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What was their secret back then?
>>
>>725940906
They had white game devs back then.
>>
>>725940906
no women
>>
>>725940906
Good games and no woke bullshit
>>
whites
no gays blacks or womens
simple as
>>
>>725940983
True, just white nerds making good games. No woke shit.
>>
>>725940906
>straight, white, hard-working men who had a genuine passion for games
Simple as.
zoomers/trannies/women CANNOT create.
>>
>>725940906
They just liked making cool video games without any political agenda.
>>
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steal all of blizzard north's credit and amass an army of neckbeards that will violently attack any naysayers

the way this thread is already going you'd think their secret was they're chud wakanda
>>
>>725940906
The love of the process rather than profit. Devs made games to make games, simple as.
>>
>>725941257
based
>insert famous Tolkien quote
>>
Make games people wanted to play. I think StarCraft becoming an esport, dota becoming successful without them, and WoW Sparkle Horse fucked up their game creation style and then they got trooned rotted like everyone else in the 10s. Heroes of The Storm was their last hurrah.
>>
>>725941113
Likely true, but desu at this point I also have anti-woke fatigue. It's associated way too closely with mixed-up mystery meat Amerimutts like you.
>>
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>>725940906
Just like bioware
>>
>>725940983
fpbp /thread
>>
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>>725941649
bungie
>>
>>725941502
K, enjoy your goyslop fren
>>
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>>>/vg/
>>
>>725941649
Isn't that black isle?
>>
>>725941737
Or Remedy: Straight white nerds.
>>
>>725941649
>BG3 isn't tranny goyslop
I hope you were referencing BG 1 and 2 then
>>
>>725941649
>>725941737
>>725941819
I miss those days.

t. old vidya dev
>>
>>725940906
their hired people that liked playing games.
>>
>>725941819
Or you can replace white with asian if you want.
>>
>>725940906
Making games they wanted to play instead of making games for shareholders. That's the biggest way vidya changed, indie games are the last stronghold of people making games they'd want to play and even those are full of clones of other games so lazy creators can make a quick buck.
>>
>>725940906
Stealing stuff from others and making it dumber for retards.

>>725941391
That too, who carried diablo were the Schaefer Brothers, not bill roper or fucking David Brevilk.
>>
>>725940906
made games instead of having upper management wanting big paydays, a directive to please investors and middle management capitulating to noisy minorities who probably don't buy their games anyway
>>
>>725940906
The made the game that they wanted to play rather than making a game that their shareholders think would bring the most profit
>>
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>>725940906
>>
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>>725942059
it got even worse
>>
>>725940906
Which was the biggest drop off? Blizzard or Bioware? For me it might be bioware. Dont know how anyone can go from mass effect 2 to andromeda
>>
>>725941649
>>725941737
>>725941819
OY VEY SHUT IT DOWN
>>
>>725942238
blizzard
even in their darkest moments bioware didn't release an update that completely bricked one of their best games like blizzard did with wc3reforged
>>
>>725942120
wow is one of those products that evolved with their audience, i can't really blame blizzard for hiring women when half the modern wow players are tmog sluts.
>>
>>725940906
the games industry was smaller and wasn't filled with mega corps yet
>>
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everyone saying white nerds this white nerds that but those people didn't all just quit and leave

they are still there. the real issue is the creators do NOT own their IP.

shiggy is the creator of Mario not the owner this leads to a fracture in the artistic mind the like no other creative industry has seen. you saw how prince bitched and moaned about not owning his shit? WELL multiple that by how big game dev teams are.

if I had worked on diablo and I got to keep 1% of the revenue of that game I could retire my whole fucking family
u all are being played by pushing this dumb narrative
>>
>>725941974
>>725942035
/thread
>>
>>725942238
Bioware. Isn't bioware gutted at the moment?

