them?>Why the floor is fucking sand? ...Is it double trapped?>This chest is definitely trapped. What would be the most unexpected angle for me to take to dig around and disarm it?>Is that water or lapis down there?>Are those holes in the ceiling creeper drop holes?And my favorite>That sure is a wall of TNT. What are the odds of at least one of these blocks being primed?
>>725960520e2e-e
>>725955967i had a falling off with village building mods after playing around with MineColoniesand by "playing around" i mean constantly babysitting them and doing literally nothing else in the pack because the fucking retards don't even know how to feed themselves or replace their wooden/stone tools until you're several hundred hours into the modpack. also they're a constant drain on your iron because all the houses need chains and cauldrons because why the fuck wouldn't they?the straw that broke the camel's back was having the so-called miner come across a huge underground cavern, waste several dozen stacks of cobblestone replacing the empty space with his own tunnels (which led nowhere and mined nothing) and having 4+ people fall down to the bottom of the cave and die to monsters
>>725960520Blightfall ruined quest-heavy modpacks for me, because nothing else will ever measure up to it.
>>725931815It's up there with Tinker's and Thaumcraft in that it's just an easy instant complexity mod without any real effort on the modpack maker's part.
>>725961756>the straw that broke the camel's back was having the so-called miner come across a huge underground cavern, waste several dozen stacks of cobblestone replacing the empty space with his own tunnels (which led nowhere and mined nothing) and having 4+ people fall down to the bottom of the cave and die to monstersKEKThat sounds miserable, but since it didn't happen to me it's simply hilarious.
>>725959912I don't recall the details, but I followed the tutorial to the letter and it simply didn't do anything, both in survival and creative. Mod fuckery is highly probable since there were more problems with those modpacks, like mass chunk corruption, after which I called quits.>>725960376Basically multiblocks with rules of placement rather than some fixed structure. Think DE's energy core/reactor, which requires those jank-ass emitters to work. Emitters can be placed on a line, kinda like fans blowing across the belt. I know it's not 1:1 comparison under the hood but those are implementation details. Functionally you arrange multiple blocks following certain rules (I.e. not a fixed-structure multiblock) in both cases, and then it does something new that none of the blocks can do themselves. Both can be thought of as magic blackboxes where you put something in and get something out.The only thing Create has introduced is that machines and cables(shafts/gears) now have several convoluted rules, mostly having to do with placement with regard to other blocks, which requires you to tediously reconfigure it until it fits the goddamn room. I find that process highly annoying (and I have to do it for EVERYTHING since I don't do lawn-style bases), plus I dislike the chance-based crafts (gacha crafting reeee).>>725960817Are those creative cubes in the room with us right now?
Enigmatica 2 expert was the first expert pack I've 100%. Pretty basic but was a fun/easy pack to mess around in
Yaknow, I keep forgetting GTNH is still all the way in 1.7.
>>725928178Ex nhilo > botania
>>725966437Come on anon, anything is better than botrania.
>>725966437>>725966543worst bait ive seen
>>725957584A few moderately-standard mods for your consideration>Sophisticated BackpacksIt's a mod that adds backpacks that gives you the ability to carry more stuff, but additionally can act as player augments. Auto-feeders, autopickup, stuff like that. I typically won't use anything other than the portable crafting interface and sometimes the smelter (depending on my modpack). It's simple and versatile.Some people will tell you to use a different backpack mod if you're looking for something more vanilla-friendly, which is fair. But then as though they've been possessed by the retard devil, they'll tell you to use Traveler's Backpack. That shit is not vanilla-friendly. The ability to crawl up walls like a spider, fully negate fall damage, breath underwater forever, and have permanent night vision is not vanilla-friendly. Don't listen to those retards.>SupplementariesAdds a lot of actual vanilla-adjacent stuff. One of the things I like about the mod the most is the Cogwheels, which are just blocks that can transmit redstone signals in any direction while adhering to vanilla redstone signal strength rules. You could install it and completely forget that you're running it.>QuarkSimilar to Supplementaries, though it strays a little further away from Vanilla.>Corpses or GravestonesThese both do the same thing, in that they preserve your items where you die. Gravestones is better for online if you're playing with a retard that likes to die for fun, because the Corpses mod stores all of your past deaths as NBT data that's associated with each individual player. That isn't a problem until you attempt to open up your death history after 10,000 deaths (or if you're carrying a bunch of backpacks/shulkers) where it'll boot you from the server due to integer overflow.