Blizzard is still has and relying on WoWs zombie corpse to stay afloat. I have no idea if any of their other ups are doing much for them financially.
>>
>>725940906
casualizing game genres for normies has been their MO since warcraft 1
>>
>>725941959
the incredible thing about blizzard is they were basically gacha developers born twenty odd years too early, they were always REALLY quick to jump on any "number go up" game design even at the expense of the rest of their game. diablo 2 is very different in general intent and power progression from diablo 1, it favors number-go-up
>>
>>725940906
Developers were passionate metal-listening, D&D-playing guys unafraid of crunch, working on a "hey dudes, let's create our own fantasy saga!" mentality
Business guys were savvy and knew how games and the industry worked
Holistic game design process where everyone was heard (this is why game design is credited under simply 'Blizzard Entertainment' in their games)
>>
>>725942394
women still don't play wow though. even though the game is infested with commiefornian propaganda the average player is still a toxic elitist
>>
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/v/ hates it, but it's the truth. it went downhill because mark kern left
>>
>>725940906
5 talented, passionate, white guys.
>>
>>725942716
Also an important one I forgot. The basic ideas behind their biggest games were not original at all really, but Blizzard knew how to polish a rough gem of a concept.
>>
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>>725940906
once upon a time, they didn't glow
>>
>>725940906
Cheat code, #ffffff
>>
>>725942793
how come he can't do anything currently then?
>>
>>725942957
funding is still required to make big games, anon
>>
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>>725940983
ok boomer
>>
>>725942957
because what worked in 2000 and what works today are completely different.
game development is lightning in a bottle, right time, right developers, right artists, right audience...
>>
>>725942793
WoW was a huge success because the dev team played the shit out of Everquest and even went as far as to hire people who were guild leaders and knew the game inside and out.
>>725943026
>You need to make an AAA title to be successful
Except you don't. You see new complete nobodies all the time come onto the scene and make bank with games that are plain and simple. There's nothing stopping him from going back to his humble beginnings of making a simple game, nobody will judge him for it.
>>
>>725941649
>>725941737
>>725941819
Throughout history, it's been common that people start out leaning left when they're young due to inexperience and idealistic bullshit, and then becoming more conservative and realistic as they age and gain life experience.
Why the fuck is every game dev the opposite? They went from centrists to radical leftists.
>>
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>>725942793
kern was a do-nothing manager and the only reason we didn't hear about it before he became a lolcow (and somehow a lightning rod for ex-gamergate types) is the internet was a lot slower then

the only scrap of self-awareness the man has is not pasting "i printed off a shit-ton of interest checks for WoW classic!" over his twitter account
>>
>>725942439
What you suggest is communism.
Or at least would lead to better lives of people in a way that local Amerimutts won't approve of.
>>
>>725943331
>kern was a do-nothing manager
umad?
>>
>>725940906
unironic soul. they put in shit they thought was cool
>>
>>725943196
There's also not tens of thousands games from the past 30 years that you have to compete with. PC gamers gravitated toward a dozen titles each year, at most.
>>
>>725940906
Their devs played the game and actively hung out together. Their devs also worked with the writers hand in hand, they also took player feedback without it hurting their egos. They also wanted to make something COOOL and fun, with no other motives in their heads.
>>
>>725942912
Lol, love schizo shit like this.
>>
>>725940906
White men raised even tangentially with christian values
>>
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>>725943663
>schizo shit
hi ranjeesh, have you managed to shill hard enough for your blizzard masters to earn your minimum wage yet?
>>
>>725943538
the flip side of this is there's also a whole lot more gamers today than there was in y2k.
>>
>>725943678
Michael Morhaime was Jewish
>>
>>725943325
Social media and virtual signaling. If you're not showing off you're doing good in the world online, you're obviously not doing it.
>>
>>725941405
One ring to rule them all. One ring to find them.
One ring to bring them all, and in the darkness bind them.
>>
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>>725943838
>>
>>725943325
because they live their sheltered lives in a bubble, "working" cushy office jobs that basically amounts to adult daycare. you can never gain real life experience living like that.
most simply refuse to grow up and don't even have any real prospects for the future, maybe they'll get a pet that they'll treat as a surrogate child.
>>
>>725940906
>Diablo
first move advantage
>WoW
corny and edgy boomer slop
>Heroes of the Storm
"gotta get a piece of that MOBA pie"
>Heartstone
RNG fiesta, see: Pavel vs Amnesiac
>Starcraft
gook slop
>Overwatch
AHAHAHAHAHA