>>725963738>Think DE's energy core/reactor, which requires those jank-ass emitters to work.That's a configurable multiblock. You can configure which of its sides is for what, like a basic automated furnace, and its size. If you wanted to talk about a multiblock with variety, at least talk about Tinkers smelteries or something, you can set them up block by block, even if they have to be a rectangle in the end.Create fans are just blocks that can do their thing when powered, wherever. Is a sticky piston a multiblock? If someone made a mod that used sticky pistons as a part of automation, would they be a multiblock?The point is, each individual fan is more like an endpoint machine, they take power and do an operation. That operation is just on stuff in front of them, as configured by what blocks are between them and the item, and not on stuff inside their inventory, as configured by the machine's settings and/or some filter/upgrade item. The fact that Create encourages the use of many endpoint machines by making individual processes somewhat slow on the small scale is it being a proper automation mod. I don't think the logical endpoint of automation mods is specifically a one block interface that does stuff like ore multiplication and smelting at light speed, progression through scaling is fun.Anyway, all that to say, no. DE reactors are resizable magic blackboxes.>I find that process highly annoying (and I have to do it for EVERYTHING since I don't do lawn-style bases)Have you considered building the machine and then the room? It sucks to be temporarily lawnbase-ish but better that than giving yourself a mental illness.>plus I dislike the chance-based crafts (gacha crafting reeee).Fair enough, I enjoy chance based crafts when they crop up in most automation contexts. It takes a really annoyingly designed recipe to grate on me inherently.
was messing around with redstone until i found out you can make a super timed delay with two hoppers but im still clueless how to make it turn of and on
>>725968051I'm not sure what the goal is here.Are you making a switch? A timer?
Mana and Artifice is the best mod since Ars Magica 2.
What are the best modern modpacks? I'm sick of 1.12
>>725968051>super timed delay with two hoppers hoppers can be locked with a signal, that would probably turn it off
>>725968231>>725968357im trying to make my wood and leaves farm actually work but i hit a roadblock where my placer and auto bone Mealer barely have enough time to grow the tree and i made it that the tree grows in a certain way but what my main goal is trying make the machine stop for a certain amount of time and then start again then loop all over again while being able to turn it off and on so it doesn't overload my storage room
>>725968765Ah, I see now.The first issue can be solved with a long clock with long tick delays (push the repeater back a few notches on each one). Just put them in a big loop.The second issue can be solved by having an overflow hopper beneath the last chest which feeds into a dispenser, which spits excess materials into lava, using a comparator to output a signal to said dispenser if the chest is too full.
>>725960520None of them. Quests piss me off.
>>725969087And to be precise, you wanna have the comparator reading the earliest chest in the storage chain so it can send an accurate signal. If your output chest is only a double chest, then that's fine too.And if you wanna limit the flow of materials into the hopper, you can prefill the dispenser slots with saplings/logs and fill some of the hopper slots with cobblestone (or anything else), so that they never enter the Dispenser, nor take up stuff from the chest.
>>725969087>The second issue can be solved by having an overflow hopper beneath the last chest which feeds into a dispenser, which spits excess materials into lava, using a comparator to output a signal to said dispenser if the chest is too full. don't worry im playing skyblocks modded so its pretty much easy to dispose of things with a chute thing is i don't want to overload my chest with a bunch a logs instead of leaves i want the cutter below to collect logs and the harversters to collect leaves also the long tick delay thing did help but now its going back and forth between moving the harvester forward then the cutter before it can even place the tree and bonemeal it
>>725968765in situations like this I usually run a redstone signal through the log, so when it grows it can pass through and enable whatever I need it to enable
>>725961756I honestly swore off ever using anything involving friendly mobs. Guards, golems, tamed mobs... If these mobs can move, then it'll always devolve into babysitting. Makes you appreciate building inescapable commieblocks for Terraria town NPCs on a whole new level.>>725967885>DE reactors are resizable magic blackboxesThat's what I'm saying. They can't be decomposed into smaller magic blackboxes since the multiblock does something new.Create is doing exactly the same thing, but with more contrivance. Now your blackboxes are extremely picky and have more side-effects, but the logic is the same: at a certain moment it stops being a sum of its parts and starts doing something new, i.e. belt+lava+fan smelts items. It's a black box with new parameters. But since everything is so modular, these boxes can intersect into each other, which adds complexity of a type which I don't find particularly interesting since it feels artificially contrived compared to, say, redstone mechanics.There's fake difficulty, can there be such thing as fake complexity? Like, I dunno, Factorio adding qualities to items or something.>progression through scaling is funFor Factorio-specific brand autism havers, maybe. The only interesting part for me is figuring out the most effective way to set up a 'module', the part where you have to build and wire like 20 of these modules is just mind-numbing for me, even with blueprints and drone networks of Factorio, let alone MC.>Have you considered building the machine and then the room?I usually dig bunkers so making the room needs to happen first.>It takes a really annoyingly designed recipe to grate on me inherently.Like what?I usually flip my shit when modpacks feel the NEED to nerf all basic vanilla recipes like halving planks and sticks. And when the mods get lazily gated upon each other. Want to build some tech mod machine? Go get some thaumium, boyo. I hope you have manasteel for it. And so on and so forth...