Blizzard was never good
>>
>>725942793
TRVKE
grummiggers carry the entire industry on their shoulders
>>
>>725943325
the people that advance in these companies are the ones that play the corpo game the most. they get direct orders to promote diversity and bullshit. the ones that dont end up retiring or being forced into irrelevant positions or heavily diluted responsibility. the people that have the most influence on this to a company are the board of directors who make it very explicit what they want politically in a company. you can read annual reports from publicly traded companies and like literally all of them have sections about how theyre tackling diversity in the workplace. the people that handle their finance demand it. theres an entire social class of people who just sit on boards at many companies simulatenously. theyre often descendants of powerful people. theyve literally never worked real jobs.
>>
>>725943325
>they went from centrists
They never were. The only difference is that twitter didn't exist nor did it gain popularity until the end of the 2000's. Many devs are also spineless dweebish simps, which goes with the territory of gaming. You put the potential idea of pussy in their minds for the simp crusade, then they'll say anything.
>>
>>725943291
hiring EQ fags (who turned out to be serial rapists, go figure) was what turned the infinite potential of the MMORPG model into raidslop and killed the genre dead
>>
>>725942439
There's alot of people who were in their 40s in the 90s/00s who're retired now. A team is more than just the head guy, in fact alot of leads need some literally who to keep their genius in check. Some people just change too, Chris Avalon had a woke era until he got metooed
>>
>>725943663
It isn't schizo stuff, it's not exactly hard to find that Actiblizzard's executive circle is swimming with glowies from the George W. Bush administration, up to and including WoW's creative lead.
>>
>>725941113
Explain Kerrigan and Mengsk.
>>
>>725944418
All of Blizzard was made out of EQfags even before they hired Jeff Kaplan. The entire reason WoW got popular was due to the EQ formula they adopted and proceeded to water down so even a midwit 12 year old could enjoy it.
>>
>>725942912
https://www.reddit.com/r/Hasan_Piker/comments/ov3eto/activision_blizzards_ties_to_the_cia_and_the_war/

>/r/Hasan_Piker/
>>
>>725944418
>into raidslop
EQ didn't become raid heavy until its 3rd expansion, which was almost 3 years after it came out.
>>
>>725943541
>Arrowhead literally does none of these yet has a rabid and loyal fanbase
And I have no idea how to feel about Koreans going hard on coomer stuff
>>
>>725943325
No one is saying the obvious answer so I will.
They were left leaning with centrist values. Then they married left leaning women and lost the ability to make decisions.
>>
>>725940906
They were not owned by Activision/ Bobby Kotick. Vivendi let them do whatever the fuck they wanted for the most part, when activation acquired them they was hands off at first then around 2010 they started laying off employees and started the restructuring of the company into the shitpile we know today. same thing happened with Bioware just replace Activision with EA. Seriously 9/10 when people bitch about why a company is not good anymore its because new management comes along and starts restructuring the company to suit their needs instead of the needs of those who work their already.
>>
>>725944671
but is he right?
>>
>>725943663
this isnt schizo shit. intelligence agencies have massive influence over basically everything. a lot of tech companies were directly funded by intelligence agencies. google and oracle were both de facto started by the CIA. this isnt even counting all the mingling these people do amongst themselves.
hollywood has something called 'entertainment industry liaisons' which are people from intelligence agencies who are involved in the production of media that depicts certain topics (military usually). this is all publicly available information you can find out yourself.
like literally any large company is a glowie op or banker op. there's no companies that are any meaningful degree removed from a small sphere of influence of very powerful people who are members of like a small hand full of factions.

you can look at sitting board members at many companies and a fucking ton of them are former glowies. i remember looking at this once for PROJECT RED and like literally half their current board members were former glowies or adjacents. the sphere of power in the western world is pretty tiny, its the same people every time
>>
>>725940906
A small team where almost everyone was a white man.
>>
>>725940906
they gave themselves room to take established genres and polish the fuck out of them without forcing deadlines, Blizzard used to be known for delaying releases. in general the industry back then was more focused on shipping a complete product compared to now where the idea is to get a game barely playable and stable, kick it out the door, and only finish it if the continuing sales warrant it.

games being smaller and simpler meant teams could be smaller and more cohesive, and Blizzard the company being smaller gave the team way more creative freedom and leeway to take their time. the business model of selling complete games and discrete self contained expansion packs instead of a slow drip of battle passes and smaller dlcs meant quality had to be on point for everything you released, especially back when most advertising in the industry was through word of mouth in smaller communities. customers might skip a battlepass or a dlc but when you only release one or maybe two expansion packs total for a game you really need to get it right.
>>
They had the right people, who put their soul and personality on their work.

Everything started collapsing when women and homosexuals became interested in gaming, not nerd stuff in general, because you don’t see these types of people playing MTG, it was just gaming (not sure who to blame here). At the same time, IT and game development shifted from being a profession solely done by virgin nerds to something everyone wanted to pursue.
>>
>>725942298
One of the co-founders who was CEO Blizzard was Jewish.
>>
>>725944603
WoW was made by people who played EQ and wanted to fix all its problems
WoW was ruined when blizzard hired EQ raiders who just brought all its problems back in TBC and made them worse
>>
>>725945029
Intelligence agencies serve your buddy Trump. What's the issue?
>>
>>725940906
They hired nerds

The cinematics guy was their janitor, until they found him in the break room with D&D stuff setting up for a game and the hired him for their team and taught him how to do cinematics.

This is the key to any good business, you find people with a passion in the work, regardless of skill level, and you train them to be good, now blizzard, and every modern dev, hires interns but when they say they're nerds they're not D&D nerds who are good computer programming and math, they're Big Bang Theory nerds with degrees in game maker studio and unreal 5 or check a DEI box
>>
>>725940906
every one was to stupid to notice how shit they were, theyve been ass this whole time
>>
>>725945371
i didn't vote trump lil bruh. yeah, no shit he's on the same team. as i said multiple times, it's a very small collection of people. they all know each other and they're pretty much on the same team. you are retarded if you think the political pantomime is even 10% real.
with that being said id like to be coked out with trump when hes in suckin' don mode. he gives the best head. i know it, you know it, everybody knows it. better head than a corrupt guy like obama could ever give. believe it folks.
>>
>>725945029
I hate to break it to you, but a fat black woman working at the front desk of one of the many offices of the CIA also has former CIA credentials. That doesn't mean she's part of a cabal. Point is the CIA employs 21k+ people, vast majority don't even have the 2nd tier of clearance above public trust security clearance.
>>
>>725944680
Half of Velious was raids.
>>
>>725945326
>WoW was ruined when blizzard hired EQ raiders
But that was during development before launch. Jeff Kaplan was hired in 2002 after Blizzard became aware of his blogposters as a notorious raider.
>>
>>725940983
This
>>
>>725944418
>EQfags
the true culprit werent them, they were simpky mooks
The true faggot ass elmer fudd son of a bitch behind all of this and still employed as lead is this faggot who ruined Ultima Online with his PVP autism
>>
>>725945630
people that sit on board of directors have never done secretary work. feel free to look at the board of directors at projekt red and tell me which ones held insignificant positions at any company, ever.
>>
>>725940906
"Good games are made by only two groups of people: white men in their 20s and 50 year old japanese men"
>>
>>725940906
smaller industry
>>
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>>725940906
not a secret really if you can see
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>>725945698
>Half of Velious
At launch it wasn't. Temple of Veeshan was the only bonafide raid zone where every mob had to be taken on a by a raid. Kael Drakkel had 5 potential raid targets (one being a placeholder of another), meanwhile dungeons like Dragon Necropolis and Velketor’s Labrynth only had one raid target respectively.
Now after launch they added three raid zones being Plane of Growth, Plane of Mischief and Sleepers Tomb.
Now I will say that part of this gravitation towards raiding is due to threats by people like Jeff Kaplan and other raiders who were vocal minorities screaming how they'd leave the game if they weren't catered to. And since SoE saw them as the most devour concurrent subscribers, they kept bowing to their demands, which was dumb as fuck. And that's how we ended up with content from SoL/PoP that made grouping a lot more difficult due to the power gap between casual groupers vs raiders in SoL gear.
>>
>>725945820
You're missing the point, just because someone sits on the board of directors doesn't equate to high involvement with SCI clearance ect. Reason why people go to work for the CIA in various roles is because federal work is easy to acquire from places right out of the surrounding universities before they move on to what they wanted to do with their careers.
>>
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>>725940906
nothing changed chud you were just brainwashed by right-wind propaganda
>>
>>725940906
Rule of cool + high level of polish
>>
>>725946906
youre missing my point which is that spheres of influence in the west are generally very closed off, small networks of people. they all know each other.
yes everyone is like 4 handshakes away from a us president but this isn't the same concept what i mean when looking at board of directors who all get like "program director for so-and-so government agency" jobs right out of college.

its not even a critical point im making, this is just how humans tend to operate with networking. people have this ideal of a meritocracy in their head when in reality, most people are average and people are going to prefer placing someone in network.
it also explains why everything is on this in-line globohomo agenda without much meaningful dissent. including the retarded political pantomime. if there was too much disorganized power in the political factions and managerial realm of things, it would manifest in serious conflicts and not the very minor ones we have now.