>>725970027tried this and everything went to shit the harvesters that was hold on by the andesite casing self-destructed and i had to rebuild the harvester collector
>>725962137Is it that good? Should I drop everything and play it right now? I am kind of in a minecraft mood…
>>725931815Let's compare to botania, also in every fucking modpack, but whose devs absolutely hate fun so much that they patch out any interaction with other mods people find.
>>725971373Blightfall is genuinely very good, honestly the only quest-based mod I likeBeware though that it's quite difficult
>>725932297Create above and beyondCompact claustrophobiaBoth of those are fun progression ones. Been playing "the winter rescue" which is a blast but a little more survival oriented. Also chinkslop.
I haven't seriously played modded Minecraft in years, it seems like there's some decent stuff now after it pretty much died post 1.7.10, although i'm not seeing many good quest mods, I think Crash Landing has got to be my favourite mod pack ever, its so well put together and themed.Not that I have much push to play modded minecraft im 2000 hours into my vanilla survival world with no signs of stopping.
>>725955884what pack? all i see is some bad photoshop
>>725971373"Is it that good" is a question I don't think I'll ever be able to answer, despite my prior ball-gargling. Blightfall appeals to a specific kind of autist: It has a pre-generated map tailored for its progression and smattered with neat secrets and landmarks, which is the kind of thing I fucking love and wish was done more.But fuck me if I can ever stomach the Thaumcraft grind ever again, which is integral to one of Blightfall's big gimmicks - the terrain is inhospitable because thaumcraft Taint is fucking everywhere, and you have to clean it up. That starts off helping the atmosphere of "Ooooh it's dangerous to leave my bio-dome woaaah", but eventually progresses into "If I want to go caving I have to put up with sporadic damage ticks", since there aren't ways to mitigate the Taint apart from removing it entirely.You should definitely give it a try, but with the foreknowledge that the "main goal" is a pain in the ass (unless you love/haven't yet played with Thaumcraft).
any underrated mods for 1.12.2so many of the ones I use aren't supported by later versions so I'm stuck here
>>725971337lol
I wish someone would backport Psi to 1.7.10Love that stupid unbalanced mahouka mod
I just want Mojang to abandon Java Minecraft so we finally have a definitive target version for modding.
>>725972674LovelyRobot (not the reboot port to 1.20+). it's just cute companion robot girls you can spam if you have resources, that can be either mob farm automators or bodyguards (or just furniture). by default very low cost (glass panes, redstone block, gold and iron, plus optionally colorings) but if you're putting them into a bigger pack you should adjust recipes manually
>>725972952Bedrock is fucking garbage and you should be embarrassed.Redstone is completely fucking useless there due to the lack of pseudoconnectivity.
>>725973137retard
>>725971013I don't understand your stance on Create's contraptions at all and I think that you're either looking at the function of some of them too one-dimensionally or building stuff in a completely psychotic fashion. The Encased Fan is a perfect example of that since you're only looking at it for the washing/cooking/smelting aspect when it's designed in a way that its mechanics can be broadly applied to a lot of stuff. Namely, transporting items vertically through Chutes for more compact builds, and combining them with Nozzles and applying them in mob farms or suck or blow mobs where you want them to go. All of these things are far from what I would call "complex," let alone "fake complexity."
>>725973137Anon, you are fucking retarded.I want them to abandon Java so that modders (Java) have a final definitive version they can all migrate to.
>>725973219Oh, you wanted your post to be read the other way. My bad, man. Usually when people say shit like that they're dickriding bedrock.
>>725973406I've never really seen anyone paint bedrock in a positive light here, but I can certainly see it being common on other websites
>>725973137dumbass. abandoning java is a good thing. no more versionchasing for dog armor and other lazy additions to entertain toddlers
>>725973571I already admitted I'm a dumbass, asshole
the marketplace is so grimI guess we should be glad mods went untouched by the jews for as long as it did
>>725973406All is forgiven, Anon.
>>725973219Meanie
>>725974063i thought this was just shitty skins, but holy shit did things degrade since i last saw it>2 dollars to start in a skyblock worldmicrosoft is a cancer upon this world
>>725955967>Millenaireoh my god I remember spending hours watching the villagers build as a kid. It was so pretty
>>725961756You were lucky or your modpack actually had an intelligent person configuring it and disabled invasions, when I played it soon after I automated self-sufficiency with stone tools pirates invaded and they're like a horde of armored zombies and skeletons on steroids and they won't stop coming until you break a certain block on their ship (yes the game actually spawns in an entire ship in the coastline). if you're neglecting your own progression too much, say fucking goodbye to your entire population because the pirates don't leave survivors. And that's what happened to my village.Never touched that fucking mod ever again.
For me? It was coming home from school and rotting in my room to watch Mianite. Nothing was better than watching how these chucklefucks were going to use some obscure modding combination to dick around with someone else
>>725975876>backseat gaming twitchkiddies are old enough to post on /v/ now
>>725976007 This was over 10 years ago, anon. I'm 24 years old now
>>725971382This reminds me of a tooltip on the creative mana pool: "Worthy of an egoist".That, coming from a troon who can't bear the thought that someone, somewhere is playing his mod in an unintended way, is a fucking IMAX-tier projection.>>725973325>I don't understand your stance on Create's contraptions at allOkay, let's start out simple: Magic black box is something that takes some input (possibly none) and gives some output (possibly none). Furnace is a magic black box that takes smeltables and fuel and returns smelted result.This is how we as humans think of complex systems due to a thing called compartmentalization.Create is still a series of magic black boxes, however they're smeared across each other since each magic black box is now more than one block and has elements that can cause side-effects (lava+fan setting yo ass on fire besides smelting ores). But you still use roughly same logical units (said magical black boxes) to think about what's happening. Ore multiplying is still crushing + washing + smelting blackboxes, but they can be intertwined for more efficient space usage or to save up on blocks.But fundamentally, they are not any different to 'magic box' tech mods that people seem to hate so much. The rest of added mechanics (direction of spin, speed vs torque, belt quirks) were added as a contrivance on top to make it interesting.Yes, many blocks have more than one use, so what?>"fake complexity"Create's complexity sorta kinda feels both contrived and shallow.There are optimal builds for pretty much any task and they are one search away. No need to puzzle it out if the solution is going to be the same. Those minified versions become new magic black boxes with which you will operate on scale. They're easy to think about. Compartmentalized.Compare w/ redstone: black boxes there are very small (logic elements) and have lots of alternatives, so people are still coming up with better and smaller mechanisms. It has a deep complexity.
the first new yoglabs episode was so bad I haven't even stomached watching the rest, I'd rather think of it as still gone if it's all just as bad
>>725976505a shitty tooltip is the least offensive thing that faggot has donethe "you WILL wait 8 minutes before you can actually start playing because some nig in the US overdosed" he implemented in quark still takes the cake by far. can't believe normie websites worship the ground this subhuman walks on.
>>725961756>>725975795>>725955967yeah MineColonies fucking sucks outside of a free insta house at the start of a playthroughMillenaire was and is amazing
>>725931815AgreedIt's so fucking tiresome. It isn't fun at all anymore.
>>725977408This. It's baffling that every big modpack places MineColonies in there considering how utterly shit the mod is. But then again big modpacks are known to be slop.
>>725955967>>725977408It's baffling how good Millennaire was back in 2010 and how good Millenaire still is (I think the last version was for version 1.12)
>Opening the .jar>Deleting meta.info>Throwing in Millenaire, Mo'Creatures and all your favorite mods>Crossing your fingers that you don't get the dreaded Black Screen
>>725932297>>725932395this is the best way if applicableif there's some youtuber you currently/used to watch that has a modded series you liked, just re-watch some of the early episodes to get your bearings then jump into the pack yourself>>725932370also this>>725932419GTNH is genuinely good, will make you want to kill yourself. Avoid for now
>>725976505So then you're over-complicating it in your head because you're seeing the components as "magical black boxes" when if you were to use that analogy, the components are the parts inside of the magic black box that makes it work.All an Encased Fan does is blow air. Air moves things. You can blow air through fire, lava, and water to make it hot, very hot, and cold. Hot air cooks food. Very hot air smelts ore but incinerates food. Water cleans things. It's something you could explain to a simpleton and they'd just get it because they're very simple concepts, but you're trying to turn it into something that it isn't in your head and it's coming off as complex because of it. Brother, you're blowing air.
>>725940945dispenser over a hopper looping into itselfez infinite storage
Well, I'm going into a rift in reality, wish me luck guys.
>>725928178I'm having fun with TerraFirmaGreg but none of my friends are autistic enough to play for the lengths of time I plan to play it. Building roads to places that only you use kinda sucks without something to ease the manual labor though. Would be fun to try on a server.Best experience was still administrating a Per Fabrica Ad Astra server though, the amount of 'tism that went into making an actual legitimate sprawling oil refinery was the most immersed I've ever felt. Combined with TFC making mining actually FUN. Too bad v2 never ever.
using this thread to shill my eager beaver mod you all should try it out. one of the happiest moments of my life was when i saw that some small youtuber included it in his video a few months ago
>>725980006does it do anything actually interesting or is it just more pointless mob bloat?
>>725980272they log forests and build dams. you cant tame them or anything but its fun to watch them work.