but ultimately who gives a fuck we are serfs. we'll be lucky to own anything at all peacefully in the future
>>
>>725946919
Did in-game cutscenes always use this retarded camera shake to simulate dramatic action? It's been so long I don't remember.
>>
>>725946919
this looks not so good
>>
>>725948108
yeah WoW cutscenes have always fucking sucked whenever they've tried them
>>
>>725948108
all the 100% in-engine cutscenes have always been utter trash.
>>
>>725948108
Yes, including the first one, the key difference is the vibe

https://www.youtube.com/watch?v=Ch4rc5W4dKY
>>
Sincere and unedited art direction from a small team with a cohesive vision. Almost everybody at Blizzard was an artist first. It's not the whiteness or the maleness that makes it good, it's that it was a group of people with a cohesive appreciation for a specific artstyle and tone, that was delivered without any optimization for a broader audience. Art is intentional, and the tone is important for immersion and inspiration. When art is edited for appeal, the intent is watered down, the tone disappears, and so does the immersion; it doesn't feel like anything anymore. This is actually why censorship is such a huge issue in artistic communities, it has less to do with freedom of speech and more to do with the fact that it just ruins art broadly. The problem now is that video games are made to appeal to, or be safe for, an audience that includes a wide swath of age groups and American subcultures. The edges get sanded off and it ends up being a Fisher Price version of what it used to be, it's bland and unappealing to the original market, but remains unappealing to the broader audience because it was never meant for them. Society and culture has also changed, we have made a real push towards purity (just look how attitudes towards tattoos have changed over the last 7 or so years) and have also become slavishly tied to inclusivity. Engagement with art is optional, if you don't like it, don't read it, don't play it, don't watch it, don't view it. Lastly, maintaining tone is nearly impossible with a massive expansion and turnover of staff. Inserting tonally discordant characters and events into WoW is bound to happen over time, and their insertion lends precedent to inserting more. You can always point to some clown in a small corner of a special part of the world and then use that to insist that a clown party in the middle of orgrimmar is justified. At a point the segregation of the art is inevitable.
>>
>>725940906
They had Grummz. Now they have Trannz
>>
>>725950814
>It's not the whiteness or the maleness that makes it good,
stopped reading there
>>
>>725949641
that is not in-game, that's just using in-game assets
>>
>>725950814
>It's not the whiteness or the maleness that makes it good
it is though
>>
>>725940906
A bunch of men without many inhibitions using their creativity in an unlimited way.
>>
>>725951636
Then why did Stormgate suck?
>>
>>725945371
>Intelligence agencies serve your buddy Trump
That Crooks kid was groomed by the FBI into trying to assassinate him
>>
>>725951826
Because they're not in the moment anymore. You can't just get the band back together and expect them to write hits like they did in the old days.
>>
>>725949641
In-engine, not ingame.
>>
>>725940906
talent and racism. All you ever need
>>
>>725954393
Racism is the secret ingredient. Otherwise you end up with lobotomized games like Starfield. (Skyrim was basically "Racism: The Game" and no surprise it's Bethesda's best, by a long shot)
>>
>>725941649
dude on the left looks a bit like young Stallone.
>>
>>725955084
Even if you unironically like skyrim you are still spouting nonsense
>>
>>725940983
Came in here to say this. Happy to see it was the first reply.
>>
>>725943325
>games become more popular
>people more interested in games tend be younger or have more left leaning values
>those people find jobs in creative fields like writing, art, or even game design
>those people then get hired into game dev companies to help produce games.
this is my guess.
>>
Their major motivation was not trying to sell shit to addicts yet
>>
>>725955084
You had me up until you said Skyrim is good. Degenerate.
>>
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>>725941502
You aren't fooling anyone Greg.
>>
>>725955360
>"Skyrim belongs to the Nords!"
>"Filthy Imperials"
>"Imperial bastards"
>"Half of the plot is a civil war between the Nords and the Imperials to kick them out of Skyrim"
>"Everyone hates the Khajiit and considers them thieves"
>"Dark elves are also treated like subhumans"
>"The High-Elves are even more racist than the Nords and think they're the master race"

I know you haven't even played the game and probably just regurgitate shit you read here, but do better man.
>>
>>725955847
You'll n'wahs don't even drink skooma
>>
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>>725956386
Crackcats aside, even the Dragons are racist in the Skyrim. Infact, is anyone not racist in Skyrim?
>>
>>725943325
Everyone is a product of who raised them first and their environment second. The environment of commmifornia wasn't much different than anywhere else 30 years ago. The long march through the institutions hadn't completed it's stranglehold yet and the internet wasn't around so propaganda was much more difficult to ingrain in people.
>>
>>725942746
Women played wow even back during Vanilla. My guild had several middle aged moms that played it way too much.
>>
>>725940906
That was almost 2 decades ago.



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